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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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c9c71c3f
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_SPLIT_CORNER;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
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29b82486
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Leszek Koltunski
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82eb152a
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Leszek Koltunski
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import java.io.InputStream;
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29b82486
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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3ee1d662
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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c9c71c3f
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Leszek Koltunski
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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8005e762
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Leszek Koltunski
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import org.distorted.objectlib.main.ObjectType;
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198c5bf0
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectShape;
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10b7e306
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Leszek Koltunski
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import org.distorted.objectlib.scrambling.ScrambleState;
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386af988
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Leszek Koltunski
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import org.distorted.objectlib.main.ShapeHexahedron;
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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386af988
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Leszek Koltunski
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public class TwistyIvy extends ShapeHexahedron
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29b82486
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Leszek Koltunski
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(+SQ3/3,+SQ3/3,+SQ3/3),
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new Static3D(+SQ3/3,+SQ3/3,-SQ3/3),
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new Static3D(+SQ3/3,-SQ3/3,+SQ3/3),
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new Static3D(+SQ3/3,-SQ3/3,-SQ3/3)
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};
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public static final float IVY_D = 0.006f;
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private static final int IVY_N = 8;
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private ScrambleState[] mStates;
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private int[] mBasicAngle;
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private float[][] mCuts;
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802fe251
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Leszek Koltunski
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private int[] mQuatIndex;
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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3bf19410
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Leszek Koltunski
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public TwistyIvy(int[] numL, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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3bf19410
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super(numL, meshState, iconMode, numL[0], quat, move, scale, stream);
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29b82486
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}
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ed0988c0
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// ditto, manually provide the sticker coordinates.
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@Override
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public void adjustStickerCoords()
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{
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0275f61f
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float B = 1.08f;
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float A1 = B*0.41f;
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float A2 = B*0.46f;
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ed0988c0
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mStickerCoords = new float[][]
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{
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{ 0.29258922f, -0.5f, 0.29258922f, 0.29258922f, -0.5f, 0.29258922f },
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{ -A1,A1,A2,-A2 }
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ed0988c0
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};
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}
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29b82486
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///////////////////////////////////////////////////////////////////////////////////////////////////
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f9a81f52
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public ScrambleState[] getScrambleStates()
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29b82486
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Leszek Koltunski
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{
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if( mStates==null )
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{
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int[] tmp = {0,-1,0, 0,1,0, 1,-1,0, 1,1,0 };
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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7bbfc84f
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Leszek Koltunski
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public float[][] getCuts(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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if( mCuts==null )
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{
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float[] cut = new float[] {0.0f};
