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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyKilominx.java @ 57ef6378

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.COS54;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.SIN54;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.objectlib.main.ObjectControl;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSticker;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyKilominx extends TwistyMinx
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{
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  private int[] mCenterFaceMap;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyKilominx(int[] numL, Static4D quat, Static3D move, float scale, InputStream stream)
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    {
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    super(numL, quat, move, scale, stream);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void initializeCenterFaceMap()
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    {
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    mCenterFaceMap = new int[]
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      {
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        0,0,0,0,1,
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        1,0,1,1,0,
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        2,0,1,1,0,
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        2,2,1,0,2,
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        2,1,0,0,1,
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        1,2,0,1,0,
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        0,1,0,1,1,
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        0,1,0,2,0,
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        2,1,2,2,2,
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        1,0,2,1,2,
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        2,1,0,1,2,
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        2,2,2,2,2
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerCorner(int numLayers)
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    {
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    return 3*((numLayers-3)/2)*((numLayers-5)/2) + (numLayers<5 ? 0:1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerEdge(int numLayers)
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    {
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    return numLayers<5 ? 0 : 2*(numLayers-4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getNumStickerTypes(int[] numLayers)
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    {
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    int numL = numLayers[0];
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    return numL<5 ? 1 : numL/2 + 1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCuts(int[] numLayers)
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    {
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    return genericGetCuts(numLayers[0],0.5f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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  private void computeBasicCornerVectors(int corner)
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    {
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    if( mQuatCornerIndices==null ) initializeQuatIndices();
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    if( mQuats==null ) initializeQuats();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    Static4D quat = mQuats[mQuatCornerIndices[corner]];
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    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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    {
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    if( mCorners==null ) initializeCorners();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    float D = numLayers/3.0f;
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    float[] corn = mCorners[corner];
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    if( part==0 )
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      {
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      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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      }
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    else
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      {
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      float E = D/(0.5f*(numLayers-1));   // ?? maybe 0.5*
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      int N = (numCubitsPerCorner-1)/3;
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      int block = (part-1) % N;
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      int index = (part-1) / N;
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      Static4D pri = mCurrCornerV[index];
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      Static4D sec = mCurrCornerV[(index+2)%3];
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      int layers= (numLayers-5)/2;
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      int multP = (block % layers) + 1;
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      int multS = (block / layers);
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      return new float[] {
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                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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                         };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCenter(int numLayers, int center, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners     ==null ) initializeCorners();
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    if( mCenterMap   ==null ) initializeCenterMap();
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    int corner = mCenterMap[center][part];
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    float[] cent = mCenterCoords[center];
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    float[] corn = mCorners[corner];
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    float D = numLayers/3.0f;
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    float F = 1.0f - (2.0f*numLayers-6.0f)/(numLayers-1)*COS54*COS54;
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    return new float[]
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      {
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        D * ( cent[0] + (corn[0]-cent[0])*F),
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        D * ( cent[1] + (corn[1]-cent[1])*F),
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        D * ( cent[2] + (corn[2]-cent[2])*F)
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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    return part - 2*(part/4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeEdge(int numLayers, int edge, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners==null ) initializeCorners();
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    if( mEdgeMap==null ) initializeEdgeMap();
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    float D = numLayers/3.0f;
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    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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    int leftRight = 2*(part%2) -1;
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    part /= 2;
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    if( part==0 )
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      {
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      float T = 0.5f + leftRight/(numLayers-1.0f);
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      float x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      float y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      float z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      return new float[] { x, y, z };
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      }
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    else
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      {
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      int mult = (part+1)/2;
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      int dir  = (part+1)%2;
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      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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      float x = 0.5f * D * (c1[0]+c2[0]);
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      float y = 0.5f * D * (c1[1]+c2[1]);
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      float z = 0.5f * D * (c1[2]+c2[2]);
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      float vX = D*center[0] - x;
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      float vY = D*center[1] - y;
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      float vZ = D*center[2] - z;
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      float T = 0.5f + leftRight*(mult*SIN18 + 1.0f)/(numLayers-1);
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      x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      float H = mult*D*COS18/(numLayers-1);
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      H /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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      return new float[] { x + H*vX, y + H*vY, z + H*vZ };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCubitPositions(int[] numLayers)
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    {
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    if( mCorners==null ) initializeCorners();
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    int numL = numLayers[0];
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    if( numL<5 ) return mCorners;
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    int numCubitsPerCorner = numCubitsPerCorner(numL);
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    int numCubitsPerEdge   = numCubitsPerEdge(numL);
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    int numCubitsPerCenter = 5;
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    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS*numCubitsPerCenter;
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    int index=0;
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    final float[][] CENTERS = new float[numCubits][];
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    for(int corner=0; corner<NUM_CORNERS; corner++)
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      {
250
      computeBasicCornerVectors(corner);
251

