1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2020 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Magic Cube. //
|
5
|
// //
|
6
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7
|
// it under the terms of the GNU General Public License as published by //
|
8
|
// the Free Software Foundation, either version 2 of the License, or //
|
9
|
// (at your option) any later version. //
|
10
|
// //
|
11
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14
|
// GNU General Public License for more details. //
|
15
|
// //
|
16
|
// You should have received a copy of the GNU General Public License //
|
17
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
package org.distorted.objectlib.objects;
|
21
|
|
22
|
import static org.distorted.objectlib.main.Movement.MOVEMENT_HEXAHEDRON;
|
23
|
import static org.distorted.objectlib.main.Movement.TYPE_SPLIT_EDGE;
|
24
|
|
25
|
import android.content.res.Resources;
|
26
|
|
27
|
import org.distorted.library.type.Static3D;
|
28
|
import org.distorted.library.type.Static4D;
|
29
|
|
30
|
import org.distorted.objectlib.R;
|
31
|
import org.distorted.objectlib.main.Movement6;
|
32
|
import org.distorted.objectlib.main.ObjectControl;
|
33
|
import org.distorted.objectlib.main.ObjectType;
|
34
|
import org.distorted.objectlib.helpers.ObjectShape;
|
35
|
import org.distorted.objectlib.helpers.ObjectSticker;
|
36
|
import org.distorted.objectlib.helpers.ScrambleState;
|
37
|
import org.distorted.objectlib.main.Twisty6;
|
38
|
|
39
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
40
|
|
41
|
public class TwistyHelicopter extends Twisty6
|
42
|
{
|
43
|
// the six rotation axis of a Helicopter. Must be normalized.
|
44
|
static final Static3D[] ROT_AXIS = new Static3D[]
|
45
|
{
|
46
|
new Static3D( 0, +SQ2/2, -SQ2/2),
|
47
|
new Static3D( 0, -SQ2/2, -SQ2/2),
|
48
|
new Static3D(+SQ2/2, 0, -SQ2/2),
|
49
|
new Static3D(-SQ2/2, 0, -SQ2/2),
|
50
|
new Static3D(+SQ2/2, -SQ2/2, 0),
|
51
|
new Static3D(-SQ2/2, -SQ2/2, 0)
|
52
|
};
|
53
|
|
54
|
private ScrambleState[] mStates;
|
55
|
private int[] mBasicAngle;
|
56
|
private Static4D[] mQuats;
|
57
|
private float[][] mCuts;
|
58
|
private float[][] mCenters;
|
59
|
private int[] mQuatIndices;
|
60
|
private int[][] mFaceMap;
|
61
|
private ObjectSticker[] mStickers;
|
62
|
|
63
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
64
|
|
65
|
public TwistyHelicopter(int[] numL, Static4D quat, Static3D move,Resources res)
|
66
|
{
|
67
|
super(numL, numL[0], quat, move, res);
|
68
|
}
|
69
|
|
70
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
71
|
|
72
|
public ScrambleState[] getScrambleStates()
|
73
|
{
|
74
|
if( mStates==null )
|
75
|
{
|
76
|
mStates = new ScrambleState[]
|
77
|
{
|
78
|
