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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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c9c71c3f
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.COS54;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.SIN54;
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29b82486
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Leszek Koltunski
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.helpers.QuatHelper;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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leszek
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import org.distorted.objectlib.metadata.Metadata;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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leszek
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import org.distorted.objectlib.metadata.ListObjects;
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import org.distorted.objectlib.helpers.ObjectShape;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyMegaminx extends TwistyDodecahedron
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{
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static final float MEGA_D = 0.04f;
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private int[] mQuatCenterIndices;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyMegaminx(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeCenterIndices()
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{
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mQuatCenterIndices = new int[] { 0, 35, 55, 38, 48, 41, 42, 58, 57, 46, 29, 59 };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int numCubitsPerCorner(int numLayers)
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{
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return 3*((numLayers-1)/2)*((numLayers-3)/2) + 1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int numCubitsPerEdge(int numLayers)
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{
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return numLayers-2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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return genericGetCuts(numLayers[0],0.5f-MEGA_D);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] computeCenter(int center, int numLayers)
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{
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if( mCenterCoords==null ) initializeCenterCoords();
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float[] coords = mCenterCoords[center];
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float A = (float)numLayers/3;
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return new float[] { A*coords[0], A*coords[1], A*coords[2] };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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private void computeBasicCornerVectors(int corner)
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{
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if( mQuatCornerIndices==null ) initializeQuatIndices();
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if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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Static4D quat = mObjectQuats[mQuatCornerIndices[corner]];
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mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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{
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if( mCorners==null ) mCorners = initializeCorners();
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if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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float D = numLayers/3.0f;
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float[] corn = mCorners[corner];
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if( part==0 )
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{
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return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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}
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else
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{
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float E = 2.0f*D*(0.5f-MEGA_D)/(0.5f*(numLayers-1));
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int N = (numCubitsPerCorner-1)/3;
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int block = (part-1) % N;
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int index = (part-1) / N;
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Static4D pri = mCurrCornerV[index];
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Static4D sec = mCurrCornerV[(index+2)%3];
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int layers= (numLayers-3)/2;
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int multP = (block % layers) + 1;
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int multS = (block / layers);
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return new float[] {
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corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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};
