1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2023 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Magic Cube. //
|
5
|
// //
|
6
|
// Magic Cube is proprietary software licensed under an EULA which you should have received //
|
7
|
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
|
8
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
9
|
|
10
|
package org.distorted.objectlib.objects;
|
11
|
|
12
|
import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_MIRROR;
|
13
|
|
14
|
import org.distorted.library.effect.EffectName;
|
15
|
import org.distorted.library.type.Static3D;
|
16
|
import org.distorted.library.type.Static4D;
|
17
|
import org.distorted.objectlib.helpers.ObjectFaceShape;
|
18
|
import org.distorted.objectlib.helpers.ObjectShape;
|
19
|
import org.distorted.objectlib.helpers.ObjectSignature;
|
20
|
import org.distorted.objectlib.helpers.ObjectVertexEffects;
|
21
|
import org.distorted.objectlib.main.InitAssets;
|
22
|
import org.distorted.objectlib.main.InitData;
|
23
|
import org.distorted.objectlib.main.ObjectSignatures;
|
24
|
import org.distorted.objectlib.main.ObjectType;
|
25
|
|
26
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
27
|
|
28
|
public class TwistyCamouflage extends TwistyBandagedAbstract
|
29
|
{
|
30
|
private static final float SIZE_CORRECTION = 1.18f;
|
31
|
|
32
|
public static final float[][] CAM_333 = new float[][]
|
33
|
{
|
34
|
getCenters( -1.0f, 1.0f, 1.0f, 2, 2, 2),
|
35
|
|
36
|
getCenters( 0.5f, 1.0f, 1.0f, 1, 2, 2),
|
37
|
getCenters( 1.5f, 1.0f, 1.0f, 1, 2, 2),
|
38
|
getCenters( -1.0f,-0.5f, 1.0f, 2, 1, 2),
|
39
|
getCenters( -1.0f,-1.5f, 1.0f, 2, 1, 2),
|
40
|
getCenters( -1.0f, 1.0f,-0.5f, 2, 2, 1),
|
41
|
getCenters( -1.0f, 1.0f,-1.5f, 2, 2, 1),
|
42
|
|
43
|
getCenters( -1.0f,-1.5f,-0.5f, 2, 1, 1),
|
44
|
getCenters( -1.0f,-1.5f,-1.5f, 2, 1, 1),
|
45
|
getCenters( -1.5f,-0.5f,-0.5f, 1, 1, 1), // center
|
46
|
getCenters( -1.0f,-0.5f,-1.5f, 2, 1, 1),
|
47
|
getCenters( 0.5f, 1.0f,-1.5f, 1, 2, 1),
|
48
|
getCenters( 1.5f, 1.0f,-1.5f, 1, 2, 1),
|
49
|
getCenters( 0.5f, 1.5f,-0.5f, 1, 1, 1), // center
|
50
|
getCenters( 1.5f, 1.0f,-0.5f, 1, 2, 1),
|
51
|
getCenters( 0.5f,-0.5f, 1.5f, 1, 1, 1), // center
|
52
|
getCenters( 1.5f,-0.5f, 1.0f, 1, 1, 2),
|
53
|
getCenters( 0.5f,-1.5f, 1.0f, 1, 1, 2),
|
54
|
getCenters( 1.5f,-1.5f, 1.0f, 1, 1, 2),
|
55
|
|
56
|
getCenters( 0.5f,-0.5f,-1.5f, 1, 1, 1),
|
57
|
getCenters( 1.5f,-0.5f,-1.5f, 1, 1, 1),
|
58
|
getCenters( 0.5f,-1.5f,-1.5f, 1, 1, 1),
|
59
|
getCenters( 1.5f,-1.5f,-1.5f, 1, 1, 1),
|
60
|
getCenters( 0.5f,-1.5f,-0.5f, 1, 1, 1),
|
61
|
getCenters( 1.5f,-0.5f,-0.5f, 1, 1, 1),
|
62
|