new ScrambleState( new int[][] { {0,1,1,2,1,2},{0,1,3,2,1,4},{0,1,5,2,1,6},{0,1,7,2,1,8},{0,1,9,2,1,10},{0,1,11,2,1,12} } ),
|
79
|
new ScrambleState( new int[][] { { },{ },{0,1,5 },{0,1,7 },{ 2,1,10},{ 2,1,12} } ),
|
80
|
new ScrambleState( new int[][] { { },{ },{ 2,1,6},{ 2,1,8},{0,1,9 },{0,1,11 } } ),
|
81
|
new ScrambleState( new int[][] { { },{ },{0,1,5 },{0,1,7 },{0,1,9 },{0,1,11 } } ),
|
82
|
new ScrambleState( new int[][] { { },{ },{ 2,1,6},{ 2,1,8},{ 2,1,10},{ 2,1,12} } ),
|
83
|
new ScrambleState( new int[][] { {0,1,1 },{0,1,3 },{ },{ },{0,1,9 },{ 2,1,12} } ),
|
84
|
new ScrambleState( new int[][] { { 2,1,2},{ 2,1,4},{ },{ },{ 2,1,10},{0,1,11 } } ),
|
85
|
new ScrambleState( new int[][] { {0,1,1 },{0,1,3 },{ },{ },{ 2,1,10},{0,1,11 } } ),
|
86
|
new ScrambleState( new int[][] { { 2,1,2},{ 2,1,4},{ },{ },{0,1,9 },{ 2,1,12} } ),
|
87
|
new ScrambleState( new int[][] { { 2,1,2},{0,1,3 },{0,1,5 },{ 2,1,8},{ },{ } } ),
|
88
|
new ScrambleState( new int[][] { {0,1,1 },{ 2,1,4},{ 2,1,6},{0,1,7 },{ },{ } } ),
|
89
|
new ScrambleState( new int[][] { { 2,1,2},{0,1,3 },{ 2,1,6},{0,1,7 },{ },{ } } ),
|
90
|
new ScrambleState( new int[][] { {0,1,1 },{ 2,1,4},{0,1,5 },{ 2,1,8},{ },{ } } ),
|
91
|
};
|
92
|
}
|
93
|
|
94
|
return mStates;
|
95
|
}
|
96
|
|
97
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
98
|
|
99
|
protected int getResource(int[] numLayers)
|
100
|
{
|
101
|
return R.raw.heli_3;
|
102
|
}
|
103
|
|
104
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
105
|
|
106
|
private void initializeQuats()
|
107
|
{
|
108
|
mQuats = new Static4D[]
|
109
|
{
|
110
|
new Static4D( 0.00f, 0.00f, 0.00f, 1.00f ),
|
111
|
new Static4D( 1.00f, 0.00f, 0.00f, 0.00f ),
|
112
|
new Static4D( 0.00f, 1.00f, 0.00f, 0.00f ),
|
113
|
new Static4D( 0.00f, 0.00f, 1.00f, 0.00f ),
|
114
|
|
115
|
new Static4D( SQ2/2, SQ2/2, 0.00f, 0.00f ),
|
116
|
new Static4D( SQ2/2, -SQ2/2, 0.00f, 0.00f ),
|
117
|
new Static4D( SQ2/2, 0.00f, SQ2/2, 0.00f ),
|
118
|
new Static4D( SQ2/2, 0.00f, -SQ2/2, 0.00f ),
|
119
|
new Static4D( SQ2/2, 0.00f, 0.00f, SQ2/2 ),
|
120
|
new Static4D( SQ2/2, 0.00f, 0.00f, -SQ2/2 ),
|
121
|
new Static4D( 0.00f, SQ2/2, SQ2/2, 0.00f ),
|
122
|
new Static4D( 0.00f, SQ2/2, -SQ2/2, 0.00f ),
|
123
|
new Static4D( 0.00f, SQ2/2, 0.00f, SQ2/2 ),
|
124
|
new Static4D( 0.00f, SQ2/2, 0.00f, -SQ2/2 ),
|
125
|
new Static4D( 0.00f, 0.00f, SQ2/2, SQ2/2 ),
|
126
|
new Static4D( 0.00f, 0.00f, SQ2/2, -SQ2/2 ),
|
127
|
|
128
|
new Static4D( 0.50f, 0.50f, 0.50f, 0.50f ),
|
129
|
new Static4D( 0.50f, 0.50f, 0.50f, -0.50f ),
|
130
|
new Static4D( 0.50f, 0.50f, -0.50f, 0.50f ),
|
131
|
new Static4D( 0.50f, 0.50f, -0.50f, -0.50f ),
|
132
|
new Static4D( 0.50f, -0.50f, 0.50f, 0.50f ),
|
133
|
new Static4D( 0.50f, -0.50f, 0.50f, -0.50f ),
