Project

General

Profile

Download (17.7 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyRedi.java @ 55fa6993

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objectlib.objects;
21

    
22
import static org.distorted.objectlib.main.Movement.MOVEMENT_HEXAHEDRON;
23
import static org.distorted.objectlib.main.Movement.TYPE_SPLIT_CORNER;
24

    
25
import android.content.res.Resources;
26

    
27
import org.distorted.library.main.DistortedEffects;
28
import org.distorted.library.main.DistortedTexture;
29
import org.distorted.library.mesh.MeshSquare;
30
import org.distorted.library.type.Static3D;
31
import org.distorted.library.type.Static4D;
32

    
33
import org.distorted.objectlib.R;
34
import org.distorted.objectlib.main.Movement6;
35
import org.distorted.objectlib.main.ObjectControl;
36
import org.distorted.objectlib.main.ObjectType;
37
import org.distorted.objectlib.helpers.ObjectShape;
38
import org.distorted.objectlib.helpers.ObjectSticker;
39
import org.distorted.objectlib.helpers.ScrambleState;
40
import org.distorted.objectlib.main.Twisty6;
41

    
42
///////////////////////////////////////////////////////////////////////////////////////////////////
43

    
44
public class TwistyRedi extends Twisty6
45
{
46
  static final Static3D[] ROT_AXIS = new Static3D[]
47
         {
48
           new Static3D(+SQ3/3,+SQ3/3,+SQ3/3),
49
           new Static3D(+SQ3/3,+SQ3/3,-SQ3/3),
50
           new Static3D(+SQ3/3,-SQ3/3,+SQ3/3),
51
           new Static3D(+SQ3/3,-SQ3/3,-SQ3/3)
52
         };
53

    
54
  private ScrambleState[] mStates;
55
  private int[] mBasicAngle;
56
  private Static4D[] mQuats;
57
  private float[][] mCuts;
58
  private float[][] mCenters;
59
  private int[][] mFaceMap;
60
  private ObjectSticker[] mStickers;
61

    
62
///////////////////////////////////////////////////////////////////////////////////////////////////
63

    
64
  public TwistyRedi(int[] numL, Static4D quat, Static3D move, DistortedTexture texture,
65
                    MeshSquare mesh, DistortedEffects effects, Resources res, int surfaceW, int surfaceH)
66
    {
67
    super(numL, numL[0], quat, move, texture, mesh, effects, res, surfaceW, surfaceH);
68
    }
69

    
70
///////////////////////////////////////////////////////////////////////////////////////////////////
71

    
72
  public ScrambleState[] getScrambleStates()
73
    {
74
    if( mStates==null )
75
      {
76
      mStates = new ScrambleState[]
77
        {
78
        new ScrambleState( new int[][] { {0,1,1,0,-1,1, 2,1,2,2,-1,2},{0,1,3,0,-1,3, 2,1,4,2,-1,4},{0,1,5,0,-1,5, 2,1,6,2,-1,6},{0,1,7,0,-1,7, 2,1,8,2,-1,8} } ),
79
        new ScrambleState( new int[][] { {                          },{0,1,3,0,-1,3              },{0,1,5,0,-1,5,             },{              2,1,8,2,-1,8} } ),
80
        new ScrambleState( new int[][] { {                          },{              2,1,4,2,-1,4},{              2,1,6,2,-1,6},{0,1,7,0,-1,7              } } ),
81
        new ScrambleState( new int[][] { {0,1,1,0,-1,1              },{                          },{              2,1,6,2,-1,6},{0,1,7,0,-1,7              } } ),
82
        new ScrambleState( new int[][] { {              2,1,2,2,-1,2},{                          },{0,1,5,0,-1,5,             },{              2,1,8,2,-1,8} } ),
83
        new ScrambleState( new int[][] { {0,1,1,0,-1,1              },{              2,1,4,2,-1,4},{                          },{0,1,7,0,-1,7              } } ),
84
        new ScrambleState( new int[][] { {              2,1,2,2,-1,2},{0,1,3,0,-1,3              },{                          },{              2,1,8,2,-1,8} } ),
85
        new ScrambleState( new int[][] { {              2,1,2,2,-1,2},{0,1,3,0,-1,3              },{0,1,5,0,-1,5,             },{                          } } ),
86
        new ScrambleState( new int[][] { {0,1,1,0,-1,1              },{              2,1,4,2,-1,4},{              2,1,6,2,-1,6},{                          } } ),
87
        };
88
      }
89

