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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.scrambling;
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import java.util.ArrayList;
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import java.util.Random;
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import org.distorted.objectlib.signature.ObjectSignature;
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import org.distorted.objectlib.tablebases.TablebasesAbstract;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class ObjectScrambler
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{
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public static final int SCRAMBLING_ALGORITHMS = 0;
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public static final int SCRAMBLING_SQUARE1 = 1;
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public static final int SCRAMBLING_BANDAGED = 2;
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public static final int SCRAMBLING_TABLEBASE = 3;
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public static final int SCRAMBLING_SHAPESHIFTER = 4;
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private final ScrambleState[] mStates;
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private final int mType;
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private final int mNumAxis;
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private final int[] mNumLayers;
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private final int[][] mAlgorithms;
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// type=0, i.e. main
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private int mCurrState;
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private int mAxisExcluded;
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private int[][] mScrambleTable;
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private int[] mNumOccurences;
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private int[] mResult;
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private int mCurrAlgorithm;
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private int mCurrStep;
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// type=1, i.e. the exception: Square-1
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private static final int BASIC_ANGLE = 12;
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private static final int LAST_SL = 0; // automatic rotations: last rot was a 'slash' i.e. along ROT_AXIS[1]
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private static final int LAST_UP = 1; // last rot was along ROT_AXIS[0], upper layer and forelast was a slash
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private static final int LAST_LO = 2; // last rot was along ROT_AXIS[0], lower layer and forelast was a slash
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private static final int LAST_UL = 3; // two last rots were along ROT_AXIS[0] (so the next must be a slash)
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private int[][] mPermittedAngles;
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private int[] mCornerQuat;
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private int mPermittedUp, mPermittedDo;
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private int[][] mBadCornerQuats;
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private int mLastRot;
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private int[][] mQuatMult;
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// type=2 , i.e. locally created bandaged cuboids and pyramines
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private ArrayList<ScrambleStateLocallyBandaged> mStatesHistory;
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private BlacklistedSignatures mBlacklisted;
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// type==3 (tablebases)
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private final TablebasesAbstract mTablebase;
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// type==4 (shape-shifting cuboids)
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private boolean[] mPhase1Permitted, mPhase2Permitted;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectScrambler(int type, int numAxis, int[] numLayers, int[][] algorithms, int[][] edges, TablebasesAbstract tablebase)
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{
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mType = type;
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mNumAxis = numAxis;
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mNumLayers = numLayers;
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mAlgorithms = algorithms;
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if( mType==0 || mType==4 )
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{
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mResult = new int[2];
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}
