42 |
42 |
|
43 |
43 |
getCenters( -1.0f,-1.5f,-0.5f, 2, 1, 1),
|
44 |
44 |
getCenters( -1.0f,-1.5f,-1.5f, 2, 1, 1),
|
45 |
|
getCenters( -1.0f,-0.5f,-0.5f, 2, 1, 1),
|
|
45 |
getCenters( -1.5f,-0.5f,-0.5f, 1, 1, 1), // center
|
46 |
46 |
getCenters( -1.0f,-0.5f,-1.5f, 2, 1, 1),
|
47 |
47 |
getCenters( 0.5f, 1.0f,-1.5f, 1, 2, 1),
|
48 |
48 |
getCenters( 1.5f, 1.0f,-1.5f, 1, 2, 1),
|
49 |
|
getCenters( 0.5f, 1.0f,-0.5f, 1, 2, 1),
|
|
49 |
getCenters( 0.5f, 1.5f,-0.5f, 1, 1, 1), // center
|
50 |
50 |
getCenters( 1.5f, 1.0f,-0.5f, 1, 2, 1),
|
51 |
|
getCenters( 0.5f,-0.5f, 1.0f, 1, 1, 2),
|
|
51 |
getCenters( 0.5f,-0.5f, 1.5f, 1, 1, 1), // center
|
52 |
52 |
getCenters( 1.5f,-0.5f, 1.0f, 1, 1, 2),
|
53 |
53 |
getCenters( 0.5f,-1.5f, 1.0f, 1, 1, 2),
|
54 |
54 |
getCenters( 1.5f,-1.5f, 1.0f, 1, 1, 2),
|
... | ... | |
90 |
90 |
};
|
91 |
91 |
|
92 |
92 |
private int[] mDimsIndices, mOffsIndices;
|
|
93 |
private int[][] mEdges;
|
93 |
94 |
|
94 |
95 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
95 |
96 |
|
... | ... | |
135 |
136 |
@Override
|
136 |
137 |
public int getScrambleType()
|
137 |
138 |
{
|
138 |
|
return 2;
|
|
139 |
return 0;
|
139 |
140 |
}
|
140 |
141 |
|
141 |
142 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
142 |
143 |
|
143 |
144 |
public int[][] getScrambleEdges()
|
144 |
145 |
{
|
145 |
|
return null;
|
|
146 |
if( mEdges==null )
|
|
147 |
{
|
|
148 |
mEdges = new int[][]
|
|
149 |
{
|
|
150 |
{0,0,1,0,2,0,3,0,4,0,5,0,6,0,7,0,8,0}
|
|
151 |
};
|
|
152 |
}
|
|
153 |
|
|
154 |
return mEdges;
|
|
155 |
}
|
|
156 |
|
|
157 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
158 |
|
|
159 |
@Override
|
|
160 |
public int[][] getScrambleAlgorithms()
|
|
161 |
{
|
|
162 |
return new int[][]
|
|
163 |
{
|
|
164 |
// VTS' algorithm1: ('swap 2 edges and 2 pairs of centers')
|
|
165 |
{2, 1, 1, 1, 0, 1, 0, 2, 1, 1, 0,-1, 0, 2,-1,
|
|
166 |
1, 0, 1, 0, 2, 1, 1, 0,-1, 0, 2,-1, 2, 1,-1,
|
|
167 |
0, 2, 1, 1, 0, 1, 0, 2,-1, 1, 0,-1, 0, 2, 1,
|
|
168 |
1, 0, 1, 0, 2,-1, 1, 0,-1, 0, 2, 1, 0, 3, 1,
|
|
169 |
1, 0, 2, 2, 0, 1, 1, 0,-2, 2, 0,-1, 1, 0, 2,
|
|
170 |
0, 2,-1, 2, 1, 1, 0, 2, 1, 1, 0, 2, 2, 0, 1,
|
|
171 |
1, 0,-2, 2, 0,-1, 1, 0, 2, 0, 2,-1, 2, 1,-2},
|
|
172 |
|
|
173 |
// algorithm1 rotated around the corner
|
|
174 |
{1, 1, 1, 0, 2,-1, 2, 0,-1, 0, 2, 1, 2, 0, 1,
|
|
175 |
0, 2,-1, 2, 0,-1, 0, 2, 1, 2, 0, 1, 1, 1,-1,
|
|
176 |
2, 0,-1, 0, 2,-1, 2, 0, 1, 0, 2, 1, 2, 0,-1,
|
|
177 |
0, 2,-1, 2, 0, 1, 0, 2, 1, 2, 1,-1, 2, 0,-1,
|
|
178 |
0, 2,-2, 1, 0, 1, 0, 2, 2, 1, 0,-1, 0, 2,-2,
|
|
179 |
2, 0, 1, 1, 1, 1, 2, 0,-1, 0, 2,-2, 1, 0, 1,
|
|
180 |
0, 2, 2, 1, 0,-1, 0, 2,-2, 2, 0, 1, 1, 1,-2},