getCenters( 1.5f,-1.5f,-0.5f, 1, 1, 1),
|
63
|
};
|
64
|
|
65
|
private static final int[][] DIMS = new int[][]
|
66
|
{
|
67
|
{2,2,2},
|
68
|
{1,2,2},
|
69
|
{2,1,2},
|
70
|
{2,2,1},
|
71
|
{2,1,1},
|
72
|
{1,2,1},
|
73
|
{1,1,2},
|
74
|
{1,1,1},
|
75
|
};
|
76
|
|
77
|
private static final float[][] OFFSETS = new float[][]
|
78
|
{
|
79
|
{ 0.0f, 0.0f, 0.0f},
|
80
|
{ 0.5f, 0.0f, 0.0f},
|
81
|
{-0.5f, 0.0f, 0.0f},
|
82
|
{ 0.0f, 0.5f, 0.0f},
|
83
|
{ 0.0f,-0.5f, 0.0f},
|
84
|
{ 0.0f, 0.0f, 0.5f},
|
85
|
{ 0.0f, 0.0f,-0.5f},
|
86
|
{ 0.0f,-0.5f,-0.5f},
|
87
|
{ 0.5f, 0.0f,-0.5f},
|
88
|
{ 0.5f,-0.5f, 0.0f},
|
89
|
{ 0.5f,-0.5f,-0.5f},
|
90
|
};
|
91
|
|
92
|
private int[] mDimsIndices, mOffsIndices;
|
93
|
private int[][] mEdges;
|
94
|
|
95
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
96
|
|
97
|
private static float[] getCenters( float x, float y, float z, int xd, int yd, int zd )
|
98
|
{
|
99
|
float XS = 0.5f*(1-xd) + x;
|
100
|
float YS = 0.5f*(1-yd) + y;
|
101
|
float ZS = 0.5f*(1-zd) + z;
|
102
|
|
103
|
int index=0;
|
104
|
float[] result = new float[3*xd*yd*zd];
|
105
|
|
106
|
for(int i=0; i<xd; i++)
|
107
|
for(int j=0; j<yd; j++)
|
108
|
for(int k=0; k<zd; k++)
|
109
|
{
|
110
|
result[3*index ] = XS+i;
|
111
|
result[3*index+1] = YS+j;
|
112
|
result[3*index+2] = ZS+k;
|
113
|
index++;
|
114
|
}
|
115
|
|
116
|
return result;
|
117
|
}
|
118
|
|
119
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
120
|
|
121
|
public TwistyCamouflage(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
|
122
|
{
|
123
|
super(meshState, iconMode, SIZE_CORRECTION*(data.getNumLayers()[0]+data.getNumLayers()[1]+data.getNumLayers()[2])/3.0f,
|
124
|
quat, move, scale, data, asset);
|
125
|
}
|
126
|
|
127
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
128
|
|
129
|
@Override
|
130
|
public int getInternalColor()
|
131
|
{
|
132
|
return 0xff333333;
|
133
|
}
|
134
|
|
135
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
136
|
|
137
|
public int[][] getScrambleEdges()
|
138
|
{
|
139
|
if( mEdges==null )
|
140
|
{
|
141
|
mEdges = new int[][]
|
142
|
{
|
143
|
{0,0,1,0,2,0,3,0,4,0,5,0,6,0,7,0,8,0}
|
144
|
};
|
145
|
}
|
146
|
|
147
|
return mEdges;
|
148
|
}
|
149
|
|
150
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
151
|
|
152
|
@Override
|
153
|
public int[][] getScrambleAlgorithms()
|
154
|
{
|
155
|
return new int[][]
|
156
|
{
|
157
|
// VTS' algorithm1: ('swap 2 edges and 2 pairs of centers')
|
158
|
{2, 2, 1, 1, 1, 1, 0, 4, 1, 1, 1,-1, 0, 4,-1,
|
159
|
1, 1, 1, 0, 4, 1, 1, 1,-1, 0, 4,-1, 2, 2,-1,
|
160
|
0, 4, 1, 1, 1, 1, 0, 4,-1, 1, 1,-1, 0, 4, 1,
|
161
|
1, 1, 1, 0, 4,-1, 1, 1,-1, 0, 4, 1, 0, 8, 1,
|
162
|
