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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyBandagedCuboid.java @ 7bcd501d

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CUBOID;
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import java.io.InputStream;
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import org.distorted.library.effect.EffectName;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryBandagedCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.main.ObjectType;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyBandagedCuboid extends TwistyBandagedAbstract
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{
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  private static final String OBJECT_NAME = "LOCAL_BANDAGED";
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  private static final int CUBIT_111 = 0;
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  private static final int CUBIT_211 = 1;
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  private static final int CUBIT_311 = 2;
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  private static final int CUBIT_221 = 3;
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  private static final int CUBIT_222 = 4;
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  private static final int CUBIT_OTH = 5;
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  private static final int[][] mDims = new int[][]
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        {
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         {1,1,1},  // has to be X>=Z>=Y so that all
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         {2,1,1},  // the faces are horizontal
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         {3,1,1},
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         {2,1,2},
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         {2,2,2},
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        };
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  // Fused Cube
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  public static final float[][] POS_1 = new float[][]
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        {
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          {-1.0f, -1.0f, +0.0f, -1.0f, -1.0f, +1.0f, -1.0f,  0.0f, +0.0f, -1.0f,  0.0f, +1.0f,
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            0.0f, -1.0f, +0.0f,  0.0f, -1.0f, +1.0f,  0.0f,  0.0f, +0.0f,  0.0f,  0.0f, +1.0f },
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          {-1.0f, +1.0f, +1.0f},
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          {-1.0f, +1.0f, +0.0f},
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          {-1.0f, +1.0f, -1.0f},
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          { 0.0f, +1.0f, +1.0f},
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          { 0.0f, +1.0f, +0.0f},
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          { 0.0f, +1.0f, -1.0f},
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          { 1.0f, +1.0f, +1.0f},
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          { 1.0f, +1.0f, +0.0f},
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          { 1.0f, +1.0f, -1.0f},
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          { 1.0f,  0.0f, +1.0f},
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          { 1.0f,  0.0f, +0.0f},
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          { 1.0f,  0.0f, -1.0f},
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          { 1.0f, -1.0f, +1.0f},
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          { 1.0f, -1.0f, +0.0f},
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          { 1.0f, -1.0f, -1.0f},
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          {-1.0f, -1.0f, -1.0f},
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          {-1.0f,  0.0f, -1.0f},
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          { 0.0f, -1.0f, -1.0f},
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          { 0.0f,  0.0f, -1.0f}
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        };
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  // 2-bar cube
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  public static final float[][] POS_2 = new float[][]
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        {
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          { 0.0f, +1.0f,  1.0f, 0.0f, +1.0f,  0.0f, 0.0f, +1.0f, -1.0f},
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          {-1.0f, -1.0f,  0.0f, 0.0f, -1.0f,  0.0f, 1.0f, -1.0f,  0.0f},
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          {-1.0f, +1.0f, +1.0f},
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          {-1.0f, +1.0f,  0.0f},
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          {-1.0f, +1.0f, -1.0f},
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          {-1.0f,  0.0f, +1.0f},
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          {-1.0f,  0.0f,  0.0f},
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          {-1.0f,  0.0f, -1.0f},
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          {-1.0f, -1.0f, +1.0f},
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          {-1.0f, -1.0f, -1.0f},
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          {+1.0f, +1.0f, +1.0f},
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          {+1.0f, +1.0f,  0.0f},
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          {+1.0f, +1.0f, -1.0f},
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          {+1.0f,  0.0f, +1.0f},
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          {+1.0f,  0.0f,  0.0f},
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          {+1.0f,  0.0f, -1.0f},
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          {+1.0f, -1.0f, +1.0f},
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          {+1.0f, -1.0f, -1.0f},
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          { 0.0f,  0.0f, +1.0f},
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          { 0.0f, -1.0f, +1.0f},
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          { 0.0f,  0.0f, -1.0f},
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          { 0.0f, -1.0f, -1.0f}
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        };
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  // 3-plate cube
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  public static final float[][] POS_3 = new float[][]
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        {
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          {-1.0f,  1.0f,  1.0f, -1.0f,  0.0f,  1.0f,  0.0f,  1.0f,  1.0f,  0.0f,  0.0f,  1.0f},
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          { 1.0f,  0.0f, -1.0f,  1.0f,  0.0f,  0.0f,  1.0f,  1.0f, -1.0f,  1.0f,  1.0f,  0.0f},
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          {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f,  0.0f,  0.0f, -1.0f, -1.0f,  0.0f, -1.0f,  0.0f},
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          { 1.0f,  1.0f,  1.0f},
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          { 1.0f,  0.0f,  1.0f},
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          { 1.0f, -1.0f,  1.0f},
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          {-1.0f, -1.0f,  1.0f},
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          { 0.0f, -1.0f,  1.0f},
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          { 1.0f, -1.0f,  0.0f},
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          { 1.0f, -1.0f, -1.0f},
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          {-1.0f,  1.0f, -1.0f},
