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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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6133be67
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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cb610f4d
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leszek
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_MIRROR;
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c9c71c3f
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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29b82486
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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84a17011
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Leszek Koltunski
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import org.distorted.objectlib.helpers.FactoryCubit;
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3ee1d662
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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ae9d9227
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leszek
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import org.distorted.objectlib.metadata.Metadata;
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64f13076
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leszek
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import org.distorted.objectlib.scrambling.ObjectScrambler;
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84a17011
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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cf93ea4e
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Leszek Koltunski
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import org.distorted.objectlib.main.InitAssets;
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9ba7f3f6
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Leszek Koltunski
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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c9c71c3f
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Leszek Koltunski
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import org.distorted.objectlib.touchcontrol.TouchControlCuboids;
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361fd0de
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leszek
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import org.distorted.objectlib.metadata.ListObjects;
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198c5bf0
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectShape;
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b31249d6
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Leszek Koltunski
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import org.distorted.objectlib.shape.ShapeHexahedron;
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyCuboid extends ShapeHexahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(1,0,0),
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new Static3D(0,1,0),
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new Static3D(0,0,1)
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};
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private int[][] mEdges;
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private float[][] mCuts;
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private int[][] mBasicAngle;
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private Static4D[] mLocQuats;
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private int[] mShapeshiftingNumLayers;
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyCuboid(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, (meta.getNumLayers()[0]+meta.getNumLayers()[1]+meta.getNumLayers()[2])/3.0f, quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private boolean isAShapeshifter(int[] numLayers)
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{
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int x = numLayers[0];
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int y = numLayers[1];
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int z = numLayers[2];
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return ( (((x-y)%2)==0 && x!=y) || (((x-z)%2)==0 && x!=z) || (((y-z)%2)==0 && y!=z) );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getScrambleType()
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{
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int[] numL = getNumLayers();
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return isAShapeshifter(numL) ? ObjectScrambler.SCRAMBLING_SHAPESHIFTER : ObjectScrambler.SCRAMBLING_ALGORITHMS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getInternalColor()
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{
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int[] numL = getNumLayers();
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return isAShapeshifter(numL) ? 0xff333333 : 0xff000000;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int[][] getMinimalCubiesInRow()
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{
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int[] numL = getNumLayers();
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int x = numL[0];
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int y = numL[1];
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int z = numL[2];
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int num = 0;
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if( ((x-y)%2)==0 && x!=y )
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{
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int m = Math.min(x,y);
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num = m*z;
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}
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if( ((x-z)%2)==0 && x!=z )
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{
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int m = Math.min(x,z);
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int n = m*y;
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if( num==0 || num>n ) num=n;
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}
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if( ((y-z)%2)==0 && y!=z )
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{
