Project

General

Profile

Download (19.2 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyKilominx.java @ 89a00832

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objectlib.objects;
21

    
22
import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.COS54;
23
import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.SIN54;
24

    
25
import java.io.InputStream;
26

    
27
import org.distorted.library.type.Static3D;
28
import org.distorted.library.type.Static4D;
29
import org.distorted.library.main.QuatHelper;
30

    
31
import org.distorted.objectlib.helpers.ObjectFaceShape;
32
import org.distorted.objectlib.main.ObjectControl;
33
import org.distorted.objectlib.main.ObjectType;
34
import org.distorted.objectlib.helpers.ObjectShape;
35

    
36
///////////////////////////////////////////////////////////////////////////////////////////////////
37

    
38
public class TwistyKilominx extends TwistyMinx
39
{
40
  public TwistyKilominx(int[] numL, int meshState, Static4D quat, Static3D move, float scale, InputStream stream)
41
    {
42
    super(numL, meshState, quat, move, scale, stream);
43
    }
44

    
45
///////////////////////////////////////////////////////////////////////////////////////////////////
46

    
47
  private int numCubitsPerCorner(int numLayers)
48
    {
49
    return 3*((numLayers-3)/2)*((numLayers-5)/2) + (numLayers<5 ? 0:1);
50
    }
51

    
52
///////////////////////////////////////////////////////////////////////////////////////////////////
53

    
54
  private int numCubitsPerEdge(int numLayers)
55
    {
56
    return numLayers<5 ? 0 : 2*(numLayers-4);
57
    }
58

    
59
///////////////////////////////////////////////////////////////////////////////////////////////////
60

    
61
  public float[][] getCuts(int[] numLayers)
62
    {
63
    return genericGetCuts(numLayers[0],0.5f);
64
    }
65

    
66
///////////////////////////////////////////////////////////////////////////////////////////////////
67
// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
68
// Appropriate one: QUATS[QUAT_INDICES[corner]].
69

    
70
  private void computeBasicCornerVectors(int corner)
71
    {
72
    if( mQuatCornerIndices==null ) initializeQuatIndices();
73
    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
74

    
75
    Static4D quat = mObjectQuats[mQuatCornerIndices[corner]];
76

    
77
    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
78
    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
79
    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
80
    }
81

    
82
///////////////////////////////////////////////////////////////////////////////////////////////////
83

    
84
  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
85
    {
86
    if( mCorners==null ) initializeCorners();
87
    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
88

    
89
    float D = numLayers/3.0f;
90
    float[] corn = mCorners[corner];
91

    
92
    if( part==0 )
93
      {
94
      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
95
      }
96
    else
97
      {
98
      float E = D/(0.5f*(numLayers-1));   // ?? maybe 0.5*
99
      int N = (numCubitsPerCorner-1)/3;
100
      int block = (part-1) % N;
101
      int index = (part-1) / N;
102
      Static4D pri = mCurrCornerV[index];
103
      Static4D sec = mCurrCornerV[(index+2)%3];
104

    
105
      int layers= (numLayers-5)/2;
106
      int multP = (block % layers) + 1;
107
      int multS = (block / layers);
108

    
109
      return new float[] {
110
                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
111
                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
112
                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
113
                         };
114
      }
115
    }
116

    
117
///////////////////////////////////////////////////////////////////////////////////////////////////
118

    
119
  private float[] computeCenter(int numLayers, int center, int part)
120
    {
121
    if( mCenterCoords==null ) initializeCenterCoords();
122
    if( mCorners     ==null ) initializeCorners();
123
    if( mCenterMap   ==null ) initializeCenterMap();
124

    
125
    int corner = mCenterMap[center][part];
126
    float[] cent = mCenterCoords[center];
127
    float[] corn = mCorners[corner];
128
    float D = numLayers/3.0f;
129
    float F = 1.0f - (2.0f*numLayers-6.0f)/(numLayers-1)*COS54*COS54;
130

    
131
    return new float[]
132
      {
133
        D * ( cent[0] + (corn[0]-cent[0])*F),
134
        D * ( cent[1] + (corn[1]-cent[1])*F),
135
        D * ( cent[2] + (corn[2]-cent[2])*F)
136
      };
137
    }
138

