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distorted-objectlib / src / main / java / org / distorted / objectlib / main / TwistyObject.java @ 8005e762

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.main;
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import android.content.SharedPreferences;
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import android.content.res.Resources;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import com.google.firebase.crashlytics.FirebaseCrashlytics;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.BuildConfig;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.Random;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class TwistyObject extends DistortedNode
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  {
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  public static final int COLOR_YELLOW = 0xffffff00;
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  public static final int COLOR_WHITE  = 0xffffffff;
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  public static final int COLOR_BLUE   = 0xff0000ff;
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  public static final int COLOR_GREEN  = 0xff00bb00;
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  public static final int COLOR_RED    = 0xff990000;
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  public static final int COLOR_ORANGE = 0xffff6200;
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  public static final int COLOR_GREY   = 0xff727c7b;
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  public static final int COLOR_VIOLET = 0xff7700bb;
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  public static final int COLOR_BLACK  = 0xff000000;
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  public static final int TEXTURE_HEIGHT = 256;
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  static final int NUM_STICKERS_IN_ROW = 4;
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  public static final float SQ2 = (float)Math.sqrt(2);
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  public static final float SQ3 = (float)Math.sqrt(3);
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  public static final float SQ5 = (float)Math.sqrt(5);
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  public static final float SQ6 = (float)Math.sqrt(6);
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  private static final float NODE_RATIO = 1.60f;
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  private static final float MAX_SIZE_CHANGE = 1.35f;
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  private static final float MIN_SIZE_CHANGE = 0.75f;
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  private static final Static3D CENTER = new Static3D(0,0,0);
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  private static final int POST_ROTATION_MILLISEC = 500;
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  protected final int NUM_FACE_COLORS;
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  protected final int NUM_TEXTURES;
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  protected final Cubit[] CUBITS;
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  MeshBase[] mMeshes;
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  final Static4D[] OBJECT_QUATS;
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  final int NUM_CUBITS;
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  final int NUM_AXIS;
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  final int NUM_QUATS;
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  private final int mNumCubitFaces;
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  private final Static3D[] mAxis;
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  private final float[][] mCuts;
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  private final int[] mNumCuts;
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  private final int mNodeSize;
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  private final float[][] mOrigPos;
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  private final Static3D mNodeScale;
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  private final Static4D mQuat;
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  private final int mNumLayers, mRealSize;
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  private final DistortedEffects mEffects;
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  private final VertexEffectRotate mRotateEffect;
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  private final Dynamic1D mRotationAngle;
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  private final Static3D mRotationAxis;
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  private final Static3D mObjectScale;
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  private final int[] mQuatDebug;
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  private final float mCameraDist;
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  private final Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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  private final DistortedTexture mTexture;
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  private final float mInitScreenRatio;
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  private final int mSolvedFunctionIndex;
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  private final boolean mIsBandaged;
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  private float mObjectScreenRatio;
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  private int[][] mSolvedQuats;
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  private int[][] mQuatMult;
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  private int[] mTmpQuats;
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  private int mNumTexRows, mNumTexCols;
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  private int mRotRowBitmap;
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  private int mRotAxis;
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  private MeshBase mMesh;
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  private final TwistyObjectScrambler mScrambler;
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  //////////////////// SOLVED1 ////////////////////////
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  private int[] mFaceMap;
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  private int[][] mScramble;
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  private int[] mColors;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(int numLayers, int realSize, Static4D quat, DistortedTexture nodeTexture, MeshSquare nodeMesh,
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               DistortedEffects nodeEffects, int[][] moves, Resources res, int screenWidth)
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    {
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    super(nodeTexture,nodeEffects,nodeMesh);
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    mNodeSize = screenWidth;
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    resizeFBO(mNodeSize, (int)(NODE_RATIO*mNodeSize));
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    mNumLayers = numLayers;
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    mRealSize = realSize;
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    mOrigPos = getCubitPositions(mNumLayers);
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    mAxis = getRotationAxis();
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    mInitScreenRatio = getScreenRatio();
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    mObjectScreenRatio = 1.0f;
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    mNumCubitFaces = getNumCubitFaces();
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    mSolvedFunctionIndex = getSolvedFunctionIndex();
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    mCuts = getCuts(mNumLayers);
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    mNumCuts = new int[mAxis.length];
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    if( mCuts==null ) for(int i=0; i<mAxis.length; i++) mNumCuts[i] = 0;
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    else              for(int i=0; i<mAxis.length; i++) mNumCuts[i] = mCuts[i].length;
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    OBJECT_QUATS = getQuats();
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    NUM_CUBITS  = mOrigPos.length;
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    NUM_FACE_COLORS = getNumFaceColors();
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    NUM_TEXTURES = getNumStickerTypes(mNumLayers)*NUM_FACE_COLORS;
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    NUM_AXIS = mAxis.length;
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    NUM_QUATS = OBJECT_QUATS.length;
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    int scramblingType = getScrambleType();
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    ScrambleState[] states = getScrambleStates();
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    mScrambler = new TwistyObjectScrambler(scramblingType,NUM_AXIS,numLayers,states);
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    boolean bandaged=false;
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    for(int c=0; c<NUM_CUBITS; c++)
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      {
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      if( mOrigPos[c].length>3 )
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        {
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        bandaged=true;
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        break;
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        }
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      }
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    mIsBandaged = bandaged;
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    mQuatDebug = new int[NUM_CUBITS];
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    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
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    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
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    mNodeScale= new Static3D(screenWidth,NODE_RATIO*screenWidth,screenWidth);
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    mQuat = quat;
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    mRotationAngle= new Dynamic1D();
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    mRotationAxis = new Static3D(1,0,0);
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    mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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    mRotationAngleStatic = new Static1D(0);
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    mRotationAngleMiddle = new Static1D(0);
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    mRotationAngleFinal  = new Static1D(0);
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    float scale  = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
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    mObjectScale = new Static3D(scale,scale,scale);
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    MatrixEffectScale scaleEffect = new MatrixEffectScale(mObjectScale);
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    MatrixEffectQuaternion quatEffect  = new MatrixEffectQuaternion(quat, CENTER);
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    MatrixEffectScale nodeScaleEffect = new MatrixEffectScale(mNodeScale);
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    nodeEffects.apply(nodeScaleEffect);
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    mNumTexCols = NUM_STICKERS_IN_ROW;
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    mNumTexRows = (NUM_TEXTURES+1)/NUM_STICKERS_IN_ROW;
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    if( mNumTexCols*mNumTexRows < NUM_TEXTURES+1 ) mNumTexRows++;
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    CUBITS = new Cubit[NUM_CUBITS];
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    createMeshAndCubits(res);
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    createDataStructuresForSolved(numLayers);
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    mTexture = new DistortedTexture();
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    mEffects = new DistortedEffects();
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    for(int q=0; q<NUM_QUATS; q++)
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      {
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      VertexEffectQuaternion vq = new VertexEffectQuaternion(OBJECT_QUATS[q],CENTER);
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      vq.setMeshAssociation(0,q);
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      mEffects.apply(vq);
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      }
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    mEffects.apply(mRotateEffect);
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    mEffects.apply(quatEffect);
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    mEffects.apply(scaleEffect);
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    // Now postprocessed effects (the glow when you solve an object) require component centers. In
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    // order for the effect to be in front of the object, we need to set the center to be behind it.
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    getMesh().setComponentCenter(0,0,0,-0.1f);
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    attach( new DistortedNode(mTexture,mEffects,mMesh) );
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    setupPosition(moves);
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    float fov = getFOV();
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    double halfFOV = fov * (Math.PI/360);
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    mCameraDist = 0.5f*NODE_RATIO / (float)Math.tan(halfFOV);
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    setProjection( fov, 0.1f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private Static3D getPos(float[] origPos)
247
    {
248
    int len = origPos.length/3;
249
    float sumX = 0.0f;
250
    float sumY = 0.0f;
251
    float sumZ = 0.0f;
252

