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# Date Author Comment
66959ff9 12/08/2021 11:34 PM Leszek Koltunski

Minor.

4a389a4e 12/08/2021 03:26 PM Leszek Koltunski

Fix setDefaultRotation() when changing an object; do it at exactly the right time when the 'old' object has already disappeared, but the new hasn't been attached to the Nodee yet.

a72cd106 12/08/2021 01:46 PM Leszek Koltunski

Include the info about 'numFaces' of a puzzle in the jsons.
Based on this, and the recently introduced 'DEFAULT_ROTs' to the basic Shape classes, rotate each object in the Config so it looks attractive.

b0ec8fbd 12/08/2021 11:36 AM Leszek Koltunski

Move info about the default rotation of the 4 basic shapes of puzzles form the 'Creator' app to the Shape classes.

50fb62bf 12/08/2021 12:35 AM Leszek Koltunski

'Simple' and 'Nice' meshes: fix Ivy.

c94320d8 12/08/2021 12:19 AM Leszek Koltunski

'Simple' and 'Nice' meshes: fix Rex.

c3a033e9 12/07/2021 11:17 PM Leszek Koltunski

Introduce 'Simple' and 'Nice' meshes.

cc51a52b 12/06/2021 12:59 AM Leszek Koltunski

In the 'magic' app, ObjectType is now only used in RubikObject and RubikObjectList classes and nowhere else.
This is a major step towards being able to download objects from an online repository.

b63bedcc 12/05/2021 10:19 PM Leszek Koltunski

Progress replacing the enum ObjetType with the class RubikObjectList.

04a4ece1 11/30/2021 01:26 PM Leszek Koltunski

Fix projection matrix with which the puzzles get rendered: make it independent of the aspect ratio of the underlying surface.

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