    
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      for(int part=0; part<numCubitsPerCorner; part++, index++)
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        {
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        CENTERS[index] = computeCorner(numCubitsPerCorner,numL,corner,part);
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        }
256
      }
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    for(int edge=0; edge<NUM_EDGES; edge++)
259
      {
260
      for(int part=0; part<numCubitsPerEdge; part++, index++)
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        {
262
        CENTERS[index] = computeEdge(numL, edge, part );
263
        }
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      }
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    for(int center=0; center<NUM_CENTERS; center++)
267
      {
268
      for(int part=0; part<numCubitsPerCenter; part++, index++)
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        {
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        CENTERS[index] = computeCenter(numL,center, part);
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        }
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      }
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    return CENTERS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
280
    {
281
    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
282
    if( mCenterMap==null ) initializeCenterMap();
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284
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
285
      {
286
      int corner = cubit/numCubitsPerCorner;
287
      return mQuatCornerIndices[corner];
288
      }
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290
    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
291
      {
292
      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
293
      return mQuatEdgeIndices[edge];
294
      }
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296
    if( numCubitsPerCorner==0 )
297
      {
298
      return mQuatCornerIndices[cubit];
299
      }
300
    else
301
      {
302
      cubit -= (NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge);
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      int numCubitsPerCenter = 5;
304
      int face = cubit/numCubitsPerCenter;
305
      int index= cubit%numCubitsPerCenter;
306
      int center=mCenterMap[face][index];
307
      return mQuatCornerIndices[center];
308
      }
309
    }
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311
///////////////////////////////////////////////////////////////////////////////////////////////////
312

    
313
  public ObjectShape getObjectShape(int variant)
314
    {
315
    int[] numLayers = getNumLayers();
316
    int numVariants = getNumCubitVariants(numLayers);
317
    int numL        = numLayers[0];
318
    boolean small   = numL<=3;
319

    
320
    if( variant==0 && !small )
321
      {
322
      float width = numL/(numL-1.0f);
323
      float A = (2*SQ3/3)*SIN54;
324
      float B = 0.4f;
325
      float X = width*COS18*SIN_HALFD;
326
      float Y = width*SIN18;
327
      float Z = width*COS18*COS_HALFD;
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329
      float[][] vertices = new float[][]
330
        {
331
            {   0,   0      ,   0 },
332
            {   X,   Y      ,  -Z },
333
            {   0, 2*Y      ,-2*Z },
334
            {  -X,   Y      ,  -Z },
335
            {   0,   0-width,   0 },
336
            {   X,   Y-width,  -Z },
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            {   0, 2*Y-width,-2*Z },
338
            {  -X,   Y-width,  -Z },
339
        };
340

    
341
      int[][] vertIndexes = new int[][]
342
        {
343
            {4,5,1,0},
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            {7,4,0,3},
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            {0,1,2,3},
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            {4,5,6,7},
347
            {6,5,1,2},
348
            {7,6,2,3}
349
        };
350

    
351
      float[][] bands     = new float[][]
352
        {
353
         {0.04f,34,0.3f,0.2f, 3, 0, 0},
354
         {0.00f,34,0.0f,0.0f, 2, 0, 0}
355
        };
356

    
357
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
358
      float[][] corners   = new float[][] { {0.04f,0.10f} };
359
      int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
360
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
361
      int[] centerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
362

    
363
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
364
      }
365
    if( variant<numVariants-1 )
366
      {
367
      int type = variant-1;
368
      float tmpVal= numL/(numL-1.0f);
369
      float height= tmpVal*COS18;
370
      float width = tmpVal + (type/2)*tmpVal*SIN18;
371
      boolean left = (type%2)==0;
372

    
373
      float X = height*SIN_HALFD;
374
      float Y = height*SIN18/COS18;
375
      float Z = height*COS_HALFD;
376

