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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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6133be67
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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53a8ad99
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Leszek Koltunski
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package org.distorted.objectlib.objects;
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import org.distorted.library.helpers.QuatHelper;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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leszek
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import org.distorted.objectlib.metadata.Metadata;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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leszek
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import org.distorted.objectlib.metadata.ListObjects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.C2;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.COS54;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.SIN54;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyStarminx extends TwistyDodecahedron
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{
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private float[][] mCuts;
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private float[][] mPosition;
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private int[] mQuatIndex;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyStarminx(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getInternalColor()
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{
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return 0xff222222;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int[][][] getEnabled()
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{
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return new int[][][]
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{
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{{1,2,3,4,5}},
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{{0,2,3,4,5}},
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{{0,2,3,4,5}},
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{{1,2,3,4,5}},
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{{0,1,3,4,5}},
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{{0,1,2,4,5}},
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{{0,1,2,4,5}},
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{{0,1,3,4,5}},
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{{0,1,2,3,5}},
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{{0,1,2,3,4}},
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{{0,1,2,3,4}},
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{{0,1,2,3,5}},
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void setQuatIndex()
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{
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if( mQuatIndex==null )
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{
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mQuatIndex = new int[]
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{
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0,17,12,13,20, 4,25, 5,24,16,
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9,21, 1,34, 8,11,30,43,26,14,
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15,45,33,28,10, 2,29, 6, 7, 3,
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0,35,55,38,48,41,42,58,57,46,29,59,
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0,36,44, 29, 2, 7, 59,20,24, 48,42,58,
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18,13,50, 53,41,43, 22,16,39, 49,33,38,
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11, 8,34, 54,51,56, 10, 1,47, 52,25,32,
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17,12,35, 27,30,46, 19, 4,31, 26, 3,14,
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9,21,55, 28,37,57, 23, 5,40, 45, 6,15
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};
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mPosition==null )
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{
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if( mEdgeMap==null ) mEdgeMap = initializeEdgeMap();
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if( mCenterCoords==null ) initializeCenterCoords();
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mPosition = new float[NUM_EDGES+NUM_CENTERS+3*NUM_CORNERS][3];
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for(int edge=0; edge<NUM_EDGES; edge++)
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{
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float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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mPosition[edge][0] = (c1[0]+c2[0])/2;
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mPosition[edge][1] = (c1[1]+c2[1])/2;
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mPosition[edge][2] = (c1[2]+c2[2])/2;
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}
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for(int center=0; center<NUM_CENTERS; center++)
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{
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int index = center+NUM_EDGES;
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mPosition[index][0] = mCenterCoords[center][0];
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mPosition[index][1] = mCenterCoords[center][1];
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mPosition[index][2] = mCenterCoords[center][2];
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}
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float A = 1.5f;
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float B = 3*C2;
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float K = 1/(4*SIN54*SIN54);
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float Y = (B-A)*K/2;
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float Z = B*K/2;
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float[] result = new float[4];
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setQuatIndex();
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for(int petal=0; petal<3*NUM_CORNERS; petal++)
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{
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int index = petal+NUM_EDGES+NUM_CENTERS;
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int corner = petal/3;
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QuatHelper.rotateVectorByQuat(result,0.0f,Y,-Z,1.0f, mObjectQuats[mQuatIndex[index]] );
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mPosition[index][0] = mCorners[corner][0] + result[0];
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mPosition[index][1] = mCorners[corner][1] + result[1];
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mPosition[index][2] = mCorners[corner][2] + result[2];
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}
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}
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return mPosition;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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setQuatIndex();
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return mObjectQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getVertices(int variant)
