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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2023 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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10a842b0
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_MIRROR;
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import org.distorted.library.effect.EffectName;
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e7569064
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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leszek
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import org.distorted.objectlib.metadata.Metadata;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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cf93ea4e
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import org.distorted.objectlib.main.InitAssets;
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361fd0de
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leszek
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import org.distorted.objectlib.metadata.ListObjects;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyCamouflage extends TwistyBandagedAbstract
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{
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51d14921
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private static final float SIZE_CORRECTION = 1.18f;
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public static final float[][] CAM_333 = new float[][]
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{
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getCenters( -1.0f, 1.0f, 1.0f, 2, 2, 2),
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getCenters( 0.5f, 1.0f, 1.0f, 1, 2, 2),
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getCenters( 1.5f, 1.0f, 1.0f, 1, 2, 2),
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getCenters( -1.0f,-0.5f, 1.0f, 2, 1, 2),
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getCenters( -1.0f,-1.5f, 1.0f, 2, 1, 2),
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getCenters( -1.0f, 1.0f,-0.5f, 2, 2, 1),
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getCenters( -1.0f, 1.0f,-1.5f, 2, 2, 1),
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getCenters( -1.0f,-1.5f,-0.5f, 2, 1, 1),
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getCenters( -1.0f,-1.5f,-1.5f, 2, 1, 1),
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getCenters( -1.5f,-0.5f,-0.5f, 1, 1, 1), // center
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getCenters( -1.0f,-0.5f,-1.5f, 2, 1, 1),
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getCenters( 0.5f, 1.0f,-1.5f, 1, 2, 1),
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getCenters( 1.5f, 1.0f,-1.5f, 1, 2, 1),
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getCenters( 0.5f, 1.5f,-0.5f, 1, 1, 1), // center
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getCenters( 1.5f, 1.0f,-0.5f, 1, 2, 1),
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getCenters( 0.5f,-0.5f, 1.5f, 1, 1, 1), // center
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getCenters( 1.5f,-0.5f, 1.0f, 1, 1, 2),
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getCenters( 0.5f,-1.5f, 1.0f, 1, 1, 2),
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getCenters( 1.5f,-1.5f, 1.0f, 1, 1, 2),
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getCenters( 0.5f,-0.5f,-1.5f, 1, 1, 1),
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getCenters( 1.5f,-0.5f,-1.5f, 1, 1, 1),
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getCenters( 0.5f,-1.5f,-1.5f, 1, 1, 1),
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getCenters( 1.5f,-1.5f,-1.5f, 1, 1, 1),
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getCenters( 0.5f,-1.5f,-0.5f, 1, 1, 1),
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getCenters( 1.5f,-0.5f,-0.5f, 1, 1, 1),
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getCenters( 1.5f,-1.5f,-0.5f, 1, 1, 1),
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};
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private static final int[][] DIMS = new int[][]
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{
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{2,2,2},
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{1,2,2},
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{2,1,2},
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{2,2,1},
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{2,1,1},
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{1,2,1},
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{1,1,2},
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{1,1,1},
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};
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private static final float[][] OFFSETS = new float[][]
