Revision 82e62580
Added by Leszek Koltunski over 3 years ago
| src/main/java/org/distorted/objectlib/objects/TwistyHelicopter.java | ||
|---|---|---|
| 212 | 212 |
|
| 213 | 213 |
public Static4D getCubitQuats(int cubit, int[] numLayers) |
| 214 | 214 |
{
|
| 215 |
if( mQuatIndices==null ) mQuatIndices = new int[] { 0,19,21,7,18,16,17,3,12,4,19,8,3,9,13,18,11,2,22,10,1,15,14,23,17,20,21,0,5,16,7,6 };
|
|
| 215 |
if( mQuatIndices==null ) mQuatIndices = new int[] { 0,19,21, 7,18,16,17, 3,
|
|
| 216 |
12, 4,19, 8, 3, 9,13,18,11,2,22,10,1,15,14,23,17,20,21,0,5,16,7,6 }; |
|
| 216 | 217 |
return mObjectQuats[mQuatIndices[cubit]]; |
| 217 | 218 |
} |
| 218 | 219 |
|
| src/main/java/org/distorted/objectlib/objects/TwistyMorphix.java | ||
|---|---|---|
| 160 | 160 |
|
| 161 | 161 |
public Static4D getCubitQuats(int cubit, int[] numLayers) |
| 162 | 162 |
{
|
| 163 |
int I=5; int J=2; int K=8; |
|
| 164 |
if( mQuatIndex==null ) mQuatIndex = new int[] { 0,I,J,K,0,I,J,K };
|
|
| 163 |
if( mQuatIndex==null ) mQuatIndex = new int[] { 0,5,2,8,0,5,2,8 };
|
|
| 165 | 164 |
return mObjectQuats[mQuatIndex[cubit]]; |
| 166 | 165 |
} |
| 167 | 166 |
|
| src/main/java/org/distorted/objectlib/objects/TwistyPentultimate.java | ||
|---|---|---|
| 145 | 145 |
{
|
| 146 | 146 |
0, 29, 59, 48, 18, 53, 22, 49, 11, 54, |
| 147 | 147 |
10, 52, 17, 27, 19, 26, 9, 28, 23, 45, |
| 148 |
|
|
| 149 | 148 |
0, 59, 15, 6, 4, 3, 29, 10, 35, 8, 2, 5 |
| 150 | 149 |
}; |
| 151 | 150 |
} |
| src/main/java/org/distorted/objectlib/objects/TwistySkewb.java | ||
|---|---|---|
| 49 | 49 |
private ScrambleState[] mStates; |
| 50 | 50 |
private int[] mBasicAngle; |
| 51 | 51 |
private float[][] mCuts; |
| 52 |
private float[][] mPositions; |
|
| 52 | 53 |
|
| 53 | 54 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 54 | 55 |
|
| ... | ... | |
| 166 | 167 |
|
| 167 | 168 |
public float[][] getCubitPositions(int[] numLayers) |
| 168 | 169 |
{
|
| 169 |
int numL = numLayers[0]; |
|
| 170 |
final float DIST_CORNER = numL-1; |
|
| 171 |
final float DIST_EDGE = numL-1; |
|
| 172 |
final float DIST_CENTER = numL-1; |
|
| 173 |
|
|
| 174 |
final int numCorners = getNumCorners(); |
|
| 175 |
final int numEdges = getNumEdges(numL); |
|
| 176 |
final int numCenters = 6*getNumCentersPerFace(numL); |
|
| 170 |
if( mPositions==null ) |
|
| 171 |
{
|
|
| 172 |
int numL = numLayers[0]; |
|
| 173 |
final float DIST_CORNER = numL-1; |
|
| 174 |
final float DIST_EDGE = numL-1; |
|
| 175 |
final float DIST_CENTER = numL-1; |
|
| 177 | 176 |
|
| 178 |
final float[][] CENTERS = new float[numCorners+numEdges+numCenters][]; |
|
| 177 |
final int numCorners = getNumCorners(); |
|
| 178 |
final int numEdges = getNumEdges(numL); |
|
| 179 |
final int numCenters = 6*getNumCentersPerFace(numL); |
|
| 179 | 180 |
|
| 180 |
