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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyKilominx.java @ 7b832206

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.main.Movement12.COS54;
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import static org.distorted.objectlib.main.Movement12.SIN54;
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import android.content.res.Resources;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.objectlib.R;
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import org.distorted.objectlib.main.ObjectControl;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSticker;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyKilominx extends TwistyMinx
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{
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  private int[] mCenterFaceMap;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyKilominx(int[] numL, Static4D quat, Static3D move, DistortedTexture texture,
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                        MeshSquare mesh, DistortedEffects effects, Resources res, int surfaceW, int surfaceH)
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    {
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    super(numL, quat, move, texture, mesh, effects, res, surfaceW, surfaceH);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void initializeCenterFaceMap()
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    {
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    mCenterFaceMap = new int[]
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      {
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        0,0,0,0,1,
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        1,0,1,1,0,
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        2,0,1,1,0,
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        2,2,1,0,2,
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        2,1,0,0,1,
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        1,2,0,1,0,
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        0,1,0,1,1,
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        0,1,0,2,0,
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        2,1,2,2,2,
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        1,0,2,1,2,
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        2,1,0,1,2,
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        2,2,2,2,2
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerCorner(int numLayers)
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    {
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    return 3*((numLayers-3)/2)*((numLayers-5)/2) + (numLayers<5 ? 0:1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerEdge(int numLayers)
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    {
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    return numLayers<5 ? 0 : 2*(numLayers-4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected int getResource(int[] numLayers)
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    {
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    switch(numLayers[0])
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      {
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      case 3: return R.raw.kilo3;
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      case 5: return R.raw.kilo5;
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      }
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    return 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getNumStickerTypes(int[] numLayers)
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    {
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    int numL = numLayers[0];
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    return numL<5 ? 1 : numL/2 + 1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCuts(int[] numLayers)
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    {
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    return genericGetCuts(numLayers[0],0.5f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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  private void computeBasicCornerVectors(int corner)
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    {
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    if( mQuatCornerIndices==null ) initializeQuatIndices();
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    if( mQuats==null ) initializeQuats();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    Static4D quat = mQuats[mQuatCornerIndices[corner]];
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    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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    {
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    if( mCorners==null ) initializeCorners();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    float D = numLayers/3.0f;
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    float[] corn = mCorners[corner];
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    if( part==0 )
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      {
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      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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      }
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    else
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      {
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      float E = D/(0.5f*(numLayers-1));   // ?? maybe 0.5*
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      int N = (numCubitsPerCorner-1)/3;
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      int block = (part-1) % N;
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      int index = (part-1) / N;
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      Static4D pri = mCurrCornerV[index];
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      Static4D sec = mCurrCornerV[(index+2)%3];
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      int layers= (numLayers-5)/2;
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      int multP = (block % layers) + 1;
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      int multS = (block / layers);
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      return new float[] {
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                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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                         };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCenter(int numLayers, int center, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners     ==null ) initializeCorners();
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    if( mCenterMap   ==null ) initializeCenterMap();
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    int corner = mCenterMap[center][part];
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    float[] cent = mCenterCoords[center];
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    float[] corn = mCorners[corner];
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    float D = numLayers/3.0f;
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    float F = 1.0f - (2.0f*numLayers-6.0f)/(numLayers-1)*COS54*COS54;
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    return new float[]
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      {
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        D * ( cent[0] + (corn[0]-cent[0])*F),
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        D * ( cent[1] + (corn[1]-cent[1])*F),
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        D * ( cent[2] + (corn[2]-cent[2])*F)
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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    return part - 2*(part/4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeEdge(int numLayers, int edge, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners==null ) initializeCorners();
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    if( mEdgeMap==null ) initializeEdgeMap();
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    float D = numLayers/3.0f;
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    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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    int leftRight = 2*(part%2) -1;
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    part /= 2;
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    if( part==0 )
215
      {
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      float T = 0.5f + leftRight/(numLayers-1.0f);
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      float x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      float y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      float z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      return new float[] { x, y, z };
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      }
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    else
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      {
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      int mult = (part+1)/2;
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      int dir  = (part+1)%2;
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      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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      float x = 0.5f * D * (c1[0]+c2[0]);
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      float y = 0.5f * D * (c1[1]+c2[1]);
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      float z = 0.5f * D * (c1[2]+c2[2]);
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      float vX = D*center[0] - x;
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      float vY = D*center[1] - y;
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      float vZ = D*center[2] - z;
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      float T = 0.5f + leftRight*(mult*SIN18 + 1.0f)/(numLayers-1);
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      x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      float H = mult*D*COS18/(numLayers-1);
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      H /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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      return new float[] { x + H*vX, y + H*vY, z + H*vZ };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCubitPositions(int[] numLayers)
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    {
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    if( mCorners==null ) initializeCorners();
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    int numL = numLayers[0];
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    if( numL<5 ) return mCorners;
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    int numCubitsPerCorner = numCubitsPerCorner(numL);
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    int numCubitsPerEdge   = numCubitsPerEdge(numL);
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    int numCubitsPerCenter = 5;
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    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS*numCubitsPerCenter;
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    int index=0;
263