    
139
///////////////////////////////////////////////////////////////////////////////////////////////////
140

    
141
  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
142
    {
143
    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
144
    return part - 2*(part/4);
145
    }
146

    
147
///////////////////////////////////////////////////////////////////////////////////////////////////
148

    
149
  private float[] computeEdge(int numLayers, int edge, int part)
150
    {
151
    if( mCenterCoords==null ) initializeCenterCoords();
152
    if( mCorners==null ) initializeCorners();
153
    if( mEdgeMap==null ) initializeEdgeMap();
154

    
155
    float D = numLayers/3.0f;
156
    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
157
    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
158

    
159
    int leftRight = 2*(part%2) -1;
160
    part /= 2;
161

    
162
    if( part==0 )
163
      {
164
      float T = 0.5f + leftRight/(numLayers-1.0f);
165
      float x = D * (T*c1[0]+(1.0f-T)*c2[0]);
166
      float y = D * (T*c1[1]+(1.0f-T)*c2[1]);
167
      float z = D * (T*c1[2]+(1.0f-T)*c2[2]);
168

    
169
      return new float[] { x, y, z };
170
      }
171
    else
172
      {
173
      int mult = (part+1)/2;
174
      int dir  = (part+1)%2;
175
      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
176
      float x = 0.5f * D * (c1[0]+c2[0]);
177
      float y = 0.5f * D * (c1[1]+c2[1]);
178
      float z = 0.5f * D * (c1[2]+c2[2]);
179

    
180
      float vX = D*center[0] - x;
181
      float vY = D*center[1] - y;
182
      float vZ = D*center[2] - z;
183

    
184
      float T = 0.5f + leftRight*(mult*SIN18 + 1.0f)/(numLayers-1);
185

    
186
      x = D * (T*c1[0]+(1.0f-T)*c2[0]);
187
      y = D * (T*c1[1]+(1.0f-T)*c2[1]);
188
      z = D * (T*c1[2]+(1.0f-T)*c2[2]);
189

    
190
      float H = mult*D*COS18/(numLayers-1);
191
      H /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
192

    
193
      return new float[] { x + H*vX, y + H*vY, z + H*vZ };
194
      }
195
    }
196

    
197
///////////////////////////////////////////////////////////////////////////////////////////////////
198

    
199
  public float[][] getCubitPositions(int[] numLayers)
200
    {
201
    if( mCorners==null ) initializeCorners();
202

    
203
    int numL = numLayers[0];
204
    if( numL<5 ) return mCorners;
205

    
206
    int numCubitsPerCorner = numCubitsPerCorner(numL);
207
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
208
    int numCubitsPerCenter = 5;
209
    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS*numCubitsPerCenter;
210
    int index=0;
211

    
212
    final float[][] CENTERS = new float[numCubits][];
213

    
214
    for(int corner=0; corner<NUM_CORNERS; corner++)
215
      {
216
      computeBasicCornerVectors(corner);
217

    
218
      for(int part=0; part<numCubitsPerCorner; part++, index++)
219
        {
220
        CENTERS[index] = computeCorner(numCubitsPerCorner,numL,corner,part);
221
        }
222
      }
223

    
224
    for(int edge=0; edge<NUM_EDGES; edge++)
225
      {
226
      for(int part=0; part<numCubitsPerEdge; part++, index++)
227
        {
228
        CENTERS[index] = computeEdge(numL, edge, part );
229
        }
230
      }
231

    
232
    for(int center=0; center<NUM_CENTERS; center++)
233
      {
234
      for(int part=0; part<numCubitsPerCenter; part++, index++)
235
        {
236
        CENTERS[index] = computeCenter(numL,center, part);
237
        }
238
      }
239

    
240
    return CENTERS;
241
    }
242

    
243
///////////////////////////////////////////////////////////////////////////////////////////////////
244

    
245
  public Static4D getCubitQuats(int cubit, int[] numLayers)
246
    {
247
    int numL = numLayers[0];
248
    int numCubitsPerCorner = numCubitsPerCorner(numL);
249
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
250
    int q = getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge);
251
    return mObjectQuats[q];
252
    }
253

