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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyKilominx.java @ 8592461c

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.main.Movement12.COS54;
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import static org.distorted.objectlib.main.Movement12.SIN54;
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import android.content.res.Resources;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.objectlib.R;
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import org.distorted.objectlib.main.ObjectControl;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSticker;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyKilominx extends TwistyMinx
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{
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  private int[] mCenterFaceMap;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyKilominx(int size, Static4D quat, Static3D move, DistortedTexture texture,
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                        MeshSquare mesh, DistortedEffects effects, Resources res, int scrWidth)
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    {
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    super(size, size, quat, move, texture, mesh, effects, res, scrWidth);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  void initializeCenterFaceMap()
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    {
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    mCenterFaceMap = new int[]
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      {
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        0,0,0,0,1,
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        1,0,1,1,0,
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        2,0,1,1,0,
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        2,2,1,0,2,
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        2,1,0,0,1,
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        1,2,0,1,0,
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        0,1,0,1,1,
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        0,1,0,2,0,
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        2,1,2,2,2,
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        1,0,2,1,2,
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        2,1,0,1,2,
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        2,2,2,2,2
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerCorner(int numLayers)
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    {
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    return 3*((numLayers-3)/2)*((numLayers-5)/2) + (numLayers<5 ? 0:1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerEdge(int numLayers)
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    {
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    return numLayers<5 ? 0 : 2*(numLayers-4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected int getResource(int numLayers)
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    {
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    switch(numLayers)
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      {
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      case 3: return R.raw.kilo3;
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      case 5: return R.raw.kilo5;
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      }
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    return 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected int getNumStickerTypes(int numLayers)
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    {
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    return numLayers<5 ? 1 : numLayers/2 + 1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected float[][] getCuts(int numLayers)
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    {
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    return genericGetCuts(numLayers,0.5f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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  private void computeBasicCornerVectors(int corner)
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    {
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    if( mQuatCornerIndices==null ) initializeQuatIndices();
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    if( mQuats==null ) initializeQuats();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    Static4D quat = mQuats[mQuatCornerIndices[corner]];
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    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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    {
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    if( mCorners==null ) initializeCorners();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    float D = numLayers/3.0f;
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    float[] corn = mCorners[corner];
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    if( part==0 )
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      {
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      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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      }
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    else
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      {
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      float E = D/(0.5f*(numLayers-1));   // ?? maybe 0.5*
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      int N = (numCubitsPerCorner-1)/3;
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      int block = (part-1) % N;
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      int index = (part-1) / N;
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      Static4D pri = mCurrCornerV[index];
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      Static4D sec = mCurrCornerV[(index+2)%3];
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      int layers= (numLayers-5)/2;
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      int multP = (block % layers) + 1;
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      int multS = (block / layers);
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      return new float[] {
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                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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                         };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCenter(int numLayers, int center, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners     ==null ) initializeCorners();
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    if( mCenterMap   ==null ) initializeCenterMap();
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    int corner = mCenterMap[center][part];
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    float[] cent = mCenterCoords[center];
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    float[] corn = mCorners[corner];
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    float D = numLayers/3.0f;
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    float F = 1.0f - (2.0f*numLayers-6.0f)/(numLayers-1)*COS54*COS54;
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    return new float[]
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      {
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        D * ( cent[0] + (corn[0]-cent[0])*F),
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        D * ( cent[1] + (corn[1]-cent[1])*F),
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        D * ( cent[2] + (corn[2]-cent[2])*F)
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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    return part - 2*(part/4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeEdge(int numLayers, int edge, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners==null ) initializeCorners();
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    if( mEdgeMap==null ) initializeEdgeMap();
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    float D = numLayers/3.0f;
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    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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    int leftRight = 2*(part%2) -1;
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    part /= 2;
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    if( part==0 )
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      {
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      float T = 0.5f + leftRight/(numLayers-1.0f);
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      float x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      float y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      float z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      return new float[] { x, y, z };
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      }
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    else
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      {
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      int mult = (part+1)/2;
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      int dir  = (part+1)%2;
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      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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      float x = 0.5f * D * (c1[0]+c2[0]);
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      float y = 0.5f * D * (c1[1]+c2[1]);
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      float z = 0.5f * D * (c1[2]+c2[2]);
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      float vX = D*center[0] - x;
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      float vY = D*center[1] - y;
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      float vZ = D*center[2] - z;
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      float T = 0.5f + leftRight*(mult*SIN18 + 1.0f)/(numLayers-1);
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      x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      float H = mult*D*COS18/(numLayers-1);
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      H /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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      return new float[] { x + H*vX, y + H*vY, z + H*vZ };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected float[][] getCubitPositions(int numLayers)
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    {
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    if( mCorners==null ) initializeCorners();
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    if( numLayers<5 ) return mCorners;
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    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
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    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
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    int numCubitsPerCenter = 5;
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    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS*numCubitsPerCenter;
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    int index=0;
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    final float[][] CENTERS = new float[numCubits][];
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    for(int corner=0; corner<NUM_CORNERS; corner++)
264
      {
265
      computeBasicCornerVectors(corner);
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      for(int part=0; part<numCubitsPerCorner; part++, index++)
268
        {
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        CENTERS[index] = computeCorner(numCubitsPerCorner,numLayers,corner,part);
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        }
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      }
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    for(int edge=0; edge<NUM_EDGES; edge++)
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      {
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      for(int part=0; part<numCubitsPerEdge; part++, index++)
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        {
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        CENTERS[index] = computeEdge(numLayers, edge, part );
278
        }
279
      }
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281
    for(int center=0; center<NUM_CENTERS; center++)
282
      {
283
      for(int part=0; part<numCubitsPerCenter; part++, index++)
284
        {
285
        CENTERS[index] = computeCenter(numLayers,center, part);
286
        }
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      }
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289
    return CENTERS;
290
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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294
  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
295
    {
296
    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
297
    if( mCenterMap==null ) initializeCenterMap();
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299
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
300
      {
301
      int corner = cubit/numCubitsPerCorner;
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      return mQuatCornerIndices[corner];
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      }
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305
    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
306
      {
307
      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
308
      return mQuatEdgeIndices[edge];
309
      }
310