1, 1, 2, 2, 1, 1, 1, 1,-2, 2, 1,-1, 1, 1, 2,
|
163
|
0, 4,-1, 2, 2, 1, 0, 4, 1, 1, 1, 2, 2, 1, 1,
|
164
|
1, 1,-2, 2, 1,-1, 1, 1, 2, 0, 4,-1, 2, 2,-2},
|
165
|
|
166
|
// algorithm1 rotated around the corner
|
167
|
{1, 2, 1, 0, 4,-1, 2, 1,-1, 0, 4, 1, 2, 1, 1,
|
168
|
0, 4,-1, 2, 1,-1, 0, 4, 1, 2, 1, 1, 1, 2,-1,
|
169
|
2, 1,-1, 0, 4,-1, 2, 1, 1, 0, 4, 1, 2, 1,-1,
|
170
|
0, 4,-1, 2, 1, 1, 0, 4, 1, 2, 2,-1, 2, 1,-1,
|
171
|
0, 4,-2, 1, 1, 1, 0, 4, 2, 1, 1,-1, 0, 4,-2,
|
172
|
2, 1, 1, 1, 2, 1, 2, 1,-1, 0, 4,-2, 1, 1, 1,
|
173
|
0, 4, 2, 1, 1,-1, 0, 4,-2, 2, 1, 1, 1, 2,-2},
|
174
|
|
175
|
// algorithm1 rotated again around the corner
|
176
|
{0, 4,-1, 2, 1, 1, 1, 1,-1, 2, 1,-1, 1, 1, 1,
|
177
|
2, 1, 1, 1, 1,-1, 2, 1,-1, 1, 1, 1, 0, 4, 1,
|
178
|
1, 1,-1, 2, 1, 1, 1, 1, 1, 2, 1,-1, 1, 1,-1,
|
179
|
2, 1, 1, 1, 1, 1, 2, 1,-1, 1, 2,-1, 1, 1,-1,
|
180
|
2, 1, 2, 0, 4,-1, 2, 1,-2, 0, 4, 1, 2, 1, 2,
|
181
|
1, 1, 1, 0, 4,-1, 1, 1,-1, 2, 1, 2, 0, 4,-1,
|
182
|
2, 1,-2, 0, 4, 1, 2, 1, 2, 1, 1, 1, 0, 4, 2},
|
183
|
|
184
|
// VTS' algorithm2: swap two 221 edges
|
185
|
{2, 4, 1, 1, 1, 1, 2, 4,-1, 1, 1,-1, 1, 4, 1,
|
186
|
2, 4,-2, 0, 4,-1, 2, 4, 2, 0, 4, 1, 2, 4,-2,
|
187
|
1, 4,-1, 0, 4,-1, 1, 4, 1, 2, 4,-2, 0, 4,-1,
|
188
|
2, 4, 2, 0, 4, 1, 2, 4,-2, 1, 4,-1, 0, 4,-2,
|
189
|
1, 1, 1, 2, 4, 1, 1, 1,-1, 2, 4,-1},
|
190
|
|
191
|
// algorithm2 rotated around the corner
|
192
|
{0, 1,-1, 2, 1, 1, 0, 1, 1, 2, 1,-1, 2, 4, 1,
|
193
|
0, 1, 2, 1, 1, 1, 0, 1,-2, 1, 1,-1, 0, 1, 2,
|
194
|
2, 4,-1, 1, 2, 1, 2, 4, 1, 0, 1, 2, 1, 1, 1,
|
195
|
0, 1,-2, 1, 1,-1, 0, 1, 2, 2, 4,-1, 1, 2, 2,
|
196
|
2, 1, 1, 0, 1,-1, 2, 1,-1, 0, 1, 1},
|
197
|
|
198
|
// algorithm2 rotated again around the corner
|
199
|
{1, 4, 1, 0, 4,-1, 1, 4,-1, 0, 4, 1, 0, 1,-1,
|
200
|
1, 4,-2, 2, 1, 1, 1, 4, 2, 2, 1,-1, 1, 4,-2,
|
201
|
0, 1, 1, 2, 2, 1, 0, 1,-1, 1, 4,-2, 2, 1, 1,
|
202
|
1, 4, 2, 2, 1,-1, 1, 4,-2, 0, 1, 1, 2, 2, 2,
|
203
|
0, 4,-1, 1, 4, 1, 0, 4, 1, 1, 4,-1},
|
204
|
|
205
|
// VTS' algorithm3: swap two 221 blocks
|
206
|
{2, 4,-2, 0, 4,-1, 2, 4, 2, 0, 4, 1, 2, 4,-2,
|
207
|
1, 4,-1, 0, 4,-1, 1, 4, 1, 2, 4,-2, 0, 4,-1,
|
208
|
2, 4, 2, 0, 4, 1, 2, 4,-2, 1, 4,-1, 0, 4, 2,
|
209
|
1, 4, 1 },
|
210
|
|
211
|
// algorithm3 rotated around the corner
|
212
|
{0, 1,-2, 1, 1, 1, 0, 1,-2, 1, 1,-1, 0, 1, 2,
|
213
|
2, 4,-1, 1, 2, 1, 2, 4, 1, 0, 1, 2, 1, 1, 1,
|
214
|
0, 1,-2, 1, 1,-1, 0, 1, 2, 2, 4,-1, 1, 4,-2,
|
215
|
2, 4, 1 },
|
216
|
|
217
|
// algorithm3 rotated again around the corner
|
218
|
{1, 4, 2, 2, 1, 1, 1, 4, 2, 2, 1,-1, 1, 4,-2,
|
219
|
0, 1, 1, 2, 2, 1, 0, 1,-1, 1, 4,-2, 2, 1, 1,
|
220
|
1, 4, 2, 2, 1,-1, 1, 4,-2, 0, 1, 1, 2, 2,-2,
|
221
|
0, 1,-1 }
|
