Project

General

Profile

Download (22.6 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyBandagedEvil.java @ 8005e762

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2021 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objectlib.objects;
21

    
22
import android.content.res.Resources;
23

    
24
import org.distorted.library.main.DistortedEffects;
25
import org.distorted.library.main.DistortedTexture;
26
import org.distorted.library.mesh.MeshSquare;
27
import org.distorted.library.type.Static4D;
28

    
29
import org.distorted.objectlib.R;
30
import org.distorted.objectlib.main.ObjectType;
31
import org.distorted.objectlib.main.ScrambleState;
32

    
33
///////////////////////////////////////////////////////////////////////////////////////////////////
34

    
35
public class TwistyBandagedEvil extends TwistyBandagedAbstract
36
{
37
  public TwistyBandagedEvil(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
38
                            DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
39
    {
40
    super(size, quat, texture, mesh, effects, moves, res, scrWidth);
41
    }
42

    
43
///////////////////////////////////////////////////////////////////////////////////////////////////
44

    
45
  protected ScrambleState[] getScrambleStates()
46
    {
47
    if( mStates==null )
48
      {
49
      mStates = new ScrambleState[]
50
        {
51
        new ScrambleState( new int[][] {{2, 1,  1,2,-1,  2}         , {2, 2,142,2,-1, 28}         , {0, 1,114}          }),   //0
52
        new ScrambleState( new int[][] {{2, 2,  2}                  , {2,-1,143}                  , {}                  }),
53
        new ScrambleState( new int[][] {{2, 2,  1}                  , {}                          , {0, 1,  3,0, 2, 47} }),
54
        new ScrambleState( new int[][] {{2, 1,  4}                  , {2, 1,132,2,-1,131}         , {0, 1, 47,0,-1,  2} }),
55
        new ScrambleState( new int[][] {{2,-1,  3}                  , {2, 1,  5,2,-1,  6}         , {}                  }),
56
        new ScrambleState( new int[][] {{}                          , {2, 2,  6,2,-1,  4}         , {0, 1, 51}          }),
57
        new ScrambleState( new int[][] {{}                          , {2, 1,  4,2, 2,  5}         , {2, 2,  7,2,-1, 80} }),
58
        new ScrambleState( new int[][] {{2, 2,  8}                  , {}                          , {2, 1, 80,2, 2,  6} }),
59
        new ScrambleState( new int[][] {{2, 2,  7}                  , {}                          , {0,-1,  9}          }),
60
        new ScrambleState( new int[][] {{2, 1, 10,2, 2, 11,2,-1, 12}, {}                          , {0, 1,  8}          }),
61
        new ScrambleState( new int[][] {{2, 1, 11,2, 2, 12,2,-1,  9}, {}                          , {0,-1,118}          }),   //10
62
        new ScrambleState( new int[][] {{2, 1, 12,2, 2,  9,2,-1, 10}, {}                          , {2, 1, 77}          }),
63
        new ScrambleState( new int[][] {{2, 1,  9,2, 2, 10,2,-1, 11}, {}                          , {2, 1, 13,2, 2,143} }),
64
        new ScrambleState( new int[][] {{2, 1, 14,2, 2, 15,2,-1, 16}, {2, 1, 57,2,-1, 58}         , {2, 1,143,2,-1, 12} }),
65
        new ScrambleState( new int[][] {{2, 1, 15,2, 2, 16,2,-1, 13}, {}                          , {2, 1, 41}          }),
66
        new ScrambleState( new int[][] {{2, 1, 16,2, 2, 13,2,-1, 14}, {}                          , {0, 1, 82}          }),
67
        new ScrambleState( new int[][] {{2, 1, 13,2, 2, 14,2,-1, 15}, {2, 1, 17,2,-1, 18}         , {0, 1,111,0,-1,115} }),
68
        new ScrambleState( new int[][] {{}                          , {2, 2, 18,2,-1, 16}         , {0,-1,139}          }),
69
        new ScrambleState( new int[][] {{2, 1, 19,2,-1, 20}         , {2, 1, 16,2, 2, 17}         , {2, 1,142}          }),
70
        new ScrambleState( new int[][] {{2, 2, 20,2,-1, 18}         , {}                          , {2, 1, 39,2, 2,140} }),
71
