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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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6133be67
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_SPLIT_EDGE;
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29b82486
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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84a17011
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import org.distorted.objectlib.helpers.FactoryCubit;
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3ee1d662
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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leszek
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import org.distorted.objectlib.metadata.Metadata;
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leszek
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import org.distorted.objectlib.signature.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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leszek
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import org.distorted.objectlib.signature.ObjectConstants;
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Leszek Koltunski
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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361fd0de
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leszek
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import org.distorted.objectlib.metadata.ListObjects;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.shape.ShapeHexahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyHelicopter extends ShapeHexahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( 0, SQ2/2, -SQ2/2),
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new Static3D( 0, -SQ2/2, -SQ2/2),
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new Static3D( SQ2/2, 0, -SQ2/2),
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new Static3D(-SQ2/2, 0, -SQ2/2),
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new Static3D( SQ2/2, -SQ2/2, 0),
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new Static3D(-SQ2/2, -SQ2/2, 0)
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};
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mCenters;
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private int[] mQuatIndices;
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public TwistyHelicopter(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, meta.getNumLayers()[0], quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float[][] returnRotationFactor()
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{
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float C = 2.2f;
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float[] f = new float[] { C,C,C };
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return new float[][] { f,f,f,f,f,f };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null )
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{
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mEdges = new int[][]
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{
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{0,1, 2,2, 3,3, 5,4, 6,5, 8,6, 9,7, 11,8, 12,9, 14,10, 15,11, 17,12}, // 0
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{ 6,5, 9,7, 14,10, 17,12}, // 1
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{ 8,6, 11,8, 12,9, 15,11 }, // 2
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{ 6,5, 9,7, 12,9, 15,11 }, // 3
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{ 8,6, 11,8, 14,10, 17,12}, // 4
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{0,1, 3,3, 12,9, 17,12}, // 5
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{ 2,2, 5,4, 14,10, 15,11 }, // 6
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{0,1, 3,3, 14,10, 15,11 }, // 7
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{ 2,2, 5,4, 12,9, 17,12}, // 8
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{ 2,2, 3,3, 6,5, 11,8 }, // 9
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{0,1, 5,4, 8,6, 9,7, }, // 10
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{ 2,2, 3,3, 8,6, 9,7 }, // 11
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{0,1, 5,4, 6,5, 11,8 } // 12
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};
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}
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float[] cut = new float[] { -3*SQ2/4, 3*SQ2/4 };
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mCuts = new float[][] { cut,cut,cut,cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = new boolean[] {true,false,true};
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return new boolean[][] { tmp,tmp,tmp,tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_HEXAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_SPLIT_EDGE;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][]
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{
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{{2,5},{2,4},{3,4},{3,5}},
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{{2,4},{2,5},{3,5},{3,4}},
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{{0,5},{1,5},{1,4},{0,4}},
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{{0,4},{1,4},{1,5},{0,5}},
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{{1,3},{0,3},{0,2},{1,2}},
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{{0,3},{1,3},{1,2},{0,2}},
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mCenters==null )
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{
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float DIST_CORNER = 1.50f;
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float DIST_CENTER = 1.50f;
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float XY_CENTER = DIST_CORNER/3;
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mCenters = new float[][]
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{
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{ DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER, DIST_CORNER, -DIST_CORNER },
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{ DIST_CORNER, -DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER, -DIST_CORNER, -DIST_CORNER },
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{ -DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{ -DIST_CORNER, DIST_CORNER, -DIST_CORNER },
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{ -DIST_CORNER, -DIST_CORNER, DIST_CORNER },
