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0b431d71
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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6133be67
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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0b431d71
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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ff60e713
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Leszek Koltunski
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import java.util.ArrayList;
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0b431d71
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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84a17011
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Leszek Koltunski
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import org.distorted.objectlib.helpers.FactoryCubit;
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0b431d71
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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ae9d9227
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leszek
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import org.distorted.objectlib.metadata.Metadata;
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3a0a23bf
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectStickerOverride;
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84a17011
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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cf93ea4e
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Leszek Koltunski
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import org.distorted.objectlib.main.InitAssets;
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9ba7f3f6
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Leszek Koltunski
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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5618c5a9
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Leszek Koltunski
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import org.distorted.objectlib.main.TwistyObjectCubit;
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361fd0de
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leszek
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import org.distorted.objectlib.metadata.ListObjects;
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b31249d6
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Leszek Koltunski
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import org.distorted.objectlib.shape.ShapeHexahedron;
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0b431d71
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Leszek Koltunski
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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b00a0004
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Leszek Koltunski
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public class TwistyCrazy3x3 extends ShapeHexahedron
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{
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public static final int CRAZY = 0x3f;
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public static final int MERCURY = 0x2f;
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public static final int VENUS = 0x0f;
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public static final int EARTH = 0x2b;
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public static final int MARS = 0x0b;
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public static final int JUPITER = 0x10;
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public static final int SATURN = 0x30;
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public static final int URANUS = 0x14;
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public static final int NEPTUNE = 0x16;
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private static final float DIAMETER_RATIO = 0.75f;
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private static final float DIFF = 0.6f;
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private static final int NUMBER_CORNER_SEGMENTS = 4;
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private static final int NUMBER_EDGE_SEGMENTS = 4;
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(1,0,0),
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new Static3D(0,1,0),
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new Static3D(0,0,1)
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};
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mPositions;
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private int[] mQuatIndex;
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fbd18fc7
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private float[][] mOffsets;
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyCrazy3x3(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, meta.getNumLayers()[0], quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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8216df90
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@Override
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public void adjustStickerCoords()
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{
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8216df90
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Leszek Koltunski
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final float A = 0.3645522f;
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final float B = 0.0744520f;
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final float C = 0.1823852f;
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final float D = 0.3098326f;
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final float E = 0.1033291f;
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final float F = 0.4044531f;
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final float G = 0.4103489f;
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7e9a35eb
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leszek
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final float H = 0.5f;
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0b431d71
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ebe8c08e
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mStickerCoords = new float[][][][]
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8216df90
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{
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leszek
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{ { { A, H}, {-H, H}, {-H,-A}, {-B,-A}, { A, B} } },
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{ { { H,-C}, { H, D}, {-H, D}, {-H,-C} } },
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{ { {-H,-H}, { H,-H}, { H, H}, {-H, H} } },
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{ { {-H, E}, {-H,-F}, { H,-F}, { H, E} } },
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{ { {-G, H}, {-G,-G}, { H,-G} } }
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8216df90
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};
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0b431d71
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}
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ff60e713
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private boolean cubitIsOverriden(int cubit)
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{
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float[] offset = getCubitRowOffset(cubit);
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return offset[0]*offset[0]+offset[1]*offset[1]+offset[2]*offset[2] == 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public ObjectStickerOverride[] getStickerOverrides()
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{
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ff60e713
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ArrayList<Integer> cubits = new ArrayList<>();
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3a0a23bf