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int m = Math.min(y,z);
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int n = m*x;
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if( num==0 || num>n ) num=n;
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}
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if( num>0 )
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{
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int max = x>y ? Math.max(x,z) : Math.max(y,z);
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int min = x<y ? Math.min(x,z) : Math.min(y,z);
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int val = min==1 ? 1 : num;
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int[] m = new int[max];
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for(int i=0; i<max; i++) m[i] = val;
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return new int[][]{m, m, m};
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float[][] returnRotationFactor()
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{
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int[] numLayers = getNumLayers();
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int[] len = possiblyShapeshifterNumLayers(numLayers);
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float[][] factor = new float[3][];
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for(int ax=0; ax<3; ax++)
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{
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int numL = len[ax];
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factor[ax] = new float[numL];
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for(int la=0; la<numL; la++) factor[ax][la] = 1.0f;
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}
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return factor;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int[] possiblyShapeshifterNumLayers(int[] numLayers)
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{
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if( mShapeshiftingNumLayers==null )
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{
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int x = numLayers[0];
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int y = numLayers[1];
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int z = numLayers[2];
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b346ba5b
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leszek
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8c0c2f25
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leszek
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if( y>x && ((y-x)%2)==0 ) x=y;
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if( z>x && ((z-x)%2)==0 ) x=z;
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if( x>y && ((x-y)%2)==0 ) y=x;
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if( z>y && ((z-y)%2)==0 ) y=z;
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if( x>z && ((x-z)%2)==0 ) z=x;
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if( y>z && ((y-z)%2)==0 ) z=y;
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mShapeshiftingNumLayers = new int[] {x,y,z};
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}
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leszek
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return mShapeshiftingNumLayers;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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mCuts = new float[3][];
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int[] len = possiblyShapeshifterNumLayers(numLayers);
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for(int axis=0; axis<3; axis++)
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{
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int l = len[axis];
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float start = (2-l)*0.5f;
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if( l>=2 )
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{
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mCuts[axis] = new float[l-1];
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for(int i=0; i<l-1; i++) mCuts[axis][i] = start+i;
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}
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}
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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int numAxis = ROT_AXIS.length;
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boolean[][] layerRotatable = new boolean[numAxis][];
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int[] len = possiblyShapeshifterNumLayers(numLayers);
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for(int i=0; i<numAxis; i++)
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{
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int l = len[i];
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layerRotatable[i] = new boolean[l];
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for(int j=0; j<l; j++) layerRotatable[i][j] = true;
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}
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if( isAShapeshifter(numLayers) && (numLayers[0]==1 || numLayers[1]==1 || numLayers[2]==1) )
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{
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for(int i=0; i<numAxis; i++)
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{
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if( (len[i]%2)==1 )
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{
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int mid = (len[i]-1)/2;
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layerRotatable[i][mid] = false;
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}
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}
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}
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return layerRotatable;
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}
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ed0988c0
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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ac172590
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Leszek Koltunski
