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Revision 731280f7

Added by Leszek Koltunski over 1 year ago

Minor.

View differences:

src/main/java/org/distorted/objectlib/json/JsonReader.java
24 24
import org.distorted.objectlib.helpers.ObjectStickerOverride;
25 25
import org.distorted.objectlib.helpers.ObjectVertexEffects;
26 26
import org.distorted.objectlib.main.Cubit;
27
import org.distorted.objectlib.main.TwistyObject;
28 27
import org.distorted.objectlib.objects.TwistyBandagedCuboid;
28
import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
29 29
import org.json.JSONArray;
30 30
import org.json.JSONException;
31 31
import org.json.JSONObject;
......
442 442

  
443 443
    for(int alg=0; alg<numAlgs; alg++)
444 444
      {
445
      int[] algorithm = mAlgorithms[alg];
446
      if( algorithm.length>=3 && algorithm[0]==ax && algorithm[1]==layer && algorithm[2]==angle ) return alg;
445
      int[] a = mAlgorithms[alg];
446
      if( a.length>=3 && a[0]==ax && a[1]==layer && a[2]==angle ) return alg;
447 447
      }
448 448

  
449 449
    return -1;
......
502 502
        }
503 503
      }
504 504

  
505
    mAlgorithms = TwistyObject.staticGetAlgorithms(mBasicAngle);
505
    mAlgorithms = ScrambleEdgeGenerator.getScramblingAlgorithms(mBasicAngle);
506 506
    mEdges = new int[numStates][];
507 507
    for(int i=0; i<numStates; i++) mEdges[i] = produceEdge(scramblingData[i]);
508 508
    }
src/main/java/org/distorted/objectlib/main/TwistyObject.java
52 52
import org.distorted.objectlib.helpers.QuatGroupGenerator;
53 53
import org.distorted.objectlib.scrambling.ObjectScrambler;
54 54
import org.distorted.objectlib.json.JsonReader;
55
import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
55 56
import org.distorted.objectlib.touchcontrol.*;
56 57

  
57 58
import static org.distorted.objectlib.touchcontrol.TouchControl.*;
......
308 309
      }
309 310
    }
310 311

  
311
///////////////////////////////////////////////////////////////////////////////////////////////////
312

  
313
  public static int[][] staticGetAlgorithms(int[][] basicAngles)
314
    {
315
    int numAxis= basicAngles.length;
316
    int num=0;
317

  
318
    for (int[] basic : basicAngles)
319
      for (int i : basic) num += (i-1);
320

  
321
    int[][] ret = new int[num][3];
322
    int index = 0;
323

  
324
    for(int i=0; i<numAxis; i++)
325
      {
326
      int numLayers = basicAngles[i].length;
327

  
328
      for(int j=0; j<numLayers; j++)
329
        {
330
        int N = basicAngles[i][j];
331
        int NEG = (1-N)/2;
332
        int POS = N/2;
333

  
334
        for(int k=NEG; k<=-1; k++)
335
          {
336
          ret[index][0] = i;
337
          ret[index][1] = j;
338
          ret[index][2] = k;
339
          index++;
340
          }
341

  
342
        for(int k=1; k<=POS; k++)
343
          {
344
          ret[index][0] = i;
345
          ret[index][1] = j;
346
          ret[index][2] = k;
347
          index++;
348
          }
349
        }
350
      }
351

  
352
    return ret;
353
    }
354

  
355 312
///////////////////////////////////////////////////////////////////////////////////////////////////
356 313

  
357 314
  private void createQuaternionEffects()
......
630 587

  
631 588
  public int[][] getScrambleAlgorithms()
632 589
    {
633
    return staticGetAlgorithms(mBasicAngles);
590
    return ScrambleEdgeGenerator.getScramblingAlgorithms(mBasicAngles);
634 591
    }
635 592

  
636 593
///////////////////////////////////////////////////////////////////////////////////////////////////
src/main/java/org/distorted/objectlib/scrambling/ScrambleEdgeGenerator.java
91 91

  
92 92
    return new int[][] { edge };
93 93
    }
94

  
95
///////////////////////////////////////////////////////////////////////////////////////////////////
96

  
97
  public static int[][] getScramblingAlgorithms(int[][] basicAngles)
98
    {
99
    int numAxis= basicAngles.length;
100
    int num=0;
101

  
102
    for (int[] basic : basicAngles)
103
      for (int i : basic) num += (i-1);
104

  
105
    int[][] ret = new int[num][3];
106
    int index = 0;
107

  
108
    for(int i=0; i<numAxis; i++)
109
      {
110
      int numLayers = basicAngles[i].length;
111

  
112
      for(int j=0; j<numLayers; j++)
113
        {
114
        int N = basicAngles[i][j];
115
        int NEG = (1-N)/2;
116
        int POS = N/2;
117

  
118
        for(int k=NEG; k<=-1; k++)
119
          {
120
          ret[index][0] = i;
121
          ret[index][1] = j;
122
          ret[index][2] = k;
123
          index++;
124
          }
125

  
126
        for(int k=1; k<=POS; k++)
127
          {
128
          ret[index][0] = i;
129
          ret[index][1] = j;
130
          ret[index][2] = k;
131
          index++;
132
          }
133
        }
134
      }
135

  
136
    return ret;
137
    }
94 138
  }
139

  

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