    
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    for(int i=0; i<len; i++)
254
      {
255
      sumX += origPos[3*i  ];
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      sumY += origPos[3*i+1];
257
      sumZ += origPos[3*i+2];
258
      }
259

    
260
    sumX /= len;
261
    sumY /= len;
262
    sumZ /= len;
263

    
264
    return new Static3D(sumX,sumY,sumZ);
265
    }
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267
///////////////////////////////////////////////////////////////////////////////////////////////////
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269
  private void createMeshAndCubits(Resources res)
270
    {
271
    int resourceID= getResource(mNumLayers);
272

    
273
    if( resourceID!=0 )
274
      {
275
      InputStream is = res.openRawResource(resourceID);
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      DataInputStream dos = new DataInputStream(is);
277
      mMesh = new MeshFile(dos);
278

    
279
      try
280
        {
281
        is.close();
282
        }
283
      catch(IOException e)
284
        {
285
        android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
286
        }
287

    
288
      for(int i=0; i<NUM_CUBITS; i++)
289
        {
290
        CUBITS[i] = new Cubit(this,mOrigPos[i], NUM_AXIS);
291
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
292
        }
293

    
294
      if( shouldResetTextureMaps() ) resetAllTextureMaps();
295
      }
296
    else
297
      {
298
      MeshBase[] cubitMesh = new MeshBase[NUM_CUBITS];
299

    
300
      for(int i=0; i<NUM_CUBITS; i++)
301
        {
302
        CUBITS[i] = new Cubit(this,mOrigPos[i], NUM_AXIS);
303
        cubitMesh[i] = createCubitMesh(i,mNumLayers);
304
        Static3D pos = getPos(mOrigPos[i]);
305
        cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
306
        cubitMesh[i].setEffectAssociation(0, CUBITS[i].computeAssociation(), 0);
307
        }
308

    
309
      mMesh = new MeshJoined(cubitMesh);
310
      resetAllTextureMaps();
311
      }
312
    }
313

    
314
///////////////////////////////////////////////////////////////////////////////////////////////////
315

    
316
  private MeshBase createCubitMesh(int cubit, int numLayers)
317
    {
318
    int variant = getCubitVariant(cubit,numLayers);
319

    
320
    if( mMeshes==null )
321
      {
322
      FactoryCubit factory = FactoryCubit.getInstance();
323
      factory.clear();
324
      mMeshes = new MeshBase[getNumCubitVariants(numLayers)];
325
      }
326

    
327
    if( mMeshes[variant]==null )
328
      {
329
      ObjectShape shape = getObjectShape(cubit,numLayers);
330
      FactoryCubit factory = FactoryCubit.getInstance();
331
      factory.createNewFaceTransform(shape);
332
      mMeshes[variant] = factory.createRoundedSolid(shape);
333
      }
334

    
335
    MeshBase mesh = mMeshes[variant].copy(true);
336
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( getQuat(cubit,numLayers), new Static3D(0,0,0) );
337
    mesh.apply(quat,0xffffffff,0);
338

    
339
    return mesh;
340
    }
341

    
342
///////////////////////////////////////////////////////////////////////////////////////////////////
343

    
344
  private void createDataStructuresForSolved(int numLayers)
345
    {
346
    mTmpQuats = new int[NUM_QUATS];
347
    mSolvedQuats = new int[NUM_CUBITS][];
348

    
349
    for(int c=0; c<NUM_CUBITS; c++)
350
      {
351
      mSolvedQuats[c] = getSolvedQuats(c,numLayers);
352
      }
353
    }
354