    
254
///////////////////////////////////////////////////////////////////////////////////////////////////
255

    
256
  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
257
    {
258
    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
259
    if( mCenterMap==null ) initializeCenterMap();
260

    
261
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
262
      {
263
      int corner = cubit/numCubitsPerCorner;
264
      return mQuatCornerIndices[corner];
265
      }
266

    
267
    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
268
      {
269
      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
270
      return mQuatEdgeIndices[edge];
271
      }
272

    
273
    if( numCubitsPerCorner==0 )
274
      {
275
      return mQuatCornerIndices[cubit];
276
      }
277
    else
278
      {
279
      cubit -= (NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge);
280
      int numCubitsPerCenter = 5;
281
      int face = cubit/numCubitsPerCenter;
282
      int index= cubit%numCubitsPerCenter;
283
      int center=mCenterMap[face][index];
284
      return mQuatCornerIndices[center];
285
      }
286
    }
287

    
288
///////////////////////////////////////////////////////////////////////////////////////////////////
289

    
290
  public ObjectShape getObjectShape(int variant)
291
    {
292
    int[] numLayers = getNumLayers();
293
    int numVariants = getNumCubitVariants(numLayers);
294
    int numL        = numLayers[0];
295
    boolean small   = numL<=3;
296

    
297
    if( variant==0 && !small )
298
      {
299
      float width = numL/(numL-1.0f);
300
      float X = width*COS18*SIN_HALFD;
301
      float Y = width*SIN18;
302
      float Z = width*COS18*COS_HALFD;
303

    
304
      float[][] vertices =
305
        {
306
            {   0,   0      ,   0 },
307
            {   X,   Y      ,  -Z },
308
            {   0, 2*Y      ,-2*Z },
309
            {  -X,   Y      ,  -Z },
310
            {   0,   0-width,   0 },
311
            {   X,   Y-width,  -Z },
312
            {   0, 2*Y-width,-2*Z },
313
            {  -X,   Y-width,  -Z },
314
        };
315

    
316
      int[][] indices =
317
        {
318
            {4,5,1,0},
319
            {7,4,0,3},
320
            {0,1,2,3},
321
            {4,5,6,7},
322
            {6,5,1,2},
323
            {7,6,2,3}
324
        };
325

    
326
      return new ObjectShape(vertices, indices);
327
      }
328
    if( variant<numVariants-1 )
329
      {
330
      int type = variant-1;
331
      float tmpVal= numL/(numL-1.0f);
332
      float height= tmpVal*COS18;
333
      float width = tmpVal + (type/2)*tmpVal*SIN18;
334
      boolean left = (type%2)==0;
335

    
336
      float X = height*SIN_HALFD;
337
      float Y = height*SIN18/COS18;
338
      float Z = height*COS_HALFD;
339

    
340
      float[][] vertices =
341
        {
342
            {   0,   0   ,   0 },
343
            {   X,   Y   ,  -Z },
344
            {   0, 2*Y   ,-2*Z },
345
            {  -X,   Y   ,  -Z },
346
            {   0, -width,   0 },
347
            {   X, -width,  -Z },
348
            {   0, -width,-2*Z },
349
            {  -X, -width,  -Z },
350
        };
351

    
352
      int[][] indices =
353
        {
354
            {4,5,1,0},
355
            {7,4,0,3},
356
            {7,6,2,3},
357
            {6,5,1,2},
358
            {0,1,2,3},
359
            {4,5,6,7}
360
        };
361

    
362
      if( !left )
363
        {
364
        int tmp, len = vertices.length;
365
        for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1];
366

    
367
        len = indices.length;
368
        for(int i=0; i<len; i++)
369
          {
370
          tmp = indices[i][0];
371
          indices[i][0] = indices[i][3];
372
          indices[i][3] = tmp;
373
          tmp = indices[i][1];
374
          indices[i][1] = indices[i][2];
375
          indices[i][2] = tmp;
376
          }
377
        }
378