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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{
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int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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return (part+1)/2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] computeEdge(int numLayers, int edge, int part)
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{
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if( mCenterCoords==null ) initializeCenterCoords();
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if( mCorners==null ) mCorners = initializeCorners();
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if( mEdgeMap==null ) mEdgeMap = initializeEdgeMap();
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float D = numLayers/3.0f;
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float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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float x = D * (c1[0]+c2[0]) / 2;
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float y = D * (c1[1]+c2[1]) / 2;
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float z = D * (c1[2]+c2[2]) / 2;
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if( part==0 )
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{
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return new float[] { x, y, z };
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}
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else
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{
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int mult = (part+1)/2;
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int dir = (part+1)%2;
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float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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float vX = D*center[0] - x;
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float vY = D*center[1] - y;
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float vZ = D*center[2] - z;
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float A = 3*mult*D*(0.5f-MEGA_D)*COS18/((numLayers-1)*0.5f);
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A /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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return new float[] { x+A*vX, y+A*vY, z+A*vZ };
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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int numL = numLayers[0];
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int numCubitsPerCorner = numCubitsPerCorner(numL);
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int numCubitsPerEdge = numCubitsPerEdge(numL);
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int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS;
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int index=0;
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final float[][] positions = new float[numCubits][];
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for(int corner=0; corner<NUM_CORNERS; corner++)
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{
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computeBasicCornerVectors(corner);
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for(int part=0; part<numCubitsPerCorner; part++, index++)
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{
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positions[index] = computeCorner(numCubitsPerCorner,numL,corner,part);
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}
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}
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for(int edge=0; edge<NUM_EDGES; edge++)
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{
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for(int part=0; part<numCubitsPerEdge; part++, index++)
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{
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positions[index] = computeEdge(numL, edge, part );
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}
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}
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for(int center=0; center<NUM_CENTERS; center++, index++)
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{
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positions[index] = computeCenter(center, numL);
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}
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return positions;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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int numL = numLayers[0];
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int numCubitsPerCorner = numCubitsPerCorner(numL);
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int numCubitsPerEdge = numCubitsPerEdge(numL);
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return mObjectQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
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}
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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{
