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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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6133be67
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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c9c71c3f
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_SPLIT_CORNER;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
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29b82486
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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84a17011
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Leszek Koltunski
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import org.distorted.objectlib.helpers.FactoryCubit;
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3ee1d662
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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ae9d9227
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leszek
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import org.distorted.objectlib.metadata.Metadata;
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84a17011
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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cf93ea4e
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Leszek Koltunski
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import org.distorted.objectlib.main.InitAssets;
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9ba7f3f6
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Leszek Koltunski
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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c9c71c3f
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Leszek Koltunski
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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361fd0de
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leszek
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import org.distorted.objectlib.metadata.ListObjects;
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198c5bf0
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectShape;
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b31249d6
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Leszek Koltunski
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import org.distorted.objectlib.shape.ShapeHexahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyIvy extends ShapeHexahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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29b82486
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{
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new Static3D( SQ3/3, SQ3/3, SQ3/3),
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new Static3D( SQ3/3, SQ3/3,-SQ3/3),
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new Static3D( SQ3/3,-SQ3/3, SQ3/3),
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new Static3D( SQ3/3,-SQ3/3,-SQ3/3)
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29b82486
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Leszek Koltunski
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};
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public static final float IVY_D = 0.006f;
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private static final int IVY_N = 8;
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private int[] mQuatIndex;
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public TwistyIvy(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, meta.getNumLayers()[0], quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float[][] returnRotationFactor()
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{
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float C = 1.5f;
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float[] f = new float[] { C,C };
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return new float[][] { f,f,f,f };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// ditto, manually provide the sticker coordinates.
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@Override
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public void adjustStickerCoords()
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{
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final float A = 0.29258922f;
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final float B = 0.5f;
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final float H = 1.08f;
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final float C = H*0.41f;
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final float D = H*0.46f;
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mStickerCoords = new float[][][][]
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{
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{ { { A,-B},{ A, A},{-B, A} } },
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{ { {-C, C},{ D,-D} } }
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ed0988c0
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};
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}
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29b82486
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getScrambleEdges()
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29b82486
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{
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if( mEdges==null ) mEdges = ScrambleEdgeGenerator.getScrambleEdgesSingle(mBasicAngle);
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return mEdges;
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29b82486
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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if( mCuts==null )
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{
