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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyBandagedCuboid.java @ 8bd3a60b

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CUBOID;
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import java.io.InputStream;
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import org.distorted.library.effect.EffectName;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryBandagedCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.main.ObjectType;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyBandagedCuboid extends TwistyBandagedAbstract
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{
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  private static final String OBJECT_NAME = "LOCAL_BANDAGED";
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  private static final int CUBIT_111 = 0;
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  private static final int CUBIT_211 = 1;
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  private static final int CUBIT_311 = 2;
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  private static final int CUBIT_221 = 3;
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  private static final int CUBIT_222 = 4;
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  private static final int CUBIT_OTH = 5;
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  private static final int[][] mDims = new int[][]
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        {
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         {1,1,1},  // has to be X>=Z>=Y so that all
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         {2,1,1},  // the faces are horizontal
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         {3,1,1},
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         {2,1,2},
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         {2,2,2},
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        };
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  // Fused Cube
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  public static final float[][] POS_1 = new float[][]
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        {
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          {-1.0f, -1.0f, +0.0f, -1.0f, -1.0f, +1.0f, -1.0f,  0.0f, +0.0f, -1.0f,  0.0f, +1.0f,
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            0.0f, -1.0f, +0.0f,  0.0f, -1.0f, +1.0f,  0.0f,  0.0f, +0.0f,  0.0f,  0.0f, +1.0f },
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          {-1.0f, +1.0f, +1.0f},
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          {-1.0f, +1.0f, +0.0f},
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          {-1.0f, +1.0f, -1.0f},
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          { 0.0f, +1.0f, +1.0f},
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          { 0.0f, +1.0f, +0.0f},
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          { 0.0f, +1.0f, -1.0f},
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          { 1.0f, +1.0f, +1.0f},
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          { 1.0f, +1.0f, +0.0f},
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          { 1.0f, +1.0f, -1.0f},
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          { 1.0f,  0.0f, +1.0f},
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          { 1.0f,  0.0f, +0.0f},
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          { 1.0f,  0.0f, -1.0f},
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          { 1.0f, -1.0f, +1.0f},
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          { 1.0f, -1.0f, +0.0f},
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          { 1.0f, -1.0f, -1.0f},
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          {-1.0f, -1.0f, -1.0f},
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          {-1.0f,  0.0f, -1.0f},
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          { 0.0f, -1.0f, -1.0f},
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          { 0.0f,  0.0f, -1.0f}
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        };
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  // 2-bar cube
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  public static final float[][] POS_2 = new float[][]
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        {
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          { 0.0f, +1.0f,  1.0f, 0.0f, +1.0f,  0.0f, 0.0f, +1.0f, -1.0f},
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          {-1.0f, -1.0f,  0.0f, 0.0f, -1.0f,  0.0f, 1.0f, -1.0f,  0.0f},
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          {-1.0f, +1.0f, +1.0f},
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          {-1.0f, +1.0f,  0.0f},
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          {-1.0f, +1.0f, -1.0f},
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          {-1.0f,  0.0f, +1.0f},
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          {-1.0f,  0.0f,  0.0f},
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          {-1.0f,  0.0f, -1.0f},
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          {-1.0f, -1.0f, +1.0f},
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          {-1.0f, -1.0f, -1.0f},
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          {+1.0f, +1.0f, +1.0f},
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          {+1.0f, +1.0f,  0.0f},
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          {+1.0f, +1.0f, -1.0f},
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          {+1.0f,  0.0f, +1.0f},
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          {+1.0f,  0.0f,  0.0f},
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          {+1.0f,  0.0f, -1.0f},
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          {+1.0f, -1.0f, +1.0f},
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          {+1.0f, -1.0f, -1.0f},
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          { 0.0f,  0.0f, +1.0f},
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          { 0.0f, -1.0f, +1.0f},
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          { 0.0f,  0.0f, -1.0f},
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          { 0.0f, -1.0f, -1.0f}
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        };
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  // 3-plate cube
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  public static final float[][] POS_3 = new float[][]
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        {
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          {-1.0f,  1.0f,  1.0f, -1.0f,  0.0f,  1.0f,  0.0f,  1.0f,  1.0f,  0.0f,  0.0f,  1.0f},
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          { 1.0f,  0.0f, -1.0f,  1.0f,  0.0f,  0.0f,  1.0f,  1.0f, -1.0f,  1.0f,  1.0f,  0.0f},
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          {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f,  0.0f,  0.0f, -1.0f, -1.0f,  0.0f, -1.0f,  0.0f},
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          { 1.0f,  1.0f,  1.0f},
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          { 1.0f,  0.0f,  1.0f},
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          { 1.0f, -1.0f,  1.0f},
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          {-1.0f, -1.0f,  1.0f},
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          { 0.0f, -1.0f,  1.0f},