    
264
    final float[][] CENTERS = new float[numCubits][];
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    for(int corner=0; corner<NUM_CORNERS; corner++)
267
      {
268
      computeBasicCornerVectors(corner);
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270
      for(int part=0; part<numCubitsPerCorner; part++, index++)
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        {
272
        CENTERS[index] = computeCorner(numCubitsPerCorner,numL,corner,part);
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        }
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      }
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    for(int edge=0; edge<NUM_EDGES; edge++)
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      {
278
      for(int part=0; part<numCubitsPerEdge; part++, index++)
279
        {
280
        CENTERS[index] = computeEdge(numL, edge, part );
281
        }
282
      }
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284
    for(int center=0; center<NUM_CENTERS; center++)
285
      {
286
      for(int part=0; part<numCubitsPerCenter; part++, index++)
287
        {
288
        CENTERS[index] = computeCenter(numL,center, part);
289
        }
290
      }
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292
    return CENTERS;
293
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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297
  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
298
    {
299
    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
300
    if( mCenterMap==null ) initializeCenterMap();
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302
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
303
      {
304
      int corner = cubit/numCubitsPerCorner;
305
      return mQuatCornerIndices[corner];
306
      }
307

    
308
    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
309
      {
310
      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
311
      return mQuatEdgeIndices[edge];
312
      }
313

    
314
    if( numCubitsPerCorner==0 )
315
      {
316
      return mQuatCornerIndices[cubit];
317
      }
318
    else
319
      {
320
      cubit -= (NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge);
321
      int numCubitsPerCenter = 5;
322
      int face = cubit/numCubitsPerCenter;
323
      int index= cubit%numCubitsPerCenter;
324
      int center=mCenterMap[face][index];
325
      return mQuatCornerIndices[center];
326
      }
327
    }
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329
///////////////////////////////////////////////////////////////////////////////////////////////////
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331
  public ObjectShape getObjectShape(int variant)
332
    {
333
    int[] numLayers = getNumLayers();
334
    int numVariants = getNumCubitVariants(numLayers);
335
    int numL        = numLayers[0];
336

    
337
    if( variant==0 && numL>3 )
338
      {
339
      float width = numL/(numL-1.0f);
340
      float A = (2*SQ3/3)*SIN54;
341
      float B = 0.4f;
342
      double X = width*COS18*SIN_HALFD;
343
      double Y = width*SIN18;
344
      double Z = width*COS18*COS_HALFD;
345

    
346
      double[][] vertices = new double[][]
347
        {
348
            { 0.0, 0.0      , 0.0 },
349
            {   X,   Y      ,  -Z },
350
            { 0.0, 2*Y      ,-2*Z },
351
            {  -X,   Y      ,  -Z },
352
            { 0.0, 0.0-width, 0.0 },
353
            {   X,   Y-width,  -Z },
354
            { 0.0, 2*Y-width,-2*Z },
355
            {  -X,   Y-width,  -Z },
356
        };
357

    
358
      int[][] vertIndexes = new int[][]
359
        {
360
            {4,5,1,0},
361
            {7,4,0,3},
362
            {0,1,2,3},
363
            {4,5,6,7},
364
            {6,5,1,2},
365
            {7,6,2,3}
366
        };
367

    
368
      float[][] bands     = new float[][]
369
        {
370
         {0.04f,34,0.3f,0.2f, 3, 1, 0},
371
         {0.00f, 0,0.0f,0.0f, 2, 1, 0}
372
        };
373

    
374
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
375
      float[][] corners   = new float[][] { {0.04f,0.10f} };
376
      int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
377
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
378
      int[] centerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
379

    
380
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
381
      }
382
    if( variant<numVariants-1 )
383
      {
384
      int type = variant-1;
385
      float tmpVal= numL/(numL-1.0f);
386
      float height= tmpVal*COS18;
387
      float width = tmpVal + (type/2)*tmpVal*SIN18;
388
      boolean left = (type%2)==0;
389