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for(int i=0; i<6; i++)
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ff60e713
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Leszek Koltunski
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if( cubitIsOverriden(20+i) ) cubits.add(20+i);
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int numOverrides = cubits.size();
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if( numOverrides>0 )
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3a0a23bf
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Leszek Koltunski
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{
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ff60e713
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ObjectStickerOverride[] overrides = new ObjectStickerOverride[1];
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int[] cubfac = new int[2*numOverrides];
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for(int i=0; i<numOverrides; i++)
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{
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cubfac[2*i ] = cubits.get(i);
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cubfac[2*i+1] = 6;
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}
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overrides[0] = new ObjectStickerOverride(cubfac,0x00ffffff);
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return overrides;
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3a0a23bf
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Leszek Koltunski
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}
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ff60e713
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Leszek Koltunski
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return null;
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3a0a23bf
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Leszek Koltunski
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}
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bc008758
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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fbd18fc7
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Leszek Koltunski
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public int getCubitRotationType(int cubit)
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bc008758
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Leszek Koltunski
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{
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fbd18fc7
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Leszek Koltunski
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int[] numLayers = getNumLayers();
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int variant = getCubitVariant(cubit,numLayers);
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bc008758
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Leszek Koltunski
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fbd18fc7
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Leszek Koltunski
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switch(variant)
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{
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5618c5a9
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Leszek Koltunski
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case 2: return TwistyObjectCubit.TYPE_DECIDER;
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fbd18fc7
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Leszek Koltunski
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case 3:
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5618c5a9
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Leszek Koltunski
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case 4: return TwistyObjectCubit.TYPE_FOLLOWER;
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default: return TwistyObjectCubit.TYPE_NORMAL;
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fbd18fc7
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Leszek Koltunski
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}
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}
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bc008758
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Leszek Koltunski
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fbd18fc7
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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bc008758
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Leszek Koltunski
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fbd18fc7
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Leszek Koltunski
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@Override
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public float[] getCubitRowOffset(int cubitIndex)
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{
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if( mOffsets==null )
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bc008758
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Leszek Koltunski
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{
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fbd18fc7
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Leszek Koltunski
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float[] tmp = new float[] {0,0,0};
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int numCubits = mPositions.length;
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mOffsets = new float[numCubits][];
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ae9d9227
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leszek
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int param = getMetadata().getParam();
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fbd18fc7
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Leszek Koltunski
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int R = (param>>5)&0x1;
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int L = (param>>4)&0x1;
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int U = (param>>3)&0x1;
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int D = (param>>2)&0x1;
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int F = (param>>1)&0x1;
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int B = (param )&0x1;
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for(int i=0; i<numCubits; i++)
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bc008758
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Leszek Koltunski
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{
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fbd18fc7
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Leszek Koltunski
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switch(i)
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{
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case 20: mOffsets[i] = new float[] {0,0,-DIFF*F}; break;
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84a17011
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Leszek Koltunski
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case 21: mOffsets[i] = new float[] {0,0, DIFF*B}; break;
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fbd18fc7
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Leszek Koltunski
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case 22: mOffsets[i] = new float[] {0,-DIFF*U,0}; break;
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84a17011
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Leszek Koltunski
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case 23: mOffsets[i] = new float[] {0, DIFF*D,0}; break;
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fbd18fc7
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Leszek Koltunski
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case 24: mOffsets[i] = new float[] {-DIFF*R,0,0}; break;
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84a17011
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Leszek Koltunski