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float[] cut = new float[] {0.0f};
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mCuts = new float[][] { cut,cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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59c20632
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public boolean[][] getLayerRotatable(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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59c20632
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int numAxis = ROT_AXIS.length;
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boolean[][] layerRotatable = new boolean[numAxis][];
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59c20632
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for(int i=0; i<numAxis; i++)
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{
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layerRotatable[i] = new boolean[numLayers[i]];
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for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
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Leszek Koltunski
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}
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return layerRotatable;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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11fa413d
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public int getTouchControlType()
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59c20632
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Leszek Koltunski
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{
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c9c71c3f
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return TC_HEXAHEDRON;
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59c20632
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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59c20632
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{
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return TYPE_SPLIT_CORNER;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][]
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{
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{{0},{3},{3},{0}},
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{{2},{1},{1},{2}},
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{{2},{0},{0},{2}},
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{{1},{3},{3},{1}},
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{{0},{0},{1},{1}},
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{{2},{2},{3},{3}},
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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7b832206
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Leszek Koltunski
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public float[][] getCubitPositions(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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a57e6870
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final float DIST_CORNER = numLayers[0]-1;
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final float DIST_CENTER = numLayers[0]-1;
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29b82486
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Leszek Koltunski
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802fe251
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return new float[][]
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{
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{ DIST_CORNER, DIST_CORNER, DIST_CORNER },
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{-DIST_CORNER, DIST_CORNER,-DIST_CORNER },
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{-DIST_CORNER,-DIST_CORNER, DIST_CORNER },
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{ DIST_CORNER,-DIST_CORNER,-DIST_CORNER },
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0b9d97b5
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Leszek Koltunski
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{ DIST_CENTER, 0, 0 },
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{-DIST_CENTER, 0, 0 },
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{ 0, DIST_CENTER, 0 },
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{ 0,-DIST_CENTER, 0 },
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{ 0, 0, DIST_CENTER },
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{ 0, 0,-DIST_CENTER },
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802fe251
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Leszek Koltunski
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};
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29b82486
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Leszek Koltunski
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}
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d0e6cf7f
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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0b9d97b5
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Leszek Koltunski
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if( mQuatIndex==null ) mQuatIndex = new int[] { 0,11,10, 9,
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74b5e124
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Leszek Koltunski
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5, 8, 7, 6, 0, 11
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0b9d97b5
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};
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802fe251
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return mObjectQuats[mQuatIndex[cubit]];
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}
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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84a17011