    
390
      double X = height*SIN_HALFD;
391
      double Y = height*SIN18/COS18;
392
      double Z = height*COS_HALFD;
393

    
394
      double[][] vertices = new double[][]
395
        {
396
            { 0.0, 0.0   , 0.0 },
397
            {   X,   Y   ,  -Z },
398
            { 0.0, 2*Y   ,-2*Z },
399
            {  -X,   Y   ,  -Z },
400
            { 0.0, -width, 0.0 },
401
            {   X, -width,  -Z },
402
            { 0.0, -width,-2*Z },
403
            {  -X, -width,  -Z },
404
        };
405

    
406
      int[][] vertIndexes = new int[][]
407
        {
408
            {4,5,1,0},
409
            {7,4,0,3},
410
            {7,6,2,3},
411
            {6,5,1,2},
412
            {0,1,2,3},
413
            {4,5,6,7}
414
        };
415

    
416
      if( !left )
417
        {
418
        int tmp, len = vertices.length;
419
        for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1];
420

    
421
        len = vertIndexes.length;
422
        for(int i=0; i<len; i++)
423
          {
424
          tmp = vertIndexes[i][0];
425
          vertIndexes[i][0] = vertIndexes[i][3];
426
          vertIndexes[i][3] = tmp;
427
          tmp = vertIndexes[i][1];
428
          vertIndexes[i][1] = vertIndexes[i][2];
429
          vertIndexes[i][2] = tmp;
430
          }
431
        }
432

    
433
      int numBands0 = numL<=5 ? 4 : 3;
434
      int numBands1 = numL<=5 ? 3 : 2;
435

    
436
      float[][] bands = new float[][]
437
        {
438
         {0.04f,34,0.2f,0.2f,numBands0,1,1},
439
         {0.00f, 0,0.0f,0.0f,numBands1,0,0}
440
        };
441

    
442
      int[] bandIndices   = new int[] { 0,0,1,1,1,1};
443
      float[][] corners   = new float[][] { {0.04f,0.10f} };
444
      int[] cornerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
445
      float[][] centers   = new float[][] { {0.0f, -width/2, (float)(-2*Z)} };
446
      int[] centerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
447

    
448
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
449
      }
450
    else
451
      {
452
      float width = (1+0.5f*(numL-3)*SIN18)*numL/(numL-1);
453

    
454
      double X = width*COS18*SIN_HALFD;
455
      double Y = width*SIN18;
456
      double Z = width*COS18*COS_HALFD;
457
      double H = width*(SIN54/COS54);
458
      double H3= H/COS_HALFD;
459
      double X3= H*SIN_HALFD;
460
      double Z3= H*COS_HALFD;
461
      double C = 1/(COS54*Math.sqrt(2-2*SIN18));
462
      int N = numL==3 ? 4 : 3;
463
      int E = numL==3 ? 1 : 0;
464

    
465
      double[][] vertices = new double[][]
466
        {
467
            { 0.0, 0.0  ,   0.0 },
468
            {   X,   Y  ,    -Z },
469
            { 0.0,C*2*Y ,-2*C*Z },
470
            {  -X,   Y  ,    -Z },
471
            { 0.0,-width,   0.0 },
472
            {  X3,-width,   -Z3 },
473
            { 0.0,-width,   -H3 },
474
            { -X3,-width,   -Z3 }
475
        };
476

    
477
      int[][] vertIndexes = new int[][]
478
        {
479
            {4,5,1,0},
480
            {7,4,0,3},
481
            {0,1,2,3},
482
            {7,6,2,3},
483
            {6,5,1,2},
484
            {4,5,6,7}
485
        };
486

    
487
      float[][] bands = new float[][]
488
        {
489
         {0.04f,17,0.3f,0.2f,N,1,E},
490
         {0.00f,17,0.3f,0.2f,N,1,E}
491
        };
492

    
493
      float A = (2*SQ3/3)*SIN54;
494
      float B = 0.4f;
495

    
496
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
497
      float[][] corners   = new float[][] { {0.03f,0.10f} };
498
      int[] cornerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
499
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
500
      int[] centerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
501

    
502
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
503
      }
504
    }
505

    
506
///////////////////////////////////////////////////////////////////////////////////////////////////
507

    
508
  public Static4D getQuat(int cubit, int[] numLayers)
509
    {
510
    if( mQuats==null ) initializeQuats();
511

