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1bd4a248
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Leszek Koltunski
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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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6133be67
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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1bd4a248
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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84a17011
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Leszek Koltunski
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import org.distorted.objectlib.helpers.FactoryCubit;
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1bd4a248
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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1d581993
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectSignature;
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84a17011
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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a8295031
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Leszek Koltunski
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import org.distorted.objectlib.main.InitData;
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2dffaf22
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Leszek Koltunski
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import org.distorted.objectlib.main.ObjectSignatures;
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1bd4a248
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Leszek Koltunski
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import org.distorted.objectlib.main.ObjectType;
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27249eea
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Leszek Koltunski
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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1bd4a248
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Leszek Koltunski
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import java.io.InputStream;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.C2;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.COS54;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.SIN54;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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9ba7f3f6
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Leszek Koltunski
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public class TwistyPentultimate extends TwistyDodecahedron
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1bd4a248
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{
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private float[][] mCuts;
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private float[][] mPosition;
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private int[] mQuatIndex;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a8295031
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Leszek Koltunski
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public TwistyPentultimate(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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1bd4a248
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{
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super(data, meshState, iconMode, quat, move, scale, stream);
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1bd4a248
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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1bd4a248
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Leszek Koltunski
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{
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9ba7f3f6
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Leszek Koltunski
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if( mEdges==null )
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29e1b835
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{
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int[][] basicAngle = getBasicAngles();
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mEdges = ScrambleEdgeGenerator.getScrambleEdgesSingle(basicAngle);
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}
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return mEdges;
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1bd4a248
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = new boolean[] {true,true};
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return new boolean[][] {tmp,tmp,tmp,tmp,tmp,tmp};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int[][][] getEnabled()
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{
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return new int[][][]
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{
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{{1,2,3,4,5}},
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{{0,2,3,4,5}},
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{{0,2,3,4,5}},
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{{1,2,3,4,5}},
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{{0,1,3,4,5}},
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{{0,1,2,4,5}},
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{{0,1,2,4,5}},
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{{0,1,3,4,5}},
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{{0,1,2,3,5}},
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{{0,1,2,3,4}},
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{{0,1,2,3,4}},
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{{0,1,2,3,5}},
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mPosition==null )
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{
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if( mCenterCoords==null ) initializeCenterCoords();
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final float A = 2.0f/3;
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mPosition = new float[NUM_CORNERS+NUM_CENTERS][3];
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for(int corner=0; corner<NUM_CORNERS; corner++)
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{
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mPosition[corner][0] = A*mCorners[corner][0];
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mPosition[corner][1] = A*mCorners[corner][1];
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mPosition[corner][2] = A*mCorners[corner][2];
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}
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for(int center=0; center<NUM_CENTERS; center++)
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{
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int index = center+NUM_CORNERS;
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mPosition[index][0] = A*mCenterCoords[center][0];
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mPosition[index][1] = A*mCenterCoords[center][1];
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mPosition[index][2] = A*mCenterCoords[center][2];
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}
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}
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return mPosition;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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if( mQuatIndex==null )
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{
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mQuatIndex = new int[]
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{
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a4af26c1
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Leszek Koltunski
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0,29,59,48,18,53,22,49,11,54,10,52,17,27,19,26, 9,28,23,45,
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0, 4, 5, 6,26, 3, 2, 7,16,13, 1,19
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Leszek Koltunski
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};
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}
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return mObjectQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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84a17011
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Leszek Koltunski
