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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyKilominx.java @ 7ba38dd4

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.main.Movement12.COS54;
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import static org.distorted.objectlib.main.Movement12.SIN54;
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import android.content.res.Resources;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.objectlib.R;
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import org.distorted.objectlib.main.ObjectControl;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSticker;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyKilominx extends TwistyMinx
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{
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  private int[] mCenterFaceMap;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyKilominx(int[] numL, Static4D quat, Static3D move, Resources res)
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    {
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    super(numL, quat, move, res);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void initializeCenterFaceMap()
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    {
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    mCenterFaceMap = new int[]
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      {
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        0,0,0,0,1,
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        1,0,1,1,0,
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        2,0,1,1,0,
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        2,2,1,0,2,
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        2,1,0,0,1,
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        1,2,0,1,0,
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        0,1,0,1,1,
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        0,1,0,2,0,
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        2,1,2,2,2,
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        1,0,2,1,2,
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        2,1,0,1,2,
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        2,2,2,2,2
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerCorner(int numLayers)
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    {
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    return 3*((numLayers-3)/2)*((numLayers-5)/2) + (numLayers<5 ? 0:1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerEdge(int numLayers)
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    {
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    return numLayers<5 ? 0 : 2*(numLayers-4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected int getResource(int[] numLayers)
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    {
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    switch(numLayers[0])
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      {
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      case 3: return R.raw.kilo_3;
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      case 5: return R.raw.kilo_5;
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      }
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    return 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getNumStickerTypes(int[] numLayers)
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    {
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    int numL = numLayers[0];
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    return numL<5 ? 1 : numL/2 + 1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCuts(int[] numLayers)
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    {
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    return genericGetCuts(numLayers[0],0.5f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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  private void computeBasicCornerVectors(int corner)
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    {
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    if( mQuatCornerIndices==null ) initializeQuatIndices();
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    if( mQuats==null ) initializeQuats();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    Static4D quat = mQuats[mQuatCornerIndices[corner]];
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    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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    {
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    if( mCorners==null ) initializeCorners();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    float D = numLayers/3.0f;
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    float[] corn = mCorners[corner];
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    if( part==0 )
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      {
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      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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      }
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    else
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      {
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      float E = D/(0.5f*(numLayers-1));   // ?? maybe 0.5*
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      int N = (numCubitsPerCorner-1)/3;
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      int block = (part-1) % N;
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      int index = (part-1) / N;
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      Static4D pri = mCurrCornerV[index];
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      Static4D sec = mCurrCornerV[(index+2)%3];
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      int layers= (numLayers-5)/2;
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      int multP = (block % layers) + 1;
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      int multS = (block / layers);
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      return new float[] {
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                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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                         };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCenter(int numLayers, int center, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners     ==null ) initializeCorners();
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    if( mCenterMap   ==null ) initializeCenterMap();
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    int corner = mCenterMap[center][part];
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    float[] cent = mCenterCoords[center];
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    float[] corn = mCorners[corner];
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    float D = numLayers/3.0f;
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    float F = 1.0f - (2.0f*numLayers-6.0f)/(numLayers-1)*COS54*COS54;
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    return new float[]
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      {
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        D * ( cent[0] + (corn[0]-cent[0])*F),
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        D * ( cent[1] + (corn[1]-cent[1])*F),
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        D * ( cent[2] + (corn[2]-cent[2])*F)
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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    return part - 2*(part/4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeEdge(int numLayers, int edge, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners==null ) initializeCorners();
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    if( mEdgeMap==null ) initializeEdgeMap();
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    float D = numLayers/3.0f;
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    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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    int leftRight = 2*(part%2) -1;
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    part /= 2;
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    if( part==0 )
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      {
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      float T = 0.5f + leftRight/(numLayers-1.0f);
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      float x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      float y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      float z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      return new float[] { x, y, z };
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      }
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    else
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      {
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      int mult = (part+1)/2;
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      int dir  = (part+1)%2;
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      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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      float x = 0.5f * D * (c1[0]+c2[0]);
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      float y = 0.5f * D * (c1[1]+c2[1]);
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      float z = 0.5f * D * (c1[2]+c2[2]);
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      float vX = D*center[0] - x;
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      float vY = D*center[1] - y;
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      float vZ = D*center[2] - z;
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      float T = 0.5f + leftRight*(mult*SIN18 + 1.0f)/(numLayers-1);
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      x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      float H = mult*D*COS18/(numLayers-1);
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      H /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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      return new float[] { x + H*vX, y + H*vY, z + H*vZ };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCubitPositions(int[] numLayers)
248
    {
249
    if( mCorners==null ) initializeCorners();
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    int numL = numLayers[0];
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    if( numL<5 ) return mCorners;
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    int numCubitsPerCorner = numCubitsPerCorner(numL);
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    int numCubitsPerEdge   = numCubitsPerEdge(numL);
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    int numCubitsPerCenter = 5;
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    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS*numCubitsPerCenter;
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    int index=0;
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    final float[][] CENTERS = new float[numCubits][];
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    for(int corner=0; corner<NUM_CORNERS; corner++)
263
      {
264
      computeBasicCornerVectors(corner);
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266
      for(int part=0; part<numCubitsPerCorner; part++, index++)
267
        {
268
        CENTERS[index] = computeCorner(numCubitsPerCorner,numL,corner,part);
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        }
270
      }
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    for(int edge=0; edge<NUM_EDGES; edge++)
273
      {
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      for(int part=0; part<numCubitsPerEdge; part++, index++)
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        {
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        CENTERS[index] = computeEdge(numL, edge, part );
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        }
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      }
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    for(int center=0; center<NUM_CENTERS; center++)
281
      {
282
      for(int part=0; part<numCubitsPerCenter; part++, index++)
283
        {
284
        CENTERS[index] = computeCenter(numL,center, part);
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        }
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      }
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288
    return CENTERS;
289
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
294
    {
295
    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
296
    if( mCenterMap==null ) initializeCenterMap();
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298
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
299
      {
300
      int corner = cubit/numCubitsPerCorner;
301
      return mQuatCornerIndices[corner];
302
      }
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304
    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
305
      {
306
      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
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      return mQuatEdgeIndices[edge];
308
      }
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310
    if( numCubitsPerCorner==0 )
311
      {
312
      return mQuatCornerIndices[cubit];
313
      }
314
    else
315
      {
316
      cubit -= (NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge);
317
      int numCubitsPerCenter = 5;
318
      int face = cubit/numCubitsPerCenter;
319
      int index= cubit%numCubitsPerCenter;
320
      int center=mCenterMap[face][index];
321
      return mQuatCornerIndices[center];
322
      }
323
    }
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325
///////////////////////////////////////////////////////////////////////////////////////////////////
326

