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distorted-objectlib / src / main / java / org / distorted / objectlib / main / TwistyObject.java @ 89a00832

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.main;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.Random;
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import android.content.SharedPreferences;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.FactorySticker;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectLibInterface;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSticker;
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import org.distorted.objectlib.helpers.QuatGroupGenerator;
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import org.distorted.objectlib.helpers.ScrambleState;
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import org.distorted.objectlib.json.JsonReader;
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import org.distorted.objectlib.touchcontrol.*;
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import static org.distorted.objectlib.touchcontrol.TouchControl.*;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class TwistyObject
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  {
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  public static final int MESH_NICE = 0;
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  public static final int MESH_FAST = 1;
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  public static final int COLOR_YELLOW  = 0xffffff00;
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  public static final int COLOR_WHITE   = 0xffffffff;
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  public static final int COLOR_BLUE    = 0xff0000ff;
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  public static final int COLOR_GREEN   = 0xff00bb00;
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  public static final int COLOR_RED     = 0xff990000;
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  public static final int COLOR_ORANGE  = 0xffff6200;
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  public static final int COLOR_GREY    = 0xff727c7b;
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  public static final int COLOR_VIOLET  = 0xff7700bb;
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  public static final int COLOR_INTERNAL= 0xff000000;
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  public static final int TEXTURE_HEIGHT = 256;
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  static final int NUM_STICKERS_IN_ROW = 4;
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  public static final float SQ2 = (float)Math.sqrt(2);
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  public static final float SQ3 = (float)Math.sqrt(3);
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  public static final float SQ5 = (float)Math.sqrt(5);
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  public static final float SQ6 = (float)Math.sqrt(6);
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  private static final float MAX_SIZE_CHANGE = 1.35f;
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  private static final float MIN_SIZE_CHANGE = 0.75f;
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  private static final Static3D CENTER = new Static3D(0,0,0);
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  private static final int POST_ROTATION_MILLISEC = 500;
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  protected float[][] mStickerCoords;
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  protected Static4D[] mObjectQuats;
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  int mNumAxis, mMaxNumLayers;
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  private int[][] mStickerVariants;
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  private float[] mStickerScales;
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  private Cubit[] mCubits;
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  private MeshBase[] mMeshes;
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  private int mNumCubits, mNumQuats, mNumFaceColors, mNumTextures;
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  private int mNumCubitFaces, mNumStickerTypes;
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  private Static3D[] mAxis;
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  private float[][] mCuts;
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  private int[] mNumCuts;
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  private float[][] mOrigPos;
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  private Static4D[] mOrigQuat;
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  private Static4D mQuat;
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  private final int[] mNumLayers;
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  private final float mSize;
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  private DistortedEffects mEffects;
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  private VertexEffectRotate mRotateEffect;
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  private Dynamic1D mRotationAngle;
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  private Static3D mRotationAxis;
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  private Static3D mObjectScale;
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  private int[] mQuatDebug;
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  private Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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  private DistortedTexture mTexture;
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  private float mInitScreenRatio;
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  private int mSolvedFunctionIndex;
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  private boolean mIsBandaged;
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  private float mObjectScreenRatio;
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  private int[][] mSolvedQuats;
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  private int[][] mQuatMult;
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  private int[] mTmpQuats;
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  private int mNumTexRows, mNumTexCols;
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  private int mRotRowBitmap;
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  private int mCurrentRotAxis;
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  private MeshBase mMesh;
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  private TwistyObjectScrambler mScrambler;
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  private TouchControl mTouchControl;
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  private DistortedNode mNode;
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  private ObjectLibInterface mInterface;
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  private Bitmap mBitmap;
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  private ObjectSticker[] mStickers;
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  private ObjectShape[] mShapes;
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  private int mNumCubitVariants;
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  private int[][] mCubitFaceColors;
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  private int[][] mVariantFaceIsOuter;
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  private int[] mBasicAngles;
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  //////////////////// SOLVED1 ////////////////////////
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  private int[] mFaceMap;
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  private int[][] mScramble;
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  private int[] mColors;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(InputStream jsonStream, int meshState, Static4D quat, Static3D move, float scale, InputStream meshStream)
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    {
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    JsonReader reader = new JsonReader();
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    reader.parseJsonFile(jsonStream);
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    setReader(reader);
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    mNumLayers = reader.getNumLayers();
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    mSize      = reader.getSize();
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    initialize(meshState,quat,move,scale,meshStream,true);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(int[] numLayers, int meshState, float size, Static4D quat, Static3D move, float scale, InputStream meshStream)
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    {
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    mNumLayers = numLayers;
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    mSize      = size;
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    initialize(meshState,quat,move,scale,meshStream,false);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initialize(int meshState,Static4D quat, Static3D move, float scale, InputStream stream, boolean fromJSON)
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    {
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    mQuat = quat;
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    mAxis = getRotationAxis();
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    mInitScreenRatio = getScreenRatio();
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    mSolvedFunctionIndex = getSolvedFunctionIndex();
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    mBasicAngles = getBasicAngles();
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    mObjectQuats = getQuats();
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    mNumQuats = mObjectQuats.length;
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    mOrigPos = getCubitPositions(mNumLayers);
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    int numAxis = mAxis.length;
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    mMaxNumLayers = -1;
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    mCuts = getCuts(mNumLayers);
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    mNumCuts = new int[numAxis];
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    for(int i=0; i<numAxis; i++)
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      {
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      if( mMaxNumLayers<mNumLayers[i] ) mMaxNumLayers = mNumLayers[i];
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      mNumCuts[i] = (mCuts==null || mCuts[i]==null ? 0 : mCuts[i].length);
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      }
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    mNumCubits = mOrigPos.length;
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    mNumFaceColors = getNumFaceColors();
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    mNumAxis = mAxis.length;
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    int scramblingType = getScrambleType();
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    ScrambleState[] states = getScrambleStates();
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    mScrambler = new TwistyObjectScrambler(scramblingType, mNumAxis,mNumLayers,states);
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    boolean bandaged=false;
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    for( int c=0; c<mNumCubits; c++)
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      {
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      if( mOrigPos[c].length>3 )
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        {
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        bandaged=true;
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        break;
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        }
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      }
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    mIsBandaged = bandaged;
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    mQuatDebug = new int[mNumCubits];
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    mRotationAngle= new Dynamic1D();
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    mRotationAxis = new Static3D(1,0,0);
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    mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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    mRotationAngleStatic = new Static1D(0);
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    mRotationAngleMiddle = new Static1D(0);
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    mRotationAngleFinal  = new Static1D(0);
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    mObjectScale = new Static3D(scale,scale,scale);
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    setObjectRatioNow(scale,720);
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    MatrixEffectScale scaleEffect = new MatrixEffectScale(mObjectScale);
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    MatrixEffectQuaternion quatEffect = new MatrixEffectQuaternion(mQuat, CENTER);
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    MatrixEffectMove moveEffect = new MatrixEffectMove(move);
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    boolean fromDMESH = (stream!=null && meshState==MESH_NICE);
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    getQuatsAndShapes(fromDMESH,fromJSON);
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    createMeshAndCubits(stream,meshState,fromDMESH);
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    setUpTextures(fromDMESH,fromJSON);
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    createDataStructuresForSolved(mNumLayers);
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    mEffects = new DistortedEffects();
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    for( int q=0; q<mNumQuats; q++)
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      {
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      VertexEffectQuaternion vq = new VertexEffectQuaternion(mObjectQuats[q],CENTER);
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      vq.setMeshAssociation(0,q);
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      mEffects.apply(vq);
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      }
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    mEffects.apply(mRotateEffect);
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    mEffects.apply(quatEffect);
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    mEffects.apply(scaleEffect);
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    mEffects.apply(moveEffect);
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    mNode = new DistortedNode(mTexture,mEffects,mMesh);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private Static3D getPos(float[] origPos)
259
    {
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    int len = origPos.length/3;
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    float sumX = 0.0f;
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    float sumY = 0.0f;
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    float sumZ = 0.0f;
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    for(int i=0; i<len; i++)
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      {
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      sumX += origPos[3*i  ];
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      sumY += origPos[3*i+1];
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      sumZ += origPos[3*i+2];
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      }
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    sumX /= len;
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    sumY /= len;
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    sumZ /= len;
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    return new Static3D(sumX,sumY,sumZ);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createOuterFaces()
282
    {
283
    for(int v=0; v<mNumCubitVariants; v++)
284
      {
285
      int[][] indices = mShapes[v].getVertIndices();
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      int faces = indices.length;
287
      mVariantFaceIsOuter[v] = new int[faces];
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      }
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    for( int cubit=0; cubit<mNumCubits; cubit++)
291
      {
292
      int variant = getCubitVariant(cubit,mNumLayers);
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      int[][] indices = mShapes[variant].getVertIndices();
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      int numFaces = indices.length;
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      for(int face=0; face<numFaces; face++)
297
        if( getCubitFaceColor(cubit,face)>=0 )
298
          {
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          mVariantFaceIsOuter[variant][face] = 1;
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          }
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void getQuatsAndShapes(boolean fromDMESH, boolean fromJSON)
307
    {
308
    mNumCubitVariants = getNumCubitVariants(mNumLayers);
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310
    if( !fromDMESH || !fromJSON )
311
      {
312
      FactoryCubit factory = FactoryCubit.getInstance();
313
      factory.clear();
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315
      mOrigQuat = new Static4D[mNumCubits];
316
      for(int i=0; i<mNumCubits; i++) mOrigQuat[i] = getCubitQuats(i,mNumLayers);
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318
      mShapes = new ObjectShape[mNumCubitVariants];
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      for(int i=0; i<mNumCubitVariants; i++) mShapes[i] = getObjectShape(i);
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      mNumCubitFaces = ObjectShape.computeNumComponents(mShapes);
321
      mVariantFaceIsOuter = new int[mNumCubitVariants][];
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323
      if( !fromJSON )
324
        {
325
        mCubitFaceColors = ObjectShape.computeColors(mShapes,mOrigPos,mOrigQuat,this);
326
        createOuterFaces();
327
        }
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329
      if( fromDMESH )
330
        {
331
        for(int i=0; i<mNumCubitVariants; i++) factory.createNewFaceTransform(mShapes[i], mVariantFaceIsOuter[i]);
332
        }
333
      }
334
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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338
  private void createMeshAndCubits(InputStream stream, int meshState, boolean fromDMESH)
339
    {
340
    mCubits = new Cubit[mNumCubits];
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342
    if( fromDMESH )
343
      {
344
      DataInputStream dos = new DataInputStream(stream);
345
      mMesh = new MeshFile(dos);
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347
      try
348
        {
349
        stream.close();
350
        }
351
      catch(IOException e)
352
        {
353
        android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
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        }
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356
      for(int i=0; i<mNumCubits; i++)
357
        {
358
        mCubits[i] = new Cubit(this,mOrigPos[i], mNumAxis);
359
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
360
        }
361
      }
362
    else
363
      {
364
      MeshBase[] cubitMesh = new MeshBase[mNumCubits];
365