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case 25: mOffsets[i] = new float[] { DIFF*L,0,0}; break;
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fbd18fc7
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default: mOffsets[i] = tmp;
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}
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bc008758
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Leszek Koltunski
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}
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}
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fbd18fc7
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Leszek Koltunski
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return mOffsets[cubitIndex];
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bc008758
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Leszek Koltunski
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}
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0b431d71
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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9ba7f3f6
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Leszek Koltunski
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public int[][] getScrambleEdges()
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0b431d71
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Leszek Koltunski
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{
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27249eea
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Leszek Koltunski
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if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesCuboid(3,3,3);
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9ba7f3f6
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Leszek Koltunski
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return mEdges;
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0b431d71
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float C = 0.5f;
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float[] cut = new float[] {-C,+C};
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mCuts = new float[][] { cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = new boolean[] {true,true,true};
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return new boolean[][] { tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_HEXAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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242 |
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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255 |
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{
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256 |
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if( mPositions==null )
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257 |
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{
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258 |
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mPositions = new float[][]
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259 |
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{
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{ 1.0f, 1.0f, 1.0f},
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{ 1.0f, 1.0f,-1.0f},
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{ 1.0f,-1.0f, 1.0f},
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{ 1.0f,-1.0f,-1.0f},
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{-1.0f, 1.0f, 1.0f},
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265 |
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{-1.0f, 1.0f,-1.0f},
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{-1.0f,-1.0f, 1.0f},
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{-1.0f,-1.0f,-1.0f},
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{ 1.0f, 1.0f, 0.0f},
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{ 1.0f,-1.0f, 0.0f},
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{ 1.0f, 0.0f, 1.0f},
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{ 1.0f, 0.0f,-1.0f},
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{-1.0f, 1.0f, 0.0f},
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{-1.0f,-1.0f, 0.0f},
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{-1.0f, 0.0f, 1.0f},
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{-1.0f, 0.0f,-1.0f},
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{ 0.0f, 1.0f, 1.0f},
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{ 0.0f, 1.0f,-1.0f},
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{ 0.0f,-1.0f, 1.0f},
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{ 0.0f,-1.0f,-1.0f},
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Leszek Koltunski
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{ 0.0f, 0.0f, DIFF},
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283 |
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{ 0.0f, 0.0f,-DIFF},
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284 |
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{ 0.0f, DIFF, 0.0f},
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{ 0.0f,-DIFF, 0.0f},
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{ DIFF, 0.0f, 0.0f},
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{-DIFF, 0.0f, 0.0f},
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{ 0.0f, 1.0f, DIFF},
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{-DIFF, 1.0f, 0.0f},
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{ 0.0f, 1.0f,-DIFF},
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{ DIFF, 1.0f, 0.0f},
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293 |
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{ 0.0f,-1.0f, DIFF},
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{-DIFF,-1.0f, 0.0f},
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{ 0.0f,-1.0f,-DIFF},
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{ DIFF,-1.0f, 0.0f},
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297 |
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{ DIFF, 0.0f, 1.0f},
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{ 0.0f,-DIFF, 1.0f},
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299 |
|
|
{-DIFF, 0.0f, 1.0f},
|
300 |
|
|
{ 0.0f, DIFF, 1.0f},
|
301 |
|
|
{ DIFF, 0.0f,-1.0f},
|
302 |
|
|
{ 0.0f,-DIFF,-1.0f},
|
303 |
|
|
{-DIFF, 0.0f,-1.0f},
|
304 |
|
|
{ 0.0f, DIFF,-1.0f},
|
305 |
|
|
{ 1.0f, DIFF, 0.0f},
|
306 |
|
|
{ 1.0f, 0.0f,-DIFF},
|
307 |
|
|
{ 1.0f,-DIFF, 0.0f},
|
308 |
|
|
{ 1.0f, 0.0f, DIFF},
|
309 |
|
|
{-1.0f, DIFF, 0.0f},
|
310 |
|
|
{-1.0f, 0.0f,-DIFF},
|
311 |
|
|
{-1.0f,-DIFF, 0.0f},
|
312 |
|
|
{-1.0f, 0.0f, DIFF},
|
313 |
|
|
|
314 |
|
|
{ 1.0f, 1.0f, DIFF},
|
315 |
|
|
{ 1.0f, 1.0f,-DIFF},
|
316 |
|
|
{ 1.0f,-1.0f, DIFF},
|
317 |
|
|
{ 1.0f,-1.0f,-DIFF},
|
318 |
|
|
{-1.0f, 1.0f, DIFF},
|
319 |
|
|
{-1.0f, 1.0f,-DIFF},
|
320 |
|
|
{-1.0f,-1.0f, DIFF},
|
321 |
|
|
{-1.0f,-1.0f,-DIFF},
|
322 |
|
|
{ 1.0f, DIFF, 1.0f},
|
323 |
|
|
{ 1.0f,-DIFF, 1.0f},
|
324 |
|
|
{ 1.0f, DIFF,-1.0f},
|
325 |
|
|
{ 1.0f,-DIFF,-1.0f},
|
326 |
|
|
{-1.0f, DIFF, 1.0f},
|
327 |
|
|
{-1.0f,-DIFF, 1.0f},
|
328 |
|
|
{-1.0f, DIFF,-1.0f},
|
329 |
|
|
{-1.0f,-DIFF,-1.0f},
|
330 |
|
|
{ DIFF, 1.0f, 1.0f},
|
331 |
|
|
{-DIFF, 1.0f, 1.0f},
|
332 |
|
|
{ DIFF, 1.0f,-1.0f},
|
333 |
|
|
{-DIFF, 1.0f,-1.0f},
|
334 |
|
|
{ DIFF,-1.0f, 1.0f},
|
335 |
|
|
{-DIFF,-1.0f, 1.0f},
|
336 |
|
|
{ DIFF,-1.0f,-1.0f},
|
337 |
|
|
{-DIFF,-1.0f,-1.0f},
|
338 |
0b431d71
|
Leszek Koltunski
|
};
|
339 |
|
|
}
|
340 |
|
|
|
341 |
|
|
return mPositions;
|
342 |
|
|
}
|
343 |
|
|
|
344 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
345 |
|
|
|
346 |
|
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
347 |
|
|
{
|
348 |
|
|
if( mQuatIndex==null ) mQuatIndex = new int[] { 0,1,17,22,4,5,8,19,
|
349 |
|
|
6,17,7,12,4,16,9,10,0,5,3,2,
|
350 |
|
|
0,2,1,3,6,4,
|
351 |
bc008758
|
Leszek Koltunski
|
0,4,5,6, 8,16,2,17, 21,3,20,14, 12,11,10,1, 13,18,22,7, 15,19,23,9,
|
352 |
|
|
0,18,7,2, 9,5,8,19, 13,3,1,22, 14,23,15,11, 21,4,6,10, 17,20,12,16 };