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if( edges!=null )
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{
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int numEdges = edges.length;
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mStates = new ScrambleState[numEdges];
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for(int i=0; i<numEdges; i++) mStates[i] = new ScrambleState(edges[i],algorithms);
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}
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else mStates = null;
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if( mType==1 )
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{
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mPermittedAngles = new int[2][BASIC_ANGLE];
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mCornerQuat = new int[8];
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mLastRot = LAST_SL;
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}
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mTablebase = ((tablebase!=null && tablebase.useForScrambling()) ? tablebase : null);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeScrambling()
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{
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if( mScrambleTable==null )
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{
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mScrambleTable = new int[mNumAxis][];
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}
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if( mNumOccurences==null )
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{
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int max=0;
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for (ScrambleState mState : mStates)
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{
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int tmp = mState.getTotal();
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if (max < tmp) max = tmp;
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}
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mNumOccurences = new int[max];
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}
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for(int i=0; i<mNumAxis; i++)
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{
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int len = mNumLayers[i];
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mScrambleTable[i] = new int[len];
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for(int j=0; j<len; j++) mScrambleTable[i][j] = 0;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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private void randomizeNewScramble0(int[][] scramble, Random rnd, int curr)
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{
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if( curr==0 )
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{
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mCurrStep = 100000;
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mCurrState = 0;
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mAxisExcluded =-1;
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initializeScrambling();
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}
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if( mCurrStep+6 <= mAlgorithms[mCurrAlgorithm].length )
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{
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mCurrStep += 3;
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}
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else
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{
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mStates[mCurrState].getRandom(rnd, mAlgorithms, mAxisExcluded, mScrambleTable, mNumOccurences, mResult);
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mCurrAlgorithm = mResult[0];
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mCurrState = mResult[1];
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mCurrStep = 0;
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}
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int[] algorithm = mAlgorithms[mCurrAlgorithm];
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scramble[curr][0] = algorithm[mCurrStep ];
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scramble[curr][1] = algorithm[mCurrStep+1];
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scramble[curr][2] = algorithm[mCurrStep+2];
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mAxisExcluded = algorithm[0];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// QUATS[i]*QUATS[j] = QUATS[QUAT_MULT[i][j]]
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void initializeQuatMult()
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{
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mQuatMult = new int[][]
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{
