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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.main.ObjectType;
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import java.io.InputStream;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyMixup3x3Plus extends TwistyMixup
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{
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public TwistyMixup3x3Plus(int[] numL, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(numL, meshState, iconMode, quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float C = (6*SQ2-3)/14;
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float[] cut = new float[] {-C,+C};
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mCuts = new float[][] { cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mPosition==null )
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{
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float SHORT_EDGE = 1.5f-0.75f*SQ2;
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float LONG_EDGE = 1.5f*(SQ2-1);
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final float DIST_CORNER = LONG_EDGE+SHORT_EDGE;
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final float DIST_EDGE = 1.5f*LONG_EDGE+SHORT_EDGE;
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final float DIST_CENTER = LONG_EDGE+SHORT_EDGE;
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final float DIST_SMALL = 2.0f*LONG_EDGE+SHORT_EDGE;
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final float DIST = 0.5f*LONG_EDGE+SHORT_EDGE;
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mPosition = new float[][]
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{
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{ DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER, DIST_CORNER,-DIST_CORNER },
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{ DIST_CORNER,-DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER,-DIST_CORNER,-DIST_CORNER },
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{-DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{-DIST_CORNER, DIST_CORNER,-DIST_CORNER },
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{-DIST_CORNER,-DIST_CORNER, DIST_CORNER },
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{-DIST_CORNER,-DIST_CORNER,-DIST_CORNER },
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{ 0.0f, DIST_EDGE, DIST_EDGE },
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{ DIST_EDGE, 0.0f, DIST_EDGE },
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{ 0.0f,-DIST_EDGE, DIST_EDGE },
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{-DIST_EDGE, 0.0f, DIST_EDGE },
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{ DIST_EDGE, DIST_EDGE, 0.0f },
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{ DIST_EDGE,-DIST_EDGE, 0.0f },
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{-DIST_EDGE,-DIST_EDGE, 0.0f },
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{-DIST_EDGE, DIST_EDGE, 0.0f },
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{ 0.0f, DIST_EDGE,-DIST_EDGE },
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{ DIST_EDGE, 0.0f,-DIST_EDGE },
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{ 0.0f,-DIST_EDGE,-DIST_EDGE },
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{-DIST_EDGE, 0.0f,-DIST_EDGE },
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{ 0, DIST, DIST_SMALL },
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{ DIST, 0, DIST_SMALL },
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{ 0, -DIST, DIST_SMALL },
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{ -DIST, 0, DIST_SMALL },
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{ 0, DIST, -DIST_SMALL },
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{ DIST, 0, -DIST_SMALL },
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{ 0, -DIST, -DIST_SMALL },
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{ -DIST, 0, -DIST_SMALL },
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{ 0, DIST_SMALL, -DIST },
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{ DIST, DIST_SMALL, 0 },
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{ 0, DIST_SMALL, DIST },
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{ -DIST, DIST_SMALL, 0 },
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{ 0, -DIST_SMALL, -DIST },
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{ DIST, -DIST_SMALL, 0 },
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{ 0, -DIST_SMALL, DIST },
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{ -DIST, -DIST_SMALL, 0 },
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{ DIST_SMALL, DIST, 0 },
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{ DIST_SMALL, 0, -DIST },
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{ DIST_SMALL, -DIST, 0 },
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{ DIST_SMALL, 0, DIST },
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{ -DIST_SMALL, DIST, 0 },
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{ -DIST_SMALL, 0, -DIST },
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{ -DIST_SMALL, -DIST, 0 },
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{ -DIST_SMALL, 0, DIST },
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{ 0, 0, DIST_CENTER },
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{ 0, 0,-DIST_CENTER },
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{ 0, DIST_CENTER, 0 },
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{ 0,-DIST_CENTER, 0 },
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{ DIST_CENTER, 0, 0 },
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{-DIST_CENTER, 0, 0 },
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};
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}
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return mPosition;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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if( mQuatIndex==null )
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{
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mQuatIndex = new int[] { 0,10,11,3,6,2,1,8,
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0,4,11,5,7,12,13,6,10,20,3,18,
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0,4,0,4, 3,15,3,15, 10,16,10,16, 11,19,11,19, 7,17,7,17, 6,18,6,18,
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0,3,10,11,7,6 };
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}
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return mObjectQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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float SHORT_EDGE = 1.5f-0.75f*SQ2;
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float LONG_EDGE = 1.5f*(SQ2-1);
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if( variant==0 || variant==3 )
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{
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float X = variant==0 ? LONG_EDGE : SHORT_EDGE;
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float Y = variant==0 ? LONG_EDGE : SHORT_EDGE;
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float Z = LONG_EDGE;
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float[][] vertices =
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{
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{ -X,-Y,-Z },
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{ -X,-Y,+Z },
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{ -X,+Y,-Z },
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{ -X,+Y,+Z },
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{ +X,-Y,-Z },
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{ +X,-Y,+Z },
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{ +X,+Y,-Z },
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{ +X,+Y,+Z },
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};
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int[][] indices =
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{
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{1,5,7,3},
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{3,7,6,2},
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{5,4,6,7},
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{0,1,3,2},
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{4,0,2,6},
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{0,4,5,1}
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};
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return new ObjectShape(vertices, indices);
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}
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else if( variant==1 )
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{