    
355
///////////////////////////////////////////////////////////////////////////////////////////////////
356
// This is used to build internal data structures for the generic 'isSolved()'
357
//
358
// if this is an internal cubit (all faces black): return -1
359
// if this is a face cubit (one non-black face): return the color index of the only non-black face.
360
// Color index, i.e. the index into the 'FACE_COLORS' table.
361
// else (edge or corner cubit, more than one non-black face): return -2.
362

    
363
  public int retCubitSolvedStatus(int cubit, int numLayers)
364
    {
365
    int numNonBlack=0, nonBlackIndex=-1, color;
366

    
367
    for(int face=0; face<mNumCubitFaces; face++)
368
      {
369
      color = getFaceColor(cubit,face,numLayers);
370

    
371
      if( color<NUM_TEXTURES )
372
        {
373
        numNonBlack++;
374
        nonBlackIndex = color%NUM_FACE_COLORS;
375
        }
376
      }
377

    
378
    if( numNonBlack==0 ) return -1;
379
    if( numNonBlack>=2 ) return -2;
380

    
381
    return nonBlackIndex;
382
    }
383

    
384
///////////////////////////////////////////////////////////////////////////////////////////////////
385

    
386
  public boolean shouldResetTextureMaps()
387
    {
388
    return false;
389
    }
390

    
391
///////////////////////////////////////////////////////////////////////////////////////////////////
392

    
393
  public int[] buildSolvedQuats(Static3D faceAx, Static4D[] quats)
394
    {
395
    final float MAXD = 0.0001f;
396
    float x = faceAx.get0();
397
    float y = faceAx.get1();
398
    float z = faceAx.get2();
399
    float a,dx,dy,dz,qx,qy,qz;
400
    Static4D quat;
401

    
402
    int len = quats.length;
403
    int place = 0;
404

    
405
    for(int q=1; q<len; q++)
406
      {
407
      quat = quats[q];
408
      qx = quat.get0();
409
      qy = quat.get1();
410
      qz = quat.get2();
411

    
412
           if( x!=0.0f ) { a = qx/x; }
413
      else if( y!=0.0f ) { a = qy/y; }
414
      else               { a = qz/z; }
415

    
416
      dx = a*x-qx;
417
      dy = a*y-qy;
418
      dz = a*z-qz;
419

    
420
      if( dx>-MAXD && dx<MAXD && dy>-MAXD && dy<MAXD && dz>-MAXD && dz<MAXD )
421
        {
422
        mTmpQuats[place++] = q;
423
        }
424
      }
425

    
426
    if( place!=0 )
427
      {
428
      int[] ret = new int[place];
429
      System.arraycopy(mTmpQuats,0,ret,0,place);
430
      return ret;
431
      }
432

    
433
    return null;
434
    }
435

    
436
///////////////////////////////////////////////////////////////////////////////////////////////////
437

    
438
  private int getMultQuat(int index1, int index2)
439
    {
440
    if( mQuatMult==null )
441
      {
442
      mQuatMult = new int[NUM_QUATS][NUM_QUATS];
443

    
444
      for(int i=0; i<NUM_QUATS; i++)
445
        for(int j=0; j<NUM_QUATS; j++) mQuatMult[i][j] = -1;
446
      }
447

    
448
    if( mQuatMult[index1][index2]==-1 )
449
      {
450
      mQuatMult[index1][index2] = mulQuat(index1,index2);
451
      }
452

    
453
    return mQuatMult[index1][index2];
454
    }
455

    
456
///////////////////////////////////////////////////////////////////////////////////////////////////
457

    
458
  public boolean isSolved()
459
    {
460
    if( mSolvedFunctionIndex==0 ) return isSolved0();
461
    if( mSolvedFunctionIndex==1 ) return isSolved1();
462
    if( mSolvedFunctionIndex==2 ) return isSolved2();
463
    if( mSolvedFunctionIndex==3 ) return isSolved3();
464

    
465
    return false;
466
    }
467

    
468
///////////////////////////////////////////////////////////////////////////////////////////////////
469

    
470
  public boolean isSolved0()
471
    {
472
    int len, q1,q = CUBITS[0].mQuatIndex;
473
    int[] solved;
474
    boolean skip;
475

    
476
    for(int c=1; c<NUM_CUBITS; c++)
477
      {
478
      q1 = CUBITS[c].mQuatIndex;
479

    
480
      if( q1==q ) continue;
481

    
482
      skip = false;
483
      solved = mSolvedQuats[c];
484
      len = solved==null ? 0:solved.length;
485

    
486
      for(int i=0; i<len; i++)
487
        {
488
        if( q1==getMultQuat(q,solved[i]) )
489
          {
490
          skip = true;
491
          break;
492
          }
493
        }
494

    
495
      if( !skip ) return false;
496
      }
497

    
498
    return true;
499
    }
500

    
501
///////////////////////////////////////////////////////////////////////////////////////////////////
502

    
503
  private int computeScramble(int quatNum, int centerNum)
504
    {
505
    float MAXDIFF = 0.01f;
506
    float[] center= mOrigPos[centerNum];
507
    Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
508
    Static4D result = QuatHelper.rotateVectorByQuat(sc,OBJECT_QUATS[quatNum]);
509

    
510
    float x = result.get0();
511
    float y = result.get1();
512
    float z = result.get2();
513

    
514
    for(int c=0; c<NUM_CUBITS; c++)
515
      {
516
      float[] cent = mOrigPos[c];
517

    
518
      float qx = cent[0] - x;
519
      float qy = cent[1] - y;
520
      float qz = cent[2] - z;
521

    
522
      if( qx>-MAXDIFF && qx<MAXDIFF &&
523
          qy>-MAXDIFF && qy<MAXDIFF &&
524
          qz>-MAXDIFF && qz<MAXDIFF  ) return c;
525
      }
526