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{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,},
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{ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12,},
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{ 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13,},
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{ 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14,},
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{ 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15,},
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{ 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16,},
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{ 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17,},
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{ 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18,},
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{ 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19,},
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{ 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20,},
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{ 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,},
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{ 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,},
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{ 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1,},
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{ 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2,},
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{ 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3,},
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{ 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4,},
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{ 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5,},
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{ 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6,},
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{ 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7,},
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{ 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8,},
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{ 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9,},
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{ 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10,},
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{ 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11,},
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{ 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,}
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private boolean cornerIsUp(int index)
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{
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return ((index<4) ^ (mCornerQuat[index]>=12));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private boolean cornerIsLeft(int index)
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{
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int q = mCornerQuat[index];
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switch(index)
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{
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case 0:
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case 4: return ((q>=3 && q<= 7) || (q>=18 && q<=22));
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case 1:
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case 5: return ((q>=6 && q<=10) || (q>=15 && q<=19));
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case 2:
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case 6: return ((q==0 || q==1 || (q>=9 && q<=11)) || (q>=12 && q<=16));
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case 3:
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case 7: return ((q>=0 && q<=4) || (q==12 || q==13 || (q>=21 && q<=23)));
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}
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private boolean quatIsBad(int quatIndex, int corner)
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{
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if( mBadCornerQuats ==null )
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{
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// quat indices that make corner cubits bandage the puzzle.
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mBadCornerQuats = new int[][] { { 2, 8,17,23}, { 5,11,14,20} };
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}
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int index = (corner%2);
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return ( quatIndex== mBadCornerQuats[index][0] ||
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quatIndex== mBadCornerQuats[index][1] ||
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quatIndex== mBadCornerQuats[index][2] ||
