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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_TETRAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron;
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import org.distorted.objectlib.main.ObjectControl;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ScrambleState;
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import org.distorted.objectlib.main.ShapeTetrahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyPyraminx extends ShapeTetrahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( 0,-SQ3/3,-SQ6/3),
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new Static3D( 0,-SQ3/3,+SQ6/3),
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new Static3D(+SQ6/3,+SQ3/3, 0),
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new Static3D(-SQ6/3,+SQ3/3, 0),
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};
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private ScrambleState[] mStates;
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private int[] mBasicAngle;
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private float[][] mCuts;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyPyraminx(int[] numL, int meshState, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(numL, meshState, numL[0], quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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int[] numLayers = getNumLayers();
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initializeScrambleStates(numLayers[0]);
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int[][] generateState(int start, int end)
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{
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int len = end-start+1;
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int[] tmp = new int[6*len];
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for(int i=0; i<len; i++)
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{
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tmp[6*i ] = start;
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tmp[6*i+1] = -1;
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tmp[6*i+2] = start;
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tmp[6*i+3] = start;
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tmp[6*i+4] = +1;
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tmp[6*i+5] = start;
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start++;
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}
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return new int[][] {tmp,tmp,tmp,tmp};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeScrambleStates(int numLayers)
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{
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mStates = new ScrambleState[numLayers];
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for(int i=0; i<numLayers-1; i++)
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{
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mStates[i] = new ScrambleState( generateState(0,numLayers-1-i) );
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}
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mStates[numLayers-1] = new ScrambleState( generateState(1,numLayers-2) );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void addTetrahedralLattice(int size, int index, float[][] pos)
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{
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final float DX = 1.0f;
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final float DY = SQ2/2;
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final float DZ = 1.0f;
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float startX = 0.0f;
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float startY =-DY*(size-1)/2;
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float startZ = DZ*(size-1)/2;
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for(int layer=0; layer<size; layer++)
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{
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float currX = startX;
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float currY = startY;
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for(int x=0; x<layer+1; x++)
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{
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float currZ = startZ;
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for(int z=0; z<size-layer; z++)
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{
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pos[index] = new float[] {currX,currY,currZ};
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index++;
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currZ -= DZ;
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}
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currX += DX;
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}
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startX-=DX/2;
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startY+=DY;
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startZ-=DZ/2;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getNumOctahedrons(int numLayers)
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{
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return (numLayers-1)*numLayers*(numLayers+1)/6;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[] getSolvedQuats(int cubit, int[] numLayers)
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{
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int status = retCubitSolvedStatus(cubit,numLayers);
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return status<0 ? null : buildSolvedQuats(TouchControlTetrahedron.FACE_AXIS[status],mObjectQuats);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getSolvedFunctionIndex()
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{
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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int numL = numLayers[0];
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mCuts = new float[4][numL-1];
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for(int i=0; i<numL-1; i++)
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{
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float cut = (1.0f+i-numL/4.0f)*(SQ6/3);
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mCuts[0][i] = cut;
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mCuts[1][i] = cut;
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mCuts[2][i] = cut;
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mCuts[3][i] = cut;
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}
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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int numAxis = ROT_AXIS.length;
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boolean[][] layerRotatable = new boolean[numAxis][];
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for(int i=0; i<numAxis; i++)
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{
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layerRotatable[i] = new boolean[numLayers[i]];
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for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
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}
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return layerRotatable;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_TETRAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][] { {{1,2,3}},{{0,2,3}},{{0,1,3}},{{0,1,2}} };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlTetrahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlTetrahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// there are (n^3-n)/6 octahedrons and ((n+1)^3 - (n+1))/6 tetrahedrons
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public float[][] getCubitPositions(int[] numLayers)
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{
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int numL = numLayers[0];
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int numOcta = (numL-1)*numL*(numL+1)/6;
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int numTetra= numL*(numL+1)*(numL+2)/6;
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float[][] ret = new float[numOcta+numTetra][];
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addTetrahedralLattice(numL-1, 0,ret);
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addTetrahedralLattice(numL ,numOcta,ret);
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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return mObjectQuats[0];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( variant==0 )