|
353 |
0b431d71
|
Leszek Koltunski
|
return mObjectQuats[mQuatIndex[cubit]];
|
354 |
|
|
}
|
355 |
|
|
|
356 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
357 |
|
|
|
358 |
84a17011
|
Leszek Koltunski
|
private float[][] getVertices(int variant)
|
359 |
0b431d71
|
Leszek Koltunski
|
{
|
360 |
84a17011
|
Leszek Koltunski
|
if( variant==0 )
|
361 |
0b431d71
|
Leszek Koltunski
|
{
|
362 |
84a17011
|
Leszek Koltunski
|
final float INIT_ALPHA = (float)Math.asin(1/(3*DIAMETER_RATIO));
|
363 |
|
|
final float STEP_CORNER= (float)((Math.PI/2-2*INIT_ALPHA)/NUMBER_CORNER_SEGMENTS);
|
364 |
|
|
final int SINGLE_ARC = NUMBER_CORNER_SEGMENTS+1;
|
365 |
|
|
final int SINGLE_INNER_ARC = (NUMBER_CORNER_SEGMENTS+1)/2;
|
366 |
|
|
final int NUM_VERTICES = 4 + 3*SINGLE_ARC + 1 + 3*SINGLE_INNER_ARC;
|
367 |
|
|
float[][] vertices = new float[NUM_VERTICES][];
|
368 |
0b431d71
|
Leszek Koltunski
|
|
369 |
84a17011
|
Leszek Koltunski
|
vertices[0] = new float[] { +0.5f, +0.5f, +0.5f };
|
370 |
|
|
vertices[1] = new float[] { -0.5f, +0.5f, +0.5f };
|
371 |
|
|
vertices[2] = new float[] { +0.5f, -0.5f, +0.5f };
|
372 |
|
|
vertices[3] = new float[] { +0.5f, +0.5f, -0.5f };
|
373 |
0b431d71
|
Leszek Koltunski
|
|
374 |
84a17011
|
Leszek Koltunski
|
float[][] tmp = new float[SINGLE_ARC][2];
|
375 |
0b431d71
|
Leszek Koltunski
|
|
376 |
84a17011
|
Leszek Koltunski
|
for(int i=0; i<SINGLE_ARC; i++)
|
377 |
|
|
{
|
378 |
|
|
float alpha = INIT_ALPHA + i*STEP_CORNER;
|
379 |
|
|
tmp[i][0] = (float)(1.5f*DIAMETER_RATIO*Math.sin(alpha) - 1.0f);
|
380 |
|
|
tmp[i][1] = (float)(1.5f*DIAMETER_RATIO*Math.cos(alpha) - 1.0f);
|
381 |
|
|
}
|
382 |
|
|
|
383 |
|
|
for(int i=0; i<SINGLE_ARC; i++)
|
384 |
|
|
{
|
385 |
|
|
float s = tmp[i][0];
|
386 |
|
|
float c = tmp[i][1];
|
387 |
|
|
|
388 |
|
|
vertices[4 +i] = new float[] {0.5f,+s,+c};
|
389 |
|
|
vertices[4+ SINGLE_ARC+i] = new float[] {+c,0.5f,+s};
|
390 |
|
|
vertices[4+2*SINGLE_ARC+i] = new float[] {+s,+c,0.5f};
|
391 |
|
|
}
|
392 |
0b431d71
|
Leszek Koltunski
|
|
393 |
84a17011
|
Leszek Koltunski
|
final float EXTRA = (NUMBER_CORNER_SEGMENTS%2)==0 ? 1.0f : (float)Math.cos((Math.PI/2-2*INIT_ALPHA)/(2*NUMBER_CORNER_SEGMENTS));
|
394 |
|
|
final float LEN = 1.5f*DIAMETER_RATIO*EXTRA;
|
395 |
|
|
final float M = (float)(LEN*Math.sin(Math.PI/4) - 1.0f);
|
396 |
|
|
vertices[4+3*SINGLE_ARC] = new float[] {M,M,M};
|
397 |
|
|
|
398 |
|
|
for(int i=0; i<SINGLE_INNER_ARC; i++)
|
399 |
|
|
{
|
400 |
|
|
float s = tmp[i][0];
|
401 |
|
|
float c = tmp[i][1];
|
402 |
|
|
|
403 |
|
|
vertices[4+3*SINGLE_ARC+1 +i] = new float[] {s,c,c};
|
404 |
|
|
vertices[4+3*SINGLE_ARC+1+ SINGLE_INNER_ARC+i] = new float[] {c,s,c};
|
405 |
|
|
vertices[4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+i] = new float[] {c,c,s};
|
406 |
|
|
}
|
407 |
|
|
return vertices;
|
408 |
|
|
}
|
409 |
|
|
else if( variant==1 )
|
410 |
|
|
{
|
411 |
|
|
final int NUM_VERTICES = 8 + 3*(NUMBER_EDGE_SEGMENTS-1);
|
412 |
|
|
final float INIT_ALPHA = (float)Math.asin(1/(3*DIAMETER_RATIO));
|
413 |
|
|
final float H = 0.5f*((float)Math.sqrt(9*DIAMETER_RATIO*DIAMETER_RATIO-1))-1.0f;
|
414 |
|
|
|
415 |
|
|
float[][] vertices = new float[NUM_VERTICES][];
|
416 |
|
|
|
417 |
|
|
vertices[0] = new float[] {-0.5f,+0.5f,+0.5f};
|
418 |
|
|
vertices[1] = new float[] {+0.5f,+0.5f,+0.5f};
|
419 |
|
|
vertices[2] = new float[] {-0.5f, H,+0.5f};
|
420 |
|
|
vertices[3] = new float[] {+0.5f, H,+0.5f};
|
421 |
|
|
vertices[4] = new float[] {-0.5f,+0.5f, H};
|
422 |
|
|
vertices[5] = new float[] {+0.5f,+0.5f, H};
|
423 |
|
|
vertices[6] = new float[] {-0.5f, H, H};
|
424 |
|
|
vertices[7] = new float[] {+0.5f, H, H};
|
425 |
|
|
|
426 |
|
|
final int NUM_VERTS = NUMBER_EDGE_SEGMENTS-1;
|
427 |
|
|
for(int i=0; i<NUM_VERTS; i++)
|
428 |
|
|
{
|
429 |
|
|
float beta = INIT_ALPHA*((2.0f*(i+1))/NUMBER_EDGE_SEGMENTS -1 );
|
430 |
|
|
float A = (float)(1.5f*DIAMETER_RATIO*Math.sin(beta));
|
431 |
|
|
float B = (float)(1.5f*DIAMETER_RATIO*Math.cos(beta)-1.0f);
|
432 |
|
|
vertices[8 +i] = new float[] {A,B,0.5f};
|
433 |
|
|
vertices[8+ NUM_VERTS+i] = new float[] {A,0.5f,B};
|
434 |
|
|
vertices[8+2*NUM_VERTS+i] = new float[] {A,B,B};
|
435 |
|
|
}
|
436 |
|
|
return vertices;
|
437 |
0b431d71
|
Leszek Koltunski
|
}
|
438 |
84a17011
|
Leszek Koltunski
|
else if( variant==2 )
|
439 |
|
|
{
|
440 |
|
|
final float D = 1.0f-DIFF;
|
441 |
|
|
final float A = 0.1f;
|
442 |
|
|
final float B = 0.2f;
|
443 |
|
|
final float C = 0.55f+D;
|
444 |
0b431d71
|
Leszek Koltunski
|
|
445 |
84a17011
|
Leszek Koltunski
|
return new float[][]
|
446 |
|
|
{
|
447 |
|
|
{-0.5f,-0.5f,-0.5f+D},
|
448 |
|
|
{-0.5f,-0.5f, 0.5f+D},
|
449 |
|
|
{-0.5f,+0.5f,-0.5f+D},
|
450 |
|
|
{-0.5f,+0.5f, 0.5f+D},
|
451 |
|
|
{+0.5f,-0.5f,-0.5f+D},
|
452 |
|
|
{+0.5f,-0.5f, 0.5f+D},
|
453 |
|
|
{+0.5f,+0.5f,-0.5f+D},
|
454 |
|
|
{+0.5f,+0.5f, 0.5f+D},
|
455 |
0b431d71
|
Leszek Koltunski
|
|
456 |
84a17011
|
Leszek Koltunski
|
{ 0,-A , C},
|
457 |
|
|
{ B,-A-B, C},
|
458 |
|
|
{ A+B, -B, C},
|
459 |
|
|
{ A , 0, C},
|
460 |
|
|
{ A+B, B, C},
|
461 |
|
|
{ B, A+B, C},
|
462 |
|
|
{ 0, A , C},
|
463 |
|
|
{ -B, A+B, C},
|
464 |
|
|
{-A-B, B, C},
|
465 |
|
|
{-A , 0, C},
|
466 |
|
|
{-A-B, -B, C},
|
467 |
|
|
{ -B,-A-B, C},
|
468 |
|
|
};
|
469 |
|
|
}
|
470 |
|
|
else if( variant==3 )
|
471 |
0b431d71
|
Leszek Koltunski
|
{
|
472 |
84a17011
|
Leszek Koltunski
|
final float D = 1.0f-DIFF;
|
473 |
|
|
final float INIT_ALPHA = (float)Math.asin(1/(3*DIAMETER_RATIO));
|
474 |
|
|
final float H = 0.5f*((float)Math.sqrt(9*DIAMETER_RATIO*DIAMETER_RATIO-1))-1.0f;
|
475 |
|
|
final int NUM_VERTICES = 8 + 2*(NUMBER_EDGE_SEGMENTS-1);
|
476 |
|
|
final int NUM_VERTS = NUMBER_EDGE_SEGMENTS-1;
|
477 |
|
|
float[][] vertices = new float[NUM_VERTICES][];
|
478 |
|
|
|
479 |
|
|
vertices[0] = new float[] {-0.5f,-0.5f, 0.5f+D};
|
480 |
|
|
vertices[1] = new float[] {-0.5f,-0.5f,-0.5f+D};
|
481 |
|
|
vertices[2] = new float[] {+0.5f,-0.5f, 0.5f+D};
|
482 |
|
|
vertices[3] = new float[] {+0.5f,-0.5f,-0.5f+D};
|
483 |
|
|
vertices[4] = new float[] {-0.5f, H, 0.5f+D};
|
484 |
|
|
vertices[5] = new float[] {-0.5f, H,-0.5f+D};
|
485 |
|
|
vertices[6] = new float[] {+0.5f, H, 0.5f+D};
|
486 |
|
|
vertices[7] = new float[] {+0.5f, H,-0.5f+D};
|
487 |
|
|
|
488 |
|
|
for(int i=0; i<NUM_VERTS; i++)
|
489 |
|
|
{
|
490 |
|
|
float beta = INIT_ALPHA*((2.0f*(i+1))/NUMBER_EDGE_SEGMENTS -1 );
|
491 |
|
|
float A = (float)(1.5f*DIAMETER_RATIO*Math.sin(beta));
|
492 |
|
|
float B = (float)(1.5f*DIAMETER_RATIO*Math.cos(beta)-1.0f);
|
493 |
|
|
vertices[8 +i] = new float[] {A,B, 0.5f+D};
|
494 |
|
|
vertices[8+NUM_VERTS+i] = new float[] {A,B,-0.5f+D};
|
495 |
|
|
}
|
496 |
|
|
return vertices;
|
497 |
|
|
}
|
498 |
|
|
else
|
499 |
|
|
{
|
500 |
|
|
final float D = 1.02f-DIFF;
|
501 |
|
|
final float H = 0.5f*((float)Math.sqrt(9*DIAMETER_RATIO*DIAMETER_RATIO-1))-1.0f;
|
502 |
|
|
final float INIT_ALPHA = (float)Math.asin(1/(3*DIAMETER_RATIO));
|
503 |
|
|
final float STEP_CORNER= (float)((Math.PI/2-2*INIT_ALPHA)/NUMBER_CORNER_SEGMENTS);
|
504 |
|
|
final int NUM_VERTICES = 6 + 2*(NUMBER_CORNER_SEGMENTS-1);
|
505 |
0b431d71
|
Leszek Koltunski
|
|
506 |
84a17011
|
Leszek Koltunski
|
float[][] vertices = new float[NUM_VERTICES][];
|
507 |
|
|
|
508 |
|
|
vertices[0] = new float[] {-0.5f, H, 0.5f+D};
|
509 |
|
|
vertices[1] = new float[] { H,-0.5f, 0.5f+D};
|
510 |
|
|
vertices[2] = new float[] {-0.5f,-0.5f, 0.5f+D};
|
511 |
|
|
vertices[3] = new float[] {-0.5f, H,-0.5f+D};
|
512 |
|
|
vertices[4] = new float[] { H,-0.5f,-0.5f+D};
|
513 |
|
|
vertices[5] = new float[] {-0.5f,-0.5f,-0.5f+D};
|
514 |
|
|
|
515 |
|
|
for(int i=0; i<NUMBER_CORNER_SEGMENTS-1; i++)
|
516 |
|
|
{
|
517 |
|
|
float alpha = INIT_ALPHA + (i+1)*STEP_CORNER;
|
518 |
|
|
float A = (float)(1.5f*DIAMETER_RATIO*Math.sin(alpha) - 1.0f);
|
519 |
|
|
float B = (float)(1.5f*DIAMETER_RATIO*Math.cos(alpha) - 1.0f);
|
520 |
|
|
|
521 |
|
|
vertices[6 +i] = new float[] {A,B, 0.5f+D};
|
522 |
|
|
vertices[5+NUMBER_CORNER_SEGMENTS+i] = new float[] {A,B,-0.5f+D};
|
523 |
|
|
}
|
524 |
|
|
|
525 |
|
|
return vertices;
|
526 |
0b431d71
|
Leszek Koltunski
|
}