    
90
    return mStates;
91
    }
92

    
93
///////////////////////////////////////////////////////////////////////////////////////////////////
94

    
95
  protected int getResource(int[] numLayers)
96
    {
97
    return R.raw.redi_3;
98
    }
99

    
100
///////////////////////////////////////////////////////////////////////////////////////////////////
101

    
102
  private void initializeQuats()
103
    {
104
    mQuats = new Static4D[]
105
         {
106
         new Static4D(  0.0f,  0.0f,  0.0f,  1.0f ),
107
         new Static4D(  1.0f,  0.0f,  0.0f,  0.0f ),
108
         new Static4D(  0.0f,  1.0f,  0.0f,  0.0f ),
109
         new Static4D(  0.0f,  0.0f,  1.0f,  0.0f ),
110

    
111
         new Static4D(  0.5f,  0.5f,  0.5f,  0.5f ),
112
         new Static4D(  0.5f,  0.5f,  0.5f, -0.5f ),
113
         new Static4D(  0.5f,  0.5f, -0.5f,  0.5f ),
114
         new Static4D(  0.5f,  0.5f, -0.5f, -0.5f ),
115
         new Static4D(  0.5f, -0.5f,  0.5f,  0.5f ),
116
         new Static4D(  0.5f, -0.5f,  0.5f, -0.5f ),
117
         new Static4D(  0.5f, -0.5f, -0.5f,  0.5f ),
118
         new Static4D(  0.5f, -0.5f, -0.5f, -0.5f )
119
         };
120
    }
121

    
122
///////////////////////////////////////////////////////////////////////////////////////////////////
123

    
124
  public int[] getSolvedQuats(int cubit, int[] numLayers)
125
    {
126
    if( mQuats==null ) initializeQuats();
127
    int status = retCubitSolvedStatus(cubit,numLayers);
128
    return status<0 ? null : buildSolvedQuats(Movement6.FACE_AXIS[status],mQuats);
129
    }
130

    
131
///////////////////////////////////////////////////////////////////////////////////////////////////
132

    
133
  public Static4D[] getQuats()
134
    {
135
    if( mQuats==null ) initializeQuats();
136
    return mQuats;
137
    }
138

    
139
///////////////////////////////////////////////////////////////////////////////////////////////////
140

    
141
  public int getSolvedFunctionIndex()
142
    {
143
    return 0;
144
    }
145

    
146
///////////////////////////////////////////////////////////////////////////////////////////////////
147

    
148
  public int getNumStickerTypes(int[] numLayers)
149
    {
150
    return 2;
151
    }
152

    
153
///////////////////////////////////////////////////////////////////////////////////////////////////
154

    
155
  public float[][] getCuts(int[] numLayers)
156
    {
157
    if( mCuts==null )
158
      {
159
      float C = +SQ3/3 +0.05f;
160
      float[] cut = new float[] {-C,+C};
161
      mCuts = new float[][] { cut,cut,cut,cut };
162
      }
163

    
164
    return mCuts;
165
    }
166

    
167
///////////////////////////////////////////////////////////////////////////////////////////////////
168

    
169
  public boolean[][] getLayerRotatable(int[] numLayers)
170
    {
171
    int numAxis = ROT_AXIS.length;
172
    boolean[] tmp = new boolean[] {true,false,true};
173
    boolean[][] layerRotatable = new boolean[numAxis][];
174
    for(int i=0; i<numAxis; i++) layerRotatable[i] = tmp;
175

    
176
    return layerRotatable;
177
    }
178

    
179
///////////////////////////////////////////////////////////////////////////////////////////////////
180

    
181
  public int getMovementType()
182
    {
183
    return MOVEMENT_HEXAHEDRON;
184
    }
185

    
186
///////////////////////////////////////////////////////////////////////////////////////////////////
187

    
188
  public int getMovementSplit()
189
    {
190
    return TYPE_SPLIT_CORNER;
191
    }
192