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{
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{ 0.0f, 0.0f, 0.0f},
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{ 0.5f, 0.0f, 0.0f},
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{-0.5f, 0.0f, 0.0f},
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{ 0.0f, 0.5f, 0.0f},
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{ 0.0f,-0.5f, 0.0f},
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{ 0.0f, 0.0f, 0.5f},
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{ 0.0f, 0.0f,-0.5f},
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{ 0.0f,-0.5f,-0.5f},
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{ 0.5f, 0.0f,-0.5f},
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{ 0.5f,-0.5f, 0.0f},
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{ 0.5f,-0.5f,-0.5f},
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};
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private int[] mDimsIndices, mOffsIndices;
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private int[][] mEdges;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private static float[] getCenters( float x, float y, float z, int xd, int yd, int zd )
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{
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float XS = 0.5f*(1-xd) + x;
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float YS = 0.5f*(1-yd) + y;
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float ZS = 0.5f*(1-zd) + z;
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int index=0;
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float[] result = new float[3*xd*yd*zd];
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for(int i=0; i<xd; i++)
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for(int j=0; j<yd; j++)
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for(int k=0; k<zd; k++)
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{
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result[3*index ] = XS+i;
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result[3*index+1] = YS+j;
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result[3*index+2] = ZS+k;
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index++;
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}
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return result;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyCamouflage(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, SIZE_CORRECTION*(meta.getNumLayers()[0]+meta.getNumLayers()[1]+meta.getNumLayers()[2])/3.0f,
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quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getInternalColor()
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{
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return 0xff333333;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null )
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{
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mEdges = new int[][]
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{
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{0,0,1,0,2,0,3,0,4,0,5,0,6,0,7,0,8,0}
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};
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}
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int[][] getScrambleAlgorithms()
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{
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return new int[][]
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{
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// VTS' algorithm1: ('swap 2 edges and 2 pairs of centers')
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{2, 2, 1, 1, 1, 1, 0, 4, 1, 1, 1,-1, 0, 4,-1,
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1, 1, 1, 0, 4, 1, 1, 1,-1, 0, 4,-1, 2, 2,-1,
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0, 4, 1, 1, 1, 1, 0, 4,-1, 1, 1,-1, 0, 4, 1,
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1, 1, 1, 0, 4,-1, 1, 1,-1, 0, 4, 1, 0, 8, 1,
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1, 1, 2, 2, 1, 1, 1, 1,-2, 2, 1,-1, 1, 1, 2,
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0, 4,-1, 2, 2, 1, 0, 4, 1, 1, 1, 2, 2, 1, 1,
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1, 1,-2, 2, 1,-1, 1, 1, 2, 0, 4,-1, 2, 2,-2},
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// algorithm1 rotated around the corner
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ca4a3a68
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{1, 2, 1, 0, 4,-1, 2, 1,-1, 0, 4, 1, 2, 1, 1,
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0, 4,-1, 2, 1,-1, 0, 4, 1, 2, 1, 1, 1, 2,-1,
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2, 1,-1, 0, 4,-1, 2, 1, 1, 0, 4, 1, 2, 1,-1,