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mCuts = new float[][] { cut,cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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59c20632
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Leszek Koltunski
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public boolean[][] getLayerRotatable(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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59c20632
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Leszek Koltunski
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int numAxis = ROT_AXIS.length;
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boolean[][] layerRotatable = new boolean[numAxis][];
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a57e6870
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Leszek Koltunski
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59c20632
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Leszek Koltunski
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for(int i=0; i<numAxis; i++)
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{
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layerRotatable[i] = new boolean[numLayers[i]];
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for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
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29b82486
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Leszek Koltunski
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}
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59c20632
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Leszek Koltunski
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return layerRotatable;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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11fa413d
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Leszek Koltunski
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public int getTouchControlType()
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59c20632
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Leszek Koltunski
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{
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c9c71c3f
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Leszek Koltunski
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return TC_HEXAHEDRON;
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59c20632
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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11fa413d
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Leszek Koltunski
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public int getTouchControlSplit()
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59c20632
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Leszek Koltunski
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{
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return TYPE_SPLIT_CORNER;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][]
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{
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{{0},{3},{3},{0}},
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{{2},{1},{1},{2}},
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{{2},{0},{0},{2}},
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{{1},{3},{3},{1}},
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{{0},{0},{1},{1}},
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{{2},{2},{3},{3}},
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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4c9ca251
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Leszek Koltunski
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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29b82486
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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7b832206
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Leszek Koltunski
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public float[][] getCubitPositions(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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a57e6870
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Leszek Koltunski
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final float DIST_CORNER = numLayers[0]-1;
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final float DIST_CENTER = numLayers[0]-1;
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29b82486
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Leszek Koltunski
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802fe251
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Leszek Koltunski
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return new float[][]
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{
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{ DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{-DIST_CORNER, DIST_CORNER,-DIST_CORNER },
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{-DIST_CORNER,-DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER,-DIST_CORNER,-DIST_CORNER },
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{ DIST_CENTER, 0, 0 },
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{-DIST_CENTER, 0, 0 },
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{ 0, DIST_CENTER, 0 },
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{ 0,-DIST_CENTER, 0 },
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{ 0, 0, DIST_CENTER },
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{ 0, 0,-DIST_CENTER },
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};
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29b82486
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Leszek Koltunski
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}
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d0e6cf7f
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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802fe251
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Leszek Koltunski
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if( mQuatIndex==null ) mQuatIndex = new int[] { 0,11,10,9, 5,8,7,6,0,11 };
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return mObjectQuats[mQuatIndex[cubit]];
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d0e6cf7f
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}
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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e30c522a