    
379
      return new ObjectShape(vertices, indices);
380
      }
381
    else
382
      {
383
      float width = (1+0.5f*(numL-3)*SIN18)*numL/(numL-1);
384
      float X = width*COS18*SIN_HALFD;
385
      float Y = width*SIN18;
386
      float Z = width*COS18*COS_HALFD;
387
      float H = width*(SIN54/COS54);
388
      float H3= H/COS_HALFD;
389
      float X3= H*SIN_HALFD;
390
      float Z3= H*COS_HALFD;
391
      float C = 1/(COS54*(float)Math.sqrt(2-2*SIN18));
392

    
393
      float[][] vertices =
394
        {
395
            {   0,   0  ,     0 },
396
            {   X,   Y  ,    -Z },
397
            {   0,C*2*Y ,-2*C*Z },
398
            {  -X,   Y  ,    -Z },
399
            {   0,-width,     0 },
400
            {  X3,-width,   -Z3 },
401
            {   0,-width,   -H3 },
402
            { -X3,-width,   -Z3 }
403
        };
404

    
405
      int[][] indices =
406
        {
407
            {4,5,1,0},
408
            {7,4,0,3},
409
            {0,1,2,3},
410
            {7,6,2,3},
411
            {6,5,1,2},
412
            {4,5,6,7}
413
        };
414

    
415
      return new ObjectShape(vertices, indices);
416
      }
417
    }
418

    
419
///////////////////////////////////////////////////////////////////////////////////////////////////
420

    
421
  public ObjectFaceShape getObjectFaceShape(int variant)
422
    {
423
    int[] numLayers = getNumLayers();
424
    int numVariants = getNumCubitVariants(numLayers);
425
    int numL        = numLayers[0];
426
    boolean small   = numL<=3;
427

    
428
    if( variant==0 && !small )
429
      {
430
      float A = (2*SQ3/3)*SIN54;
431
      float B = 0.4f;
432

    
433
      float[][] bands     = { {0.04f,34,0.3f,0.2f, 3, 0, 0}, {0.00f,34,0.0f,0.0f, 2, 0, 0} };
434
      int[] bandIndices   = { 0,0,0,1,1,1};
435
      float[][] corners   = { {0.04f,0.10f} };
436
      int[] cornerIndices = { 0,-1,-1,-1,-1,-1,-1,-1 };
437
      float[][] centers   = { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
438
      int[] centerIndices = { 0,-1,-1,-1,-1,-1,-1,-1 };
439

    
440
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
441
      }
442
    if( variant<numVariants-1 )
443
      {
444
      int type = variant-1;
445
      float tmpVal= numL/(numL-1.0f);
446
      float height= tmpVal*COS18;
447
      float width = tmpVal + (type/2)*tmpVal*SIN18;
448
      float Z = height*COS_HALFD;
449
      int E  = small ? 1 : 0;
450
      int N0 = small ? 4 : 3;
451
      int N1 = small ? 3 : 2;
452

    
453
      float[][] bands     = { {0.04f,34,0.2f,0.2f,N0,E,E}, {0.00f,34,0.0f,0.0f,N1,0,0} };
454
      int[] bandIndices   = { 0,0,1,1,1,1};
455
      float[][] corners   = { {0.04f,0.10f} };
456
      int[] cornerIndices = { 0,-1,-1,-1, 0,-1,-1,-1 };
457
      float[][] centers   = { {0.0f, -width/2, -2*Z} };
458
      int[] centerIndices = { 0,-1,-1,-1, 0,-1,-1,-1 };
459

    
460
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
461
      }
462
    else
463
      {
464
      float A = (2*SQ3/3)*SIN54;
465
      float B = 0.4f;
466
      int N = small ? 4 : 3;
467
      int E = small ? 1 : 0;
468

    
469
      float[][] bands     = { {0.04f,17,0.3f,0.2f,N,E,E},{0.00f,17,0.3f,0.2f,N,E,E} };
470
      int[] bandIndices   = { 0,0,0,1,1,1};
471
      float[][] corners   = { {0.03f,0.10f} };
472
      int[] cornerIndices = { 0, 0,-1, 0, 0,-1,-1,-1 };
473
      float[][] centers   = { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
474
      int[] centerIndices = { 0, 0,-1, 0, 0,-1,-1,-1 };
475