/// CORNERS //////////////////////////////////////////////
|
|
| 181 |
mPositions = new float[numCorners+numEdges+numCenters][];
|
|
| 181 | 182 |
|
| 182 |
CENTERS[0] = new float[] { DIST_CORNER, DIST_CORNER, DIST_CORNER };
|
|
| 183 |
CENTERS[1] = new float[] { DIST_CORNER, DIST_CORNER,-DIST_CORNER };
|
|
| 184 |
CENTERS[2] = new float[] { DIST_CORNER,-DIST_CORNER, DIST_CORNER };
|
|
| 185 |
CENTERS[3] = new float[] { DIST_CORNER,-DIST_CORNER,-DIST_CORNER };
|
|
| 186 |
CENTERS[4] = new float[] {-DIST_CORNER, DIST_CORNER, DIST_CORNER };
|
|
| 187 |
CENTERS[5] = new float[] {-DIST_CORNER, DIST_CORNER,-DIST_CORNER };
|
|
| 188 |
CENTERS[6] = new float[] {-DIST_CORNER,-DIST_CORNER, DIST_CORNER };
|
|
| 189 |
CENTERS[7] = new float[] {-DIST_CORNER,-DIST_CORNER,-DIST_CORNER };
|
|
| 183 |
/// CORNERS ////////////////////////////////////////////// |
|
| 190 | 184 |
|
| 191 |
/// CENTERS ////////////////////////////////////////////// |
|
| 185 |
mPositions[0] = new float[] { DIST_CORNER, DIST_CORNER, DIST_CORNER };
|
|
| 186 |
mPositions[1] = new float[] { DIST_CORNER, DIST_CORNER,-DIST_CORNER };
|
|
| 187 |
mPositions[2] = new float[] { DIST_CORNER,-DIST_CORNER, DIST_CORNER };
|
|
| 188 |
mPositions[3] = new float[] { DIST_CORNER,-DIST_CORNER,-DIST_CORNER };
|
|
| 189 |
mPositions[4] = new float[] {-DIST_CORNER, DIST_CORNER, DIST_CORNER };
|
|
| 190 |
mPositions[5] = new float[] {-DIST_CORNER, DIST_CORNER,-DIST_CORNER };
|
|
| 191 |
mPositions[6] = new float[] {-DIST_CORNER,-DIST_CORNER, DIST_CORNER };
|
|
| 192 |
mPositions[7] = new float[] {-DIST_CORNER,-DIST_CORNER,-DIST_CORNER };
|
|
| 192 | 193 |
|
| 193 |
int index=8;
|
|
| 194 |
/// CENTERS //////////////////////////////////////////////
|
|
| 194 | 195 |
|
| 195 |
final float X= -1000.0f; |
|
| 196 |
final float Y= -1001.0f; |
|
| 196 |
int index=8; |
|
| 197 |
final float X= -1000.0f; |
|
| 198 |
final float Y= -1001.0f; |
|
| 197 | 199 |
|
| 198 |
final float[][] centerTable = |
|
| 200 |
final float[][] centerTable =
|
|
| 199 | 201 |
{
|
| 200 | 202 |
{+DIST_CENTER,X,Y},
|
| 201 | 203 |
{-DIST_CENTER,X,Y},
|
| ... | ... | |
| 205 | 207 |
{X,Y,-DIST_CENTER}
|
| 206 | 208 |
}; |
| 207 | 209 |
|
| 208 |
float x,y, cen0, cen1, cen2; |
|
| 210 |
float x,y, cen0, cen1, cen2;
|
|
| 209 | 211 |
|
| 210 |
for( float[] centers : centerTable ) |
|
| 211 |
{
|
|
| 212 |
x = 2-numL; |
|
| 213 |
|
|
| 214 |
for(int i=0; i<numL-1; i++, x+=2) |
|
| 212 |
for( float[] centers : centerTable ) |
|
| 215 | 213 |
{
|
| 216 |
y = 2-numL;
|
|
| 214 |
x = 2-numL;
|
|
| 217 | 215 |
|
| 218 |
for(int j=0; j<numL-1; j++, y+=2, index++)
|
|
| 216 |
for(int i=0; i<numL-1; i++, x+=2)
|
|
| 219 | 217 |
{
|
| 220 |
if( centers[0]==Y ) cen0 = y; |
|
| 221 |
else if( centers[0]==X ) cen0 = x; |
|
| 222 |
else cen0 = centers[0]; |