        new ScrambleState( new int[][] {{2, 1, 18,2, 2, 19}         , {2, 1, 21}                  , {}                  }),   //20
72
        new ScrambleState( new int[][] {{}                          , {2,-1, 20}                  , {0,-1, 22}          }),
73
        new ScrambleState( new int[][] {{2, 2, 23,2,-1, 24}         , {}                          , {0, 1, 21}          }),
74
        new ScrambleState( new int[][] {{2, 1, 24,2, 2, 22}         , {}                          , {2, 1, 92}          }),
75
        new ScrambleState( new int[][] {{2, 1, 22,2,-1, 23}         , {}                          , {0, 1, 25}          }),
76
        new ScrambleState( new int[][] {{2, 1, 26,2, 2, 27}         , {}                          , {0,-1, 24}          }),
77
        new ScrambleState( new int[][] {{2, 1, 27,2,-1, 25}         , {2, 1, 74}                  , {}                  }),
78
        new ScrambleState( new int[][] {{2, 2, 25,2,-1, 26}         , {}                          , {2, 1, 28,2, 2,124} }),
79
        new ScrambleState( new int[][] {{2, 1, 29,2, 2, 30,2,-1, 31}, {2,-1,142}                  , {2, 1,124,2,-1, 27} }),
80
        new ScrambleState( new int[][] {{2, 1, 30,2, 2, 31,2,-1, 28}, {}                          , {2, 1,141}          }),
81
        new ScrambleState( new int[][] {{2, 1, 31,2, 2, 28,2,-1, 29}, {}                          , {0, 1,130}          }),   //30
82
        new ScrambleState( new int[][] {{2, 1, 28,2, 2, 29,2,-1, 30}, {2, 1, 32,2,-1, 33}         , {0, 1, 89,0,-1, 90} }),
83
        new ScrambleState( new int[][] {{}                          , {2, 2, 33,2,-1, 31}         , {0,-1,137}          }),
84
        new ScrambleState( new int[][] {{2, 1, 34}                  , {2, 1, 31,2, 2, 32}         , {}                  }),
85
        new ScrambleState( new int[][] {{2,-1, 33}                  , {}                          , {2, 1, 35}          }),
86
        new ScrambleState( new int[][] {{}                          , {2,-1, 36}                  , {2,-1, 34}          }),
87
        new ScrambleState( new int[][] {{}                          , {2, 1, 35}                  , {2,-1, 37}          }),
88
        new ScrambleState( new int[][] {{}                          , {2, 1, 38,2, 2, 93}         , {2, 1, 36}          }),
89
        new ScrambleState( new int[][] {{2, 1, 39}                  , {2, 1, 93,2,-1, 37}         , {}                  }),
90
        new ScrambleState( new int[][] {{2,-1, 38}                  , {2, 1, 40,2,-1, 64}         , {2, 1,140,2,-1, 19} }),
91
        new ScrambleState( new int[][] {{2, 1, 41,2,-1, 42}         , {2, 2, 64,2,-1, 39}         , {}                  }),   //40
92
        new ScrambleState( new int[][] {{2, 2, 42,2,-1, 40}         , {}                          , {2,-1, 14}          }),
93
        new ScrambleState( new int[][] {{2, 1, 40,2, 2, 41}         , {}                          , {0, 1, 43,0, 2,128} }),
94
        new ScrambleState( new int[][] {{2, 1, 44,2,-1, 45}         , {2, 1,114,2, 2,113,2,-1, 86}, {0, 1,128,0,-1, 42} }),
95
        new ScrambleState( new int[][] {{2, 2, 45,2,-1, 43}         , {2, 1, 48,2,-1,108}         , {2,-1, 81}          }),
96
        new ScrambleState( new int[][] {{2, 1, 43,2, 2, 44}         , {}                          , {0, 1, 46}          }),
97
        new ScrambleState( new int[][] {{}                          , {2, 1, 47}                  , {0,-1, 45}          }),
98
        new ScrambleState( new int[][] {{}                          , {2,-1, 46}                  , {0, 2,  2,0,-1,  3} }),
99
        new ScrambleState( new int[][] {{2,-1, 49}                  , {2, 2,108,2,-1, 44}         , {}                  }),
100
        new ScrambleState( new int[][] {{2, 1, 48}                  , {}                          , {0, 1, 50}          }),
101
        new ScrambleState( new int[][] {{}                          , {2, 1, 51,2, 2, 52}         , {0,-1, 49}          }),   //50
102