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public Static4D[] getLocQuats()
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ed0988c0
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{
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return new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
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new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2),
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ),
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new Static4D( SQ2/2, 0.0f, 0.0f,-SQ2/2),
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new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f),
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new Static4D( 0.0f, SQ2/2, 0.0f,-SQ2/2),
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new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2),
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f),
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new Static4D( 0.0f, 0.0f, SQ2/2,-SQ2/2),
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f),
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new Static4D( 0.0f, SQ2/2,-SQ2/2, 0.0f),
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new Static4D( -0.5f, 0.5f, -0.5f, -0.5f),
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f),
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new Static4D( 0.0f, SQ2/2, SQ2/2, 0.0f),
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new Static4D( -0.5f, 0.5f, 0.5f, -0.5f),
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new Static4D( SQ2/2, 0.0f,-SQ2/2, 0.0f),
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new Static4D(-SQ2/2, 0.0f,-SQ2/2, 0.0f),
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new Static4D( SQ2/2, SQ2/2, 0.0f, 0.0f),
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new Static4D(-SQ2/2, SQ2/2, 0.0f, 0.0f),
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new Static4D( 0.5f, -0.5f, -0.5f, -0.5f),
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new Static4D( -0.5f, -0.5f, -0.5f, 0.5f),
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f),
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new Static4D( -0.5f, 0.5f, -0.5f, 0.5f),
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};
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}
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258 |
dfdb26a9
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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259 |
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260 |
9ba7f3f6
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Leszek Koltunski
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public int[][] getScrambleEdges()
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261 |
dfdb26a9
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Leszek Koltunski
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{
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262 |
9ba7f3f6
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if( mEdges==null )
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263 |
29b82486
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Leszek Koltunski
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{
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264 |
d6998705
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Leszek Koltunski
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int[] numLayers = getNumLayers();
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265 |
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int X = numLayers[0];
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int Y = numLayers[1];
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int Z = numLayers[2];
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if( X>1 && Y>1 && Z>1 )
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{
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mEdges = ScrambleEdgeGenerator.getScrambleEdgesCuboid(X,Y,Z);
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4a5157a1
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}
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else
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275 |
29b82486
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Leszek Koltunski
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{
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276 |
9ba7f3f6
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int size = 3*(X+Y+Z);
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int[] edge = new int[2*size];
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for(int i=0; i<size; i++)
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4a5157a1
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Leszek Koltunski
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{
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edge[2*i ] = i;
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edge[2*i+1] = 0;
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}
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284 |
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9ba7f3f6
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mEdges = new int[][] { edge };
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}
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287 |
29b82486
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Leszek Koltunski
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}
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9ba7f3f6
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return mEdges;
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290 |
29b82486
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Leszek Koltunski
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}
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291 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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293 |
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294 |
84a17011
|
Leszek Koltunski
|
private float[][] getVertices(int variant)
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295 |
29b82486
|
Leszek Koltunski
|
{
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296 |