    
366
      for(int i=0; i<mNumCubits; i++)
367
        {
368
        mCubits[i] = new Cubit(this,mOrigPos[i], mNumAxis);
369
        cubitMesh[i] = createCubitMesh(i,mNumLayers,meshState,mNumCubitFaces);
370
        Static3D pos = getPos(mOrigPos[i]);
371
        cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
372
        cubitMesh[i].setEffectAssociation(0, mCubits[i].computeAssociation(), 0);
373
        }
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375
      mMesh = new MeshJoined(cubitMesh);
376
      }
377
    }
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379
///////////////////////////////////////////////////////////////////////////////////////////////////
380

    
381
  private MeshBase createCubitMesh(int cubit, int[] numLayers, int meshState, int numComponents)
382
    {
383
    int variant = getCubitVariant(cubit,numLayers);
384

    
385
    if( mMeshes==null ) mMeshes = new MeshBase[mNumCubitVariants];
386

    
387
    if( mMeshes[variant]==null )
388
      {
389
      ObjectFaceShape faceShape = getObjectFaceShape(variant);
390
      FactoryCubit factory = FactoryCubit.getInstance();
391
      factory.createNewFaceTransform(mShapes[variant],mVariantFaceIsOuter[variant]);
392
      mMeshes[variant] = factory.createRoundedSolid(mShapes[variant],faceShape,meshState, numComponents);
393
      }
394

    
395
    MeshBase mesh = mMeshes[variant].copy(true);
396
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( mOrigQuat[cubit], CENTER );
397
    mesh.apply(quat,0xffffffff,0);
398

    
399
    return mesh;
400
    }
401

    
402
///////////////////////////////////////////////////////////////////////////////////////////////////
403

    
404
  private void setUpTextures(boolean fromDMESH, boolean fromJSON)
405
    {
406
    mTexture = new DistortedTexture();
407

    
408
    if( fromJSON )
409
      {
410
      mNumStickerTypes = getNumStickerTypes();
411
      mNumCubitFaces = getNumCubitFaces();
412
      }
413
    else
414
      {
415
      FactoryCubit factory = FactoryCubit.getInstance();
416
      mStickerCoords   = factory.getOuterStickerCoords();
417
      mStickerVariants = factory.getStickerVariants();
418
      mStickerScales   = factory.getOuterStickerScales();
419
      mNumStickerTypes = mStickerCoords.length;
420
      adjustStickerCoords();
421
      }
422

    
423
    mNumTextures= mNumFaceColors *mNumStickerTypes;
424
    mNumTexCols = NUM_STICKERS_IN_ROW;
425
    mNumTexRows = (mNumTextures+1)/NUM_STICKERS_IN_ROW;
426
    if( mNumTexCols*mNumTexRows < mNumTextures+1 ) mNumTexRows++;
427