    
527
    return -1;
528
    }
529

    
530
///////////////////////////////////////////////////////////////////////////////////////////////////
531
// Dino4 uses this. It is solved if and only if groups of cubits
532
// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
533
// or
534
// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
535
// are all the same color.
536

    
537
  public boolean isSolved1()
538
    {
539
    if( mScramble==null )
540
      {
541
      mScramble = new int[NUM_QUATS][NUM_CUBITS];
542
      mColors   = new int[NUM_CUBITS];
543

    
544
      for(int q=0; q<NUM_QUATS; q++)
545
        for(int c=0; c<NUM_CUBITS; c++) mScramble[q][c] = computeScramble(q,c);
546
      }
547

    
548
    if( mFaceMap==null )
549
      {
550
      mFaceMap = new int[] { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
551
      }
552

    
553
    for(int c=0; c<NUM_CUBITS; c++)
554
      {
555
      int index = mScramble[CUBITS[c].mQuatIndex][c];
556
      mColors[index] = mFaceMap[c];
557
      }
558

    
559
    if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
560
        mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
561
        mColors[4]==mColors[8] && mColors[4]==mColors[9]  ) return true;
562

    
563
    if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
564
        mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
565
        mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
566

    
567
    return false;
568
    }
569

    
570
///////////////////////////////////////////////////////////////////////////////////////////////////
571
// Dino6 uses this. It is solved if and only if:
572
//
573
// All four 'X' cubits (i.e. those whose longest edge goes along the X axis) are rotated
574
// by the same quaternion qX, similarly all four 'Y' cubits by the same qY and all four 'Z'
575
// by the same qZ, and then either:
576
//
577
// a) qX = qY = qZ
578
// b) qY = qX*Q2 and qZ = qX*Q8  (i.e. swap of WHITE and YELLOW faces)
579
// c) qX = qY*Q2 and qZ = qY*Q10 (i.e. swap of BLUE and GREEN faces)
580
// d) qX = qZ*Q8 and qY = qZ*Q10 (i.e. swap of RED and BROWN faces)
581
//
582
// BUT: cases b), c) and d) are really the same - it's all just a mirror image of the original.
583
//
584
// X cubits: 0, 2, 8, 10
585
// Y cubits: 1, 3, 9, 11
586
// Z cubits: 4, 5, 6, 7
587

    
588
  public boolean isSolved2()
589
    {
590
    int qX = CUBITS[0].mQuatIndex;
591
    int qY = CUBITS[1].mQuatIndex;
592
    int qZ = CUBITS[4].mQuatIndex;
593

    
594
    if( CUBITS[2].mQuatIndex != qX || CUBITS[8].mQuatIndex != qX || CUBITS[10].mQuatIndex != qX ||
595
        CUBITS[3].mQuatIndex != qY || CUBITS[9].mQuatIndex != qY || CUBITS[11].mQuatIndex != qY ||
596
        CUBITS[5].mQuatIndex != qZ || CUBITS[6].mQuatIndex != qZ || CUBITS[ 7].mQuatIndex != qZ  )
597
      {
598
      return false;
599
      }
600

    
601
    return ( qX==qY && qX==qZ ) || ( qY==mulQuat(qX,2) && qZ==mulQuat(qX,8) );
602
    }
603

    
604
///////////////////////////////////////////////////////////////////////////////////////////////////
605
// Square-2 is solved iff
606
// a) all of its cubits are rotated with the same quat
607
// b) its two 'middle' cubits are rotated with the same quat, the 6 'front' and 6 'back'
608
// edges and corners with this quat multiplied by QUATS[18] (i.e. those are upside down)
609
// and all the 12 left and right edges and corners also with the same quat multiplied by
610
// QUATS[12] - i.e. also upside down.
611

    
612
  public boolean isSolved3()
613
    {
614
    int index = CUBITS[0].mQuatIndex;
615

    
616
    if( CUBITS[1].mQuatIndex!=index ) return false;
617

    
618
    boolean solved = true;
619

    
620
    for(int i=2; i<NUM_CUBITS; i++)
621
      {
622
      if( CUBITS[i].mQuatIndex!=index )
623
        {
624
        solved = false;
625
        break;
626
        }
627
      }
628

    
629
    if( solved ) return true;
630

    
631
    int indexX = mulQuat(index,12);  // QUATS[12] = 180deg (1,0,0)
632
    int indexZ = mulQuat(index,18);  // QUATS[18] = 180deg (0,0,1)
633

    
634
    for(int i= 2; i<        18; i+=2) if( CUBITS[i].mQuatIndex != indexZ ) return false;
635
    for(int i= 3; i<        18; i+=2) if( CUBITS[i].mQuatIndex != indexX ) return false;
636
    for(int i=18; i<NUM_CUBITS; i+=2) if( CUBITS[i].mQuatIndex != indexX ) return false;
637
    for(int i=19; i<NUM_CUBITS; i+=2) if( CUBITS[i].mQuatIndex != indexZ ) return false;
638

    
639
    return true;
640
    }
641

    
642
///////////////////////////////////////////////////////////////////////////////////////////////////
643

    
644
  public void setObjectRatio(float sizeChange)
645
    {
646
    mObjectScreenRatio *= (1.0f+sizeChange)/2;
647

    
648
    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
649
    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
650

    
651
    float scale = mObjectScreenRatio*mInitScreenRatio*mNodeSize/mRealSize;
652
    mObjectScale.set(scale,scale,scale);
653
    }
654

    
655
///////////////////////////////////////////////////////////////////////////////////////////////////
656

    
657
  public float getObjectRatio()
658
    {
659
    return mObjectScreenRatio*mInitScreenRatio;
660
    }
661