|
527 |
84a17011
|
Leszek Koltunski
|
}
|
528 |
|
|
|
529 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
530 |
0b431d71
|
Leszek Koltunski
|
|
531 |
84a17011
|
Leszek Koltunski
|
private ObjectShape getCornerShape()
|
532 |
|
|
{
|
533 |
|
|
final int SINGLE_ARC = NUMBER_CORNER_SEGMENTS+1;
|
534 |
|
|
final int SINGLE_INNER_ARC = (NUMBER_CORNER_SEGMENTS+1)/2;
|
535 |
0b431d71
|
Leszek Koltunski
|
final int NUM_FACES = 6 + 3*NUMBER_CORNER_SEGMENTS;
|
536 |
|
|
final int NUM_VERTS = 4 + NUMBER_CORNER_SEGMENTS;
|
537 |
|
|
|
538 |
|
|
int[][] indices = new int[NUM_FACES][];
|
539 |
|
|
|
540 |
|
|
indices[0] = new int[NUM_VERTS];
|
541 |
|
|
indices[1] = new int[NUM_VERTS];
|
542 |
|
|
indices[2] = new int[NUM_VERTS];
|
543 |
|
|
|
544 |
|
|
indices[0][0] = 3;
|
545 |
|
|
indices[0][1] = 0;
|
546 |
|
|
indices[0][2] = 2;
|
547 |
|
|
indices[1][0] = 1;
|
548 |
|
|
indices[1][1] = 0;
|
549 |
|
|
indices[1][2] = 3;
|
550 |
|
|
indices[2][0] = 2;
|
551 |
|
|
indices[2][1] = 0;
|
552 |
|
|
indices[2][2] = 1;
|
553 |
|
|
|
554 |
|
|
for(int i=0; i<SINGLE_ARC; i++)
|
555 |
|
|
{
|
556 |
|
|
indices[0][3+i] = 4+i;
|
557 |
|
|
indices[1][3+i] = 4+i+ SINGLE_ARC;
|
558 |
|
|
indices[2][3+i] = 4+i+2*SINGLE_ARC;
|
559 |
|
|
}
|
560 |
|
|
|
561 |
|
|
indices[3] = new int[] { 1, 4+2*SINGLE_ARC-1, 4+3*SINGLE_ARC+1 , 4+2*SINGLE_ARC};
|
562 |
|
|
indices[4] = new int[] { 2, 4+3*SINGLE_ARC-1, 4+3*SINGLE_ARC+1+ SINGLE_INNER_ARC, 4 };
|
563 |
|
|
indices[5] = new int[] { 3, 4+ SINGLE_ARC-1, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC, 4+ SINGLE_ARC};
|
564 |
|
|
|
565 |
|
|
int start,i0,i1,i2,i3;
|
566 |
|
|
int MID = (NUMBER_CORNER_SEGMENTS)/2;
|
567 |
|
|
int MID2= (NUMBER_CORNER_SEGMENTS+1)/2;
|
568 |
|
|
|
569 |
|
|
if( (NUMBER_CORNER_SEGMENTS%2) == 0 )
|
570 |
|
|
{
|
571 |
|
|
start = 12;
|
572 |
|
|
indices[ 6] = new int[] { 4+3*SINGLE_ARC, 4+SINGLE_ARC+MID, 4+SINGLE_ARC+MID-1, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID-1};
|
573 |
|
|
indices[ 7] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+MID-1, 4+SINGLE_ARC+MID+1, 4+SINGLE_ARC+MID};
|
574 |
|
|
indices[ 8] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID-1, 4+MID+1, 4+MID };
|
575 |
|
|
indices[ 9] = new int[] { 4+3*SINGLE_ARC, 4+MID, 4+MID-1, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID-1 };
|
576 |
|
|
indices[10] = new int[] { 4+3*SINGLE_ARC, 4+2*SINGLE_ARC+MID, 4+2*SINGLE_ARC+MID-1, 4+3*SINGLE_ARC+1+MID-1 };
|
577 |
|
|
indices[11] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID-1, 4+2*SINGLE_ARC+MID+1, 4+2*SINGLE_ARC+MID };
|
578 |
|
|
}
|
579 |
|
|
else
|
580 |
|
|
{
|
581 |
|
|
start = 9;
|
582 |
|
|
indices[ 6] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+MID, 4+SINGLE_ARC+MID+1, 4+SINGLE_ARC+MID, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID};
|
583 |
|
|
indices[ 7] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+MID, 4+MID+1, 4+MID, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID};
|
584 |
|
|
indices[ 8] = new int[] { 4+3*SINGLE_ARC, 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+MID, 4+2*SINGLE_ARC+MID+1, 4+2*SINGLE_ARC+MID, 4+3*SINGLE_ARC+1+MID};
|
585 |
|
|
}
|
586 |
|
|
|
587 |
|
|
for(int j=0; j<MID2-1; j++)
|
588 |
|
|
{
|
589 |
|
|
i0 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j;
|
590 |
|
|
i1 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j+1;
|
591 |
|
|
i2 = 4+SINGLE_ARC+j+1;
|
592 |
|
|
i3 = 4+SINGLE_ARC+j;
|
593 |
|
|
|
594 |
|
|
indices[start+j] = new int[] {i0,i1,i2,i3};
|
595 |
|
|
|
596 |
|
|
i0 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j+1;
|
597 |
|
|
i1 = 4+3*SINGLE_ARC+1+2*SINGLE_INNER_ARC+j;
|
598 |
|
|
i2 = 4+(SINGLE_ARC-1)-j;
|
599 |
|
|
i3 = 4+(SINGLE_ARC-1)-(j+1);
|
600 |
|
|
|
601 |
|
|
indices[start+j+(MID2-1)] = new int[] {i0,i1,i2,i3};
|
602 |
|
|
|
603 |
|
|
i0 = 4+3*SINGLE_ARC+1+j;
|
604 |
|
|
i1 = 4+3*SINGLE_ARC+1+j+1;
|
605 |
|
|
i2 = 4+2*SINGLE_ARC+j+1;
|
606 |
|
|
i3 = 4+2*SINGLE_ARC+j;
|
607 |
|
|
|
608 |
|
|
indices[start+j+2*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
609 |
|
|
|
610 |
|
|
i0 = 4+3*SINGLE_ARC+1+j+1;
|
611 |
|
|
i1 = 4+3*SINGLE_ARC+1+j;
|
612 |
|
|
i2 = 4+(2*SINGLE_ARC-1)-j;
|
613 |
|
|
i3 = 4+(2*SINGLE_ARC-1)-(j+1);
|
614 |
|
|
|
615 |
|
|
indices[start+j+3*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
616 |
|
|
|
617 |
|
|
i0 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j;
|
618 |
|
|
i1 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j+1;
|
619 |
|
|
i2 = 4+j+1;
|
620 |
|
|
i3 = 4+j;
|
621 |
|
|
|
622 |
|
|
indices[start+j+4*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
623 |
|
|
|
624 |
|
|
i0 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j+1;
|
625 |
|
|
i1 = 4+3*SINGLE_ARC+1+SINGLE_INNER_ARC+j;
|
626 |
|
|
i2 = 4+(3*SINGLE_ARC-1)-j;
|
627 |
|
|
i3 = 4+(3*SINGLE_ARC-1)-(j+1);
|
628 |
|
|
|
629 |
|
|
indices[start+j+5*(MID2-1)] = new int[] {i0,i1,i2,i3};
|
630 |
|
|
}
|
631 |
|
|
|
632 |
84a17011
|
Leszek Koltunski
|
float[][] vertices = getVertices(0);
|
633 |
0b431d71
|
Leszek Koltunski
|
return new ObjectShape(vertices,indices);
|
634 |
|
|
}
|
635 |
|
|
|
636 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
637 |
|
|
|
638 |
|
|
private ObjectShape getEdgeShape()
|
639 |
|
|
{
|
640 |
|
|
final int NUM_VERTS = NUMBER_EDGE_SEGMENTS-1;
|
641 |
|
|
final int NUM_FACES = 4 + 2*NUMBER_EDGE_SEGMENTS;
|
642 |
|
|
int[][] indices = new int[NUM_FACES][];
|
643 |
|
|
|
644 |
|
|
int NUMV = 3+NUMBER_EDGE_SEGMENTS;
|
645 |
|
|
|
646 |
|
|
indices[0] = new int[NUMV];
|
647 |
|
|
indices[0][0] = 3;
|
648 |
|
|
indices[0][1] = 1;
|
649 |
|
|
indices[0][2] = 0;
|
650 |
|
|
indices[0][3] = 2;
|
651 |
|
|
for(int i=0; i<NUM_VERTS; i++) indices[0][4+i] = 8+i;
|
652 |
|
|
|
653 |
|
|
indices[1] = new int[NUMV];
|
654 |
|
|
indices[1][0] = 4;
|
655 |
|
|
indices[1][1] = 0;
|
656 |
|
|
indices[1][2] = 1;
|
657 |
|
|
indices[1][3] = 5;
|
658 |
|
|
for(int i=0; i<NUM_VERTS; i++) indices[1][4+i] = 7+2*NUM_VERTS-i;
|
659 |
|
|
|
660 |
|
|
indices[2] = new int[] {5,1,3,7};
|
661 |
|
|
indices[3] = new int[] {0,4,6,2};
|
662 |
|
|
indices[4] = new int[] {8,2,6,8+2*NUM_VERTS};
|
663 |
|
|
indices[5] = new int[] {3,7+NUM_VERTS,7+3*NUM_VERTS,7};
|
664 |
|
|
indices[6] = new int[] {6,4,8+NUM_VERTS,8+2*NUM_VERTS};
|
665 |
|
|
indices[7] = new int[] {5,7,7+3*NUM_VERTS,7+2*NUM_VERTS};
|
666 |
|
|
|
667 |
|
|
int i0,i1,i2,i3;
|
668 |
|
|
|
669 |
|
|
for(int i=0; i<NUMBER_EDGE_SEGMENTS-2; i++)
|
670 |
|
|
{
|
671 |
|
|
i0 = 9+i;
|
672 |
|
|
i1 = 8+i;
|
673 |
|
|
i2 = 8+2*NUM_VERTS+i;
|
674 |
|
|
i3 = 9+2*NUM_VERTS+i;
|
675 |
|
|
|
676 |
|
|
indices[8+i] = new int[] {i0,i1,i2,i3};
|
677 |
|
|
|
678 |
|
|
i0 = 9+2*NUM_VERTS+i;
|
679 |
|
|
i1 = 8+2*NUM_VERTS+i;
|
680 |
|
|
i2 = 8+NUM_VERTS+i;
|
681 |
|
|
i3 = 9+NUM_VERTS+i;
|
682 |
|
|
|
683 |
|
|
indices[8+NUMBER_EDGE_SEGMENTS-2+i] = new int[] {i0,i1,i2,i3};
|
684 |
|
|
}
|
685 |
|
|
|
686 |
84a17011
|
Leszek Koltunski
|
float[][] vertices = getVertices(1);
|
687 |
0b431d71
|
Leszek Koltunski
|
return new ObjectShape(vertices,indices);
|
688 |
|
|
}
|
689 |
|
|
|
690 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
691 |
|
|
|
692 |
84a17011
|
Leszek Koltunski
|
private ObjectShape getCenterShape()
|
693 |
0b431d71
|
Leszek Koltunski
|
{
|
694 |
|
|
int[][] indices = new int[][]
|
695 |
|
|
{
|
696 |
|
|
{1,5,7,3},
|
697 |
|
|
{5,4,6,7},
|
698 |
|
|
{0,1,3,2},
|
699 |
|
|
{3,7,6,2},
|
700 |
|
|
{0,4,5,1},
|
701 |
3a0a23bf
|
Leszek Koltunski
|
{4,0,2,6},
|
702 |
|
|
|
703 |
|
|
{8,9,10,11,12,13,14,15,16,17,18,19}
|
704 |
0b431d71
|
Leszek Koltunski
|
};
|
705 |
|
|
|
706 |
84a17011
|
Leszek Koltunski
|
float[][] vertices = getVertices(2);
|
707 |
0b431d71
|
Leszek Koltunski
|
return new ObjectShape(vertices,indices);
|
708 |
|
|
}
|
709 |
|
|
|
710 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
711 |
|
|
|
712 |
84a17011
|
Leszek Koltunski
|
private ObjectShape getBigCircleShape()
|
713 |
0b431d71
|
Leszek Koltunski
|
{
|
714 |
|
|
final int NUM_VERTS = NUMBER_EDGE_SEGMENTS-1;
|
715 |
84a17011
|
Leszek Koltunski
|
final int NUM_FACES = NUMBER_EDGE_SEGMENTS+5;
|
716 |
0b431d71
|
Leszek Koltunski
|
int[][] indices = new int[NUM_FACES][];