    
428
    if( !fromDMESH || shouldResetTextureMaps() ) resetAllTextureMaps();
429
    setTexture();
430
    }
431

    
432
///////////////////////////////////////////////////////////////////////////////////////////////////
433

    
434
  private void createDataStructuresForSolved(int[] numLayers)
435
    {
436
    mTmpQuats = new int[mNumQuats];
437
    mSolvedQuats = new int[mNumCubits][];
438

    
439
    for(int c=0; c<mNumCubits; c++)
440
      {
441
      mSolvedQuats[c] = getSolvedQuats(c,numLayers);
442
      }
443
    }
444

    
445
///////////////////////////////////////////////////////////////////////////////////////////////////
446

    
447
  private int getMultQuat(int index1, int index2)
448
    {
449
    if( mQuatMult==null )
450
      {
451
      mQuatMult = new int[mNumQuats][mNumQuats];
452

    
453
      for(int i=0; i<mNumQuats; i++)
454
        for(int j=0; j<mNumQuats; j++) mQuatMult[i][j] = -1;
455
      }
456

    
457
    if( mQuatMult[index1][index2]==-1 )
458
      {
459
      mQuatMult[index1][index2] = mulQuat(index1,index2);
460
      }
461

    
462
    return mQuatMult[index1][index2];
463
    }
464

    
465
///////////////////////////////////////////////////////////////////////////////////////////////////
466

    
467
  public int getVariantFaceColor(int variant, int face)
468
    {
469
    return face>=mStickerVariants[variant].length ? -1 : mStickerVariants[variant][face];
470
    }
471

    
472
///////////////////////////////////////////////////////////////////////////////////////////////////
473
// This is used to build internal data structures for the generic 'isSolved()'
474
//
475
// if this is an internal cubit (all faces black): return -1
476
// if this is a face cubit (one non-black face): return the color index of the only non-black face.
477
// Color index, i.e. the index into the 'FACE_COLORS' table.
478
// else (edge or corner cubit, more than one non-black face): return -2.
479

    
480
  protected int retCubitSolvedStatus(int cubit, int[] numLayers)
481
    {
482
    int numNonBlack=0, nonBlackIndex=-1, varColor, cubColor;
483
    int variant = getCubitVariant(cubit,numLayers);
484

    
485
    for(int face=0; face<mNumCubitFaces; face++)
486
      {
487
      varColor = getVariantFaceColor(variant,face);
488
      cubColor = getCubitFaceColor(cubit,face);
489

    
490
      if( varColor>=0 && cubColor>=0 )
491
        {
492
        numNonBlack++;
493
        nonBlackIndex = cubColor;
494
        }
495
      }
496

    
497
    if( numNonBlack==0 ) return -1;
498
    if( numNonBlack>=2 ) return -2;
499

    
500
    return nonBlackIndex;
501
    }
502

    
503
///////////////////////////////////////////////////////////////////////////////////////////////////
504

    
505
  public boolean shouldResetTextureMaps()
506
    {
507
    return false;
508
    }
509

    
510
///////////////////////////////////////////////////////////////////////////////////////////////////
511

    
512
  protected int[] buildSolvedQuats(Static3D faceAx, Static4D[] quats)
513
    {
514
    final float MAXD = 0.0001f;
515
    float x = faceAx.get0();
516
    float y = faceAx.get1();
517
    float z = faceAx.get2();
518
    float a,dx,dy,dz,qx,qy,qz;
519
    Static4D quat;
520

    
521
    int len = quats.length;
522
    int place = 0;
523

    
524
    for(int q=1; q<len; q++)
525
      {
526
      quat = quats[q];
527
      qx = quat.get0();
528
      qy = quat.get1();
529
      qz = quat.get2();
530

    
531
           if( x!=0.0f ) { a = qx/x; }
532
      else if( y!=0.0f ) { a = qy/y; }
533
      else               { a = qz/z; }
534

    
535
      dx = a*x-qx;
536
      dy = a*y-qy;
537
      dz = a*z-qz;
538

    
539
      if( dx>-MAXD && dx<MAXD && dy>-MAXD && dy<MAXD && dz>-MAXD && dz<MAXD )
540
        {
541
        mTmpQuats[place++] = q;
542
        }
543
      }
544

    
545
    if( place!=0 )
546
      {
547
      int[] ret = new int[place];
548
      System.arraycopy(mTmpQuats,0,ret,0,place);
549
      return ret;
550
      }
551

    
552
    return null;
553
    }
554

    
555
///////////////////////////////////////////////////////////////////////////////////////////////////
556

    
557
  private boolean isSolved0()
558
    {
559
    int len, q1,q = mCubits[0].mQuatIndex;
560
    int[] solved;
561
    boolean skip;
562

    
563
    for(int c=1; c<mNumCubits; c++)
564
      {
565
      q1 = mCubits[c].mQuatIndex;
566

    
567
      if( q1==q ) continue;
568

    
569
      skip = false;
570
      solved = mSolvedQuats[c];
571
      len = solved==null ? 0:solved.length;
572

    
573
      for(int i=0; i<len; i++)
574
        {
575
        if( q1==getMultQuat(q,solved[i]) )
576
          {
577
          skip = true;
578
          break;
579
          }
580
        }
581

    
582
      if( !skip ) return false;
583
      }
584

    
585
    return true;
586
    }
587

    
588
///////////////////////////////////////////////////////////////////////////////////////////////////
589

    
590
  private int computeScramble(int quatNum, int centerNum)
591
    {
592
    float MAXDIFF = 0.01f;
593
    float[] center= mOrigPos[centerNum];
594
    Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
595
    Static4D result = QuatHelper.rotateVectorByQuat(sc,mObjectQuats[quatNum]);
596

    
597
    float x = result.get0();
598
    float y = result.get1();
599
    float z = result.get2();
600

    
601
    for(int c=0; c<mNumCubits; c++)
602
      {
603
      float[] cent = mOrigPos[c];
604

    
605
      float qx = cent[0] - x;
606
      float qy = cent[1] - y;
607
      float qz = cent[2] - z;
608

    
609
      if( qx>-MAXDIFF && qx<MAXDIFF &&
610
          qy>-MAXDIFF && qy<MAXDIFF &&
611
          qz>-MAXDIFF && qz<MAXDIFF  ) return c;
612
      }
613

    
614
    return -1;
615
    }
616

    
617
///////////////////////////////////////////////////////////////////////////////////////////////////
618
// Dino4 uses this. It is solved if and only if groups of cubits
619
// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
620
// or
621
// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
622
// are all the same color.
623

    
624
  private boolean isSolved1()
625
    {
626
    if( mScramble==null )
627
      {
628
      mScramble = new int[mNumQuats][mNumCubits];
629
      mColors   = new int[mNumCubits];
630

    
631
      for(int q=0; q<mNumQuats; q++)
632
        for(int c=0; c<mNumCubits; c++) mScramble[q][c] = computeScramble(q,c);
633
      }
634