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quatIndex== mBadCornerQuats[index][3] );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private boolean isPermittedDo(int angle)
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{
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if( mQuatMult==null ) initializeQuatMult();
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for(int corner=0; corner<8; corner++)
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{
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if( !cornerIsUp(corner) )
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{
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int currQuat = mCornerQuat[corner];
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int finalQuat= mQuatMult[angle][currQuat];
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if( quatIsBad(finalQuat,corner) ) return false;
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}
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private boolean isPermittedUp(int angle)
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{
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if( mQuatMult==null ) initializeQuatMult();
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for(int corner=0; corner<8; corner++)
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{
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if( cornerIsUp(corner) )
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{
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int currQuat = mCornerQuat[corner];
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int finalQuat= mQuatMult[angle][currQuat];
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if( quatIsBad(finalQuat,corner) ) return false;
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}
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private void computePermittedAngles()
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{
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mPermittedDo = 0;
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for(int angle=0; angle<BASIC_ANGLE; angle++)
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{
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if( isPermittedDo(angle ) ) mPermittedAngles[0][mPermittedDo++] = angle;
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}
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mPermittedUp = 0;
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for(int angle=0; angle<BASIC_ANGLE; angle++)
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{
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if( isPermittedUp(angle ) ) mPermittedAngles[1][mPermittedUp++] = angle;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private int getNextAngle(Random rnd, int layer)
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{
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int num = layer==0 ? mPermittedDo:mPermittedUp;
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int index = rnd.nextInt(num);
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int angle = mPermittedAngles[layer][index];
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return angle<BASIC_ANGLE/2 ? -angle : BASIC_ANGLE-angle;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private int getNextAngleNotZero(Random rnd, int layer)
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{
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int num = layer==0 ? mPermittedDo:mPermittedUp;
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int index = rnd.nextInt(num-1);
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int angle = mPermittedAngles[layer][index+1];
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return angle<BASIC_ANGLE/2 ? -angle : BASIC_ANGLE-angle;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private int makeQuat(int axis,int index)
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{
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if( axis==1 ) return 13;
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if( index<0 ) index+=12;
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return index;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private boolean cornerBelongs(int index, int axis, int layer)
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{
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if( axis==0 )
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{
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boolean up = cornerIsUp(index);
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return ((up && layer==2) || (!up && layer==0));
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}
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else
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{
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boolean le = cornerIsLeft(index);
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return ((le && layer==0) || (!le && layer==1));