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{
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if( variant==0 )
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{
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float A = 1.5f;
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float B = 3*C2;
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float C = 3*SIN54;
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float X = (A*C)/(A+C);
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float Z1= A*(B-C)/(A+C);
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float Z2= B-A;
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return new float[][]
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{
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{ 0, A, 0 },
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{ 0,-A, 0 },
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{-X, 0,-Z1 },
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{+X, 0,-Z1 },
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{-X, 0,-Z2 },
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{+X, 0,-Z2 },
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};
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}
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else if( variant==1 )
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{
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final double ANGLE = 0.825f*Math.PI;
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final float cosA = (float)Math.cos(ANGLE);
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final float sinA = (float)Math.sin(ANGLE);
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float TAN54 = SIN54/COS54;
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float R = 1.5f*(TAN54-(1/TAN54));
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float X1 = R*COS54;
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float Y1 = R*SIN54;
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float X2 = R*COS18;
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float Y2 = R*SIN18;
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float Z = 1.6f*R; // about
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return new float[][]
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{
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{-X1,-Y1*sinA,-Y1*cosA},
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{-X2, Y2*sinA, Y2*cosA},
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{ 0 , R*sinA , R*cosA },
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{+X2, Y2*sinA, Y2*cosA},
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{+X1,-Y1*sinA,-Y1*cosA},
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{ 0 , Z*cosA ,-Z*sinA }
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};
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}
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else
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{
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float A = 1.5f;
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float B = 3*C2;
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float K = 1/(4*SIN54*SIN54);
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float X = A*K;
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ca846c17
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Leszek Koltunski
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float Y = (B-A)*K/2;
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float Z = B*K/2;
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53a8ad99
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return new float[][]
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{
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{ 0,-Y, Z },
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{-X, Y, -Z },
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{+X, Y, -Z },
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{ 0,-Y,-3*Z },
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};
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( variant==0 ) // edge
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{
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int[][] indices =
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{
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{2,1,0},
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{3,0,1},
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{2,4,1},
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{2,0,4},
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{3,1,5},
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{3,5,0},
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{1,5,4},
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{0,4,5}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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if( variant==1 ) // center
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{
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int[][] indices =
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{
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{4,3,2,1,0},
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{5,1,0},
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{5,2,1},
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{5,3,2},
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{5,4,3},
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{5,0,4}
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};
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return new ObjectShape(getVertices(variant), indices);
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}
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else
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{
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int[][] indices =
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{
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{2,1,0},
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{1,2,3},
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{2,0,3},
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{1,3,0}
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};
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84a17011
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Leszek Koltunski
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return new ObjectShape(getVertices(variant), indices);
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}
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278 |
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}
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279 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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283 |
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{
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284 |
347f6cc1
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int angle = 15;
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float R = 0.7f;
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float S = 0.5f;
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if( variant==0 )
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{
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float h1 = isInIconMode() ? 0.001f : 0.025f;
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float[][] bands = { {h1,angle,R,S,5,1,0}, {0.001f,angle,R,S,4,0,0} };