    
327
  public ObjectShape getObjectShape(int variant)
328
    {
329
    int[] numLayers = getNumLayers();
330
    int numVariants = getNumCubitVariants(numLayers);
331
    int numL        = numLayers[0];
332

    
333
    if( variant==0 && numL>3 )
334
      {
335
      float width = numL/(numL-1.0f);
336
      float A = (2*SQ3/3)*SIN54;
337
      float B = 0.4f;
338
      double X = width*COS18*SIN_HALFD;
339
      double Y = width*SIN18;
340
      double Z = width*COS18*COS_HALFD;
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342
      double[][] vertices = new double[][]
343
        {
344
            { 0.0, 0.0      , 0.0 },
345
            {   X,   Y      ,  -Z },
346
            { 0.0, 2*Y      ,-2*Z },
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            {  -X,   Y      ,  -Z },
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            { 0.0, 0.0-width, 0.0 },
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            {   X,   Y-width,  -Z },
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            { 0.0, 2*Y-width,-2*Z },
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            {  -X,   Y-width,  -Z },
352
        };
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354
      int[][] vertIndexes = new int[][]
355
        {
356
            {4,5,1,0},
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            {7,4,0,3},
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            {0,1,2,3},
359
            {4,5,6,7},
360
            {6,5,1,2},
361
            {7,6,2,3}
362
        };
363

    
364
      float[][] bands     = new float[][]
365
        {
366
         {0.04f,34,0.3f,0.2f, 3, 1, 0},
367
         {0.00f, 0,0.0f,0.0f, 2, 1, 0}
368
        };
369

    
370
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
371
      float[][] corners   = new float[][] { {0.04f,0.10f} };
372
      int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
373
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
374
      int[] centerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
375

    
376
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
377
      }
378
    if( variant<numVariants-1 )
379
      {
380
      int type = variant-1;
381
      float tmpVal= numL/(numL-1.0f);
382
      float height= tmpVal*COS18;
383
      float width = tmpVal + (type/2)*tmpVal*SIN18;
384
      boolean left = (type%2)==0;
385

    
386
      double X = height*SIN_HALFD;
387
      double Y = height*SIN18/COS18;
388
      double Z = height*COS_HALFD;
389