    
662
///////////////////////////////////////////////////////////////////////////////////////////////////
663

    
664
  int computeRow(float[] pos, int axisIndex)
665
    {
666
    int ret=0;
667
    int len = pos.length / 3;
668
    Static3D axis = mAxis[axisIndex];
669
    float axisX = axis.get0();
670
    float axisY = axis.get1();
671
    float axisZ = axis.get2();
672
    float casted;
673

    
674
    for(int i=0; i<len; i++)
675
      {
676
      casted = pos[3*i]*axisX + pos[3*i+1]*axisY + pos[3*i+2]*axisZ;
677
      ret |= computeSingleRow(axisIndex,casted);
678
      }
679

    
680
    return ret;
681
    }
682

    
683
///////////////////////////////////////////////////////////////////////////////////////////////////
684

    
685
  private int computeSingleRow(int axisIndex,float casted)
686
    {
687
    int num = mNumCuts[axisIndex];
688

    
689
    for(int i=0; i<num; i++)
690
      {
691
      if( casted<mCuts[axisIndex][i] ) return (1<<i);
692
      }
693

    
694
    return (1<<num);
695
    }
696

    
697
///////////////////////////////////////////////////////////////////////////////////////////////////
698

    
699
  private boolean wasRotateApplied()
700
    {
701
    return mEffects.exists(mRotateEffect.getID());
702
    }
703

    
704
///////////////////////////////////////////////////////////////////////////////////////////////////
705

    
706
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
707
    {
708
    return (CUBITS[cubit].getRotRow(axis) & rowBitmap) != 0;
709
    }
710

    
711
///////////////////////////////////////////////////////////////////////////////////////////////////
712
// note the minus in front of the sin() - we rotate counterclockwise
713
// when looking towards the direction where the axis increases in values.
714

    
715
  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
716
    {
717
    Static3D axis = mAxis[axisIndex];
718

    
719
    while( angleInDegrees<0 ) angleInDegrees += 360;
720
    angleInDegrees %= 360;
721
    
722
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
723
    float sinA =-(float)Math.sqrt(1-cosA*cosA);
724

    
725
    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
726
    }
727

    
728
///////////////////////////////////////////////////////////////////////////////////////////////////
729

    
730
  private synchronized void setupPosition(int[][] moves)
731
    {
732
    if( moves!=null )
733
      {
734
      Static4D quat;
735
      int index, axis, rowBitmap, angle;
736
      int[] basic = getBasicAngle();
737

    
738
      for(int[] move: moves)
739
        {
740
        axis     = move[0];
741
        rowBitmap= move[1];
742
        angle    = move[2]*(360/basic[axis]);
743
        quat     = makeQuaternion(axis,angle);
744

    
745
        for(int j=0; j<NUM_CUBITS; j++)
746
          if( belongsToRotation(j,axis,rowBitmap) )
747
            {
748
            index = CUBITS[j].removeRotationNow(quat);
749
            mMesh.setEffectAssociation(j, CUBITS[j].computeAssociation(),index);
750
            }
751
        }
752
      }
753
    }
754

    
755
///////////////////////////////////////////////////////////////////////////////////////////////////
756

    
757
  protected int getScrambleType()
758
    {
759
    return 0;
760
    }
761

    
762
///////////////////////////////////////////////////////////////////////////////////////////////////
763

    
764
  int computeBitmapFromRow(int rowBitmap, int axis)
765
    {
766
    if( mIsBandaged )
767
      {
768
      int bitmap, initBitmap=0;
769

    
770
      while( initBitmap!=rowBitmap )
771
        {
772
        initBitmap = rowBitmap;
773

    
774
        for(int cubit=0; cubit<NUM_CUBITS; cubit++)
775
          {
776
          bitmap = CUBITS[cubit].getRotRow(axis);
777
          if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
778
          }
779
        }
780
      }
781

    
782
    return rowBitmap;
783
    }
784

    
785
///////////////////////////////////////////////////////////////////////////////////////////////////
786
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
787
// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1)
788

    
789
  void clampPos(float[] pos, int offset)
790
    {
791
    float currError, minError = Float.MAX_VALUE;
792
    int minErrorIndex1 = -1;
793
    int minErrorIndex2 = -1;
794

    
795
    float x = pos[offset  ];
796
    float y = pos[offset+1];
797
    float z = pos[offset+2];
798

    
799
    float xo,yo,zo;
800

    
801
    for(int i=0; i<NUM_CUBITS; i++)
802
      {
803
      int len = mOrigPos[i].length / 3;
804

    
805
      for(int j=0; j<len; j++)
806
        {
807
        xo = mOrigPos[i][3*j  ];
808
        yo = mOrigPos[i][3*j+1];
809
        zo = mOrigPos[i][3*j+2];
810

    
811
        currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
812

    
813
        if( currError<minError )
814
          {
815
          minError = currError;
816
          minErrorIndex1 = i;
817
          minErrorIndex2 = j;
818
          }
819
        }
820
      }
821

    
822
    if( minError< 0.1f ) // TODO: 0.1 ?
823
      {
824
      pos[offset  ] = mOrigPos[minErrorIndex1][3*minErrorIndex2  ];
825
      pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
826
      pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
827
      }
828
    }
829

    
830
///////////////////////////////////////////////////////////////////////////////////////////////////
831
// remember about the double cover or unit quaternions!
832

    
833
  int mulQuat(int q1, int q2)
834
    {
835
    Static4D result = QuatHelper.quatMultiply(OBJECT_QUATS[q1],OBJECT_QUATS[q2]);
836

    
837
    float rX = result.get0();
838
    float rY = result.get1();
839
    float rZ = result.get2();
840
    float rW = result.get3();
841

