compiles now
This time it really looks like the Ghost model is finally correct, and the 2x2, 4x2 and 6x2 Ghosts do work (except automatic moves and possibly backing ghost moves)
progress with Ghosts
Work on Ghosts
replace all andoird logging with System.out.println
Another part of the fix for shape-shifting cuboids: we need to write numLayers to JSON (rather than computing it from mRotatable) because it turns out mNumLayers can be different than the lengths of mRotatable!
This and new object JSONs for the 3 shape-shifters (other object default back to the old method of computing numLayers on read from JSON)
API name changes; fix for Dino4's solved state!
remove numLayers from parameter list of 3 next methods.
remove numLayers from 4 API methods.
Finally! Split TwistyObject into:
- lower class 'TwistyObjectTheoretical' (an object that has no mesh, no stickers, cannot be touch-controlled, but knows how a real object of its kind moves - so can be used e.g. in solvers)
- everything else above it.
In the future, the 'everything else' will be further slipt into...
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