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Leszek Koltunski
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public ObjectShape getObjectShape(int variant)
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29b82486
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Leszek Koltunski
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{
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if( variant==0 )
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{
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0275f61f
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Leszek Koltunski
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final float A = 0.3f;
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29b82486
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Leszek Koltunski
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final float angle = (float)Math.PI/(2*IVY_N);
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57ef6378
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Leszek Koltunski
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final float CORR = 1-2*IVY_D;
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0275f61f
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Leszek Koltunski
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float[][] vertices= new float[3*(IVY_N+1)+5][3];
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int[][] indices = new int[3*IVY_N+3][];
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indices[0] = new int[IVY_N+4];
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indices[1] = new int[IVY_N+4];
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indices[2] = new int[IVY_N+4];
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vertices[3*(IVY_N+1)+4][0] = -A;
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vertices[3*(IVY_N+1)+4][1] = -A;
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vertices[3*(IVY_N+1)+4][2] = -A;
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29b82486
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Leszek Koltunski
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57ef6378
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Leszek Koltunski
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vertices[0][0] = 0;
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vertices[0][1] = 0;
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vertices[0][2] = 0;
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vertices[1][0] =-2;
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vertices[1][1] = 0;
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vertices[1][2] = 0;
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vertices[2][0] = 0;
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vertices[2][1] =-2;
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vertices[2][2] = 0;
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vertices[3][0] = 0;
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vertices[3][1] = 0;
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vertices[3][2] =-2;
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29b82486
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Leszek Koltunski
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ac97ecc0
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Leszek Koltunski
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indices[0][0] = 2;
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indices[0][1] = 0;
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indices[0][2] = 1;
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indices[1][0] = 3;
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indices[1][1] = 0;
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indices[1][2] = 2;
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indices[2][0] = 1;
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indices[2][1] = 0;
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indices[2][2] = 3;
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29b82486
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Leszek Koltunski
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int N1 = 4;
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int N2 = N1 + IVY_N + 1;
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int N3 = N2 + IVY_N + 1;
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for(int i=0; i<=IVY_N; i++)
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{
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57ef6378
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Leszek Koltunski
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float cos1 = (float)Math.cos((IVY_N-i)*angle);
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float sin1 = (float)Math.sin((IVY_N-i)*angle);
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float cos2 = (float)Math.cos(( i)*angle);
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float sin2 = (float)Math.sin(( i)*angle);
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29b82486
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Leszek Koltunski
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254 |
57ef6378
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Leszek Koltunski
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vertices[N1+i][0] = CORR*(2*cos1-1) - 1;
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vertices[N1+i][1] = CORR*(2*sin1-1) - 1;
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vertices[N1+i][2] = 0;
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29b82486
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Leszek Koltunski
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258 |
57ef6378
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Leszek Koltunski
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vertices[N2+i][0] = 0;
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vertices[N2+i][1] = CORR*(2*sin2-1) - 1;
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vertices[N2+i][2] = CORR*(2*cos2-1) - 1;
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261 |
29b82486
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Leszek Koltunski
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262 |
57ef6378
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Leszek Koltunski
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vertices[N3+i][0] = CORR*(2*cos2-1) - 1;