    
476
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
477
      }
478
    }
479

    
480
///////////////////////////////////////////////////////////////////////////////////////////////////
481

    
482
  public int getNumCubitVariants(int[] numLayers)
483
    {
484
    switch(numLayers[0])
485
      {
486
      case 3: return 1;
487
      case 5: return 4;
488
      }
489

    
490
    return 1;
491
    }
492

    
493
///////////////////////////////////////////////////////////////////////////////////////////////////
494

    
495
  public int getCubitVariant(int cubit, int[] numLayers)
496
    {
497
    int numL = numLayers[0];
498
    int numCubitsPerCorner = numCubitsPerCorner(numL);
499

    
500
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
501

    
502
    int numCubitsPerEdge = numCubitsPerEdge(numL);
503

    
504
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
505
      {
506
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
507
      return type+1;
508
      }
509

    
510
    return getNumCubitVariants(numLayers)-1;
511
    }
512

    
513
///////////////////////////////////////////////////////////////////////////////////////////////////
514
// make the 'center' sticker artificially larger, so that we paint over the area in the center of the face.
515

    
516
  public void adjustStickerCoords()
517
    {
518
    int[] numLayers = getNumLayers();
519
    int index = numLayers[0]==3 ? 0:2;
520
    float CENTER_CORR = 0.87f;
521

    
522
    mStickerCoords[index][2] *= CENTER_CORR;
523
    mStickerCoords[index][3] *= CENTER_CORR;
524
    }
525

    
526
///////////////////////////////////////////////////////////////////////////////////////////////////
527

    
528
  public float getStickerRadius()
529
    {
530
    return 0.18f;
531
    }
532

    
533
///////////////////////////////////////////////////////////////////////////////////////////////////
534

    
535
  public float getStickerStroke()
536
    {
537
    float stroke = 0.25f;
538

    
539
    if( ObjectControl.isInIconMode() )
540
      {
541
      int[] numLayers = getNumLayers();
542
      if( numLayers[0]>3 ) stroke*=1.5f;
543
      }
544

    
545
    return stroke;
546
    }
547

    
548
///////////////////////////////////////////////////////////////////////////////////////////////////
549

    
550
  public float[][] getStickerAngles()
551
    {
552
    return null;
553
    }
554

    
555
///////////////////////////////////////////////////////////////////////////////////////////////////
556

    
557
  public ObjectType intGetObjectType(int[] numLayers)
558
    {
559
    switch(numLayers[0])
560
      {
561
      case 3: return ObjectType.KILO_3;
562
      case 5: return ObjectType.KILO_5;
563
      }
564

    
565
    return ObjectType.KILO_3;
566
    }
567

    
568
///////////////////////////////////////////////////////////////////////////////////////////////////
569

    
570
  public String getObjectName()
571
    {
572
    switch(getNumLayers()[0])
573
      {
574
      case 3: return "Kilominx";
575
      case 5: return "Master Kilominx";
576
      }
577
    return "Kilominx";
578
    }
579

    
580
///////////////////////////////////////////////////////////////////////////////////////////////////
581

    
582
  public String getInventor()
583
    {
584
    switch(getNumLayers()[0])
585
      {
586
      case 3: return "Thomas de Bruin";
587
      case 5: return "David Gugl";
588
      }
589
    return "Thomas de Bruin";
590
    }
591

    
592
///////////////////////////////////////////////////////////////////////////////////////////////////
593

    
594
  public int getYearOfInvention()
595
    {
596
    switch(getNumLayers()[0])
597
      {
598
      case 3: return 2008;
599
      case 5: return 2010;
600
      }
601
    return 2008;
602
    }
603

    
604
///////////////////////////////////////////////////////////////////////////////////////////////////
605

    
606
  public int getComplexity()
607
    {
608
    switch(getNumLayers()[0])
609
      {
610
      case 3: return 2;
611
      case 5: return 3;
612
      }
613
    return 8;
614
    }
615
}
(14-14/26)