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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.main;
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import android.content.res.Resources;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class Twisty6 extends TwistyObject
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{
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private static final int[] FACE_COLORS = new int[]
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{
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COLOR_YELLOW, COLOR_WHITE,
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COLOR_BLUE , COLOR_GREEN,
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COLOR_RED , COLOR_ORANGE
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Twisty6(int numLayers, int realSize, Static4D quat, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, Resources res, int scrWidth)
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{
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super(numLayers, realSize, quat, texture, mesh, effects, res, scrWidth);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getColor(int face)
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{
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return FACE_COLORS[face];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getNumFaceColors()
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{
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return 6;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected int getFOV()
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{
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return 60;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected float getScreenRatio()
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{
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return 0.5f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected float returnMultiplier()
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{
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return getNumLayers();
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}
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}
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