    
377
      float[][] vertices = new float[][]
378
        {
379
            {   0,   0   ,   0 },
380
            {   X,   Y   ,  -Z },
381
            {   0, 2*Y   ,-2*Z },
382
            {  -X,   Y   ,  -Z },
383
            {   0, -width,   0 },
384
            {   X, -width,  -Z },
385
            {   0, -width,-2*Z },
386
            {  -X, -width,  -Z },
387
        };
388

    
389
      int[][] vertIndexes = new int[][]
390
        {
391
            {4,5,1,0},
392
            {7,4,0,3},
393
            {7,6,2,3},
394
            {6,5,1,2},
395
            {0,1,2,3},
396
            {4,5,6,7}
397
        };
398

    
399
      if( !left )
400
        {
401
        int tmp, len = vertices.length;
402
        for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1];
403

    
404
        len = vertIndexes.length;
405
        for(int i=0; i<len; i++)
406
          {
407
          tmp = vertIndexes[i][0];
408
          vertIndexes[i][0] = vertIndexes[i][3];
409
          vertIndexes[i][3] = tmp;
410
          tmp = vertIndexes[i][1];
411
          vertIndexes[i][1] = vertIndexes[i][2];
412
          vertIndexes[i][2] = tmp;
413
          }
414
        }
415

    
416
      int E  = small ? 1 : 0;
417
      int N0 = small ? 4 : 3;
418
      int N1 = small ? 3 : 2;
419

    
420
      float[][] bands = new float[][]
421
        {
422
         {0.04f,34,0.2f,0.2f,N0,E,E},
423
         {0.00f,34,0.0f,0.0f,N1,0,0}
424
        };
425

    
426
      int[] bandIndices   = new int[] { 0,0,1,1,1,1};
427
      float[][] corners   = new float[][] { {0.04f,0.10f} };
428
      int[] cornerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
429
      float[][] centers   = new float[][] { {0.0f, -width/2, (float)(-2*Z)} };
430
      int[] centerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
431

    
432
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
433
      }
434
    else
435
      {
436
      float width = (1+0.5f*(numL-3)*SIN18)*numL/(numL-1);
437
      float X = width*COS18*SIN_HALFD;
438
      float Y = width*SIN18;
439
      float Z = width*COS18*COS_HALFD;
440
      float H = width*(SIN54/COS54);
441
      float H3= H/COS_HALFD;
442
      float X3= H*SIN_HALFD;
443
      float Z3= H*COS_HALFD;
444
      float C = 1/(COS54*(float)Math.sqrt(2-2*SIN18));
445
      int N = small ? 4 : 3;
446
      int E = small ? 1 : 0;
447

    
448
      float[][] vertices = new float[][]
449
        {
450
            {   0,   0  ,     0 },
451
            {   X,   Y  ,    -Z },
452
            {   0,C*2*Y ,-2*C*Z },
453
            {  -X,   Y  ,    -Z },
454
            {   0,-width,     0 },
455
            {  X3,-width,   -Z3 },
456
            {   0,-width,   -H3 },
457
            { -X3,-width,   -Z3 }
458
        };
459

    
460
      int[][] vertIndexes = new int[][]
461
        {
462
            {4,5,1,0},
463
            {7,4,0,3},
464
            {0,1,2,3},
465
            {7,6,2,3},
466
            {6,5,1,2},
467
            {4,5,6,7}
468
        };
469

    
470
      float[][] bands = new float[][]
471
        {
472
         {0.04f,17,0.3f,0.2f,N,E,E},
473
         {0.00f,17,0.3f,0.2f,N,E,E}
474
        };
475

    
476
      float A = (2*SQ3/3)*SIN54;
477
      float B = 0.4f;
478

    
479
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
480
      float[][] corners   = new float[][] { {0.03f,0.10f} };
481
      int[] cornerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
482
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
483
      int[] centerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
484

    
485
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
486
      }
487
    }
488

    
489
///////////////////////////////////////////////////////////////////////////////////////////////////
490

    
491
  public Static4D getQuat(int cubit, int[] numLayers)
492
    {
493
    if( mQuats==null ) initializeQuats();
494

    
495
    int numL = numLayers[0];
496
    int numCubitsPerCorner = numCubitsPerCorner(numL);
497
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
498

    
499
    return mQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
500
    }
501

    
502
///////////////////////////////////////////////////////////////////////////////////////////////////
503

    
504
  public int getNumCubitVariants(int[] numLayers)
505
    {
506
    switch(numLayers[0])
507
      {
508
      case 3: return 1;
509
      case 5: return 4;
510
      }
511