|
717 |
|
|
|
718 |
|
|
int NUMV = 4+NUM_VERTS;
|
719 |
|
|
indices[0] = new int[NUMV];
|
720 |
|
|
indices[0][0] = 4;
|
721 |
|
|
indices[0][1] = 0;
|
722 |
|
|
indices[0][2] = 2;
|
723 |
|
|
indices[0][3] = 6;
|
724 |
|
|
for(int i=0; i<NUM_VERTS; i++) indices[0][4+i] = 7+NUM_VERTS-i;
|
725 |
|
|
|
726 |
|
|
indices[1] = new int[NUMV];
|
727 |
|
|
indices[1][0] = 7;
|
728 |
|
|
indices[1][1] = 3;
|
729 |
|
|
indices[1][2] = 1;
|
730 |
|
|
indices[1][3] = 5;
|
731 |
|
|
for(int i=0; i<NUM_VERTS; i++) indices[1][4+i] = 8+NUM_VERTS+i;
|
732 |
|
|
|
733 |
|
|
indices[2] = new int[] {7,3,2,6};
|
734 |
|
|
indices[3] = new int[] {4,0,1,5};
|
735 |
|
|
indices[4] = new int[] {1,3,2,0};
|
736 |
|
|
|
737 |
|
|
indices[5] = new int[] {5,4,8,8+NUM_VERTS};
|
738 |
|
|
indices[6] = new int[] {7+NUM_VERTS,6,7,7+2*NUM_VERTS};
|
739 |
|
|
|
740 |
|
|
for(int i=0; i<NUMBER_EDGE_SEGMENTS-2; i++)
|
741 |
|
|
{
|
742 |
|
|
int i0 = 8+i;
|
743 |
|
|
int i1 = 9+i;
|
744 |
|
|
int i2 = 9+NUM_VERTS+i;
|
745 |
|
|
int i3 = 8+NUM_VERTS+i;
|
746 |
|
|
|
747 |
|
|
indices[7+i] = new int[] {i0,i1,i2,i3};
|
748 |
|
|
}
|
749 |
|
|
|
750 |
84a17011
|
Leszek Koltunski
|
float[][] vertices = getVertices(3);
|
751 |
0b431d71
|
Leszek Koltunski
|
return new ObjectShape(vertices,indices);
|
752 |
|
|
}
|
753 |
|
|
|
754 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
755 |
|
|
|
756 |
84a17011
|
Leszek Koltunski
|
private ObjectShape getSmallCircleShape()
|
757 |
0b431d71
|
Leszek Koltunski
|
{
|
758 |
|
|
final int NUM_FACES = 4 + NUMBER_CORNER_SEGMENTS;
|
759 |
|
|
int[][] indices = new int[NUM_FACES][];
|
760 |
|
|
|
761 |
|
|
int NUMV = 2+NUMBER_CORNER_SEGMENTS;
|
762 |
|
|
indices[0] = new int[NUMV];
|
763 |
|
|
indices[0][0] = 0;
|
764 |
|
|
indices[0][1] = 2;
|
765 |
|
|
indices[0][2] = 1;
|
766 |
|
|
for(int i=3; i<NUMV; i++) indices[0][i] = 5+(NUMBER_CORNER_SEGMENTS-1)-(i-3);
|
767 |
|
|
|
768 |
|
|
indices[1] = new int[NUMV];
|
769 |
|
|
indices[1][0] = 4;
|
770 |
|
|
indices[1][1] = 5;
|
771 |
|
|
indices[1][2] = 3;
|
772 |
|
|
for(int i=3; i<NUMV; i++) indices[1][i] = 5+NUMBER_CORNER_SEGMENTS+(i-3);
|
773 |
|
|
|
774 |
|
|
indices[2] = new int[] {0,3,5,2};
|
775 |
|
|
indices[3] = new int[] {1,2,5,4};
|
776 |
|
|
|
777 |
|
|
indices[4] = new int[] {5+NUMBER_CORNER_SEGMENTS,3,0,6};
|
778 |
|
|
indices[5] = new int[] {1,4,5+2*(NUMBER_CORNER_SEGMENTS-1),5+(NUMBER_CORNER_SEGMENTS-1)};
|
779 |
|
|
|
780 |
|
|
for(int i=0; i<NUMBER_CORNER_SEGMENTS-2; i++)
|
781 |
|
|
{
|
782 |
|
|
int i0 = 6+i;
|
783 |
|
|
int i1 = 7+i;
|
784 |
|
|
int i2 = 6+NUMBER_CORNER_SEGMENTS+i;
|
785 |
|
|
int i3 = 5+NUMBER_CORNER_SEGMENTS+i;
|
786 |
|
|
|
787 |
|
|
indices[6+i] = new int[] {i0,i1,i2,i3};
|
788 |
|
|
}
|
789 |
|
|
|
790 |
84a17011
|
Leszek Koltunski
|
float[][] vertices = getVertices(4);
|
791 |
0b431d71
|
Leszek Koltunski
|
return new ObjectShape(vertices,indices);
|
792 |
|
|
}
|
793 |
|
|
|
794 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
795 |
|
|
|
796 |
|
|
public ObjectShape getObjectShape(int variant)
|
797 |
|
|
{
|
798 |
|
|
switch(variant)
|
799 |
|
|
{
|
800 |
|
|
case 0: return getCornerShape();
|
801 |
|
|
case 1: return getEdgeShape();
|
802 |
84a17011
|
Leszek Koltunski
|
case 2: return getCenterShape();
|
803 |
|
|
case 3: return getBigCircleShape();
|
804 |
|
|
case 4: return getSmallCircleShape();
|
805 |
0b431d71
|
Leszek Koltunski
|
}
|
806 |
|
|
|
807 |
|
|
return null;
|
808 |
|
|
}
|
809 |
|
|
|
810 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
811 |
|
|
|
812 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
813 |
|
|
{
|
814 |
|
|
if( variant==0 )
|
815 |
|
|
{
|
816 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.04f;
|
817 |
|
|
float h2 = 0.001f;
|
818 |
3a0a23bf
|
Leszek Koltunski
|
float[][] bands = { {h1,45,0.3f,0.7f,5,0,0}, {h2,5,0.3f,0.2f,5,0,0}, {h2,5,0.3f,0.2f,2,0,0} };
|
819 |
0b431d71
|
Leszek Koltunski
|
final int NUM_BANDS = 6+3*NUMBER_CORNER_SEGMENTS;
|
820 |
84a17011
|
Leszek Koltunski
|
int[] indices = new int[NUM_BANDS];
|
821 |
|
|
indices[0] = indices[1] = indices[2] = 0;
|
822 |
|
|
indices[3] = indices[4] = indices[5] = 1;
|
823 |
|
|
for(int i=6; i<NUM_BANDS; i++) indices[i] = 2;
|
824 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
825 |
|
|
}
|
826 |
|
|
if( variant==1 )
|
827 |
|
|
{
|
828 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.03f;
|
829 |
|
|
float[][] bands = { {h1,45,0.2f,0.4f,5,0,0}, {0.001f,1,0.3f,0.5f,3,0,0}, {0.001f,1,0.3f,0.5f,2,0,0} };
|
830 |
|
|
final int NUM_BANDS = 4 + 2*NUMBER_EDGE_SEGMENTS;
|
831 |
|
|
int[] indices = new int[NUM_BANDS];
|
832 |
|
|
indices[0] = indices[1] = 0;
|
833 |
|
|
indices[2] = indices[3] = 1;
|
834 |
|
|
for(int i=4; i<NUM_BANDS; i++) indices[i] = 2;
|
835 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
836 |
|
|
}
|
837 |
|
|
if( variant==2 )
|
838 |
|
|
{
|
839 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.05f;
|
840 |
|
|
float[][] bands = { {h1,45,0.2f,0.4f,5,0,0}, {0.001f,1,0.3f,0.5f,2,0,0} };
|
841 |
|
|
int[] indices = new int[] {0,1,1,1,1,1,1};
|
842 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
843 |
|
|
}
|
844 |
|
|
if( variant==3 )
|
845 |
|
|
{
|
846 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.03f;
|
847 |
|
|
float[][] bands = { {h1,45,0.2f,0.4f,5,0,0}, {0.001f,1,0.3f,0.5f,3,0,0}, {0.001f,1,0.3f,0.5f,2,0,0} };
|
848 |
|
|
final int NUM_BANDS = 5 + NUMBER_EDGE_SEGMENTS;
|
849 |
|
|
int[] indices = new int[NUM_BANDS];
|
850 |
|
|
indices[0] = 0;
|
851 |
|
|
indices[1] = 2;
|
852 |
|
|
indices[2] = indices[3] = indices[4] = 1;
|
853 |
|
|
for(int i=5; i<NUM_BANDS; i++) indices[i] = 2;
|
854 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
855 |
|
|
}
|
856 |
|
|
else
|
857 |
|
|
{
|
858 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.02f;
|
859 |
|
|
float[][] bands = { {h1,45,0.2f,0.4f,5,0,0}, {0.001f,1,0.3f,0.5f,3,0,0}, {0.001f,1,0.3f,0.5f,2,0,0} };
|
860 |
|
|
final int NUM_BANDS = 4 + NUMBER_CORNER_SEGMENTS;
|
861 |
|
|
int[] indices = new int[NUM_BANDS];
|
862 |
|
|
indices[0] = 0;
|
863 |
|
|
indices[1] = 2;
|
864 |
|
|
indices[2] = indices[3] = 1;
|
865 |
|
|
for(int i=4; i<NUM_BANDS; i++) indices[i] = 2;
|
866 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
867 |
|
|
}
|
868 |
|
|
}
|
869 |
|
|
|
870 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
871 |
|
|
|
872 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
873 |
|
|
{
|
874 |
|
|
if( variant==0 )
|
875 |
|
|
{
|
876 |
0b431d71
|
Leszek Koltunski
|
float[][] corners = { {0.02f,0.09f} };
|
877 |
|
|
float[][] centers = { { 0.0f, 0.0f, 0.0f } };
|
878 |
|
|
final int SINGLE_ARC = NUMBER_CORNER_SEGMENTS+1;
|
879 |
|
|
final int SINGLE_INNER_ARC = (NUMBER_CORNER_SEGMENTS+1)/2;
|
880 |
|
|
final int NUM_VERTICES = 4 + 3*SINGLE_ARC + 1 + 3*SINGLE_INNER_ARC;
|
881 |
|
|
int[] indices = new int[NUM_VERTICES];
|
882 |
|
|
indices[0] = indices[1] = indices[2] = indices[3] = 0;
|
883 |
|
|
for(int i=4; i<NUM_VERTICES; i++) indices[i] = -1;
|
884 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
885 |
0b431d71
|
Leszek Koltunski
|
}
|
886 |
|
|
if( variant==1 )
|
887 |
|
|
{
|
888 |
|
|
float[][] corners = { {0.02f,0.09f} };
|
889 |
|
|
float[][] centers = { { 0.0f, 0.0f, 0.0f } };
|
890 |
|
|
final int NUM_VERTICES = 8 + 3*(NUMBER_EDGE_SEGMENTS-1);
|
891 |
|
|
int[] indices = new int[NUM_VERTICES];
|
892 |
|
|
indices[0] = indices[1] = indices[2] = indices[3] = indices[4] = indices[5] = 0;
|
893 |
|
|
for(int i=6; i<NUM_VERTICES; i++) indices[i] = -1;
|
894 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
895 |
0b431d71
|
Leszek Koltunski
|
}
|
896 |
|
|
if( variant==2 )
|
897 |
|
|
{
|
898 |
|
|
float[][] corners = { {0.02f,0.09f} };
|
899 |
|
|
float[][] centers = { { 0.0f, 0.0f, 1.0f } };
|
900 |
3a0a23bf
|
Leszek Koltunski
|
int[] indices = new int[] {0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1};
|
901 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
902 |
0b431d71
|
Leszek Koltunski
|
}
|
903 |
|
|
if( variant==3 )
|
904 |
|
|
{
|
905 |
|
|
float[][] corners = { {0.02f,0.09f} };
|
906 |
|
|
float[][] centers = { { 0.0f, 0.0f, 1.0f } };
|
907 |