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{ -DIST_CORNER, -DIST_CORNER, -DIST_CORNER },
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{ -XY_CENTER , -XY_CENTER, DIST_CENTER },
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{ -XY_CENTER , XY_CENTER, DIST_CENTER },
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{ XY_CENTER , -XY_CENTER, DIST_CENTER },
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{ XY_CENTER , XY_CENTER, DIST_CENTER },
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{ -XY_CENTER , -XY_CENTER, -DIST_CENTER },
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{ -XY_CENTER , XY_CENTER, -DIST_CENTER },
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{ XY_CENTER , -XY_CENTER, -DIST_CENTER },
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{ XY_CENTER , XY_CENTER, -DIST_CENTER },
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{ -XY_CENTER , DIST_CENTER, -XY_CENTER },
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{ -XY_CENTER , DIST_CENTER, XY_CENTER },
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{ XY_CENTER , DIST_CENTER, -XY_CENTER },
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{ XY_CENTER , DIST_CENTER, XY_CENTER },
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{ -XY_CENTER , -DIST_CENTER, -XY_CENTER },
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eaf53357
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{ -XY_CENTER , -DIST_CENTER, XY_CENTER },
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{ XY_CENTER , -DIST_CENTER, -XY_CENTER },
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{ XY_CENTER , -DIST_CENTER, XY_CENTER },
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{ DIST_CENTER, -XY_CENTER, -XY_CENTER },
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{ DIST_CENTER, -XY_CENTER, XY_CENTER },
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{ DIST_CENTER, XY_CENTER, -XY_CENTER },
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{ DIST_CENTER, XY_CENTER, XY_CENTER },
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{ -DIST_CENTER, -XY_CENTER, -XY_CENTER },
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{ -DIST_CENTER, -XY_CENTER, XY_CENTER },
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{ -DIST_CENTER, XY_CENTER, -XY_CENTER },
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{ -DIST_CENTER, XY_CENTER, XY_CENTER },
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29b82486
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};
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}
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return mCenters;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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if( mQuatIndices==null ) mQuatIndices = new int[] { 0,19,21, 7,18,16,17, 3,
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0,21,20,17, 6, 7,16, 5,
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10,22, 2,11,23,14,15, 1,
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8,19, 4,12,18,13, 9, 3
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};
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return mObjectQuats[mQuatIndices[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getVertices(int variant)
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{
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if( variant==0 )
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{
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return new float[][]
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{
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{-1.50f, 0.00f, 0.00f},
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{ 0.00f,-1.50f, 0.00f},
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{ 0.00f, 0.00f,-1.50f},
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{-0.75f,-0.75f,-0.75f},
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{ 0.00f, 0.00f, 0.00f}
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};
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}
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else
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{
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return new float[][]
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{
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{ 0.50f, 0.50f, 0.00f },
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{-1.00f, 0.50f, 0.00f },
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{ 0.50f,-1.00f, 0.00f },
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{-0.25f,-0.25f,-0.75f }
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};
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}
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}
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29b82486
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///////////////////////////////////////////////////////////////////////////////////////////////////
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253 |
e30c522a
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public ObjectShape getObjectShape(int variant)
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29b82486
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{
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if( variant==0 )
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{
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4e9f2df5
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int[][] indices = { {0,1,4},{2,0,4},{1,2,4},{3,1,0},{3,2,1},{3,0,2} };
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return new ObjectShape(getVertices(variant), indices);
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}
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else
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{
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int[][] indices = { { 0,1,2 },{ 2,1,3 },{ 3,1,0 },{ 3,0,2 } };
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84a17011
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return new ObjectShape(getVertices(variant), indices);
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3ee1d662
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Leszek Koltunski
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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float height = isInIconMode() ? 0.001f : 0.028f;
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3ee1d662