    
311
    if( numCubitsPerCorner==0 )
312
      {
313
      return mQuatCornerIndices[cubit];
314
      }
315
    else
316
      {
317
      cubit -= (NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge);
318
      int numCubitsPerCenter = 5;
319
      int face = cubit/numCubitsPerCenter;
320
      int index= cubit%numCubitsPerCenter;
321
      int center=mCenterMap[face][index];
322
      return mQuatCornerIndices[center];
323
      }
324
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
327

    
328
  protected ObjectShape getObjectShape(int cubit, int numLayers)
329
    {
330
    int variant = getCubitVariant(cubit,numLayers);
331
    int numVariants = getNumCubitVariants(numLayers);
332

    
333
    if( variant==0 && numLayers>3 )
334
      {
335
      float width = numLayers/(numLayers-1.0f);
336
      float A = (2*SQ3/3)*SIN54;
337
      float B = 0.4f;
338
      double X = width*COS18*SIN_HALFD;
339
      double Y = width*SIN18;
340
      double Z = width*COS18*COS_HALFD;
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342
      double[][] vertices = new double[][]
343
        {
344
            { 0.0, 0.0      , 0.0 },
345
            {   X,   Y      ,  -Z },
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            { 0.0, 2*Y      ,-2*Z },
347
            {  -X,   Y      ,  -Z },
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            { 0.0, 0.0-width, 0.0 },
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            {   X,   Y-width,  -Z },
350
            { 0.0, 2*Y-width,-2*Z },
351
            {  -X,   Y-width,  -Z },
352
        };
353

    
354
      int[][] vertIndexes = new int[][]
355
        {
356
            {4,5,1,0},
357
            {7,4,0,3},
358
            {0,1,2,3},
359
            {4,5,6,7},
360
            {6,5,1,2},
361
            {7,6,2,3}
362
        };
363

    
364
      float[][] bands     = new float[][]
365
        {
366
         {0.04f,34,0.3f,0.2f, 3, 1, 0},
367
         {0.00f, 0,0.0f,0.0f, 2, 1, 0}
368
        };
369

    
370
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
371
      float[][] corners   = new float[][] { {0.04f,0.10f} };
372
      int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
373
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
374
      int[] centerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
375