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Leszek Koltunski
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private float[][] getVertices(int variant)
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29b82486
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Leszek Koltunski
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{
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84a17011
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Leszek Koltunski
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final float angle = (float)Math.PI/(2*IVY_N);
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final float CORR = 1-2*IVY_D;
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29b82486
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Leszek Koltunski
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if( variant==0 )
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{
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0275f61f
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final float A = 0.3f;
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84a17011
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Leszek Koltunski
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final int N1 = 4;
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final int N2 = N1 + IVY_N + 1;
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final int N3 = N2 + IVY_N + 1;
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0275f61f
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Leszek Koltunski
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float[][] vertices= new float[3*(IVY_N+1)+5][3];
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vertices[3*(IVY_N+1)+4][0] = -A;
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vertices[3*(IVY_N+1)+4][1] = -A;
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vertices[3*(IVY_N+1)+4][2] = -A;
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29b82486
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Leszek Koltunski
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57ef6378
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Leszek Koltunski
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vertices[0][0] = 0;
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vertices[0][1] = 0;
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vertices[0][2] = 0;
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vertices[1][0] =-2;
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vertices[1][1] = 0;
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vertices[1][2] = 0;
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vertices[2][0] = 0;
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vertices[2][1] =-2;
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vertices[2][2] = 0;
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vertices[3][0] = 0;
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vertices[3][1] = 0;
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vertices[3][2] =-2;
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29b82486
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Leszek Koltunski
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for(int i=0; i<=IVY_N; i++)
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{
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57ef6378
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Leszek Koltunski
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float cos1 = (float)Math.cos((IVY_N-i)*angle);
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float sin1 = (float)Math.sin((IVY_N-i)*angle);
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float cos2 = (float)Math.cos(( i)*angle);
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float sin2 = (float)Math.sin(( i)*angle);
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29b82486
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Leszek Koltunski
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57ef6378
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Leszek Koltunski
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vertices[N1+i][0] = CORR*(2*cos1-1) - 1;
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vertices[N1+i][1] = CORR*(2*sin1-1) - 1;
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vertices[N1+i][2] = 0;
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29b82486
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Leszek Koltunski
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57ef6378
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Leszek Koltunski
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vertices[N2+i][0] = 0;
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vertices[N2+i][1] = CORR*(2*sin2-1) - 1;
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vertices[N2+i][2] = CORR*(2*cos2-1) - 1;
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29b82486
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Leszek Koltunski
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57ef6378
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Leszek Koltunski
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vertices[N3+i][0] = CORR*(2*cos2-1) - 1;
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vertices[N3+i][1] = 0;
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vertices[N3+i][2] = CORR*(2*sin2-1) - 1;
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0275f61f
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Leszek Koltunski
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}
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84a17011
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Leszek Koltunski
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return vertices;
