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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.shape.ShapeHexahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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import java.io.InputStream;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_SHAPEMOD;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyAxis extends ShapeHexahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(-2.0f/3, 1.0f/3, 2.0f/3),
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new Static3D( 1.0f/3,-2.0f/3, 2.0f/3),
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new Static3D( 2.0f/3, 2.0f/3, 1.0f/3),
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};
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mCenters;
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private int[] mQuatIndex;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyAxis(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(data, meshState, iconMode, data.getNumLayers()[0], quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getInternalColor()
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{
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return 0xff222222;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesCuboid(3,3,3);
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float C = 0.5f;
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float[] cut = new float[] {-C,+C};
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mCuts = new float[][] { cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = new boolean[] {true,true,true};
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return new boolean[][] { tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_CHANGING_SHAPEMOD;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mCenters==null )
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{
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mCenters = new float[][]
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{
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{ 1.50f, 1.50f, 0.75f},
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{-0.75f, 1.50f,-1.50f},
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{ 1.50f,-0.75f,-1.50f},
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{-1.50f, 0.75f, 1.50f},
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{ 0.75f,-1.50f, 1.50f},
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{-1.50f,-1.50f,-0.75f},
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{0.375f, 1.50f,-0.375f},
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{0.375f,0.375f,-1.50f },
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{ 1.50f,0.375f,-0.375f},
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{-0.375f,-0.375f,1.50f},
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{-0.375f,-1.50f,0.375f},
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{-1.50f,-0.375f,0.375f},
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{ 0.00f, 1.50f, 1.50f},
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{-1.50f, 0.00f,-1.50f},
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{ 1.50f,-1.50f, 0.00f},
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{-1.50f, 1.50f, 0.00f},
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{ 0.00f,-1.50f,-1.50f},
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{ 1.50f, 0.00f, 1.50f},
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{ 1.50f, 1.50f,-1.50f},
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{-1.50f,-1.50f, 1.50f},
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{-0.5f, 1.5f, 0.5f},
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{ 0.5f,-1.5f,-0.5f},
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{ 1.5f,-0.5f, 0.5f},
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{-1.5f, 0.5f,-0.5f},
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{ 0.5f, 0.5f, 1.5f},
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{-0.5f,-0.5f,-1.5f},
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};
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}
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return mCenters;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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if( mQuatIndex==null )
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{
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mQuatIndex = new int[] { 0,22,10,17,14,19,
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0,22,10,17,14,19,
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0,22,10,
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0,22,10,
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0,14,
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0,14,10,19,17,22
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};
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}
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return mObjectQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getVertices(int variant)
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{
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final float T = 1.0f/3;
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if( variant==0 )
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{
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return new float[][]
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{
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{ -1.0f, 0.0f, -0.25f },
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{ 0.0f, 0.0f, -0.75f },
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{ 0.0f, 0.0f, 0.75f },
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{ 0.0f,-1.0f, -0.25f },
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{ -5*T, -2*T, -1.75f*T},
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{ -1.0f,-1.0f, -1.25f },
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{ -4*T, -4*T, 0.25f*T},
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{ -2*T, -5*T, -1.75f*T}
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};
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}
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else if( variant==1 )
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{
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return new float[][]
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{
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{-0.375f , 0.0f, -1.125f },
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{ 1.125f , 0.0f, 0.375f },
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{-0.875f , 0.0f, -0.125f },
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{ 0.125f , 0.0f, 0.875f },
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{-1.625f*T, -2*T, 1.625f*T},
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{ 0.125f ,-1.0f, -0.125f }
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};
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}
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else if( variant==2 )
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{
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return new float[][]
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{
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{-1.5f , 0.0f, 0.0f},
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{ 0.5f , 0.0f,-1.0f},
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{ 1.5f , 0.0f, 0.0f},
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{-0.5f ,-1.0f, 0.0f},
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{-0.5f*T, -2*T, -4*T},
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{ 0.5f*T, -4*T, -2*T},
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};
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}
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else if( variant==3 )