    
635
    if( mFaceMap==null )
636
      {
637
      mFaceMap = new int[] { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
638
      }
639

    
640
    for(int c=0; c<mNumCubits; c++)
641
      {
642
      int index = mScramble[mCubits[c].mQuatIndex][c];
643
      mColors[index] = mFaceMap[c];
644
      }
645

    
646
    if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
647
        mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
648
        mColors[4]==mColors[8] && mColors[4]==mColors[9]  ) return true;
649

    
650
    if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
651
        mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
652
        mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
653

    
654
    return false;
655
    }
656

    
657
///////////////////////////////////////////////////////////////////////////////////////////////////
658
// Dino6 uses this. It is solved if and only if:
659
//
660
// All four 'X' cubits (i.e. those whose longest edge goes along the X axis) are rotated
661
// by the same quaternion qX, similarly all four 'Y' cubits by the same qY and all four 'Z'
662
// by the same qZ, and then either:
663
//
664
// a) qX = qY = qZ
665
// b) qY = qX*Q2 and qZ = qX*Q8  (i.e. swap of WHITE and YELLOW faces)
666
// c) qX = qY*Q2 and qZ = qY*Q10 (i.e. swap of BLUE and GREEN faces)
667
// d) qX = qZ*Q8 and qY = qZ*Q10 (i.e. swap of RED and BROWN faces)
668
//
669
// BUT: cases b), c) and d) are really the same - it's all just a mirror image of the original.
670
//
671
// X cubits: 0, 2, 8, 10
672
// Y cubits: 1, 3, 9, 11
673
// Z cubits: 4, 5, 6, 7
674

    
675
  private boolean isSolved2()
676
    {
677
    int qX = mCubits[0].mQuatIndex;
678
    int qY = mCubits[1].mQuatIndex;
679
    int qZ = mCubits[4].mQuatIndex;
680

    
681
    if( mCubits[2].mQuatIndex != qX || mCubits[8].mQuatIndex != qX || mCubits[10].mQuatIndex != qX ||
682
        mCubits[3].mQuatIndex != qY || mCubits[9].mQuatIndex != qY || mCubits[11].mQuatIndex != qY ||
683
        mCubits[5].mQuatIndex != qZ || mCubits[6].mQuatIndex != qZ || mCubits[ 7].mQuatIndex != qZ  )
684
      {
685
      return false;
686
      }
687

    
688
    return ( qX==qY && qX==qZ ) || ( qY==mulQuat(qX,2) && qZ==mulQuat(qX,8) );
689
    }
690

    
691
///////////////////////////////////////////////////////////////////////////////////////////////////
692
// Square-2 is solved iff
693
// a) all of its cubits are rotated with the same quat
694
// b) its two 'middle' cubits are rotated with the same quat, the 6 'front' and 6 'back'
695
// edges and corners with this quat multiplied by QUATS[18] (i.e. those are upside down)
696
// and all the 12 left and right edges and corners also with the same quat multiplied by
697
// QUATS[12] - i.e. also upside down.
698

    
699
  private boolean isSolved3()
700
    {
701
    int index = mCubits[0].mQuatIndex;
702

    
703
    if( mCubits[1].mQuatIndex!=index ) return false;
704

    
705
    boolean solved = true;
706

    
707
    for(int i=2; i<mNumCubits; i++)
708
      {
709
      if( mCubits[i].mQuatIndex!=index )
710
        {
711
        solved = false;
712
        break;
713
        }
714
      }
715

    
716
    if( solved ) return true;
717

    
718
    int indexX = mulQuat(index,12);  // QUATS[12] = 180deg (1,0,0)
719
    int indexZ = mulQuat(index,18);  // QUATS[18] = 180deg (0,0,1)
720

    
721
    for(int i= 2; i<         18; i+=2) if( mCubits[i].mQuatIndex != indexZ ) return false;
722
    for(int i= 3; i<         18; i+=2) if( mCubits[i].mQuatIndex != indexX ) return false;
723
    for(int i=18; i< mNumCubits; i+=2) if( mCubits[i].mQuatIndex != indexX ) return false;
724
    for(int i=19; i< mNumCubits; i+=2) if( mCubits[i].mQuatIndex != indexZ ) return false;
725

    
726
    return true;
727
    }
728

    
729
///////////////////////////////////////////////////////////////////////////////////////////////////
730

    
731
  int computeRow(float[] pos, int axisIndex)
732
    {
733
    int ret=0;
734
    int len = pos.length / 3;
735
    Static3D axis = mAxis[axisIndex];
736
    float axisX = axis.get0();
737
    float axisY = axis.get1();
738
    float axisZ = axis.get2();
739
    float casted;
740

    
741
    for(int i=0; i<len; i++)
742
      {
743
      casted = pos[3*i]*axisX + pos[3*i+1]*axisY + pos[3*i+2]*axisZ;
744
      ret |= computeSingleRow(axisIndex,casted);
745
      }
746

    
747
    return ret;
748
    }
749

    
750
///////////////////////////////////////////////////////////////////////////////////////////////////
751

    
752
  private int computeSingleRow(int axisIndex,float casted)
753
    {
754
    int num = mNumCuts[axisIndex];
755

    
756
    for(int i=0; i<num; i++)
757
      {
758
      if( casted<mCuts[axisIndex][i] ) return (1<<i);
759
      }
760

    
761
    return (1<<num);
762
    }
763

    
764
///////////////////////////////////////////////////////////////////////////////////////////////////
765

    
766
  private boolean wasRotateApplied()
767
    {
768
    return mEffects.exists(mRotateEffect.getID());
769
    }
770

    
771
///////////////////////////////////////////////////////////////////////////////////////////////////
772

    
773
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
774
    {
775
    return (mCubits[cubit].getRotRow(axis) & rowBitmap) != 0;
776
    }
777

    
778
///////////////////////////////////////////////////////////////////////////////////////////////////
779
// note the minus in front of the sin() - we rotate counterclockwise
780
// when looking towards the direction where the axis increases in values.
781

    
782
  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
783
    {
784
    Static3D axis = mAxis[axisIndex];
785

    
786
    while( angleInDegrees<0 ) angleInDegrees += 360;
787
    angleInDegrees %= 360;
788
    
789
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
790
    float sinA =-(float)Math.sqrt(1-cosA*cosA);
791

    
792
    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
793
    }
794

    
795
///////////////////////////////////////////////////////////////////////////////////////////////////
796

    
797
  private synchronized void setupPosition(int[][] moves)
798
    {
799
    if( moves!=null )
800
      {
801
      Static4D quat;
802
      int index, axis, rowBitmap, angle;
803

    
804
      for(int[] move: moves)
805
        {
806
        axis     = move[0];
807
        rowBitmap= move[1];
808
        angle    = move[2]*(360/mBasicAngles[axis]);
809
        quat     = makeQuaternion(axis,angle);
810