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          {-1.0f,  1.0f,  0.0f},
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          { 0.0f,  1.0f, -1.0f},
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          { 0.0f,  1.0f,  0.0f},
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          {-1.0f,  0.0f, -1.0f},
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          {-1.0f,  0.0f,  0.0f},
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          { 0.0f,  0.0f, -1.0f}
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        };
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  // BiCube
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  public static final float[][] POS_4 = new float[][]
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        {
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          { 1.0f,  1.0f, -1.0f},
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          {-1.0f, -1.0f,  0.0f, -1.0f,  0.0f,  0.0f, 0.0f, -1.0f,  0.0f,  0.0f,  0.0f,  0.0f},
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          {-1.0f,  1.0f, -1.0f,  0.0f,  1.0f, -1.0f},
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          {-1.0f,  0.0f, -1.0f,  0.0f,  0.0f, -1.0f},
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          {-1.0f, -1.0f, -1.0f,  0.0f, -1.0f, -1.0f},
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          {-1.0f,  1.0f,  0.0f, -1.0f,  1.0f,  1.0f},
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          { 0.0f,  1.0f,  0.0f,  0.0f,  1.0f,  1.0f},
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          { 1.0f,  1.0f,  0.0f,  1.0f,  1.0f,  1.0f},
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          {-1.0f, -1.0f,  1.0f, -1.0f,  0.0f,  1.0f},
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          { 0.0f, -1.0f,  1.0f,  0.0f,  0.0f,  1.0f},
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          { 1.0f, -1.0f,  1.0f,  1.0f,  0.0f,  1.0f},
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          { 1.0f, -1.0f,  0.0f,  1.0f,  0.0f,  0.0f},
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          { 1.0f, -1.0f, -1.0f,  1.0f,  0.0f, -1.0f}
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        };
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  // AI Cube
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  public static final float[][] POS_5 = new float[][]
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        {
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          {-1.5f,-1.5f, 1.5f, -0.5f,-1.5f, 1.5f, -1.5f,-0.5f, 1.5f, -0.5f,-0.5f, 1.5f,
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           -1.5f,-1.5f, 0.5f, -0.5f,-1.5f, 0.5f, -1.5f,-0.5f, 0.5f, -0.5f,-0.5f, 0.5f, },
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          { 1.5f, 1.5f, 1.5f,  0.5f, 1.5f, 1.5f,  1.5f, 0.5f, 1.5f,  0.5f, 0.5f, 1.5f,
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            1.5f, 1.5f, 0.5f,  0.5f, 1.5f, 0.5f,  1.5f, 0.5f, 0.5f,  0.5f, 0.5f, 0.5f, },
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          {-1.5f, 1.5f,-1.5f, -0.5f, 1.5f,-1.5f, -1.5f, 0.5f,-1.5f, -0.5f, 0.5f,-1.5f,
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           -1.5f, 1.5f,-0.5f, -0.5f, 1.5f,-0.5f, -1.5f, 0.5f,-0.5f, -0.5f, 0.5f,-0.5f, },
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          { 1.5f,-1.5f,-1.5f,  0.5f,-1.5f,-1.5f,  1.5f,-0.5f,-1.5f,  0.5f,-0.5f,-1.5f,
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            1.5f,-1.5f,-0.5f,  0.5f,-1.5f,-0.5f,  1.5f,-0.5f,-0.5f,  0.5f,-0.5f,-0.5f, },
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          {-1.5f, 1.5f, 1.5f },
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          {-1.5f, 1.5f, 0.5f },
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          {-1.5f, 0.5f, 1.5f },
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          {-1.5f, 0.5f, 0.5f },
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          {-0.5f, 1.5f, 1.5f },
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          {-0.5f, 1.5f, 0.5f },
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          {-0.5f, 0.5f, 1.5f },
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          { 1.5f,-1.5f, 1.5f },
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          { 1.5f,-1.5f, 0.5f },
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          { 1.5f,-0.5f, 1.5f },
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          { 1.5f,-0.5f, 0.5f },
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          { 0.5f,-1.5f, 1.5f },
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          { 0.5f,-1.5f, 0.5f },
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          { 0.5f,-0.5f, 1.5f },
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          { 1.5f, 1.5f,-1.5f },
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          { 1.5f, 1.5f,-0.5f },
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          { 1.5f, 0.5f,-1.5f },
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          { 1.5f, 0.5f,-0.5f },
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          { 0.5f, 1.5f,-1.5f },
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          { 0.5f, 1.5f,-0.5f },
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          { 0.5f, 0.5f,-1.5f },
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          {-1.5f,-1.5f,-1.5f },
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          {-1.5f,-1.5f,-0.5f },
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          {-1.5f,-0.5f,-1.5f },
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          {-1.5f,-0.5f,-0.5f },
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          {-0.5f,-1.5f,-1.5f },
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          {-0.5f,-1.5f,-0.5f },
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          {-0.5f,-0.5f,-1.5f },
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        };
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  // Burr Cube
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  public static final float[][] POS_6 = new float[][]
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        {
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          {-1.5f, 1.5f, 1.5f,-0.5f, 1.5f, 1.5f},
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          { 1.5f, 1.5f, 1.5f, 0.5f, 1.5f, 1.5f},
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          {-0.5f, 0.5f, 1.5f, 0.5f, 0.5f, 1.5f},
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          {-1.5f,-0.5f, 1.5f,-0.5f,-0.5f, 1.5f},
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          { 1.5f,-0.5f, 1.5f, 0.5f,-0.5f, 1.5f},
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          {-0.5f,-1.5f, 1.5f, 0.5f,-1.5f, 1.5f},
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          {-1.5f, 1.5f,-1.5f,-0.5f, 1.5f,-1.5f},
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          { 1.5f, 1.5f,-1.5f, 0.5f, 1.5f,-1.5f},
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          {-0.5f, 0.5f,-1.5f, 0.5f, 0.5f,-1.5f},
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          {-1.5f,-0.5f,-1.5f,-0.5f,-0.5f,-1.5f},
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          { 1.5f,-0.5f,-1.5f, 0.5f,-0.5f,-1.5f},
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          {-0.5f,-1.5f,-1.5f, 0.5f,-1.5f,-1.5f},
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          { 1.5f, 1.5f, 0.5f, 1.5f, 1.5f,-0.5f},
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          { 1.5f, 0.5f, 1.5f, 1.5f, 0.5f, 0.5f},
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          { 1.5f, 0.5f,-1.5f, 1.5f, 0.5f,-0.5f},