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          { 1.0f, -1.0f,  0.0f},
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          { 1.0f, -1.0f, -1.0f},
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          {-1.0f,  1.0f, -1.0f},
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          {-1.0f,  1.0f,  0.0f},
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          { 0.0f,  1.0f, -1.0f},
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          { 0.0f,  1.0f,  0.0f},
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          {-1.0f,  0.0f, -1.0f},
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          {-1.0f,  0.0f,  0.0f},
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          { 0.0f,  0.0f, -1.0f}
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        };
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  // BiCube
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  public static final float[][] POS_4 = new float[][]
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        {
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          { 1.0f,  1.0f, -1.0f},
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          {-1.0f, -1.0f,  0.0f, -1.0f,  0.0f,  0.0f, 0.0f, -1.0f,  0.0f,  0.0f,  0.0f,  0.0f},
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          {-1.0f,  1.0f, -1.0f,  0.0f,  1.0f, -1.0f},
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          {-1.0f,  0.0f, -1.0f,  0.0f,  0.0f, -1.0f},
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          {-1.0f, -1.0f, -1.0f,  0.0f, -1.0f, -1.0f},
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          {-1.0f,  1.0f,  0.0f, -1.0f,  1.0f,  1.0f},
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          { 0.0f,  1.0f,  0.0f,  0.0f,  1.0f,  1.0f},
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          { 1.0f,  1.0f,  0.0f,  1.0f,  1.0f,  1.0f},
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          {-1.0f, -1.0f,  1.0f, -1.0f,  0.0f,  1.0f},
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          { 0.0f, -1.0f,  1.0f,  0.0f,  0.0f,  1.0f},
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          { 1.0f, -1.0f,  1.0f,  1.0f,  0.0f,  1.0f},
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          { 1.0f, -1.0f,  0.0f,  1.0f,  0.0f,  0.0f},
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          { 1.0f, -1.0f, -1.0f,  1.0f,  0.0f, -1.0f}
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        };
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  // AI Cube
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  public static final float[][] POS_5 = new float[][]
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        {
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          {-1.5f,-1.5f, 1.5f, -0.5f,-1.5f, 1.5f, -1.5f,-0.5f, 1.5f, -0.5f,-0.5f, 1.5f,
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           -1.5f,-1.5f, 0.5f, -0.5f,-1.5f, 0.5f, -1.5f,-0.5f, 0.5f, -0.5f,-0.5f, 0.5f, },
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          { 1.5f, 1.5f, 1.5f,  0.5f, 1.5f, 1.5f,  1.5f, 0.5f, 1.5f,  0.5f, 0.5f, 1.5f,
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            1.5f, 1.5f, 0.5f,  0.5f, 1.5f, 0.5f,  1.5f, 0.5f, 0.5f,  0.5f, 0.5f, 0.5f, },
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          {-1.5f, 1.5f,-1.5f, -0.5f, 1.5f,-1.5f, -1.5f, 0.5f,-1.5f, -0.5f, 0.5f,-1.5f,
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           -1.5f, 1.5f,-0.5f, -0.5f, 1.5f,-0.5f, -1.5f, 0.5f,-0.5f, -0.5f, 0.5f,-0.5f, },
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          { 1.5f,-1.5f,-1.5f,  0.5f,-1.5f,-1.5f,  1.5f,-0.5f,-1.5f,  0.5f,-0.5f,-1.5f,
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            1.5f,-1.5f,-0.5f,  0.5f,-1.5f,-0.5f,  1.5f,-0.5f,-0.5f,  0.5f,-0.5f,-0.5f, },
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          {-1.5f, 1.5f, 1.5f },
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          {-1.5f, 1.5f, 0.5f },
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          {-1.5f, 0.5f, 1.5f },
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          {-1.5f, 0.5f, 0.5f },
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          {-0.5f, 1.5f, 1.5f },
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          {-0.5f, 1.5f, 0.5f },
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          {-0.5f, 0.5f, 1.5f },
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          { 1.5f,-1.5f, 1.5f },
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          { 1.5f,-1.5f, 0.5f },
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          { 1.5f,-0.5f, 1.5f },
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          { 1.5f,-0.5f, 0.5f },
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          { 0.5f,-1.5f, 1.5f },
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          { 0.5f,-1.5f, 0.5f },
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          { 0.5f,-0.5f, 1.5f },
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          { 1.5f, 1.5f,-1.5f },
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          { 1.5f, 1.5f,-0.5f },
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          { 1.5f, 0.5f,-1.5f },
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          { 1.5f, 0.5f,-0.5f },
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          { 0.5f, 1.5f,-1.5f },
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          { 0.5f, 1.5f,-0.5f },
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          { 0.5f, 0.5f,-1.5f },
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          {-1.5f,-1.5f,-1.5f },
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          {-1.5f,-1.5f,-0.5f },
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          {-1.5f,-0.5f,-1.5f },
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          {-1.5f,-0.5f,-0.5f },
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          {-0.5f,-1.5f,-1.5f },
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          {-0.5f,-1.5f,-0.5f },
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          {-0.5f,-0.5f,-1.5f },
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        };
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  // Burr Cube
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  public static final float[][] POS_6 = new float[][]
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        {
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          {-1.5f, 1.5f, 1.5f,-0.5f, 1.5f, 1.5f},
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          { 1.5f, 1.5f, 1.5f, 0.5f, 1.5f, 1.5f},
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          {-0.5f, 0.5f, 1.5f, 0.5f, 0.5f, 1.5f},
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          {-1.5f,-0.5f, 1.5f,-0.5f,-0.5f, 1.5f},
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          { 1.5f,-0.5f, 1.5f, 0.5f,-0.5f, 1.5f},
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          {-0.5f,-1.5f, 1.5f, 0.5f,-1.5f, 1.5f},
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          {-1.5f, 1.5f,-1.5f,-0.5f, 1.5f,-1.5f},
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          { 1.5f, 1.5f,-1.5f, 0.5f, 1.5f,-1.5f},
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          {-0.5f, 0.5f,-1.5f, 0.5f, 0.5f,-1.5f},
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          {-1.5f,-0.5f,-1.5f,-0.5f,-0.5f,-1.5f},
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          { 1.5f,-0.5f,-1.5f, 0.5f,-0.5f,-1.5f},