    
376
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
377
      }
378
    if( variant<numVariants-1 )
379
      {
380
      int numCubitsPerCorner = numCubitsPerCorner(numLayers);
381
      int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
382
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
383
      float tmpVal= numLayers/(numLayers-1.0f);
384
      float height= tmpVal*COS18;
385
      float width = tmpVal + (type/2)*tmpVal*SIN18;
386
      boolean left = (type%2)==0;
387

    
388
      double X = height*SIN_HALFD;
389
      double Y = height*SIN18/COS18;
390
      double Z = height*COS_HALFD;
391

    
392
      double[][] vertices = new double[][]
393
        {
394
            { 0.0, 0.0   , 0.0 },
395
            {   X,   Y   ,  -Z },
396
            { 0.0, 2*Y   ,-2*Z },
397
            {  -X,   Y   ,  -Z },
398
            { 0.0, -width, 0.0 },
399
            {   X, -width,  -Z },
400
            { 0.0, -width,-2*Z },
401
            {  -X, -width,  -Z },
402
        };
403

    
404
      int[][] vertIndexes = new int[][]
405
        {
406
            {4,5,1,0},
407
            {7,4,0,3},
408
            {7,6,2,3},
409
            {6,5,1,2},
410
            {0,1,2,3},
411
            {4,5,6,7}
412
        };
413

    
414
      if( !left )
415
        {
416
        int tmp, len = vertices.length;
417
        for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1];
418

    
419
        len = vertIndexes.length;
420
        for(int i=0; i<len; i++)
421
          {
422
          tmp = vertIndexes[i][0];
423
          vertIndexes[i][0] = vertIndexes[i][3];
424
          vertIndexes[i][3] = tmp;
425
          tmp = vertIndexes[i][1];
426
          vertIndexes[i][1] = vertIndexes[i][2];
427
          vertIndexes[i][2] = tmp;
428
          }
429
        }
430

    
431
      int numBands0 = numLayers<=5 ? 4 : 3;
432
      int numBands1 = numLayers<=5 ? 3 : 2;
433

    
434
      float[][] bands     = new float[][]
435
        {
436
         {0.04f,34,0.2f,0.2f,numBands0,1,1},
437
         {0.00f, 0,0.0f,0.0f,numBands1,0,0}
438
        };
439

    
440
      int[] bandIndices   = new int[] { 0,0,1,1,1,1};
441
      float[][] corners   = new float[][] { {0.04f,0.10f} };
442
      int[] cornerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
443
      float[][] centers   = new float[][] { {0.0f, -width/2, (float)(-2*Z)} };
444
      int[] centerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
445

    
446
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
447
      }
448
    else
449
      {
450
      float width = (1+0.5f*(numLayers-3)*SIN18)*numLayers/(numLayers-1);
451

    
452
      double X = width*COS18*SIN_HALFD;
453
      double Y = width*SIN18;
454
      double Z = width*COS18*COS_HALFD;
455
      double H = width*(SIN54/COS54);
456
      double H3= H/COS_HALFD;
457
      double X3= H*SIN_HALFD;
458
      double Z3= H*COS_HALFD;
459
      double C = 1/(COS54*Math.sqrt(2-2*SIN18));
460
      int N = numLayers==3 ? 4 : 3;
461
      int E = numLayers==3 ? 1 : 0;
462

    
463
      double[][] vertices = new double[][]
464
        {
465
            { 0.0, 0.0  ,   0.0 },
466
            {   X,   Y  ,    -Z },
467
            { 0.0,C*2*Y ,-2*C*Z },
468
            {  -X,   Y  ,    -Z },
469
            { 0.0,-width,   0.0 },
470
            {  X3,-width,   -Z3 },
471
            { 0.0,-width,   -H3 },
472
            { -X3,-width,   -Z3 }
473
        };
474

    
475
      int[][] vertIndexes = new int[][]
476
        {
477
            {4,5,1,0},
478
            {7,4,0,3},
479
            {0,1,2,3},
480
            {7,6,2,3},
481
            {6,5,1,2},
482
            {4,5,6,7}
483
        };
484

    
485
      float[][] bands = new float[][]
486
        {
487
         {0.04f,17,0.3f,0.2f,N,1,E},
488
         {0.00f,17,0.3f,0.2f,N,1,E}
489
        };
490