|
134
|
new Static4D( 0.50f, -0.50f, -0.50f, 0.50f ),
|
135
|
new Static4D( 0.50f, -0.50f, -0.50f, -0.50f )
|
136
|
};
|
137
|
}
|
138
|
|
139
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
140
|
|
141
|
public int[] getSolvedQuats(int cubit, int[] numLayers)
|
142
|
{
|
143
|
if( mQuats==null ) initializeQuats();
|
144
|
int status = retCubitSolvedStatus(cubit,numLayers);
|
145
|
return status<0 ? null : buildSolvedQuats(Movement6.FACE_AXIS[status],mQuats);
|
146
|
}
|
147
|
|
148
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
149
|
|
150
|
public Static4D[] getQuats()
|
151
|
{
|
152
|
if( mQuats==null ) initializeQuats();
|
153
|
return mQuats;
|
154
|
}
|
155
|
|
156
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
157
|
|
158
|
public int getSolvedFunctionIndex()
|
159
|
{
|
160
|
return 0;
|
161
|
}
|
162
|
|
163
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
164
|
|
165
|
public int getNumStickerTypes(int[] numLayers)
|
166
|
{
|
167
|
return 1;
|
168
|
}
|
169
|
|
170
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
171
|
|
172
|
public float[][] getCuts(int[] numLayers)
|
173
|
{
|
174
|
if( mCuts==null )
|
175
|
{
|
176
|
float[] cut = new float[] { -3*SQ2/4, +3*SQ2/4 };
|
177
|
mCuts = new float[][] { cut,cut,cut,cut,cut,cut };
|
178
|
}
|
179
|
|
180
|
return mCuts;
|
181
|
}
|
182
|
|
183
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
184
|
|
185
|
public boolean[][] getLayerRotatable(int[] numLayers)
|
186
|
{
|
187
|
int numAxis = ROT_AXIS.length;
|
188
|
boolean[] tmp = new boolean[] {true,false,true};
|
189
|
boolean[][] layerRotatable = new boolean[numAxis][];
|
190
|
for(int i=0; i<numAxis; i++) layerRotatable[i] = tmp;
|
191
|
|
192
|
return layerRotatable;
|
193
|
}
|
194
|
|
195
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
196
|
|
197
|
public int getMovementType()
|
198
|
{
|
199
|
return MOVEMENT_HEXAHEDRON;
|
200
|
}
|
201
|
|
202
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
203
|
|
204
|
public int getMovementSplit()
|
205
|
{
|
206
|
return TYPE_SPLIT_EDGE;
|
207
|
}
|
208
|
|
209
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
210
|
|
211
|
public int[][][] getEnabled()
|
212
|
{
|
213
|
return new int[][][]
|
214
|
{
|
215
|
{{2,5},{2,4},{3,4},{3,5}},
|
216
|
{{2,4},{2,5},{3,5},{3,4}},
|
217
|
{{0,5},{1,5},{1,4},{0,4}},
|
218
|
{{0,4},{1,4},{1,5},{0,5}},
|
219
|
{{1,3},{0,3},{0,2},{1,2}},
|
220
|
{{0,3},{1,3},{1,2},{0,2}},
|
221
|
};
|
222
|
}
|
223
|
|
224
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
225
|
|
226
|
public float[] getDist3D(int[] numLayers)
|
227
|
{
|
228
|
return null;
|
229
|
}
|
230
|
|
231
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
232
|
|
233
|
public int getNumCubitFaces()
|
234