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          {-0.5f,-1.5f,-1.5f, 0.5f,-1.5f,-1.5f},
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          { 1.5f, 1.5f, 0.5f, 1.5f, 1.5f,-0.5f},
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          { 1.5f, 0.5f, 1.5f, 1.5f, 0.5f, 0.5f},
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          { 1.5f, 0.5f,-1.5f, 1.5f, 0.5f,-0.5f},
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          { 1.5f,-0.5f, 0.5f, 1.5f,-0.5f,-0.5f},
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          { 1.5f,-1.5f, 1.5f, 1.5f,-1.5f, 0.5f},
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          { 1.5f,-1.5f,-1.5f, 1.5f,-1.5f,-0.5f},
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          {-1.5f, 1.5f, 0.5f,-1.5f, 1.5f,-0.5f},
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          {-1.5f, 0.5f, 1.5f,-1.5f, 0.5f, 0.5f},
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          {-1.5f, 0.5f,-1.5f,-1.5f, 0.5f,-0.5f},
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          {-1.5f,-0.5f, 0.5f,-1.5f,-0.5f,-0.5f},
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          {-1.5f,-1.5f, 1.5f,-1.5f,-1.5f, 0.5f},
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          {-1.5f,-1.5f,-1.5f,-1.5f,-1.5f,-0.5f},
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          {-0.5f, 1.5f, 0.5f,-0.5f, 1.5f,-0.5f},
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          { 0.5f, 1.5f, 0.5f, 0.5f, 1.5f,-0.5f},
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          {-0.5f,-1.5f, 0.5f, 0.5f,-1.5f, 0.5f},
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          {-0.5f,-1.5f,-0.5f, 0.5f,-1.5f,-0.5f},
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        };
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  private int[][] mEdges;
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  private int[] mCubitVariantMap;
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  private int[] mTypeVariantMap;
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  private Static4D[] mInitQuats;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public static int getType(String shortName, String longName)
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    {
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    if( shortName.equals(ObjectType.BAN1_3.name()) ||
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        shortName.equals(ObjectType.BAN2_3.name()) ||
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        shortName.equals(ObjectType.BAN3_3.name()) ||
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        shortName.equals(ObjectType.BAN4_3.name())  ) return 2;
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    if( longName.equals(OBJECT_NAME) ) return 1;
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    return 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyBandagedCuboid(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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    {
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    super(data, meshState, iconMode, (data.getNumLayers()[0]+data.getNumLayers()[1]+data.getNumLayers()[2])/3.0f, quat, move, scale, stream);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Computing scramble states of many a bandaged cubes takes way too long time and too much space.
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// Return null here and turn to construction of scramble tables just-in-time (scrambleType=2)
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// Unless this is AI Cube :)
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  public int[][] getScrambleEdges()
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    {
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    if( mPosition==null ) mPosition = getInitData().getPos();
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    if( mPosition==POS_5 )
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      {
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      if( mEdges==null )
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        {
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        mEdges = new int[][]
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          {
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            { 36, 1,37, 2,38, 3,39, 4,40, 5,41, 6 },  // 0: beg
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            {  6, 7, 7, 7, 8, 7, 9, 7,10, 7,11, 7 },  // 1: R before
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            {  0, 8, 1, 8, 2, 8, 3, 8, 4, 8, 5, 8 },  // 2: L before
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            { 12, 9,13, 9,14, 9,15, 9,16, 9,17, 9 },  // 3: D before
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            { 18,10,19,10,20,10,21,10,22,10,23,10 },  // 4: U before
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            { 24,11,25,11,26,11,27,11,28,11,29,11 },  // 5: B before
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            { 30,12,31,12,32,12,33,12,34,12,35,12 },  // 6: F before
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            { 42, 3,43, 4,44, 5,45, 6 }, // 7: R after
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            { 46, 3,47, 4,48, 5,49, 6 }, // 8: L after
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            { 50, 1,51, 2,52, 5,53, 6 }, // 9: D after
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            { 54, 1,55, 2,56, 5,57, 6 }, //10: U after
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            { 58, 1,59, 2,60, 3,61, 4 }, //11: B after
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            { 62, 1,63, 2,64, 3,65, 4 }, //12: F after
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          };
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        }
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      return mEdges;
285
      }
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    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// AI Cube is scrambled using algorithms
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  @Override
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  public int[][] getScrambleAlgorithms()
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    {
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    if( mPosition==null ) mPosition = getInitData().getPos();
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    if( mPosition==POS_5 )
299
      {
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      return new int[][]
301
          {
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              { 0,0,-1 }, { 0,0, 1 }, { 0,0, 2 }, { 0,1,-1 }, { 0,1, 1 }, { 0,1, 2 },  //  0-5 : L
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              { 0,2,-1 }, { 0,2, 1 }, { 0,2, 2 }, { 0,3,-1 }, { 0,3, 1 }, { 0,3, 2 },  //  6-11: R
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              { 1,0,-1 }, { 1,0, 1 }, { 1,0, 2 }, { 1,1,-1 }, { 1,1, 1 }, { 1,1, 2 },  // 12-17: D
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              { 1,2,-1 }, { 1,2, 1 }, { 1,2, 2 }, { 1,3,-1 }, { 1,3, 1 }, { 1,3, 2 },  // 18-23: U
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              { 2,0,-1 }, { 2,0, 1 }, { 2,0, 2 }, { 2,1,-1 }, { 2,1, 1 }, { 2,1, 2 },  // 24-29: B
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              { 2,2,-1 }, { 2,2, 1 }, { 2,2, 2 }, { 2,3,-1 }, { 2,3, 1 }, { 2,3, 2 },  // 30-35: F
308

