223 |
223 |
float[][] cyc = mAllCycles[i];
|
224 |
224 |
float[] p0 = cyc[0];
|
225 |
225 |
float[] p1 = cyc[1];
|
226 |
|
float[] p2 = cyc[2];
|
227 |
226 |
|
228 |
|
if( (belongsLeft(p0,axis,layer) && belongsLeft(p1,axis,layer) && belongsLeft(p2,axis,layer)) ||
|
229 |
|
(belongsCent(p0,axis,layer) && belongsCent(p1,axis,layer) && belongsCent(p2,axis,layer)) )
|
|
227 |
if( cyc.length==4 )
|
230 |
228 |
{
|
231 |
|
ret.cycle(turn,cyc);
|
|
229 |
float[] p2 = cyc[2];
|
|
230 |
|
|
231 |
if( (belongsLeft(p0,axis,layer) && belongsLeft(p1,axis,layer) && belongsLeft(p2,axis,layer)) ||
|
|
232 |
(belongsCent(p0,axis,layer) && belongsCent(p1,axis,layer) && belongsCent(p2,axis,layer)) )
|
|
233 |
{
|
|
234 |
ret.cycle4(turn,cyc);
|
|
235 |
}
|
|
236 |
}
|
|
237 |
else
|
|
238 |
{
|
|
239 |
if( (belongsLeft(p0,axis,layer) && belongsLeft(p1,axis,layer)) ||
|
|
240 |
(belongsCent(p0,axis,layer) && belongsCent(p1,axis,layer)) )
|
|
241 |
{
|
|
242 |
ret.cycle2(cyc);
|
|
243 |
}
|
232 |
244 |
}
|
233 |
245 |
}
|
234 |
246 |
|
... | ... | |
251 |
263 |
|
252 |
264 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
253 |
265 |
|
254 |
|
private void cycle(int turn, float[][] cyc)
|
|
266 |
private void cycle2(float[][] cyc)
|
255 |
267 |
{
|
256 |
|
int numPoints = cyc.length;
|
|
268 |
float[] p0 = cyc[0];
|
|
269 |
float[] p1 = cyc[1];
|
257 |
270 |
|
258 |
|
if( numPoints==2 )
|
259 |
|
{
|
260 |
|
float[] p0 = cyc[0];
|
261 |
|
float[] p1 = cyc[1];
|
|
271 |
int index0 = getIndexOfCubitTouch(p0[0],p0[1],p0[2]);
|
|
272 |
int index1 = getIndexOfCubitTouch(p1[0],p1[1],p1[2]);
|
262 |
273 |
|
263 |
|
int index0 = getIndexOfCubitTouch(p0[0],p0[1],p0[2]);
|
264 |
|
int index1 = getIndexOfCubitTouch(p1[0],p1[1],p1[2]);
|
|
274 |
long b0 = getBit(index0);
|
|
275 |
long b1 = getBit(index1);
|
265 |
276 |
|
266 |
|
long b0 = getBit(index0);
|
267 |
|
long b1 = getBit(index1);
|
268 |
|
|
269 |
|
setBit(index1,b0);
|
270 |
|
setBit(index0,b1);
|
271 |
|
}
|
272 |
|
else if( numPoints==4 )
|
273 |
|
{
|
274 |
|
float[] p0 = cyc[0];
|
275 |
|
float[] p1 = cyc[1];
|
276 |
|
float[] p2 = cyc[2];
|
277 |
|
float[] p3 = cyc[3];
|
278 |
|
|
279 |
|
int index0 = getIndexOfCubitTouch(p0[0],p0[1],p0[2]);
|
280 |
|
int index1 = getIndexOfCubitTouch(p1[0],p1[1],p1[2]);
|
281 |
|
int index2 = getIndexOfCubitTouch(p2[0],p2[1],p2[2]);
|
282 |
|
int index3 = getIndexOfCubitTouch(p3[0],p3[1],p3[2]);
|
|
277 |
setBit(index1,b0);
|
|
278 |
setBit(index0,b1);
|
|
279 |
}
|
283 |
280 |
|
284 |
|
long b0 = getBit(index0);
|
285 |
|
long b1 = getBit(index1);
|
286 |
|
long b2 = getBit(index2);
|
287 |
|
long b3 = getBit(index3);
|
|
281 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
288 |
282 |
|
289 |
|
switch(turn)
|
290 |
|
{
|
291 |
|
case 1: setBit(index0,b3);
|
292 |
|
setBit(index1,b0);
|
293 |
|
setBit(index2,b1);
|
294 |
|
setBit(index3,b2);
|
295 |
|
break;
|
296 |
|
case 2: setBit(index0,b2);
|
297 |
|
setBit(index1,b3);
|
298 |
|
setBit(index2,b0);
|
299 |
|
setBit(index3,b1);
|
300 |
|
break;
|
301 |
|
case 3: setBit(index0,b1);
|
302 |
|
setBit(index1,b2);
|
303 |
|
setBit(index2,b3);
|
304 |
|
setBit(index3,b0);
|
305 |
|
break;
|
306 |
|
}
|
307 |
|
}
|
308 |
|
else
|
|
283 |
private void cycle4(int turn, float[][] cyc)
|
|
284 |
{
|
|
285 |
float[] p0 = cyc[0];
|
|
286 |
float[] p1 = cyc[1];
|
|
287 |
float[] p2 = cyc[2];
|
|
288 |
float[] p3 = cyc[3];
|
|
289 |
|
|
290 |
int index0 = getIndexOfCubitTouch(p0[0],p0[1],p0[2]);
|
|
291 |
int index1 = getIndexOfCubitTouch(p1[0],p1[1],p1[2]);
|
|
292 |
int index2 = getIndexOfCubitTouch(p2[0],p2[1],p2[2]);
|
|
293 |
int index3 = getIndexOfCubitTouch(p3[0],p3[1],p3[2]);
|
|
294 |
|
|
295 |
long b0 = getBit(index0);
|
|
296 |
long b1 = getBit(index1);
|
|
297 |
long b2 = getBit(index2);
|
|
298 |
long b3 = getBit(index3);
|
|
299 |
|
|
300 |
switch(turn)
|
309 |
301 |
{
|
310 |
|
android.util.Log.e("D", "error in cycle, numPoints="+numPoints);
|
|
302 |
case 1: setBit(index0,b3);
|
|
303 |
setBit(index1,b0);
|
|
304 |
setBit(index2,b1);
|
|
305 |
setBit(index3,b2);
|
|
306 |
break;
|
|
307 |
case 2: setBit(index0,b2);
|
|
308 |
setBit(index1,b3);
|
|
309 |
setBit(index2,b0);
|
|
310 |
setBit(index3,b1);
|
|
311 |
break;
|
|
312 |
case 3: setBit(index0,b1);
|
|
313 |
setBit(index1,b2);
|
|
314 |
setBit(index2,b3);
|
|
315 |
setBit(index3,b0);
|
|
316 |
break;
|
311 |
317 |
}
|
312 |
318 |
}
|
313 |
319 |
|
Fixes for scrambling locally-produced bandaged cuboid.
Still does not work completely.