        new ScrambleState( new int[][] {{}                          , {2, 1, 52,2,-1, 50}         , {0,-1,  5}          }),
103
        new ScrambleState( new int[][] {{}                          , {2, 2, 50,2,-1, 51}         , {2,-1, 53}          }),
104
        new ScrambleState( new int[][] {{}                          , {2, 1, 54,2, 2, 55}         , {2, 1, 52}          }),
105
        new ScrambleState( new int[][] {{}                          , {2, 1, 55,2,-1, 53}         , {0,-1,104}          }),
106
        new ScrambleState( new int[][] {{}                          , {2, 2, 53,2,-1, 54}         , {0, 2, 56,0,-1, 65} }),
107
        new ScrambleState( new int[][] {{2, 1, 57}                  , {}                          , {0, 1, 65,0, 2, 55} }),
108
        new ScrambleState( new int[][] {{2,-1, 56}                  , {2, 2, 58,2,-1, 13}         , {}                  }),
109
        new ScrambleState( new int[][] {{}                          , {2, 1, 13,2, 2, 57}         , {2,-1, 59}          }),
110
        new ScrambleState( new int[][] {{2, 1, 60}                  , {}                          , {2, 1, 58}          }),
111
        new ScrambleState( new int[][] {{2,-1, 59}                  , {}                          , {2, 1, 61}          }),   //60
112
        new ScrambleState( new int[][] {{2,-1, 62}                  , {}                          , {2,-1, 60}          }),
113
        new ScrambleState( new int[][] {{2, 1, 61}                  , {2,-1, 63}                  , {}                  }),
114
        new ScrambleState( new int[][] {{}                          , {2, 1, 62}                  , {2, 1, 64}          }),
115
        new ScrambleState( new int[][] {{}                          , {2, 1, 39,2, 2, 40}         , {2,-1, 63}          }),
116
        new ScrambleState( new int[][] {{2, 1, 66,2,-1, 67}         , {2, 1, 78,2, 2, 79,2,-1, 80}, {0, 1, 55,0,-1, 56} }),
117
        new ScrambleState( new int[][] {{2, 2, 67,2,-1, 65}         , {2,-1,107}                  , {}                  }),
118
        new ScrambleState( new int[][] {{2, 1, 65,2, 2, 66}         , {}                          , {0, 1, 68}          }),
119
        new ScrambleState( new int[][] {{}                          , {2, 1, 69}                  , {0,-1, 67}          }),
120
        new ScrambleState( new int[][] {{}                          , {2,-1, 68}                  , {0,-1, 70}          }),
121
        new ScrambleState( new int[][] {{}                          , {2,-1, 71}                  , {0, 1, 69}          }),   //70
122
        new ScrambleState( new int[][] {{2,-1, 72}                  , {2, 1, 70}                  , {}                  }),
123
        new ScrambleState( new int[][] {{2, 1, 71}                  , {}                          , {0,-1, 73}          }),
124
        new ScrambleState( new int[][] {{2, 1, 74,2, 2, 75}         , {}                          , {0, 1, 72}          }),
125
        new ScrambleState( new int[][] {{2, 1, 75,2,-1, 73}         , {2,-1, 26}                  , {0, 1, 83,0,-1,138} }),
126
        new ScrambleState( new int[][] {{2, 2, 73,2,-1, 74}         , {2, 1, 76,2,-1, 77}         , {}                  }),
127
        new ScrambleState( new int[][] {{}                          , {2, 2, 77,2,-1, 75}         , {0, 1, 78}          }),
128
        new ScrambleState( new int[][] {{}                          , {2, 1, 75,2, 2, 76}         , {2,-1, 11}          }),
129
        new ScrambleState( new int[][] {{}                          , {2, 1, 79,2, 2, 80,2,-1, 65}, {0,-1, 76}          }),
130
        new ScrambleState( new int[][] {{}                          , {2, 1, 80,2, 2, 65,2,-1, 78}, {2,-1,110}          }),
131
        new ScrambleState( new int[][] {{2, 1, 81,2,-1, 82}         , {2, 1, 65,2, 2, 78,2,-1, 79}, {2, 1,  6,2,-1,  7} }),   //80
132
        new ScrambleState( new int[][] {{2, 2, 82,2,-1, 80}         , {}                          , {2, 1, 44}          }),
133