    
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              { 1,3,1, 2,0,2 },  // 36: BEG->R
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              { 1,0,1, 2,0,2 },  // 37: BEG->L
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              { 2,3,1, 0,3,2 },  // 38: BEG->D
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              { 2,0,1, 0,3,2 },  // 39: BEG->U
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              { 0,3,1, 1,3,2 },  // 40: BEG->B
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              { 0,0,1, 1,3,2 },  // 41: BEG->F
315

    
316
              { 1,0,-1, 0,3,2, 2,0,-1 }, // 42: R->D
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              { 1,3, 1, 0,3,2, 2,3, 1 }, // 43: R->U
318
              { 2,0, 1, 0,3,2, 1,0, 1 }, // 44: R->B
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              { 2,3,-1, 0,3,2, 1,3,-1 }, // 45: R->F
320

    
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              { 1,0,-1, 0,0,2, 2,3, 1 }, // 46: L->D
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              { 1,3, 1, 0,0,2, 2,0,-1 }, // 47: L->U
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              { 2,0, 1, 0,0,2, 1,3,-1 }, // 48: L->B
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              { 2,3,-1, 0,0,2, 1,0, 1 }, // 49: L->F
325

    
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              { 0,3,-1, 1,0,2, 2,0, 1 }, // 50: D->R
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              { 0,0, 1, 1,0,2, 2,3,-1 }, // 51: D->L
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              { 2,0,-1, 1,0,2, 0,3, 1 }, // 52: D->B
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              { 2,3, 1, 1,0,2, 0,0,-1 }, // 53: D->F
330

    
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              { 0,3,-1, 1,3,2, 2,3,-1 }, // 54: U->R
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              { 0,0, 1, 1,3,2, 2,0, 1 }, // 55: U->L
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              { 2,0,-1, 1,3,2, 0,0,-1 }, // 56: U->B
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              { 2,3, 1, 1,3,2, 0,3, 1 }, // 57: U->F
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              { 0,3, 1, 2,0,2, 1,0,-1 }, // 58: B->R
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              { 0,0,-1, 2,0,2, 1,3, 1 }, // 59: B->L
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              { 1,0, 1, 2,0,2, 0,3,-1 }, // 60: B->D
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              { 1,3,-1, 2,0,2, 0,0, 1 }, // 61: B->U
340

    
341
              { 0,3, 1, 2,3,2, 1,3, 1 }, // 62: F->R
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              { 0,0,-1, 2,3,2, 1,0,-1 }, // 63: F->L
343
              { 1,0, 1, 2,3,2, 0,0, 1 }, // 64: F->D
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              { 1,3,-1, 2,3,2, 0,3,-1 }, // 65: F->U
345
          };
346
      }
347
    else
348
      {
349
      return super.getScrambleAlgorithms();
350
      }
351
    }
352

    
353
///////////////////////////////////////////////////////////////////////////////////////////////////
354
// AI Cube is scrambled using algorithms
355

    
356
  @Override
357
  public int getScrambleType()
358
    {
359
    if( mPosition==null ) mPosition = getInitData().getPos();
360

    
361
    return mPosition==POS_5 ? 0 : 2;
362
    }
363

    
364
///////////////////////////////////////////////////////////////////////////////////////////////////
365

    
366
  private int getType(float[] pos)
367
    {
368
    switch(pos.length)
369
      {
370
      case  3: return CUBIT_111;
371
      case  6: return CUBIT_211;
372
      case  9: boolean x1 = (pos[0]==pos[3] && pos[0]==pos[6]);
373
               boolean y1 = (pos[1]==pos[4] && pos[1]==pos[7]);
374
               boolean z1 = (pos[2]==pos[5] && pos[2]==pos[8]);
375
               return ( (x1&&y1) || (x1&&z1) || (y1&&z1) ) ? CUBIT_311 : CUBIT_OTH;
376
      case 12: float x = (pos[0]+pos[3]+pos[6]+pos[ 9])/4;
377
               float y = (pos[1]+pos[4]+pos[7]+pos[10])/4;
378
               float z = (pos[2]+pos[5]+pos[8]+pos[11])/4;
379
               float d1 = (pos[0]-x)*(pos[0]-x) + (pos[ 1]-y)*(pos[ 1]-y) + (pos[ 2]-z)*(pos[ 2]-z);
380
               float d2 = (pos[3]-x)*(pos[3]-x) + (pos[ 4]-y)*(pos[ 4]-y) + (pos[ 5]-z)*(pos[ 5]-z);
381
               float d3 = (pos[6]-x)*(pos[6]-x) + (pos[ 7]-y)*(pos[ 7]-y) + (pos[ 8]-z)*(pos[ 8]-z);
382
               float d4 = (pos[9]-x)*(pos[9]-x) + (pos[10]-y)*(pos[10]-y) + (pos[11]-z)*(pos[11]-z);
383
               return ( d1==0.5f && d2==0.5f && d3==0.5f && d4==0.5f ) ? CUBIT_221 : CUBIT_OTH;
384
      case 24: float x3 = pos[0];
385
               float y3 = pos[1];
386
               float z3 = pos[2];
387
               float x4=-10,y4=-10,z4=-10;
388
               int i;
389

    
390
               for(i=0; i<8; i++)
391
                 {
392
                 if( pos[3*i]!=x3 && pos[3*i+1]!=y3 && pos[3*i+2]!=z3 )
393
                   {
394
                   x4 = pos[3*i  ];
395
                   y4 = pos[3*i+1];
396
                   z4 = pos[3*i+2];
397
                   break;
398
                   }
399
                 }
400
               if( i==9 ) return CUBIT_OTH;
401