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{
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float[][] vertices= { { 0.5f,0.0f,0.5f},{ 0.5f,0.0f,-0.5f},{-0.5f,0.0f,-0.5f},{-0.5f,0.0f,0.5f},{ 0.0f,SQ2/2,0.0f},{ 0.0f,-SQ2/2,0.0f} };
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int[][] indices = { {3,0,4},{0,1,4},{1,2,4},{2,3,4},{5,0,3},{5,1,0},{5,2,1},{5,3,2} };
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return new ObjectShape(vertices, indices);
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}
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else
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{
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float[][] vertices= { {-0.5f, SQ2/4, 0.0f},{ 0.5f, SQ2/4, 0.0f},{ 0.0f,-SQ2/4, 0.5f},{ 0.0f,-SQ2/4,-0.5f} };
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int[][] indices = { {2,1,0},{3,0,1},{3,2,0},{2,3,1} };
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return new ObjectShape(vertices, indices);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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int numL = getNumLayers()[0];
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if( variant==0 )
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{
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int N = numL==3? 6 : 5;
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int E = numL==3? 2 : 1;
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float[][] bands = { {0.05f,35,0.5f,0.8f,N,E,E} };
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int[] bandIndices = { 0,0,0,0,0,0,0,0 };
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float[][] corners = { {0.04f,0.20f} };
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int[] cornerIndices = { 0,0,0,0,0,0 };
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float[][] centers = { {0.0f, 0.0f, 0.0f} };
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int[] centerIndices = { 0,0,0,0,0,0 };
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return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
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}
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else
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{
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int N = numL==3? 6 : 5;
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int E = numL==3? 2 : 1;
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float[][] bands = { {0.05f,35,0.5f,0.8f,N,E,E} };
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int[] bandIndices = { 0,0,0,0 };
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float[][] corners = { {0.06f,0.15f} };
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int[] cornerIndices = { 0,0,0,0 };
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float[][] centers = { {0.0f, 0.0f, 0.0f} };
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int[] centerIndices = { 0,0,0,0 };
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return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumCubitVariants(int[] numLayers)
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{
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return 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getCubitVariant(int cubit, int[] numLayers)
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{
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return cubit<getNumOctahedrons(numLayers[0]) ? 0:1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float getStickerRadius()
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{
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return 0.08f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float getStickerStroke()
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{
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float stroke = 0.08f;
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if( ObjectControl.isInIconMode() )
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{
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int[] numLayers = getNumLayers();
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switch(numLayers[0])
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{
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case 2: stroke*=1.0f; break;
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case 3: stroke*=1.4f; break;
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case 4: stroke*=1.7f; break;
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default:stroke*=1.9f; break;
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}
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}
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return stroke;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getStickerAngles()
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// public API
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public Static3D[] getRotationAxis()
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{
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return ROT_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[] getBasicAngles()
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{
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if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
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return mBasicAngle;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectType intGetObjectType(int[] numLayers)
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{
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switch(numLayers[0])
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{
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case 3: return ObjectType.PYRA_3;
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case 4: return ObjectType.PYRA_4;
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case 5: return ObjectType.PYRA_5;
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}
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return ObjectType.PYRA_3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getObjectName()
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{
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switch(getNumLayers()[0])
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{
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case 3: return "Pyraminx";
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case 4: return "Master Pyraminx";
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case 5: return "Professor's Pyraminx";
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}
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return "Pyraminx";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public String getInventor()
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{
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switch(getNumLayers()[0])
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{
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case 3: return "Uwe Meffert";
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case 4: return "Katsuhiko Okamoto";
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case 5: return "Timur Evbatyrov";
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}
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return "Uwe Meffert";
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getYearOfInvention()
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{
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switch(getNumLayers()[0])
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{
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case 3: return 1970;
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case 4: return 2002;
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case 5: return 2011;
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}
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return 1970;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getComplexity()
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{
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switch(getNumLayers()[0])
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{
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case 3: return 1;
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case 4: return 2;
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case 5: return 3;
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}
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return 4;
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}
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}
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