    
390
      double[][] vertices = new double[][]
391
        {
392
            { 0.0, 0.0   , 0.0 },
393
            {   X,   Y   ,  -Z },
394
            { 0.0, 2*Y   ,-2*Z },
395
            {  -X,   Y   ,  -Z },
396
            { 0.0, -width, 0.0 },
397
            {   X, -width,  -Z },
398
            { 0.0, -width,-2*Z },
399
            {  -X, -width,  -Z },
400
        };
401

    
402
      int[][] vertIndexes = new int[][]
403
        {
404
            {4,5,1,0},
405
            {7,4,0,3},
406
            {7,6,2,3},
407
            {6,5,1,2},
408
            {0,1,2,3},
409
            {4,5,6,7}
410
        };
411

    
412
      if( !left )
413
        {
414
        int tmp, len = vertices.length;
415
        for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1];
416

    
417
        len = vertIndexes.length;
418
        for(int i=0; i<len; i++)
419
          {
420
          tmp = vertIndexes[i][0];
421
          vertIndexes[i][0] = vertIndexes[i][3];
422
          vertIndexes[i][3] = tmp;
423
          tmp = vertIndexes[i][1];
424
          vertIndexes[i][1] = vertIndexes[i][2];
425
          vertIndexes[i][2] = tmp;
426
          }
427
        }
428

    
429
      int numBands0 = numL<=5 ? 4 : 3;
430
      int numBands1 = numL<=5 ? 3 : 2;
431

    
432
      float[][] bands = new float[][]
433
        {
434
         {0.04f,34,0.2f,0.2f,numBands0,1,1},
435
         {0.00f, 0,0.0f,0.0f,numBands1,0,0}
436
        };
437

    
438
      int[] bandIndices   = new int[] { 0,0,1,1,1,1};
439
      float[][] corners   = new float[][] { {0.04f,0.10f} };
440
      int[] cornerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
441
      float[][] centers   = new float[][] { {0.0f, -width/2, (float)(-2*Z)} };
442
      int[] centerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
443

    
444
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
445
      }
446
    else
447
      {
448
      float width = (1+0.5f*(numL-3)*SIN18)*numL/(numL-1);
449

    
450
      double X = width*COS18*SIN_HALFD;
451
      double Y = width*SIN18;
452
      double Z = width*COS18*COS_HALFD;
453
      double H = width*(SIN54/COS54);
454
      double H3= H/COS_HALFD;
455
      double X3= H*SIN_HALFD;
456
      double Z3= H*COS_HALFD;
457
      double C = 1/(COS54*Math.sqrt(2-2*SIN18));
458
      int N = numL==3 ? 4 : 3;
459
      int E = numL==3 ? 1 : 0;
460

    
461
      double[][] vertices = new double[][]
462
        {
463
            { 0.0, 0.0  ,   0.0 },
464
            {   X,   Y  ,    -Z },
465
            { 0.0,C*2*Y ,-2*C*Z },
466
            {  -X,   Y  ,    -Z },
467
            { 0.0,-width,   0.0 },
468
            {  X3,-width,   -Z3 },
469
            { 0.0,-width,   -H3 },
470
            { -X3,-width,   -Z3 }
471
        };
472

    
473
      int[][] vertIndexes = new int[][]
474
        {
475
            {4,5,1,0},
476
            {7,4,0,3},
477
            {0,1,2,3},
478
            {7,6,2,3},
479
            {6,5,1,2},
480
            {4,5,6,7}
481
        };
482

    
483
      float[][] bands = new float[][]
484
        {
485
         {0.04f,17,0.3f,0.2f,N,1,E},
486
         {0.00f,17,0.3f,0.2f,N,1,E}
487
        };
488

    
489
      float A = (2*SQ3/3)*SIN54;
490
      float B = 0.4f;
491

    
492
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
493
      float[][] corners   = new float[][] { {0.03f,0.10f} };
494
      int[] cornerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
495
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
496
      int[] centerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
497

    
498
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
499
      }
500
    }
501

    
502
///////////////////////////////////////////////////////////////////////////////////////////////////
503

    
504
  public Static4D getQuat(int cubit, int[] numLayers)
505
    {
506
    if( mQuats==null ) initializeQuats();
507

    
508
    int numL = numLayers[0];
509
    int numCubitsPerCorner = numCubitsPerCorner(numL);
510
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
511

    
512
    return mQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
513
    }
514

    
515
///////////////////////////////////////////////////////////////////////////////////////////////////
516