    
402
               float dX = x4-x3;
403
               float dY = y4-y3;
404
               float dZ = z4-z3;
405

    
406
               if( (dX==1.0f || dX==-1.0f) && (dY==1.0f || dY==-1.0f) && (dZ==1.0f || dZ==-1.0f) )
407
                 {
408
                 for(i=0; i<8; i++)
409
                   {
410
                   if( (pos[3*i  ]!=x3 && pos[3*i  ]!=x4) ||
411
                       (pos[3*i+1]!=y3 && pos[3*i+1]!=y4) ||
412
                       (pos[3*i+2]!=z3 && pos[3*i+2]!=z4)  ) return CUBIT_OTH;
413
                   }
414

    
415
                 return CUBIT_222;
416
                 }
417

    
418
      default: return CUBIT_OTH;
419
      }
420
    }
421

    
422
///////////////////////////////////////////////////////////////////////////////////////////////////
423

    
424
  private int getQuatIndex(int cubit)
425
    {
426
    float[][] positions = getPositions();
427
    int len = positions.length;
428

    
429
    if( cubit>=0 && cubit<len )
430
      {
431
      float[] pos = positions[cubit];
432
      int type = getType(pos);
433

    
434
      switch(type)
435
        {
436
        case CUBIT_222:
437
        case CUBIT_111: return 0;
438
        case CUBIT_211:
439
        case CUBIT_311: return (pos[1]==pos[4]) ? (pos[0]==pos[3] ? 2 : 0) : 3;
440
        case CUBIT_221: if( pos[0]==pos[3] && pos[0]==pos[6] ) return 3;
441
                        if( pos[1]==pos[4] && pos[1]==pos[7] ) return 0;
442
                        if( pos[2]==pos[5] && pos[2]==pos[8] ) return 1;
443
        }
444
      }
445

    
446
    return 0;
447
    }
448

    
449
///////////////////////////////////////////////////////////////////////////////////////////////////
450

    
451
  private int[] getDim(int variant)
452
    {
453
    int type,numTypes = mDims.length;
454
    for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break;
455
    return type<numTypes ? mDims[type] : null;
456
    }
457

    
458
///////////////////////////////////////////////////////////////////////////////////////////////////
459

    
460
  private void produceTmpShape(int variant)
461
    {
462
    float[][] positions = getPositions();
463
    int cubit,numCubits = positions.length;
464

    
465
    for(cubit=0; cubit<numCubits; cubit++)
466
      {
467
      if( mCubitVariantMap[cubit]==variant ) break;
468
      }
469

    
470
    if( cubit>=numCubits )
471
      {
472
      android.util.Log.e("D", "unknown variant: "+variant);
473
      }
474
    else
475
      {
476
      FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
477
      mTmpShapes[variant] = factory.createIrregularShape(variant,positions[cubit]);
478
      }
479
    }
480

    
481
///////////////////////////////////////////////////////////////////////////////////////////////////
482
// PUBLIC API
483

    
484
  public int getTouchControlType()
485
    {
486
    return TC_CUBOID;
487
    }
488

    
489
///////////////////////////////////////////////////////////////////////////////////////////////////
490

    
491
  public ObjectShape getObjectShape(int variant)
492
    {
493
    if( getDim(variant)!=null )
494
      {
495
      int[][] indices =
496
        {
497
          {2,3,1,0},
498
          {7,6,4,5},
499
          {4,0,1,5},
500
          {7,3,2,6},
501
          {6,2,0,4},
502
          {3,7,5,1},
503
        };
504

    
505
      return new ObjectShape( getVertices(variant), indices);
506
      }
507

    
508
    if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
509
    if( mTmpShapes[variant]==null ) produceTmpShape(variant);
510
    return mTmpShapes[variant];
511
    }
512

    
513
///////////////////////////////////////////////////////////////////////////////////////////////////
514

    
515
  public ObjectFaceShape getObjectFaceShape(int variant)
516
    {
517
    int[] numLayers = getNumLayers();
518
    int size = (numLayers[0]+numLayers[1]+numLayers[2])/3;
519
    int[] dim = getDim(variant);
520

    
521
    if( dim!=null )
522
      {
523
      int X = dim[0];
524
      int Y = dim[1];
525
      int Z = dim[2];
526

    
527
      float height     = isInIconMode() ? 0.001f : size<=5 ? 0.048f : 0.020f;
528
      int[] bandIndices= { 0,0,1,1,2,2 };
529

    
530
      int maxXY = Math.max(X,Y);
531
      int maxXZ = Math.max(X,Z);
532
      int maxYZ = Math.max(Y,Z);
533

    
534
      int angle = 45;
535
      float R = 0.25f;
536
      float S = 0.50f;
537
      float N = size<=4 ? 5 : size<=5 ? 4 : 3;
538

    
539
      float[][] bands =
540
        {
541
          {height/maxYZ,angle,R,S,N,0,0},
542
          {height/maxXZ,angle,R,S,N,0,0},
543
          {height/maxXY,angle,R,S,N,0,0}
544
        };
545

    
546
      return new ObjectFaceShape(bands,bandIndices,null);
547
      }
548

    
549
    FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
550
    return factory.createIrregularFaceShape(variant, isInIconMode() );
551
    }
552

    
553
///////////////////////////////////////////////////////////////////////////////////////////////////
554