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if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
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if( mQuatCenterIndices==null ) initializeCenterIndices();
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if( cubit < NUM_CORNERS*numCubitsPerCorner )
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{
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int corner = cubit/numCubitsPerCorner;
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return mQuatCornerIndices[corner];
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}
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if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
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{
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int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
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return mQuatEdgeIndices[edge];
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}
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int center = cubit - NUM_CORNERS*numCubitsPerCorner - NUM_EDGES*numCubitsPerEdge;
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return mQuatCenterIndices[center];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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84a17011
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Leszek Koltunski
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private float[][] getVertices(int variant)
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29b82486
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{
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e30c522a
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int[] numLayers = getNumLayers();
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int numVariants = getNumCubitVariants(numLayers);
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253 |
e30c522a
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int numL = numLayers[0];
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if( variant==0 )
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{
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float width = numL*(0.5f-MEGA_D)/(0.5f*(numL-1));
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float X = width*COS18*SIN_HALFD;
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float Y = width*SIN18;
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float Z = width*COS18*COS_HALFD;
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84a17011
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return new float[][]
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263 |
29b82486
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{
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57ef6378
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{ 0, 0 , 0 },
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{ X, Y , -Z },
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{ 0, 2*Y ,-2*Z },
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{ -X, Y , -Z },
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{ 0, 0-width, 0 },
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{ X, Y-width, -Z },
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{ 0, 2*Y-width,-2*Z },
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{ -X, Y-width, -Z },
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};
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}
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84a17011
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else if( variant<numVariants-1 )
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{
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int type = variant-1;
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float height= numL*(0.5f-MEGA_D)*COS18/((numL-1)*0.5f);
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float width = numL*2*MEGA_D + 2*type*height*SIN18/COS18;
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float W = width/2;
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float X = height*SIN_HALFD;
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float Y = height*SIN18/COS18;
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float Z = height*COS_HALFD;
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29b82486
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84a17011
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return new float[][]
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{
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{ 0, W , 0 },
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{ X, W+Y , -Z },
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{ 0, W+2*Y ,-2*Z },
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{ -X, W+Y , -Z },
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57ef6378
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{ 0, -W , 0 },
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|
Leszek Koltunski
|
{ X,-W-Y , -Z },
|
293 |
57ef6378
|
Leszek Koltunski
|
{ 0,-W-2*Y ,-2*Z },
|
294 |
29b82486
|
Leszek Koltunski
|
{ -X,-W-Y , -Z },
|
295 |
|
|
};
|
296 |
|
|
}
|
297 |
|
|
else
|
298 |
|
|
{