84a17011
|
Leszek Koltunski
|
return new float[][]
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297 |
29b82486
|
Leszek Koltunski
|
{
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298 |
57ef6378
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Leszek Koltunski
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{ 0.5f, 0.5f, 0.5f },
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299 |
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{ 0.5f, 0.5f,-0.5f },
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300 |
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{ 0.5f,-0.5f, 0.5f },
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|
|
{ 0.5f,-0.5f,-0.5f },
|
302 |
|
|
{-0.5f, 0.5f, 0.5f },
|
303 |
|
|
{-0.5f, 0.5f,-0.5f },
|
304 |
|
|
{-0.5f,-0.5f, 0.5f },
|
305 |
|
|
{-0.5f,-0.5f,-0.5f },
|
306 |
29b82486
|
Leszek Koltunski
|
};
|
307 |
84a17011
|
Leszek Koltunski
|
}
|
308 |
29b82486
|
Leszek Koltunski
|
|
309 |
84a17011
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
310 |
|
|
|
311 |
|
|
public ObjectShape getObjectShape(int variant)
|
312 |
|
|
{
|
313 |
4e9f2df5
|
Leszek Koltunski
|
int[][] indices =
|
314 |
29b82486
|
Leszek Koltunski
|
{
|
315 |
|
|
{2,3,1,0},
|
316 |
|
|
{7,6,4,5},
|
317 |
|
|
{4,0,1,5},
|
318 |
|
|
{7,3,2,6},
|
319 |
|
|
{6,2,0,4},
|
320 |
|
|
{3,7,5,1}
|
321 |
|
|
};
|
322 |
|
|
|
323 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
324 |
3ee1d662
|
Leszek Koltunski
|
}
|
325 |
|
|
|
326 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
327 |
|
|
|
328 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
329 |
|
|
{
|
330 |
84a17011
|
Leszek Koltunski
|
int[] indices;
|
331 |
3ee1d662
|
Leszek Koltunski
|
int extraI, extraV, num, numL = getNumLayers()[0];
|
332 |
|
|
|
333 |
|
|
switch(numL)
|
334 |
|
|
{
|
335 |
3bf19410
|
Leszek Koltunski
|
case 2 : num = 6; extraI = 2; extraV = 2; break;
|
336 |
|
|
case 3 : num = 5; extraI = 2; extraV = 2; break;
|
337 |
|
|
case 4 : num = 5; extraI = 1; extraV = 1; break;
|
338 |
|
|
default: num = 5; extraI = 0; extraV = 0; break;
|
339 |
3ee1d662
|
Leszek Koltunski
|
}
|
340 |
|
|
|
341 |
347f6cc1
|
Leszek Koltunski
|
float height = isInIconMode() ? 0.001f : 0.045f;
|
342 |
|
|
int angle = 35;
|
343 |
|
|
float R = 0.5f;
|
344 |
|
|
float S = 0.7f;
|
345 |
|
|
|
346 |
4e9f2df5
|
Leszek Koltunski
|
float[][] bands =
|
347 |
1ca2704b
|
Leszek Koltunski
|
{
|
348 |
347f6cc1
|
Leszek Koltunski
|
{height,angle,R,S,num,extraI,extraV},
|
349 |
|
|
{0.001f,angle,R,S, 2, num-2,extraV},
|
350 |
|
|
{0.001f,angle,R,S, 2, 0, 0},
|
351 |
|
|
{0.001f,angle,R,S,num,extraI,extraV},
|
352 |
1ca2704b
|
Leszek Koltunski
|
};
|
353 |
fdccfe1e
|
Leszek Koltunski
|
|
354 |
84a17011
|
Leszek Koltunski
|
if( variant==0 ) indices = new int[] {3,0,3,0,3,0};
|
355 |
|
|
else if( variant==1 ) indices = new int[] {1,1,1,0,1,0};
|
356 |
|
|
else indices = new int[] {2,2,2,2,0,2};
|
357 |
1ca2704b
|
Leszek Koltunski
|
|
358 |
84a17011
|
Leszek Koltunski
|
return new ObjectFaceShape(bands,indices, null);
|
359 |
|
|
}
|
360 |
|
|
|
361 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
362 |
|
|
|
363 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
364 |
|
|
{
|
365 |
|
|
float[][] corners= { {0.036f,0.12f} };
|
366 |
|
|
float[][] centers= { {0.0f, 0.0f, 0.0f} };
|
367 |
|
|
int[] indices = { 0,0,0,0,0,0,0,0 };
|
368 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
369 |
29b82486
|
Leszek Koltunski
|
}
|
370 |
|
|
|
371 |
fdccfe1e
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
372 |
|
|
|
373 |
|
|
private int getEdgeNum(int cubit, int[] numLayers)
|
374 |
|
|
{
|
375 |
|
|
int x = numLayers[0];
|
376 |
|
|
int y = numLayers[1];
|
377 |
|
|
int z = numLayers[2];
|
378 |
|
|
|
379 |
|
|
if(x==1 || y==1 || z==1 ) return 0;
|
380 |
|
|
|
381 |
|
|
int numCorners = getNumCorners(numLayers);
|
382 |
|
|
int numEdges = getNumEdges(numLayers);
|
383 |
|
|
int num = cubit - numCorners;
|
384 |
|
|
|
385 |
|
|
if( num>=0 && num<numEdges )
|
386 |
|
|
{
|
387 |
|
|
int numLR = (x-2);
|
388 |
|
|
if( num< numLR ) return 0;
|
389 |
|
|
if( num<2*numLR ) return 1;
|
390 |
|
|
if( num<3*numLR ) return 2;
|
391 |
|
|
if( num<4*numLR ) return 3;
|
392 |
|
|
num -= 4*numLR;
|
393 |
|
|
|
394 |
|
|
int numTD = (y-2);
|
395 |
|
|
if( num< numTD ) return 4;
|
396 |
|
|
if( num<2*numTD ) return 5;
|
397 |
|
|
if( num<3*numTD ) return 6;
|
398 |
|
|
if( num<4*numTD ) return 7;
|
399 |
|
|
num -= 4*numTD;
|
400 |
|
|
|
401 |
|
|
int numFB = (z-2);
|
402 |
|
|
if( num< numFB ) return 8;
|
403 |
|
|
if( num<2*numFB ) return 9;
|
404 |
|
|
if( num<3*numFB ) return 10;
|
405 |
|
|
if( num<4*numFB ) return 11;
|
406 |
|
|
}
|
407 |
|
|
|
408 |
|
|
return -1;
|
409 |
|
|
}
|
410 |
|
|
|
411 |
dfdb26a9
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
412 |
|
|
|
413 |
|
|
private int getCenterNum(int cubit, int[] numLayers)
|
414 |
|
|
{
|
415 |
fdccfe1e
|
Leszek Koltunski
|
int numCorners = getNumCorners(numLayers);
|
416 |
|
|
int numEdges = getNumEdges(numLayers);
|
417 |
|
|
int num = cubit - numCorners - numEdges;
|
418 |
dfdb26a9
|
Leszek Koltunski
|
|
419 |
|
|
if( num>=0 )
|
420 |
|
|
{
|
421 |
|
|
int numLR = (numLayers[1]-2)*(numLayers[2]-2);
|
422 |
|
|
if( num< numLR ) return 0;
|
423 |
|
|
if( num<2*numLR ) return 1;
|
424 |
|
|
num -= 2*numLR;
|
425 |
|
|
|
426 |
|
|
int numTD = (numLayers[0]-2)*(numLayers[2]-2);
|
427 |
|
|
if( num< numTD ) return 2;
|
428 |
|
|
if( num<2*numTD ) return 3;
|
429 |
|
|
num -= 2*numTD;
|
430 |
|
|
|
431 |
|
|
int numFB = (numLayers[0]-2)*(numLayers[1]-2);
|
432 |
|
|
if( num< numFB ) return 4;
|
433 |
|
|
if( num<2*numFB ) return 5;
|
434 |
|
|
}
|
435 |
|
|
|
436 |
|
|
return -1;
|
437 |
|
|
}
|
438 |
|
|
|
439 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
440 |
|
|
|
441 |
fdccfe1e
|
Leszek Koltunski
|
private int getNumCorners(int[] numLayers)
|
442 |
|
|
{
|
443 |
|
|
int x = numLayers[0];
|
444 |
|
|
int y = numLayers[1];
|
445 |
|
|
int z = numLayers[2];
|
446 |
|
|
|
447 |
|
|
return ( x==1 || y==1 || z==1 ) ? x*y*z : 8;
|
448 |
|
|
}
|
449 |
|
|
|
450 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
451 |
|
|
|
452 |
|
|
private int getNumEdges(int[] numLayers)
|
453 |
dfdb26a9
|
Leszek Koltunski
|
{
|
454 |
|
|
int x = numLayers[0];
|
455 |
|
|
int y = numLayers[1];
|
456 |
|
|