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{
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return new float[][]
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{
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{0.0f, 0.0f, -1.5f },
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{1.0f, 0.0f, -0.5f },
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{0.0f, 0.0f, 1.5f },
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{0.0f,-1.0f, 0.5f },
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{ 4*T, -2*T, 0.5f*T},
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{ 2*T, -4*T, -0.5f*T}
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};
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}
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else if( variant==4 )
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{
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return new float[][]
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{
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{ 0.0f, 0.0f, 0.0f},
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{-1.5f, 0.0f, 0.0f},
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{ 0.0f,-1.5f, 0.0f},
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{ 0.0f, 0.0f, 1.5f},
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{-1.0f,-1.0f, 1.0f}
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};
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}
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else
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{
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return new float[][]
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{
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{-1.0f, 0.0f, 1.0f},
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{ 0.0f, 0.0f,-1.0f},
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{ 1.0f, 0.0f, 0.0f},
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{ T, -2*T, -T}
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};
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( variant==0 ) // center
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{
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int[][] indices =
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{
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{2,1,0},
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{2,3,1},
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{4,6,2,0},
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{6,7,3,2},
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{7,5,1,3},
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{5,4,0,1},
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{7,6,4,5}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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else if( variant==1 ) // edge type 1
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{
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int[][] indices =
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{
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{2,3,1,0},
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{2,4,3},
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{4,5,1,3},
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{5,0,1},
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{5,4,2,0}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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else if( variant==2 ) // edge type 2
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{
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int[][] indices =
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{
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{0,2,1},
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{0,3,2},
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{3,5,2},
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{1,4,0},
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{4,5,3,0},
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{5,4,1,2}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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else if( variant==3 ) // edge type 3
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{
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int[][] indices =
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{
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{0,2,1},
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{0,3,2},
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{0,5,3},
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{5,4,2,3},
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{4,1,2},
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{4,5,0,1}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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else if( variant==4 ) // corner type 1
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{
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int[][] indices =
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{
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{1,3,0},
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{3,2,0},
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{2,1,0},
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{3,1,4},
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{2,3,4},
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{1,2,4}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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else // corner type 2
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{
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int[][] indices =
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{
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{0,2,1},
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{0,3,2},
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{2,3,1},
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{1,3,0}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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float height = isInIconMode() ? 0.001f : 0.025f;
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if( variant==0 )
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{
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float[][] bands = { {height,20,0.2f,0.4f,5,1,0}, {0.001f,20,0.2f,0.4f,5,1,0} };
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int[] bandIndices = { 0,0,1,1,1,1,1 };
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return new ObjectFaceShape(bands,bandIndices,null);
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}
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else if( variant==1 )
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{
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float[][] bands = { {height,20,0.2f,0.4f,5,1,0}, {0.001f,20,0.2f,0.4f,5,1,0} };
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int[] bandIndices = { 0,1,1,1,1 };
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return new ObjectFaceShape(bands,bandIndices,null);
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}
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else if( variant==2 )
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{
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float[][] bands = { {height,20,0.2f,0.4f,5,1,0}, {0.001f,20,0.2f,0.4f,5,1,0} };
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int[] bandIndices = { 0,0,1,1,1,1 };
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return new ObjectFaceShape(bands,bandIndices,null);
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}
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else if( variant==3 )
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{
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float[][] bands = { {height,20,0.2f,0.4f,5,1,0}, {0.001f,20,0.2f,0.4f,5,1,0} };