|
| 218 |
y = 2-numL; |
|
| 219 |
|
|
| 220 |
for(int j=0; j<numL-1; j++, y+=2, index++) |
|
| 221 |
{
|
|
| 222 |
if( centers[0]==Y ) cen0 = y; |
|
| 223 |
else if( centers[0]==X ) cen0 = x; |
|
| 224 |
else cen0 = centers[0]; |
|
| 223 | 225 |
|
| 224 |
if( centers[1]==Y ) cen1 = y; |
|
| 225 |
else if( centers[1]==X ) cen1 = x; |
|
| 226 |
else cen1 = centers[1]; |
|
| 226 |
if( centers[1]==Y ) cen1 = y;
|
|
| 227 |
else if( centers[1]==X ) cen1 = x;
|
|
| 228 |
else cen1 = centers[1];
|
|
| 227 | 229 |
|
| 228 |
if( centers[2]==Y ) cen2 = y; |
|
| 229 |
else if( centers[2]==X ) cen2 = x; |
|
| 230 |
else cen2 = centers[2]; |
|
| 230 |
if( centers[2]==Y ) cen2 = y;
|
|
| 231 |
else if( centers[2]==X ) cen2 = x;
|
|
| 232 |
else cen2 = centers[2];
|
|
| 231 | 233 |
|
| 232 |
CENTERS[index] = new float[] {cen0,cen1,cen2};
|
|
| 234 |
mPositions[index] = new float[] {cen0,cen1,cen2};
|
|
| 235 |
} |
|
| 233 | 236 |
} |
| 234 |
} |
|
| 235 | 237 |
|
| 236 |
x = 3-numL; |
|
| 238 |
x = 3-numL;
|
|
| 237 | 239 |
|
| 238 |
for(int i=0; i<numL-2; i++, x+=2) |
|
| 239 |
{
|
|
| 240 |
y = 3-numL; |
|
| 241 |
|
|
| 242 |
for(int j=0; j<numL-2; j++, y+=2, index++) |
|
| 240 |
for(int i=0; i<numL-2; i++, x+=2) |
|
| 243 | 241 |
{
|
| 244 |
if( centers[0]==Y ) cen0 = y; |
|
| 245 |
else if( centers[0]==X ) cen0 = x; |
|
| 246 |
else cen0 = centers[0]; |
|
| 242 |
y = 3-numL; |
|
| 243 |
|
|
| 244 |
for(int j=0; j<numL-2; j++, y+=2, index++) |
|
| 245 |
{
|
|
| 246 |
if( centers[0]==Y ) cen0 = y; |
|
| 247 |
else if( centers[0]==X ) cen0 = x; |
|
| 248 |
else cen0 = centers[0]; |
|
| 247 | 249 |
|
| 248 |
if( centers[1]==Y ) cen1 = y; |
|
| 249 |
else if( centers[1]==X ) cen1 = x; |
|
| 250 |
else cen1 = centers[1]; |
|
| 250 |
if( centers[1]==Y ) cen1 = y;
|
|
| 251 |
else if( centers[1]==X ) cen1 = x;
|
|
| 252 |
else cen1 = centers[1];
|
|
| 251 | 253 |
|
| 252 |
if( centers[2]==Y ) cen2 = y; |
|
| 253 |
else if( centers[2]==X ) cen2 = x; |
|
| 254 |
else cen2 = centers[2]; |
|
| 254 |
if( centers[2]==Y ) cen2 = y;
|
|
| 255 |
else if( centers[2]==X ) cen2 = x;
|
|
| 256 |
else cen2 = centers[2];
|
|
| 255 | 257 |
|
| 256 |
CENTERS[index] = new float[] {cen0,cen1,cen2};
|
|
| 258 |
mPositions[index] = new float[] {cen0,cen1,cen2};
|
|
| 259 |
} |
|
| 257 | 260 |
} |
| 258 | 261 |
} |
| 259 |
} |
|
| 260 | 262 |
|
| 261 |
/// EDGES /////////////////////////////////////////////// |
|
| 263 |
/// EDGES ///////////////////////////////////////////////
|
|
| 262 | 264 |
|
| 263 |
final float[][] edgeTable = |
|
| 265 |
final float[][] edgeTable =
|
|
| 264 | 266 |
{
|
| 265 | 267 |
{0,+DIST_EDGE,+DIST_EDGE},
|
| 266 | 268 |
{+DIST_EDGE,0,+DIST_EDGE},
|
| ... | ... | |
| 276 | 278 |
{-DIST_EDGE,0,-DIST_EDGE}
|
| 277 | 279 |
}; |
| 278 | 280 |
|
| 279 |