|
|
final int NUM_VERTICES = 8 + 2*(NUMBER_EDGE_SEGMENTS-1);
|
908 |
|
|
int[] indices = new int[NUM_VERTICES];
|
909 |
|
|
for(int i=0; i<NUM_VERTICES; i++) indices[i] = -1;
|
910 |
|
|
indices[0] = indices[2] = indices[4] = indices[6] = 0;
|
911 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
912 |
0b431d71
|
Leszek Koltunski
|
}
|
913 |
|
|
else
|
914 |
|
|
{
|
915 |
|
|
float[][] corners = { {0.02f,0.09f} };
|
916 |
|
|
float[][] centers = { { 0.0f, 0.0f, 1.0f } };
|
917 |
|
|
final int NUM_VERTICES = 6 + 2*(NUMBER_CORNER_SEGMENTS-1);
|
918 |
|
|
int[] indices = new int[NUM_VERTICES];
|
919 |
|
|
for(int i=0; i<NUM_VERTICES; i++) indices[i] = -1;
|
920 |
|
|
indices[0] = indices[1] = indices[2] = 0;
|
921 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
922 |
0b431d71
|
Leszek Koltunski
|
}
|
923 |
|
|
}
|
924 |
|
|
|
925 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
926 |
|
|
|
927 |
|
|
public int getNumCubitVariants(int[] numLayers)
|
928 |
|
|
{
|
929 |
|
|
return 5;
|
930 |
|
|
}
|
931 |
|
|
|
932 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
933 |
|
|
|
934 |
|
|
public int getCubitVariant(int cubit, int[] numLayers)
|
935 |
|
|
{
|
936 |
|
|
if( cubit< 8 ) return 0;
|
937 |
|
|
if( cubit<20 ) return 1;
|
938 |
|
|
if( cubit<26 ) return 2;
|
939 |
|
|
if( cubit<50 ) return 3;
|
940 |
|
|
|
941 |
|
|
return 4;
|
942 |
|
|
}
|
943 |
|
|
|
944 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
945 |
|
|
|
946 |
|
|
public float getStickerRadius()
|
947 |
|
|
{
|
948 |
bc008758
|
Leszek Koltunski
|
return 0.07f;
|
949 |
0b431d71
|
Leszek Koltunski
|
}
|
950 |
|
|
|
951 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
952 |
|
|
|
953 |
|
|
public float getStickerStroke()
|
954 |
|
|
{
|
955 |
|
|
return isInIconMode() ? 0.22f : 0.12f;
|
956 |
|
|
}
|
957 |
|
|
|
958 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
959 |
|
|
|
960 |
ebe8c08e
|
leszek
|
public float[][][] getStickerAngles()
|
961 |
0b431d71
|
Leszek Koltunski
|
{
|
962 |
8f5116ec
|
leszek
|
float D1 = (float)(Math.PI/4);
|
963 |
|
|
float D2 = (float)(Math.PI/3);
|
964 |
ebe8c08e
|
leszek
|
return new float[][][] { {{ 0,0,0,-D1,0 }} , {{ 0,0,0,-D2 }} , {{0,0,0,0}} , {{ 0,0,0,D2 }} , {{ 0,0,D1 }} };
|
965 |
0b431d71
|
Leszek Koltunski
|
}
|
966 |
|
|
|
967 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
968 |
|
|
// PUBLIC API
|
969 |
|
|
|
970 |
|
|
public Static3D[] getRotationAxis()
|
971 |
|
|
{
|
972 |
|
|
return ROT_AXIS;
|
973 |
|
|
}
|
974 |
|
|
|
975 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
976 |
|
|
|
977 |
|
|
public int[][] getBasicAngles()
|
978 |
|
|
{
|
979 |
|
|
if( mBasicAngle==null )
|
980 |
|
|
{
|
981 |
|
|
int[] tmp = new int[] {4,4,4};
|
982 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp };
|
983 |
|
|
}
|
984 |
|
|
|
985 |
|
|
return mBasicAngle;
|
986 |
|
|
}
|
987 |
|
|
|
988 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
989 |
|
|
|
990 |
|
|
public String getShortName()
|
991 |
|
|
{
|
992 |
ae9d9227
|
leszek
|
int param = getMetadata().getParam();
|
993 |
bc008758
|
Leszek Koltunski
|
|
994 |
|
|
switch(param)
|
995 |
|
|
{
|
996 |
361fd0de
|
leszek
|
case CRAZY : return ListObjects.CRA1_3.name();
|
997 |
|
|
case MERCURY: return ListObjects.CRA2_3.name();
|
998 |
|
|
case VENUS : return ListObjects.CRA3_3.name();
|
999 |
|
|
case EARTH : return ListObjects.CRA4_3.name();
|
1000 |
|
|
case MARS : return ListObjects.CRA5_3.name();
|
1001 |
|
|
case JUPITER: return ListObjects.CRA6_3.name();
|
1002 |
|
|
case SATURN : return ListObjects.CRA7_3.name();
|
1003 |
|
|
case URANUS : return ListObjects.CRA8_3.name();
|
1004 |
|
|
case NEPTUNE: return ListObjects.CRA9_3.name();
|
1005 |
bc008758
|
Leszek Koltunski
|
}
|
1006 |
|
|
|
1007 |
|
|
return null;
|
1008 |
0b431d71
|
Leszek Koltunski
|
}
|
1009 |
|
|
|
1010 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1011 |
|
|
|
1012 |
|
|
public String[][] getTutorials()
|
1013 |
|
|
{
|
1014 |
ae9d9227
|
leszek
|
int param = getMetadata().getParam();
|
1015 |
bc008758
|
Leszek Koltunski
|
|
1016 |
|
|
switch(param)
|
1017 |
|
|
{
|
1018 |
|
|
case CRAZY : return new String[][]{
|
1019 |
|
|
{"gb","7xUE8ond_Mg","Crazy 3x3x3 Cube Tutorial","SuperAntoniovivaldi"},
|
1020 |
|
|
{"vn","N_AWJjHzqk0","Circle Crazy 3x3 Tutorial","VĂN CÔNG TÙNG"},
|
1021 |
|
|
};
|
1022 |
|
|
case MERCURY: return new String[][]{
|
1023 |
|
|
{"gb","SeLGhxZP0E8","Crazy 3x3 Plus Mercury 1/3","SuperAntoniovivaldi"},
|
1024 |
|
|
{"gb","nTBabfkdMe8","Crazy 3x3 Plus Mercury 2/3","SuperAntoniovivaldi"},
|
1025 |
|
|
{"gb","Hd87z-VpTgM","Crazy 3x3 Plus Mercury 3a/3","SuperAntoniovivaldi"},
|
1026 |
|
|
{"gb","MeMJ21vJLBc","Crazy 3x3 Plus Mercury 3b/3","SuperAntoniovivaldi"},
|
1027 |
|
|
{"gb","s-kUXY5o5AQ","Crazy Mercury Plus Tutorial","twistypuzzling"},
|
1028 |
|
|
{"es","LYMTrcGiAho","Crazy 3x3 Plus Mercurio","QBAndo"},
|
1029 |
|
|
{"ru","2jtTsBwu3WY","Как собрать Crazy Mercury","RBcuber"},
|
1030 |
|
|
{"fr","uxW652tv3_c","Solution crazy 3x3x3 Mercure 1/4","Laurent Boss"},
|
1031 |
|
|
{"fr","QKuesX-0DaU","Solution crazy 3x3x3 Mercure 2a/4","Laurent Boss"},
|
1032 |
|
|
{"fr","vDnAy1qYSCc","Solution crazy 3x3x3 Mercure 2b/4","Laurent Boss"},
|
1033 |
|
|
{"fr","_eEILlsLurc","Solution crazy 3x3x3 Mercure 3/4","Laurent Boss"},
|
1034 |
|
|
{"fr","4D3V9c3u7so","Solution crazy 3x3x3 Mercure 4/4","Laurent Boss"},
|
1035 |
d54d1f8a
|
Leszek Koltunski
|
{"pl","nK_5erOuKnI","Crazy 3x3 Mercury TUTORIAL PL","MrUK"},
|
1036 |
bc008758
|
Leszek Koltunski
|
{"br","bMuDIEemCkI","Resolver Crazy Mercurio 1/5","Rafael Cinoto"},
|
1037 |
|
|
{"br","FPP_nvOsnIQ","Resolver Crazy Mercurio 2/5","Rafael Cinoto"},
|
1038 |
|
|
{"br","ouz20eYDlLM","Resolver Crazy Mercurio 3/5","Rafael Cinoto"},
|
1039 |
|
|
{"br","IDHXszSX-UQ","Resolver Crazy Mercurio 4/5","Rafael Cinoto"},
|
1040 |
|
|
{"br","Wbq701nq900","Resolver Crazy Mercurio 5/5","Rafael Cinoto"},
|
1041 |
|
|
{"kr","NYBrUY9ngnc","크레이지 333 수성 1/3","듀나메스 큐브 해법연구소"},
|
1042 |
|
|
{"kr","snT8xxMb0E0","크레이지 333 수성 2/3","듀나메스 큐브 해법연구소"},
|
1043 |
|
|
{"kr","Pbfm3FZy_3k","크레이지 333 수성 3/3","듀나메스 큐브 해법연구소"},
|
1044 |
|
|
{"vn","_1Pn2nqDF3A","Crazy Mercury 3x3 Tutorial","VĂN CÔNG TÙNG"},
|
1045 |
|
|
};
|
1046 |
|
|
case VENUS : return new String[][]{
|
1047 |
|
|
{"gb","I4f7UngHofc","Crazy 3x3 Plus Venus 1/3","SuperAntoniovivaldi"},
|
1048 |
|
|
{"gb","p57W1iBXa0k","Crazy 3x3 Plus Venus 2/3","SuperAntoniovivaldi"},
|
1049 |
|
|
{"gb","IUQcgfgYW3A","Crazy 3x3 Plus Venus 3/3","SuperAntoniovivaldi"},
|
1050 |
|
|
{"es","L_o5b6i6iQc","Crazy 3x3 Plus Venus","QBAndo"},
|
1051 |
|
|
{"ru","e6rFPDlpBoI","Как собрать Crazy Venus","Илья Топор-Гилка"},
|
1052 |
|
|
{"fr","Ccu2XugYAhw","Solution crazy 3x3x3 Venus 1/6","Laurent Boss"},
|
1053 |
|
|
{"fr","sz5JjDsBB4c","Solution crazy 3x3x3 Venus 2/6","Laurent Boss"},
|
1054 |
|
|
{"fr","ap_m3-xY7LU","Solution crazy 3x3x3 Venus 3/6","Laurent Boss"},
|
1055 |
|
|
{"fr","BkV1dyWIH1Q","Solution crazy 3x3x3 Venus 4/6","Laurent Boss"},
|
1056 |
|
|
{"fr","spO_rh09h9s","Solution crazy 3x3x3 Venus 5/6","Laurent Boss"},
|
1057 |
|
|
{"fr","kEmXDJgO0B4","Solution crazy 3x3x3 Venus 6/6","Laurent Boss"},
|
1058 |
d54d1f8a
|
Leszek Koltunski
|
{"pl","_G9zUNH5Gfc","Crazy 3x3 Venus TUTORIAL PL","MrUK"},
|
1059 |
bc008758
|
Leszek Koltunski
|
{"br","i781Mf0Fuag","Resolver Crazy Venus 1/3","Rafael Cinoto"},
|
1060 |
|
|
{"br","3m0eyKbLaQ4","Resolver Crazy Venus 2/3","Rafael Cinoto"},
|
1061 |
|
|
{"br","nKamBHo7oxo","Resolver Crazy Venus 3/3","Rafael Cinoto"},
|
1062 |
|
|
{"kr","hsWfqlOa4_0","크레이지 (Crazy) 333 금성 1/5","듀나메스 큐브 해법연구소"},
|
1063 |
|
|
{"kr","Z2sJczk29kg","크레이지 (Crazy) 333 금성 2/5","듀나메스 큐브 해법연구소"},
|
1064 |
|
|
{"kr","8r1la2KEiBo","크레이지 (Crazy) 333 금성 3/5","듀나메스 큐브 해법연구소"},
|
1065 |
|
|
{"kr","S9IcRa5AQHk","크레이지 (Crazy) 333 금성 4/5","듀나메스 큐브 해법연구소"},
|
1066 |
b00a0004
|
Leszek Koltunski
|
{"kr","fs78ZSlShm0","크레이지 (Crazy) 333 금성 5/5","듀나메스 큐브 해법연구소"},
|
1067 |
bc008758
|
Leszek Koltunski
|
{"vn","_fG3VIKUwNo","Crazy Venus 3x3 Tutorial","VĂN CÔNG TÙNG"},
|
1068 |
|
|
};
|
1069 |
|
|
case EARTH : return new String[][]{
|
1070 |
|
|
{"gb","brNQ6Nl1-Mw","Crazy 3x3 Plus Earth 1/4","SuperAntoniovivaldi"},