    
811
        for(int j=0; j<mNumCubits; j++)
812
          if( belongsToRotation(j,axis,rowBitmap) )
813
            {
814
            index = mCubits[j].removeRotationNow(quat);
815
            mMesh.setEffectAssociation(j, mCubits[j].computeAssociation(),index);
816
            }
817
        }
818
      }
819
    }
820

    
821
///////////////////////////////////////////////////////////////////////////////////////////////////
822

    
823
  public int getScrambleType()
824
    {
825
    return 0;
826
    }
827

    
828
///////////////////////////////////////////////////////////////////////////////////////////////////
829

    
830
  int computeBitmapFromRow(int rowBitmap, int axis)
831
    {
832
    if( mIsBandaged )
833
      {
834
      int bitmap, initBitmap=0;
835

    
836
      while( initBitmap!=rowBitmap )
837
        {
838
        initBitmap = rowBitmap;
839

    
840
        for(int cubit=0; cubit<mNumCubits; cubit++)
841
          {
842
          bitmap = mCubits[cubit].getRotRow(axis);
843
          if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
844
          }
845
        }
846
      }
847

    
848
    return rowBitmap;
849
    }
850

    
851
///////////////////////////////////////////////////////////////////////////////////////////////////
852
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
853
// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1)
854

    
855
  void clampPos(float[] pos, int offset)
856
    {
857
    float currError, minError = Float.MAX_VALUE;
858
    int minErrorIndex1 = -1;
859
    int minErrorIndex2 = -1;
860

    
861
    float x = pos[offset  ];
862
    float y = pos[offset+1];
863
    float z = pos[offset+2];
864

    
865
    float xo,yo,zo;
866

    
867
    for(int i=0; i<mNumCubits; i++)
868
      {
869
      int len = mOrigPos[i].length / 3;
870

    
871
      for(int j=0; j<len; j++)
872
        {
873
        xo = mOrigPos[i][3*j  ];
874
        yo = mOrigPos[i][3*j+1];
875
        zo = mOrigPos[i][3*j+2];
876

    
877
        currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
878

    
879
        if( currError<minError )
880
          {
881
          minError = currError;
882
          minErrorIndex1 = i;
883
          minErrorIndex2 = j;
884
          }
885
        }
886
      }
887

    
888
    if( minError< 0.1f ) // TODO: 0.1 ?
889
      {
890
      pos[offset  ] = mOrigPos[minErrorIndex1][3*minErrorIndex2  ];
891
      pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
892
      pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
893
      }
894
    }
895

    
896
///////////////////////////////////////////////////////////////////////////////////////////////////
897
// remember about the double cover or unit quaternions!
898

    
899
  int mulQuat(int q1, int q2)
900
    {
901
    Static4D result = QuatHelper.quatMultiply(mObjectQuats[q1],mObjectQuats[q2]);
902

    
903
    float rX = result.get0();
904
    float rY = result.get1();
905
    float rZ = result.get2();
906
    float rW = result.get3();
907

    
908
    final float MAX_ERROR = 0.1f;
909
    float dX,dY,dZ,dW;
910

    
911
    for(int i=0; i<mNumQuats; i++)
912
      {
913
      dX = mObjectQuats[i].get0() - rX;
914
      dY = mObjectQuats[i].get1() - rY;
915
      dZ = mObjectQuats[i].get2() - rZ;
916
      dW = mObjectQuats[i].get3() - rW;
917

    
918
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
919
          dY<MAX_ERROR && dY>-MAX_ERROR &&
920
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
921
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
922

    
923
      dX = mObjectQuats[i].get0() + rX;
924
      dY = mObjectQuats[i].get1() + rY;
925
      dZ = mObjectQuats[i].get2() + rZ;
926
      dW = mObjectQuats[i].get3() + rW;
927

    
928
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
929
          dY<MAX_ERROR && dY>-MAX_ERROR &&
930
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
931
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
932
      }
933

    
934
    return -1;
935
    }
936

    
937
///////////////////////////////////////////////////////////////////////////////////////////////////
938

    
939
  private float getAngle()
940
    {
941
    int pointNum = mRotationAngle.getNumPoints();
942

    
943
    if( pointNum>=1 )
944
      {
945
      return mRotationAngle.getPoint(pointNum-1).get0();
946
      }
947
    else
948
      {
949
      mInterface.reportProblem("points in RotationAngle: "+pointNum, false);
950
      return 0;
951
      }
952
    }
953

    
954
///////////////////////////////////////////////////////////////////////////////////////////////////
955

    
956
  void setLibInterface(ObjectLibInterface inter)
957
    {
958
    mInterface = inter;
959
    }
960

    
961
///////////////////////////////////////////////////////////////////////////////////////////////////
962

    
963
  void initializeObject(int[][] moves)
964
    {
965
    solve();
966
    setupPosition(moves);
967
    }
968

    
969
///////////////////////////////////////////////////////////////////////////////////////////////////
970

    
971
  synchronized void removeRotationNow()
972
    {
973
    float angle = getAngle();
974
    double nearestAngleInRadians = angle*Math.PI/180;
975
    float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
976
    float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
977
    float axisX = mAxis[mCurrentRotAxis].get0();
978
    float axisY = mAxis[mCurrentRotAxis].get1();
979
    float axisZ = mAxis[mCurrentRotAxis].get2();
980
    Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
981

    
982
    mRotationAngle.removeAll();
983
    mRotationAngleStatic.set0(0);
984

    
985
    for(int i=0; i<mNumCubits; i++)
986
      if( belongsToRotation(i, mCurrentRotAxis,mRotRowBitmap) )
987
        {
988
        int index = mCubits[i].removeRotationNow(quat);
989
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),index);
990
        }
991
    }
992

    
993
///////////////////////////////////////////////////////////////////////////////////////////////////
994

    
995
  long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
996
    {
997
    if( wasRotateApplied() )
998
      {
999
      float angle = getAngle();
1000
      mRotationAngleStatic.set0(angle);
1001
      mRotationAngleFinal.set0(nearestAngleInDegrees);
1002
      mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
1003

    
1004
      mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
1005
      mRotationAngle.resetToBeginning();
1006
      mRotationAngle.removeAll();
1007
      mRotationAngle.add(mRotationAngleStatic);
1008
      mRotationAngle.add(mRotationAngleMiddle);
1009
      mRotationAngle.add(mRotationAngleFinal);
1010
      mRotateEffect.notifyWhenFinished(listener);
1011

    
1012
      return mRotateEffect.getID();
1013
      }
1014

    
1015
    return 0;
1016
    }
1017

    
1018
///////////////////////////////////////////////////////////////////////////////////////////////////
1019

    
1020
  synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
1021
    {
1022
    if( wasRotateApplied() )
1023
      {
1024
      mCurrentRotAxis = axis;
1025
      mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
1026