222
|
};
|
223
|
}
|
224
|
|
225
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
226
|
|
227
|
private int getDimsIndex(int variant)
|
228
|
{
|
229
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
230
|
|
231
|
if( mPosition==CAM_333 )
|
232
|
{
|
233
|
if( mDimsIndices==null ) mDimsIndices = new int[]
|
234
|
{ 0,
|
235
|
1,0,2,0,3,0,
|
236
|
3,0,7,2,1,0,7,3,7,2,1,0,
|
237
|
6,2,1,0,5,4,3 };
|
238
|
}
|
239
|
|
240
|
return mDimsIndices[variant];
|
241
|
}
|
242
|
|
243
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
244
|
|
245
|
private int getOffsetsIndex(int variant)
|
246
|
{
|
247
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
248
|
|
249
|
if( mPosition==CAM_333 )
|
250
|
{
|
251
|
if( mOffsIndices==null ) mOffsIndices = new int[]
|
252
|
{ 0,
|
253
|
0,1,0,4,0,6,
|
254
|
4,7,0,6,6,8,0,1,0,1,4,9,
|
255
|
6,8,7,10,4,1,9 };
|
256
|
}
|
257
|
|
258
|
return mOffsIndices[variant];
|
259
|
}
|
260
|
|
261
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
262
|
|
263
|
private float[][] getVertices(int variant)
|
264
|
{
|
265
|
int indexD = getDimsIndex(variant);
|
266
|
|
267
|
int X=DIMS[indexD][0];
|
268
|
int Y=DIMS[indexD][1];
|
269
|
int Z=DIMS[indexD][2];
|
270
|
|
271
|
int indexO = getOffsetsIndex(variant);
|
272
|
|
273
|
float XF = OFFSETS[indexO][0];
|
274
|
float YF = OFFSETS[indexO][1];
|
275
|
float ZF = OFFSETS[indexO][2];
|
276
|
|
277
|
return new float[][]
|
278
|
{
|
279
|
{ 0.5f*X +XF, 0.5f*Y +YF, 0.5f*Z +ZF},
|
280
|
{ 0.5f*X +XF, 0.5f*Y +YF,-0.5f*Z +ZF},
|
281
|
{ 0.5f*X +XF,-0.5f*Y +YF, 0.5f*Z +ZF},
|
282
|
{ 0.5f*X +XF,-0.5f*Y +YF,-0.5f*Z +ZF},
|
283
|
{-0.5f*X +XF, 0.5f*Y +YF, 0.5f*Z +ZF},
|
284
|
{-0.5f*X +XF, 0.5f*Y +YF,-0.5f*Z +ZF},
|
285
|
{-0.5f*X +XF,-0.5f*Y +YF, 0.5f*Z +ZF},
|
286
|
{-0.5f*X +XF,-0.5f*Y +YF,-0.5f*Z +ZF}
|
287
|
};
|
288
|
}
|
289
|
|
290
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
291
|
// PUBLIC API
|
292
|
|
293
|
public int getTouchControlType()
|
294
|
{
|
295
|
return TC_CHANGING_MIRROR;
|
296
|
}
|
297
|
|
298
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
299
|
|
300
|
public float[] getDist3D(int[] numLayers)
|
301
|
{
|
302
|
float x = numLayers[0];
|
303
|
float y = numLayers[1];
|
304
|
float z = numLayers[2];
|
305
|
float a = SIZE_CORRECTION*(x+y+z)/1.5f;
|
306
|
|
307
|
return new float[] {(x+2)/a,x/a,y/a,(y+2)/a,z/a,(z+2)/a};
|
308
|
}
|
309
|
|
310
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
311
|
|
312
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
313
|
{
|
314
|
return mObjectQuats[0];
|
315
|
}
|
316
|
|
317
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
318
|
|
319
|