int z = numLayers[2];
|
457 |
|
|
|
458 |
fdccfe1e
|
Leszek Koltunski
|
return ( x==1 || y==1 || z==1 ) ? x*y*z : 4*( (x-2)+(y-2)+(z-2) );
|
459 |
dfdb26a9
|
Leszek Koltunski
|
}
|
460 |
|
|
|
461 |
8da6b1c9
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
462 |
|
|
|
463 |
7b832206
|
Leszek Koltunski
|
public float[][] getCubitPositions(int[] numLayers)
|
464 |
8da6b1c9
|
Leszek Koltunski
|
{
|
465 |
dfdb26a9
|
Leszek Koltunski
|
final int X = numLayers[0];
|
466 |
|
|
final int Y = numLayers[1];
|
467 |
|
|
final int Z = numLayers[2];
|
468 |
|
|
|
469 |
|
|
final float lenX = 0.5f*(X-1);
|
470 |
|
|
final float lenY = 0.5f*(Y-1);
|
471 |
|
|
final float lenZ = 0.5f*(Z-1);
|
472 |
8da6b1c9
|
Leszek Koltunski
|
|
473 |
a135652b
|
Leszek Koltunski
|
int curPos = 0;
|
474 |
|
|
|
475 |
|
|
if( X==1 )
|
476 |
|
|
{
|
477 |
|
|
float[][] pos = new float[X*Y*Z][];
|
478 |
|
|
|
479 |
|
|
for(int y=0; y<Y; y++)
|
480 |
|
|
for(int z=0; z<Z; z++) pos[curPos++] = new float[] {+lenX,y-lenY,z-lenZ};
|
481 |
|
|
|
482 |
|
|
return pos;
|
483 |
|
|
}
|
484 |
|
|
|
485 |
|
|
if( Y==1 )
|
486 |
dfdb26a9
|
Leszek Koltunski
|
{
|
487 |
a135652b
|
Leszek Koltunski
|
float[][] pos = new float[X*Y*Z][];
|
488 |
|
|
|
489 |
|
|
for(int x=0; x<X; x++)
|
490 |
|
|
for(int z=0; z<Z; z++) pos[curPos++] = new float[] {x-lenX,+lenY,z-lenZ};
|
491 |
|
|
|
492 |
|
|
return pos;
|
493 |
|
|
}
|
494 |
|
|
|
495 |
|
|
if( Z==1 )
|
496 |
|
|
{
|
497 |
|
|
float[][] pos = new float[X*Y*Z][];
|
498 |
|
|
|
499 |
|
|
for(int x=0; x<X; x++)
|
500 |
|
|
for(int y=0; y<Y; y++) pos[curPos++] = new float[] {x-lenX,y-lenY,+lenZ};
|
501 |
dfdb26a9
|
Leszek Koltunski
|
|
502 |
a135652b
|
Leszek Koltunski
|
return pos;
|
503 |
dfdb26a9
|
Leszek Koltunski
|
}
|
504 |
a57e6870
|
Leszek Koltunski
|
|
505 |
dfdb26a9
|
Leszek Koltunski
|
int numCubits = X*Y*Z - (X-2)*(Y-2)*(Z-2);
|
506 |
a135652b
|
Leszek Koltunski
|
float[][] pos = new float[numCubits][];
|
507 |
|
|
|
508 |
|
|
pos[curPos++] = new float[] {-lenX,-lenY,-lenZ};
|
509 |
|
|
pos[curPos++] = new float[] {-lenX,-lenY,+lenZ};
|
510 |
|
|
pos[curPos++] = new float[] {-lenX,+lenY,-lenZ};
|
511 |
|
|
pos[curPos++] = new float[] {-lenX,+lenY,+lenZ};
|
512 |
|
|
pos[curPos++] = new float[] {+lenX,-lenY,-lenZ};
|
513 |
|
|
pos[curPos++] = new float[] {+lenX,-lenY,+lenZ};
|
514 |
|
|
pos[curPos++] = new float[] {+lenX,+lenY,-lenZ};
|
515 |
|
|
pos[curPos++] = new float[] {+lenX,+lenY,+lenZ};
|
516 |
|
|
|
517 |
|
|
for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX, -lenY, -lenZ };
|
518 |
|
|
for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX, -lenY, +lenZ };
|
519 |
|
|
for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX, +lenY, -lenZ };
|
520 |
|
|
for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX, +lenY, +lenZ };
|
521 |
|
|
for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] { -lenX, i-lenY, -lenZ };
|
522 |
|
|
for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] { -lenX, i-lenY, +lenZ };
|
523 |
|
|
for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] { +lenX, i-lenY, -lenZ };
|
524 |
|
|
for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] { +lenX, i-lenY, +lenZ };
|
525 |
|
|
for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] { -lenX, -lenY, i-lenZ };
|
526 |
|
|
for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] { -lenX, +lenY, i-lenZ };
|
527 |
|
|
for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] { +lenX, -lenY, i-lenZ };
|
528 |
|
|
for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] { +lenX, +lenY, i-lenZ };
|
529 |
dfdb26a9
|
Leszek Koltunski
|
|
530 |
|
|
for(int y=1; y<Y-1; y++)
|
531 |
a135652b
|
Leszek Koltunski
|
for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {+lenX,y-lenY,z-lenZ};
|
532 |
dfdb26a9
|
Leszek Koltunski
|
|
533 |
|
|
for(int y=1; y<Y-1; y++)
|
534 |
a135652b
|
Leszek Koltunski
|
for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {-lenX,y-lenY,z-lenZ};
|
535 |
dfdb26a9
|
Leszek Koltunski
|
|
536 |
|
|
for(int x=1; x<X-1; x++)
|
537 |
a135652b
|
Leszek Koltunski
|
for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {x-lenX,+lenY,z-lenZ};
|
538 |
dfdb26a9
|
Leszek Koltunski
|
|
539 |
|
|
for(int x=1; x<X-1; x++)
|
540 |
a135652b
|
Leszek Koltunski
|
for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {x-lenX,-lenY,z-lenZ};
|
541 |
dfdb26a9
|
Leszek Koltunski
|
|
542 |
|
|
for(int x=1; x<X-1; x++)
|
543 |
a135652b
|
Leszek Koltunski
|
for(int y=1; y<Y-1; y++) pos[curPos++] = new float[] {x-lenX,y-lenY,+lenZ};
|
544 |
dfdb26a9
|
Leszek Koltunski
|
|
545 |
|
|
for(int x=1; x<X-1; x++)
|
546 |
a135652b
|
Leszek Koltunski
|
for(int y=1; y<Y-1; y++) pos[curPos++] = new float[] {x-lenX,y-lenY,-lenZ};
|
547 |
8da6b1c9
|
Leszek Koltunski
|
|
548 |
a135652b
|
Leszek Koltunski
|
return pos;
|
549 |
8da6b1c9
|
Leszek Koltunski
|
}
|
550 |
|
|
|
551 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
552 |
|
|
|
553 |
d0e6cf7f
|
Leszek Koltunski
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
554 |
29b82486
|
Leszek Koltunski
|
{
|
555 |
ac172590
|
Leszek Koltunski
|
if( mLocQuats==null ) mLocQuats = getLocQuats();
|
556 |
fdccfe1e
|
Leszek Koltunski
|
int variant = getCubitVariant(cubit,numLayers);
|
557 |
8da6b1c9
|
Leszek Koltunski
|
|
558 |
fdccfe1e
|
Leszek Koltunski
|
switch(variant)
|
559 |
8da6b1c9
|
Leszek Koltunski
|
{
|
560 |
73a95dfd
|
Leszek Koltunski
|
case 0: switch(cubit)
|
561 |
|
|
{
|
562 |
ac172590
|
Leszek Koltunski
|
case 0: return mLocQuats[ 0];
|
563 |
|
|
case 1: return mLocQuats[18];
|
564 |
|
|
case 2: return mLocQuats[17];
|
565 |
|
|
case 3: return mLocQuats[ 2];
|
566 |
|
|
case 4: return mLocQuats[14];
|
567 |
|
|
case 5: return mLocQuats[ 5];
|
568 |
|
|
case 6: return mLocQuats[ 8];
|
569 |
|
|
case 7: return mLocQuats[11];
|
570 |
73a95dfd
|
Leszek Koltunski
|
}
|
571 |
fdccfe1e
|
Leszek Koltunski
|
case 1: int edgeEdge = getEdgeNum(cubit,numLayers);
|
572 |
|
|
switch(edgeEdge)
|
573 |
|
|
{
|
574 |
ac172590
|
Leszek Koltunski
|
case 0: return mLocQuats[ 0];
|
575 |
|
|
case 1: return mLocQuats[ 1];
|
576 |
|
|
case 2: return mLocQuats[ 3];
|
577 |
|
|
case 3: return mLocQuats[ 2];
|
578 |
|
|
case 4: return mLocQuats[21];
|
579 |
|
|
case 5: return mLocQuats[18];
|
580 |
|
|
case 6: return mLocQuats[20];
|
581 |
|
|
case 7: return mLocQuats[19];
|
582 |
|
|