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private float[][] getVertices(int variant)
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1bd4a248
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Leszek Koltunski
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{
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final float A = 2.0f/3;
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84a17011
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Leszek Koltunski
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if( variant==0 )
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{
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float x0 = A*mCorners[ 0][0];
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float x2 = A*mCorners[ 2][0];
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float x12 = A*mCorners[12][0];
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float x16 = A*mCorners[16][0];
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float y0 = A*mCorners[ 0][1];
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float y2 = A*mCorners[ 2][1];
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float y12 = A*mCorners[12][1];
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float y16 = A*mCorners[16][1];
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float z0 = A*mCorners[ 0][2];
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float z2 = A*mCorners[ 2][2];
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float z12 = A*mCorners[12][2];
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float z16 = A*mCorners[16][2];
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84a17011
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Leszek Koltunski
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return new float[][]
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1bd4a248
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Leszek Koltunski
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{
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{ 0,0,0 },
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{ (x16-x0)/2, (y16-y0)/2, (z16-z0)/2, },
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{ (x12-x0)/2, (y12-y0)/2, (z12-z0)/2, },
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{ (x2 -x0)/2, (y2 -y0)/2, (z2 -z0)/2, },
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{ 0,-1,-2*C2 },
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};
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}
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else
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{
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int i0 = mCenterMap[0][0];
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int i1 = mCenterMap[0][1];
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int i2 = mCenterMap[0][2];
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int i3 = mCenterMap[0][3];
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int i4 = mCenterMap[0][4];
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float x0 = A*mCorners[i0][0];
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float x1 = A*mCorners[i1][0];
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float x2 = A*mCorners[i2][0];
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float x3 = A*mCorners[i3][0];
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float x4 = A*mCorners[i4][0];
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float y0 = A*mCorners[i0][1];
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float y1 = A*mCorners[i1][1];
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float y2 = A*mCorners[i2][1];
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float y3 = A*mCorners[i3][1];
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float y4 = A*mCorners[i4][1];
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float z0 = A*mCorners[i0][2];
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float z1 = A*mCorners[i1][2];
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float z2 = A*mCorners[i2][2];
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float z3 = A*mCorners[i3][2];
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float z4 = A*mCorners[i4][2];
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float cx = A*mCenterCoords[0][0];
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float cy = A*mCenterCoords[0][1];
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float cz = A*mCenterCoords[0][2];
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float X0 = (x0+x1)/2 -cx;
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float Y0 = (y0+y1)/2 -cy;
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float Z0 = (z0+z1)/2 -cz;
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float X1 = (x1+x2)/2 -cx;
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float Y1 = (y1+y2)/2 -cy;
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float Z1 = (z1+z2)/2 -cz;
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float X2 = (x2+x3)/2 -cx;
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float Y2 = (y2+y3)/2 -cy;
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float Z2 = (z2+z3)/2 -cz;
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float X3 = (x3+x4)/2 -cx;
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float Y3 = (y3+y4)/2 -cy;
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float Z3 = (z3+z4)/2 -cz;
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float X4 = (x4+x0)/2 -cx;
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float Y4 = (y4+y0)/2 -cy;
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float Z4 = (z4+z0)/2 -cz;
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float X5 = -cx;
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float Y5 = -cy;
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float Z5 = -cz;
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84a17011
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Leszek Koltunski
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return new float[][]
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1bd4a248
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Leszek Koltunski
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{
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{ X0,Y0,Z0 },
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{ X1,Y1,Z1 },
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{ X2,Y2,Z2 },
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{ X3,Y3,Z3 },
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{ X4,Y4,Z4 },
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{ X5,Y5,Z5 }
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};
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84a17011
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Leszek Koltunski
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( variant==0 ) // corner
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{
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int[][] indices =
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{
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{0,1,3},
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{0,3,2},
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{0,2,1},
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{4,3,1},
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{4,2,3},
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{4,1,2}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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else
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{
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1bd4a248
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Leszek Koltunski
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int[][] indices =
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{
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a4af26c1
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Leszek Koltunski
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{0,1,2,3,4},
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1bd4a248
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Leszek Koltunski
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{0,5,1},
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{1,5,2},
