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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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6133be67
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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c9c71c3f
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_OCTAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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29b82486
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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84a17011
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import org.distorted.objectlib.helpers.FactoryCubit;
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3ee1d662
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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leszek
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import org.distorted.objectlib.metadata.Metadata;
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84a17011
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.touchcontrol.TouchControlOctahedron;
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361fd0de
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leszek
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import org.distorted.objectlib.metadata.ListObjects;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.shape.ShapeOctahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyDiamond extends ShapeOctahedron
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{
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// the four rotation axis of a Diamond. Must be normalized.
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( SQ6/3, SQ3/3, 0),
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new Static3D(-SQ6/3, SQ3/3, 0),
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new Static3D( 0,-SQ3/3,-SQ6/3),
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new Static3D( 0,-SQ3/3, SQ6/3)
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};
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private int[] mTetraToFaceMap;
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private float[][] mPosition;
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public TwistyDiamond(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, meta.getNumLayers()[0], quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float[][] returnRotationFactor()
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{
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int numL = getNumLayers()[0];
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float[] f = new float[numL];
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for(int i=0; i<numL; i++) f[i] = 1.5f;
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return new float[][] { f,f,f,f };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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{
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if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesSingle(mBasicAngle);
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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int numL = numLayers[0];
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if( numL<2 ) return null;
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if( mCuts==null )
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{
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mCuts = new float[4][numL-1];
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float cut = (SQ6/6)*(2-numL);
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for(int i=0; i<numL-1; i++)
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{
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mCuts[0][i] = cut;
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mCuts[1][i] = cut;
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mCuts[2][i] = cut;
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mCuts[3][i] = cut;
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cut += SQ6/3;
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}
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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int numAxis = ROT_AXIS.length;
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boolean[][] layerRotatable = new boolean[numAxis][];
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for(int i=0; i<numAxis; i++)
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{
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layerRotatable[i] = new boolean[numLayers[i]];
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for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
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}
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return layerRotatable;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_OCTAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][]
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{
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{{1,2,3}},{{1,2,3}},{{0,2,3}},{{0,2,3}},{{0,1,3}},{{0,1,3}},{{0,1,2}},{{0,1,2}}