        new ScrambleState( new int[][] {{2, 1, 80,2, 2, 81}         , {2, 1, 83,2,-1, 84}         , {0,-1, 15}          }),
134
        new ScrambleState( new int[][] {{}                          , {2, 2, 84,2,-1, 82}         , {0, 2,138,0,-1, 74} }),
135
        new ScrambleState( new int[][] {{2, 1, 85}                  , {2, 1, 82,2, 2, 83}         , {}                  }),
136
        new ScrambleState( new int[][] {{2,-1, 84}                  , {}                          , {2, 1, 86,2, 2,119} }),
137
        new ScrambleState( new int[][] {{2, 1, 87,2,-1, 88}         , {2, 1, 43,2, 2,114,2,-1,113}, {2, 1,119,2,-1, 85} }),
138
        new ScrambleState( new int[][] {{2, 2, 88,2,-1, 86}         , {}                          , {2, 1, 94}          }),
139
        new ScrambleState( new int[][] {{2, 1, 86,2, 2, 87}         , {2, 1, 89}                  , {}                  }),
140
        new ScrambleState( new int[][] {{}                          , {2,-1, 88}                  , {0, 2, 90,0,-1, 31} }),
141
        new ScrambleState( new int[][] {{2, 1, 91,2, 2, 92}         , {}                          , {0, 1, 31,0, 2, 89} }),   //90
142
        new ScrambleState( new int[][] {{2, 1, 92,2,-1, 90}         , {}                          , {0, 1, 93}          }),
143
        new ScrambleState( new int[][] {{2, 2, 90,2,-1, 91}         , {}                          , {2,-1, 23}          }),
144
        new ScrambleState( new int[][] {{}                          , {2, 2, 37,2,-1, 38}         , {0,-1, 91}          }),
145
        new ScrambleState( new int[][] {{}                          , {2,-1, 95}                  , {2,-1, 87}          }),
146
        new ScrambleState( new int[][] {{}                          , {2, 1, 94}                  , {2,-1, 96}          }),
147
        new ScrambleState( new int[][] {{}                          , {2, 1, 97}                  , {2, 1, 95}          }),
148
        new ScrambleState( new int[][] {{2, 1, 98}                  , {2,-1, 96}                  , {}                  }),
149
        new ScrambleState( new int[][] {{2,-1, 97}                  , {}                          , {2,-1, 99}          }),
150
        new ScrambleState( new int[][] {{2, 2,100,2,-1,101}         , {}                          , {2, 1, 98}          }),
151
        new ScrambleState( new int[][] {{2, 1,101,2, 2, 99}         , {2, 1,111,2,-1,112}         , {}                  }),   //100
152
        new ScrambleState( new int[][] {{2, 1, 99,2,-1,100}         , {2, 1,102}                  , {2, 1,108,2,-1,109} }),
153
        new ScrambleState( new int[][] {{2, 1,103,2,-1,104}         , {2,-1,101}                  , {}                  }),
154
        new ScrambleState( new int[][] {{2, 2,104,2,-1,102}         , {}                          , {2,-1,105}          }),
155
        new ScrambleState( new int[][] {{2, 1,102,2, 2,103}         , {}                          , {0, 1, 54}          }),
156
        new ScrambleState( new int[][] {{2,-1,106}                  , {}                          , {2, 1,103}          }),
157
        new ScrambleState( new int[][] {{2, 1,105}                  , {}                          , {2, 1,107}          }),
158
        new ScrambleState( new int[][] {{}                          , {2, 1, 66}                  , {2,-1,106}          }),
159
        new ScrambleState( new int[][] {{}                          , {2, 1, 44,2, 2, 48}         , {2, 2,109,2,-1,101} }),
160
        new ScrambleState( new int[][] {{2,-1,110}                  , {}                          , {2, 1,101,2, 2,108} }),
161
        new ScrambleState( new int[][] {{2, 1,109}                  , {}                          , {2, 1, 79}          }),   //110
162
        new ScrambleState( new int[][] {{}                          , {2, 2,112,2,-1,100}         , {0, 2,115,0,-1, 16} }),
163
        new ScrambleState( new int[][] {{}                          , {2, 1,100,2, 2,111}         , {2, 1,113}          }),
164
