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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.scrambling.ScrambleState;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyBandaged3Plate extends TwistyBandagedAbstract
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{
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public TwistyBandaged3Plate(int[] numL, int meshState, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(numL, meshState, quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { {2,-1, 1,2, 1, 2} , {0,-1, 7,0, 1, 5} , {2,-1, 10,2, 1, 11} } ),
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new ScrambleState( new int[][] { {2, 2, 2,2, 1, 0} , {} , {2, 2, 14,2, 1, 12} } ),
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new ScrambleState( new int[][] { {2,-1, 0,2, 2, 1} , {0, 2, 3,0, 1, 4} , {} } ),
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new ScrambleState( new int[][] { {} , {0,-1, 4,0, 2, 2} , {0,-1, 3,0, 2, 3,0, 1, 3} } ),
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new ScrambleState( new int[][] { {2,-1, 5,2, 1, 6} , {0,-1, 2,0, 1, 3} , {0,-1, 4,0, 2, 4,0, 1, 4} } ),
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new ScrambleState( new int[][] { {2, 2, 6,2, 1, 4} , {0,-1, 0,0, 2, 7} , {} } ),
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new ScrambleState( new int[][] { {2,-1, 4,2, 2, 5} , {} , {0,-1, 6,0, 2, 6,0, 1, 6} } ),
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new ScrambleState( new int[][] { {} , {0, 2, 5,0, 1, 0} , {2,-1, 8,2, 2, 15} } ),
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new ScrambleState( new int[][] { {0,-1, 8,0, 2, 8,0, 1, 8}, {0,-1, 9,0, 1, 10} , {2,-1, 15,2, 1, 7} } ),
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new ScrambleState( new int[][] { {0,-1, 9,0, 2, 9,0, 1, 9}, {0, 2, 10,0, 1, 8} , {} } ),
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new ScrambleState( new int[][] { {} , {0,-1, 8,0, 2, 9} , {2, 2, 11,2, 1, 0} } ),
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new ScrambleState( new int[][] { {2,-1, 12,2, 2, 13} , {} , {2,-1, 0,2, 2, 10} } ),
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new ScrambleState( new int[][] { {2,-1, 13,2, 1, 11} , {2,-1, 12,2, 2, 12,2, 1, 12}, {2,-1, 1,2, 1, 14} } ),
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new ScrambleState( new int[][] { {2, 2, 11,2, 1, 12} , {2,-1, 13,2, 2, 13,2, 1, 13}, {} } ),
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new ScrambleState( new int[][] { {} , {2,-1, 14,2, 2, 14,2, 1, 14}, {2,-1, 12,2, 2, 1} } ),
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new ScrambleState( new int[][] { {0,-1, 15,0, 2, 15,0, 1, 15}, {} , {2, 2, 7,2, 1, 8} } ),
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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float[][] getPositions()
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{
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if( POSITIONS==null )
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{
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POSITIONS = new float[][]
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{
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{-1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f},
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{ 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f},
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{-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f},
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{ 1.0f, 1.0f, 1.0f},
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{ 1.0f, 0.0f, 1.0f},
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{ 1.0f, -1.0f, 1.0f},
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{-1.0f, -1.0f, 1.0f},
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{ 0.0f, -1.0f, 1.0f},
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{ 1.0f, -1.0f, 0.0f},
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{ 1.0f, -1.0f, -1.0f},
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{-1.0f, 1.0f, -1.0f},
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{-1.0f, 1.0f, 0.0f},
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{ 0.0f, 1.0f, -1.0f},
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{ 0.0f, 1.0f, 0.0f},
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{-1.0f, 0.0f, -1.0f},
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{-1.0f, 0.0f, 0.0f},
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{ 0.0f, 0.0f, -1.0f}
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};
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}
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return POSITIONS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int[] getQuatIndices()
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{
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if( QUAT_INDICES==null ) QUAT_INDICES = new int[] { 1,3 };
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return QUAT_INDICES;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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public String getShortName()
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{
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return ObjectType.BAN3_3.name();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public long getSignature()
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{
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return ObjectType.BAN3_3.ordinal();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getObjectName()
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{
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return "Bandaged Cube C";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getInventor()
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{
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return "Andreas Nortmann";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getYearOfInvention()
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{
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return 2005;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getComplexity()
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{
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return 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String[][] getTutorials()
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{
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return new String[][]{
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{"gb","7UiCVGygUT4","Bandage Cube C Tutorial","PolyakB"},
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{"ru","gXenRA92Wdc","Как собрать Bandaged 3x3 Type C","YG Cuber"},
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{"pl","sKfdFLm79Zs","Bandaged 3x3 v.C cube","MrUK"},
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{"kr","BcCFgeFy6Ec","밴디지 타입 C 해법","듀나메스 큐브 해법연구소"},
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};
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}
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}
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