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlOctahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlOctahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getNumOctahedrons(int layers)
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{
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return layers==1 ? 1 : 4*(layers-1)*(layers-1) + 2;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getNumTetrahedrons(int layers)
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{
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return 4*layers*(layers-1);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int createOctaPositions(float[][] centers, int index, int layers, float height)
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{
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float x = (layers-1)*0.5f;
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float z = (layers+1)*0.5f;
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for(int i=0; i<layers; i++, index++)
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{
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z -= 1;
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centers[index][0] = x;
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centers[index][1] = height;
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centers[index][2] = z;
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}
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for(int i=0; i<layers-1; i++, index++)
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{
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x -= 1;
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centers[index][0] = x;
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centers[index][1] = height;
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centers[index][2] = z;
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}
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for(int i=0; i<layers-1; i++, index++)
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{
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z += 1;
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centers[index][0] = x;
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centers[index][1] = height;
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centers[index][2] = z;
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}
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for(int i=0; i<layers-2; i++, index++)
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{
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x += 1;
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centers[index][0] = x;
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centers[index][1] = height;
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centers[index][2] = z;
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}
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return index;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int createTetraPositions(float[][] centers, int index, int layers, float height)
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{
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float x = (layers-1)*0.5f;
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float z = layers*0.5f;
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for(int i=0; i<layers-1; i++, index++)
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{
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z -= 1;
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centers[index][0] = x;
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centers[index][1] = height;
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centers[index][2] = z;
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}
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x += 0.5f;
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z -= 0.5f;
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for(int i=0; i<layers-1; i++, index++)
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{
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x -= 1;
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centers[index][0] = x;
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centers[index][1] = height;
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centers[index][2] = z;
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}
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x -= 0.5f;
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z -= 0.5f;
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for(int i=0; i<layers-1; i++, index++)
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{
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z += 1;
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centers[index][0] = x;
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centers[index][1] = height;
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centers[index][2] = z;
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}
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x -= 0.5f;
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z += 0.5f;