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private void updateCornerQuats(int[] rotInfo)
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{
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if( mQuatMult==null ) initializeQuatMult();
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int axis = rotInfo[0];
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int layer= rotInfo[1];
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int index=-rotInfo[2];
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int quat = makeQuat(axis,index);
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for(int corner=0; corner<8; corner++)
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{
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if( cornerBelongs(corner,axis,layer) )
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{
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int curr = mCornerQuat[corner];
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mCornerQuat[corner] = mQuatMult[quat][curr];
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private void randomizeNewScramble1(int[][] scramble, Random rnd, int curr)
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{
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int layer, nextAngle;
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if( curr==0 )
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{
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for(int corner=0; corner<8; corner++) mCornerQuat[corner] = 0;
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mLastRot = rnd.nextInt(4);
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computePermittedAngles();
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}
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switch(mLastRot)
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{
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case LAST_SL: layer = rnd.nextInt(2);
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nextAngle = getNextAngle(rnd,layer);
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if( nextAngle==0 )
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{
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layer = 1-layer;
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nextAngle = getNextAngleNotZero(rnd,layer);
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}
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scramble[curr][0] = 0;
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scramble[curr][1] = 2*layer;
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scramble[curr][2] = nextAngle;
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mLastRot = layer==0 ? LAST_LO : LAST_UP;
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408
|
updateCornerQuats(scramble[curr]);
|
409
|
scramble[curr][1] = (1<<scramble[curr][1]);
|
410
|
break;
|
411
|
case LAST_LO:
|
412
|
case LAST_UP: layer = mLastRot==LAST_LO ? 1:0;
|
413
|
nextAngle = getNextAngle(rnd,layer);
|
414
|
|
415
|
if( nextAngle!=0 )
|
416
|
{
|
417
|
scramble[curr][0] = 0;
|
418
|
scramble[curr][1] = 2*layer;
|
419
|
scramble[curr][2] = nextAngle;
|
420
|
updateCornerQuats(scramble[curr]);
|
421
|
scramble[curr][1] = (1<<scramble[curr][1]);
|
422
|
mLastRot = LAST_UL;
|
423
|
}
|
424
|
else
|
425
|
{
|
426
|
scramble[curr][0] = 1;
|
427
|
scramble[curr][1] = rnd.nextInt(2);
|
428
|
scramble[curr][2] = 1;
|
429
|
mLastRot = LAST_SL;
|
430
|
updateCornerQuats(scramble[curr]);
|
431
|
scramble[curr][1] = (1<<scramble[curr][1]);
|
432
|
computePermittedAngles();
|
433
|
}
|
434
|
|
435
|
break;
|
436
|
case LAST_UL: scramble[curr][0] = 1;
|
437
|
scramble[curr][1] = rnd.nextInt(2);
|
438
|
scramble[curr][2] = 1;
|
439
|
mLastRot = LAST_SL;
|
440
|
updateCornerQuats(scramble[curr]);
|
441
|
computePermittedAngles();
|
442
|
scramble[curr][1] = (1<<scramble[curr][1]);
|
443
|
break;
|
444
|
}
|
445
|
}
|
446
|
|
447
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
448
|
// TYPE 2
|
449
|
|
450
|
private void buildMoveForced(int[][] scramble, Random rnd, int curr)
|
451
|
{
|
452
|
ScrambleStateLocallyBandaged currState = mStatesHistory.get(curr);
|
453
|
int indexExcluded = curr>0 ? scramble[curr-1][0] : ScrambleStateLocallyBandaged.AXIS_NONE;
|
454
|
int numMoves = currState.numMoves(indexExcluded);
|
455
|
ObjectSignature signature;
|
456
|
|
457
|
if( numMoves==0 )
|
458
|
{
|
459
|
indexExcluded = ScrambleStateLocallyBandaged.AXIS_NONE;
|
460
|
numMoves = currState.numMoves(indexExcluded);
|
461
|
}
|
462
|
|
463
|
if( numMoves==0 )
|
464
|
{
|
465
|
scramble[curr][0] = 0;
|
466
|
scramble[curr][1] = 0;
|
467
|
scramble[curr][2] = 0;
|
468
|
signature = currState.getSignature();
|
469
|
}
|
470
|
else
|
471
|
{
|
472
|
int randMove = rnd.nextInt(numMoves);
|
473
|
int moveIndex = currState.getNthMove(randMove,indexExcluded);
|
474
|
signature = currState.getMove(moveIndex);
|
475
|
currState.fillOutScramble(scramble[curr],moveIndex);
|
476
|
}
|
477
|
|
478
|