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          { 1.5f,-0.5f, 0.5f, 1.5f,-0.5f,-0.5f},
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          { 1.5f,-1.5f, 1.5f, 1.5f,-1.5f, 0.5f},
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          { 1.5f,-1.5f,-1.5f, 1.5f,-1.5f,-0.5f},
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          {-1.5f, 1.5f, 0.5f,-1.5f, 1.5f,-0.5f},
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          {-1.5f, 0.5f, 1.5f,-1.5f, 0.5f, 0.5f},
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          {-1.5f, 0.5f,-1.5f,-1.5f, 0.5f,-0.5f},
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          {-1.5f,-0.5f, 0.5f,-1.5f,-0.5f,-0.5f},
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          {-1.5f,-1.5f, 1.5f,-1.5f,-1.5f, 0.5f},
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          {-1.5f,-1.5f,-1.5f,-1.5f,-1.5f,-0.5f},
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          {-0.5f, 1.5f,-0.5f, 0.5f, 1.5f,-0.5f},
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          {-0.5f, 1.5f, 0.5f, 0.5f, 1.5f, 0.5f},
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          { 0.5f,-1.5f, 0.5f, 0.5f,-1.5f,-0.5f},
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          {-0.5f,-1.5f, 0.5f,-0.5f,-1.5f,-0.5f},
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        };
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  private int[][] mEdges;
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  private int[] mCubitVariantMap;
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  private int[] mTypeVariantMap;
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  private Static4D[] mInitQuats;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public static int getType(String shortName, String longName)
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    {
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    if( shortName.equals(ObjectType.BAN1_3.name()) ||
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        shortName.equals(ObjectType.BAN2_3.name()) ||
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        shortName.equals(ObjectType.BAN3_3.name()) ||
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        shortName.equals(ObjectType.BAN4_3.name())  ) return 2;
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    if( shortName.equals(ObjectType.BAN5_4.name()) ||
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        shortName.equals(ObjectType.BAN6_4.name())  ) return 3;
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    if( longName.equals(OBJECT_NAME) ) return 1;
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    return 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyBandagedCuboid(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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    {
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    super(data, meshState, iconMode, (data.getNumLayers()[0]+data.getNumLayers()[1]+data.getNumLayers()[2])/3.0f, quat, move, scale, stream);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Computing scramble states of many a bandaged cubes takes way too long time and too much space.
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// Return null here and turn to construction of scramble tables just-in-time (scrambleType=2)
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// Unless this is AI Cube :)
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  public int[][] getScrambleEdges()
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    {
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    if( mPosition==null ) mPosition = getInitData().getPos();
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    if( mPosition==POS_5 )
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      {
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      if( mEdges==null )
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        {
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        mEdges = new int[][]
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          {
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            { 36, 1,37, 2,38, 3,39, 4,40, 5,41, 6 },  // 0: beg
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            {  6, 7, 7, 7, 8, 7, 9, 7,10, 7,11, 7 },  // 1: R before
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            {  0, 8, 1, 8, 2, 8, 3, 8, 4, 8, 5, 8 },  // 2: L before
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            { 12, 9,13, 9,14, 9,15, 9,16, 9,17, 9 },  // 3: D before
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            { 18,10,19,10,20,10,21,10,22,10,23,10 },  // 4: U before
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            { 24,11,25,11,26,11,27,11,28,11,29,11 },  // 5: B before
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            { 30,12,31,12,32,12,33,12,34,12,35,12 },  // 6: F before
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            { 42, 3,43, 4,44, 5,45, 6 }, // 7: R after
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            { 46, 3,47, 4,48, 5,49, 6 }, // 8: L after
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            { 50, 1,51, 2,52, 5,53, 6 }, // 9: D after
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            { 54, 1,55, 2,56, 5,57, 6 }, //10: U after
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            { 58, 1,59, 2,60, 3,61, 4 }, //11: B after
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            { 62, 1,63, 2,64, 3,65, 4 }, //12: F after
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          };
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        }
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      return mEdges;
288
      }
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    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// AI Cube is scrambled using algorithms
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  @Override
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  public int[][] getScrambleAlgorithms()
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    {
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    if( mPosition==null ) mPosition = getInitData().getPos();
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301
    if( mPosition==POS_5 )
302
      {
303
      return new int[][]
304
          {
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              { 0,0,-1 }, { 0,0, 1 }, { 0,0, 2 }, { 0,1,-1 }, { 0,1, 1 }, { 0,1, 2 },  //  0-5 : L
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              { 0,2,-1 }, { 0,2, 1 }, { 0,2, 2 }, { 0,3,-1 }, { 0,3, 1 }, { 0,3, 2 },  //  6-11: R
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              { 1,0,-1 }, { 1,0, 1 }, { 1,0, 2 }, { 1,1,-1 }, { 1,1, 1 }, { 1,1, 2 },  // 12-17: D
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              { 1,2,-1 }, { 1,2, 1 }, { 1,2, 2 }, { 1,3,-1 }, { 1,3, 1 }, { 1,3, 2 },  // 18-23: U
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              { 2,0,-1 }, { 2,0, 1 }, { 2,0, 2 }, { 2,1,-1 }, { 2,1, 1 }, { 2,1, 2 },  // 24-29: B
310
              { 2,2,-1 }, { 2,2, 1 }, { 2,2, 2 }, { 2,3,-1 }, { 2,3, 1 }, { 2,3, 2 },  // 30-35: F
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              { 1,3,1, 2,0,2 },  // 36: BEG->R
313
              { 1,0,1, 2,0,2 },  // 37: BEG->L
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              { 2,3,1, 0,3,2 },  // 38: BEG->D
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              { 2,0,1, 0,3,2 },  // 39: BEG->U
316
              { 0,3,1, 1,3,2 },  // 40: BEG->B
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              { 0,0,1, 1,3,2 },  // 41: BEG->F
318