    
842
    final float MAX_ERROR = 0.1f;
843
    float dX,dY,dZ,dW;
844

    
845
    for(int i=0; i<NUM_QUATS; i++)
846
      {
847
      dX = OBJECT_QUATS[i].get0() - rX;
848
      dY = OBJECT_QUATS[i].get1() - rY;
849
      dZ = OBJECT_QUATS[i].get2() - rZ;
850
      dW = OBJECT_QUATS[i].get3() - rW;
851

    
852
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
853
          dY<MAX_ERROR && dY>-MAX_ERROR &&
854
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
855
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
856

    
857
      dX = OBJECT_QUATS[i].get0() + rX;
858
      dY = OBJECT_QUATS[i].get1() + rY;
859
      dZ = OBJECT_QUATS[i].get2() + rZ;
860
      dW = OBJECT_QUATS[i].get3() + rW;
861

    
862
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
863
          dY<MAX_ERROR && dY>-MAX_ERROR &&
864
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
865
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
866
      }
867

    
868
    return -1;
869
    }
870

    
871
///////////////////////////////////////////////////////////////////////////////////////////////////
872

    
873
  public int getCubitFaceColorIndex(int cubit, int face)
874
    {
875
    Static4D texMap = mMesh.getTextureMap(NUM_FACE_COLORS*cubit + face);
876

    
877
    int x = (int)(texMap.get0()/texMap.get2());
878
    int y = (int)(texMap.get1()/texMap.get3());
879

    
880
    return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
881
    }
882

    
883
///////////////////////////////////////////////////////////////////////////////////////////////////
884
// the getFaceColors + final black in a grid (so that we do not exceed the maximum texture size)
885

    
886
  public void createTexture()
887
    {
888
    Bitmap bitmap;
889

    
890
    Paint paint = new Paint();
891
    bitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_8888);
892
    Canvas canvas = new Canvas(bitmap);
893

    
894
    paint.setAntiAlias(true);
895
    paint.setTextAlign(Paint.Align.CENTER);
896
    paint.setStyle(Paint.Style.FILL);
897

    
898
    paint.setColor(COLOR_BLACK);
899
    canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
900

    
901
    int face = 0;
902
    FactorySticker factory = FactorySticker.getInstance();
903

    
904
    for(int row=0; row<mNumTexRows; row++)
905
      for(int col=0; col<mNumTexCols; col++)
906
        {
907
        if( face>=NUM_TEXTURES ) break;
908
        ObjectSticker sticker = retSticker(face);
909
        factory.drawRoundedPolygon(canvas, paint, col*TEXTURE_HEIGHT, row*TEXTURE_HEIGHT, getColor(face%NUM_FACE_COLORS), sticker);
910
        face++;
911
        }
912

    
913
    if( !mTexture.setTexture(bitmap) )
914
      {
915
      int max = DistortedLibrary.getMaxTextureSize();
916
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
917
      crashlytics.log("failed to set texture of size "+bitmap.getWidth()+"x"+bitmap.getHeight()+" max is "+max);
918
      }
919
    }
920

    
921
///////////////////////////////////////////////////////////////////////////////////////////////////
922

    
923
  public int getNumLayers()
924
    {
925
    return mNumLayers;
926
    }
927

    
928
///////////////////////////////////////////////////////////////////////////////////////////////////
929

    
930
  public void continueRotation(float angleInDegrees)
931
    {
932
    mRotationAngleStatic.set0(angleInDegrees);
933
    }
934

    
935
///////////////////////////////////////////////////////////////////////////////////////////////////
936

    
937
  public Static4D getRotationQuat()
938
      {
939
      return mQuat;
940
      }
941

    
942
///////////////////////////////////////////////////////////////////////////////////////////////////
943

    
944
  public void recomputeScaleFactor(int scrWidth)
945
    {
946
    mNodeScale.set(scrWidth,NODE_RATIO*scrWidth,scrWidth);
947
    }
948

    
949
///////////////////////////////////////////////////////////////////////////////////////////////////
950

    
951
  public void savePreferences(SharedPreferences.Editor editor)
952
    {
953
    for(int i=0; i<NUM_CUBITS; i++) CUBITS[i].savePreferences(editor);
954
    }
955

    
956
///////////////////////////////////////////////////////////////////////////////////////////////////
957

    
958
  public synchronized void restorePreferences(SharedPreferences preferences)
959
    {
960
    boolean error = false;
961

    
962
    for(int i=0; i<NUM_CUBITS; i++)
963
      {
964
      mQuatDebug[i] = CUBITS[i].restorePreferences(preferences);
965

    
966
      if( mQuatDebug[i]>=0 && mQuatDebug[i]<NUM_QUATS)
967
        {
968
        CUBITS[i].modifyCurrentPosition(OBJECT_QUATS[mQuatDebug[i]]);
969
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),mQuatDebug[i]);
970
        }
971
      else
972
        {
973
        error = true;
974
        }
975
      }
976

    
977
    if( error )
978
      {
979
      for(int i=0; i<NUM_CUBITS; i++)
980
        {
981
        CUBITS[i].solve();
982
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),0);
983
        }
984
      recordQuatsState("Failed to restorePreferences");
985
      }
986
    }
987

    
988
///////////////////////////////////////////////////////////////////////////////////////////////////
989

    
990
  public void recordQuatsState(String message)
991
    {
992
    StringBuilder quats = new StringBuilder();
993

    
994
    for(int j=0; j<NUM_CUBITS; j++)
995
      {
996
      quats.append(mQuatDebug[j]);
997
      quats.append(" ");
998
      }
999

    
1000
    String name = intGetObjectList(mNumLayers).name();
1001

    
1002
    if( BuildConfig.DEBUG )
1003
      {
1004
      android.util.Log.e("quats" , quats.toString());
1005
      android.util.Log.e("object", name);
1006
      }
1007
    else
1008
      {
1009
      Exception ex = new Exception(message);
1010
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
1011
      crashlytics.setCustomKey("quats" , quats.toString());
1012
      crashlytics.setCustomKey("object", name);
1013
      crashlytics.recordException(ex);
1014
      }
1015
    }
1016