        new ScrambleState( new int[][] {{}                          , {2, 1, 86,2, 2, 43,2,-1,114}, {2,-1,112}          }),
165
        new ScrambleState( new int[][] {{}                          , {2, 1,113,2, 2, 86,2,-1, 43}, {0,-1,  0}          }),
166
        new ScrambleState( new int[][] {{2, 2,116}                  , {}                          , {0, 1, 16,0, 2,111} }),
167
        new ScrambleState( new int[][] {{2, 2,115}                  , {}                          , {2,-1,117}          }),
168
        new ScrambleState( new int[][] {{2, 1,118}                  , {}                          , {2, 1,116}          }),
169
        new ScrambleState( new int[][] {{2,-1,117}                  , {}                          , {0, 1, 10}          }),
170
        new ScrambleState( new int[][] {{}                          , {2, 1,120,2, 2,121,2,-1,122}, {2, 2, 85,2,-1, 86} }),
171
        new ScrambleState( new int[][] {{}                          , {2, 1,121,2, 2,122,2,-1,119}, {2,-1,129}          }),   //120
172
        new ScrambleState( new int[][] {{}                          , {2, 1,122,2, 2,119,2,-1,120}, {0, 1,125}          }),
173
        new ScrambleState( new int[][] {{}                          , {2, 1,119,2, 2,120,2,-1,121}, {0,-1,123}          }),
174
        new ScrambleState( new int[][] {{}                          , {2, 2,124}                  , {0, 1,122}          }),
175
        new ScrambleState( new int[][] {{}                          , {2, 2,123}                  , {2, 2, 27,2,-1, 28} }),
176
        new ScrambleState( new int[][] {{}                          , {2, 1,126}                  , {0,-1,121}          }),
177
        new ScrambleState( new int[][] {{}                          , {2,-1,125}                  , {2,-1,127}          }),
178
        new ScrambleState( new int[][] {{}                          , {2, 2,128}                  , {2, 1,126}          }),
179
        new ScrambleState( new int[][] {{}                          , {2, 2,127}                  , {0, 2, 42,0,-1, 43} }),
180
        new ScrambleState( new int[][] {{2, 2,130,2,-1,131}         , {}                          , {2, 1,120}          }),
181
        new ScrambleState( new int[][] {{2, 1,131,2, 2,129}         , {}                          , {0,-1, 30}          }),   //130
182
        new ScrambleState( new int[][] {{2, 1,129,2,-1,130}         , {2, 1,  3,2, 2,132}         , {}                  }),
183
        new ScrambleState( new int[][] {{}                          , {2, 2,131,2,-1,  3}         , {0,-1,133}          }),
184
        new ScrambleState( new int[][] {{}                          , {2,-1,134}                  , {0, 1,132}          }),
185
        new ScrambleState( new int[][] {{2,-1,135}                  , {2, 1,133}                  , {}                  }),
186
        new ScrambleState( new int[][] {{2, 1,134}                  , {}                          , {0,-1,136}          }),
187
        new ScrambleState( new int[][] {{2, 1,137}                  , {}                          , {0, 1,135}          }),
188
        new ScrambleState( new int[][] {{2,-1,136}                  , {}                          , {0, 1, 32}          }),
189
        new ScrambleState( new int[][] {{2, 1,139}                  , {}                          , {0, 1, 74,0, 2, 83} }),
190
        new ScrambleState( new int[][] {{2,-1,138}                  , {}                          , {0, 1, 17}          }),
191
        new ScrambleState( new int[][] {{}                          , {2, 1,141}                  , {2, 2, 19,2,-1, 39} }),   //140
192
        new ScrambleState( new int[][] {{}                          , {2,-1,140}                  , {2,-1, 29}          }),
193
        new ScrambleState( new int[][] {{}                          , {2, 1, 28}                  , {2,-1, 18}          }),
194
        new ScrambleState( new int[][] {{}                          , {2, 1,  1}                  , {2, 2, 12,2,-1, 13} })
195
        };
196
      }
197

