minor
make larger bandaged cubits appear less convex
next bugfix
bugfix
First try converting FactoryBandagedCuboid to MeshMultigon (still doesn't work)
Code changes to introduce cubits whose faces can be split into components.
Optionally split the outer faces of the Dino cubit into two components [test of the MeshMultigon, now switched off]
We no longer need to support 'edgesUp' in MeshPolygons.
Minor.
View revisions
Also available in: Atom