|
|
181 |
|
|
182 |
// algorithm1 rotated again around the corner
|
|
183 |
{0, 2,-1, 2, 0, 1, 1, 0,-1, 2, 0,-1, 1, 0, 1,
|
|
184 |
2, 0, 1, 1, 0,-1, 2, 0,-1, 1, 0, 1, 0, 2, 1,
|
|
185 |
1, 0,-1, 2, 0, 1, 1, 0, 1, 2, 0,-1, 1, 0,-1,
|
|
186 |
2, 0, 1, 1, 0, 1, 2, 0,-1, 1, 1,-1, 1, 0,-1,
|
|
187 |
2, 0, 2, 0, 2,-1, 2, 0,-2, 0, 2, 1, 2, 0, 2,
|
|
188 |
1, 0, 1, 0, 2,-1, 1, 0,-1, 2, 0, 2, 0, 2,-1,
|
|
189 |
2, 0,-2, 0, 2, 1, 2, 0, 2, 1, 0, 1, 0, 2, 2},
|
|
190 |
|
|
191 |
// VTS' algorithm2: swap two 221 edges
|
|
192 |
{2, 2, 1, 1, 0, 1, 2, 2,-1, 1, 0,-1, 1, 2, 1,
|
|
193 |
2, 2,-2, 0, 2,-1, 2, 2, 2, 0, 2, 1, 2, 2,-2,
|
|
194 |
1, 2,-1, 0, 2,-1, 1, 2, 1, 2, 2,-2, 0, 2,-1,
|
|
195 |
2, 2, 2, 0, 2, 1, 2, 2,-2, 1, 2,-1, 0, 2,-2,
|
|
196 |
1, 0, 1, 2, 2, 1, 1, 0,-1, 2, 2, -1},
|
|
197 |
|
|
198 |
// algorithm2 rotated around the corner
|
|
199 |
{0, 0,-1, 2, 0, 1, 0, 0, 1, 2, 0,-1, 2, 2, 1,
|
|
200 |
0, 0, 2, 1, 0, 1, 0, 0,-2, 1, 0,-1, 0, 0, 2,
|
|
201 |
2, 2,-1, 1, 1, 1, 2, 2, 1, 0, 0, 2, 1, 0, 1,
|
|
202 |
0, 0,-2, 1, 0,-1, 0, 0, 2, 2, 2,-1, 1, 1, 2,
|
|
203 |
2, 0, 1, 0, 0,-1, 2, 0,-1, 0, 0, 1},
|
|
204 |
|
|
205 |
// algorithm2 rotated again around the corner
|
|
206 |
{1, 2, 1, 0, 2,-1, 1, 2,-1, 0, 2, 1, 0, 0,-1,
|
|
207 |
1, 2,-2, 2, 0, 1, 1, 2, 2, 2, 0,-1, 1, 2,-2,
|
|
208 |
0, 0, 1, 2, 1, 1, 0, 0,-1, 1, 2,-2, 2, 0, 1,
|
|
209 |
1, 2, 2, 2, 0,-1, 1, 2,-2, 0, 0, 1, 2, 1, 2,
|
|
210 |
0, 2,-1, 1, 2, 1, 0, 2, 1, 1, 2,-1},
|
|
211 |
|
|
212 |
// VTS' algorithm3: swap two 221 blocks
|
|
213 |
{2, 2,-2, 0, 2,-1, 2, 2, 2, 0, 2, 1, 2, 2,-2,
|
|
214 |
1, 2,-1, 0, 2,-1, 1, 2, 1, 2, 2,-2, 0, 2,-1,
|
|
215 |
2, 2, 2, 0, 2, 1, 2, 2,-2, 1, 2,-1, 0, 2, 2,
|
|
216 |
1, 2, 1 },
|
|
217 |
|
|
218 |
// algorithm3 rotated around the corner
|
|
219 |
{0, 0,-2, 1, 0, 1, 0, 0,-2, 1, 0,-1, 0, 0, 2,
|
|
220 |
2, 2,-1, 1, 1, 1, 2, 2, 1, 0, 0, 2, 1, 0, 1,
|
|
221 |
0, 0,-2, 1, 0,-1, 0, 0, 2, 2, 2,-1, 1, 1,-2,
|
|
222 |
2, 2, 1 },
|
|
223 |
|
|
224 |
// algorithm3 rotated again around the corner
|
|
225 |
{1, 2, 2, 2, 0, 1, 1, 2, 2, 2, 0,-1, 1, 2,-2,
|
|
226 |
0, 0, 1, 2, 1, 1, 0, 0,-1, 1, 2,-2, 2, 0, 1,
|
|
227 |
1, 2, 2, 2, 0,-1, 1, 2,-2, 0, 0, 1, 2, 1,-2,
|
|
228 |
0, 0,-1 }
|
|
229 |
};
|
146 |
230 |
}
|
147 |
231 |
|
148 |
232 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
... | ... | |
156 |
240 |
if( mDimsIndices==null ) mDimsIndices = new int[]
|
157 |
241 |
{ 0,
|
158 |
242 |
1,0,2,0,3,0,
|
159 |
|
3,0,4,2,1,0,5,3,6,2,1,0,
|
|
243 |
3,0,7,2,1,0,7,3,7,2,1,0,
|
160 |
244 |
6,2,1,0,5,4,3 };
|
161 |
245 |
}
|
162 |
246 |
|
Correct Camouflage's cubits (centers must be 1x1x1!) and add YTS' scrambling algorithms.