    
193
///////////////////////////////////////////////////////////////////////////////////////////////////
194

    
195
  public int[][][] getEnabled()
196
    {
197
    return new int[][][]
198
      {
199
          {{0,1},{3,1},{2,3},{0,2}},
200
          {{2,3},{3,1},{0,1},{0,2}},
201
          {{1,2},{0,1},{0,3},{2,3}},
202
          {{1,2},{2,3},{0,3},{0,1}},
203
          {{0,3},{0,2},{1,2},{1,3}},
204
          {{1,2},{0,2},{0,3},{1,3}},
205
      };
206
    }
207

    
208
///////////////////////////////////////////////////////////////////////////////////////////////////
209

    
210
  public float[] getDist3D(int[] numLayers)
211
    {
212
    return null;
213
    }
214

    
215
///////////////////////////////////////////////////////////////////////////////////////////////////
216

    
217
  public int getNumCubitFaces()
218
    {
219
    return 9;
220
    }
221

    
222
///////////////////////////////////////////////////////////////////////////////////////////////////
223

    
224
  public float[][] getCubitPositions(int[] numLayers)
225
    {
226
    if( mCenters==null )
227
      {
228
      final float DIST_CORNER = 1.0f;
229
      final float DIST_EDGE   = 1.5f;
230

    
231
      mCenters = new float[][]
232
         {
233
             { DIST_CORNER, DIST_CORNER, DIST_CORNER },
234
             { DIST_CORNER, DIST_CORNER,-DIST_CORNER },
235
             { DIST_CORNER,-DIST_CORNER, DIST_CORNER },
236
             { DIST_CORNER,-DIST_CORNER,-DIST_CORNER },
237
             {-DIST_CORNER, DIST_CORNER, DIST_CORNER },
238
             {-DIST_CORNER, DIST_CORNER,-DIST_CORNER },
239
             {-DIST_CORNER,-DIST_CORNER, DIST_CORNER },
240
             {-DIST_CORNER,-DIST_CORNER,-DIST_CORNER },
241

    
242
             {      0.0f, DIST_EDGE, DIST_EDGE },
243
             { DIST_EDGE,      0.0f, DIST_EDGE },
244
             {      0.0f,-DIST_EDGE, DIST_EDGE },
245
             {-DIST_EDGE,      0.0f, DIST_EDGE },
246
             { DIST_EDGE, DIST_EDGE,      0.0f },
247
             { DIST_EDGE,-DIST_EDGE,      0.0f },
248
             {-DIST_EDGE,-DIST_EDGE,      0.0f },
249
             {-DIST_EDGE, DIST_EDGE,      0.0f },
250
             {      0.0f, DIST_EDGE,-DIST_EDGE },
251
             { DIST_EDGE,      0.0f,-DIST_EDGE },
252
             {      0.0f,-DIST_EDGE,-DIST_EDGE },
253
             {-DIST_EDGE,      0.0f,-DIST_EDGE }
254
         };
255
      }
256

    
257
    return mCenters;
258
    }
259

    
260
///////////////////////////////////////////////////////////////////////////////////////////////////
261

    
262
  public ObjectShape getObjectShape(int variant)
263
    {
264
    if( variant==0 )
265
      {
266
      double[][] vertices = new double[][]
267
          {
268
             { 0.0f, 0.0f, 0.0f },
269
             {-0.5f, 0.5f, 0.5f },
270
             {-0.5f,-0.5f, 0.5f },
271
             { 0.5f, 0.5f, 0.5f },
272
             { 0.5f,-0.5f, 0.5f },
273
             { 0.5f, 0.5f,-0.5f },
274
             { 0.5f,-0.5f,-0.5f },
275
             {-0.5f, 0.5f,-0.5f },
276
          };
277

    
278
      int[][] vert_indices = new int[][]
279
          {
280
             { 2,4,3,1 },
281
             { 1,3,5,7 },
282
             { 4,6,5,3 },
283

    
284
             { 2,4,0 },
285
             { 5,7,0 },
286
             { 4,6,0 },
287
             { 7,1,0 },
288
             { 1,2,0 },
289
             { 6,5,0 }
290
          };
291