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0, 4,-1, 2, 1, 1, 0, 4, 1, 2, 2,-1, 2, 1,-1,
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0, 4,-2, 1, 1, 1, 0, 4, 2, 1, 1,-1, 0, 4,-2,
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2, 1, 1, 1, 2, 1, 2, 1,-1, 0, 4,-2, 1, 1, 1,
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0, 4, 2, 1, 1,-1, 0, 4,-2, 2, 1, 1, 1, 2,-2},
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539b46ea
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// algorithm1 rotated again around the corner
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ca4a3a68
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{0, 4,-1, 2, 1, 1, 1, 1,-1, 2, 1,-1, 1, 1, 1,
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2, 1, 1, 1, 1,-1, 2, 1,-1, 1, 1, 1, 0, 4, 1,
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1, 1,-1, 2, 1, 1, 1, 1, 1, 2, 1,-1, 1, 1,-1,
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2, 1, 1, 1, 1, 1, 2, 1,-1, 1, 2,-1, 1, 1,-1,
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2, 1, 2, 0, 4,-1, 2, 1,-2, 0, 4, 1, 2, 1, 2,
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1, 1, 1, 0, 4,-1, 1, 1,-1, 2, 1, 2, 0, 4,-1,
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2, 1,-2, 0, 4, 1, 2, 1, 2, 1, 1, 1, 0, 4, 2},
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// VTS' algorithm2: swap two 221 edges
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ca4a3a68
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{2, 4, 1, 1, 1, 1, 2, 4,-1, 1, 1,-1, 1, 4, 1,
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2, 4,-2, 0, 4,-1, 2, 4, 2, 0, 4, 1, 2, 4,-2,
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1, 4,-1, 0, 4,-1, 1, 4, 1, 2, 4,-2, 0, 4,-1,
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2, 4, 2, 0, 4, 1, 2, 4,-2, 1, 4,-1, 0, 4,-2,
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1, 1, 1, 2, 4, 1, 1, 1,-1, 2, 4,-1},
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539b46ea
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// algorithm2 rotated around the corner
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ca4a3a68
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{0, 1,-1, 2, 1, 1, 0, 1, 1, 2, 1,-1, 2, 4, 1,
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0, 1, 2, 1, 1, 1, 0, 1,-2, 1, 1,-1, 0, 1, 2,
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2, 4,-1, 1, 2, 1, 2, 4, 1, 0, 1, 2, 1, 1, 1,
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0, 1,-2, 1, 1,-1, 0, 1, 2, 2, 4,-1, 1, 2, 2,
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2, 1, 1, 0, 1,-1, 2, 1,-1, 0, 1, 1},
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539b46ea
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Leszek Koltunski
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// algorithm2 rotated again around the corner
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ca4a3a68
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{1, 4, 1, 0, 4,-1, 1, 4,-1, 0, 4, 1, 0, 1,-1,
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1, 4,-2, 2, 1, 1, 1, 4, 2, 2, 1,-1, 1, 4,-2,
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0, 1, 1, 2, 2, 1, 0, 1,-1, 1, 4,-2, 2, 1, 1,
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1, 4, 2, 2, 1,-1, 1, 4,-2, 0, 1, 1, 2, 2, 2,
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0, 4,-1, 1, 4, 1, 0, 4, 1, 1, 4,-1},
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539b46ea
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Leszek Koltunski
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// VTS' algorithm3: swap two 221 blocks
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ca4a3a68
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{2, 4,-2, 0, 4,-1, 2, 4, 2, 0, 4, 1, 2, 4,-2,
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1, 4,-1, 0, 4,-1, 1, 4, 1, 2, 4,-2, 0, 4,-1,
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2, 4, 2, 0, 4, 1, 2, 4,-2, 1, 4,-1, 0, 4, 2,
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1, 4, 1 },
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// algorithm3 rotated around the corner
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ca4a3a68
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{0, 1,-2, 1, 1, 1, 0, 1,-2, 1, 1,-1, 0, 1, 2,
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2, 4,-1, 1, 2, 1, 2, 4, 1, 0, 1, 2, 1, 1, 1,
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0, 1,-2, 1, 1,-1, 0, 1, 2, 2, 4,-1, 1, 4,-2,
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2, 4, 1 },
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// algorithm3 rotated again around the corner
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ca4a3a68
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{1, 4, 2, 2, 1, 1, 1, 4, 2, 2, 1,-1, 1, 4,-2,