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vertices[N3+i][1] = 0;
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vertices[N3+i][2] = CORR*(2*sin2-1) - 1;
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265 |
29b82486
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Leszek Koltunski
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266 |
ac97ecc0
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Leszek Koltunski
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indices[0][i+3] = N1 + i;
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indices[1][i+3] = N2 + i;
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indices[2][i+3] = N3 + i;
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269 |
0275f61f
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Leszek Koltunski
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}
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for(int i=0; i<IVY_N; i++)
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{
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273 |
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indices[3*i+3] = new int[] { N1+i+1, N1+i, 3*(IVY_N+1)+4 };
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indices[3*i+4] = new int[] { N2+i+1, N2+i, 3*(IVY_N+1)+4 };
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indices[3*i+5] = new int[] { N3+i+1, N3+i, 3*(IVY_N+1)+4 };
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276 |
29b82486
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Leszek Koltunski
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}
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59a971c1
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Leszek Koltunski
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return new ObjectShape(vertices, indices);
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29b82486
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Leszek Koltunski
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}
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280 |
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else
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281 |
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{
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282 |
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final float angle = (float)Math.PI/(2*IVY_N);
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283 |
57ef6378
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Leszek Koltunski
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final float CORR = 1-2*IVY_D;
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284 |
0275f61f
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Leszek Koltunski
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float[][] vertices= new float[2*IVY_N+1][3];
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285 |
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int[][] indices = new int[2*IVY_N+1][];
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286 |
29b82486
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Leszek Koltunski
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for(int i=0; i<IVY_N; i++)
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{
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289 |
57ef6378
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Leszek Koltunski
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float sin = (float)Math.sin(i*angle);
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float cos = (float)Math.cos(i*angle);
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291 |
29b82486
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Leszek Koltunski
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292 |
57ef6378
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Leszek Koltunski
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vertices[i ][0] = CORR*(1-2*cos);
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293 |
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vertices[i ][1] = CORR*(1-2*sin);
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294 |
29b82486
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Leszek Koltunski
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vertices[i ][2] = 0;
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295 |
57ef6378
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Leszek Koltunski
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vertices[i+IVY_N][0] = CORR*(2*cos-1);
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296 |
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vertices[i+IVY_N][1] = CORR*(2*sin-1);
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297 |
29b82486
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Leszek Koltunski
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vertices[i+IVY_N][2] = 0;
|
298 |
|
|
}
|
299 |
|
|
|
300 |
0275f61f
|
Leszek Koltunski
|
vertices[2*IVY_N][0] = 0.0f;
|
301 |
|
|
vertices[2*IVY_N][1] = 0.0f;
|
302 |
|
|
vertices[2*IVY_N][2] =-0.1f;
|
303 |
|
|
|
304 |
|
|
indices[0] = new int[2*IVY_N+1];
|
305 |
29b82486
|
Leszek Koltunski
|
for(int i=0; i<2*IVY_N; i++)
|
306 |
|
|
{
|
307 |
ac97ecc0
|
Leszek Koltunski
|
indices[0][i] = i;
|
308 |
0275f61f
|
Leszek Koltunski
|
indices[i+1] = new int[] {i+1,i,2*IVY_N};
|
309 |
29b82486
|
Leszek Koltunski
|
}
|
310 |
0275f61f
|
Leszek Koltunski
|
indices[2*IVY_N][0] = 0;
|
311 |
29b82486
|
Leszek Koltunski
|
|
312 |
59a971c1
|
Leszek Koltunski
|
return new ObjectShape(vertices, indices);
|
313 |
3ee1d662
|
Leszek Koltunski
|
}
|
314 |
|
|
}
|
315 |
|
|
|
316 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
317 |
|
|
|
318 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
319 |
|
|
{
|
320 |
|
|
if( variant==0 )
|
321 |
|
|
{
|
322 |
3bf19410
|
Leszek Koltunski
|
float height = isInIconMode() ? 0.001f : 0.015f;
|
323 |
3ee1d662
|
Leszek Koltunski
|
float[][] centers = { {-1.0f,-1.0f,-1.0f} };
|
324 |
0275f61f
|
Leszek Koltunski
|
float[][] corners = { {0.04f,0.20f}, {0.03f,0.20f} };
|
325 |
3bf19410
|
Leszek Koltunski
|
float[][] bands = { {height,20,0.2f,0.5f,7,1,2}, {0.001f,1,0.2f,0.0f,2,0,0} };
|
326 |
3ee1d662
|
Leszek Koltunski
|
|
327 |
0275f61f
|
Leszek Koltunski
|
int[] cornerIndices= new int[3*(IVY_N+1)+5];
|
328 |
|
|
int[] centerIndices= new int[3*(IVY_N+1)+5];
|
329 |
|
|
int[] bandIndices = new int[3*(IVY_N+1) ];
|
330 |
4e9f2df5
|
Leszek Koltunski
|
|