|
1071 |
|
|
{"gb","-3RSoC5OZGc","Crazy 3x3 Plus Earth 2/4","SuperAntoniovivaldi"},
|
1072 |
|
|
{"gb","ahuXWFLTKRg","Crazy 3x3 Plus Earth 3/4","SuperAntoniovivaldi"},
|
1073 |
|
|
{"gb","Lwt-7XKesUg","Crazy 3x3 Plus Earth 4/4","SuperAntoniovivaldi"},
|
1074 |
|
|
{"es","GFHcLpYF620","Crazy 3x3 Plus Tierra","QBAndo"},
|
1075 |
|
|
{"ru","YmEoI0XI5E4","Как собрать Crazy Earth","Илья Топор-Гилка"},
|
1076 |
|
|
{"fr","QT4T4JV-L44","Solution crazy 3x3x3 Terre 1/6","Laurent Boss"},
|
1077 |
|
|
{"fr","8On3fbrG5aA","Solution crazy 3x3x3 Terre 2/6","Laurent Boss"},
|
1078 |
|
|
{"fr","IPEvUnVumJg","Solution crazy 3x3x3 Terre 3/6","Laurent Boss"},
|
1079 |
|
|
{"fr","0awyEJmfuMM","Solution crazy 3x3x3 Terre 4/6","Laurent Boss"},
|
1080 |
|
|
{"fr","xLKGyRXuaGs","Solution crazy 3x3x3 Terre 5/6","Laurent Boss"},
|
1081 |
|
|
{"fr","CcunFHHhQ7g","Solution crazy 3x3x3 Terre 6/6","Laurent Boss"},
|
1082 |
d54d1f8a
|
Leszek Koltunski
|
{"pl","HekADKw5bio","Crazy 3x3 Earth TUTORIAL PL","MrUK"},
|
1083 |
bc008758
|
Leszek Koltunski
|
{"kr","4YBV9TnAzlg","크레이지(Crazy) 333 지구 1/5","듀나메스 큐브 해법연구소"},
|
1084 |
|
|
{"kr","uWbAgUq-IqU","크레이지(Crazy) 333 지구 2/5","듀나메스 큐브 해법연구소"},
|
1085 |
|
|
{"kr","glZqE9hQXK8","크레이지(Crazy) 333 지구 3/5","듀나메스 큐브 해법연구소"},
|
1086 |
|
|
{"kr","WF2RGp8E97k","크레이지(Crazy) 333 지구 4/5","듀나메스 큐브 해법연구소"},
|
1087 |
|
|
{"kr","RC-w26wLtQg","크레이지(Crazy) 333 지구 5/5","듀나메스 큐브 해법연구소"},
|
1088 |
|
|
{"vn","MsFqHGuWspE","Crazy Earth 3x3 Tutorial","VĂN CÔNG TÙNG"},
|
1089 |
|
|
};
|
1090 |
|
|
case MARS : return new String[][]{
|
1091 |
|
|
{"gb","AJC0dZx2T-M","Crazy 3x3 Plus Mars 1/4","SuperAntoniovivaldi"},
|
1092 |
|
|
{"gb","BcrYXklwEow","Crazy 3x3 Plus Mars 2/4","SuperAntoniovivaldi"},
|
1093 |
|
|
{"gb","L_Y0qRG8F-0","Crazy 3x3 Plus Mars 3/4","SuperAntoniovivaldi"},
|
1094 |
|
|
{"gb","PRyeKOV0Pbg","Crazy 3x3 Plus Mars 4/4","SuperAntoniovivaldi"},
|
1095 |
|
|
{"es","P5NsxqMx9Bo","Crazy 3x3 Plus Marte","QBAndo"},
|
1096 |
|
|
{"ru","syzb9hOojEs","Как собрать Crazy Mars","Илья Топор-Гилка"},
|
1097 |
|
|
{"fr","tSqak16XJjw","Solution crazy 3x3x3 Mars 1/6","Laurent Boss"},
|
1098 |
|
|
{"fr","Dm47WsF8OZg","Solution crazy 3x3x3 Mars 2/6","Laurent Boss"},
|
1099 |
|
|
{"fr","gl-VL1NAslY","Solution crazy 3x3x3 Mars 3/6","Laurent Boss"},
|
1100 |
|
|
{"fr","TlgsnVdkNh4","Solution crazy 3x3x3 Mars 4/6","Laurent Boss"},
|
1101 |
|
|
{"fr","XxVeGY1IYIc","Solution crazy 3x3x3 Mars 5/6","Laurent Boss"},
|
1102 |
|
|
{"fr","aK9YYEYMsyA","Solution crazy 3x3x3 Mars 6/6","Laurent Boss"},
|
1103 |
d54d1f8a
|
Leszek Koltunski
|
{"pl","VGmF9-d5cR4","Crazy 3x3 Mars TUTORIAL PL","MrUK"},
|
1104 |
bc008758
|
Leszek Koltunski
|
{"kr","QKu2p9nNxFk","크레이지 333 화성 1/4","듀나메스 큐브 해법연구소"},
|
1105 |
|
|
{"kr","f5YYqm6PPms","크레이지 333 화성 2a/4","듀나메스 큐브 해법연구소"},
|
1106 |
|
|
{"kr","nmNxrpvucIg","크레이지 333 화성 2b/4","듀나메스 큐브 해법연구소"},
|
1107 |
|
|
{"kr","rJLpMPCEc_s","크레이지 333 화성 3/4","듀나메스 큐브 해법연구소"},
|
1108 |
|
|
{"kr","bBRAfOvUu8M","크레이지 333 화성 4/4","듀나메스 큐브 해법연구소"},
|
1109 |
|
|
{"vn","lzw0Gfi-dM8","Crazy Mars 3x3 Tutorial","VĂN CÔNG TÙNG"},
|
1110 |
|
|
};
|
1111 |
|
|
case JUPITER: return new String[][]{
|
1112 |
|
|
{"gb","HMnbVoOPk5E","Crazy 3x3 Plus Jupiter 1/2","SuperAntoniovivaldi"},
|
1113 |
|
|
{"gb","Nw-LBWVu7yM","Crazy 3x3 Plus Jupiter 2/2","SuperAntoniovivaldi"},
|
1114 |
|
|
{"es","p2HTOQZNfx4","Crazy 3x3 Plus Jupiter","QBAndo"},
|
1115 |
|
|
{"ru","PGiYCgJYPAY","Как собрать Crazy Jupiter","RBcuber"},
|
1116 |
|
|
{"fr","sKi_cXmywVs","Solution crazy 3x3x3 Jupiter 1/3","Laurent Boss"},
|
1117 |
|
|
{"fr","HYnQCifSzFY","Solution crazy 3x3x3 Jupiter 2/3","Laurent Boss"},
|
1118 |
|
|
{"fr","DNfV8gnaRXw","Solution crazy 3x3x3 Jupiter 3/3","Laurent Boss"},
|
1119 |
|
|
{"pl","eJmQ50vcQcU","Crazy 3x3 Jupiter TUTORIAL PL","MrUK"},
|
1120 |
|
|
{"br","pwYhThiSKLQ","Resolver Crazy Jupiter 1/2","Rafael Cinoto"},
|
1121 |
|
|
{"br","VhuBtUU866U","Resolver Crazy Jupiter 2/2","Rafael Cinoto"},
|
1122 |
|
|
{"kr","WQ3ad3DrBwY","크레이지 333 목성 1/2","듀나메스 큐브 해법연구소"},
|
1123 |
|
|
{"kr","3LLL34HsqUs","크레이지 333 목성 2/2","듀나메스 큐브 해법연구소"},
|
1124 |
|
|
{"vn","QH4ywmKNGVo","Jupiter Crazy Plus Tutorial","VĂN CÔNG TÙNG"},
|
1125 |
|
|
};
|
1126 |
|
|
case SATURN : return new String[][]{
|
1127 |
|
|
{"gb","7fPXML8hZ-I","Crazy 3x3 Plus Saturn 1/3","SuperAntoniovivaldi"},
|
1128 |
|
|
{"gb","ixVVVoxsg4A","Crazy 3x3 Plus Saturn 2/3","SuperAntoniovivaldi"},
|
1129 |
|
|
{"gb","Dd8ZaGzbvjE","Crazy 3x3 Plus Saturn 3/3","SuperAntoniovivaldi"},
|
1130 |
|
|
{"es","EyQXl0llt2M","Crazy 3x3 Plus Saturno","QBAndo"},
|
1131 |
|
|
{"ru","T2uYDHyQZnE","Как собрать Crazy Saturn","Илья Топор-Гилка"},
|
1132 |
|
|
{"fr","kuSYpTXoXUM","Solution crazy 3x3x3 Saturn 1/6","Laurent Boss"},
|
1133 |
|
|
{"fr","u1OsRGuBcHA","Solution crazy 3x3x3 Saturn 2/6","Laurent Boss"},
|
1134 |
|
|
{"fr","ra0MspIkctU","Solution crazy 3x3x3 Saturn 3/6","Laurent Boss"},
|
1135 |
|
|
{"fr","dm3WBtGdxYA","Solution crazy 3x3x3 Saturn 4/6","Laurent Boss"},
|
1136 |
|
|
{"fr","jVwPmbYot_U","Solution crazy 3x3x3 Saturn 5/6","Laurent Boss"},
|
1137 |
|
|
{"fr","raYIoRIZPmc","Solution crazy 3x3x3 Saturn 6/6","Laurent Boss"},
|
1138 |
|
|
{"br","0oKu1NXiQcY","Resolver Crazy Saturn 1/4","Rafael Cinoto"},
|
1139 |
|
|
{"br","bRD73Lb1NTw","Resolver Crazy Saturn 2/4","Rafael Cinoto"},
|
1140 |
|
|
{"br","v9nZrwCyNLs","Resolver Crazy Saturn 3/4","Rafael Cinoto"},
|
1141 |
|
|
{"br","aipwvc2udbM","Resolver Crazy Saturn 4/4","Rafael Cinoto"},
|
1142 |
|
|
{"kr","hfogu6lCLvs","크레이지 (Crazy) 333 토성 1/5","듀나메스 큐브 해법연구소"},
|
1143 |
|
|
{"kr","rKjRzKxXHyA","크레이지 (Crazy) 333 토성 2/5","듀나메스 큐브 해법연구소"},
|
1144 |
|
|
{"kr","7tKfu5RJCVc","크레이지 (Crazy) 333 토성 3/5","듀나메스 큐브 해법연구소"},
|
1145 |
|
|
{"kr","L68nVvMhxVc","크레이지 (Crazy) 333 토성 4/5","듀나메스 큐브 해법연구소"},
|
1146 |
|
|
{"kr","fvOcR9-TQpA","크레이지 (Crazy) 333 토성 5/5","듀나메스 큐브 해법연구소"},
|
1147 |
|
|
{"vn","jiGMQ9Mn14w","Saturn Crazy Plus Tutorial","VĂN CÔNG TÙNG"},
|
1148 |
|
|
};
|
1149 |
|
|
case URANUS : return new String[][]{
|
1150 |
|
|
{"gb","wOyVb2TMZlk","Crazy 3x3 Plus Uranus 1/3","SuperAntoniovivaldi"},
|
1151 |
|
|
{"gb","UbTBBQ-gvk0","Crazy 3x3 Plus Uranus 2/3","SuperAntoniovivaldi"},
|
1152 |
|
|
{"gb","_7k57cV81BM","Crazy 3x3 Plus Uranus 3/3","SuperAntoniovivaldi"},
|
1153 |
|
|
{"es","vuPcyvE6EVE","Crazy 3x3 Plus Urano","QBAndo"},
|
1154 |
|
|
{"ru","tm6sxFSeeBg","Как собрать Crazy Uranus","Илья Топор-Гилка"},
|
1155 |
|
|
{"fr","i9lU26McP38","Solution crazy 3x3x3 Uranus 1/4","Laurent Boss"},
|
1156 |
|
|
{"fr","Zr6fTayObJk","Solution crazy 3x3x3 Uranus 2/4","Laurent Boss"},
|
1157 |
|
|
{"fr","nCmCxrY_QMU","Solution crazy 3x3x3 Uranus 3/4","Laurent Boss"},
|
1158 |
|
|
{"fr","YNs8IohERKs","Solution crazy 3x3x3 Uranus 4/4","Laurent Boss"},
|
1159 |
|
|
{"pl","pKPQJoGJtno","Crazy 3x3 Uranus TUTORIAL PL","MrUK"},
|
1160 |
|
|
{"br","jjcqHXOD9eo","Resolver Crazy Urano 1/2","Rafael Cinoto"},
|
1161 |
|
|
{"br","1B73Z2XE2ss","Resolver Crazy Urano 2/2","Rafael Cinoto"},
|
1162 |
|
|
{"kr","_m3S5DiVRMw","크레이지 333 천왕성 1/2","듀나메스 큐브 해법연구소"},
|
1163 |
|
|
{"kr","z9Wh6FXr0og","크레이지 333 천왕성 2/2","듀나메스 큐브 해법연구소"},
|
1164 |
|
|
{"vn","bHiQ3YSEb2I","Uranus Crazy Plus Tutorial","VĂN CÔNG TÙNG"},
|
1165 |
|
|
};
|
1166 |
|
|
case NEPTUNE: return new String[][]{
|
1167 |
|
|
{"gb","1gFmuFpU5-Y","Crazy 3x3 Plus Neptune 1a/4","SuperAntoniovivaldi"},
|
1168 |
|
|
{"gb","UPRIH0MtmPM","Crazy 3x3 Plus Neptune 1b/4","SuperAntoniovivaldi"},
|
1169 |
|
|
{"gb","Trqruz1NZ5E","Crazy 3x3 Plus Neptune 2/4","SuperAntoniovivaldi"},
|
1170 |
|
|
{"gb","1gFmuFpU5-Y","Crazy 3x3 Plus Neptune 3/4","SuperAntoniovivaldi"},
|
1171 |
|
|
{"gb","Rfa5y8NGqdY","Crazy 3x3 Plus Neptune 4/4","SuperAntoniovivaldi"},
|
1172 |
|
|
{"es","LOR1cNs4NWM","Crazy 3x3 Plus Neptuno","QBAndo"},
|
1173 |
|
|
{"ru","qvaRxJJrdi8","Как собрать Crazy Neptune","Илья Топор-Гилка"},
|
1174 |
|
|
{"kr","6Avdw2zX5XI","크레이지 333 해왕성 1/2","듀나메스 큐브 해법연구소"},
|
1175 |
|
|
{"kr","YbfWfDDBN9k","크레이지 333 해왕성 2/2","듀나메스 큐브 해법연구소"},
|
1176 |
|
|
{"vn","hmf1YShJuZg","Neptune Crazy Plus Tutorial","VĂN CÔNG TÙNG"},
|
1177 |
|
|
};
|
1178 |
|
|
}
|
1179 |
|
|
|
1180 |
|
|
return null;
|
1181 |
0b431d71
|
Leszek Koltunski
|
}
|
1182 |
|
|
}
|