for (float[] edges : edgeTable) |
|
| 280 |
{
|
|
| 281 |
float c = 3-numL; |
|
| 282 |
|
|
| 283 |
for (int j=0; j<numL-2; j++, c+=2, index++) |
|
| 281 |
for (float[] edges : edgeTable) |
|
| 284 | 282 |
{
|
| 285 |
CENTERS[index] = new float[] { edges[0]==0 ? c : edges[0] ,
|
|
| 286 |
edges[1]==0 ? c : edges[1] , |
|
| 287 |
edges[2]==0 ? c : edges[2] }; |
|
| 283 |
float c = 3-numL; |
|
| 284 |
|
|
| 285 |
for (int j=0; j<numL-2; j++, c+=2, index++) |
|
| 286 |
{
|
|
| 287 |
mPositions[index] = new float[] { edges[0]==0 ? c : edges[0] ,
|
|
| 288 |
edges[1]==0 ? c : edges[1] , |
|
| 289 |
edges[2]==0 ? c : edges[2] }; |
|
| 290 |
} |
|
| 288 | 291 |
} |
| 289 | 292 |
} |
| 290 | 293 |
|
| 291 |
return CENTERS;
|
|
| 294 |
return mPositions;
|
|
| 292 | 295 |
} |
| 293 | 296 |
|
| 294 | 297 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 310 | 313 |
case 3: return mObjectQuats[9]; // 180 along X |
| 311 | 314 |
case 4: return new Static4D(0, SQ2/2,0,SQ2/2); // 90 along Y |
| 312 | 315 |
case 5: return mObjectQuats[11]; // 180 along Y |
| 313 |
case 6: return mObjectQuats[10]; // 180 along Z
|
|
| 316 |
case 6: return mObjectQuats[10]; // 180 along Z |
|
| 314 | 317 |
case 7: return new Static4D(SQ2/2,0,-SQ2/2,0); // 180 along (SQ2/2,0,-SQ2/2) |
| 315 | 318 |
} |
| 316 | 319 |
} |
| src/main/java/org/distorted/objectlib/objects/TwistySquare1.java | ||
|---|---|---|
| 33 | 33 |
|
| 34 | 34 |
public class TwistySquare1 extends TwistySquare |
| 35 | 35 |
{
|
| 36 |
private int[] mQuatNumber;
|
|
| 36 |
private int[] mQuatIndex;
|
|
| 37 | 37 |
private float[][] mCenters; |
| 38 | 38 |
|
| 39 | 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 96 | 96 |
|
| 97 | 97 |
public Static4D getCubitQuats(int cubit, int[] numLayers) |
| 98 | 98 |
{
|
| 99 |
if( mQuatNumber ==null )
|
|
| 99 |
if( mQuatIndex ==null )
|
|
| 100 | 100 |
{
|
| 101 |
mQuatNumber = new int[]
|
|
| 101 |
mQuatIndex = new int[]
|
|
| 102 | 102 |
{
|
| 103 | 103 |
0, 6, |
| 104 | 104 |
0, 9, 6, 3, 17, 14, 23, 20, |
| ... | ... | |
| 106 | 106 |
}; |
| 107 | 107 |
} |
| 108 | 108 |
|
| 109 |
return mObjectQuats[mQuatNumber[cubit]];
|
|
| 109 |
return mObjectQuats[mQuatIndex[cubit]];
|
|
| 110 | 110 |
} |
| 111 | 111 |
|
| 112 | 112 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objectlib/objects/TwistySquare2.java | ||
|---|---|---|
| 34 | 34 |
public class TwistySquare2 extends TwistySquare |
| 35 | 35 |
{
|
| 36 | 36 |
private ScrambleState[] mStates; |
| 37 |
private int[] mQuatNumber;
|
|
| 37 |
private int[] mQuatIndex;
|
|
| 38 | 38 |
private float[][] mCenters; |
| 39 | 39 |
|
| 40 | 40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 131 | 131 |
|
| 132 | 132 |
public Static4D getCubitQuats(int cubit, int[] numLayers) |
| 133 | 133 |
{
|
| 134 |
if( mQuatNumber ==null )