    
198
    return mStates;
199
    }
200

    
201
///////////////////////////////////////////////////////////////////////////////////////////////////
202

    
203
  protected int getResource(int numLayers)
204
    {
205
    return R.raw.ban4;
206
    }
207

    
208
///////////////////////////////////////////////////////////////////////////////////////////////////
209

    
210
  float[][] getPositions()
211
    {
212
    if( POSITIONS==null )
213
      {
214
      POSITIONS = new float[][]
215
        {
216
          { 1.0f,  1.0f, -1.0f},
217
          {-1.0f, -1.0f,  0.0f, -1.0f,  0.0f,  0.0f, 0.0f, -1.0f,  0.0f,  0.0f,  0.0f,  0.0f},
218
          {-1.0f,  1.0f, -1.0f,  0.0f,  1.0f, -1.0f},
219
          {-1.0f,  0.0f, -1.0f,  0.0f,  0.0f, -1.0f},
220
          {-1.0f, -1.0f, -1.0f,  0.0f, -1.0f, -1.0f},
221
          {-1.0f,  1.0f,  0.0f, -1.0f,  1.0f,  1.0f},
222
          { 0.0f,  1.0f,  0.0f,  0.0f,  1.0f,  1.0f},
223
          { 1.0f,  1.0f,  0.0f,  1.0f,  1.0f,  1.0f},
224
          {-1.0f, -1.0f,  1.0f, -1.0f,  0.0f,  1.0f},
225
          { 0.0f, -1.0f,  1.0f,  0.0f,  0.0f,  1.0f},
226
          { 1.0f, -1.0f,  1.0f,  1.0f,  0.0f,  1.0f},
227
          { 1.0f, -1.0f,  0.0f,  1.0f,  0.0f,  0.0f},
228
          { 1.0f, -1.0f, -1.0f,  1.0f,  0.0f, -1.0f}
229
        };
230
      }
231
    return POSITIONS;
232
    }
233

    
234
///////////////////////////////////////////////////////////////////////////////////////////////////
235

    
236
  int[] getQuatIndices()
237
    {
238
    if( QUAT_INDICES==null )
239
      {
240
      QUAT_INDICES = new int[] { 0, 1, 0, 0, 0, 2, 2, 2, 3, 3, 3, 3, 3 };
241
      }
242

    
243
    return QUAT_INDICES;
244
    }
245

    
246
///////////////////////////////////////////////////////////////////////////////////////////////////
247
// PUBLIC API
248

    
249
  public ObjectType intGetObjectList(int numLayers)
250
    {
251
    return ObjectType.BAN4_3;
252
    }
253

    
254
///////////////////////////////////////////////////////////////////////////////////////////////////
255

    
256
  public int getObjectName(int numLayers)
257
    {
258
    return R.string.bandaged_evil;
259
    }
260

    
261
///////////////////////////////////////////////////////////////////////////////////////////////////
262

    
263
  public int getInventor(int numLayers)
264
    {
265
    return R.string.bandaged_evil_inventor;
266
    }
267

    
268
///////////////////////////////////////////////////////////////////////////////////////////////////
269

    
270
  public int getComplexity(int numLayers)
271
    {
272
    return 8;
273
    }
274
}
(4-4/25)