    
517
  public int getNumCubitVariants(int[] numLayers)
518
    {
519
    switch(numLayers[0])
520
      {
521
      case 3: return 1;
522
      case 5: return 4;
523
      }
524

    
525
    return 1;
526
    }
527

    
528
///////////////////////////////////////////////////////////////////////////////////////////////////
529

    
530
  public int getCubitVariant(int cubit, int[] numLayers)
531
    {
532
    int numL = numLayers[0];
533
    int numCubitsPerCorner = numCubitsPerCorner(numL);
534

    
535
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
536

    
537
    int numCubitsPerEdge = numCubitsPerEdge(numL);
538

    
539
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
540
      {
541
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
542
      return type+1;
543
      }
544

    
545
    return getNumCubitVariants(numLayers)-1;
546
    }
547

    
548
///////////////////////////////////////////////////////////////////////////////////////////////////
549

    
550
  int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
551
    {
552
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
553
    if( cubitface<0 || cubitface>2 ) return NUM_TEXTURES;
554

    
555
    int part  = cubit % numCubitsPerCorner;
556
    int corner= cubit / numCubitsPerCorner;
557
    int color = mCornerFaceMap[corner][cubitface];
558

    
559
    if( part==0 )
560
      {
561
      return color;
562
      }
563
    else
564
      {
565
      int N = (numCubitsPerCorner-1)/3;
566
      int block = (part-1) % N;
567
      int index = (part-1) / N;
568

    
569
      if( block< (numLayers-3)/2 )
570
        {
571
        switch(index)
572
          {
573
          case 0: return cubitface==1 ? NUM_TEXTURES : color;
574
          case 1: return cubitface==0 ? NUM_TEXTURES : color;
575
          case 2: return cubitface==2 ? NUM_TEXTURES : color;
576
          }
577
        }
578
      else
579
        {
580
        switch(index)
581
          {
582
          case 0: return cubitface==0 ? color : NUM_TEXTURES;
583
          case 1: return cubitface==2 ? color : NUM_TEXTURES;
584
          case 2: return cubitface==1 ? color : NUM_TEXTURES;
585
          }
586
        }
587
      }
588

    
589
    return NUM_TEXTURES;
590
    }
591

    
592
///////////////////////////////////////////////////////////////////////////////////////////////////
593

    
594
  int getEdgeColor(int edge, int cubitface, int numCubitsPerEdge)
595
    {
596
    if( cubitface<0 || cubitface>1 ) return -1;
597

    
598
    int part    = edge % numCubitsPerEdge;
599
    int variant = edge / numCubitsPerEdge;
600
    if( mEdgeMap==null ) initializeEdgeMap();
601

    
602
    part /= 2;
603

    
604
    return (part==0 || cubitface==((part+1)%2)) ? mEdgeMap[variant][cubitface+2] : -1;
605
    }
606

    
607
///////////////////////////////////////////////////////////////////////////////////////////////////
608

    
609
  int getCenterColor(int center, int cubitface, int numLayers)
610
    {
611
    if( mCenterFaceMap==null ) initializeCenterFaceMap();
612
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
613

    
614
    if( numLayers==3 )
615
      {
616
      return cubitface>=0 && cubitface<3 ? mCornerFaceMap[center][cubitface] : -1;
617
      }
618

    
619
    return cubitface==mCenterFaceMap[center] ? center/5 : -1;
620
    }
621

    
622
///////////////////////////////////////////////////////////////////////////////////////////////////
623

    
624
  public int getCubitFaceColor(int cubit, int face, int[] numLayers)
625
    {
626
    int numL = numLayers[0];
627
    int numCubitsPerCorner = numCubitsPerCorner(numL);
628
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
629

    
630
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
631
      {
632
      return getCornerColor(cubit,face,numL,numCubitsPerCorner);
633
      }
634
    else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
635
      {
636
      int edge = cubit - NUM_CORNERS*numCubitsPerCorner;
637
      return getEdgeColor(edge,face,numCubitsPerEdge);
638
      }
639
    else
640
      {
641
      int center = cubit-NUM_CORNERS*numCubitsPerCorner-NUM_EDGES*numCubitsPerEdge;
642
      return getCenterColor( center, face, numL);
643
      }
644
    }
645

    
646
///////////////////////////////////////////////////////////////////////////////////////////////////
647

    
648
  public int getVariantFaceColor(int variant, int face, int[] numLayers)
649
    {
650
    if( numLayers[0]==3 ) return 0;
651

    
652
    switch(variant)
653
      {
654
      case  0: return 1;
655
      case  3: return 0;
656
      default: return 2;
657
      }
658
    }
659