|
|
| 134 |
if( mQuatIndex==null )
|
|
| 135 | 135 |
{
|
| 136 |
mQuatNumber = new int[]
|
|
| 136 |
mQuatIndex = new int[]
|
|
| 137 | 137 |
{
|
| 138 | 138 |
0, 6, |
| 139 |
0, 9, 6, 3, 17, 14, 23, 20, |
|
| 140 |
0, 9, 6, 3, 0, 9, 6, 3, |
|
| 141 |
14, 23, 20, 17, 14, 23, 20, 17 |
|
| 139 |
0, 9, 6, 3,17,14,23,20, |
|
| 140 |
0, 9, 6, 3, 0, 9, 6, 3,14, 23, 20, 17, 14, 23, 20, 17 |
|
| 142 | 141 |
}; |
| 143 | 142 |
} |
| 144 | 143 |
|
| 145 |
return mObjectQuats[mQuatNumber[cubit]];
|
|
| 144 |
return mObjectQuats[mQuatIndex[cubit]];
|
|
| 146 | 145 |
} |
| 147 | 146 |
|
| 148 | 147 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objectlib/objects/TwistyTrajber.java | ||
|---|---|---|
| 52 | 52 |
private ScrambleState[] mStates; |
| 53 | 53 |
private int[] mBasicAngle; |
| 54 | 54 |
private float[][] mCuts; |
| 55 |
private float[][] mCenters;
|
|
| 55 |
private float[][] mPositions;
|
|
| 56 | 56 |
private int[] mQuatIndex; |
| 57 | 57 |
|
| 58 | 58 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 206 | 206 |
|
| 207 | 207 |
public float[][] getCubitPositions(int[] numLayers) |
| 208 | 208 |
{
|
| 209 |
if( mCenters==null )
|
|
| 209 |
if( mPositions==null )
|
|
| 210 | 210 |
{
|
| 211 | 211 |
int numL = numLayers[0]; |
| 212 | 212 |
float LEN = numL*0.5f; |
| 213 | 213 |
|
| 214 | 214 |
if( numL==3 ) |
| 215 | 215 |
{
|
| 216 |
mCenters = new float[][]
|
|
| 216 |
mPositions = new float[][]
|
|
| 217 | 217 |
{
|
| 218 | 218 |
{ LEN, 0, LEN},
|
| 219 | 219 |
{ -LEN, 0, -LEN},
|
| ... | ... | |
| 258 | 258 |
final float I = LEN-0.5f*B; |
| 259 | 259 |
final float J = SQ2*(LEN-B); |
| 260 | 260 |
|
| 261 |
mCenters = new float[][]
|
|
| 261 |
mPositions = new float[][]
|
|
| 262 | 262 |
{
|
| 263 | 263 |
{ I , A, I-B },
|
| 264 | 264 |
{ I , -A, I-B },
|
| ... | ... | |
| 324 | 324 |
} |
| 325 | 325 |
} |
| 326 | 326 |
|
| 327 |
return mCenters;
|
|
| 327 |
return mPositions;
|
|
| 328 | 328 |
} |
| 329 | 329 |
|
| 330 | 330 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objectlib/objects/TwistyUltimate.java | ||
|---|---|---|
| 56 | 56 |
private ScrambleState[] mStates; |
| 57 | 57 |
private int[] mBasicAngle; |
| 58 | 58 |
private float[][] mCuts; |
| 59 |
private float[][] mCenters;
|
|
| 59 |
private float[][] mPositions;
|
|
| 60 | 60 |
private int[] mQuatIndex; |
| 61 | 61 |
|
| 62 | 62 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 87 | 87 |
|
| 88 | 88 |
public float[][] getCubitPositions(int[] numLayers) |
| 89 | 89 |
{
|
| 90 |
if( mCenters==null )
|
|
| 90 |
if( mPositions==null )
|
|
| 91 | 91 |
{
|
| 92 |
mCenters = new float[][]
|
|
| 92 |
mPositions = new float[][]
|
|
| 93 | 93 |
{
|
| 94 | 94 |
{ 0, -1, 2*G },
|
| 95 | 95 |
{ 2*E,-2*E,-2*E },
|
| ... | ... | |
| 110 | 110 |
}; |
| 111 | 111 |
} |