|
{
|
235
|
return 6;
|
236
|
}
|
237
|
|
238
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
239
|
|
240
|
public float[][] getCubitPositions(int[] numLayers)
|
241
|
{
|
242
|
if( mCenters==null )
|
243
|
{
|
244
|
float DIST_CORNER = 1.50f;
|
245
|
float DIST_CENTER = 1.50f;
|
246
|
float XY_CENTER = DIST_CORNER/3;
|
247
|
|
248
|
mCenters = new float[][]
|
249
|
{
|
250
|
{ DIST_CORNER, DIST_CORNER, DIST_CORNER },
|
251
|
{ DIST_CORNER, DIST_CORNER, -DIST_CORNER },
|
252
|
{ DIST_CORNER, -DIST_CORNER, DIST_CORNER },
|
253
|
{ DIST_CORNER, -DIST_CORNER, -DIST_CORNER },
|
254
|
{ -DIST_CORNER, DIST_CORNER, DIST_CORNER },
|
255
|
{ -DIST_CORNER, DIST_CORNER, -DIST_CORNER },
|
256
|
{ -DIST_CORNER, -DIST_CORNER, DIST_CORNER },
|
257
|
{ -DIST_CORNER, -DIST_CORNER, -DIST_CORNER },
|
258
|
|
259
|
{ DIST_CENTER, XY_CENTER, XY_CENTER },
|
260
|
{ DIST_CENTER, XY_CENTER, -XY_CENTER },
|
261
|
{ DIST_CENTER, -XY_CENTER, XY_CENTER },
|
262
|
{ DIST_CENTER, -XY_CENTER, -XY_CENTER },
|
263
|
|
264
|
{ -DIST_CENTER, XY_CENTER, XY_CENTER },
|
265
|
{ -DIST_CENTER, XY_CENTER, -XY_CENTER },
|
266
|
{ -DIST_CENTER, -XY_CENTER, XY_CENTER },
|
267
|
{ -DIST_CENTER, -XY_CENTER, -XY_CENTER },
|
268
|
|
269
|
{ XY_CENTER , DIST_CENTER, XY_CENTER },
|
270
|
{ XY_CENTER , DIST_CENTER, -XY_CENTER },
|
271
|
{ -XY_CENTER , DIST_CENTER, XY_CENTER },
|
272
|
{ -XY_CENTER , DIST_CENTER, -XY_CENTER },
|
273
|
|
274
|
{ XY_CENTER , -DIST_CENTER, XY_CENTER },
|
275
|
{ XY_CENTER , -DIST_CENTER, -XY_CENTER },
|
276
|
{ -XY_CENTER , -DIST_CENTER, XY_CENTER },
|
277
|
{ -XY_CENTER , -DIST_CENTER, -XY_CENTER },
|
278
|
|
279
|
{ XY_CENTER , XY_CENTER, DIST_CENTER },
|
280
|
{ XY_CENTER , -XY_CENTER, DIST_CENTER },
|
281
|
{ -XY_CENTER , XY_CENTER, DIST_CENTER },
|
282
|
{ -XY_CENTER , -XY_CENTER, DIST_CENTER },
|
283
|
|
284
|
{ XY_CENTER , XY_CENTER, -DIST_CENTER },
|
285
|
{ XY_CENTER , -XY_CENTER, -DIST_CENTER },
|
286
|
{ -XY_CENTER , XY_CENTER, -DIST_CENTER },
|
287
|
{ -XY_CENTER , -XY_CENTER, -DIST_CENTER },
|
288
|
};
|
289
|
}
|
290
|
|
291
|
return mCenters;
|
292
|
}
|
293
|
|
294
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
295
|
|
296
|
public ObjectShape getObjectShape(int variant)
|
297
|
{
|
298
|
if( variant==0 )
|
299
|
{
|
300
|
double[][] vertices = new double[][]
|
301
|
{
|
302
|
{-1.50f, 0.00f, 0.00f},
|
303
|
{ 0.00f,-1.50f, 0.00f},
|
304
|
{ 0.00f, 0.00f,-1.50f},
|
305
|
{-0.75f,-0.75f,-0.75f},
|
306
|
{ 0.00f, 0.00f, 0.00f}
|
307
|
};
|
308
|
|
309
|
int[][] vert_indices = new int[][]
|
310
|
{
|
311
|
{0,1,4},
|
312
|
{2,0,4},
|
313
|
{1,2,4},
|
314
|
{3,1,0},
|
315
|
{3,2,1},
|
316
|
{3,0,2}
|
317
|
};
|
318
|
|
319
|
float[][] bands = new float[][] { {0.028f,35,0.16f,0.7f,7,3,3}, {0.000f, 0,1.00f,0.0f,3,1,5} };