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29b82486
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Leszek Koltunski
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}
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else
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{
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253 |
0275f61f
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Leszek Koltunski
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float[][] vertices= new float[2*IVY_N+1][3];
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29b82486
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Leszek Koltunski
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for(int i=0; i<IVY_N; i++)
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{
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57ef6378
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Leszek Koltunski
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float sin = (float)Math.sin(i*angle);
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float cos = (float)Math.cos(i*angle);
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29b82486
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57ef6378
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vertices[i ][0] = CORR*(1-2*cos);
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vertices[i ][1] = CORR*(1-2*sin);
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29b82486
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Leszek Koltunski
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vertices[i ][2] = 0;
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263 |
57ef6378
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Leszek Koltunski
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vertices[i+IVY_N][0] = CORR*(2*cos-1);
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vertices[i+IVY_N][1] = CORR*(2*sin-1);
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29b82486
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Leszek Koltunski
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vertices[i+IVY_N][2] = 0;
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}
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0275f61f
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Leszek Koltunski
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vertices[2*IVY_N][0] = 0.0f;
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vertices[2*IVY_N][1] = 0.0f;
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vertices[2*IVY_N][2] =-0.1f;
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84a17011
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Leszek Koltunski
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return vertices;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( variant==0 )
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{
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int[][] indices = new int[3*IVY_N+3][];
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indices[0] = new int[IVY_N+4];
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indices[1] = new int[IVY_N+4];
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indices[2] = new int[IVY_N+4];
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indices[0][0] = 2;
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indices[0][1] = 0;
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indices[0][2] = 1;
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indices[1][0] = 3;
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indices[1][1] = 0;
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|
|
indices[1][2] = 2;
|
294 |
|
|
indices[2][0] = 1;
|
295 |
|
|
indices[2][1] = 0;
|
296 |
|
|
indices[2][2] = 3;
|
297 |
|
|
|
298 |
|
|
int N1 = 4;
|
299 |
|
|
int N2 = N1 + IVY_N + 1;
|
300 |
|
|
int N3 = N2 + IVY_N + 1;
|
301 |
|
|
|
302 |
|
|
for(int i=0; i<=IVY_N; i++)
|
303 |
|
|
{
|
304 |
|
|
indices[0][i+3] = N1 + i;
|
305 |
|
|
indices[1][i+3] = N2 + i;
|
306 |
|
|
indices[2][i+3] = N3 + i;
|
307 |
|
|
}
|
308 |
|
|
|
309 |
|
|
for(int i=0; i<IVY_N; i++)
|
310 |
|
|
{
|
311 |
|
|
indices[3*i+3] = new int[] { N1+i+1, N1+i, 3*(IVY_N+1)+4 };
|
312 |
|
|
indices[3*i+4] = new int[] { N2+i+1, N2+i, 3*(IVY_N+1)+4 };
|
313 |
|
|
indices[3*i+5] = new int[] { N3+i+1, N3+i, 3*(IVY_N+1)+4 };
|
314 |
|
|
}
|
315 |
|
|
|
316 |
|
|
return new ObjectShape(getVertices(variant), indices);
|
317 |
|
|
}
|
318 |
|
|
else
|
319 |
|
|
{
|
320 |
|
|
int[][] indices= new int[2*IVY_N+1][];
|
321 |
|
|
|
322 |
0275f61f
|
Leszek Koltunski
|
indices[0] = new int[2*IVY_N+1];
|
323 |
29b82486
|
Leszek Koltunski
|
for(int i=0; i<2*IVY_N; i++)
|
324 |
|
|
{
|
325 |
ac97ecc0
|
Leszek Koltunski
|
indices[0][i] = i;
|
326 |
0275f61f
|
Leszek Koltunski
|
indices[i+1] = new int[] {i+1,i,2*IVY_N};
|
327 |
29b82486
|
Leszek Koltunski
|
}
|
328 |
0275f61f
|
Leszek Koltunski
|
indices[2*IVY_N][0] = 0;
|
329 |
29b82486
|
Leszek Koltunski
|
|
330 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
331 |
3ee1d662
|
Leszek Koltunski
|
}
|
332 |
|
|
}
|
333 |
|
|
|
334 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
335 |
|
|
|
336 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
337 |
|
|
{
|
338 |
|
|
if( variant==0 )
|
339 |
|
|
{
|
340 |
3bf19410
|
Leszek Koltunski
|
float height = isInIconMode() ? 0.001f : 0.015f;
|
341 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {height,25,0.5f,0.5f,7,1,2}, {0.001f,25,0.5f,0.5f,2,0,0} };
|
342 |
84a17011
|
Leszek Koltunski
|
|
343 |
|
|
int[] indices = new int[3*(IVY_N+1)];
|
344 |
|
|
for(int i=0; i<3*(IVY_N+1); i++) indices[i] = 1;
|
345 |
|
|
indices[0] = indices[1] = indices[2] = 0;
|
346 |
|
|
|
347 |
|
|
float C = 1-SQ2/2;
|
348 |
|
|
float[] convexCenter = {-C,-C,-C};
|
349 |
|
|
return new ObjectFaceShape(bands,indices,convexCenter);