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0, 1, 1, 2, 2, 1, 0, 1,-1, 1, 4,-2, 2, 1, 1,
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1, 4, 2, 2, 1,-1, 1, 4,-2, 0, 1, 1, 2, 2,-2,
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0, 1,-1 }
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};
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}
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e7569064
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///////////////////////////////////////////////////////////////////////////////////////////////////
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f925d455
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private int getDimsIndex(int variant)
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{
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if( mPosition==null ) mPosition = getMetadata().getPos();
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if( mPosition==CAM_333 )
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{
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if( mDimsIndices==null ) mDimsIndices = new int[]
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{ 0,
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1,0,2,0,3,0,
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3,0,7,2,1,0,7,3,7,2,1,0,
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6,2,1,0,5,4,3 };
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}
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return mDimsIndices[variant];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getOffsetsIndex(int variant)
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{
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leszek
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if( mPosition==null ) mPosition = getMetadata().getPos();
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f925d455
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if( mPosition==CAM_333 )
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{
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if( mOffsIndices==null ) mOffsIndices = new int[]
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{ 0,
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0,1,0,4,0,6,
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4,7,0,6,6,8,0,1,0,1,4,9,
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6,8,7,10,4,1,9 };
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}
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return mOffsIndices[variant];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getVertices(int variant)
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{
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int indexD = getDimsIndex(variant);
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int X=DIMS[indexD][0];
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int Y=DIMS[indexD][1];
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int Z=DIMS[indexD][2];
|
268 |
|
|
|
269 |
|
|
int indexO = getOffsetsIndex(variant);
|
270 |
|
|
|
271 |
|
|
float XF = OFFSETS[indexO][0];
|
272 |
|
|
float YF = OFFSETS[indexO][1];
|
273 |
|
|
float ZF = OFFSETS[indexO][2];
|
274 |
|
|
|
275 |
|
|
return new float[][]
|
276 |
|
|
{
|
277 |
|
|
{ 0.5f*X +XF, 0.5f*Y +YF, 0.5f*Z +ZF},
|
278 |
|
|
{ 0.5f*X +XF, 0.5f*Y +YF,-0.5f*Z +ZF},
|
279 |
|
|
{ 0.5f*X +XF,-0.5f*Y +YF, 0.5f*Z +ZF},
|
280 |
|
|
{ 0.5f*X +XF,-0.5f*Y +YF,-0.5f*Z +ZF},
|
281 |
|
|
{-0.5f*X +XF, 0.5f*Y +YF, 0.5f*Z +ZF},
|
282 |
|
|
{-0.5f*X +XF, 0.5f*Y +YF,-0.5f*Z +ZF},
|
283 |
|
|
{-0.5f*X +XF,-0.5f*Y +YF, 0.5f*Z +ZF},
|
284 |
|
|
{-0.5f*X +XF,-0.5f*Y +YF,-0.5f*Z +ZF}
|
285 |
|
|
};
|
286 |
e7569064
|
Leszek Koltunski
|
}
|
287 |
|
|
|
288 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
289 |
|
|
// PUBLIC API
|
290 |
|
|
|
291 |
f925d455
|
Leszek Koltunski
|
public int getTouchControlType()
|
292 |
|
|
{
|
293 |
10a842b0
|
Leszek Koltunski
|
return TC_CHANGING_MIRROR;
|
294 |
|
|
}
|
295 |
|
|
|
296 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
297 |
|
|
|
298 |
|
|
public float[] getDist3D(int[] numLayers)
|
299 |
|
|
{
|
300 |
|
|
float x = numLayers[0];
|
301 |
|
|
float y = numLayers[1];
|
302 |
|
|
float z = numLayers[2];
|
303 |
|
|
float a = SIZE_CORRECTION*(x+y+z)/1.5f;
|
304 |
|
|
|
305 |
|
|
return new float[] {(x+2)/a,x/a,y/a,(y+2)/a,z/a,(z+2)/a};
|
306 |
f925d455
|
Leszek Koltunski
|
}
|
307 |
|
|
|
308 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
309 |
|
|
|
310 |
|
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
311 |
|
|
{
|
312 |
|
|
return mObjectQuats[0];
|
313 |
|
|
}
|
314 |
|
|
|
315 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
316 |
|
|
|
317 |
|
|
public ObjectShape getObjectShape(int variant)
|
318 |
|
|
{
|
319 |
|
|
int[][] indices =
|
320 |
|
|
{
|
321 |
|
|
{2,3,1,0},
|
322 |
|
|
{7,6,4,5},
|
323 |
|
|