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for(int i=0; i<layers-1; i++, index++)
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{
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x += 1;
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centers[index][0] = x;
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centers[index][1] = height;
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centers[index][2] = z;
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}
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return index;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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7b832206
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Leszek Koltunski
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public float[][] getCubitPositions(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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35ae98f0
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Leszek Koltunski
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if( mPosition==null )
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{
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int layers = numLayers[0];
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int numO = getNumOctahedrons(layers);
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int numT = getNumTetrahedrons(layers);
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int index = 0;
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float height = 0.0f;
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29b82486
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mPosition = new float[numO+numT][3];
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29b82486
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index = createOctaPositions(mPosition,index,layers,height);
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29b82486
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for(int i=layers-1; i>0; i--)
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{
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height += SQ2/2;
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index = createOctaPositions(mPosition,index,i,+height);
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index = createOctaPositions(mPosition,index,i,-height);
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}
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height = SQ2/4;
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for(int i=layers; i>1; i--)
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{
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index = createTetraPositions(mPosition,index,i,+height);
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index = createTetraPositions(mPosition,index,i,-height);
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height += SQ2/2;
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}
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}
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return mPosition;
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}
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d0e6cf7f
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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int numL = numLayers[0];
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int numO = getNumOctahedrons(numL);
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802fe251
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if( cubit<numO ) return mObjectQuats[0];
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304 |
d0e6cf7f
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switch( retFaceTetraBelongsTo(cubit-numO, numL) )
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{
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802fe251
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Leszek Koltunski
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case 0: return mObjectQuats[0]; // unit quat
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308 |
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case 1: return new Static4D(0,-SQ2/2,0,SQ2/2); // 90 along Y
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309 |
802fe251
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case 2: return mObjectQuats[10]; // 180 along Y
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310 |
84a17011
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Leszek Koltunski
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case 3: return new Static4D(0, SQ2/2,0,SQ2/2); // 90 along
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311 |
d0e6cf7f
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Leszek Koltunski
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case 4: return new Static4D(0, 0,1, 0); // 180 along Z
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312 |
35ae98f0
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Leszek Koltunski
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case 5: return mObjectQuats[4];
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313 |
d0e6cf7f