    
660
///////////////////////////////////////////////////////////////////////////////////////////////////
661

    
662
  public ObjectSticker retSticker(int sticker)
663
    {
664
    if( mStickers==null )
665
      {
666
      float[][] STICKERS;
667
      int[] numLayers = getNumLayers();
668
      int numL = numLayers[0];
669

    
670
      if( numL==3 )
671
        {
672
        STICKERS = new float[][]
673
          {
674
            { -0.36616942f, -0.36327124f, 0.5f, -0.36327124f, 0.23233888f, 0.4605048f, -0.36616942f, 0.26603764f }
675
          };
676
        }
677
      else
678
        {
679
        STICKERS = new float[][]
680
          {
681
            { -0.36616942f, -0.36327124f, 0.5f, -0.36327124f, 0.23233888f, 0.4605048f, -0.36616942f, 0.26603764f },
682
            { -0.36327127f, -0.5f, 0.36327127f, -0.26393202f, 0.36327127f, 0.5f, -0.36327127f, 0.26393202f },
683
            { -0.3249197f, -0.39442718f, 0.3249197f, -0.39442718f, 0.3249197f, 0.5f, -0.3249197f, 0.2888544f }
684
          };
685
        }
686

    
687
      float CENTER_CORR = 0.87f;
688
      float C = 1.14f; // make the 'center' sticker artificially larger, so that we paint over the area in the center of the face.
689

    
690
      STICKERS[0][0] *= C;
691
      STICKERS[0][1] *= C;
692
      STICKERS[0][2] *= C;
693
      STICKERS[0][3] *= C;
694
      STICKERS[0][4] *= C;
695
      STICKERS[0][5] *= C;
696
      STICKERS[0][6] *= C;
697
      STICKERS[0][7] *= C;
698

    
699
      STICKERS[0][2] *= CENTER_CORR;
700
      STICKERS[0][3] *= CENTER_CORR;
701

    
702
      mStickers = new ObjectSticker[STICKERS.length];
703

    
704
      float R = 0.10f;
705
      float S = numL==3 ? 0.20f : 0.15f;
706
      final float[][] radii = { {R,R,R,R},{R,R,R,R},{R,R,R,R} };
707
      float[] strokes = { S, 0.11f, 0.10f };
708

    
709
      if( ObjectControl.isInIconMode() )
710
        {
711
        float mult = numL==3 ? 1.0f : 1.5f;
712

    
713
        strokes[0]*=mult;
714
        strokes[1]*=mult;
715
        strokes[2]*=mult;
716
        }
717

    
718
      for(int s=0; s<STICKERS.length; s++)
719
        {
720
        mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
721
        }
722
      }
723

    
724
    return mStickers[sticker];
725
    }
726

    
727
///////////////////////////////////////////////////////////////////////////////////////////////////
728

    
729
  public ObjectType intGetObjectType(int[] numLayers)
730
    {
731
    switch(numLayers[0])
732
      {
733
      case 3: return ObjectType.KILO_3;
734
      case 5: return ObjectType.KILO_5;
735
      }
736

    
737
    return ObjectType.KILO_3;
738
    }
739

    
740
///////////////////////////////////////////////////////////////////////////////////////////////////
741

    
742
  public int getObjectName(int[] numLayers)
743
    {
744
    int numL = numLayers[0];
745

    
746
    if( numL==3 ) return R.string.minx2;
747
    if( numL==5 ) return R.string.minx4;
748

    
749
    return 0;
750
    }
751

    
752
///////////////////////////////////////////////////////////////////////////////////////////////////
753

    
754
  public int getInventor(int[] numLayers)
755
    {
756
    int numL = numLayers[0];
757

    
758
    if( numL==3 ) return R.string.minx2_inventor;
759
    if( numL==5 ) return R.string.minx4_inventor;
760

    
761
    return 0;
762
    }
763

    
764
///////////////////////////////////////////////////////////////////////////////////////////////////
765

    
766
  public int getYearOfInvention(int[] numLayers)
767
    {
768
    switch(numLayers[0])
769
      {
770
      case 3: return 2008;
771
      case 5: return 2010;
772
      }
773
    return 2008;
774
    }
775

    
776
///////////////////////////////////////////////////////////////////////////////////////////////////
777

    
778
  public int getComplexity(int[] numLayers)
779
    {
780
    int numL = numLayers[0];
781

    
782
    if( numL==3 ) return 5;
783
    if( numL==5 ) return 8;
784

    
785
    return 8;
786
    }
787
}
(14-14/25)