|
299 |
a57e6870
|
Leszek Koltunski
|
float width = 2*numL*(MEGA_D+(0.5f-MEGA_D)*SIN18);
|
300 |
0351740a
|
Leszek Koltunski
|
final double ANGLE = 0.825f*Math.PI;
|
301 |
57ef6378
|
Leszek Koltunski
|
final float cosA = (float)Math.cos(ANGLE);
|
302 |
|
|
final float sinA = (float)Math.sin(ANGLE);
|
303 |
29b82486
|
Leszek Koltunski
|
|
304 |
|
|
float R = 0.5f*width/COS54;
|
305 |
|
|
float X1 = R*COS54;
|
306 |
|
|
float Y1 = R*SIN54;
|
307 |
|
|
float X2 = R*COS18;
|
308 |
|
|
float Y2 = R*SIN18;
|
309 |
|
|
|
310 |
84a17011
|
Leszek Koltunski
|
return new float[][]
|
311 |
29b82486
|
Leszek Koltunski
|
{
|
312 |
84a17011
|
Leszek Koltunski
|
{-X1, Y1*sinA, Y1*cosA},
|
313 |
29b82486
|
Leszek Koltunski
|
{-X2,-Y2*sinA,-Y2*cosA},
|
314 |
c3a033e9
|
Leszek Koltunski
|
{ 0 ,-R*sinA ,-R*cosA },
|
315 |
29b82486
|
Leszek Koltunski
|
{+X2,-Y2*sinA,-Y2*cosA},
|
316 |
84a17011
|
Leszek Koltunski
|
{+X1, Y1*sinA, Y1*cosA},
|
317 |
c3a033e9
|
Leszek Koltunski
|
{ 0 , R*cosA ,-R*sinA }
|
318 |
29b82486
|
Leszek Koltunski
|
};
|
319 |
84a17011
|
Leszek Koltunski
|
}
|
320 |
|
|
}
|
321 |
29b82486
|
Leszek Koltunski
|
|
322 |
84a17011
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
323 |
|
|
|
324 |
|
|
public ObjectShape getObjectShape(int variant)
|
325 |
|
|
{
|
326 |
|
|
int[] numLayers = getNumLayers();
|
327 |
|
|
int numVariants = getNumCubitVariants(numLayers);
|
328 |
|
|
|
329 |
|
|
if( variant<numVariants-1 )
|
330 |
|
|
{
|
331 |
|
|
int[][] indices =
|
332 |
|
|
{
|
333 |
2a495bdb
|
leszek
|
{4,5,1,0},
|
334 |
|
|
{7,4,0,3},
|
335 |
|
|
{0,1,2,3},
|
336 |
|
|
{7,6,5,4},
|
337 |
|
|
{2,1,5,6},
|
338 |
|
|
{3,2,6,7}
|
339 |
84a17011
|
Leszek Koltunski
|
};
|
340 |
|
|
|
341 |
|
|
return new ObjectShape(getVertices(variant), indices);
|
342 |
|
|
}
|
343 |
|
|
else
|
344 |
|
|
{
|
345 |
4e9f2df5
|
Leszek Koltunski
|
int[][] indices =
|
346 |
29b82486
|
Leszek Koltunski
|
{
|
347 |
|
|
{0,1,2,3,4},
|
348 |
846b69f3
|
Leszek Koltunski
|
{5,1,0},
|
349 |
|
|
{5,2,1},
|
350 |
|
|
{5,3,2},
|
351 |
|
|
{5,4,3},
|
352 |
|
|
{5,0,4}
|
353 |
29b82486
|
Leszek Koltunski
|
};
|
354 |
|
|
|
355 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
356 |
3ee1d662
|
Leszek Koltunski
|
}
|
357 |
|
|
}
|
358 |
|
|
|
359 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
360 |
|
|
|
361 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
362 |
|
|
{
|
363 |
|
|
int[] numLayers = getNumLayers();
|
364 |
|
|
int numVariants = getNumCubitVariants(numLayers);
|
365 |
|
|
int numL = numLayers[0];
|
366 |
|
|
boolean small = numL<=3;
|
367 |
347f6cc1
|
Leszek Koltunski
|
int angle = 25;
|
368 |
|
|
float R = 0.7f;
|
369 |
|
|
float S = 0.5f;
|
370 |
3ee1d662
|
Leszek Koltunski
|
|
371 |
|
|
if( variant==0 )
|
372 |
|
|
{
|
373 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : 0.04f;
|
374 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {h1,angle,R,S,3,0,0}, {0.001f,angle,R,S,2,0,0} };
|
375 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 0,0,0,1,1,1};
|
376 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
377 |
3ee1d662
|
Leszek Koltunski
|
}
|
378 |
|
|
if( variant<numVariants-1 )
|
379 |
|
|
{
|
380 |
|
|
int N = small ? 5 : 3;
|
381 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : 0.04f;
|
382 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {h1,angle,R,S,N,0,0},{0.001f,angle,R,S,2,0,0} };
|
383 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 0,0,1,1,1,1};
|
384 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
385 |
3ee1d662
|
Leszek Koltunski
|
}
|
386 |
|
|
else
|
387 |
|
|
{
|
388 |
66de0d91
|
Leszek Koltunski
|
int N = small ? 4 : 3;
|
389 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : (small ? 0.04f : 0.015f);
|
390 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { { h1,angle,R,S,N,0,0},{0.001f,angle,R,S,2,0,0} };
|
391 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 0,1,1,1,1,1 };
|
392 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
393 |
|
|
}
|
394 |
|
|
}
|
395 |
29b82486
|
Leszek Koltunski
|
|
396 |
84a17011
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
397 |
29b82486
|
Leszek Koltunski
|
|
398 |
ba8dbe0e
|
Leszek Koltunski
|
|
399 |
|
|
|
400 |
84a17011
|
Leszek Koltunski
|
public ObjectVertexEffects getVertexEffects(int variant)
|
401 |
|
|
{
|
402 |
|
|
if( variant==0 )
|
403 |
|
|
{
|
404 |
ba8dbe0e
|
Leszek Koltunski
|
int[] numLayers = getNumLayers();
|
405 |
|
|
int numL = numLayers[0];
|
406 |
|
|
float width = numL*(0.5f-MEGA_D)/(0.5f*(numL-1));
|
407 |
|
|
float Y = width*SIN18;
|
408 |
|
|
float Z = width*COS18*COS_HALFD;
|
409 |
|
|
|
410 |
|
|
float[][] corners = { {0.03f,0.15f}, {0.02f,0.10f} };
|
411 |
|
|
int[] cornerIndices = { 0,1,1,1,-1,-1,-1,-1 };
|
412 |
|
|
float[][] centers = { { 0.0f, 2*Y-width,-2*Z } };
|
413 |
|
|
int[] centerIndices = { 0,0,0,0,-1,-1,-1,-1 };
|
414 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
|
415 |
84a17011
|
Leszek Koltunski
|
}
|
416 |
|
|
else
|
417 |
|
|
{
|
418 |
ba8dbe0e
|
Leszek Koltunski
|
return null;
|
419 |
29b82486
|
Leszek Koltunski
|
}
|
420 |
|
|
}
|
421 |
|
|
|
422 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
423 |
|
|
|
424 |
e30c522a
|
Leszek Koltunski
|
public int getNumCubitVariants(int[] numLayers)
|
425 |
29b82486