    
491
      float A = (2*SQ3/3)*SIN54;
492
      float B = 0.4f;
493

    
494
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
495
      float[][] corners   = new float[][] { {0.03f,0.10f} };
496
      int[] cornerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
497
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
498
      int[] centerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
499

    
500
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
501
      }
502
    }
503

    
504
///////////////////////////////////////////////////////////////////////////////////////////////////
505

    
506
  protected Static4D getQuat(int cubit, int numLayers)
507
    {
508
    if( mQuats==null ) initializeQuats();
509
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
510
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
511

    
512
    return mQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
513
    }
514

    
515
///////////////////////////////////////////////////////////////////////////////////////////////////
516

    
517
  protected int getNumCubitVariants(int numLayers)
518
    {
519
    switch(numLayers)
520
      {
521
      case 3: return 1;
522
      case 5: return 4;
523
      }
524

    
525
    return 1;
526
    }
527

    
528
///////////////////////////////////////////////////////////////////////////////////////////////////
529

    
530
  protected int getCubitVariant(int cubit, int numLayers)
531
    {
532
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
533

    
534
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
535

    
536
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
537

    
538
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
539
      {
540
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
541
      return type+1;
542
      }
543

    
544
    return getNumCubitVariants(numLayers)-1;
545
    }
546

    
547
///////////////////////////////////////////////////////////////////////////////////////////////////
548

    
549
  int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
550
    {
551
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
552
    if( cubitface<0 || cubitface>2 ) return NUM_TEXTURES;
553

    
554
    int part  = cubit % numCubitsPerCorner;
555
    int corner= cubit / numCubitsPerCorner;
556

    
557
    if( part==0 )
558
      {
559
      return mCornerFaceMap[corner][cubitface];
560
      }
561
    else
562
      {
563
      int N = (numCubitsPerCorner-1)/3;
564
      int block = (part-1) % N;
565
      int index = (part-1) / N;
566

    
567
      if( block< (numLayers-3)/2 )
568
        {
569
        switch(index)
570
          {
571
          case 0: return cubitface==1 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
572
          case 1: return cubitface==0 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
573
          case 2: return cubitface==2 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
574
          }
575
        }
576
      else
577
        {
578
        switch(index)
579
          {
580
          case 0: return cubitface==0 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
581
          case 1: return cubitface==2 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
582
          case 2: return cubitface==1 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
583
          }
584
        }
585
      }
586

    
587
    return NUM_TEXTURES;
588
    }
589

    
590
///////////////////////////////////////////////////////////////////////////////////////////////////
591

    
592
  int getEdgeColor(int edge, int cubitface, int numCubitsPerEdge)
593
    {
594
    if( cubitface<0 || cubitface>1 ) return NUM_TEXTURES;
595

    
596
    int part    = edge % numCubitsPerEdge;
597
    int variant = edge / numCubitsPerEdge;
598
    if( mEdgeMap==null ) initializeEdgeMap();
599

    
600
    part /=2;
601

    
602
    return (part==0 || cubitface==((part+1)%2)) ? mEdgeMap[variant][cubitface+2] + ((part+3)/2)*NUM_FACE_COLORS : NUM_TEXTURES;
603
    }
604

    
605
///////////////////////////////////////////////////////////////////////////////////////////////////
606

    
607
  int getCenterColor(int center, int cubitface, int numLayers)
608
    {
609
    if( mCenterFaceMap==null ) initializeCenterFaceMap();
610
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
611

    
612
    if( numLayers==3 )
613
      {
614
      return cubitface>=0 && cubitface<3 ? mCornerFaceMap[center][cubitface] : NUM_TEXTURES;
615
      }
616

    
617
    return cubitface==mCenterFaceMap[center] ? center/5 + NUM_FACE_COLORS*(numLayers-1)/2 : NUM_TEXTURES;
618
    }
619

    
620
///////////////////////////////////////////////////////////////////////////////////////////////////
621

    
622
  protected int getFaceColor(int cubit, int cubitface, int numLayers)
623
    {
624
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
625
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
626