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{2,5,3},
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{3,5,4},
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{4,5,0}
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};
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84a17011
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Leszek Koltunski
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return new ObjectShape(getVertices(variant), indices);
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1bd4a248
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Leszek Koltunski
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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275 |
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public ObjectFaceShape getObjectFaceShape(int variant)
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277 |
84a17011
|
Leszek Koltunski
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{
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if( variant==0 )
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{
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float H = isInIconMode() ? 0.001f : 0.03f;
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float[][] bands = { {H,10,0.5f,0.2f,4,0,0}, {0.001f, 1,0.5f,0.2f,3,0,0} };
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int[] indices = { 0,0,0,1,1,1 };
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return new ObjectFaceShape(bands,indices,null);
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}
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else
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{
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float H = isInIconMode() ? 0.001f : 0.03f;
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float[][] bands = { {H,15,0.5f,0.2f,6,0,0}, {0.001f, 1,0.5f,0.2f,3,0,0} };
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int[] indices = { 0,1,1,1,1,1 };
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return new ObjectFaceShape(bands,indices,null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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295 |
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public ObjectVertexEffects getVertexEffects(int variant)
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297 |
1bd4a248
|
Leszek Koltunski
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{
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298 |
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if( variant==0 )
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{
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float A = (2*SQ3/3)*SIN54;
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float B = 0.4f;
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302 |
84a17011
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Leszek Koltunski
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float[][] corners = { { 0.025f, 0.20f } };
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int[] indices = { 0,0,0,-1,-1,-1 };
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float[][] centers = { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
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return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
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306 |
1bd4a248
|
Leszek Koltunski
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}
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307 |
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else
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308 |
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{
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309 |
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final double ANGLE = 0.825f*Math.PI;
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310 |
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final float cosA = (float)Math.cos(ANGLE);
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311 |
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final float sinA = (float)Math.sin(ANGLE);
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312 |
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float TAN54 = SIN54/COS54;
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313 |
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float R = 1.5f*(TAN54-(1/TAN54));
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314 |
84a17011
|
Leszek Koltunski
|
float[][] corners = { { 0.025f, 0.20f } };
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315 |
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int[] indices = { 0,0,0,0,0,-1 };
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316 |
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float[][] centers = { { 0.0f,R*cosA,-R*sinA } };
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317 |
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return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
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318 |
1bd4a248
|
Leszek Koltunski
|
}
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319 |
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}
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320 |
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321 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
322 |
|
|
|
323 |
|
|
public int getNumCubitVariants(int[] numLayers)
|
324 |
|
|
{
|
325 |
|
|
return 2;
|
326 |
|
|
}
|
327 |
|
|
|
328 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
329 |
|
|
|
330 |
|
|
public int getCubitVariant(int cubit, int[] numLayers)
|
331 |
|
|
{
|
332 |
|
|
return cubit<NUM_CORNERS ? 0:1;
|
333 |
|
|
}
|
334 |
|
|
|
335 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
336 |
|
|
|
337 |
|
|
public float[][] getCuts(int[] numLayers)
|
338 |
|
|
{
|
339 |
|
|
if( mCuts==null )
|
340 |
|
|
{
|
341 |
|
|
float[] cut = new float[] { 0 };
|
342 |
|
|
mCuts = new float[][] { cut,cut,cut,cut,cut,cut };
|
343 |
|
|
}
|
344 |
|
|
|
345 |
|
|
return mCuts;
|
346 |
|
|
}
|
347 |
|
|
|
348 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
349 |
|
|
|
350 |
|
|
public float getStickerRadius()
|
351 |
|
|
{
|
352 |
|
|
return 0.15f;
|
353 |
|
|
}
|
354 |
|
|
|
355 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
356 |
|
|
|
357 |
|
|
public float getStickerStroke()
|
358 |
|
|
{
|
359 |
|
|
return isInIconMode() ? 0.20f : 0.13f;
|
360 |
|
|
}
|
361 |
|
|
|
362 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
363 |
|
|
|
364 |
|
|
public float[][] getStickerAngles()
|
365 |
|
|
{
|
366 |
|
|
return null;
|
367 |
|
|
}
|
368 |
|
|
|
369 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
370 |
|
|
// PUBLIC API
|
371 |
|
|
|
372 |
|
|
public String getShortName()
|
373 |
|
|
{
|
374 |
|
|
return ObjectType.PENT_2.name();
|
375 |
|
|
}
|
376 |
|
|
|
377 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
378 |
|
|
|
379 |
1d581993
|
Leszek Koltunski
|
public ObjectSignature getSignature()
|
380 |
1bd4a248
|
Leszek Koltunski
|
{
|
381 |
2dffaf22
|
Leszek Koltunski
|
return new ObjectSignature(ObjectSignatures.PENT_2);
|
382 |
1bd4a248
|
Leszek Koltunski
|
}
|
383 |
|
|
|
384 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
385 |
|
|
|
386 |
|
|
public String getObjectName()
|
387 |
|
|
{
|
388 |
|
|
return "Pentultimate";
|
389 |
|
|
}
|
390 |
|
|
|
391 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
392 |
|
|
|
393 |
|
|
public String getInventor()
|
394 |
|
|
{
|
395 |
|
|
return "Jason Smith";
|
396 |
|
|
}
|
397 |
|
|
|
398 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
399 |
|
|
|
400 |
|
|
public int getYearOfInvention()
|
401 |
|
|
{
|
402 |
|
|
return 2008;
|
403 |
|
|
}
|
404 |
|
|
|
405 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
406 |
|
|
|
407 |
|
|
public int getComplexity()
|
408 |
|
|
{
|
409 |
79bf5a5e
|
Leszek Koltunski
|
return 3;
|
410 |
1bd4a248
|
Leszek Koltunski
|
}
|
411 |
|
|
|
412 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
413 |
|
|
|
414 |
|
|
public String[][] getTutorials()
|
415 |
|
|
{
|
416 |
|
|
return new String[][]{
|
417 |
79bf5a5e
|
Leszek Koltunski
|
{"gb","raeskk-whbU","Pentultimate classification and solve","SuperAntoniovivaldi"},
|
418 |
|
|
{"gb","QamIeNJBB1M","How to solve a Pentultimate","bmenrigh"},
|
419 |
1bd4a248
|
Leszek Koltunski
|
};
|
420 |
|
|
}
|
421 |
|
|
}
|