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float X = SHORT_EDGE;
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float Y = LONG_EDGE/2;
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float Z = LONG_EDGE/2;
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float[][] vertices =
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{
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{ -X,+Y,+Z },
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{ -X,+Y,-Z },
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{ +X,+Y,-Z },
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{ +X,+Y,+Z },
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{ -X,-Y,+Z },
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{ +X,-Y,+Z },
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{ -X,-Y,-3*Z },
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{ +X,-Y,-3*Z },
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{ +X,-3*Y,-Z },
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{ -X,-3*Y,-Z },
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};
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int[][] indices =
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{
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{0,3,2,1},
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{4,5,3,0},
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{8,7,2,3,5},
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{6,9,4,0,1},
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{9,8,5,4},
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{7,6,1,2},
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{6,7,8,9}
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};
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return new ObjectShape(vertices, indices);
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}
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else
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{
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float X = SHORT_EDGE;
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float Y = LONG_EDGE/2;
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float[][] vertices =
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{
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{ -X,-Y, 0 },
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{ -X,+Y, 0 },
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{ +X,-Y, 0 },
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{ +X,+Y, 0 },
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{ -X, 0,-Y },
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{ +X, 0,-Y }
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};
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int[][] indices =
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{
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{0,2,3,1},
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{2,5,3},
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{1,4,0},
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{0,4,5,2},
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{3,5,4,1}
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};
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return new ObjectShape(vertices, indices);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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float h1 = isInIconMode() ? 0.001f : 0.06f;
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float h2 = 0.001f;
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float[][] bands = { {h1,45,0.3f,0.5f,5,1,0}, {h2,45,0.3f,0.5f,5,1,0} };
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float[][] centers = { { 0.0f, 0.0f, 0.0f} };
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float[][] corners = { {0.04f,0.10f} };
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if( variant==0 )
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{
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int[] bandIndices = { 0,0,0,1,1,1 };
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int[] indices = { -1,0,0,0,0,0,0,0 };
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return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
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}
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if( variant==1 )
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{
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int[] bandIndices = { 0,0,1,1,1,1,1 };
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int[] indices = { 0,0,0,0,0,0,-1,-1,-1,-1 };
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return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
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}
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if( variant==2 )
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{
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int[] bandIndices = { 0,1,1,1,1 };
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int[] indices = { 0,0,0,0,-1,-1 };
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return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
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}
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else
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{
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int[] bandIndices = { 0,1,1,1,1,1 };
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int[] indices = { -1,0,-1,0,-1,0,-1,0 };
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return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumCubitVariants(int[] numLayers)
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{
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return 4;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getCubitVariant(int cubit, int[] numLayers)
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{
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return cubit<8 ? 0 : (cubit<20 ? 1 : (cubit<44?2:3));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getShortName()
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{
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return ObjectType.MIXP_3.name();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectSignature getSignature()
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{
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return new ObjectSignature(ObjectType.MIXP_3);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getObjectName()
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{
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return "Mixup Plus Cube";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getInventor()
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{
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return "Guan Yang";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getYearOfInvention()
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{
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return 2012;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getComplexity()
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{
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return 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String[][] getTutorials()
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{
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return new String[][]{
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{"gb","0ABxlmD6AYQ","3x3 Mixup Plus Tutorial","Superantoniovivaldi"},
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{"es","s19NAGbkbw4","Tutorial Mixup Plus 3x3x3","Kubekings"},
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{"fr","QWsFaw0zUJU","Résolution du Mixup Plus","skieur cubb"},
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{"ru","cdtK86ZeF2w","Как собрать Mixup plus 1/3","Иван Циков"},
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{"ru","OHg0MfM2iEU","Как собрать Mixup plus 2/3","Иван Циков"},
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{"ru","rtQoRAoMRS8","Как собрать Mixup plus 3/3","Иван Циков"},
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{"pl","8Bm0LNsGfIs","Mixup 3x3x3 Plus TUTORIAL PL","MrUK"},
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{"kr","80QKOZXGtBs","믹스업 플러스 (Mix-up Plus) 해법","듀나메스 큐브 해법연구소"},
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{"vn","vuIfGk1Asmc","Tutorial N.206 - Mixup Plus","Duy Thích Rubik"},
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};
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}
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}
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