|
350 |
|
|
}
|
351 |
|
|
else
|
352 |
|
|
{
|
353 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.03f;
|
354 |
|
|
float h2 = isInIconMode() ? 0.001f : 0.01f;
|
355 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { { h1,25,0.5f,0.5f,5,0,0}, {h2,25,0.5f,0.5f,2,0,0} };
|
356 |
84a17011
|
Leszek Koltunski
|
|
357 |
|
|
int[] indices= new int[2*IVY_N+1];
|
358 |
|
|
for(int i=0; i<2*IVY_N+1; i++) indices[i] = 1;
|
359 |
|
|
indices[0] = 0;
|
360 |
|
|
|
361 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
362 |
|
|
}
|
363 |
|
|
}
|
364 |
|
|
|
365 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
366 |
|
|
|
367 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
368 |
|
|
{
|
369 |
|
|
if( variant==0 )
|
370 |
|
|
{
|
371 |
3ee1d662
|
Leszek Koltunski
|
float[][] centers = { {-1.0f,-1.0f,-1.0f} };
|
372 |
0275f61f
|
Leszek Koltunski
|
float[][] corners = { {0.04f,0.20f}, {0.03f,0.20f} };
|
373 |
3ee1d662
|
Leszek Koltunski
|
|
374 |
0275f61f
|
Leszek Koltunski
|
int[] cornerIndices= new int[3*(IVY_N+1)+5];
|
375 |
|
|
int[] centerIndices= new int[3*(IVY_N+1)+5];
|
376 |
4e9f2df5
|
Leszek Koltunski
|
|
377 |
3ee1d662
|
Leszek Koltunski
|
for(int i=0; i<3*(IVY_N+1); i++)
|
378 |
29b82486
|
Leszek Koltunski
|
{
|
379 |
3ee1d662
|
Leszek Koltunski
|
cornerIndices[i+4] = -1;
|
380 |
|
|
centerIndices[i+4] = -1;
|
381 |
29b82486
|
Leszek Koltunski
|
}
|
382 |
|
|
|
383 |
0275f61f
|
Leszek Koltunski
|
cornerIndices[3*(IVY_N+1)+4] = -1;
|
384 |
|
|
centerIndices[3*(IVY_N+1)+4] = -1;
|
385 |
|
|
|
386 |
3ee1d662
|
Leszek Koltunski
|
cornerIndices[0] = 1;
|
387 |
|
|
cornerIndices[1] = 0;
|
388 |
|
|
cornerIndices[2] = 0;
|
389 |
|
|
cornerIndices[3] = 0;
|
390 |
|
|
|
391 |
|
|
centerIndices[0] = 0;
|
392 |
|
|
centerIndices[1] = 0;
|
393 |
|
|
centerIndices[2] = 0;
|
394 |
|
|
centerIndices[3] = 0;
|
395 |
|
|
|
396 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
|
397 |
3ee1d662
|
Leszek Koltunski
|
}
|
398 |
|
|
else
|
399 |
|
|
{
|
400 |
0275f61f
|
Leszek Koltunski
|
float[][] corners= { {0.04f,0.20f} };
|
401 |
4e9f2df5
|
Leszek Koltunski
|
float[][] centers= { {-0.0f,-0.0f,-1.0f} };
|
402 |
84a17011
|
Leszek Koltunski
|
int[] indices = new int[2*IVY_N+1];
|
403 |
|
|
for(int i=0; i<2*IVY_N+1; i++) indices[i] = -1;
|
404 |
|
|
indices[0] = indices[IVY_N] = 0;
|
405 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
406 |
29b82486
|
Leszek Koltunski
|
}
|
407 |
|
|
}
|
408 |
|
|
|
409 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
410 |
|
|
|
411 |
e30c522a
|
Leszek Koltunski
|
public int getNumCubitVariants(int[] numLayers)
|
412 |
29b82486
|
Leszek Koltunski
|
{
|
413 |
|
|
return 2;
|
414 |
|
|
}
|
415 |
|
|
|
416 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
417 |
|
|
|
418 |
e30c522a
|
Leszek Koltunski
|
public int getCubitVariant(int cubit, int[] numLayers)
|
419 |
29b82486
|
Leszek Koltunski
|
{
|
420 |
|
|
return cubit<4 ? 0:1;
|
421 |
|
|
}
|
422 |
|
|
|
423 |
00f4980d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
424 |
|
|
|
425 |
d53fb890
|
Leszek Koltunski
|
public float getStickerRadius()
|
426 |
00f4980d
|
Leszek Koltunski
|
{
|
427 |
|
|
return 0.19f;
|
428 |
|
|
}
|
429 |
|
|
|
430 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
431 |
|
|
|
432 |
d53fb890
|
Leszek Koltunski
|
public float getStickerStroke()
|
433 |
00f4980d
|
Leszek Koltunski
|
{
|
434 |
3bf19410
|
Leszek Koltunski
|
return isInIconMode() ? 0.16f : 0.12f;
|
435 |
00f4980d
|
Leszek Koltunski
|
}
|
436 |
|
|
|
437 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
438 |
|
|
|
439 |
ebe8c08e
|
leszek
|
public float[][][] getStickerAngles()
|
440 |
00f4980d
|
Leszek Koltunski
|
{
|
441 |
8f5116ec
|
leszek
|
float D = (float)(Math.PI/2);
|
442 |
ebe8c08e
|
leszek
|
return new float[][][] { {{ 0,0,-D }} , {{ D,D }} };
|
443 |
00f4980d
|
Leszek Koltunski
|
}
|
444 |
|
|
|
445 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
446 |
|
|
// PUBLIC API
|
447 |
|
|
|
448 |
|
|
public Static3D[] getRotationAxis()
|
449 |
|
|
{
|
450 |
|
|
return ROT_AXIS;
|
451 |
|
|
}
|
452 |
|
|
|
453 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
454 |
|
|
|
455 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
456 |
29b82486
|
Leszek Koltunski
|
{
|
457 |
beee90ab
|
Leszek Koltunski
|
if( mBasicAngle ==null )
|
458 |
|
|
{
|
459 |
|
|
int num = getNumLayers()[0];
|
460 |
|
|
int[] tmp = new int[num];
|
461 |
|
|
for(int i=0; i<num; i++) tmp[i] = 3;
|
462 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
|
463 |
|
|
}
|
464 |
|
|
|
465 |
29b82486
|
Leszek Koltunski
|
return mBasicAngle;
|
466 |
|
|
}
|
467 |
|
|
|
468 |
61aa85e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
469 |
|
|
|
470 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
471 |
61aa85e4
|
Leszek Koltunski
|
{
|
472 |
361fd0de
|
leszek
|
return ListObjects.IVY_2.name();
|
473 |
5f54927b
|
Leszek Koltunski
|
}
|
474 |
|
|
|
475 |
052e0362
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
476 |
|
|
|
477 |
|
|
public String[][] getTutorials()
|
478 |
|
|
{
|
479 |
|
|
return new String[][]{
|
480 |
|
|
{"gb","QMzeJobSu1M","How to Solve the Ivy Cube","Z3"},
|
481 |
|
|
{"es","2-Gf2cmEJDs","Resolver Ivy Cube","Cuby"},
|
482 |
|
|
{"ru","pbkfOCnnfsA","Как собрать Иви куб","Алексей Ярыгин"},
|
483 |
|
|
{"fr","mn7YTnYu3Uc","Comment résoudre le Ivy Cube","ValentinoCube"},
|
484 |
|
|
{"de","vaW5fSUG_O8","Ivy Cube","ThomasStadler"},
|
485 |
|
|
{"pl","8s_0VxNvFA8","Jak ułożyć Ivy Cube","DubiCube"},
|
486 |
|
|
{"kr","TmSPgjtSFac","15분만에 아이비큐브 완전정복하기!","초등취미생활"},
|
487 |
a399e91b
|
Leszek Koltunski
|
{"vn","Ktx9KQr_8qo","Tutorial N.29 - Ivy Cube","Duy Thích Rubik"},
|
488 |
2318a72a
|
leszek
|
{"tw","Gbq_KAc0ii0","楓葉方塊 (方圓方塊) 教學","不正常魔術方塊研究中心"},
|
489 |
052e0362
|
Leszek Koltunski
|
};
|
490 |
|
|
}
|
491 |
29b82486
|
Leszek Koltunski
|
}
|