    
1027
      mRotationAngleStatic.set0(0.0f);
1028
      mRotationAxis.set( mAxis[axis] );
1029
      mRotationAngle.setDuration(durationMillis);
1030
      mRotationAngle.resetToBeginning();
1031
      mRotationAngle.add(new Static1D(0));
1032
      mRotationAngle.add(new Static1D(angle));
1033
      mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*mMaxNumLayers) , -1);
1034
      mRotateEffect.notifyWhenFinished(listener);
1035

    
1036
      return mRotateEffect.getID();
1037
      }
1038

    
1039
    return 0;
1040
    }
1041

    
1042
///////////////////////////////////////////////////////////////////////////////////////////////////
1043

    
1044
  void continueRotation(float angleInDegrees)
1045
    {
1046
    mRotationAngleStatic.set0(angleInDegrees);
1047
    }
1048

    
1049
///////////////////////////////////////////////////////////////////////////////////////////////////
1050

    
1051
  synchronized void beginNewRotation(int axis, int row )
1052
    {
1053
    if( axis<0 || axis>=mNumAxis )
1054
      {
1055
      android.util.Log.e("object", "invalid rotation axis: "+axis);
1056
      return;
1057
      }
1058
    if( row<0 || row>=mNumLayers[axis] )
1059
      {
1060
      android.util.Log.e("object", "invalid rotation row: "+row);
1061
      return;
1062
      }
1063

    
1064
    mCurrentRotAxis = axis;
1065
    mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
1066
    mRotationAngleStatic.set0(0.0f);
1067
    mRotationAxis.set( mAxis[axis] );
1068
    mRotationAngle.add(mRotationAngleStatic);
1069
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*mMaxNumLayers) , -1);
1070
    }
1071

    
1072
///////////////////////////////////////////////////////////////////////////////////////////////////
1073

    
1074
  void setTextureMap(int cubit, int face, int newColor)
1075
    {
1076
    final float ratioW = 1.0f/mNumTexCols;
1077
    final float ratioH = 1.0f/mNumTexRows;
1078
    final Static4D[] maps = new Static4D[mNumCubitFaces];
1079
    int row = (mNumTexRows-1) - newColor/mNumTexCols;
1080
    int col = newColor%mNumTexCols;
1081

    
1082
    maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1083
    mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1084
    }
1085

    
1086
///////////////////////////////////////////////////////////////////////////////////////////////////
1087

    
1088
  public int getCubitFaceColor(int cubit, int face)
1089
    {
1090
    int numFaces = mCubitFaceColors[cubit].length;
1091
    int color = face<numFaces ? mCubitFaceColors[cubit][face] : -1;
1092

    
1093
    return color<0 ? -1 : color%mNumFaceColors;
1094
    }
1095

    
1096
///////////////////////////////////////////////////////////////////////////////////////////////////
1097

    
1098
  void resetAllTextureMaps()
1099
    {
1100
    final float ratioW = 1.0f/mNumTexCols;
1101
    final float ratioH = 1.0f/mNumTexRows;
1102
    int cubColor, varColor, color, variant, row, col;
1103

    
1104
    for(int cubit=0; cubit<mNumCubits; cubit++)
1105
      {
1106
      final Static4D[] maps = new Static4D[mNumCubitFaces];
1107
      variant = getCubitVariant(cubit,mNumLayers);
1108

    
1109
      for(int face=0; face<mNumCubitFaces; face++)
1110
        {
1111
        cubColor = getCubitFaceColor(cubit,face);
1112
        varColor = getVariantFaceColor(variant,face);
1113
        color    = cubColor<0 || varColor<0 ? mNumTextures : varColor*mNumFaceColors + cubColor;
1114
        row      = (mNumTexRows-1) - color/mNumTexCols;
1115
        col      = color%mNumTexCols;
1116

    
1117
        maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1118
        }
1119

    
1120
      mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1121
      }
1122
    }
1123

    
1124
///////////////////////////////////////////////////////////////////////////////////////////////////
1125

    
1126
  void releaseResources()
1127
    {
1128
    mTexture.markForDeletion();
1129
    mMesh.markForDeletion();
1130
    mEffects.markForDeletion();
1131

    
1132
    for(int j=0; j<mNumCubits; j++)
1133
      {
1134
      mCubits[j].releaseResources();
1135
      }
1136
    }
1137

    
1138
///////////////////////////////////////////////////////////////////////////////////////////////////
1139

    
1140
  synchronized void restorePreferences(SharedPreferences preferences)
1141
    {
1142
    boolean error = false;
1143

    
1144
    for(int i=0; i<mNumCubits; i++)
1145
      {
1146
      mQuatDebug[i] = mCubits[i].restorePreferences(preferences);
1147

    
1148
      if( mQuatDebug[i]>=0 && mQuatDebug[i]<mNumQuats )
1149
        {
1150
        mCubits[i].modifyCurrentPosition(mObjectQuats[mQuatDebug[i]]);
1151
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),mQuatDebug[i]);
1152
        }
1153
      else
1154
        {
1155
        error = true;
1156
        }
1157
      }
1158

    
1159
    if( error )
1160
      {
1161
      for(int i=0; i<mNumCubits; i++)
1162
        {
1163
        mCubits[i].solve();
1164
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),0);
1165
        }
1166
      }
1167
    }
1168

    
1169
///////////////////////////////////////////////////////////////////////////////////////////////////
1170

    
1171
  void savePreferences(SharedPreferences.Editor editor)
1172
    {
1173
    for(int i=0; i<mNumCubits; i++) mCubits[i].savePreferences(editor);
1174
    }
1175

    
1176
///////////////////////////////////////////////////////////////////////////////////////////////////
1177

    
1178
  private float computeRadiusCorrection(float[] sticker, int curr, int len)
1179
    {
1180
    final float A = 0.8f;  // 0<A<1
1181

    
1182
    int prev = curr>0 ? curr-1 : len-1;
1183
    int next = curr<len-1 ? curr+1 : 0;
1184

    
1185
    float v1x = sticker[2*prev  ]-sticker[2*curr  ];
1186
    float v1y = sticker[2*prev+1]-sticker[2*curr+1];
1187
    float v2x = sticker[2*next  ]-sticker[2*curr  ];
1188
    float v2y = sticker[2*next+1]-sticker[2*curr+1];
1189

    
1190
    float len1= v1x*v1x+v1y*v1y;
1191
    float len2= v2x*v2x+v2y*v2y;
1192

    
1193
    float cos = (v1x*v2x+v1y*v2y) / ( (float)Math.sqrt(len1*len2) );
1194

    
1195
    return 1-A*cos;
1196
    }
1197

    
1198
///////////////////////////////////////////////////////////////////////////////////////////////////
1199

    
1200
  public ObjectSticker retSticker(int sticker)
1201
    {
1202
    if( mStickers==null )
1203
      {
1204
      float rad = getStickerRadius();
1205
      float str = getStickerStroke();
1206
      float[][] angles = getStickerAngles();
1207
      int numStickers = mStickerCoords.length;
1208
      mStickers = new ObjectSticker[numStickers];
1209