public ObjectShape getObjectShape(int variant)
|
320
|
{
|
321
|
int[][] indices =
|
322
|
{
|
323
|
{2,3,1,0},
|
324
|
{7,6,4,5},
|
325
|
{4,0,1,5},
|
326
|
{7,3,2,6},
|
327
|
{6,2,0,4},
|
328
|
{3,7,5,1},
|
329
|
};
|
330
|
|
331
|
return new ObjectShape( getVertices(variant), indices);
|
332
|
}
|
333
|
|
334
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
335
|
|
336
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
337
|
{
|
338
|
int index = getDimsIndex(variant);
|
339
|
|
340
|
int X = DIMS[index][0];
|
341
|
int Y = DIMS[index][1];
|
342
|
int Z = DIMS[index][2];
|
343
|
|
344
|
float height = isInIconMode() ? 0.001f : 0.03f;
|
345
|
int[] bandIndices= { 0,0,1,1,2,2 };
|
346
|
|
347
|
int maxXY = Math.max(X,Y);
|
348
|
int maxXZ = Math.max(X,Z);
|
349
|
int maxYZ = Math.max(Y,Z);
|
350
|
|
351
|
int angle = 20;
|
352
|
float R = 0.80f;
|
353
|
float S = 0.30f;
|
354
|
float N = 4;
|
355
|
|
356
|
float[][] bands =
|
357
|
{
|
358
|
{height/maxYZ,angle,R,S,N,0,0},
|
359
|
{height/maxXZ,angle,R,S,N,0,0},
|
360
|
{height/maxXY,angle,R,S,N,0,0}
|
361
|
};
|
362
|
|
363
|
return new ObjectFaceShape(bands,bandIndices,null);
|
364
|
}
|
365
|
|
366
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
367
|
|
368
|
public ObjectVertexEffects getVertexEffects(int variant)
|
369
|
{
|
370
|
boolean round = false;
|
371
|
float[][] vertices = getVertices(variant);
|
372
|
float A = -0.03f;
|
373
|
|
374
|
float[][] variables =
|
375
|
{
|
376
|
{ 0, A, A, A, 1 },
|
377
|
{ 0, A, A,-A, 1 },
|
378
|
{ 0, A,-A, A, 1 },
|
379
|
{ 0, A,-A,-A, 1 },
|
380
|
{ 0,-A, A, A, 1 },
|
381
|
{ 0,-A, A,-A, 1 },
|
382
|
{ 0,-A,-A, A, 1 },
|
383
|
{ 0,-A,-A,-A, 1 },
|
384
|
};
|
385
|
|
386
|
String name = EffectName.DEFORM.name();
|
387
|
float[] reg = {0,0,0,0.10f};
|
388
|
|
389
|
String[] names = {name,name,name,name,name,name,name,name};
|
390
|
float[][] regions = {reg,reg,reg,reg,reg,reg,reg,reg};
|
391
|
boolean[] uses = {round,round,round,round,round,round,round,round};
|
392
|
|
393
|
return new ObjectVertexEffects(names,variables,vertices,regions,uses);
|
394
|
}
|
395
|
|
396
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
397
|
|
398
|
public int getCubitVariant(int cubit, int[] numLayers)
|
399
|
{
|
400
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
401
|
|
402
|
if( mPosition==CAM_333 )
|
403
|
{
|
404
|
return cubit;
|
405
|
}
|
406
|
|
407
|
return 0;
|
408
|
}
|
409
|
|
410
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
411
|
|
412
|
public int getNumCubitVariants(int[] numLayers)
|
413
|
{
|
414
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
415
|
|
416
|
if( mPosition==CAM_333 ) return 26;
|
417
|
|
418
|