    
555
  public ObjectVertexEffects getVertexEffects(int variant)
556
    {
557
    int[] numLayers = getNumLayers();
558
    int size = (numLayers[0]+numLayers[1]+numLayers[2])/3;
559
    boolean round = (DistortedLibrary.fastCompilationTF() && size<=5 && !isInIconMode());
560

    
561
    if( getDim(variant)!=null )
562
      {
563
      float[][] vertices = getVertices(variant);
564
      float strength = -0.04f;
565

    
566
      float[][] variables =
567
        {
568
          { 0, strength*vertices[0][0], strength*vertices[0][1], strength*vertices[0][2], 1  },
569
          { 0, strength*vertices[1][0], strength*vertices[1][1], strength*vertices[1][2], 1  },
570
          { 0, strength*vertices[2][0], strength*vertices[2][1], strength*vertices[2][2], 1  },
571
          { 0, strength*vertices[3][0], strength*vertices[3][1], strength*vertices[3][2], 1  },
572
          { 0, strength*vertices[4][0], strength*vertices[4][1], strength*vertices[4][2], 1  },
573
          { 0, strength*vertices[5][0], strength*vertices[5][1], strength*vertices[5][2], 1  },
574
          { 0, strength*vertices[6][0], strength*vertices[6][1], strength*vertices[6][2], 1  },
575
          { 0, strength*vertices[7][0], strength*vertices[7][1], strength*vertices[7][2], 1  },
576
        };
577

    
578
      String name = EffectName.DEFORM.name();
579
      float[] reg = {0,0,0,0.15f};
580

    
581
      String[] names = {name,name,name,name,name,name,name,name};
582
      float[][] regions = {reg,reg,reg,reg,reg,reg,reg,reg};
583
      boolean[] uses = {round,round,round,round,round,round,round,round};
584

    
585
      return new ObjectVertexEffects(names,variables,vertices,regions,uses);
586
      }
587

    
588
    FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
589
    return factory.createVertexEffects(variant,round);
590
    }
591

    
592
///////////////////////////////////////////////////////////////////////////////////////////////////
593

    
594
  public Static4D getCubitQuats(int cubit, int[] numLayers)
595
    {
596
    if( mInitQuats ==null )
597
      {
598
      mInitQuats = new Static4D[]
599
        {
600
        new Static4D(  0.0f,   0.0f,   0.0f,   1.0f),  // NULL
601
        new Static4D( SQ2/2,   0.0f,   0.0f, -SQ2/2),  // X
602
        new Static4D(  0.0f,  SQ2/2,   0.0f, -SQ2/2),  // Y
603
        new Static4D(  0.0f,   0.0f,  SQ2/2, -SQ2/2),  // Z
604
        new Static4D( -0.5f,  +0.5f,  -0.5f,  +0.5f),  // ZX
605
        new Static4D( +0.5f,  +0.5f,  +0.5f,  -0.5f),  // YX
606
        };
607
      }
608

    
609
    return mInitQuats[getQuatIndex(cubit)];
610
    }
611

    
612
///////////////////////////////////////////////////////////////////////////////////////////////////
613

    
614
  public int getNumCubitVariants(int[] numLayers)
615
    {
616
    if( mNumVariants==0 )
617
      {
618
      float[][] positions = getPositions();
619
      boolean C111=false;
620
      boolean C211=false;
621
      boolean C311=false;
622
      boolean C221=false;
623
      boolean C222=false;
624

    
625
      int numCubits = positions.length;
626
      mCubitVariantMap = new int[numCubits];
627

    
628
      int numTypes = mDims.length;
629
      mTypeVariantMap = new int[numTypes];
630
      for(int i=0; i<numTypes; i++) mTypeVariantMap[i] = -1;
631

    
632
      for (int cubit=0; cubit<numCubits; cubit++)
633
        {
634
        int type = getType(positions[cubit]);
635

    
636
        switch (type)
637
          {
638
          case CUBIT_111: if (!C111) { C111 = true; mTypeVariantMap[CUBIT_111]=mNumVariants++; }
639
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_111];
640
                          break;
641
          case CUBIT_211: if (!C211) { C211 = true; mTypeVariantMap[CUBIT_211]=mNumVariants++; }
642
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_211];
643
                          break;
644
          case CUBIT_311: if (!C311) { C311 = true; mTypeVariantMap[CUBIT_311]=mNumVariants++; }
645
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_311];
646
                          break;
647
          case CUBIT_221: if (!C221) { C221 = true; mTypeVariantMap[CUBIT_221]=mNumVariants++; }
648
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_221];
649
                          break;
650
          case CUBIT_222: if (!C222) { C222 = true; mTypeVariantMap[CUBIT_222]=mNumVariants++; }
651
                          mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_222];
652
                          break;
653
          default       : mCubitVariantMap[cubit] = mNumVariants++;
654
          }
655
        }
656

    
657
      FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
658
      factory.prepare(mNumVariants,numLayers[0],numLayers[1],numLayers[2]);
659
      }
660

    
661
    return mNumVariants;
662
    }
663

    
664
///////////////////////////////////////////////////////////////////////////////////////////////////
665

    
666
  public int getCubitVariant(int cubit, int[] numLayers)
667
    {
668
    return mCubitVariantMap[cubit];
669
    }
670

    
671
///////////////////////////////////////////////////////////////////////////////////////////////////
672

    
673
  private float[][] getVertices(int variant)
674
    {
675
    int[] dim = getDim(variant);
676

    
677
    if( dim!=null )
678
      {
679
      int X = dim[0];
680
      int Y = dim[1];
681
      int Z = dim[2];
682