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int[] indices = { 0,0,1,1,1,1,1,1 };
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return new ObjectFaceShape(bands,indices,null);
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}
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else if( variant==1 )
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{
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float h1 = isInIconMode() ? 0.001f : 0.04f;
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float[][] bands = { {h1,angle,R,S,4,0,0}, {0.001f,angle,R,S,3,0,0} };
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299 |
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int[] indices = { 0,1,1,1,1,1 };
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300 |
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return new ObjectFaceShape(bands,indices,null);
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301 |
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}
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302 |
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else
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303 |
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{
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304 |
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float h1 = isInIconMode() ? 0.001f : 0.03f;
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305 |
347f6cc1
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Leszek Koltunski
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float[][] bands = { {h1,angle,R,S,5,0,0}, {0.001f,angle,R,S,3,0,0} };
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306 |
84a17011
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Leszek Koltunski
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int[] indices = { 0,1,1,1 };
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307 |
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return new ObjectFaceShape(bands,indices,null);
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308 |
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}
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309 |
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}
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310 |
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|
311 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
|
312 |
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|
313 |
|
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public ObjectVertexEffects getVertexEffects(int variant)
|
314 |
|
|
{
|
315 |
|
|
if( variant==0 )
|
316 |
|
|
{
|
317 |
|
|
float[][] corners = { { 0.025f, 0.20f } };
|
318 |
|
|
int[] indices = { 0,0,0,0,-1,-1 };
|
319 |
|
|
float[][] centers = { { 0.0f,0.0f,-1.0f } };
|
320 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
321 |
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}
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322 |
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Leszek Koltunski
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else if( variant==1 )
|
323 |
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{
|
324 |
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Leszek Koltunski
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final double ANGLE = 0.825f*Math.PI;
|
325 |
|
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final float cosA = (float)Math.cos(ANGLE);
|
326 |
|
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final float sinA = (float)Math.sin(ANGLE);
|
327 |
|
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float TAN54 = SIN54/COS54;
|
328 |
|
|
float R = 2.0f*(TAN54-(1/TAN54));
|
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Leszek Koltunski
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float[][] corners = { { 0.015f, 0.20f } };
|
330 |
|
|
int[] indices = { 0,0,0,0,0,-1 };
|
331 |
|
|
float[][] centers = { { 0.0f,R*cosA,-R*sinA } };
|
332 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
333 |
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Leszek Koltunski
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}
|
334 |
|
|
else
|
335 |
|
|
{
|
336 |
|
|
float Z = 3*C2/(4*SIN54*SIN54);
|
337 |
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Leszek Koltunski
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float[][] corners = { { 0.015f, 0.20f } };
|
338 |
|
|
int[] indices = { 0,0,0,-1 };
|
339 |
|
|
float[][] centers = { { 0.0f,0.0f,-Z } };
|
340 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
341 |
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Leszek Koltunski
|
}
|
342 |
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Leszek Koltunski
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}
|
343 |
|
|
|
344 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
345 |
|
|
|
346 |
|
|
public int getNumCubitVariants(int[] numLayers)
|
347 |
|
|
{
|
348 |
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Leszek Koltunski
|
return 3;
|
349 |
53a8ad99
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Leszek Koltunski
|
}
|
350 |
|
|
|
351 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
352 |
|
|
|
353 |
|
|
public int getCubitVariant(int cubit, int[] numLayers)
|
354 |
|
|
{
|
355 |
|
|
return cubit<NUM_EDGES ? 0: (cubit<NUM_CENTERS+NUM_EDGES ? 1:2);
|
356 |
|
|
}
|
357 |
|
|
|
358 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
359 |
|
|
|
360 |
|
|
public float[][] getCuts(int[] numLayers)
|
361 |
|
|
{
|
362 |
|
|
if( mCuts==null )
|
363 |
|
|
{
|
364 |
79b60250
|
Leszek Koltunski
|
float CUT = 1.0f; // about
|
365 |
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|
Leszek Koltunski
|
float[] cut = new float[] { -CUT,+CUT };
|
366 |
|
|
mCuts = new float[][] { cut,cut,cut,cut,cut,cut };
|
367 |
|
|
}
|
368 |
|
|
|
369 |
|
|
return mCuts;
|
370 |
|
|
}
|
371 |
|
|
|
372 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
373 |
|
|
|
374 |
|
|
public float getStickerRadius()
|
375 |
|
|
{
|
376 |
|
|
return 0.18f;
|
377 |
|
|
}
|
378 |
|
|
|
379 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
380 |
|
|
|
381 |
|
|
public float getStickerStroke()
|
382 |
|
|
{
|
383 |
|
|
return isInIconMode() ? 0.22f : 0.15f;
|
384 |
|
|
}
|
385 |
|
|
|
386 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
387 |
|
|
|
388 |
ebe8c08e
|
leszek
|
public float[][][] getStickerAngles()
|
389 |
53a8ad99
|
Leszek Koltunski
|
{
|
390 |
|
|
return null;
|
391 |
|
|
}
|
392 |
|
|
|
393 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
394 |
|
|
// PUBLIC API
|
395 |
|
|
|
396 |
|
|
public String getShortName()
|
397 |
|
|
{
|
398 |
361fd0de
|
leszek
|
return ListObjects.STAR_3.name();
|
399 |
53a8ad99
|
Leszek Koltunski
|
}
|
400 |
|
|
|
401 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
402 |
|
|
|
403 |
|
|
public String[][] getTutorials()
|
404 |
|
|
{
|
405 |
|
|
return new String[][]{
|
406 |
|
|
{"gb","NqYFonhf2rw","Face Turning Starminx Tutorial","twistypuzzling"},
|
407 |
|
|
{"pl","7LotUfg90HI","Starminx Cube TUTORIAL PL 1/2","MrUK"},
|
408 |
|
|
{"pl","nH2doGM1Das","Starminx Cube TUTORIAL PL 2/2","MrUK"},
|
409 |
|
|
{"kr","8bIQVCKWBvw","스타밍크스 해법 1/2","듀나메스 큐브 해법연구소"},
|
410 |
|
|
{"kr","4WU5iJyM7jI","스타밍크스 해법 2/2","듀나메스 큐브 해법연구소"},
|
411 |
|
|
{"vn","QhSaboIX3Fs","Tutorial N.183 - Starminx","Duy Thích Rubik"},
|
412 |
|
|
};
|
413 |
|
|
}
|
414 |
|
|
}
|