|
320
|
int[] bandIndices = new int[] { 0,0,0,1,1,1 };
|
321
|
float[][] corners = new float[][] { {0.08f,0.20f} };
|
322
|
int[] cornerIndices = new int[] { 0,0,0,0,0 };
|
323
|
float[][] centers = new float[][] { {-0.75f, -0.75f, -0.75f} };
|
324
|
int[] centerIndices = new int[] { 0,0,0,-1,0 };
|
325
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
326
|
}
|
327
|
else
|
328
|
{
|
329
|
double[][] vertices = new double[][]
|
330
|
{
|
331
|
{ 0.50f, 0.50f, 0.00f },
|
332
|
{-1.00f, 0.50f, 0.00f },
|
333
|
{ 0.50f,-1.00f, 0.00f },
|
334
|
{-0.25f,-0.25f,-0.75f },
|
335
|
};
|
336
|
|
337
|
int[][] vert_indices = new int[][]
|
338
|
{
|
339
|
{ 0,1,2 },
|
340
|
{ 2,1,3 },
|
341
|
{ 0,1,3 },
|
342
|
{ 2,0,3 }
|
343
|
};
|
344
|
|
345
|
float[][] bands = new float[][] { {0.028f,35,0.16f,0.7f,7,3,3}, {0.000f, 0,1.00f,0.0f,3,1,3} };
|
346
|
int[] bandIndices = new int[] { 0,1,1,1 };
|
347
|
float[][] corners = new float[][] { {0.06f,0.20f} };
|
348
|
int[] cornerIndices = new int[] { 0,0,0,-1 };
|
349
|
float[][] centers = new float[][] { {-0.25f, -0.25f, -0.75f} };
|
350
|
int[] centerIndices = new int[] { 0,0,0,-1 };
|
351
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
352
|
}
|
353
|
}
|
354
|
|
355
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
356
|
|
357
|
public Static4D getQuat(int cubit, int[] numLayers)
|
358
|
{
|
359
|
if( mQuats==null ) initializeQuats();
|
360
|
if( mQuatIndices==null ) mQuatIndices = new int[] { 0,13,14,1,12,2,3,7,20,6,13,17,7,23,18,12,22,10,8,16,11,21,19,9,3,15,14,0,5,2,1,4 };
|
361
|
return mQuats[mQuatIndices[cubit]];
|
362
|
}
|
363
|
|
364
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
365
|
|
366
|
public int getNumCubitVariants(int[] numLayers)
|
367
|
{
|
368
|
return 2;
|
369
|
}
|
370
|
|
371
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
372
|
|
373
|
public int getCubitVariant(int cubit, int[] numLayers)
|
374
|
{
|
375
|
return cubit<8 ? 0:1;
|
376
|
}
|
377
|
|
378
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
379
|
|
380
|
public int getVariantFaceColor(int variant, int face, int[] numLayers)
|
381
|
{
|
382
|
return 0;
|
383
|
}
|
384
|
|
385
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
386
|
|
387
|
public int getCubitFaceColor(int cubit, int face, int[] numLayers)
|
388
|
{
|
389
|
if( mFaceMap==null )
|
390
|
{
|
391
|
mFaceMap = new int[][]
|
392
|
{
|
393
|
{ 4,2,0, -1,-1,-1 },
|
394
|
{ 0,2,5, -1,-1,-1 },
|
395
|
{ 4,0,3, -1,-1,-1 },
|
396
|
{ 5,3,0, -1,-1,-1 },
|
397
|
{ 1,2,4, -1,-1,-1 },
|
398
|
{ 5,2,1, -1,-1,-1 },
|
399
|
{ 4,3,1, -1,-1,-1 },
|
400
|
{ 1,3,5, -1,-1,-1 },
|
401
|
|
402
|
{ 0 , -1,-1,-1,-1,-1 },
|
403
|
{ 0 , -1,-1,-1,-1,-1 },
|
404
|
{ 0 , -1,-1,-1,-1,-1 },
|
405
|