case 8: return mLocQuats[13];
|
583 |
|
|
case 9: return mLocQuats[17];
|
584 |
|
|
case 10: return mLocQuats[15];
|
585 |
|
|
case 11: return mLocQuats[16];
|
586 |
fdccfe1e
|
Leszek Koltunski
|
}
|
587 |
|
|
break;
|
588 |
|
|
case 2: int centerFace = getCenterNum(cubit,numLayers);
|
589 |
|
|
switch(centerFace)
|
590 |
|
|
{
|
591 |
ac172590
|
Leszek Koltunski
|
case 0 : return mLocQuats[ 6];
|
592 |
|
|
case 1 : return mLocQuats[ 4];
|
593 |
|
|
case 2 : return mLocQuats[ 1];
|
594 |
|
|
case 3 : return mLocQuats[ 3];
|
595 |
|
|
case 4 : return mLocQuats[ 0];
|
596 |
|
|
case 5 : return mLocQuats[ 2];
|
597 |
fdccfe1e
|
Leszek Koltunski
|
}
|
598 |
8da6b1c9
|
Leszek Koltunski
|
}
|
599 |
fdccfe1e
|
Leszek Koltunski
|
|
600 |
ac172590
|
Leszek Koltunski
|
return mLocQuats[0];
|
601 |
29b82486
|
Leszek Koltunski
|
}
|
602 |
|
|
|
603 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
604 |
|
|
|
605 |
e30c522a
|
Leszek Koltunski
|
public int getNumCubitVariants(int[] numLayers)
|
606 |
29b82486
|
Leszek Koltunski
|
{
|
607 |
fdccfe1e
|
Leszek Koltunski
|
final int X = numLayers[0];
|
608 |
|
|
final int Y = numLayers[1];
|
609 |
|
|
final int Z = numLayers[2];
|
610 |
|
|
|
611 |
|
|
if( X==1 || Y==1 || Z==1 ) return 1;
|
612 |
|
|
if( X<=2 && Y<=2 && Z<=2 ) return 1;
|
613 |
|
|
|
614 |
|
|
return 3;
|
615 |
29b82486
|
Leszek Koltunski
|
}
|
616 |
|
|
|
617 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
618 |
|
|
|
619 |
e30c522a
|
Leszek Koltunski
|
public int getCubitVariant(int cubit, int[] numLayers)
|
620 |
29b82486
|
Leszek Koltunski
|
{
|
621 |
fdccfe1e
|
Leszek Koltunski
|
int numCorners = getNumCorners(numLayers);
|
622 |
|
|
if( cubit < numCorners ) return 0;
|
623 |
|
|
int numEdges = getNumEdges(numLayers);
|
624 |
|
|
if( cubit < numCorners+numEdges ) return 1;
|
625 |
|
|
|
626 |
|
|
return 2;
|
627 |
8da6b1c9
|
Leszek Koltunski
|
}
|
628 |
|
|
|
629 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
630 |
|
|
|
631 |
11fa413d
|
Leszek Koltunski
|
public int getTouchControlType()
|
632 |
29b82486
|
Leszek Koltunski
|
{
|
633 |
cb610f4d
|
leszek
|
return TC_CHANGING_MIRROR;
|
634 |
29b82486
|
Leszek Koltunski
|
}
|
635 |
|
|
|
636 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
637 |
|
|
|
638 |
11fa413d
|
Leszek Koltunski
|
public int getTouchControlSplit()
|
639 |
29b82486
|
Leszek Koltunski
|
{
|
640 |
59c20632
|
Leszek Koltunski
|
return TYPE_NOT_SPLIT;
|
641 |
29b82486
|
Leszek Koltunski
|
}
|
642 |
|
|
|
643 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
644 |
|
|
|
645 |
59c20632
|
Leszek Koltunski
|
public int[][][] getEnabled()
|
646 |
29b82486
|
Leszek Koltunski
|
{
|
647 |
1b7ece90
|
Leszek Koltunski
|
return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} };
|
648 |
29b82486
|
Leszek Koltunski
|
}
|
649 |
|
|
|
650 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
651 |
|
|
|
652 |
59c20632
|
Leszek Koltunski
|
public float[] getDist3D(int[] numLayers)
|
653 |
29b82486
|
Leszek Koltunski
|
{
|
654 |
b1f0d55d
|
Leszek Koltunski
|
float x = numLayers[0];
|
655 |
|
|
float y = numLayers[1];
|
656 |
|
|
float z = numLayers[2];
|
657 |
|
|
float a = (x+y+z)/1.5f;
|
658 |
ab31cf6f
|
Leszek Koltunski
|
|
659 |
b1f0d55d
|
Leszek Koltunski
|
return new float[] {x/a,x/a,y/a,y/a,z/a,z/a};
|
660 |
59c20632
|
Leszek Koltunski
|
}
|
661 |
ab31cf6f
|
Leszek Koltunski
|
|
662 |
4c9ca251
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
663 |
|
|
|
664 |
|
|
public Static3D[] getFaceAxis()
|
665 |
|
|
{
|
666 |
1b7ece90
|
Leszek Koltunski
|
return TouchControlCuboids.FACE_AXIS;
|
667 |
59c20632
|
Leszek Koltunski
|
}
|
668 |
|
|
|
669 |
3d766df3
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
670 |
|
|
|
671 |
d53fb890
|
Leszek Koltunski
|
public float getStickerRadius()
|
672 |
3d766df3
|
Leszek Koltunski
|
{
|
673 |
|
|
return 0.10f;
|
674 |
|
|
}
|
675 |
|
|
|
676 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
677 |
|
|
|
678 |
d53fb890
|
Leszek Koltunski
|
public float getStickerStroke()
|
679 |
3d766df3
|
Leszek Koltunski
|
{
|
680 |
|
|
float stroke = 0.08f;
|
681 |
|
|
|
682 |
3bf19410
|
Leszek Koltunski
|
if( isInIconMode() )
|
683 |
3d766df3
|
Leszek Koltunski
|
{
|
684 |
|
|
int[] numLayers = getNumLayers();
|
685 |
|
|
|
686 |
|
|
switch(numLayers[0])
|
687 |
|
|
{
|
688 |
|
|
case 2: stroke*=1.8f; break;
|
689 |
|
|
case 3: stroke*=2.0f; break;
|
690 |
|
|
case 4: stroke*=2.1f; break;
|
691 |
|
|
default:stroke*=2.2f; break;
|
692 |
|
|
}
|
693 |
|
|
}
|
694 |
|
|
|
695 |
|
|
return stroke;
|
696 |
|
|
}
|
697 |
|
|
|
698 |
00f4980d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
699 |
|
|
|
700 |
ebe8c08e
|
leszek
|
public float[][][] getStickerAngles()
|
701 |
00f4980d
|
Leszek Koltunski
|
{
|
702 |
|
|
return null;
|
703 |
|
|
}
|
704 |
|
|
|
705 |
59c20632
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
706 |
|
|
// PUBLIC API
|
707 |
|
|
|
708 |
|
|
public Static3D[] getRotationAxis()
|
709 |
|
|
{
|
710 |
|
|
return ROT_AXIS;
|
711 |
29b82486
|
Leszek Koltunski
|
}
|
712 |
|
|
|
713 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
714 |
|
|
|
715 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
716 |
29b82486
|
Leszek Koltunski
|
{
|
717 |
5f54927b
|
Leszek Koltunski
|
int[] numLayers = getNumLayers();
|
718 |
dfdb26a9
|
Leszek Koltunski
|
|
719 |
5f54927b
|
Leszek Koltunski
|
int x = numLayers[0];
|
720 |
|
|
int y = numLayers[1];
|
721 |
|
|
|
722 |
|
|
switch(x)
|
723 |
|
|
{
|
724 |
|
|
case 2: switch(y)
|
725 |
|
|
{
|
726 |
361fd0de
|
leszek
|
case 2: return ListObjects.CUBE_2.name();
|
727 |
|
|
case 3: return ListObjects.CU_232.name();
|
728 |
|
|
case 4: return ListObjects.CU_242.name();
|
729 |
5f54927b
|
Leszek Koltunski
|
}
|
730 |
|
|
case 3: switch(y)
|
731 |
|
|
{
|
732 |
361fd0de
|
leszek
|
case 2: return ListObjects.CU_323.name();
|
733 |
|
|
case 3: return ListObjects.CUBE_3.name();
|
734 |
|
|
case 4: return ListObjects.CU_343.name();
|
735 |
5f54927b
|
Leszek Koltunski
|
}
|
736 |
cb610f4d
|
leszek
|
case 4: switch(y)
|
737 |
|
|
{
|
738 |
361fd0de
|
leszek
|
case 2: return ListObjects.CU_424.name();
|
739 |
|
|
case 3: return ListObjects.CU_432.name();
|
740 |
|
|
case 4: return ListObjects.CUBE_4.name();
|
741 |
cb610f4d
|
leszek
|
}
|
742 |
361fd0de
|
leszek
|
case 5: return ListObjects.CUBE_5.name();
|
743 |
|
|