    
292
      float[][] bands     = new float[][] { {0.06f,35,0.5f,0.7f,5,2,2}, {0.01f,35,0.2f,0.4f,5,2,2} };
293
      int[] bandIndices   = new int[] { 0,0,0,1,1,1,1,1,1 };
294
      float[][] corners   = new float[][] { {0.06f,0.12f} };
295
      int[] cornerIndices = new int[]  { -1,0,-1,0,0,0,-1,-1 };
296
      float[][] centers   = new float[][] { { 0.0f, 0.0f, 0.0f} };
297
      int[] centerIndices = new int[] { -1,0,-1,0,0,0,-1,-1 };
298
      return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
299
      }
300
    else
301
      {
302
      double[][] vertices = new double[][]
303
          {
304
             {-0.5f, 0.0f, 0.0f},
305
             { 0.5f, 0.0f, 0.0f},
306
             {-0.5f,-1.0f, 0.0f},
307
             { 0.5f,-1.0f, 0.0f},
308
             { 0.0f,-1.5f, 0.0f},
309
             {-0.5f, 0.0f,-1.0f},
310
             { 0.5f, 0.0f,-1.0f},
311
             { 0.0f, 0.0f,-1.5f},
312
          };
313

    
314
      int[][] vert_indices = new int[][]
315
          {
316
             { 0,2,4,3,1 },
317
             { 0,1,6,7,5 },
318
             { 1,3,6 },
319
             { 0,2,5 },
320
             { 4,7,6,3 },
321
             { 4,7,5,2 }
322
          };
323

    
324
      float[][] bands     = new float[][] { {0.038f,35,0.250f,0.7f,7,2,2}, {0.020f,35,0.125f,0.2f,3,1,2}, {0.020f,35,0.125f,0.2f,3,1,1} };
325
      int[] bandIndices   = new int[] { 0,0,1,1,2,2 };
326
      float[][] corners   = new float[][] { {0.06f,0.20f} };
327
      int[] cornerIndices = new int[] { 0,0,-1,-1,-1,-1,-1,-1 };
328
      float[][] centers   = new float[][] { { 0.0f,-0.75f,-0.75f} };
329
      int[] centerIndices = new int[] { 0,0,-1,-1,-1,-1,-1,-1 };
330
      return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
331
      }
332
    }
333

    
334
///////////////////////////////////////////////////////////////////////////////////////////////////
335

    
336
  public Static4D getQuat(int cubit, int[] numLayers)
337
    {
338
    if( mQuats==null ) initializeQuats();
339

    
340
    switch(cubit)
341
      {
342
      case  0: return mQuats[0];                         //  unit quat
343
      case  1: return new Static4D( SQ2/2,0,0,SQ2/2);    //  90 along X
344
      case  2: return new Static4D(-SQ2/2,0,0,SQ2/2);    // -90 along X
345
      case  3: return mQuats[1];                         // 180 along X
346
      case  4: return new Static4D(0, SQ2/2,0,SQ2/2);    //  90 along Y
347
      case  5: return mQuats[2];                         // 180 along Y
348
      case  6: return mQuats[3];                         // 180 along Z
349
      case  7: return new Static4D(SQ2/2,0,-SQ2/2,0);    // 180 along (SQ2/2,0,-SQ2/2)
350

    
351
      case  8: return mQuats[0];
352
      case  9: return mQuats[5];
353
      case 10: return mQuats[3];
354
      case 11: return mQuats[11];
355
      case 12: return mQuats[4];
356
      case 13: return mQuats[7];
357
      case 14: return mQuats[9];
358
      case 15: return mQuats[10];
359
      case 16: return mQuats[2];
360
      case 17: return mQuats[8];
361
      case 18: return mQuats[1];
362
      case 19: return mQuats[6];
363
      }
364

    
365
    return null;
366
    }
367

    
368
///////////////////////////////////////////////////////////////////////////////////////////////////
369

    
370
  public int getNumCubitVariants(int[] numLayers)
371
    {
372
    return 2;
373
    }
374

    
375
///////////////////////////////////////////////////////////////////////////////////////////////////
376