    
1017
///////////////////////////////////////////////////////////////////////////////////////////////////
1018

    
1019
  public void releaseResources()
1020
    {
1021
    mTexture.markForDeletion();
1022
    mMesh.markForDeletion();
1023
    mEffects.markForDeletion();
1024

    
1025
    for(int j=0; j<NUM_CUBITS; j++)
1026
      {
1027
      CUBITS[j].releaseResources();
1028
      }
1029
    }
1030

    
1031
///////////////////////////////////////////////////////////////////////////////////////////////////
1032

    
1033
  public void apply(Effect effect, int position)
1034
    {
1035
    mEffects.apply(effect, position);
1036
    }
1037

    
1038
///////////////////////////////////////////////////////////////////////////////////////////////////
1039

    
1040
  public void remove(long effectID)
1041
    {
1042
    mEffects.abortById(effectID);
1043
    }
1044

    
1045
///////////////////////////////////////////////////////////////////////////////////////////////////
1046

    
1047
  public synchronized void solve()
1048
    {
1049
    for(int i=0; i<NUM_CUBITS; i++)
1050
      {
1051
      CUBITS[i].solve();
1052
      mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(), 0);
1053
      }
1054
    }
1055

    
1056
///////////////////////////////////////////////////////////////////////////////////////////////////
1057

    
1058
  public void resetAllTextureMaps()
1059
    {
1060
    final float ratioW = 1.0f/mNumTexCols;
1061
    final float ratioH = 1.0f/mNumTexRows;
1062
    int color, row, col;
1063

    
1064
    for(int cubit=0; cubit<NUM_CUBITS; cubit++)
1065
      {
1066
      final Static4D[] maps = new Static4D[mNumCubitFaces];
1067

    
1068
      for(int cubitface=0; cubitface<mNumCubitFaces; cubitface++)
1069
        {
1070
        color = getFaceColor(cubit,cubitface,mNumLayers);
1071
        row = (mNumTexRows-1) - color/mNumTexCols;
1072
        col = color%mNumTexCols;
1073
        maps[cubitface] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1074
        }
1075

    
1076
      mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1077
      }
1078
    }
1079

    
1080
///////////////////////////////////////////////////////////////////////////////////////////////////
1081

    
1082
  public void setTextureMap(int cubit, int face, int newColor)
1083
    {
1084
    final float ratioW = 1.0f/mNumTexCols;
1085
    final float ratioH = 1.0f/mNumTexRows;
1086
    final Static4D[] maps = new Static4D[mNumCubitFaces];
1087
    int row = (mNumTexRows-1) - newColor/mNumTexCols;
1088
    int col = newColor%mNumTexCols;
1089

    
1090
    maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1091
    mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1092
    }
1093

    
1094
///////////////////////////////////////////////////////////////////////////////////////////////////
1095

    
1096
  public synchronized void beginNewRotation(int axis, int row )
1097
    {
1098
    if( axis<0 || axis>=NUM_AXIS )
1099
      {
1100
      android.util.Log.e("object", "invalid rotation axis: "+axis);
1101
      return;
1102
      }
1103
    if( row<0 || row>=mNumLayers )
1104
      {
1105
      android.util.Log.e("object", "invalid rotation row: "+row);
1106
      return;
1107
      }
1108

    
1109
    mRotAxis     = axis;
1110
    mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
1111
    mRotationAngleStatic.set0(0.0f);
1112
    mRotationAxis.set( mAxis[axis] );
1113
    mRotationAngle.add(mRotationAngleStatic);
1114
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectType.MAX_OBJECT_SIZE) , -1);
1115
    }
1116

    
1117
///////////////////////////////////////////////////////////////////////////////////////////////////
1118

    
1119
  public synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
1120
    {
1121
    if( wasRotateApplied() )
1122
      {
1123
      mRotAxis     = axis;
1124
      mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
1125

    
1126
      mRotationAngleStatic.set0(0.0f);
1127
      mRotationAxis.set( mAxis[axis] );
1128
      mRotationAngle.setDuration(durationMillis);
1129
      mRotationAngle.resetToBeginning();
1130
      mRotationAngle.add(new Static1D(0));
1131
      mRotationAngle.add(new Static1D(angle));
1132
      mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis* ObjectType.MAX_OBJECT_SIZE) , -1);
1133
      mRotateEffect.notifyWhenFinished(listener);
1134

    
1135
      return mRotateEffect.getID();
1136
      }
1137

    
1138
    return 0;
1139
    }
1140

    
1141
///////////////////////////////////////////////////////////////////////////////////////////////////
1142

    
1143
  public long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
1144
    {
1145
    if( wasRotateApplied() )
1146
      {
1147
      float angle = getAngle();
1148
      mRotationAngleStatic.set0(angle);
1149
      mRotationAngleFinal.set0(nearestAngleInDegrees);
1150
      mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
1151

    
1152
      mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
1153
      mRotationAngle.resetToBeginning();
1154
      mRotationAngle.removeAll();
1155
      mRotationAngle.add(mRotationAngleStatic);
1156
      mRotationAngle.add(mRotationAngleMiddle);
1157
      mRotationAngle.add(mRotationAngleFinal);
1158
      mRotateEffect.notifyWhenFinished(listener);
1159

    
1160
      return mRotateEffect.getID();
1161
      }
1162

    
1163
    return 0;
1164
    }
1165

    
1166
///////////////////////////////////////////////////////////////////////////////////////////////////
1167