    
319
              { 1,0,-1, 0,3,2, 2,0,-1 }, // 42: R->D
320
              { 1,3, 1, 0,3,2, 2,3, 1 }, // 43: R->U
321
              { 2,0, 1, 0,3,2, 1,0, 1 }, // 44: R->B
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              { 2,3,-1, 0,3,2, 1,3,-1 }, // 45: R->F
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              { 1,0,-1, 0,0,2, 2,3, 1 }, // 46: L->D
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              { 1,3, 1, 0,0,2, 2,0,-1 }, // 47: L->U
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              { 2,0, 1, 0,0,2, 1,3,-1 }, // 48: L->B
327
              { 2,3,-1, 0,0,2, 1,0, 1 }, // 49: L->F
328

    
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              { 0,3,-1, 1,0,2, 2,0, 1 }, // 50: D->R
330
              { 0,0, 1, 1,0,2, 2,3,-1 }, // 51: D->L
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              { 2,0,-1, 1,0,2, 0,3, 1 }, // 52: D->B
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              { 2,3, 1, 1,0,2, 0,0,-1 }, // 53: D->F
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              { 0,3,-1, 1,3,2, 2,3,-1 }, // 54: U->R
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              { 0,0, 1, 1,3,2, 2,0, 1 }, // 55: U->L
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              { 2,0,-1, 1,3,2, 0,0,-1 }, // 56: U->B
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              { 2,3, 1, 1,3,2, 0,3, 1 }, // 57: U->F
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              { 0,3, 1, 2,0,2, 1,0,-1 }, // 58: B->R
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              { 0,0,-1, 2,0,2, 1,3, 1 }, // 59: B->L
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              { 1,0, 1, 2,0,2, 0,3,-1 }, // 60: B->D
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              { 1,3,-1, 2,0,2, 0,0, 1 }, // 61: B->U
343

    
344
              { 0,3, 1, 2,3,2, 1,3, 1 }, // 62: F->R
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              { 0,0,-1, 2,3,2, 1,0,-1 }, // 63: F->L
346
              { 1,0, 1, 2,3,2, 0,0, 1 }, // 64: F->D
347
              { 1,3,-1, 2,3,2, 0,3,-1 }, // 65: F->U
348
          };
349
      }
350
    else
351
      {
352
      return super.getScrambleAlgorithms();
353
      }
354
    }
355

    
356
///////////////////////////////////////////////////////////////////////////////////////////////////
357
// AI Cube is scrambled using algorithms
358

    
359
  @Override
360
  public int getScrambleType()
361
    {
362
    if( mPosition==null ) mPosition = getInitData().getPos();
363

    
364
    return mPosition==POS_5 ? 0 : 2;
365
    }
366

    
367
///////////////////////////////////////////////////////////////////////////////////////////////////
368

    
369
  private int getType(float[] pos)
370
    {
371
    switch(pos.length)
372
      {
373
      case  3: return CUBIT_111;
374
      case  6: return CUBIT_211;
375
      case  9: boolean x1 = (pos[0]==pos[3] && pos[0]==pos[6]);
376
               boolean y1 = (pos[1]==pos[4] && pos[1]==pos[7]);
377
               boolean z1 = (pos[2]==pos[5] && pos[2]==pos[8]);
378
               return ( (x1&&y1) || (x1&&z1) || (y1&&z1) ) ? CUBIT_311 : CUBIT_OTH;
379
      case 12: float x = (pos[0]+pos[3]+pos[6]+pos[ 9])/4;
380
               float y = (pos[1]+pos[4]+pos[7]+pos[10])/4;
381
               float z = (pos[2]+pos[5]+pos[8]+pos[11])/4;
382
               float d1 = (pos[0]-x)*(pos[0]-x) + (pos[ 1]-y)*(pos[ 1]-y) + (pos[ 2]-z)*(pos[ 2]-z);
383
               float d2 = (pos[3]-x)*(pos[3]-x) + (pos[ 4]-y)*(pos[ 4]-y) + (pos[ 5]-z)*(pos[ 5]-z);
384
               float d3 = (pos[6]-x)*(pos[6]-x) + (pos[ 7]-y)*(pos[ 7]-y) + (pos[ 8]-z)*(pos[ 8]-z);
385
               float d4 = (pos[9]-x)*(pos[9]-x) + (pos[10]-y)*(pos[10]-y) + (pos[11]-z)*(pos[11]-z);
386
               return ( d1==0.5f && d2==0.5f && d3==0.5f && d4==0.5f ) ? CUBIT_221 : CUBIT_OTH;
387
      case 24: float x3 = pos[0];
388
               float y3 = pos[1];
389
               float z3 = pos[2];
390
               float x4=-10,y4=-10,z4=-10;
391
               int i;
392

    
393
               for(i=0; i<8; i++)
394
                 {
395
                 if( pos[3*i]!=x3 && pos[3*i+1]!=y3 && pos[3*i+2]!=z3 )
396
                   {
397
                   x4 = pos[3*i  ];
398
                   y4 = pos[3*i+1];
399
                   z4 = pos[3*i+2];
400
                   break;
401
                   }
402
                 }
403
               if( i==9 ) return CUBIT_OTH;
404