    
377
  public int getCubitVariant(int cubit, int[] numLayers)
378
    {
379
    return cubit<8 ? 0:1;
380
    }
381

    
382
///////////////////////////////////////////////////////////////////////////////////////////////////
383

    
384
  public int getVariantFaceColor(int variant, int face, int[] numLayers)
385
    {
386
    return variant;
387
    }
388

    
389
///////////////////////////////////////////////////////////////////////////////////////////////////
390

    
391
  public int getCubitFaceColor(int cubit, int face, int[] numLayers)
392
    {
393
    if( mFaceMap==null )
394
      {
395
      mFaceMap = new int[][]
396
         {
397
           { 4, 2, 0 },
398
           { 2, 5, 0 },
399
           { 3, 4, 0 },
400
           { 5, 3, 0 },
401
           { 1, 2, 4 },
402
           { 5, 2, 1 },
403
           { 4, 3, 1 },
404
           { 1, 3, 5 },
405

    
406
           { 4, 2,-1 },
407
           { 0, 4,-1 },
408
           { 4, 3,-1 },
409
           { 1, 4,-1 },
410
           { 2, 0,-1 },
411
           { 3, 0,-1 },
412
           { 3, 1,-1 },
413
           { 2, 1,-1 },
414
           { 5, 2,-1 },
415
           { 0, 5,-1 },
416
           { 5, 3,-1 },
417
           { 1, 5,-1 },
418
         };
419
      }
420

    
421
    return face<3 ? mFaceMap[cubit][face] : -1;
422
    }
423

    
424
///////////////////////////////////////////////////////////////////////////////////////////////////
425

    
426
  public ObjectSticker retSticker(int sticker)
427
    {
428
    if( mStickers==null )
429
      {
430
      float[][] STICKERS = new float[][]
431
          {
432
             { -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f },
433
             { -0.3125f, 0.4375f, -0.3125f, -0.1875f, 0.0f, -0.5f, 0.3125f, -0.1875f, 0.3125f, 0.4375f }
434
          };
435

    
436
      final float R0 = 0.09f;
437
      final float R1 = 0.06f;
438
      final float[][] radii = { {R0,R0,R0,R0},{R1,R1,R1,R1,R1} };
439
      float[] strokes = { 0.09f,0.06f };
440

    
441
      if( ObjectControl.isInIconMode() )
442
        {
443
        float mult = 2.2f;
444
        strokes[0]*=mult;
445
        strokes[1]*=mult;
446
        }
447

    
448
      mStickers = new ObjectSticker[STICKERS.length];
449

    
450
      for(int s=0; s<STICKERS.length; s++)
451
        {
452
        mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
453
        }
454
      }
455

    
456
    return mStickers[sticker];
457
    }
458

    
459
///////////////////////////////////////////////////////////////////////////////////////////////////
460
// PUBLIC API
461

    
462
  public Static3D[] getRotationAxis()
463
    {
464
    return ROT_AXIS;
465
    }
466

    
467
///////////////////////////////////////////////////////////////////////////////////////////////////
468

    
469
  public int[] getBasicAngle()
470
    {
471
    if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
472
    return mBasicAngle;
473
    }
474

    
475
///////////////////////////////////////////////////////////////////////////////////////////////////
476

    
477
  public ObjectType intGetObjectType(int[] numLayers)
478
    {
479
    return ObjectType.REDI_3;
480
    }
481

    
482
///////////////////////////////////////////////////////////////////////////////////////////////////
483

    
484
  public int getObjectName(int[] numLayers)
485
    {
486
    return R.string.redi2;
487
    }
488

    
489
///////////////////////////////////////////////////////////////////////////////////////////////////
490

    
491
  public int getInventor(int[] numLayers)
492
    {
493
    return R.string.redi2_inventor;
494
    }
495

    
496
///////////////////////////////////////////////////////////////////////////////////////////////////
497

    
498
  public int getYearOfInvention(int[] numLayers)
499
    {
500
    return 2009;
501
    }
502

    
503
///////////////////////////////////////////////////////////////////////////////////////////////////
504

    
505
  public int getComplexity(int[] numLayers)
506
    {
507
    return 4;
508
    }
509
}
(19-19/25)