    
512
    int numL = numLayers[0];
513
    int numCubitsPerCorner = numCubitsPerCorner(numL);
514
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
515

    
516
    return mQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
517
    }
518

    
519
///////////////////////////////////////////////////////////////////////////////////////////////////
520

    
521
  public int getNumCubitVariants(int[] numLayers)
522
    {
523
    switch(numLayers[0])
524
      {
525
      case 3: return 1;
526
      case 5: return 4;
527
      }
528

    
529
    return 1;
530
    }
531

    
532
///////////////////////////////////////////////////////////////////////////////////////////////////
533

    
534
  public int getCubitVariant(int cubit, int[] numLayers)
535
    {
536
    int numL = numLayers[0];
537
    int numCubitsPerCorner = numCubitsPerCorner(numL);
538

    
539
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
540

    
541
    int numCubitsPerEdge = numCubitsPerEdge(numL);
542

    
543
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
544
      {
545
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
546
      return type+1;
547
      }
548

    
549
    return getNumCubitVariants(numLayers)-1;
550
    }
551

    
552
///////////////////////////////////////////////////////////////////////////////////////////////////
553

    
554
  int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
555
    {
556
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
557
    if( cubitface<0 || cubitface>2 ) return NUM_TEXTURES;
558

    
559
    int part  = cubit % numCubitsPerCorner;
560
    int corner= cubit / numCubitsPerCorner;
561

    
562
    if( part==0 )
563
      {
564
      return mCornerFaceMap[corner][cubitface];
565
      }
566
    else
567
      {
568
      int N = (numCubitsPerCorner-1)/3;
569
      int block = (part-1) % N;
570
      int index = (part-1) / N;
571

    
572
      if( block< (numLayers-3)/2 )
573
        {
574
        switch(index)
575
          {
576
          case 0: return cubitface==1 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
577
          case 1: return cubitface==0 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
578
          case 2: return cubitface==2 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
579
          }
580
        }
581
      else
582
        {
583
        switch(index)
584
          {
585
          case 0: return cubitface==0 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
586
          case 1: return cubitface==2 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
587
          case 2: return cubitface==1 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
588
          }
589
        }
590
      }
591

    
592
    return NUM_TEXTURES;
593
    }
594

    
595
///////////////////////////////////////////////////////////////////////////////////////////////////
596

    
597
  int getEdgeColor(int edge, int cubitface, int numCubitsPerEdge)
598
    {
599
    if( cubitface<0 || cubitface>1 ) return NUM_TEXTURES;
600

    
601
    int part    = edge % numCubitsPerEdge;
602
    int variant = edge / numCubitsPerEdge;
603
    if( mEdgeMap==null ) initializeEdgeMap();
604

    
605
    part /=2;
606

    
607
    return (part==0 || cubitface==((part+1)%2)) ? mEdgeMap[variant][cubitface+2] + ((part+3)/2)*NUM_FACE_COLORS : NUM_TEXTURES;
608
    }
609

    
610
///////////////////////////////////////////////////////////////////////////////////////////////////
611

    
612
  int getCenterColor(int center, int cubitface, int numLayers)
613
    {
614
    if( mCenterFaceMap==null ) initializeCenterFaceMap();
615
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
616

    
617
    if( numLayers==3 )
618
      {
619
      return cubitface>=0 && cubitface<3 ? mCornerFaceMap[center][cubitface] : NUM_TEXTURES;
620
      }
621

    
622
    return cubitface==mCenterFaceMap[center] ? center/5 + NUM_FACE_COLORS*(numLayers-1)/2 : NUM_TEXTURES;
623
    }
624

    
625
///////////////////////////////////////////////////////////////////////////////////////////////////
626

    
627
  protected int getFaceColor(int cubit, int cubitface, int[] numLayers)
628
    {
629
    int numL = numLayers[0];
630
    int numCubitsPerCorner = numCubitsPerCorner(numL);
631
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
632

    
633
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
634
      {
635
      return getCornerColor(cubit,cubitface,numL,numCubitsPerCorner);
636
      }
637
    else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
638
      {
639
      int edge = cubit - NUM_CORNERS*numCubitsPerCorner;
640
      return getEdgeColor(edge,cubitface,numCubitsPerEdge);
641
      }
642
    else
643
      {
644
      int center = cubit-NUM_CORNERS*numCubitsPerCorner-NUM_EDGES*numCubitsPerEdge;
645
      return getCenterColor( center, cubitface, numL);
646
      }
647
    }
648

    
649
///////////////////////////////////////////////////////////////////////////////////////////////////
650