    
512
    return 1;
513
    }
514

    
515
///////////////////////////////////////////////////////////////////////////////////////////////////
516

    
517
  public int getCubitVariant(int cubit, int[] numLayers)
518
    {
519
    int numL = numLayers[0];
520
    int numCubitsPerCorner = numCubitsPerCorner(numL);
521

    
522
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
523

    
524
    int numCubitsPerEdge = numCubitsPerEdge(numL);
525

    
526
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
527
      {
528
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
529
      return type+1;
530
      }
531

    
532
    return getNumCubitVariants(numLayers)-1;
533
    }
534

    
535
///////////////////////////////////////////////////////////////////////////////////////////////////
536

    
537
  int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
538
    {
539
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
540
    if( cubitface<0 || cubitface>2 ) return NUM_TEXTURES;
541

    
542
    int part  = cubit % numCubitsPerCorner;
543
    int corner= cubit / numCubitsPerCorner;
544
    int color = mCornerFaceMap[corner][cubitface];
545

    
546
    if( part==0 )
547
      {
548
      return color;
549
      }
550
    else
551
      {
552
      int N = (numCubitsPerCorner-1)/3;
553
      int block = (part-1) % N;
554
      int index = (part-1) / N;
555

    
556
      if( block< (numLayers-3)/2 )
557
        {
558
        switch(index)
559
          {
560
          case 0: return cubitface==1 ? NUM_TEXTURES : color;
561
          case 1: return cubitface==0 ? NUM_TEXTURES : color;
562
          case 2: return cubitface==2 ? NUM_TEXTURES : color;
563
          }
564
        }
565
      else
566
        {
567
        switch(index)
568
          {
569
          case 0: return cubitface==0 ? color : NUM_TEXTURES;
570
          case 1: return cubitface==2 ? color : NUM_TEXTURES;
571
          case 2: return cubitface==1 ? color : NUM_TEXTURES;
572
          }
573
        }
574
      }
575

    
576
    return NUM_TEXTURES;
577
    }
578

    
579
///////////////////////////////////////////////////////////////////////////////////////////////////
580

    
581
  int getEdgeColor(int edge, int cubitface, int numCubitsPerEdge)
582
    {
583
    if( cubitface<0 || cubitface>1 ) return -1;
584

    
585
    int part    = edge % numCubitsPerEdge;
586
    int variant = edge / numCubitsPerEdge;
587
    if( mEdgeMap==null ) initializeEdgeMap();
588

    
589
    part /= 2;
590

    
591
    return (part==0 || cubitface==((part+1)%2)) ? mEdgeMap[variant][cubitface+2] : -1;
592
    }
593

    
594
///////////////////////////////////////////////////////////////////////////////////////////////////
595

    
596
  int getCenterColor(int center, int cubitface, int numLayers)
597
    {
598
    if( mCenterFaceMap==null ) initializeCenterFaceMap();
599
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
600

    
601
    if( numLayers==3 )
602
      {
603
      return cubitface>=0 && cubitface<3 ? mCornerFaceMap[center][cubitface] : -1;
604
      }
605

    
606
    return cubitface==mCenterFaceMap[center] ? center/5 : -1;
607
    }
608

    
609
///////////////////////////////////////////////////////////////////////////////////////////////////
610

    
611
  public int getCubitFaceColor(int cubit, int face, int[] numLayers)
612
    {
613
    int numL = numLayers[0];
614
    int numCubitsPerCorner = numCubitsPerCorner(numL);
615
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
616

    
617
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
618
      {
619
      return getCornerColor(cubit,face,numL,numCubitsPerCorner);
620
      }
621
    else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
622
      {
623
      int edge = cubit - NUM_CORNERS*numCubitsPerCorner;
624
      return getEdgeColor(edge,face,numCubitsPerEdge);
625
      }
626
    else
627
      {
628
      int center = cubit-NUM_CORNERS*numCubitsPerCorner-NUM_EDGES*numCubitsPerEdge;
629
      return getCenterColor( center, face, numL);
630
      }
631
    }
632

    
633
///////////////////////////////////////////////////////////////////////////////////////////////////
634

    
635
  public int getVariantFaceColor(int variant, int face, int[] numLayers)
636
    {
637
    if( numLayers[0]==3 ) return 0;
638

    
639
    switch(variant)
640
      {
641
      case  0: return 1;
642
      case  3: return 0;
643
      default: return 2;
644
      }
645
    }
646