{4,0,1,5},
|
324 |
|
|
{7,3,2,6},
|
325 |
|
|
{6,2,0,4},
|
326 |
|
|
{3,7,5,1},
|
327 |
|
|
};
|
328 |
|
|
|
329 |
|
|
return new ObjectShape( getVertices(variant), indices);
|
330 |
|
|
}
|
331 |
|
|
|
332 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
333 |
|
|
|
334 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
335 |
|
|
{
|
336 |
|
|
int index = getDimsIndex(variant);
|
337 |
|
|
|
338 |
|
|
int X = DIMS[index][0];
|
339 |
|
|
int Y = DIMS[index][1];
|
340 |
|
|
int Z = DIMS[index][2];
|
341 |
|
|
|
342 |
|
|
float height = isInIconMode() ? 0.001f : 0.03f;
|
343 |
|
|
int[] bandIndices= { 0,0,1,1,2,2 };
|
344 |
|
|
|
345 |
|
|
int maxXY = Math.max(X,Y);
|
346 |
|
|
int maxXZ = Math.max(X,Z);
|
347 |
|
|
int maxYZ = Math.max(Y,Z);
|
348 |
|
|
|
349 |
347f6cc1
|
Leszek Koltunski
|
int angle = 20;
|
350 |
|
|
float R = 0.80f;
|
351 |
|
|
float S = 0.30f;
|
352 |
f925d455
|
Leszek Koltunski
|
float N = 4;
|
353 |
|
|
|
354 |
|
|
float[][] bands =
|
355 |
|
|
{
|
356 |
|
|
{height/maxYZ,angle,R,S,N,0,0},
|
357 |
|
|
{height/maxXZ,angle,R,S,N,0,0},
|
358 |
|
|
{height/maxXY,angle,R,S,N,0,0}
|
359 |
|
|
};
|
360 |
|
|
|
361 |
|
|
return new ObjectFaceShape(bands,bandIndices,null);
|
362 |
|
|
}
|
363 |
|
|
|
364 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
365 |
|
|
|
366 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
367 |
|
|
{
|
368 |
|
|
boolean round = false;
|
369 |
|
|
float[][] vertices = getVertices(variant);
|
370 |
|
|
float A = -0.03f;
|
371 |
|
|
|
372 |
|
|
float[][] variables =
|
373 |
|
|
{
|
374 |
|
|
{ 0, A, A, A, 1 },
|
375 |
|
|
{ 0, A, A,-A, 1 },
|
376 |
|
|
{ 0, A,-A, A, 1 },
|
377 |
|
|
{ 0, A,-A,-A, 1 },
|
378 |
|
|
{ 0,-A, A, A, 1 },
|
379 |
|
|
{ 0,-A, A,-A, 1 },
|
380 |
|
|
{ 0,-A,-A, A, 1 },
|
381 |
|
|
{ 0,-A,-A,-A, 1 },
|
382 |
|
|
};
|
383 |
|
|
|
384 |
|
|
String name = EffectName.DEFORM.name();
|
385 |
|
|
float[] reg = {0,0,0,0.10f};
|
386 |
|
|
|
387 |
|
|
String[] names = {name,name,name,name,name,name,name,name};
|
388 |
|
|
float[][] regions = {reg,reg,reg,reg,reg,reg,reg,reg};
|
389 |
|
|
boolean[] uses = {round,round,round,round,round,round,round,round};
|
390 |
|
|
|
391 |
|
|
return new ObjectVertexEffects(names,variables,vertices,regions,uses);
|
392 |
|
|
}
|
393 |
|
|
|
394 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
395 |
|
|
|
396 |
|
|
public int getCubitVariant(int cubit, int[] numLayers)
|
397 |
|
|
{
|
398 |
ae9d9227
|
leszek
|
if( mPosition==null ) mPosition = getMetadata().getPos();
|
399 |
f925d455
|
Leszek Koltunski
|
|
400 |
|
|
if( mPosition==CAM_333 )
|
401 |
|
|
{
|
402 |
|
|
return cubit;
|
403 |
|
|
}
|
404 |
|
|
|
405 |
|
|
return 0;
|
406 |
|
|
}
|
407 |
|
|
|
408 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
409 |
|
|
|
410 |
|
|
public int getNumCubitVariants(int[] numLayers)
|
411 |
|
|
{
|
412 |
ae9d9227
|
leszek
|
if( mPosition==null ) mPosition = getMetadata().getPos();
|
413 |
f925d455
|
Leszek Koltunski
|
|
414 |
|
|
if( mPosition==CAM_333 ) return 26;
|
415 |
|
|
|
416 |
|
|
return 0;
|
417 |
|
|
}
|
418 |
|
|
|
419 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
420 |
|
|
|
421 |
|
|
public float getStickerRadius()
|
422 |
|
|
{
|
423 |
|
|
return 0.18f;
|
424 |
|
|
}
|
425 |
|
|
|
426 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
427 |
|
|
|
428 |
|
|
public float getStickerStroke()
|
429 |
|
|
{
|
430 |
51d14921
|
Leszek Koltunski
|
return isInIconMode() ? 0.30f : 0.18f;
|
431 |
f925d455
|
Leszek Koltunski
|
}
|
432 |
|
|
|
433 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
434 |
|
|
|
435 |
e7569064
|
Leszek Koltunski
|
public String getShortName()
|
436 |
|
|
{
|
437 |
ae9d9227
|
leszek
|
if( mPosition==null ) mPosition = getMetadata().getPos();
|
438 |
e7569064
|
Leszek Koltunski
|
|
439 |
361fd0de
|
leszek
|
if( mPosition==CAM_333 ) return ListObjects.CA_333.name();
|
440 |
e7569064
|
Leszek Koltunski
|
|
441 |
|
|
return null;
|
442 |
|
|
}
|
443 |
|
|
|
444 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
445 |
|
|
|
446 |
|
|
public String[][] getTutorials()
|
447 |
|
|
{
|
448 |
ae9d9227
|
leszek
|
if( mPosition==null ) mPosition = getMetadata().getPos();
|
449 |
e7569064
|
Leszek Koltunski
|
|
450 |
|
|
if( mPosition==CAM_333 )
|
451 |
|
|
{
|
452 |
|
|
return new String[][]{
|
453 |
|
|
{"gb","f9zmpCfg25k","3x3x3 Camouflage Part 1","Superantoniovivaldi"},
|
454 |
|
|
{"gb","O8pGyi5Juxk","3x3x3 Camouflage Part 2","Superantoniovivaldi"},
|
455 |
|
|
{"es","V1RPBIzEwp4","Tutorial 3x3 Camouflage","Manu rubiks"},
|
456 |
|
|
{"ru","DRGNOSw5pPc","Как собрать 3х3х3 camouflage","Илья Топор-Гилка"},
|
457 |
|
|
{"fr","9BfI1Fcbcl8","Résolution du Camouflage Cube","Skieur Cubb"},
|
458 |
|
|
{"pl","uEVvR2jDdI0","Camouflage 3x3x3 Tutorial","MrUK"},
|
459 |
|
|
};
|
460 |
|
|
}
|
461 |
|
|
|
462 |
|
|
return null;
|
463 |
|
|
}
|
464 |
|
|
}
|