    
683
      return new float[][]
684
        {
685
          { 0.5f*X, 0.5f*Y, 0.5f*Z},
686
          { 0.5f*X, 0.5f*Y,-0.5f*Z},
687
          { 0.5f*X,-0.5f*Y, 0.5f*Z},
688
          { 0.5f*X,-0.5f*Y,-0.5f*Z},
689
          {-0.5f*X, 0.5f*Y, 0.5f*Z},
690
          {-0.5f*X, 0.5f*Y,-0.5f*Z},
691
          {-0.5f*X,-0.5f*Y, 0.5f*Z},
692
          {-0.5f*X,-0.5f*Y,-0.5f*Z}
693
        };
694
      }
695

    
696
    if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
697
    if( mTmpShapes[variant]==null ) produceTmpShape(variant);
698
    return mTmpShapes[variant].getVertices();
699
    }
700

    
701
///////////////////////////////////////////////////////////////////////////////////////////////////
702
// PUBLIC API
703

    
704
  public float[] getDist3D(int[] numLayers)
705
    {
706
    float x = numLayers[0];
707
    float y = numLayers[1];
708
    float z = numLayers[2];
709
    float a = (x+y+z)/1.5f;
710

    
711
    return new float[] {x/a,x/a,y/a,y/a,z/a,z/a};
712
    }
713

    
714
///////////////////////////////////////////////////////////////////////////////////////////////////
715

    
716
  public float getStickerRadius()
717
    {
718
    return 0.10f;
719
    }
720

    
721
///////////////////////////////////////////////////////////////////////////////////////////////////
722

    
723
  public float getStickerStroke()
724
    {
725
    if( mPosition==null ) mPosition = getInitData().getPos();
726
    boolean icon = isInIconMode();
727

    
728
    if( mPosition==POS_5 ) return icon ? 0.30f : 0.11f;
729
    if( mPosition==POS_6 ) return icon ? 0.30f : 0.08f;
730

    
731
    return icon ? 0.16f : 0.08f;
732
    }
733

    
734
///////////////////////////////////////////////////////////////////////////////////////////////////
735

    
736
  public String getShortName()
737
    {
738
    if( mPosition==null ) mPosition = getInitData().getPos();
739

    
740
    if( mPosition==POS_1 ) return ObjectType.BAN1_3.name();
741
    if( mPosition==POS_2 ) return ObjectType.BAN2_3.name();
742
    if( mPosition==POS_3 ) return ObjectType.BAN3_3.name();
743
    if( mPosition==POS_4 ) return ObjectType.BAN4_3.name();
744
    if( mPosition==POS_5 ) return ObjectType.BAN5_4.name();
745
    if( mPosition==POS_6 ) return ObjectType.BAN6_4.name();
746

    
747
    if( mSignature==null ) mSignature = getSignature();
748
    int[] numLayers = getNumLayers();
749
    int number = 100*numLayers[0]+10*numLayers[1]+numLayers[2];
750

    
751
    return number+"_"+mSignature.getString();
752
    }
753

    
754
///////////////////////////////////////////////////////////////////////////////////////////////////
755

    
756
  public ObjectSignature getSignature()
757
    {
758
    if( mSignature==null )
759
      {
760
      int[] numLayers = getNumLayers();
761
      mSignature = new ObjectSignature(numLayers[0],numLayers[1],numLayers[2],mPosition);
762
      }
763
    return mSignature;
764
    }
765

    
766
///////////////////////////////////////////////////////////////////////////////////////////////////
767

    
768
  public String getObjectName()
769
    {
770
    if( mPosition==null ) mPosition = getInitData().getPos();
771

    
772
    if( mPosition==POS_1 ) return "Fused Cube";
773
    if( mPosition==POS_2 ) return "2Bar Cube";
774
    if( mPosition==POS_3 ) return "Bandaged Cube C";
775
    if( mPosition==POS_4 ) return "BiCube";
776
    if( mPosition==POS_5 ) return "AI Cube";
777
    if( mPosition==POS_6 ) return "Burr Cube";
778

    
779
    return OBJECT_NAME;
780
    }
781

    
782
///////////////////////////////////////////////////////////////////////////////////////////////////
783

    
784
  public String getInventor()
785
    {
786
    if( mPosition==null ) mPosition = getInitData().getPos();
787

    
788
    if( mPosition==POS_1 ) return "Ting Huang";
789
    if( mPosition==POS_2 ) return "Unknown";
790
    if( mPosition==POS_3 ) return "Andreas Nortmann";
791
    if( mPosition==POS_4 ) return "Uwe Meffert";
792
    if( mPosition==POS_5 ) return "David Adams";
793
    if( mPosition==POS_6 ) return "Unknown";
794

    
795
    return "??";
796
    }
797

    
798
///////////////////////////////////////////////////////////////////////////////////////////////////
799

    
800
  public int getYearOfInvention()
801
    {
802
    if( mPosition==null ) mPosition = getInitData().getPos();
803

    
804
    if( mPosition==POS_1 ) return 2011;
805
    if( mPosition==POS_2 ) return 0;
806
    if( mPosition==POS_3 ) return 2005;
807
    if( mPosition==POS_4 ) return 1999;
808
    if( mPosition==POS_5 ) return 2004;
809
    if( mPosition==POS_6 ) return 2002;
810

    
811
    return 0;
812
    }
813

    
814
///////////////////////////////////////////////////////////////////////////////////////////////////
815

    
816
  public int getComplexity()
817
    {
818
    if( mPosition==null ) mPosition = getInitData().getPos();
819