    
405
               float dX = x4-x3;
406
               float dY = y4-y3;
407
               float dZ = z4-z3;
408

    
409
               if( (dX==1.0f || dX==-1.0f) && (dY==1.0f || dY==-1.0f) && (dZ==1.0f || dZ==-1.0f) )
410
                 {
411
                 for(i=0; i<8; i++)
412
                   {
413
                   if( (pos[3*i  ]!=x3 && pos[3*i  ]!=x4) ||
414
                       (pos[3*i+1]!=y3 && pos[3*i+1]!=y4) ||
415
                       (pos[3*i+2]!=z3 && pos[3*i+2]!=z4)  ) return CUBIT_OTH;
416
                   }
417

    
418
                 return CUBIT_222;
419
                 }
420

    
421
      default: return CUBIT_OTH;
422
      }
423
    }
424

    
425
///////////////////////////////////////////////////////////////////////////////////////////////////
426

    
427
  private int getQuatIndex(int cubit)
428
    {
429
    float[][] positions = getPositions();
430
    int len = positions.length;
431

    
432
    if( cubit>=0 && cubit<len )
433
      {
434
      float[] pos = positions[cubit];
435
      int type = getType(pos);
436

    
437
      switch(type)
438
        {
439
        case CUBIT_222:
440
        case CUBIT_111: return 0;
441
        case CUBIT_211:
442
        case CUBIT_311: return (pos[1]==pos[4]) ? (pos[0]==pos[3] ? 2 : 0) : 3;
443
        case CUBIT_221: if( pos[0]==pos[3] && pos[0]==pos[6] ) return 3;
444
                        if( pos[1]==pos[4] && pos[1]==pos[7] ) return 0;
445
                        if( pos[2]==pos[5] && pos[2]==pos[8] ) return 1;
446
        }
447
      }
448

    
449
    return 0;
450
    }
451

    
452
///////////////////////////////////////////////////////////////////////////////////////////////////
453

    
454
  private int[] getDim(int variant)
455
    {
456
    int type,numTypes = mDims.length;
457
    for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break;
458
    return type<numTypes ? mDims[type] : null;
459
    }
460

    
461
///////////////////////////////////////////////////////////////////////////////////////////////////
462

    
463
  private void produceTmpShape(int variant)
464
    {
465
    float[][] positions = getPositions();
466
    int cubit,numCubits = positions.length;
467

    
468
    for(cubit=0; cubit<numCubits; cubit++)
469
      {
470
      if( mCubitVariantMap[cubit]==variant ) break;
471
      }
472

    
473
    if( cubit>=numCubits )
474
      {
475
      android.util.Log.e("D", "unknown variant: "+variant);
476
      }
477
    else
478
      {
479
      FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
480
      mTmpShapes[variant] = factory.createIrregularShape(variant,positions[cubit]);
481
      }
482
    }
483

    
484
///////////////////////////////////////////////////////////////////////////////////////////////////
485
// PUBLIC API
486

    
487
  public int getTouchControlType()
488
    {
489
    return TC_CUBOID;
490
    }
491

    
492
///////////////////////////////////////////////////////////////////////////////////////////////////
493

    
494
  public ObjectShape getObjectShape(int variant)
495
    {
496
    if( getDim(variant)!=null )
497
      {
498
      int[][] indices =
499
        {
500
          {2,3,1,0},
501
          {7,6,4,5},
502
          {4,0,1,5},
503
          {7,3,2,6},
504
          {6,2,0,4},
505
          {3,7,5,1},
506
        };
507

    
508
      return new ObjectShape( getVertices(variant), indices);
509
      }
510

    
511
    if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
512
    if( mTmpShapes[variant]==null ) produceTmpShape(variant);
513
    return mTmpShapes[variant];
514
    }
515

    
516
///////////////////////////////////////////////////////////////////////////////////////////////////
517

    
518
  public ObjectFaceShape getObjectFaceShape(int variant)
519
    {
520
    int[] numLayers = getNumLayers();
521
    int size = (numLayers[0]+numLayers[1]+numLayers[2])/3;
522
    int[] dim = getDim(variant);
523

    
524
    if( dim!=null )
525
      {
526
      int X = dim[0];
527
      int Y = dim[1];
528
      int Z = dim[2];
529

    
530
      float height     = isInIconMode() ? 0.001f : size<=5 ? 0.048f : 0.020f;
531
      int[] bandIndices= { 0,0,1,1,2,2 };
532

    
533
      int maxXY = Math.max(X,Y);
534
      int maxXZ = Math.max(X,Z);
535
      int maxYZ = Math.max(Y,Z);
536

    
537
      int angle = 45;
538
      float R = 0.25f;
539
      float S = 0.50f;
540
      float N = size<=4 ? 5 : size<=5 ? 4 : 3;
541

    
542
      float[][] bands =
543
        {
544
          {height/maxYZ,angle,R,S,N,0,0},
545
          {height/maxXZ,angle,R,S,N,0,0},
546
          {height/maxXY,angle,R,S,N,0,0}
547
        };
548

    
549
      return new ObjectFaceShape(bands,bandIndices,null);
550
      }
551

    
552
    FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
553
    return factory.createIrregularFaceShape(variant, isInIconMode() );
554
    }
555

    
556
///////////////////////////////////////////////////////////////////////////////////////////////////
557

    
558
  public ObjectVertexEffects getVertexEffects(int variant)
559
    {
560
    int[] numLayers = getNumLayers();
561
    int size = (numLayers[0]+numLayers[1]+numLayers[2])/3;
562
    boolean round = (DistortedLibrary.fastCompilationTF() && size<=5 && !isInIconMode());
563