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case 6: return new Static4D( 1,0,0, 0); // 180 along X
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314 |
35ae98f0
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case 7: return mObjectQuats[3];
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315 |
d0e6cf7f
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}
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return null;
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}
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29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
321 |
|
|
|
322 |
|
|
private int retFaceTetraBelongsTo(int tetra, int numLayers)
|
323 |
|
|
{
|
324 |
|
|
if( mTetraToFaceMap==null ) mTetraToFaceMap = new int[] {1,2,3,0,5,6,7,4};
|
325 |
|
|
|
326 |
|
|
for(int i=numLayers-1; i>0; i--)
|
327 |
|
|
{
|
328 |
|
|
if( tetra < 8*i ) return mTetraToFaceMap[tetra/i];
|
329 |
|
|
tetra -= 8*i;
|
330 |
|
|
}
|
331 |
|
|
|
332 |
|
|
return -1;
|
333 |
|
|
}
|
334 |
|
|
|
335 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
336 |
|
|
|
337 |
84a17011
|
Leszek Koltunski
|
private float[][] getVertices(int variant)
|
338 |
29b82486
|
Leszek Koltunski
|
{
|
339 |
|
|
if( variant==0 )
|
340 |
|
|
{
|
341 |
84a17011
|
Leszek Koltunski
|
return new float[][]
|
342 |
29b82486
|
Leszek Koltunski
|
{
|
343 |
57ef6378
|
Leszek Koltunski
|
{ 0.5f, 0.0f, 0.5f},
|
344 |
|
|
{ 0.5f, 0.0f,-0.5f},
|
345 |
|
|
{-0.5f, 0.0f,-0.5f},
|
346 |
|
|
{-0.5f, 0.0f, 0.5f},
|
347 |
|
|
{ 0.0f, SQ2/2, 0.0f},
|
348 |
|
|
{ 0.0f,-SQ2/2, 0.0f}
|
349 |
29b82486
|
Leszek Koltunski
|
};
|
350 |
84a17011
|
Leszek Koltunski
|
}
|
351 |
|
|
else
|
352 |
|
|
{
|
353 |
|
|
return new float[][]
|
354 |
|
|
{
|
355 |
|
|
{-0.5f, SQ2/4, 0.0f},
|
356 |
|
|
{ 0.5f, SQ2/4, 0.0f},
|
357 |
|
|
{ 0.0f,-SQ2/4, 0.5f},
|
358 |
|
|
{ 0.0f,-SQ2/4,-0.5f}
|
359 |
|
|
};
|
360 |
|
|
}
|
361 |
|
|
}
|
362 |
|
|
|
363 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
364 |
29b82486
|
Leszek Koltunski
|
|
365 |
84a17011
|
Leszek Koltunski
|
public ObjectShape getObjectShape(int variant)
|
366 |
|
|
{
|
367 |
|
|
if( variant==0 )
|
368 |
|
|
{
|
369 |
4e9f2df5
|
Leszek Koltunski
|
int[][] indices =
|
370 |
29b82486
|
Leszek Koltunski
|
{
|
371 |
|
|
{3,0,4},
|
372 |
|
|
{0,1,4},
|
373 |
|
|
{1,2,4},
|
374 |
|
|
{2,3,4},
|
375 |
|
|
{5,0,3},
|
376 |
|
|
{5,1,0},
|
377 |
|
|
{5,2,1},
|
378 |
|
|
{5,3,2}
|
379 |
|
|
};
|
380 |
|
|
|
381 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
382 |
3ee1d662
|
Leszek Koltunski
|
}
|
383 |
|
|
else
|
384 |
|
|
{
|
385 |
84a17011
|
Leszek Koltunski
|
int[][] indices = { {2,1,0}, {2,3,1}, {3,2,0}, {3,0,1} };
|
386 |
|
|
return new ObjectShape(getVertices(variant), indices);
|
387 |
3ee1d662
|
Leszek Koltunski
|
}
|
388 |
|
|
}
|
389 |
|
|
|
390 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
391 |
|
|
|
392 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
393 |
|
|
{
|
394 |
|
|
int numL = getNumLayers()[0];
|
395 |
|
|
int N = numL>3 ? 5:6;
|
396 |
4e9f2df5
|
Leszek Koltunski
|
int E = numL>2 ? (numL>3 ? 0:1) : 2;
|
397 |
3bf19410
|
Leszek Koltunski
|
float height = isInIconMode() ? 0.001f : 0.05f;
|
398 |
347f6cc1
|
Leszek Koltunski
|
int angle = 25;
|
399 |
|
|
float R = 0.7f;
|
400 |
|
|
float S = 0.5f;
|
401 |
3ee1d662
|
Leszek Koltunski
|
|
402 |
|
|
if( variant==0 )
|
403 |
|
|
{
|
404 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {height,angle,R,S,N,E,E} };
|
405 |
84a17011
|
Leszek Koltunski
|
int[] bandIndices= { 0,0,0,0,0,0,0,0 };
|
406 |
|
|
return new ObjectFaceShape(bands,bandIndices,null);
|
407 |
|
|
}
|
408 |
|
|
else
|
409 |
|
|
{
|
410 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {height,angle,R,S,N,E,E} };
|
411 |
84a17011
|
Leszek Koltunski
|
int[] bandIndices= { 0,0,0,0 };
|
412 |
|
|
return new ObjectFaceShape(bands,bandIndices,null);
|
413 |
|
|
}
|
414 |
|
|
}
|
415 |
|
|
|
416 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
417 |
|
|
|
418 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
419 |
|
|
{
|
420 |
|
|
if( variant==0 )
|
421 |
|
|
{
|
422 |
|
|
float[][] corners= { {0.06f,0.15f} };
|
423 |
|
|
int[] indices = { 0,0,0,0,0,0 };
|
424 |
|
|
float[][] centers= { {0.0f, 0.0f, 0.0f} };
|
425 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
426 |
29b82486
|
Leszek Koltunski
|
}
|
427 |
|
|
else
|
428 |
|
|
{
|
429 |
84a17011
|
Leszek Koltunski
|
float[][] corners= { {0.08f,0.15f} };
|
430 |
|
|
int[] indices = { 0,0,0,0 };
|
431 |
|
|
float[][] centers= { {0.0f, 0.0f, 0.0f} };
|
432 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
433 |
29b82486
|
Leszek Koltunski
|
}
|
434 |
|
|
}
|
435 |
|
|
|
436 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
437 |
|
|
|
438 |
e30c522a
|
Leszek Koltunski
|
public int getNumCubitVariants(int[] numLayers)
|
439 |
29b82486
|
Leszek Koltunski
|
{
|
440 |
|
|
return 2;
|
441 |
|
|
}
|
442 |
|
|
|
443 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
444 |
|
|
|
445 |
e30c522a
|
Leszek Koltunski
|
public int getCubitVariant(int cubit, int[] numLayers)
|
446 |
29b82486
|
Leszek Koltunski
|
{
|
447 |
a57e6870
|
Leszek Koltunski