    
820
    if( mPosition==POS_1 ) return 1;
821
    if( mPosition==POS_2 ) return 2;
822
    if( mPosition==POS_3 ) return 2;
823
    if( mPosition==POS_4 ) return 3;
824
    if( mPosition==POS_5 ) return 4;
825
    if( mPosition==POS_6 ) return 3;
826

    
827
    return 4;
828
    }
829

    
830
///////////////////////////////////////////////////////////////////////////////////////////////////
831

    
832
  public String[][] getTutorials()
833
    {
834
    if( mPosition==null ) mPosition = getInitData().getPos();
835

    
836
    if( mPosition==POS_1 )
837
      {
838
      return new String[][]{
839
                            {"gb","F_iJk_IvpVo","Bandaged Cube","CanChrisSolve"},
840
                            {"es","_lTgw5aEFOg","Tutorial 3x3 Fuse Cube","QBAndo"},
841
                            {"ru","raYDwFEXIq4","Как собрать Fused Cube","Алексей Ярыгин"},
842
                            {"fr","9Cfi4rhKzIw","Tutoriel: résolution du Fused Cube","Skieur Cubb"},
843
                            {"pl","0PcUoGxQa6s","Bandaged 3x3 v.A cube","MrUK"},
844
                            {"kr","1RePOLrzJNE","밴디지 타입 A 해법","듀나메스 큐브 해법연구소"},
845
                            {"vn","vg4J0U0n1oA","Tutorial N.1 - Bandaged VA","Duy Thích Rubik"},
846
                           };
847
      }
848
    if( mPosition==POS_2 )
849
      {
850
      return new String[][]{
851
                            {"ru","lS_EK0PMWI8","Как собрать 2-bar Cube","Алексей Ярыгин"},
852
                            {"pl","tX8ubTLh6p8","Bandaged 3x3 (Two bar)","MrUK"},
853
                            {"kr","NE6XuC1r8xw","밴디지 큐브","Denzel Washington"},
854
                           };
855
      }
856
    if( mPosition==POS_3 )
857
      {
858
      return new String[][]{
859
                            {"gb","7UiCVGygUT4","Bandage Cube C Tutorial","PolyakB"},
860
                            {"ru","gXenRA92Wdc","Как собрать Bandaged 3x3 Type C","YG Cuber"},
861
                            {"pl","sKfdFLm79Zs","Bandaged 3x3 v.C cube","MrUK"},
862
                            {"kr","BcCFgeFy6Ec","밴디지 타입 C 해법","듀나메스 큐브 해법연구소"},
863
                            {"vn","9674LLkPSog","Tutorial N.2 - Bandaged VC","Duy Thích Rubik"},
864
                           };
865
      }
866
    if( mPosition==POS_4 )
867
      {
868
      return new String[][]{
869
                            {"gb","AnpdIKICBpM","Trying to Solve a Bandaged Cube","RedKB"},
870
                            {"es","cUyo5fycrvI","Tutorial Bandaged Cube en español","Rafa Garcia Benacazon"},
871
                            {"ru","-MTzeEJptsg","Как собрать bandaged Cube B","стратегия знаний"},
872
                            {"fr","3rsfIJ3roT0","Tutoriel: résolution du Bicube","Skieur Cubb"},
873
                            {"de","sqWVRwkXX9w","Bandaged Cube - Tutorial","GerCubing"},
874
                            {"pl","XcHzTvVR6Po","Bandaged 3x3 v.B cube","MrUK"},
875
                            {"kr","1gsoijF_5q0","BiCube Tutorial (해법)","듀나메스 큐브 해법연구소"},
876
                            {"vn","ZCJDaF4jEbc","Tutorial N.3 - BiCube","Duy Thích Rubik"},
877
                           };
878
      }
879
    if( mPosition==POS_5 )
880
      {
881
      return new String[][]{
882
                            {"gb","b62HPjlUmYQ","4x4x4 AI Bandaged Cube 1/2","Superantoniovivaldi"},
883
                            {"gb","DQeZ0iDqt4s","4x4x4 AI Bandaged Cube 2/2","Superantoniovivaldi"},
884
                            {"es","bZRV8aXyIY4","Tutorial AI Cube 4x4","QBAndo"},
885
                            {"ru","2NIEHu6jE9o","Как собрать AI Cube","Rodion Strizhakov"},
886
                            {"fr","iP9sSg1q0K0","Résolution de l'AI Cube","asthalis"},
887
                            {"pl","y6MNyoHgY8A","All Bandage 4x4 cube TUTORIAL","MrUK"},
888
                            {"br","yGnQ4ObiPRY","Como Resolver o 4x4 Bandaged 1/4","Rafael Cinoto"},
889
                            {"br","XJUtQrwrCmA","Como Resolver o 4x4 Bandaged 2/4","Rafael Cinoto"},
890
                            {"br","Wrdec2WNBSY","Como Resolver o 4x4 Bandaged 3/4","Rafael Cinoto"},
891
                            {"br","mWvYD53fqHI","Como Resolver o 4x4 Bandaged 4/4","Rafael Cinoto"},
892
                            {"kr","MvaFtrU4O_k","AI 밴디지 큐브 해법","듀나메스 큐브 해법연구소"},
893
                            {"vn","aAP1E567ADc","Tutorial N.78 - AI Cube","Duy Thích Rubik"},
894
                           };
895
      }
896
    if( mPosition==POS_6 )
897
      {
898
      return null; // TODO
899
      }
900
    return null;
901
    }
902
}
(3-3/41)