    
1168
  private float getAngle()
1169
    {
1170
    int pointNum = mRotationAngle.getNumPoints();
1171

    
1172
    if( pointNum>=1 )
1173
      {
1174
      return mRotationAngle.getPoint(pointNum-1).get0();
1175
      }
1176
    else
1177
      {
1178
      FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance();
1179
      crashlytics.log("points in RotationAngle: "+pointNum);
1180
      return 0;
1181
      }
1182
    }
1183

    
1184
///////////////////////////////////////////////////////////////////////////////////////////////////
1185

    
1186
  public synchronized void removeRotationNow()
1187
    {
1188
    float angle = getAngle();
1189
    double nearestAngleInRadians = angle*Math.PI/180;
1190
    float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
1191
    float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
1192
    float axisX = mAxis[mRotAxis].get0();
1193
    float axisY = mAxis[mRotAxis].get1();
1194
    float axisZ = mAxis[mRotAxis].get2();
1195
    Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
1196

    
1197
    mRotationAngle.removeAll();
1198
    mRotationAngleStatic.set0(0);
1199

    
1200
    for(int i=0; i<NUM_CUBITS; i++)
1201
      if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
1202
        {
1203
        int index = CUBITS[i].removeRotationNow(quat);
1204
        mMesh.setEffectAssociation(i, CUBITS[i].computeAssociation(),index);
1205
        }
1206
    }
1207

    
1208
///////////////////////////////////////////////////////////////////////////////////////////////////
1209

    
1210
  public void initializeObject(int[][] moves)
1211
    {
1212
    solve();
1213
    setupPosition(moves);
1214
    }
1215

    
1216
///////////////////////////////////////////////////////////////////////////////////////////////////
1217

    
1218
  public int getCubit(float[] point3D)
1219
    {
1220
    float dist, minDist = Float.MAX_VALUE;
1221
    int currentBest=-1;
1222
    float multiplier = returnMultiplier();
1223

    
1224
    point3D[0] *= multiplier;
1225
    point3D[1] *= multiplier;
1226
    point3D[2] *= multiplier;
1227

    
1228
    for(int i=0; i<NUM_CUBITS; i++)
1229
      {
1230
      dist = CUBITS[i].getDistSquared(point3D);
1231
      if( dist<minDist )
1232
        {
1233
        minDist = dist;
1234
        currentBest = i;
1235
        }
1236
      }
1237

    
1238
    return currentBest;
1239
    }
1240

    
1241
///////////////////////////////////////////////////////////////////////////////////////////////////
1242

    
1243
  public int computeNearestAngle(int axis, float angle, float speed)
1244
    {
1245
    int[] basicArray = getBasicAngle();
1246
    int basicAngle   = basicArray[axis>=basicArray.length ? 0 : axis];
1247
    int nearestAngle = 360/basicAngle;
1248

    
1249
    int tmp = (int)((angle+nearestAngle/2)/nearestAngle);
1250
    if( angle< -(nearestAngle*0.5) ) tmp-=1;
1251

    
1252
    if( tmp!=0 ) return nearestAngle*tmp;
1253

    
1254
    return speed> 1.2f ? nearestAngle*(angle>0 ? 1:-1) : 0;
1255
    }
1256

    
1257
///////////////////////////////////////////////////////////////////////////////////////////////////
1258

    
1259
  public float getCameraDist()
1260
    {
1261
    return mCameraDist;
1262
    }
1263

    
1264
///////////////////////////////////////////////////////////////////////////////////////////////////
1265

    
1266
  public int getNodeSize()
1267
    {
1268
    return mNodeSize;
1269
    }
1270

    
1271
///////////////////////////////////////////////////////////////////////////////////////////////////
1272

    
1273
  public ObjectType getObjectList()
1274
    {
1275
    return intGetObjectList(mNumLayers);
1276
    }
1277

    
1278
///////////////////////////////////////////////////////////////////////////////////////////////////
1279

    
1280
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
1281
    {
1282
    mScrambler.randomizeNewScramble(scramble,rnd,curr,total);
1283
    }
1284

    
1285
///////////////////////////////////////////////////////////////////////////////////////////////////
1286

    
1287
  protected abstract int getFOV();
1288
  protected abstract float returnMultiplier();
1289
  protected abstract float getScreenRatio();
1290
  protected abstract int getNumFaceColors();
1291
  protected abstract int getColor(int face);
1292
  protected abstract float[][] getCuts(int numLayers);
1293
  protected abstract int getNumCubitFaces();
1294
  protected abstract Static4D[] getQuats();
1295
  protected abstract float[][] getCubitPositions(int numLayers);
1296
  protected abstract int getCubitVariant(int cubit, int numLayers);
1297
  protected abstract int getNumCubitVariants(int numLayers);
1298
  protected abstract Static4D getQuat(int cubit, int numLayers);
1299
  protected abstract ObjectShape getObjectShape(int cubit, int numLayers);
1300
  protected abstract int[] getSolvedQuats(int cubit, int numLayers);
1301
  protected abstract int getSolvedFunctionIndex();
1302
  protected abstract ScrambleState[] getScrambleStates();
1303
  protected abstract int getNumStickerTypes(int numLayers);
1304
  protected abstract ObjectSticker retSticker(int face);
1305
  protected abstract int getFaceColor(int cubit, int cubitface, int numLayers);
1306
  protected abstract int getResource(int mNumLayers);
1307
  protected abstract ObjectType intGetObjectList(int numLayers);
1308

    
1309
  public abstract Movement getMovement();
1310
  public abstract Static3D[] getRotationAxis();
1311
  public abstract int[] getBasicAngle();
1312
  public abstract int getObjectName(int numLayers);
1313
  public abstract int getInventor(int numLayers);
1314
  public abstract int getComplexity(int numLayers);
1315
  }
(19-19/20)