case 6: return ListObjects.CUBE_6.name();
|
744 |
|
|
case 7: return ListObjects.CUBE_7.name();
|
745 |
dfdb26a9
|
Leszek Koltunski
|
}
|
746 |
5f54927b
|
Leszek Koltunski
|
|
747 |
361fd0de
|
leszek
|
return ListObjects.CUBE_3.name();
|
748 |
29b82486
|
Leszek Koltunski
|
}
|
749 |
|
|
|
750 |
7ca7a08f
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
751 |
|
|
|
752 |
|
|
private int basicAngle(int d1, int d2)
|
753 |
|
|
{
|
754 |
88411172
|
leszek
|
return ((d1-d2)%2)==0 ? 4 : 2;
|
755 |
7ca7a08f
|
leszek
|
}
|
756 |
|
|
|
757 |
5f54927b
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
758 |
|
|
|
759 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
760 |
5f54927b
|
Leszek Koltunski
|
{
|
761 |
|
|
if( mBasicAngle==null )
|
762 |
|
|
{
|
763 |
b346ba5b
|
leszek
|
int[] numLayers = getNumLayers();
|
764 |
|
|
int[] len = possiblyShapeshifterNumLayers(numLayers);
|
765 |
|
|
int numX = len[0];
|
766 |
|
|
int numY = len[1];
|
767 |
|
|
int numZ = len[2];
|
768 |
beee90ab
|
Leszek Koltunski
|
|
769 |
7ca7a08f
|
leszek
|
int x = basicAngle(numY,numZ);
|
770 |
|
|
int y = basicAngle(numX,numZ);
|
771 |
|
|
int z = basicAngle(numX,numY);
|
772 |
beee90ab
|
Leszek Koltunski
|
|
773 |
|
|
int[] tmpX = new int[numX];
|
774 |
|
|
for(int i=0; i<numX; i++) tmpX[i] = x;
|
775 |
|
|
int[] tmpY = new int[numY];
|
776 |
|
|
for(int i=0; i<numY; i++) tmpY[i] = y;
|
777 |
|
|
int[] tmpZ = new int[numZ];
|
778 |
|
|
for(int i=0; i<numZ; i++) tmpZ[i] = z;
|
779 |
|
|
|
780 |
|
|
mBasicAngle = new int[][] { tmpX,tmpY,tmpZ };
|
781 |
5f54927b
|
Leszek Koltunski
|
}
|
782 |
|
|
return mBasicAngle;
|
783 |
61aa85e4
|
Leszek Koltunski
|
}
|
784 |
|
|
|
785 |
052e0362
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
786 |
|
|
|
787 |
|
|
public String[][] getTutorials()
|
788 |
|
|
{
|
789 |
|
|
int[] numLayers = getNumLayers();
|
790 |
|
|
|
791 |
5f54927b
|
Leszek Koltunski
|
int x = numLayers[0];
|
792 |
|
|
int y = numLayers[1];
|
793 |
|
|
|
794 |
|
|
switch(x)
|
795 |
052e0362
|
Leszek Koltunski
|
{
|
796 |
5f54927b
|
Leszek Koltunski
|
case 2: switch(y)
|
797 |
|
|
{
|
798 |
|
|
case 2: return new String[][] {
|
799 |
052e0362
|
Leszek Koltunski
|
{"gb","rJlh5p2wAKA","How to Solve a 2x2 Rubik's Cube","Z3"},
|
800 |
|
|
{"es","f85wqJTIDlw","Resolver cubo de Rubik 2X2","Cuby"},
|
801 |
|
|
{"ru","azC6P3VYFkc","Как собрать кубик 2Х2","Е Бондаренко"},
|
802 |
|
|
{"fr","V1XS993AUuw","Résoudre le cube 2x2","Rachma Nikov"},
|
803 |
|
|
{"de","d8tKa8SRkXw","2x2 Zauberwürfel lösen","Pezcraft"},
|
804 |
|
|
{"pl","haNWdAYWGsY","Jak ułożyć kostkę Rubika 2x2","DżoDżo"},
|
805 |
|
|
{"br","42W6SM17EuM","Como resolver cubo 2x2","Pedro Filho"},
|
806 |
|
|
{"kr","wTMsdWKq6No","2x2 큐브 공식을 이해하는 해법","듀나메스 큐브 해법연구소"},
|
807 |
a399e91b
|
Leszek Koltunski
|
{"vn","hZ4Do8BbOPk","Tutorial N.84 - Cube 2x2x2","Duy Thích Rubik"},
|
808 |
2318a72a
|
leszek
|
{"tw","CfOCXxhCb8U","2x2魔術方塊復原","1hrBLD"},
|
809 |
052e0362
|
Leszek Koltunski
|
};
|
810 |
5f54927b
|
Leszek Koltunski
|
case 3: return new String[][] {
|
811 |
052e0362
|
Leszek Koltunski
|
{"gb","6dYOrUgFCsc","How to Solve the 2x2x3","Z3"},
|
812 |
42003f6e
|
Leszek Koltunski
|
{"es","1G2jpnSY6J4","Resolver 2x2x3","Cuby"},
|
813 |
6a8fb4ec
|
Leszek Koltunski
|
{"ru","0L0odBYaKfo","Как собрать Cuboid 2x2x3","Алексей Ярыгин"},
|
814 |
052e0362
|
Leszek Koltunski
|
{"fr","xJdC1PW8v3M","Résolution du 2x2x3","asthalis"},
|
815 |
|
|
{"de","NDjofQ42C9E","2x2x3 - Tutorial","GerCubing"},
|
816 |
|
|
{"pl","RWF-7v5KE74","2x2x3 cube Tutorial PL","MrUK"},
|
817 |
|
|
{"br","W6cp_1Q9SeY","Como resolver o cubóide 2x2x3","Pedro Filho"},
|
818 |
|
|
{"kr","DIaUaxQbJhw","2x2x3 해법","듀나메스 큐브 해법연구소"},
|
819 |
a399e91b
|
Leszek Koltunski
|
{"vn","MObar8ebkzg","Tutorial N.135 - 2x2x3 Cuboid","Duy Thích Rubik"},
|
820 |
cb610f4d
|
leszek
|
{"tw","MOtpD79VeqY","2x2x3 教學","不正常魔術方塊研究中心"},
|
821 |
|
|
};
|
822 |
|
|
case 4: return new String[][] {
|
823 |
|
|
{"gb","TKt1Qp0ls_k","How to Solve the 2x2x4","Z3"},
|
824 |
|
|
{"es","4KKDw0GvBWA","Tutorial Rubik Tower","QBAndo"},
|
825 |
|
|
{"ru","h2h2VAUBXNc","Как собрать Cuboid 2x2x4","Алексей Ярыгин"},
|
826 |
|
|
{"fr","f4fMDglDBXE","Résolution du 2x2x4","asthalis"},
|
827 |
|
|
{"de","3lzM4X9SJx8","2x2x4 Tower Tutorial","Pezcraft"},
|
828 |
|
|
{"pl","UNLuxCBiVRw","2x2x4 Cube Tutorial","MrUK"},
|
829 |
|
|
{"br","GmxKV2HNzLA","Como montar o Rubik's Tower 1/3","Rafael Cinoto"},
|
830 |
|
|
{"br","D_hU9occHPA","Como montar o Rubik's Tower 2/3","Rafael Cinoto"},
|
831 |
|
|
{"br","hXNokPVfN44","Como montar o Rubik's Tower 3/3","Rafael Cinoto"},
|
832 |
|
|
{"tw","oQes5V9nP8g","2x2x4 教學","不正常魔術方塊研究中心"},
|
833 |
052e0362
|
Leszek Koltunski
|
};
|
834 |
5f54927b
|
Leszek Koltunski
|
}
|
835 |
|
|
case 3: switch(y)
|
836 |
|
|
{
|
837 |
|
|
case 2: return new String[][] {
|
838 |
|
|
{"gb","pbv652cE1AU","How To Solve the 3x3x2 ","JRCuber"},
|
839 |
42003f6e
|
Leszek Koltunski
|
{"es","5gPFr7HlZ6Y","Resolver 3x3x2 Cubo Domino","Cuby"},
|
840 |
5f54927b
|
Leszek Koltunski
|
{"ru","n5-fa1fd2cQ","Как собрать кубоид 3х3х2","RubicsGuide"},
|
841 |
|
|
{"fr","z6xToKiu38M","Résolution du 3x3x2","asthalis"},
|
842 |
|
|
{"de","3qI55VS5MrY","2x3x3 - Tutorial","GerCubing"},
|
843 |
|
|
{"pl","KSs928xIwKg","3x3x2 cube Tutorial PL","MrUK"},
|
844 |
|
|
{"br","RnjJBXOp9DA","Como resolver o cubóide 3x3x2","Pedro Filho"},
|
845 |
|
|
{"kr","E3Oj8bKcTO4","2x3x3 큐보이드해법","듀나메스 큐브 해법연구소"},
|
846 |
a399e91b
|
Leszek Koltunski
|
{"vn","XnJJkniJhFM","Hướng Dẫn Giải Rubik 3x3x2","Rubik Cube"},
|
847 |
2318a72a
|
leszek
|
{"tw","tf8Lfb4kvB8","3X3X2 教學","不正常魔術方塊研究中心"},
|
848 |
5f54927b
|
Leszek Koltunski
|
};
|
849 |
|
|
case 3: return new String[][] {
|
850 |
052e0362
|
Leszek Koltunski
|
{"gb","-8ohoCKN0Zw","How to Solve a Rubik's Cube","Z3"},
|
851 |
|
|
{"es","GyY0OxDk5lI","Resolver cubo de Rubik 3x3","Cuby"},
|
852 |
|
|
{"ru","5S2eq81FRzI","Как собрать кубик рубика","Е Бондаренко"},
|
853 |
|
|
{"fr","T-ASx2wbHVY","Comment résoudre un Rubik's Cube","Le Cube"},
|
854 |
|
|
{"de","epdcq0L3bDE","3x3 Zauberwürfel lösen","Pezcraft"},
|
855 |
|
|
{"pl","cBU9Y729nQM","Jak ułożyć kostkę Rubika 3x3","DżoDżo"},
|
856 |
|
|
{"br","Vdxl7TvX69c","Como resolver cubo 3x3","Pedro Filho"},
|
857 |
|
|
{"kr","PMLG4__npcY","3x3 큐브 기초해법 (파트1)","듀나메스 큐브 해법연구소"},
|
858 |
|
|
{"kr","vbvyjs4Vmoc","3x3 큐브 기초해법 (파트2)","듀나메스 큐브 해법연구소"},