    
647
///////////////////////////////////////////////////////////////////////////////////////////////////
648

    
649
  public ObjectSticker retSticker(int sticker)
650
    {
651
    if( mStickers==null )
652
      {
653
      float[][] STICKERS;
654
      int[] numLayers = getNumLayers();
655
      int numL = numLayers[0];
656

    
657
      if( numL==3 )
658
        {
659
        STICKERS = new float[][]
660
          {
661
            { -0.36616942f, -0.36327124f, 0.5f, -0.36327124f, 0.23233888f, 0.4605048f, -0.36616942f, 0.26603764f }
662
          };
663
        }
664
      else
665
        {
666
        STICKERS = new float[][]
667
          {
668
            { -0.36616942f, -0.36327124f, 0.5f, -0.36327124f, 0.23233888f, 0.4605048f, -0.36616942f, 0.26603764f },
669
            { -0.36327127f, -0.5f, 0.36327127f, -0.26393202f, 0.36327127f, 0.5f, -0.36327127f, 0.26393202f },
670
            { -0.3249197f, -0.39442718f, 0.3249197f, -0.39442718f, 0.3249197f, 0.5f, -0.3249197f, 0.2888544f }
671
          };
672
        }
673

    
674
      float CENTER_CORR = 0.87f;
675
      float C = 1.14f; // make the 'center' sticker artificially larger, so that we paint over the area in the center of the face.
676

    
677
      STICKERS[0][0] *= C;
678
      STICKERS[0][1] *= C;
679
      STICKERS[0][2] *= C;
680
      STICKERS[0][3] *= C;
681
      STICKERS[0][4] *= C;
682
      STICKERS[0][5] *= C;
683
      STICKERS[0][6] *= C;
684
      STICKERS[0][7] *= C;
685

    
686
      STICKERS[0][2] *= CENTER_CORR;
687
      STICKERS[0][3] *= CENTER_CORR;
688

    
689
      mStickers = new ObjectSticker[STICKERS.length];
690

    
691
      float R = 0.10f;
692
      float S = numL==3 ? 0.20f : 0.15f;
693
      final float[][] radii = { {R,R,R,R},{R,R,R,R},{R,R,R,R} };
694
      float[] strokes = { S, 0.11f, 0.10f };
695

    
696
      if( ObjectControl.isInIconMode() )
697
        {
698
        float mult = numL==3 ? 1.0f : 1.5f;
699

    
700
        strokes[0]*=mult;
701
        strokes[1]*=mult;
702
        strokes[2]*=mult;
703
        }
704

    
705
      for(int s=0; s<STICKERS.length; s++)
706
        {
707
        mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
708
        }
709
      }
710

    
711
    return mStickers[sticker];
712
    }
713

    
714
///////////////////////////////////////////////////////////////////////////////////////////////////
715

    
716
  public ObjectType intGetObjectType(int[] numLayers)
717
    {
718
    switch(numLayers[0])
719
      {
720
      case 3: return ObjectType.KILO_3;
721
      case 5: return ObjectType.KILO_5;
722
      }
723

    
724
    return ObjectType.KILO_3;
725
    }
726

    
727
///////////////////////////////////////////////////////////////////////////////////////////////////
728

    
729
  public String getObjectName()
730
    {
731
    switch(getNumLayers()[0])
732
      {
733
      case 3: return "Kilominx";
734
      case 5: return "Master Kilominx";
735
      }
736
    return "Kilominx";
737
    }
738

    
739
///////////////////////////////////////////////////////////////////////////////////////////////////
740

    
741
  public String getInventor()
742
    {
743
    switch(getNumLayers()[0])
744
      {
745
      case 3: return "Thomas de Bruin";
746
      case 5: return "David Gugl";
747
      }
748
    return "Thomas de Bruin";
749
    }
750

    
751
///////////////////////////////////////////////////////////////////////////////////////////////////
752

    
753
  public int getYearOfInvention()
754
    {
755
    switch(getNumLayers()[0])
756
      {
757
      case 3: return 2008;
758
      case 5: return 2010;
759
      }
760
    return 2008;
761
    }
762

    
763
///////////////////////////////////////////////////////////////////////////////////////////////////
764

    
765
  public int getComplexity()
766
    {
767
    switch(getNumLayers()[0])
768
      {
769
      case 3: return 5;
770
      case 5: return 8;
771
      }
772
    return 8;
773
    }
774
}
(14-14/25)