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distorted-objectlib / src / main / java / org / distorted / objectlib / main / Movement6.java @ 8da6b1c9

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.main;
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import org.distorted.library.type.Static3D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Hexahedral objects: map the 2D swipes of user's fingers to 3D rotations
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public class Movement6 extends Movement
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{
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  private static final float DIST3D = 0.5f;
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  private static final float DIST2D = 0.5f;
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  public static final Static3D[] FACE_AXIS = new Static3D[]
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         {
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           new Static3D(1,0,0), new Static3D(-1,0,0),
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           new Static3D(0,1,0), new Static3D(0,-1,0),
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           new Static3D(0,0,1), new Static3D(0,0,-1)
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         };
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public Movement6(Static3D[] rotAxis,float[][] cuts, boolean[][] rotatable, int size, int type, int[][][] enabled)
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    {
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    super(rotAxis, FACE_AXIS, cuts, rotatable, DIST3D, size, type, enabled);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//  corner    edge
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//  \ 0 /     3 | 0
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// 3 \ / 1  ___ | ___
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//   / \        |
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//  / 2 \     2 | 1
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  int returnPart(int type, int face, float[] touchPoint)
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    {
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    switch(type)
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      {
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      case TYPE_NOT_SPLIT   : return 0;
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      case TYPE_SPLIT_EDGE  : boolean e0 = touchPoint[0] > 0;
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                              boolean e1 = touchPoint[1] > 0;
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                              return e0 ? (e1 ? 0:1) : (e1 ? 3:2);
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      case TYPE_SPLIT_CORNER: boolean c0 = touchPoint[1] >= touchPoint[0];
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                              boolean c1 = touchPoint[1] >=-touchPoint[0];
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                              return c0 ? (c1 ? 0:3) : (c1 ? 1:2);
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      }
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    return 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float returnRotationFactor(int numLayers, int row)
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    {
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    return 1.0f;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  boolean isInsideFace(int face, float[] p)
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    {
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    return ( p[0]<=DIST2D && p[0]>=-DIST2D && p[1]<=DIST2D && p[1]>=-DIST2D );
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    }
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}
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