    
564
    if( getDim(variant)!=null )
565
      {
566
      float[][] vertices = getVertices(variant);
567
      float strength = -0.04f;
568

    
569
      float[][] variables =
570
        {
571
          { 0, strength*vertices[0][0], strength*vertices[0][1], strength*vertices[0][2], 1  },
572
          { 0, strength*vertices[1][0], strength*vertices[1][1], strength*vertices[1][2], 1  },
573
          { 0, strength*vertices[2][0], strength*vertices[2][1], strength*vertices[2][2], 1  },
574
          { 0, strength*vertices[3][0], strength*vertices[3][1], strength*vertices[3][2], 1  },
575
          { 0, strength*vertices[4][0], strength*vertices[4][1], strength*vertices[4][2], 1  },
576
          { 0, strength*vertices[5][0], strength*vertices[5][1], strength*vertices[5][2], 1  },
577
          { 0, strength*vertices[6][0], strength*vertices[6][1], strength*vertices[6][2], 1  },
578
          { 0, strength*vertices[7][0], strength*vertices[7][1], strength*vertices[7][2], 1  },
579
        };
580

    
581
      String name = EffectName.DEFORM.name();
582
      float[] reg = {0,0,0,0.15f};
583

    
584
      String[] names = {name,name,name,name,name,name,name,name};
585
      float[][] regions = {reg,reg,reg,reg,reg,reg,reg,reg};
586
      boolean[] uses = {round,round,round,round,round,round,round,round};
587

    
588
      return new ObjectVertexEffects(names,variables,vertices,regions,uses);
589
      }
590

    
591
    FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
592
    return factory.createVertexEffects(variant,round);
593
    }
594

    
595
///////////////////////////////////////////////////////////////////////////////////////////////////
596

    
597
  public Static4D getCubitQuats(int cubit, int[] numLayers)
598
    {
599
    if( mInitQuats ==null )
600
      {
601
      mInitQuats = new Static4D[]
602
        {
603
        new Static4D(  0.0f,   0.0f,   0.0f,   1.0f),  // NULL
604
        new Static4D( SQ2/2,   0.0f,   0.0f, -SQ2/2),  // X
605
        new Static4D(  0.0f,  SQ2/2,   0.0f, -SQ2/2),  // Y
606
        new Static4D(  0.0f,   0.0f,  SQ2/2, -SQ2/2),  // Z
607
        new Static4D( -0.5f,  +0.5f,  -0.5f,  +0.5f),  // ZX
608
        new Static4D( +0.5f,  +0.5f,  +0.5f,  -0.5f),  // YX
609
        };
610
      }
611

    
612
    return mInitQuats[getQuatIndex(cubit)];
613
    }
614

    
615
///////////////////////////////////////////////////////////////////////////////////////////////////
616

    
617
  public int getNumCubitVariants(int[] numLayers)
618
    {
619
    if( mNumVariants==0 )
620
      {
621
      float[][] positions = getPositions();
622
      boolean C111=false;
623
      boolean C211=false;
624
      boolean C311=false;
625
      boolean C221=false;
626
      boolean C222=false;
627

    
628
      int numCubits = positions.length;
629
      mCubitVariantMap = new int[numCubits];
630

    
631
      int numTypes = mDims.length;
632
      mTypeVariantMap = new int[numTypes];
633
      for(int i=0; i<numTypes; i++) mTypeVariantMap[i] = -1;
634

    
635
      for (int cubit=0; cubit<numCubits; cubit++)
636
        {
637
        int type = getType(positions[cubit]);
638

    
639
        switch (type)
640
          {
641
          case CUBIT_111: if (!C111) { C111 = true; mTypeVariantMap[CUBIT_111]=mNumVariants++; }
642
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_111];
643
                          break;
644
          case CUBIT_211: if (!C211) { C211 = true; mTypeVariantMap[CUBIT_211]=mNumVariants++; }
645
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_211];
646
                          break;
647
          case CUBIT_311: if (!C311) { C311 = true; mTypeVariantMap[CUBIT_311]=mNumVariants++; }
648
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_311];
649
                          break;
650
          case CUBIT_221: if (!C221) { C221 = true; mTypeVariantMap[CUBIT_221]=mNumVariants++; }
651
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_221];
652
                          break;
653
          case CUBIT_222: if (!C222) { C222 = true; mTypeVariantMap[CUBIT_222]=mNumVariants++; }
654
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_222];
655
                          break;
656
          default       : mCubitVariantMap[cubit] = mNumVariants++;
657
          }
658
        }
659

    
660
      FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
661
      factory.prepare(mNumVariants,numLayers[0],numLayers[1],numLayers[2]);
662
      }
663

    
664
    return mNumVariants;
665
    }
666

    
667
///////////////////////////////////////////////////////////////////////////////////////////////////
668

    
669
  public int getCubitVariant(int cubit, int[] numLayers)
670
    {
671
    return mCubitVariantMap[cubit];
672
    }
673

    
674
///////////////////////////////////////////////////////////////////////////////////////////////////
675

    
676
  private float[][] getVertices(int variant)
677
    {
678
    int[] dim = getDim(variant);
679

    
680
    if( dim!=null )
681
      {
682
      int X = dim[0];
683
      int Y = dim[1];
684
      int Z = dim[2];
685

