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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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6133be67
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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0c5d8bf7
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_SQUARE;
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c9c71c3f
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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29b82486
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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Leszek Koltunski
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import org.distorted.objectlib.main.InitAssets;
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a8295031
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Leszek Koltunski
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import org.distorted.objectlib.main.InitData;
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b31249d6
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Leszek Koltunski
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import org.distorted.objectlib.shape.ShapeHexahedron;
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4c9ca251
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Leszek Koltunski
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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386af988
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Leszek Koltunski
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abstract class TwistySquare extends ShapeHexahedron
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29b82486
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Leszek Koltunski
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{
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static final float COS15 = (SQ6+SQ2)/4;
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static final float SIN15 = (SQ6-SQ2)/4;
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static final float X = 3*(2-SQ3)/2;
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// The third, artificial axis is for the generic scrambling algorithm.
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// Otherwise it wouldn't be possible to rotate the LO and UP layers
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// consecutively.
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(0,+1,0),
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new Static3D(COS15,0,SIN15),
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new Static3D(0,-1,0),
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};
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beee90ab
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Leszek Koltunski
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private int[][] mBasicAngle;
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29b82486
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Leszek Koltunski
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private float[][] mCuts;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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Leszek Koltunski
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TwistySquare(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
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29b82486
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Leszek Koltunski
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{
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cf93ea4e
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super(meshState, iconMode, data.getNumLayers()[0], quat, move, scale, data, asset);
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29b82486
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Leszek Koltunski
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}
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7ec32155
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getInternalColor()
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{
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return 0xff333333;
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}
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void initializeBasicAngle()
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{
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beee90ab
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Leszek Koltunski
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mBasicAngle = new int[][] { {12,12,12},{2,2},{12,12,12} };
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29b82486
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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7bbfc84f
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public float[][] getCuts(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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if( mCuts==null ) mCuts = new float[][] { {-0.5f,+0.5f}, {0.0f}, {-0.5f,+0.5f} };
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29b82486
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Leszek Koltunski
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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59c20632
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Leszek Koltunski
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public boolean[][] getLayerRotatable(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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59c20632
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Leszek Koltunski
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return new boolean[][] { {true,false,true}, {true,true}, {true,false,true} };
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29b82486
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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11fa413d
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public int getTouchControlType()
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29b82486
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Leszek Koltunski
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{
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0c5d8bf7
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return TC_CHANGING_SQUARE;
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29b82486
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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11fa413d
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public int getTouchControlSplit()
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29b82486
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Leszek Koltunski
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{
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59c20632
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Leszek Koltunski
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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82904e62
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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Leszek Koltunski
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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59c20632
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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public Static3D[] getRotationAxis()
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{
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return ROT_AXIS;
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29b82486
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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beee90ab
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Leszek Koltunski
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public int[][] getBasicAngles()
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29b82486
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Leszek Koltunski
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{
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if( mBasicAngle ==null ) initializeBasicAngle();
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return mBasicAngle;
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}
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}
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