ScrambleStateLocallyBandaged nextState = new ScrambleStateLocallyBandaged(mNumLayers, signature, mBlacklisted);
|
479
|
mStatesHistory.add(nextState);
|
480
|
}
|
481
|
|
482
|
|
483
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
484
|
// TYPE 2
|
485
|
|
486
|
private boolean buildMove2Cons(int[][] scramble, Random rnd, int curr)
|
487
|
{
|
488
|
ScrambleStateLocallyBandaged currState = mStatesHistory.get(curr);
|
489
|
boolean lock= (curr>=2 && scramble[curr-2][0]==scramble[curr-1][0] );
|
490
|
int axisExcluded = lock ? scramble[curr-1][0] : ScrambleStateLocallyBandaged.AXIS_NONE;
|
491
|
int layerExcluded= !lock && curr>=1 ? scramble[curr-1][1] : -1;
|
492
|
int numMoves = currState.numMoves(axisExcluded,layerExcluded);
|
493
|
|
494
|
while( numMoves==0 )
|
495
|
{
|
496
|
if( curr>0 )
|
497
|
{
|
498
|
mStatesHistory.remove(curr);
|
499
|
ScrambleStateLocallyBandaged prevState = mStatesHistory.get(curr-1);
|
500
|
ObjectSignature signature = currState.getSignature();
|
501
|
prevState.removeMoves(signature);
|
502
|
mBlacklisted.add(signature);
|
503
|
boolean result = buildMove2Cons(scramble,rnd,curr-1);
|
504
|
if( !result ) return false;
|
505
|
currState = mStatesHistory.get(curr);
|
506
|
lock= (curr>=2 && scramble[curr-2][0]==scramble[curr-1][0] );
|
507
|
axisExcluded = lock ? scramble[curr-1][0] : ScrambleStateLocallyBandaged.AXIS_NONE;
|
508
|
layerExcluded= lock ? -1 : scramble[curr-1][1];
|
509
|
numMoves = currState.numMoves(axisExcluded,layerExcluded);
|
510
|
}
|
511
|
else return false;
|
512
|
}
|
513
|
|
514
|
int randMove = rnd.nextInt(numMoves);
|
515
|
int moveIndex = currState.getNthMove(randMove,axisExcluded,layerExcluded);
|
516
|
ObjectSignature signature = currState.getMove(moveIndex);
|
517
|
currState.fillOutScramble(scramble[curr],moveIndex);
|
518
|
|
519
|
ScrambleStateLocallyBandaged nextState = new ScrambleStateLocallyBandaged(mNumLayers, signature, mBlacklisted);
|
520
|
mStatesHistory.add(nextState);
|
521
|
|
522
|
return true;
|
523
|
}
|
524
|
|
525
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
526
|
// TYPE 2
|
527
|
|
528
|
private boolean buildMove1Cons(int[][] scramble, Random rnd, int curr)
|
529
|
{
|
530
|
ScrambleStateLocallyBandaged currState = mStatesHistory.get(curr);
|
531
|
int axisExcluded = curr>=1 ? scramble[curr-1][0] : ScrambleStateLocallyBandaged.AXIS_NONE;
|
532
|
int numMoves = currState.numMoves(axisExcluded);
|
533
|
|
534
|
while( numMoves==0 )
|
535
|
{
|
536
|
if( curr>0 )
|
537
|
{
|
538
|
mStatesHistory.remove(curr);
|
539
|
ScrambleStateLocallyBandaged prevState = mStatesHistory.get(curr-1);
|
540
|
ObjectSignature signature = currState.getSignature();
|
541
|
prevState.removeMoves(signature);
|
542
|
mBlacklisted.add(signature);
|
543
|
boolean result = buildMove1Cons(scramble,rnd,curr-1);
|
544
|
if( !result ) return false;
|
545
|
currState = mStatesHistory.get(curr);
|
546
|
axisExcluded = scramble[curr-1][0];
|
547
|
numMoves = currState.numMoves(axisExcluded);
|
548
|
}
|
549
|
else
|
550
|
{
|
551
|
return false;
|
552
|
}
|
553
|
}
|
554
|
|
555
|
int randMove = rnd.nextInt(numMoves);
|
556
|
int moveIndex = currState.getNthMove(randMove,axisExcluded);
|
557
|
ObjectSignature signature = currState.getMove(moveIndex);
|
558
|
currState.fillOutScramble(scramble[curr],moveIndex);
|
559
|
|
560
|
ScrambleStateLocallyBandaged nextState = new ScrambleStateLocallyBandaged(mNumLayers, signature, mBlacklisted);
|
561
|
mStatesHistory.add(nextState);
|
562
|
|
563
|
return true;
|
564
|
}
|
565
|
|
566
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
567
|
// TYPE 2
|
568
|
|
569
|
private void initializeType2Scrambling(int[][] scramble, Random rnd, int total, ObjectSignature signature)
|
570
|
{
|
571
|
if( mStatesHistory==null ) mStatesHistory = new ArrayList<>();
|
572
|
else mStatesHistory.clear();
|
573
|
|
574
|
if( mBlacklisted==null ) mBlacklisted = BlacklistedSignatures.getInstance();
|
575
|
else mBlacklisted.clear();
|
576
|
|
577
|
ScrambleStateLocallyBandaged state = new ScrambleStateLocallyBandaged(mNumLayers, signature, mBlacklisted);
|
578
|
mStatesHistory.add(state);
|
579
|
boolean success = true;
|
580
|
|
581
|
for(int curr=0; curr<total; curr++)
|
582
|
{
|
583
|
boolean result = buildMove1Cons(scramble,rnd,curr);
|
584
|
if( !result )
|
585
|
{
|
586
|
success = false;
|
587
|
break;
|
588
|
}
|
589
|
}
|
590
|
|
591
|
if( !success )
|
592
|
{
|
593
|
success = true;
|
594
|
mStatesHistory.clear();
|
595
|
mBlacklisted.clear();
|
596
|
state = new ScrambleStateLocallyBandaged(mNumLayers, signature, mBlacklisted);
|
597
|
mStatesHistory.add(state);
|
598
|
|
599
|
for(int curr=0; curr<total; curr++)
|
600
|
{
|
601
|
boolean result = buildMove2Cons(scramble,rnd,curr);
|
602
|
if( !result )
|
603
|
{
|
604
|
success = false;
|
605
|
break;
|
606
|
}
|
607
|
}
|
608
|
}
|
609
|
|
610
|
if( !success )
|
611
|
{
|
612
|
mStatesHistory.clear();
|
613
|
mBlacklisted.clear();
|
614
|
state = new ScrambleStateLocallyBandaged(mNumLayers, signature, mBlacklisted);