return 0;
|
419
|
}
|
420
|
|
421
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
422
|
|
423
|
public float getStickerRadius()
|
424
|
{
|
425
|
return 0.18f;
|
426
|
}
|
427
|
|
428
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
429
|
|
430
|
public float getStickerStroke()
|
431
|
{
|
432
|
return isInIconMode() ? 0.30f : 0.18f;
|
433
|
}
|
434
|
|
435
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
436
|
|
437
|
public String getShortName()
|
438
|
{
|
439
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
440
|
|
441
|
if( mPosition==CAM_333 ) return ObjectType.CA_333.name();
|
442
|
|
443
|
return null;
|
444
|
}
|
445
|
|
446
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
447
|
|
448
|
public ObjectSignature getSignature()
|
449
|
{
|
450
|
if( mSignature==null )
|
451
|
{
|
452
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
453
|
if( mPosition==CAM_333 ) mSignature = new ObjectSignature(ObjectSignatures.CA_333);
|
454
|
}
|
455
|
return mSignature;
|
456
|
}
|
457
|
|
458
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
459
|
|
460
|
public String getObjectName()
|
461
|
{
|
462
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
463
|
|
464
|
if( mPosition==CAM_333 ) return "Camouflage 3x3x3";
|
465
|
|
466
|
return "Camouflage";
|
467
|
}
|
468
|
|
469
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
470
|
|
471
|
public String getInventor()
|
472
|
{
|
473
|
return "Guan Yang";
|
474
|
}
|
475
|
|
476
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
477
|
|
478
|
public int getYearOfInvention()
|
479
|
{
|
480
|
return 2013;
|
481
|
}
|
482
|
|
483
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
484
|
|
485
|
public int getComplexity()
|
486
|
{
|
487
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
488
|
|
489
|
if( mPosition==CAM_333 ) return 4;
|
490
|
|
491
|
return 0;
|
492
|
}
|
493
|
|
494
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
495
|
|
496
|
public String[][] getTutorials()
|
497
|
{
|
498
|
if( mPosition==null ) mPosition = getInitData().getPos();
|
499
|
|
500
|
if( mPosition==CAM_333 )
|
501
|
{
|
502
|
return new String[][]{
|
503
|
{"gb","f9zmpCfg25k","3x3x3 Camouflage Part 1","Superantoniovivaldi"},
|
504
|
{"gb","O8pGyi5Juxk","3x3x3 Camouflage Part 2","Superantoniovivaldi"},
|
505
|
{"es","V1RPBIzEwp4","Tutorial 3x3 Camouflage","Manu rubiks"},
|
506
|
{"ru","DRGNOSw5pPc","Как собрать 3х3х3 camouflage","Илья Топор-Гилка"},
|
507
|
{"fr","9BfI1Fcbcl8","Résolution du Camouflage Cube","Skieur Cubb"},
|
508
|
{"pl","uEVvR2jDdI0","Camouflage 3x3x3 Tutorial","MrUK"},
|
509
|
};
|
510
|
}
|
511
|
|
512
|
return null;
|
513
|
}
|
514
|
}
|