|
859 |
|
|
{"kr","V5eeKu9abCc","3x3 큐브 기초해법 (파트3)","듀나메스 큐브 해법연구소"},
|
860 |
a399e91b
|
Leszek Koltunski
|
{"vn","q_ZAmUVX8vM","Hướng Dẫn Giải Rubik 3x3","Rubik Cube"},
|
861 |
2318a72a
|
leszek
|
{"tw","76NmRQx5CLA","魔術方塊教學","1hrBLD"},
|
862 |
052e0362
|
Leszek Koltunski
|
};
|
863 |
5f54927b
|
Leszek Koltunski
|
case 4: return new String[][] {
|
864 |
052e0362
|
Leszek Koltunski
|
{"gb","nh8DqpMM3Ro","How to solve the 3x3x4","BeardedCubing"},
|
865 |
42003f6e
|
Leszek Koltunski
|
{"es","zQOjGrP07GU","Como resolver 3x3x4 Tutorial","Tutoriales Rubik"},
|
866 |
6a8fb4ec
|
Leszek Koltunski
|
{"ru","F3bwe1ikDyo","Как собрать Cuboid 3x3x4","Никита Брулевич"},
|
867 |
052e0362
|
Leszek Koltunski
|
{"fr","_zVedCuN-ds","Résolution du 3x3x4","asthalis"},
|
868 |
|
|
{"de","jQlBZhWD_V8","3x3x4 - Tutorial","GerCubing"},
|
869 |
|
|
{"pl","YaPi8UGLKQQ","3x3x4 cube Tutorial PL","MrUK"},
|
870 |
42003f6e
|
Leszek Koltunski
|
{"br","nfeJ1q_OoHU","Cuboid 3x3x4 Tutorial","Cubo da Loucura"},
|
871 |
052e0362
|
Leszek Koltunski
|
{"kr","-kp5r7iXV0M","3x3x4 큐보이드해법","듀나메스 큐브 해법연구소"},
|
872 |
a399e91b
|
Leszek Koltunski
|
{"vn","FbI4Xbs88YU","Tutorial N.72 - 3x3x4 Cuboid","Duy Thích Rubik"},
|
873 |
cb610f4d
|
leszek
|
{"tw","S01Cq7U0bGg","3x3x4 教學","不正常魔術方塊研究中心"},
|
874 |
052e0362
|
Leszek Koltunski
|
};
|
875 |
5f54927b
|
Leszek Koltunski
|
}
|
876 |
cb610f4d
|
leszek
|
case 4: switch(y)
|
877 |
|
|
{
|
878 |
|
|
case 2: return new String[][] {
|
879 |
|
|
{"gb","y8oHpXWuBf8","4x4x2 Tutorial/Demonstration","SuperAntonioVivaldi"},
|
880 |
|
|
{"es","x-h1iv3BF-o","Resolver paridad del 4x4x2","El rincón del Cubitero"},
|
881 |
|
|
{"fr","cKt-eKVWwWI","Résolution du 4x4x2","asthalis"},
|
882 |
|
|
{"pl","Jnp2SmICdTU","4x4x2 cube Tutorial","MrUK"},
|
883 |
|
|
{"br","P8Vn6EKOFtQ","4x4x2 Cuboid walkthrough solve","Cubo vício"},
|
884 |
|
|
};
|
885 |
|
|
case 3: return new String[][] {
|
886 |
|
|
{"gb","OmtKISiVbTc","Back to Basics Part 2: 2x3x4","SuperAntonioVivaldi"},
|
887 |
|
|
{"es","82p0mKydwOU","Tutorial 2x3x4 Español","Dany Cuber"},
|
888 |
|
|
{"ru","lvUpVA3AXhI","Как собрать Cuboid 2x3x4","Алексей Ярыгин"},
|
889 |
|
|
{"fr","ntu-WXxYyis","Résolution du 2x3x4","asthalis"},
|
890 |
|
|
{"pl","BYfqzlWYt6I","2x3x4 Cube Tutorial","MrUK"},
|
891 |
|
|
{"br","F1Nn0moXDYM","Cubóide 2x3x4 tutorial","marqüalrélio"},
|
892 |
|
|
{"vn","lj_oe5lojn0","2x3x4 Tutorial","VĂN CÔNG TÙNG"},
|
893 |
|
|
};
|
894 |
|
|
case 4: return new String[][] {
|
895 |
052e0362
|
Leszek Koltunski
|
{"gb","RR77Md71Ymc","How to Solve the 4x4 Rubik's Cube","Z3"},
|
896 |
|
|
{"es","d_4xk1r9hxU","Resolver cubo de Rubik 4x4","Cuby"},
|
897 |
|
|
{"ru","v5ytiOyTFSA","Как собрать кубик 4х4","Алексей Ярыгин"},
|
898 |
|
|
{"fr","C83gYXn-zpI","Comment résoudre un Rubik's Cube 4x4","Le Cube"},
|
899 |
|
|
{"de","Z7EmIp-TLN0","4x4 Zauberwürfel lösen","JamesKnopf"},
|
900 |
|
|
{"pl","LiUxNsowXiI","Jak ułożyć kostkę 4x4","DżoDżo"},
|
901 |
|
|
{"br","DQydZR0EHdo","Como resolver cubo 4x4","Pedro Filho"},
|
902 |
|
|
{"kr","5g4QORteCsk","원리로 이해하는 444 큐브 기초 해법","듀나메스 큐브 해법연구소"},
|
903 |
a399e91b
|
Leszek Koltunski
|
{"vn","D7F10BGdJ_E","Tutorial N.37 - Cube 4x4x4","Duy Thích Rubik"},
|
904 |
2318a72a
|
leszek
|
{"tw","HuyaNIUaSqo","4x4魔術方塊復原#1","1hrBLD"},
|
905 |
|
|
{"tw","gHho4gJQMXw","4x4魔術方塊復原#2","1hrBLD"},
|
906 |
|
|
{"tw","7pbNgXMQxCE","4x4魔術方塊復原#3","1hrBLD"},
|
907 |
|
|
{"tw","PZvc5XJ2bLY","4x4魔術方塊復原#4","1hrBLD"},
|
908 |
|
|
{"tw","97vDE29lu2o","4x4魔術方塊復原#5","1hrBLD"},
|
909 |
052e0362
|
Leszek Koltunski
|
};
|
910 |
cb610f4d
|
leszek
|
}
|
911 |
5f54927b
|
Leszek Koltunski
|
case 5: return new String[][] {
|
912 |
052e0362
|
Leszek Koltunski
|
{"gb","zMkNkXHzQts","How to Solve the 5x5 Rubik's Cube","Z3"},
|
913 |
|
|
{"es","6uaq-xfFs98","Resolver cubo de Rubik 5x5","Cuby"},
|
914 |
|
|
{"ru","UtKsyLk45uA","Как собрать кубик 5x5","Алексей Ярыгин"},
|
915 |
|
|
{"fr","sq14CsrSkbo","Comment résoudre un Rubik's Cube 5x5","Le Cube"},
|
916 |
|
|
{"de","luLwvHDPnrA","5x5 Zauberwürfel lösen","Pezcraft"},
|
917 |
|
|
{"pl","ERsPyWOF7mg","Jak ułożyć kostkę 5x5x5","DżoDżo"},
|
918 |
|
|
{"br","WQospjKXfvQ","Como resolver cubo 5x5","Pedro Filho"},
|
919 |
|
|
{"kr","D46qDaBFWNM","[555큐브]믿고보는영상!","Playon U온돌차"},
|
920 |
a399e91b
|
Leszek Koltunski
|
{"vn","vwmC_vRb_4s","Hướng Dẫn Giải Rubik 5x5","Rubik Cube"},
|
921 |
2318a72a
|
leszek
|
{"tw","mtgGDb9SmnA","五階降階法速解教學","1hrBLD"},
|
922 |
052e0362
|
Leszek Koltunski
|
};
|
923 |
5f54927b
|
Leszek Koltunski
|
case 6: return new String[][] {
|
924 |
052e0362
|
Leszek Koltunski
|
{"gb","SkZ9UadAOvQ","How to Solve the 6x6 Rubik's Cube","JPerm"},
|
925 |
|
|
{"es","9X-mW6wbnQQ","Resolver cubo de Rubik 6x6","Cuby"},
|
926 |
|
|
{"ru","yqEIek_l-44","Как собрать кубик Рубика 6х6","Алексей Ярыгин"},
|
927 |
|
|
{"fr","xMreDIM3uoU","Comment faire le 6x6x6","Xavier Hornet"},
|
928 |
|
|
{"de","TZFtwL0PZ-s","6x6 Zauberwürfel lösen","Pezcraft"},
|
929 |
|
|
{"pl","ZB4ROiJUb1o","Jak ułożyć kostkę 6x6x6","DżoDżo"},
|
930 |
42003f6e
|
Leszek Koltunski
|
{"br","vh9O47fjjxc","Como Resolver o Cubo 6x6","Pedro Filho"},
|
931 |
052e0362
|
Leszek Koltunski
|
{"kr","ZUyDa2_dVFU","6x6 큐브 맞추는 방법","iamzoone"},
|
932 |
a399e91b
|
Leszek Koltunski
|
{"vn","tD7VGEGa584","Hướng Dẫn Giải Rubik 6x6","Rubik Cube"},
|
933 |
052e0362
|
Leszek Koltunski
|
};
|
934 |
5f54927b
|
Leszek Koltunski
|
case 7: return new String[][] {
|
935 |
052e0362
|
Leszek Koltunski
|
{"gb","xpI7jKs4bWQ","7x7 Centers (1/2)","CubeSkills"},
|
936 |
|
|
{"gb","xpI7jKs4bWQ","7x7 Edges & 3x3 Stage (2/2)","CubeSkills"},
|
937 |
|
|
{"es","q43XpYapOR8","Resolver cubo de Rubik 7x7","Cuby"},
|
938 |
|
|
{"ru","w41zK-1qruY","Как собрать кубик Рубика 7х7","Алексей Ярыгин"},
|
939 |
6a8fb4ec
|
Leszek Koltunski
|
{"fr","iXNsJ7b-yZc","Comment résoudre le 7x7x7","Xavier Hornet"},
|
940 |
052e0362
|
Leszek Koltunski
|
{"de","XAbEJS5H5Lw","7x7 Zauberwürfel lösen","Pezcraft"},
|
941 |
|
|
{"pl","uN5fH3USUfc","Jak ułożyć kostkę 7x7","Bartłomiej Krokos"},
|
942 |
|
|
{"kr","3wynYMk4eZk","7x7 큐브 맞추는 방법","iamzoone"},
|
943 |
a399e91b
|
Leszek Koltunski
|
{"vn","mKlOus6mP7w","Hướng Dẫn Giải Rubik 7x7","Rubik Cube"},
|
944 |
052e0362
|
Leszek Koltunski
|
};
|
945 |
|
|
}
|
946 |
5f54927b
|
Leszek Koltunski
|
|
947 |
052e0362
|
Leszek Koltunski
|
return null;
|
948 |
|
|
}
|
949 |
29b82486
|
Leszek Koltunski
|
}
|