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int[] bandIndices = { 0,0,1,1,1,1 };
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return new ObjectFaceShape(bands,bandIndices,null);
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}
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else if( variant==4 )
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{
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float[][] bands = { {height,20,0.2f,0.4f,5,1,0}, {0.001f,20,0.2f,0.4f,5,1,0} };
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int[] bandIndices = { 0,0,0,1,1,1 };
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return new ObjectFaceShape(bands,bandIndices,null);
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}
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else
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{
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float h1 = isInIconMode() ? 0.001f : 0.05f;
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float h2 = isInIconMode() ? 0.001f : 0.01f;
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float[][] bands = { {h1,35,0.25f,0.7f,5,1,0}, {h2,35,0.25f,0.7f,5,1,0} };
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int[] bandIndices = { 0,1,1,1 };
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return new ObjectFaceShape(bands,bandIndices,null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectVertexEffects getVertexEffects(int variant)
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{
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if( variant==0 )
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{
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float[][] vertices= getVertices(variant);
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float[][] corners = { {0.04f,0.09f} };
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int[] indices = { 0,0,0,0,-1,-1,-1,-1 };
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float[][] centers = { { -0.5f, -0.5f, 0.0f } };
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return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
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}
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else if( variant==1 )
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{
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float[][] vertices= getVertices(variant);
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float[][] corners = { {0.04f,0.09f} };
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int[] indices = { 0,0,0,0,-1,-1 };
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float[][] centers = { { -5.0f/24, -5.0f/6, 5.0f/24} };
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return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
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}
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else if( variant==2 )
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{
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float[][] vertices= getVertices(variant);
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float[][] corners = { {0.04f,0.09f} };
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int[] indices = { 0,0,0,0,-1,-1 };
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float[][] centers = { { 0.0f, -1.0f, -1.0f } };
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return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
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}
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else if( variant==3 )
|
431
|
{
|
432
|
float[][] vertices= getVertices(variant);
|
433
|
float[][] corners = { {0.04f,0.09f} };
|
434
|
int[] indices = { 0,0,0,0,-1,-1 };
|
435
|
float[][] centers = { { 1.0f, -1.0f, 0.0f } };
|
436
|
return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
|
437
|
}
|
438
|
else if( variant==4 )
|
439
|
{
|
440
|
float[][] vertices= getVertices(variant);
|
441
|
float[][] corners = { {0.03f,0.08f} };
|
442
|
int[] indices = { 0,0,0,0,-1 };
|
443
|
float[][] centers = { { -1.0f, -1.0f, 1.0f } };
|
444
|
return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
|
445
|
}
|
446
|
else
|
447
|
{
|
448
|
float[][] vertices= getVertices(variant);
|
449
|
float[][] corners = { {0.04f,0.12f} };
|
450
|
int[] indices = { 0,0,0,-1 };
|
451
|
float[][] centers = { { 1.0f/3, -2.0f/3,-1.0f/3 } };
|
452
|
return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
|
453
|
}
|
454
|
}
|
455
|
|
456
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
457
|
|
458
|
public int getNumCubitVariants(int[] numLayers)
|
459
|
{
|
460
|
return 6;
|
461
|
}
|
462
|
|
463
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
464
|
|
465
|
public int getCubitVariant(int cubit, int[] numLayers)
|
466
|
{
|
467
|
if( cubit<6 ) return 0;
|
468
|
if( cubit<12) return 1;
|
469
|
if( cubit<15) return 2;
|
470
|
if( cubit<18) return 3;
|
471
|
if( cubit<20) return 4;
|
472
|
|
473
|
return 5;
|
474
|
}
|
475
|
|
476
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
477
|
|
478
|
public float getStickerRadius()
|
479
|
{
|
480
|
return 0.13f;
|
481
|
}
|
482
|
|
483
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
484
|
|
485
|
public float getStickerStroke()
|
486
|
{
|
487
|
return isInIconMode() ? 0.22f : 0.10f;
|
488
|
}
|
489
|
|
490
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
491
|
|
492
|
public float[][] getStickerAngles()
|
493
|
{
|
494
|
return null;
|
495
|
}
|
496
|
|
497
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
498
|
// PUBLIC API
|
499
|
|
500
|
public Static3D[] getRotationAxis()
|
501
|
{
|
502
|
return ROT_AXIS;
|
503
|
}
|
504
|
|
505
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
506
|
|
507
|
public String getShortName()
|
508
|
{
|
509
|
return ObjectType.AXIS_3.name();
|
510
|
}
|
511
|
|
512
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
513
|
|
514
|
public ObjectSignature getSignature()
|
515
|
{
|
516
|
return new ObjectSignature(ObjectType.AXIS_3);
|
517
|
}
|
518
|
|
519
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
520
|
|
521
|
public int[][] getBasicAngles()
|
522
|
{
|
523
|
if( mBasicAngle ==null )
|
524
|
{
|
525
|
int num = getNumLayers()[0];
|
526
|
int[] tmp = new int[num];
|
527
|
for(int i=0; i<num; i++) tmp[i] = 4;
|
528
|
mBasicAngle = new int[][] { tmp,tmp,tmp };
|
529
|
}
|
530
|
|
531
|
return mBasicAngle;
|
532
|
}
|
533
|
|
534
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
535
|
|
536
|
public String getObjectName()
|
537
|
{
|
538
|
return "Axis Cube";
|
539
|
}
|
540
|
|
541
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
542
|
|
543
|
public String getInventor()
|
544
|
{
|
545
|
return "Aleh Hladzilin";
|
546
|
}
|
547
|
|
548
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
549
|
|
550
|
public int getYearOfInvention()
|
551
|
{
|
552
|
return 2008;
|
553
|
}
|
554
|
|
555
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
556
|
|
557
|
public int getComplexity()
|
558
|
{
|
559
|
return 2;
|
560
|
}
|
561
|
|
562
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
563
|
|
564
|
public String[][] getTutorials()
|
565
|
{
|
566
|
return new String[][]{
|
567
|
{"gb","DdYBkV07WpM","How to Solve the Axis Cube","Z3"},
|
568
|
{"es","oLWCj8-6G4Q","Resolver Axis Cube","Cuby"},
|
569
|
{"ru","pgPtyD7DV7A","Как собрать Аксис Куб","Алексей Ярыгин"},
|
570
|
{"fr","4M7cOgjZHSY","Résolution de l'Axis Cube","asthalis"},
|
571
|
{"de","CVPII1-sEqw","Axis Cube Tutorial","Pezcraft"},
|
572
|
{"pl","Yrmq0m4vjfE","Axis Cube TUTORIAL PL","MrUk"},
|
573
|
{"br","5HoM4_fQOM8","Como resolver o axis cube ","Gabriel Sihnel"},
|
574
|
{"kr","8KjHoNOGWLE","엑시스 큐브 해법","듀나메스 큐브 해법연구소"},
|
575
|
{"vn","ESdOqn7Tikg","Tutorial N.17 - Axis Cube","Duy Thích Rubik"},
|
576
|
};
|
577
|
}
|
578
|
}
|