|
return cubit<getNumOctahedrons(numLayers[0]) ? 0 : 1;
|
448 |
29b82486
|
Leszek Koltunski
|
}
|
449 |
|
|
|
450 |
3d766df3
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
451 |
|
|
|
452 |
d53fb890
|
Leszek Koltunski
|
public float getStickerRadius()
|
453 |
3d766df3
|
Leszek Koltunski
|
{
|
454 |
00f4980d
|
Leszek Koltunski
|
return 0.08f;
|
455 |
3d766df3
|
Leszek Koltunski
|
}
|
456 |
|
|
|
457 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
458 |
|
|
|
459 |
d53fb890
|
Leszek Koltunski
|
public float getStickerStroke()
|
460 |
3d766df3
|
Leszek Koltunski
|
{
|
461 |
|
|
float stroke = 0.08f;
|
462 |
|
|
|
463 |
3bf19410
|
Leszek Koltunski
|
if( isInIconMode() )
|
464 |
3d766df3
|
Leszek Koltunski
|
{
|
465 |
|
|
int[] numLayers = getNumLayers();
|
466 |
|
|
|
467 |
|
|
switch(numLayers[0])
|
468 |
|
|
{
|
469 |
|
|
case 2: stroke*=1.4f; break;
|
470 |
|
|
case 3: stroke*=2.0f; break;
|
471 |
|
|
case 4: stroke*=2.1f; break;
|
472 |
|
|
default:stroke*=2.2f; break;
|
473 |
|
|
}
|
474 |
|
|
}
|
475 |
|
|
|
476 |
|
|
return stroke;
|
477 |
|
|
}
|
478 |
|
|
|
479 |
00f4980d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
480 |
|
|
|
481 |
ebe8c08e
|
leszek
|
public float[][][] getStickerAngles()
|
482 |
00f4980d
|
Leszek Koltunski
|
{
|
483 |
|
|
return null;
|
484 |
|
|
}
|
485 |
29b82486
|
Leszek Koltunski
|
|
486 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
487 |
|
|
// PUBLIC API
|
488 |
|
|
|
489 |
|
|
public Static3D[] getRotationAxis()
|
490 |
|
|
{
|
491 |
|
|
return ROT_AXIS;
|
492 |
|
|
}
|
493 |
|
|
|
494 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
495 |
|
|
|
496 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
497 |
29b82486
|
Leszek Koltunski
|
{
|
498 |
beee90ab
|
Leszek Koltunski
|
if( mBasicAngle ==null )
|
499 |
|
|
{
|
500 |
|
|
int num = getNumLayers()[0];
|
501 |
|
|
int[] tmp = new int[num];
|
502 |
|
|
for(int i=0; i<num; i++) tmp[i] = 3;
|
503 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
|
504 |
|
|
}
|
505 |
29b82486
|
Leszek Koltunski
|
return mBasicAngle;
|
506 |
|
|
}
|
507 |
|
|
|
508 |
61aa85e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
509 |
|
|
|
510 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
511 |
61aa85e4
|
Leszek Koltunski
|
{
|
512 |
5f54927b
|
Leszek Koltunski
|
switch(getNumLayers()[0])
|
513 |
|
|
{
|
514 |
361fd0de
|
leszek
|
case 2: return ListObjects.DIAM_2.name();
|
515 |
|
|
case 3: return ListObjects.DIAM_3.name();
|
516 |
|
|
case 4: return ListObjects.DIAM_4.name();
|
517 |
5f54927b
|
Leszek Koltunski
|
}
|
518 |
|
|
|
519 |
361fd0de
|
leszek
|
return ListObjects.DIAM_2.name();
|
520 |
5f54927b
|
Leszek Koltunski
|
}
|
521 |
|
|
|
522 |
052e0362
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
523 |
|
|
|
524 |
|
|
public String[][] getTutorials()
|
525 |
|
|
{
|
526 |
|
|
int[] numLayers = getNumLayers();
|
527 |
|
|
|
528 |
|
|
switch(numLayers[0])
|
529 |
|
|
{
|
530 |
|
|
case 2: return new String[][] {
|
531 |
|
|
{"gb","R2wrbJJ3izM","How to Solve a Skewb Diamond","Dr. Penguin^3"},
|
532 |
|
|
{"es","2RCusYQdYYE","Como resolver Skewb Diamond","Tutoriales Rubik"},
|
533 |
|
|
{"ru","k8B6RFcNoGw","Как собрать Skewb Diamond","Алексей Ярыгин"},
|
534 |
|
|
{"fr","tqbkgwNcZCE","Comment résoudre le Skewb Diamond","Valentino Cube"},
|
535 |
|
|
{"de","6ewzrCOnZfg","Octagon lösen","JamesKnopf"},
|
536 |
|
|
{"pl","61_Z4TpLMBc","Diamond Skewb TUTORIAL PL","MrUk"},
|
537 |
|
|
{"br","UapwpXMYtH4","Como resolver o Octaedro Diamond","Rafael Cinoto"},
|
538 |
|
|
{"kr","hVBSlfHVTME","공식 하나만 사용 - 다이아몬드 스큐브","Denzel Washington"},
|
539 |
2318a72a
|
leszek
|
{"tw","tu9KzT4G4rQ","四軸八面體魔術方塊","1hrBLD"},
|
540 |
052e0362
|
Leszek Koltunski
|
};
|
541 |
|
|
case 3: return new String[][] {
|
542 |
|
|
{"gb","n_mBSUDLUZw","Face Turning Octahedron Tutorial","SuperAntoniovivaldi"},
|
543 |
|
|
{"es","ogf0t6fGxZI","FTO - Tutorial en español","Gadi Rubik"},
|
544 |
|
|
{"ru","VXCjk0bVRoA","Как собрать Face Turning Octahedron","Алексей Ярыгин"},
|
545 |
|
|
{"de","6bO0AcwY5K8","Face Turning Octahedron - Tutorial","GerCubing"},
|
546 |
|
|
{"pl","huWg-ZfP-KY","Octahedron cube TUTORIAL PL","MrUk"},
|
547 |
|
|
{"br","WN3BoP4EbvM","Como resolver o octaedro 3x3 1/3","Rafael Cinoto"},
|
548 |
|
|
{"br","4zFlfANOliE","Como resolver o octaedro 3x3 2/3","Rafael Cinoto"},
|
549 |
|
|
{"br","6OvNzoHk7RU","Como resolver o octaedro 3x3 3/3","Rafael Cinoto"},
|
550 |
a399e91b
|
Leszek Koltunski
|
{"vn","KzGQ-mVRsss","Tutorial N.43 - FTO","Duy Thích Rubik"},
|
551 |
052e0362
|
Leszek Koltunski
|
};
|
552 |
|
|
case 4: return new String[][] {
|
553 |
|
|
{"gb","3GJkySk5zeQ","Master Face Turning Octahedron","SuperAntoniovivaldi"},
|
554 |
|
|
{"gb","zW_1htxy52k","Master FTO Tutorial","Michele Regano"},
|
555 |
|
|
{"es","3K8XL9SBSvs","Tutorial Master FTO de Mf8","Robert Cubes"},
|
556 |
|
|
{"ru","0CRwhZ2JNJA","Как собрать Master FTO","Алексей Ярыгин"},
|
557 |
a399e91b
|
Leszek Koltunski
|
{"vn","4XdeuGYDCJo","Tutorial N.141 - Master FTO","Duy Thích Rubik"},
|
558 |
052e0362
|
Leszek Koltunski
|
};
|
559 |
|
|
}
|
560 |
|
|
return null;
|
561 |
|
|
}
|
562 |
29b82486
|
Leszek Koltunski
|
}
|