    
1210
      for(int s=0; s<numStickers; s++)
1211
        {
1212
        float scale = mStickerScales[s];
1213
        float radius = rad / scale;
1214
        float stroke = str / scale;
1215
        int len = mStickerCoords[s].length/2;
1216
        float[] radii = new float[len];
1217
        for(int r=0; r<len; r++) radii[r] = radius*computeRadiusCorrection(mStickerCoords[s],r,len);
1218
        mStickers[s] = new ObjectSticker(mStickerCoords[s],angles==null ? null : angles[s],radii,stroke);
1219
        }
1220
      }
1221

    
1222
    return mStickers[sticker];
1223
    }
1224

    
1225
///////////////////////////////////////////////////////////////////////////////////////////////////
1226
// some objects (currently Kilominx,Ivy,Rex) might want to change the stickers.
1227

    
1228
  public void adjustStickerCoords()
1229
    {
1230

    
1231
    }
1232

    
1233
///////////////////////////////////////////////////////////////////////////////////////////////////
1234

    
1235
  public Static4D[] getQuats()
1236
    {
1237
    if( mObjectQuats==null )
1238
      {
1239
      mObjectQuats = QuatGroupGenerator.computeGroup(mAxis,mBasicAngles);
1240
      }
1241

    
1242
    return mObjectQuats;
1243
    }
1244

    
1245
///////////////////////////////////////////////////////////////////////////////////////////////////
1246
// the getFaceColors + final black in a grid (so that we do not exceed the maximum texture size)
1247

    
1248
  private void createTexture()
1249
    {
1250
    Paint paint = new Paint();
1251
    mBitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_4444);
1252
    Canvas canvas = new Canvas(mBitmap);
1253

    
1254
    paint.setAntiAlias(true);
1255
    paint.setTextAlign(Paint.Align.CENTER);
1256
    paint.setStyle(Paint.Style.FILL);
1257

    
1258
    paint.setColor(COLOR_INTERNAL);
1259
    canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
1260

    
1261
    int texture = 0;
1262
    FactorySticker factory = FactorySticker.getInstance();
1263

    
1264
    for(int row=0; row<mNumTexRows; row++)
1265
      for(int col=0; col<mNumTexCols; col++)
1266
        {
1267
        if( texture>=mNumTextures ) break;
1268
        ObjectSticker sticker = retSticker(texture/mNumFaceColors);
1269
        int color = getColor(texture% mNumFaceColors);
1270
        factory.drawRoundedPolygon(canvas, paint, col*TEXTURE_HEIGHT, row*TEXTURE_HEIGHT, color, sticker);
1271
        texture++;
1272
        }
1273
    }
1274

    
1275
///////////////////////////////////////////////////////////////////////////////////////////////////
1276

    
1277
  void setTexture()
1278
    {
1279
    if( mBitmap==null ) createTexture();
1280

    
1281
    if( !mTexture.setTexture(mBitmap) )
1282
      {
1283
      int max = DistortedLibrary.getMaxTextureSize();
1284
      mInterface.reportProblem("failed to set texture of size "+mBitmap.getWidth()+"x"+mBitmap.getHeight()+" max is "+max, true);
1285
      }
1286
    }
1287

    
1288
///////////////////////////////////////////////////////////////////////////////////////////////////
1289

    
1290
  void setObjectRatioNow(float sc, int nodeSize)
1291
    {
1292
    mObjectScreenRatio = sc;
1293
    float scale = mObjectScreenRatio*mInitScreenRatio*nodeSize/mSize;
1294
    mObjectScale.set(scale,scale,scale);
1295

    
1296
    if( mTouchControl ==null ) mTouchControl = getTouchControl();
1297
    mTouchControl.setObjectRatio(mObjectScreenRatio*mInitScreenRatio);
1298
    }
1299

    
1300
///////////////////////////////////////////////////////////////////////////////////////////////////
1301

    
1302
  void setObjectRatio(float sizeChange, int nodeSize)
1303
    {
1304
    mObjectScreenRatio *= (1.0f+sizeChange)/2;
1305

    
1306
    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
1307
    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
1308

    
1309
    setObjectRatioNow(mObjectScreenRatio, nodeSize);
1310
    }
1311

    
1312
///////////////////////////////////////////////////////////////////////////////////////////////////
1313

    
1314
  void setNodeSize(int nodeSize)
1315
    {
1316
    setObjectRatioNow(mObjectScreenRatio, nodeSize);
1317
    }
1318

    
1319
///////////////////////////////////////////////////////////////////////////////////////////////////
1320

    
1321
  public float getRatio()
1322
    {
1323
    return mObjectScreenRatio;
1324
    }
1325

    
1326
///////////////////////////////////////////////////////////////////////////////////////////////////
1327

    
1328
  public float getObjectRatio()
1329
    {
1330
    return mObjectScreenRatio*mInitScreenRatio;
1331
    }
1332

    
1333
///////////////////////////////////////////////////////////////////////////////////////////////////
1334

    
1335
  boolean isSolved()
1336
    {
1337
    if( mSolvedFunctionIndex==0 ) return isSolved0();
1338
    if( mSolvedFunctionIndex==1 ) return isSolved1();
1339
    if( mSolvedFunctionIndex==2 ) return isSolved2();
1340
    if( mSolvedFunctionIndex==3 ) return isSolved3();
1341

    
1342
    return false;
1343
    }
1344

    
1345
///////////////////////////////////////////////////////////////////////////////////////////////////
1346

    
1347
  int computeNearestAngle(int axis, float angle, float speed)
1348
    {
1349
    int basicAngle   = mBasicAngles[axis>=mBasicAngles.length ? 0 : axis];
1350
    int nearestAngle = 360/basicAngle;
1351

    
1352
    int tmp = (int)((angle+nearestAngle/2)/nearestAngle);
1353
    if( angle< -(nearestAngle*0.5) ) tmp-=1;
1354

    
1355
    if( tmp!=0 ) return nearestAngle*tmp;
1356

    
1357
    return speed> 1.2f ? nearestAngle*(angle>0 ? 1:-1) : 0;
1358
    }
1359

    
1360
///////////////////////////////////////////////////////////////////////////////////////////////////
1361
// INTERNAL API - those are called from 'effects' package
1362
///////////////////////////////////////////////////////////////////////////////////////////////////
1363

    
1364
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
1365
    {
1366
    mScrambler.randomizeNewScramble(scramble,rnd,curr,total);
1367
    }
1368

    
1369
///////////////////////////////////////////////////////////////////////////////////////////////////
1370

    
1371
  public Static4D getRotationQuat()
1372
    {
1373
    return mQuat;
1374
    }
1375

    
1376
///////////////////////////////////////////////////////////////////////////////////////////////////
1377

    
1378
  public float getSize()
1379
    {
1380
    return mSize;
1381
    }
1382

    
1383
///////////////////////////////////////////////////////////////////////////////////////////////////
1384

    
1385
  public void apply(Effect effect, int position)
1386
    {
1387
    mEffects.apply(effect, position);
1388
    }
1389