    
686
      return new float[][]
687
        {
688
          { 0.5f*X, 0.5f*Y, 0.5f*Z},
689
          { 0.5f*X, 0.5f*Y,-0.5f*Z},
690
          { 0.5f*X,-0.5f*Y, 0.5f*Z},
691
          { 0.5f*X,-0.5f*Y,-0.5f*Z},
692
          {-0.5f*X, 0.5f*Y, 0.5f*Z},
693
          {-0.5f*X, 0.5f*Y,-0.5f*Z},
694
          {-0.5f*X,-0.5f*Y, 0.5f*Z},
695
          {-0.5f*X,-0.5f*Y,-0.5f*Z}
696
        };
697
      }
698

    
699
    if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
700
    if( mTmpShapes[variant]==null ) produceTmpShape(variant);
701
    return mTmpShapes[variant].getVertices();
702
    }
703

    
704
///////////////////////////////////////////////////////////////////////////////////////////////////
705
// PUBLIC API
706

    
707
  public float[] getDist3D(int[] numLayers)
708
    {
709
    float x = numLayers[0];
710
    float y = numLayers[1];
711
    float z = numLayers[2];
712
    float a = (x+y+z)/1.5f;
713

    
714
    return new float[] {x/a,x/a,y/a,y/a,z/a,z/a};
715
    }
716

    
717
///////////////////////////////////////////////////////////////////////////////////////////////////
718

    
719
  public float getStickerRadius()
720
    {
721
    return 0.10f;
722
    }
723

    
724
///////////////////////////////////////////////////////////////////////////////////////////////////
725

    
726
  public float getStickerStroke()
727
    {
728
    if( mPosition==null ) mPosition = getInitData().getPos();
729
    boolean icon = isInIconMode();
730

    
731
    if( mPosition==POS_5 ) return icon ? 0.30f : 0.11f;
732
    if( mPosition==POS_6 ) return icon ? 0.30f : 0.10f;
733

    
734
    return icon ? 0.16f : 0.08f;
735
    }
736

    
737
///////////////////////////////////////////////////////////////////////////////////////////////////
738

    
739
  public String getShortName()
740
    {
741
    if( mPosition==null ) mPosition = getInitData().getPos();
742

    
743
    if( mPosition==POS_1 ) return ObjectType.BAN1_3.name();
744
    if( mPosition==POS_2 ) return ObjectType.BAN2_3.name();
745
    if( mPosition==POS_3 ) return ObjectType.BAN3_3.name();
746
    if( mPosition==POS_4 ) return ObjectType.BAN4_3.name();
747
    if( mPosition==POS_5 ) return ObjectType.BAN5_4.name();
748
    if( mPosition==POS_6 ) return ObjectType.BAN6_4.name();
749

    
750
    if( mSignature==null ) mSignature = getSignature();
751
    int[] numLayers = getNumLayers();
752
    int number = 100*numLayers[0]+10*numLayers[1]+numLayers[2];
753

    
754
    return number+"_"+mSignature.getString();
755
    }
756

    
757
///////////////////////////////////////////////////////////////////////////////////////////////////
758

    
759
  public ObjectSignature getSignature()
760
    {
761
    if( mSignature==null )
762
      {
763
      int[] numLayers = getNumLayers();
764
      mSignature = new ObjectSignature(numLayers[0],numLayers[1],numLayers[2],mPosition);
765
      }
766
    return mSignature;
767
    }
768

    
769
///////////////////////////////////////////////////////////////////////////////////////////////////
770

    
771
  public String getObjectName()
772
    {
773
    if( mPosition==null ) mPosition = getInitData().getPos();
774

    
775
    if( mPosition==POS_1 ) return "Fused Cube";
776
    if( mPosition==POS_2 ) return "2Bar Cube";
777
    if( mPosition==POS_3 ) return "Bandaged Cube C";
778
    if( mPosition==POS_4 ) return "BiCube";
779
    if( mPosition==POS_5 ) return "AI Cube";
780
    if( mPosition==POS_6 ) return "Burr Cube";
781

    
782
    return OBJECT_NAME;
783
    }
784

    
785
///////////////////////////////////////////////////////////////////////////////////////////////////
786

    
787
  public String getInventor()
788
    {
789
    if( mPosition==null ) mPosition = getInitData().getPos();
790

    
791
    if( mPosition==POS_1 ) return "Ting Huang";
792
    if( mPosition==POS_2 ) return "Unknown";
793
    if( mPosition==POS_3 ) return "Andreas Nortmann";
794
    if( mPosition==POS_4 ) return "Uwe Meffert";
795
    if( mPosition==POS_5 ) return "David Adams";
796
    if( mPosition==POS_6 ) return "Unknown";
797

    
798
    return "??";
799
    }
800

    
801
///////////////////////////////////////////////////////////////////////////////////////////////////
802

    
803
  public int getYearOfInvention()
804
    {
805
    if( mPosition==null ) mPosition = getInitData().getPos();
806

    
807
    if( mPosition==POS_1 ) return 2011;
808
    if( mPosition==POS_2 ) return 0;
809
    if( mPosition==POS_3 ) return 2005;
810
    if( mPosition==POS_4 ) return 1999;
811
    if( mPosition==POS_5 ) return 2004;
812
    if( mPosition==POS_6 ) return 2002;
813

    
814
    return 0;
815
    }
816

    
817
///////////////////////////////////////////////////////////////////////////////////////////////////
818

    
819
  public int getComplexity()
820
    {
821
    if( mPosition==null ) mPosition = getInitData().getPos();
822

    
823
    if( mPosition==POS_1 ) return 1;
824
    if( mPosition==POS_2 ) return 2;
825
    if( mPosition==POS_3 ) return 2;
826
    if( mPosition==POS_4 ) return 3;
827
    if( mPosition==POS_5 ) return 4;
828
    if( mPosition==POS_6 ) return 3;
829