331 |
3ee1d662
|
Leszek Koltunski
|
for(int i=0; i<3*(IVY_N+1); i++)
|
332 |
29b82486
|
Leszek Koltunski
|
{
|
333 |
3ee1d662
|
Leszek Koltunski
|
cornerIndices[i+4] = -1;
|
334 |
|
|
centerIndices[i+4] = -1;
|
335 |
0275f61f
|
Leszek Koltunski
|
bandIndices[i] = 1;
|
336 |
29b82486
|
Leszek Koltunski
|
}
|
337 |
|
|
|
338 |
0275f61f
|
Leszek Koltunski
|
cornerIndices[3*(IVY_N+1)+4] = -1;
|
339 |
|
|
centerIndices[3*(IVY_N+1)+4] = -1;
|
340 |
|
|
|
341 |
|
|
bandIndices[0] = 0;
|
342 |
|
|
bandIndices[1] = 0;
|
343 |
|
|
bandIndices[2] = 0;
|
344 |
|
|
|
345 |
3ee1d662
|
Leszek Koltunski
|
cornerIndices[0] = 1;
|
346 |
|
|
cornerIndices[1] = 0;
|
347 |
|
|
cornerIndices[2] = 0;
|
348 |
|
|
cornerIndices[3] = 0;
|
349 |
|
|
|
350 |
|
|
centerIndices[0] = 0;
|
351 |
|
|
centerIndices[1] = 0;
|
352 |
|
|
centerIndices[2] = 0;
|
353 |
|
|
centerIndices[3] = 0;
|
354 |
|
|
|
355 |
|
|
float C = 1-SQ2/2;
|
356 |
4e9f2df5
|
Leszek Koltunski
|
float[] convexCenter = {-C,-C,-C};
|
357 |
3ee1d662
|
Leszek Koltunski
|
return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,convexCenter);
|
358 |
|
|
}
|
359 |
|
|
else
|
360 |
|
|
{
|
361 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : 0.03f;
|
362 |
|
|
float h2 = isInIconMode() ? 0.001f : 0.01f;
|
363 |
0275f61f
|
Leszek Koltunski
|
float[][] corners= { {0.04f,0.20f} };
|
364 |
4e9f2df5
|
Leszek Koltunski
|
float[][] centers= { {-0.0f,-0.0f,-1.0f} };
|
365 |
3bf19410
|
Leszek Koltunski
|
float[][] bands = { { h1,35,0.5f,0.5f,5,0,0}, {h2,1,0.5f,0.8f,2,0,0} };
|
366 |
3ee1d662
|
Leszek Koltunski
|
|
367 |
0275f61f
|
Leszek Koltunski
|
int[] bandIndices= new int[2*IVY_N+1];
|
368 |
|
|
int[] indexes = new int[2*IVY_N+1];
|
369 |
|
|
for(int i=0; i<2*IVY_N+1; i++)
|
370 |
|
|
{
|
371 |
|
|
indexes[i] = -1;
|
372 |
|
|
bandIndices[i] = 1;
|
373 |
|
|
}
|
374 |
3ee1d662
|
Leszek Koltunski
|
indexes[0] = indexes[IVY_N] = 0;
|
375 |
0275f61f
|
Leszek Koltunski
|
bandIndices[0] = 0;
|
376 |
29b82486
|
Leszek Koltunski
|
|
377 |
3ee1d662
|
Leszek Koltunski
|
return new ObjectFaceShape(bands,bandIndices,corners,indexes,centers,indexes, null);
|
378 |
29b82486
|
Leszek Koltunski
|
}
|
379 |
|
|
}
|
380 |
|
|
|
381 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
382 |
|
|
|
383 |
e30c522a
|
Leszek Koltunski
|
public int getNumCubitVariants(int[] numLayers)
|
384 |
29b82486
|
Leszek Koltunski
|
{
|
385 |
|
|
return 2;
|
386 |
|
|
}
|
387 |
|
|
|
388 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
389 |
|
|
|
390 |
e30c522a
|
Leszek Koltunski
|
public int getCubitVariant(int cubit, int[] numLayers)
|
391 |
29b82486
|
Leszek Koltunski
|
{
|
392 |
|
|
return cubit<4 ? 0:1;
|
393 |
|
|
}
|
394 |
|
|
|
395 |
00f4980d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
396 |
|
|
|
397 |
d53fb890
|
Leszek Koltunski
|
public float getStickerRadius()
|
398 |
00f4980d
|
Leszek Koltunski
|
{
|
399 |
|
|
return 0.19f;
|
400 |
|
|
}
|
401 |
|
|
|
402 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
403 |
|
|
|
404 |
d53fb890
|
Leszek Koltunski
|
public float getStickerStroke()
|
405 |
00f4980d
|
Leszek Koltunski
|
{
|
406 |
3bf19410
|
Leszek Koltunski
|
return isInIconMode() ? 0.16f : 0.12f;
|
407 |
00f4980d
|
Leszek Koltunski
|
}
|
408 |
|
|
|
409 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
410 |
|
|
|
411 |
d53fb890
|
Leszek Koltunski
|
public float[][] getStickerAngles()
|
412 |
00f4980d
|
Leszek Koltunski
|
{
|
413 |
|
|
float D = (float)(Math.PI/4);
|
414 |
|
|
return new float[][] { { 0,0,D },{ D,D } };
|
415 |
|
|
}
|
416 |
|
|
|
417 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
418 |
|
|
// PUBLIC API
|
419 |
|
|
|
420 |
|
|
public Static3D[] getRotationAxis()
|
421 |
|
|
{
|
422 |
|
|
return ROT_AXIS;
|
423 |
|
|
}
|
424 |
|
|
|
425 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
426 |
|
|
|
427 |
802fe251
|
Leszek Koltunski
|
public int[] getBasicAngles()
|
428 |
29b82486
|
Leszek Koltunski
|
{
|
429 |
|
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
|
430 |
|
|
return mBasicAngle;
|
431 |
|
|
}
|
432 |
|
|
|
433 |
61aa85e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
434 |
|
|
|
435 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
436 |
61aa85e4
|
Leszek Koltunski
|
{
|
437 |
5f54927b
|
Leszek Koltunski
|
return ObjectType.IVY_2.name();
|
438 |
|
|
}
|
439 |
|
|
|
440 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
441 |
|
|
|
442 |
|
|
public long getSignature()
|
443 |
|
|
{
|
444 |
|
|
return ObjectType.IVY_2.ordinal();
|
445 |
61aa85e4
|
Leszek Koltunski
|
}
|
446 |
|
|
|
447 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
448 |
|
|
|
449 |
e26eb4e7
|
Leszek Koltunski
|
public String getObjectName()
|
450 |
29b82486
|
Leszek Koltunski
|
{
|
451 |
e26eb4e7
|
Leszek Koltunski
|
return "Ivy Cube";
|
452 |
29b82486
|
Leszek Koltunski
|
}
|
453 |
|
|
|
454 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
455 |
|
|
|
456 |
e26eb4e7
|
Leszek Koltunski
|
public String getInventor()
|
457 |
29b82486
|
Leszek Koltunski
|
{
|
458 |
e26eb4e7
|
Leszek Koltunski
|
return "Eitan Cher";
|
459 |
29b82486
|
Leszek Koltunski
|
}
|
460 |
|
|
|
461 |
59c20632
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
462 |
|
|
|
463 |
e26eb4e7
|
Leszek Koltunski
|
public int getYearOfInvention()
|
464 |
59c20632
|
Leszek Koltunski
|
{
|
465 |
|
|
return 2009;
|
466 |
|
|
}
|
467 |
|
|
|
468 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
469 |
|
|
|
470 |
e26eb4e7
|
Leszek Koltunski
|
public int getComplexity()
|
471 |
29b82486
|
Leszek Koltunski
|
{
|
472 |
b4223a92
|
Leszek Koltunski
|
return 0;
|
473 |
29b82486
|
Leszek Koltunski
|
}
|
474 |
052e0362
|
Leszek Koltunski
|
|
475 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
476 |
|
|
|
477 |
|
|
public String[][] getTutorials()
|
478 |
|
|
{
|
479 |
|
|
return new String[][]{
|
480 |
|
|
{"gb","QMzeJobSu1M","How to Solve the Ivy Cube","Z3"},
|
481 |
|
|
{"es","2-Gf2cmEJDs","Resolver Ivy Cube","Cuby"},
|
482 |
|
|
{"ru","pbkfOCnnfsA","Как собрать Иви куб","Алексей Ярыгин"},
|
483 |
|
|
{"fr","mn7YTnYu3Uc","Comment résoudre le Ivy Cube","ValentinoCube"},
|
484 |
|
|
{"de","vaW5fSUG_O8","Ivy Cube","ThomasStadler"},
|
485 |
|
|
{"pl","8s_0VxNvFA8","Jak ułożyć Ivy Cube","DubiCube"},
|
486 |
|
|
{"kr","TmSPgjtSFac","15분만에 아이비큐브 완전정복하기!","초등취미생활"},
|
487 |
a399e91b
|
Leszek Koltunski
|
{"vn","Ktx9KQr_8qo","Tutorial N.29 - Ivy Cube","Duy Thích Rubik"},
|
488 |
052e0362
|
Leszek Koltunski
|
};
|
489 |
|
|
}
|
490 |
29b82486
|
Leszek Koltunski
|
}
|