    
651
  public ObjectSticker retSticker(int sticker)
652
    {
653
    if( mStickers==null )
654
      {
655
      float[][] STICKERS = new float[][]
656
        {
657
          { -0.36616942f, -0.36327124f, 0.5f, -0.36327124f, 0.23233888f, 0.4605048f, -0.36616942f, 0.26603764f },
658
          { -0.36327127f, -0.5f, 0.36327127f, -0.26393202f, 0.36327127f, 0.5f, -0.36327127f, 0.26393202f },
659
          { -0.3249197f, -0.39442718f, 0.3249197f, -0.39442718f, 0.3249197f, 0.5f, -0.3249197f, 0.2888544f }
660
        };
661

    
662
      float CENTER_CORR = 0.87f;
663
      float C = 1.14f; // make the 'center' sticker artificially larger, so that we paint over the area in the center of the face.
664

    
665
      STICKERS[0][0] *= C;
666
      STICKERS[0][1] *= C;
667
      STICKERS[0][2] *= C;
668
      STICKERS[0][3] *= C;
669
      STICKERS[0][4] *= C;
670
      STICKERS[0][5] *= C;
671
      STICKERS[0][6] *= C;
672
      STICKERS[0][7] *= C;
673

    
674
      STICKERS[0][2] *= CENTER_CORR;
675
      STICKERS[0][3] *= CENTER_CORR;
676

    
677
      mStickers = new ObjectSticker[STICKERS.length];
678

    
679
      float R = 0.10f;
680
      final float[][] radii = { {R,R,R,R},{R,R,R,R},{R,R,R,R} };
681
      float[] strokes = { 0.20f, 0.11f, 0.10f };
682

    
683
      if( ObjectControl.isInIconMode() )
684
        {
685
        int[] numLayers = getNumLayers();
686
        float mult = numLayers[0]==3 ? 1.0f : 1.5f;
687

    
688
        strokes[0]*=mult;
689
        strokes[1]*=mult;
690
        strokes[2]*=mult;
691
        }
692

    
693
      for(int s=0; s<STICKERS.length; s++)
694
        {
695
        mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
696
        }
697
      }
698

    
699
    return mStickers[sticker];
700
    }
701

    
702
///////////////////////////////////////////////////////////////////////////////////////////////////
703

    
704
  protected int getStickerIndex(int face)
705
    {
706
    int variant = face/NUM_FACE_COLORS;
707
    int[] numLayers = getNumLayers();
708
    int numL = numLayers[0];
709

    
710
    if( variant == (numL-1)/2 || numL==3 ) return 0;
711
    if( variant==0 ) return 1;
712

    
713
    return 2;
714
    }
715

    
716
///////////////////////////////////////////////////////////////////////////////////////////////////
717

    
718
  public ObjectType intGetObjectType(int[] numLayers)
719
    {
720
    switch(numLayers[0])
721
      {
722
      case 3: return ObjectType.KILO_3;
723
      case 5: return ObjectType.KILO_5;
724
      }
725

    
726
    return ObjectType.KILO_3;
727
    }
728

    
729
///////////////////////////////////////////////////////////////////////////////////////////////////
730

    
731
  public int getObjectName(int[] numLayers)
732
    {
733
    int numL = numLayers[0];
734

    
735
    if( numL==3 ) return R.string.minx2;
736
    if( numL==5 ) return R.string.minx4;
737

    
738
    return 0;
739
    }
740

    
741
///////////////////////////////////////////////////////////////////////////////////////////////////
742

    
743
  public int getInventor(int[] numLayers)
744
    {
745
    int numL = numLayers[0];
746

    
747
    if( numL==3 ) return R.string.minx2_inventor;
748
    if( numL==5 ) return R.string.minx4_inventor;
749

    
750
    return 0;
751
    }
752

    
753
///////////////////////////////////////////////////////////////////////////////////////////////////
754

    
755
  public int getYearOfInvention(int[] numLayers)
756
    {
757
    switch(numLayers[0])
758
      {
759
      case 3: return 2008;
760
      case 5: return 2010;
761
      }
762
    return 2008;
763
    }
764

    
765
///////////////////////////////////////////////////////////////////////////////////////////////////
766

    
767
  public int getComplexity(int[] numLayers)
768
    {
769
    int numL = numLayers[0];
770

    
771
    if( numL==3 ) return 5;
772
    if( numL==5 ) return 8;
773

    
774
    return 8;
775
    }
776
}
(14-14/25)