    
1390
///////////////////////////////////////////////////////////////////////////////////////////////////
1391

    
1392
  public void remove(long effectID)
1393
    {
1394
    mEffects.abortById(effectID);
1395
    }
1396

    
1397
///////////////////////////////////////////////////////////////////////////////////////////////////
1398

    
1399
  public MeshBase getObjectMesh()
1400
    {
1401
    return mMesh;
1402
    }
1403

    
1404
///////////////////////////////////////////////////////////////////////////////////////////////////
1405

    
1406
  public DistortedEffects getObjectEffects()
1407
    {
1408
    return mEffects;
1409
    }
1410

    
1411
///////////////////////////////////////////////////////////////////////////////////////////////////
1412
// PUBLIC API
1413
///////////////////////////////////////////////////////////////////////////////////////////////////
1414

    
1415
  public int getCubitFaceColorIndex(int cubit, int face)
1416
    {
1417
    Static4D texMap = mMesh.getTextureMap(mNumFaceColors *cubit + face);
1418

    
1419
    int x = (int)(texMap.get0()/texMap.get2());
1420
    int y = (int)(texMap.get1()/texMap.get3());
1421

    
1422
    return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
1423
    }
1424

    
1425
///////////////////////////////////////////////////////////////////////////////////////////////////
1426

    
1427
  public int[] getNumLayers()
1428
    {
1429
    return mNumLayers;
1430
    }
1431

    
1432
///////////////////////////////////////////////////////////////////////////////////////////////////
1433

    
1434
  public synchronized void solve()
1435
    {
1436
    for(int i=0; i<mNumCubits; i++)
1437
      {
1438
      mCubits[i].solve();
1439
      mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
1440
      }
1441
    }
1442

    
1443
///////////////////////////////////////////////////////////////////////////////////////////////////
1444

    
1445
  public int getCubitQuatIndex(int cubit)
1446
    {
1447
    return mCubits[cubit].mQuatIndex;
1448
    }
1449

    
1450
///////////////////////////////////////////////////////////////////////////////////////////////////
1451

    
1452
  public int getCubitRotRow(int cubit, int axis)
1453
    {
1454
    return mCubits[cubit].getRotRow(axis);
1455
    }
1456

    
1457
///////////////////////////////////////////////////////////////////////////////////////////////////
1458

    
1459
  public Bitmap getStickerBitmap()
1460
    {
1461
    return mBitmap;
1462
    }
1463

    
1464
///////////////////////////////////////////////////////////////////////////////////////////////////
1465

    
1466
  public DistortedNode getNode()
1467
    {
1468
    return mNode;
1469
    }
1470

    
1471
///////////////////////////////////////////////////////////////////////////////////////////////////
1472

    
1473
  public ObjectType getObjectType()
1474
    {
1475
    return intGetObjectType(mNumLayers);
1476
    }
1477

    
1478
///////////////////////////////////////////////////////////////////////////////////////////////////
1479

    
1480
  public int getNumStickerTypes()
1481
    {
1482
    return mNumStickerTypes;
1483
    }
1484

    
1485
///////////////////////////////////////////////////////////////////////////////////////////////////
1486
// this is here only so it can be overridden in TwistyJSON soo that we can get this from JSON.
1487

    
1488
  public int getNumCubitFaces()
1489
    {
1490
    return 0;
1491
    }
1492

    
1493
///////////////////////////////////////////////////////////////////////////////////////////////////
1494

    
1495
  public TouchControl getTouchControl()
1496
    {
1497
    if( mTouchControl==null )
1498
      {
1499
      switch(getTouchControlType())
1500
        {
1501
        case TC_TETRAHEDRON    : mTouchControl = new TouchControlTetrahedron(this);
1502
                                 break;
1503
        case TC_HEXAHEDRON     : mTouchControl = new TouchControlHexahedron(this);
1504
                                 break;
1505
        case TC_OCTAHEDRON     : mTouchControl = new TouchControlOctahedron(this);
1506
                                 break;
1507
        case TC_DODECAHEDRON   : mTouchControl = new TouchControlDodecahedron(this);
1508
                                 break;
1509
        case TC_CUBOID         : int[] numLayers = getNumLayers();
1510
                                 mTouchControl = new TouchControlCuboids(this,getDist3D(numLayers));
1511
                                 break;
1512
        case TC_CHANGING_MIRROR: mTouchControl = new TouchControlMirror(this);
1513
                                 break;
1514
        case TC_CHANGING_SQUARE: mTouchControl = new TouchControlSquare(this);
1515
                                 break;
1516
        }
1517
      }
1518
    return mTouchControl;
1519
    }
1520

    
1521
///////////////////////////////////////////////////////////////////////////////////////////////////
1522

    
1523
  public String getShortName()
1524
    {
1525
    return getObjectType().name();
1526
    }
1527

    
1528
///////////////////////////////////////////////////////////////////////////////////////////////////
1529

    
1530
  protected void setReader(JsonReader reader)
1531
    {
1532
    // empty
1533
    }
1534

    
1535
///////////////////////////////////////////////////////////////////////////////////////////////////
1536

    
1537
  protected abstract ObjectType intGetObjectType(int[] numLayers);
1538

    
1539
  // for JSON only
1540
  public abstract int getSolvedFunctionIndex();
1541
  public abstract int getTouchControlType();
1542
  public abstract int getTouchControlSplit();
1543
  public abstract boolean[][] getLayerRotatable(int[] numLayers);
1544
  public abstract int[][][] getEnabled();
1545
  public abstract float[] getDist3D(int[] numLayers);
1546
  public abstract Static3D[] getFaceAxis();
1547
  public abstract ScrambleState[] getScrambleStates();
1548
  public abstract float[][] getCuts(int[] numLayers);
1549
  public abstract float getStickerRadius();
1550
  public abstract float getStickerStroke();
1551
  public abstract float[][] getStickerAngles();
1552
  public abstract int getCubitVariant(int cubit, int[] numLayers);
1553
  public abstract ObjectShape getObjectShape(int variant);
1554
  public abstract ObjectFaceShape getObjectFaceShape(int variant);
1555
  public abstract int getNumCubitVariants(int[] numLayers);
1556
  public abstract float[][] getCubitPositions(int[] numLayers);
1557
  public abstract Static4D getCubitQuats(int cubit, int[] numLayers);
1558
  public abstract int[] getSolvedQuats(int cubit, int[] numLayers);
1559
  public abstract int getNumFaceColors();
1560
  public abstract float getScreenRatio();
1561
  public abstract int getColor(int face);
1562

    
1563
  // not only for JSON
1564
  public abstract Static3D[] getRotationAxis();
1565
  public abstract int[] getBasicAngles();
1566
  public abstract int getNumFaces();
1567
  public abstract String getObjectName();
1568
  public abstract String getInventor();
1569
  public abstract int getYearOfInvention();
1570
  public abstract int getComplexity();
1571
  public abstract int getFOV();
1572
  }
(11-11/13)