|
615
|
mStatesHistory.add(state);
|
616
|
|
617
|
for(int curr=0; curr<total; curr++)
|
618
|
{
|
619
|
buildMoveForced(scramble,rnd,curr);
|
620
|
}
|
621
|
}
|
622
|
}
|
623
|
|
624
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
625
|
// TYPE 2 (locally-created bandaged cuboids, pyraminxes & dodecahedrons)
|
626
|
|
627
|
private void randomizeNewScramble2(int[][] scramble, Random rnd, int curr, int total, ObjectSignature signature)
|
628
|
{
|
629
|
if( curr==0 )
|
630
|
{
|
631
|
initializeType2Scrambling(scramble,rnd,total,signature);
|
632
|
int len = scramble.length;
|
633
|
for(int i=0; i<len; i++) scramble[i][1] = (1<<scramble[i][1]);
|
634
|
}
|
635
|
}
|
636
|
|
637
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
638
|
// TYPE 4
|
639
|
|
640
|
private void initializePhases()
|
641
|
{
|
642
|
int len = mAlgorithms.length;
|
643
|
int x = mNumLayers[0];
|
644
|
int y = mNumLayers[1];
|
645
|
int z = mNumLayers[2];
|
646
|
|
647
|
int xCoreL=-1, xCoreR=-1, yCoreL=-1, yCoreR=-1, zCoreL=-1, zCoreR=-1;
|
648
|
|
649
|
if( ((x+y+z)%2)==0 )
|
650
|
{
|
651
|
int m = x<y ? Math.min(x,z) : Math.min(y,z);
|
652
|
|
653
|
xCoreL = (x-m)/2;
|
654
|
xCoreR = (x+m)/2 -1;
|
655
|
yCoreL = (y-m)/2;
|
656
|
yCoreR = (y+m)/2 -1;
|
657
|
zCoreL = (z-m)/2;
|
658
|
zCoreR = (z+m)/2 -1;
|
659
|
}
|
660
|
else
|
661
|
{
|
662
|
if( ((x-y)%2) != 0 && ((x-z)%2) != 0 )
|
663
|
{
|
664
|
int m = Math.min(y,z);
|
665
|
|
666
|
xCoreL = 0;
|
667
|
xCoreR = x-1;
|
668
|
yCoreL = (y-m)/2;
|
669
|
yCoreR = (y+m)/2 -1;
|
670
|
zCoreL = (z-m)/2;
|
671
|
zCoreR = (z+m)/2 -1;
|
672
|
}
|
673
|
else if( ((y-x)%2) != 0 && ((y-z)%2) != 0 )
|
674
|
{
|
675
|
int m = Math.min(x,z);
|
676
|
|
677
|
xCoreL = (x-m)/2;
|
678
|
xCoreR = (x+m)/2 -1;
|
679
|
yCoreL = 0;
|
680
|
yCoreR = y-1;
|
681
|
zCoreL = (z-m)/2;
|
682
|
zCoreR = (z+m)/2 -1;
|
683
|
}
|
684
|
else if( ((z-x)%2) != 0 && ((z-y)%2) != 0 )
|
685
|
{
|
686
|
int m = Math.min(x,y);
|
687
|
|
688
|
xCoreL = (x-m)/2;
|
689
|
xCoreR = (x+m)/2 -1;
|
690
|
yCoreL = (y-m)/2;
|
691
|
yCoreR = (y+m)/2 -1;
|
692
|
zCoreL = 0;
|
693
|
zCoreR = z-1;
|
694
|
}
|
695
|
}
|
696
|
|
697
|
xCoreL = (1<<xCoreL);
|
698
|
xCoreR = (1<<xCoreR);
|
699
|
yCoreL = (1<<yCoreL);
|
700
|
yCoreR = (1<<yCoreR);
|
701
|
zCoreL = (1<<zCoreL);
|
702
|
zCoreR = (1<<zCoreR);
|
703
|
|
704
|
if( mPhase1Permitted==null ) mPhase1Permitted = new boolean[len];
|
705
|
if( mPhase2Permitted==null ) mPhase2Permitted = new boolean[len];
|
706
|
|
707
|
for(int i=0; i<len; i++)
|
708
|
{
|
709
|
int[] alg = mAlgorithms[i];
|
710
|
int axis = alg[0];
|
711
|
int layer= alg[1];
|
712
|
int angle= alg[2];
|
713
|
|
714
|
mPhase1Permitted[i] = (angle!=-1 && angle!=1) ||
|
715
|
((axis!=0 || y==z || ((y-z)%2!=0)) &&
|
716
|
(axis!=1 || x==z || ((x-z)%2!=0)) &&
|
717
|
(axis!=2 || x==y || ((x-y)%2!=0)) );
|
718
|
|
719
|
mPhase2Permitted[i] = ( (axis==0 && layer>=xCoreL && layer<=xCoreR) ||
|
720
|
(axis==1 && layer>=yCoreL && layer<=yCoreR) ||
|
721
|
(axis==2 && layer>=zCoreL && layer<=zCoreR) );
|
722
|
}
|
723
|
}
|
724
|
|
725
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
726
|
// TYPE 4
|
727
|
|
728
|
private void randomizeNewScramble4(int[][] scramble, Random rnd, int curr, int total)
|
729
|
{
|
730
|
if( curr==0 )
|
731
|
{
|
732
|
mCurrStep = 100000;
|
733
|
mCurrState = 0;
|
734
|
mAxisExcluded =-1;
|
735
|
initializeScrambling();
|
736
|
initializePhases();
|
737
|
}
|
738
|
|
739
|
boolean[] phase = 2.2f*curr<total ? mPhase1Permitted : mPhase2Permitted;
|
740
|
|
741
|
if( mCurrStep+6 <= mAlgorithms[mCurrAlgorithm].length )
|
742
|
{
|
743
|
mCurrStep += 3;
|
744
|
}
|
745
|
else
|
746
|
{
|
747
|
do
|
748
|
{
|
749
|
mStates[mCurrState].getRandom(rnd, mAlgorithms, mAxisExcluded, mScrambleTable, mNumOccurences, mResult);
|
750
|
}
|
751
|
while( !phase[mResult[0]] );
|
752
|
|
753
|
mCurrAlgorithm = mResult[0];
|
754
|
mCurrState = mResult[1];
|
755
|
mCurrStep = 0;
|
756
|
}
|
757
|
|
758
|
int[] algorithm = mAlgorithms[mCurrAlgorithm];
|
759
|
scramble[curr][0] = algorithm[mCurrStep ];
|
760
|
scramble[curr][1] = algorithm[mCurrStep+1];
|
761
|
scramble[curr][2] = algorithm[mCurrStep+2];
|
762
|
|
763
|
mAxisExcluded = algorithm[0];
|
764
|
}
|
765
|
|
766
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
767
|
// PUBLIC API
|
768
|
|
769
|
public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total, ObjectSignature signature)
|
770
|
{
|
771
|
if( mTablebase!=null )
|
772
|
{
|
773
|
if( curr==0 ) mTablebase.scramble(rnd,total,scramble);
|
774
|
}
|
775
|
else
|
776
|
{
|
777
|
switch(mType)
|
778
|
{
|
779
|
case SCRAMBLING_ALGORITHMS : randomizeNewScramble0(scramble, rnd, curr); break;
|
780
|
case SCRAMBLING_SQUARE1 : randomizeNewScramble1(scramble, rnd, curr); break;
|
781
|
case SCRAMBLING_BANDAGED : randomizeNewScramble2(scramble, rnd, curr, total, signature); break;
|
782
|
case SCRAMBLING_SHAPESHIFTER: randomizeNewScramble4(scramble, rnd, curr, total); break;
|
783
|
}
|
784
|
}
|
785
|
}
|
786
|
}
|