{ 0 , -1,-1,-1,-1,-1 },
|
406
|
|
407
|
{ 1 , -1,-1,-1,-1,-1 },
|
408
|
{ 1 , -1,-1,-1,-1,-1 },
|
409
|
{ 1 , -1,-1,-1,-1,-1 },
|
410
|
{ 1 , -1,-1,-1,-1,-1 },
|
411
|
|
412
|
{ 2 , -1,-1,-1,-1,-1 },
|
413
|
{ 2 , -1,-1,-1,-1,-1 },
|
414
|
{ 2 , -1,-1,-1,-1,-1 },
|
415
|
{ 2 , -1,-1,-1,-1,-1 },
|
416
|
|
417
|
{ 3 , -1,-1,-1,-1,-1 },
|
418
|
{ 3 , -1,-1,-1,-1,-1 },
|
419
|
{ 3 , -1,-1,-1,-1,-1 },
|
420
|
{ 3 , -1,-1,-1,-1,-1 },
|
421
|
|
422
|
{ 4 , -1,-1,-1,-1,-1 },
|
423
|
{ 4 , -1,-1,-1,-1,-1 },
|
424
|
{ 4 , -1,-1,-1,-1,-1 },
|
425
|
{ 4 , -1,-1,-1,-1,-1 },
|
426
|
|
427
|
{ 5 , -1,-1,-1,-1,-1 },
|
428
|
{ 5 , -1,-1,-1,-1,-1 },
|
429
|
{ 5 , -1,-1,-1,-1,-1 },
|
430
|
{ 5 , -1,-1,-1,-1,-1 },
|
431
|
};
|
432
|
}
|
433
|
|
434
|
return mFaceMap[cubit][face];
|
435
|
}
|
436
|
|
437
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
438
|
|
439
|
public ObjectSticker retSticker(int sticker)
|
440
|
{
|
441
|
if( mStickers==null )
|
442
|
{
|
443
|
float[][] STICKERS = new float[][] { { -0.5f, 0.25f, 0.25f, -0.5f, 0.25f, 0.25f } };
|
444
|
float radius = 0.03f;
|
445
|
float stroke = 0.05f;
|
446
|
float[] radii = new float[] {radius,radius,radius};
|
447
|
|
448
|
if( ObjectControl.isInIconMode() )
|
449
|
{
|
450
|
stroke*=2.0f;
|
451
|
}
|
452
|
|
453
|
mStickers = new ObjectSticker[STICKERS.length];
|
454
|
mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke);
|
455
|
}
|
456
|
|
457
|
return mStickers[sticker];
|
458
|
}
|
459
|
|
460
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
461
|
// PUBLIC API
|
462
|
|
463
|
public Static3D[] getRotationAxis()
|
464
|
{
|
465
|
return ROT_AXIS;
|
466
|
}
|
467
|
|
468
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
469
|
|
470
|
public int[] getBasicAngle()
|
471
|
{
|
472
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 2,2,2,2,2,2 };
|
473
|
return mBasicAngle;
|
474
|
}
|
475
|
|
476
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
477
|
|
478
|
public ObjectType intGetObjectType(int[] numLayers)
|
479
|
{
|
480
|
return ObjectType.HELI_3;
|
481
|
}
|
482
|
|
483
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
484
|
|
485
|
public int getObjectName(int[] numLayers)
|
486
|
{
|
487
|
return R.string.heli3;
|
488
|
}
|
489
|
|
490
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
491
|
|
492
|
public int getInventor(int[] numLayers)
|
493
|
{
|
494
|
return R.string.heli3_inventor;
|
495
|
}
|
496
|
|
497
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
498
|
|
499
|
public int getYearOfInvention(int[] numLayers)
|
500
|
{
|
501
|
return 2006;
|
502
|
}
|
503
|
|
504
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
505
|
|
506
|
public int getComplexity(int[] numLayers)
|
507
|
{
|
508
|
return 8;
|
509
|
}
|
510
|
}
|