| 112 | 112 |
|
| 113 |
return mCenters;
|
|
| 113 |
return mPositions;
|
|
| 114 | 114 |
} |
| 115 | 115 |
|
| 116 | 116 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objectlib/objects/TwistyVoid.java | ||
|---|---|---|
| 47 | 47 |
private ScrambleState[] mStates; |
| 48 | 48 |
private int[] mBasicAngle; |
| 49 | 49 |
private float[][] mCuts; |
| 50 |
private float[][] mCenters;
|
|
| 50 |
private float[][] mPositions;
|
|
| 51 | 51 |
private int[] mQuatIndex; |
| 52 | 52 |
|
| 53 | 53 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 181 | 181 |
|
| 182 | 182 |
public float[][] getCubitPositions(int[] numLayers) |
| 183 | 183 |
{
|
| 184 |
if( mCenters==null )
|
|
| 184 |
if( mPositions==null )
|
|
| 185 | 185 |
{
|
| 186 |
mCenters = new float[][]
|
|
| 186 |
mPositions = new float[][]
|
|
| 187 | 187 |
{
|
| 188 | 188 |
{ 1.0f, 1.0f, 1.0f},
|
| 189 | 189 |
{ 1.0f, 1.0f,-1.0f},
|
| ... | ... | |
| 209 | 209 |
}; |
| 210 | 210 |
} |
| 211 | 211 |
|
| 212 |
return mCenters;
|
|
| 212 |
return mPositions;
|
|
| 213 | 213 |
} |
| 214 | 214 |
|
| 215 | 215 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/objectlib/objects/TwistyWindmill.java | ||
|---|---|---|
| 51 | 51 |
private ScrambleState[] mStates; |
| 52 | 52 |
private int[] mBasicAngle; |
| 53 | 53 |
private float[][] mCuts; |
| 54 |
private float[][] mCenters;
|
|
| 54 |
private float[][] mPositions;
|
|
| 55 | 55 |
private int[] mQuatIndex; |
| 56 | 56 |
|
| 57 | 57 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 165 | 165 |
|
| 166 | 166 |
public float[][] getCubitPositions(int[] numLayers) |
| 167 | 167 |
{
|
| 168 |
if( mCenters==null )
|
|
| 168 |
if( mPositions==null )
|
|
| 169 | 169 |
{
|
| 170 | 170 |
final float DIS1 = -X/2 + 1.5f; |
| 171 | 171 |
final float DIS2 = -X/2; |
| 172 | 172 |
|
| 173 |
mCenters = new float[][]
|
|
| 173 |
mPositions = new float[][]
|
|
| 174 | 174 |
{
|
| 175 | 175 |
{ DIS1, 1.0f, 1.5f },
|
| 176 | 176 |
{ 1.5f, 1.0f,-DIS1 },
|
| ... | ... | |
| 203 | 203 |
}; |
| 204 | 204 |
} |
| 205 | 205 |
|
| 206 |
return mCenters;
|
|
| 206 |
return mPositions;
|
|
| 207 | 207 |
} |
| 208 | 208 |
|
| 209 | 209 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 210 | 210 |
|
| 211 | 211 |
public Static4D getCubitQuats(int cubit, int[] numLayers) |
| 212 | 212 |
{
|
| 213 |
int I0 =0; int I1 =6; int I2 =5; int I3 =4; |
|
| 214 |
if( mQuatIndex==null ) mQuatIndex = new int[] {I0,I1,I2,I3,I0,I1,I2,I3,I0,I1,I2,I3, I0,I1,I2,I3,I0,I1,I2,I3,I0,I1,I2,I3, 0,0 };
|
|
| 213 |
if( mQuatIndex==null ) mQuatIndex = new int[] { 0,6,5,4,0,6,5,4,0,6,5,4,
|
|
| 214 |
0,6,5,4,0,6,5,4,0,6,5,4, |
|
| 215 |
0,0 }; |
|
| 215 | 216 |
return mObjectQuats[mQuatIndex[cubit]]; |
| 216 | 217 |
} |
| 217 | 218 |
|
Also available in: Unified diff
Progress with cubit quaternions.