    
830
    return 4;
831
    }
832

    
833
///////////////////////////////////////////////////////////////////////////////////////////////////
834

    
835
  public String[][] getTutorials()
836
    {
837
    if( mPosition==null ) mPosition = getInitData().getPos();
838

    
839
    if( mPosition==POS_1 )
840
      {
841
      return new String[][]{
842
                            {"gb","F_iJk_IvpVo","Bandaged Cube","CanChrisSolve"},
843
                            {"es","_lTgw5aEFOg","Tutorial 3x3 Fuse Cube","QBAndo"},
844
                            {"ru","raYDwFEXIq4","Как собрать Fused Cube","Алексей Ярыгин"},
845
                            {"fr","9Cfi4rhKzIw","Tutoriel: résolution du Fused Cube","Skieur Cubb"},
846
                            {"pl","0PcUoGxQa6s","Bandaged 3x3 v.A cube","MrUK"},
847
                            {"kr","1RePOLrzJNE","밴디지 타입 A 해법","듀나메스 큐브 해법연구소"},
848
                            {"vn","vg4J0U0n1oA","Tutorial N.1 - Bandaged VA","Duy Thích Rubik"},
849
                           };
850
      }
851
    if( mPosition==POS_2 )
852
      {
853
      return new String[][]{
854
                            {"ru","lS_EK0PMWI8","Как собрать 2-bar Cube","Алексей Ярыгин"},
855
                            {"pl","tX8ubTLh6p8","Bandaged 3x3 (Two bar)","MrUK"},
856
                            {"kr","NE6XuC1r8xw","밴디지 큐브","Denzel Washington"},
857
                           };
858
      }
859
    if( mPosition==POS_3 )
860
      {
861
      return new String[][]{
862
                            {"gb","7UiCVGygUT4","Bandage Cube C Tutorial","PolyakB"},
863
                            {"ru","gXenRA92Wdc","Как собрать Bandaged 3x3 Type C","YG Cuber"},
864
                            {"pl","sKfdFLm79Zs","Bandaged 3x3 v.C cube","MrUK"},
865
                            {"kr","BcCFgeFy6Ec","밴디지 타입 C 해법","듀나메스 큐브 해법연구소"},
866
                            {"vn","9674LLkPSog","Tutorial N.2 - Bandaged VC","Duy Thích Rubik"},
867
                           };
868
      }
869
    if( mPosition==POS_4 )
870
      {
871
      return new String[][]{
872
                            {"gb","AnpdIKICBpM","Trying to Solve a Bandaged Cube","RedKB"},
873
                            {"es","cUyo5fycrvI","Tutorial Bandaged Cube en español","Rafa Garcia Benacazon"},
874
                            {"ru","-MTzeEJptsg","Как собрать bandaged Cube B","стратегия знаний"},
875
                            {"fr","3rsfIJ3roT0","Tutoriel: résolution du Bicube","Skieur Cubb"},
876
                            {"de","sqWVRwkXX9w","Bandaged Cube - Tutorial","GerCubing"},
877
                            {"pl","XcHzTvVR6Po","Bandaged 3x3 v.B cube","MrUK"},
878
                            {"kr","1gsoijF_5q0","BiCube Tutorial (해법)","듀나메스 큐브 해법연구소"},
879
                            {"vn","ZCJDaF4jEbc","Tutorial N.3 - BiCube","Duy Thích Rubik"},
880
                           };
881
      }
882
    if( mPosition==POS_5 )
883
      {
884
      return new String[][]{
885
                            {"gb","b62HPjlUmYQ","4x4x4 AI Bandaged Cube 1/2","Superantoniovivaldi"},
886
                            {"gb","DQeZ0iDqt4s","4x4x4 AI Bandaged Cube 2/2","Superantoniovivaldi"},
887
                            {"es","bZRV8aXyIY4","Tutorial AI Cube 4x4","QBAndo"},
888
                            {"ru","2NIEHu6jE9o","Как собрать AI Cube","Rodion Strizhakov"},
889
                            {"fr","iP9sSg1q0K0","Résolution de l'AI Cube","asthalis"},
890
                            {"pl","y6MNyoHgY8A","All Bandage 4x4 cube TUTORIAL","MrUK"},
891
                            {"br","yGnQ4ObiPRY","Como Resolver o 4x4 Bandaged 1/4","Rafael Cinoto"},
892
                            {"br","XJUtQrwrCmA","Como Resolver o 4x4 Bandaged 2/4","Rafael Cinoto"},
893
                            {"br","Wrdec2WNBSY","Como Resolver o 4x4 Bandaged 3/4","Rafael Cinoto"},
894
                            {"br","mWvYD53fqHI","Como Resolver o 4x4 Bandaged 4/4","Rafael Cinoto"},
895
                            {"kr","MvaFtrU4O_k","AI 밴디지 큐브 해법","듀나메스 큐브 해법연구소"},
896
                            {"vn","aAP1E567ADc","Tutorial N.78 - AI Cube","Duy Thích Rubik"},
897
                           };
898
      }
899
    if( mPosition==POS_6 )
900
      {
901
      return new String[][]{
902
                            {"gb","_FnNzFo0ITM","Burr Cube Tutorial 1/2","Superantoniovivaldi"},
903
                            {"gb","NOf-UcNh4sI","Burr Cube Tutorial 2/2","Superantoniovivaldi"},
904
                            {"es","xR2TLKQmym8","Cómo Resuelvo Wall Cube","Robert Cubes"},
905
                            {"vn","cbDUtkIJjfk","Tutorial N.96 - Burr Cube","Duy Thích Rubik"},
906
                           };
907
      }
908
    return null;
909
    }
910
}
(3-3/41)