    
627
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
628
      {
629
      return getCornerColor(cubit,cubitface,numLayers,numCubitsPerCorner);
630
      }
631
    else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
632
      {
633
      int edge = cubit - NUM_CORNERS*numCubitsPerCorner;
634
      return getEdgeColor(edge,cubitface,numCubitsPerEdge);
635
      }
636
    else
637
      {
638
      int center = cubit-NUM_CORNERS*numCubitsPerCorner-NUM_EDGES*numCubitsPerEdge;
639
      return getCenterColor( center, cubitface, numLayers);
640
      }
641
    }
642

    
643
///////////////////////////////////////////////////////////////////////////////////////////////////
644

    
645
  protected ObjectSticker retSticker(int face)
646
    {
647
    if( mStickers==null )
648
      {
649
      float[][] STICKERS = new float[][]
650
        {
651
          { -0.36616942f, -0.36327124f, 0.5f, -0.36327124f, 0.23233888f, 0.4605048f, -0.36616942f, 0.26603764f },
652
          { -0.36327127f, -0.5f, 0.36327127f, -0.26393202f, 0.36327127f, 0.5f, -0.36327127f, 0.26393202f },
653
          { -0.3249197f, -0.39442718f, 0.3249197f, -0.39442718f, 0.3249197f, 0.5f, -0.3249197f, 0.2888544f }
654
        };
655

    
656
      float CENTER_CORR = 0.87f;
657
      float C = 1.14f; // make the 'center' sticker artificially larger, so that we paint over the area in the center of the face.
658

    
659
      STICKERS[0][0] *= C;
660
      STICKERS[0][1] *= C;
661
      STICKERS[0][2] *= C;
662
      STICKERS[0][3] *= C;
663
      STICKERS[0][4] *= C;
664
      STICKERS[0][5] *= C;
665
      STICKERS[0][6] *= C;
666
      STICKERS[0][7] *= C;
667

    
668
      STICKERS[0][2] *= CENTER_CORR;
669
      STICKERS[0][3] *= CENTER_CORR;
670

    
671
      mStickers = new ObjectSticker[STICKERS.length];
672

    
673
      float R = 0.10f;
674
      final float[][] radii = { {R,R,R,R},{R,R,R,R},{R,R,R,R} };
675
      float[] strokes = { 0.20f, 0.11f, 0.10f };
676

    
677
      if( ObjectControl.isInIconMode() )
678
        {
679
        float mult = getNumLayers()==3 ? 1.0f : 1.5f;
680

    
681
        strokes[0]*=mult;
682
        strokes[1]*=mult;
683
        strokes[2]*=mult;
684
        }
685

    
686
      for(int s=0; s<STICKERS.length; s++)
687
        {
688
        mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
689
        }
690
      }
691

    
692
    return mStickers[getStickerIndex(face)];
693
    }
694

    
695
///////////////////////////////////////////////////////////////////////////////////////////////////
696

    
697
  private int getStickerIndex(int face)
698
    {
699
    int variant = face/NUM_FACE_COLORS;
700
    int numLayers = getNumLayers();
701

    
702
    if( variant == (numLayers-1)/2 || numLayers==3 ) return 0;
703
    if( variant==0 ) return 1;
704

    
705
    return 2;
706
    }
707

    
708
///////////////////////////////////////////////////////////////////////////////////////////////////
709

    
710
  public ObjectType intGetObjectType(int numLayers)
711
    {
712
    switch(numLayers)
713
      {
714
      case 3: return ObjectType.KILO_3;
715
      case 5: return ObjectType.KILO_5;
716
      }
717

    
718
    return ObjectType.KILO_3;
719
    }
720

    
721
///////////////////////////////////////////////////////////////////////////////////////////////////
722

    
723
  public int getObjectName(int numLayers)
724
    {
725
    if( numLayers==3 ) return R.string.minx2;
726
    if( numLayers==5 ) return R.string.minx4;
727

    
728
    return 0;
729
    }
730

    
731
///////////////////////////////////////////////////////////////////////////////////////////////////
732

    
733
  public int getInventor(int numLayers)
734
    {
735
    if( numLayers==3 ) return R.string.minx2_inventor;
736
    if( numLayers==5 ) return R.string.minx4_inventor;
737

    
738
    return 0;
739
    }
740

    
741
///////////////////////////////////////////////////////////////////////////////////////////////////
742

    
743
  public int getComplexity(int numLayers)
744
    {
745
    return 3;
746
    }
747
}
(14-14/25)