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Leszek Koltunski
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if( variant==0 )
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{
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Leszek Koltunski
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float[][] bands = { {height,35,0.16f,0.7f,7,3,3}, {0.001f, 0,1.00f,0.0f,3,1,5} };
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int[] indices = { 0,0,0,1,1,1 };
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return new ObjectFaceShape(bands,indices,null);
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}
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else
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{
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float[][] bands = { {height,35,0.16f,0.7f,7,3,3}, {0.001f, 0,1.00f,0.0f,3,1,3} };
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int[] indices = { 0,1,1,1 };
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return new ObjectFaceShape(bands,indices,null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectVertexEffects getVertexEffects(int variant)
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290 |
|
|
{
|
291 |
|
|
if( variant==0 )
|
292 |
|
|
{
|
293 |
4e9f2df5
|
Leszek Koltunski
|
float[][] corners = { {0.08f,0.20f} };
|
294 |
|
|
int[] cornerIndices = { 0,0,0,0,0 };
|
295 |
|
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float[][] centers = { {-0.75f, -0.75f, -0.75f} };
|
296 |
|
|
int[] centerIndices = { 0,0,0,-1,0 };
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84a17011
|
Leszek Koltunski
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return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
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29b82486
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Leszek Koltunski
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}
|
299 |
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else
|
300 |
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{
|
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4e9f2df5
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Leszek Koltunski
|
float[][] corners = { {0.06f,0.20f} };
|
302 |
|
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int[] cornerIndices = { 0,0,0,-1 };
|
303 |
|
|
float[][] centers = { {-0.25f, -0.25f, -0.75f} };
|
304 |
|
|
int[] centerIndices = { 0,0,0,-1 };
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305 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
|
306 |
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Leszek Koltunski
|
}
|
307 |
|
|
}
|
308 |
|
|
|
309 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
310 |
|
|
|
311 |
e30c522a
|
Leszek Koltunski
|
public int getNumCubitVariants(int[] numLayers)
|
312 |
29b82486
|
Leszek Koltunski
|
{
|
313 |
|
|
return 2;
|
314 |
|
|
}
|
315 |
|
|
|
316 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
317 |
|
|
|
318 |
e30c522a
|
Leszek Koltunski
|
public int getCubitVariant(int cubit, int[] numLayers)
|
319 |
29b82486
|
Leszek Koltunski
|
{
|
320 |
|
|
return cubit<8 ? 0:1;
|
321 |
|
|
}
|
322 |
|
|
|
323 |
3d766df3
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
324 |
|
|
|
325 |
d53fb890
|
Leszek Koltunski
|
public float getStickerRadius()
|
326 |
3d766df3
|
Leszek Koltunski
|
{
|
327 |
00f4980d
|
Leszek Koltunski
|
return 0.08f;
|
328 |
3d766df3
|
Leszek Koltunski
|
}
|
329 |
|
|
|
330 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
331 |
|
|
|
332 |
d53fb890
|
Leszek Koltunski
|
public float getStickerStroke()
|
333 |
3d766df3
|
Leszek Koltunski
|
{
|
334 |
3bf19410
|
Leszek Koltunski
|
return isInIconMode() ? 0.20f : 0.10f;
|
335 |
3d766df3
|
Leszek Koltunski
|
}
|
336 |
|
|
|
337 |
00f4980d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
338 |
|
|
|
339 |
ebe8c08e
|
leszek
|
public float[][][] getStickerAngles()
|
340 |
00f4980d
|
Leszek Koltunski
|
{
|
341 |
|
|
return null;
|
342 |
|
|
}
|
343 |
|
|
|
344 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
345 |
|
|
// PUBLIC API
|
346 |
|
|
|
347 |
|
|
public Static3D[] getRotationAxis()
|
348 |
|
|
{
|
349 |
|
|
return ROT_AXIS;
|
350 |
|
|
}
|
351 |
|
|
|
352 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
353 |
|
|
|
354 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
355 |
29b82486
|
Leszek Koltunski
|
{
|
356 |
beee90ab
|
Leszek Koltunski
|
if( mBasicAngle ==null )
|
357 |
|
|
{
|
358 |
|
|
int num = getNumLayers()[0];
|
359 |
|
|
int[] tmp = new int[num];
|
360 |
|
|
for(int i=0; i<num; i++) tmp[i] = 2;
|
361 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp,tmp,tmp };
|
362 |
|
|
}
|
363 |
29b82486
|
Leszek Koltunski
|
return mBasicAngle;
|
364 |
|
|
}
|
365 |
|
|
|
366 |
61aa85e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
367 |
|
|
|
368 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
369 |
61aa85e4
|
Leszek Koltunski
|
{
|
370 |
361fd0de
|
leszek
|
return ListObjects.HELI_3.name();
|
371 |
5f54927b
|
Leszek Koltunski
|
}
|
372 |
|
|
|
373 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
374 |
|
|
|
375 |
1d581993
|
Leszek Koltunski
|
public ObjectSignature getSignature()
|
376 |
5f54927b
|
Leszek Koltunski
|
{
|
377 |
97a75106
|
leszek
|
return new ObjectSignature(ObjectConstants.HELI_3);
|
378 |
61aa85e4
|
Leszek Koltunski
|
}
|
379 |
|
|
|
380 |
052e0362
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
381 |
|
|
|
382 |
|
|
public String[][] getTutorials()
|
383 |
|
|
{
|
384 |
|
|
return new String[][]{
|
385 |
|
|
{"gb","-suwJpd_PO8","Helicopter Cube Tutorial","Bearded Cubing"},
|
386 |
|
|
{"es","DWG9n_YyGPA","Resolver Helicopter Cube","Cuby"},
|
387 |
|
|
{"ru","V4lJ3pg7Hio","Как собрать Куб Вертолет","Алексей Ярыгин"},
|
388 |
|
|
{"fr","Zk8zWBWD2Ow","Comment résoudre le Helicopter Cube","Julien"},
|
389 |
|
|
{"de","6VUH_FkBTlw","Helicopter Cube Tutorial","GerCubing"},
|
390 |
|
|
{"pl","zoBZame4gFo","Helicopter Cube TUTORIAL PL","MrUk"},
|
391 |
|
|
{"br","k8PVOARh6Kk","Como resolver o Helicopter Cube 1/3","Rafael Cinoto"},
|
392 |
|
|
{"br","6d4JLfuIwOQ","Como resolver o Helicopter Cube 2/3","Rafael Cinoto"},
|
393 |
|
|
{"br","moiV-2oWgrA","Como resolver o Helicopter Cube 3/3","Rafael Cinoto"},
|
394 |
064b8a42
|
Leszek Koltunski
|
{"kr","xZeIbPySg0k","헬리콥터 솔빙의 기본 방법","듀나메스 큐브 해법연구소"},
|
395 |
a399e91b
|
Leszek Koltunski
|
{"vn","Ff6-IHhQHGY","Tutorial N.89 - Helicopter","Duy Thích Rubik"},
|
396 |
052e0362
|
Leszek Koltunski
|
};
|
397 |
|
|
}
|
398 |
29b82486
|
Leszek Koltunski
|
}
|