|
Leszek Koltunski
|
{
|
426 |
ec42a6fe
|
Leszek Koltunski
|
return 2 + numLayers[0]/2;
|
427 |
29b82486
|
Leszek Koltunski
|
}
|
428 |
|
|
|
429 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
430 |
|
|
|
431 |
e30c522a
|
Leszek Koltunski
|
public int getCubitVariant(int cubit, int[] numLayers)
|
432 |
29b82486
|
Leszek Koltunski
|
{
|
433 |
a57e6870
|
Leszek Koltunski
|
int numL = numLayers[0];
|
434 |
|
|
int numCubitsPerCorner = numCubitsPerCorner(numL);
|
435 |
29b82486
|
Leszek Koltunski
|
|
436 |
|
|
if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
|
437 |
|
|
|
438 |
a57e6870
|
Leszek Koltunski
|
int numCubitsPerEdge = numCubitsPerEdge(numL);
|
439 |
29b82486
|
Leszek Koltunski
|
|
440 |
|
|
if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
|
441 |
|
|
{
|
442 |
|
|
int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
|
443 |
|
|
return type+1;
|
444 |
|
|
}
|
445 |
|
|
|
446 |
61aa85e4
|
Leszek Koltunski
|
return getNumCubitVariants(numLayers)-1;
|
447 |
29b82486
|
Leszek Koltunski
|
}
|
448 |
|
|
|
449 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
450 |
|
|
|
451 |
d53fb890
|
Leszek Koltunski
|
public float getStickerRadius()
|
452 |
29b82486
|
Leszek Koltunski
|
{
|
453 |
b0720f49
|
Leszek Koltunski
|
return 0.13f;
|
454 |
|
|
}
|
455 |
29b82486
|
Leszek Koltunski
|
|
456 |
b0720f49
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
457 |
29b82486
|
Leszek Koltunski
|
|
458 |
d53fb890
|
Leszek Koltunski
|
public float getStickerStroke()
|
459 |
b0720f49
|
Leszek Koltunski
|
{
|
460 |
|
|
float stroke = 0.18f;
|
461 |
43a4ccff
|
Leszek Koltunski
|
|
462 |
3bf19410
|
Leszek Koltunski
|
if( isInIconMode() )
|
463 |
b0720f49
|
Leszek Koltunski
|
{
|
464 |
|
|
int[] numLayers = getNumLayers();
|
465 |
|
|
stroke*= ( numLayers[0]==3 ? 1.5f : 2.2f );
|
466 |
|
|
}
|
467 |
7af68038
|
Leszek Koltunski
|
|
468 |
b0720f49
|
Leszek Koltunski
|
return stroke;
|
469 |
|
|
}
|
470 |
8592461c
|
Leszek Koltunski
|
|
471 |
00f4980d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
472 |
|
|
|
473 |
ebe8c08e
|
leszek
|
public float[][][] getStickerAngles()
|
474 |
00f4980d
|
Leszek Koltunski
|
{
|
475 |
|
|
return null;
|
476 |
|
|
}
|
477 |
|
|
|
478 |
61aa85e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
479 |
|
|
|
480 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
481 |
61aa85e4
|
Leszek Koltunski
|
{
|
482 |
5f54927b
|
Leszek Koltunski
|
switch(getNumLayers()[0])
|
483 |
61aa85e4
|
Leszek Koltunski
|
{
|
484 |
361fd0de
|
leszek
|
case 3: return ListObjects.MEGA_3.name();
|
485 |
|
|
case 5: return ListObjects.MEGA_5.name();
|
486 |
61aa85e4
|
Leszek Koltunski
|
}
|
487 |
5f54927b
|
Leszek Koltunski
|
|
488 |
361fd0de
|
leszek
|
return ListObjects.MEGA_3.name();
|
489 |
5f54927b
|
Leszek Koltunski
|
}
|
490 |
|
|
|
491 |
052e0362
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
492 |
|
|
|
493 |
|
|
public String[][] getTutorials()
|
494 |
|
|
{
|
495 |
|
|
int[] numLayers = getNumLayers();
|
496 |
|
|
|
497 |
|
|
switch(numLayers[0])
|
498 |
|
|
{
|
499 |
|
|
case 3: return new String[][] {
|
500 |
|
|
{"gb","j4x61L5Onzk","How to Solve the Megaminx","Z3"},
|
501 |
|
|
{"es","xuKbT6Il0Ko","Resolver Megaminx","Cuby"},
|
502 |
|
|
{"ru","WgoguOY3tKI","Как собрать Мегаминкс","Алексей Ярыгин"},
|
503 |
|
|
{"fr","Ln1vl85puKo","Résoudre le Megaminx","Victor Colin"},
|
504 |
|
|
{"de","d-GQD6CBdB8","Megaminx lösen","Pezcraft"},
|
505 |
|
|
{"pl","BZTW6ApeRZE","Jak ułożyć: Megaminx","DżoDżo"},
|
506 |
|
|
{"br","0BTzkDZW078","Como resolver o Megaminx 1/2","Pedro Filho"},
|
507 |
|
|
{"br","VVHzZI73BN0","Como resolver o Megaminx 2/2","Pedro Filho"},
|
508 |
|
|
{"kr","2NUsMclrD-0","메가밍크스 예시솔빙","iamzoone"},
|
509 |
a399e91b
|
Leszek Koltunski
|
{"vn","wRN3t91vD8w","Tutorial N.9 - Megaminx","Duy Thích Rubik"},
|
510 |
2318a72a
|
leszek
|
{"tw","u1h8V5mLubk","五魔方 教學 (LBL+8355)","不正常魔術方塊研究中心"},
|
511 |
052e0362
|
Leszek Koltunski
|
};
|
512 |
|
|
case 5: return new String[][] {
|
513 |
|
|
{"gb","MNBMm8BnHtQ","Solve the Gigaminx Part 1","BeardedCubing"},
|
514 |
|
|
{"gb","QrrP4GwqVMw","Solve the Gigaminx Part 2","BeardedCubing"},
|
515 |
|
|
{"es","ex5EQMBxV1U","Tutorial Gigaminx","RubikArt"},
|
516 |
|
|
{"ru","UJYK3SHjSGg","Как собрать Гигаминкс ч.1","Артем Мартиросов"},
|
517 |
|
|
{"ru","-iBCpr4Gwsw","Как собрать Гигаминкс ч.2","Артем Мартиросов"},
|
518 |
|
|
{"ru","4-dI7NCW8n8","Как собрать Гигаминкс ч.3","Артем Мартиросов"},
|
519 |
|
|
{"fr","e485fh0V1dg","Résolution du Gigaminx","Asthalis"},
|
520 |
|
|
{"de","APSAj4UtOAg","Megaminx 5x5 lösen","JamesKnopf"},
|
521 |
|
|
{"pl","qbKLMCX1wKg","Jak ułożyć Gigaminxa cz.1","chomik19751"},
|
522 |
|
|
{"pl","JQOXD3qleH4","Jak ułożyć Gigaminxa cz.2","chomik19751"},
|
523 |
|
|
{"pl","WF2katJ22FA","Jak ułożyć Gigaminxa cz.3","chomik19751"},
|
524 |
|
|
{"pl","jlyRrJjH4qQ","Jak ułożyć Gigaminxa cz.4","chomik19751"},
|
525 |
|
|
{"kr","HfPFrWuz6z4","기가밍크스 gigaminx","큐브놀이터"},
|
526 |
a399e91b
|
Leszek Koltunski
|
{"vn","yJzejHqZscY","Tutorial N.49 - Gigaminx","Duy Thích Rubik"},
|
527 |
2318a72a
|
leszek
|
{"tw","ofUxh8mL80M","五階五魔方 教學","不正常魔術方塊研究中心"},
|
528 |
052e0362
|
Leszek Koltunski
|
};
|
529 |
|
|
}
|
530 |
|
|
return null;
|
531 |
|
|
}
|
532 |
29b82486
|
Leszek Koltunski
|
}
|