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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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6133be67
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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9b45d559
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.metadata.Metadata;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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leszek
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import org.distorted.objectlib.metadata.ListObjects;
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import org.distorted.objectlib.shape.ShapeHexahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyVoid extends ShapeHexahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(1,0,0),
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new Static3D(0,1,0),
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new Static3D(0,0,1)
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};
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private int[][] mEdges;
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private int[][] mBasicAngle;
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private float[][] mCuts;
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private float[][] mPositions;
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private int[] mQuatIndex;
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public TwistyVoid(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, meta.getNumLayers()[0], quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public void adjustStickerCoords()
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{
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final float A = 0.507f;
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final float B = 0.38950402f;
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final float C = 0.25900806f;
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final float D = 0.50f;
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final float E = 0.50f;
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mStickerCoords = new float[][][][]
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{
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{ { {-E,-E}, { A,-E}, {-E, A} } },
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{ { {-C,-B}, { D,-B}, { D, B}, {-C, B} } }
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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protected float[][][] getStickerRadii()
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{
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float R1 = 0.12f;
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float R2 = 0.00f;
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float R3 = 0.10f;
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return new float[][][] { {{ R1,R1,R1 }} , {{ R2,R3,R3,R2 }} };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getInternalColor()
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{
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return 0xff222222;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// +5 missing - it is the 180 deg rotation of the middle layer which we don't want.
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private void insertSection(int[] table, int index, int alg, int state)
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{
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table[index ] = alg;
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table[index+ 1] = state;
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table[index+ 2] = alg+1;
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table[index+ 3] = state;
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table[index+ 4] = alg+2;
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table[index+ 5] = state;
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table[index+ 6] = alg+3;
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table[index+ 7] = state;
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table[index+ 8] = alg+4;
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table[index+ 9] = state;
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table[index+10] = alg+6;
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table[index+11] = state;
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table[index+12] = alg+7;
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table[index+13] = state;
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table[index+14] = alg+8;
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table[index+15] = state;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int[] createEdge(int stateX, int stateY, int stateZ)
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{
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int size= 8;
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int num = 0;
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if( stateX>=0 ) num += 2*size;
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if( stateY>=0 ) num += 2*size;
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if( stateZ>=0 ) num += 2*size;
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int[] ret = new int[num];
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int index = 0;
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int alg = 0;
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if( stateX>=0 ) { insertSection(ret,index,alg,stateX); index+= (2*size);}
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alg += (size+1);
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if( stateY>=0 ) { insertSection(ret,index,alg,stateY); index+= (2*size);}
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alg += (size+1);
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if( stateZ>=0 ) { insertSection(ret,index,alg,stateZ); }
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Normal 3x3, but without the 180 deg move of the middle layer.
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// We need to rotate the middle layer here (by swiping it is not possible) because otherwise the
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// phantom centers would always stay at their initial positions which would defeat the point here.
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public int[][] getScrambleEdges()
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{
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if( mEdges==null )
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{
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mEdges = new int[][]
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{
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createEdge( 1, 2, 3), // 0 0
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createEdge(-1, 4, 5), // 1 x
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createEdge( 6,-1, 7), // 2 y
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createEdge( 8, 9,-1), // 3 z
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createEdge(10,-1, 7), // 4 xy
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createEdge(11, 9,-1), // 5 xz
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createEdge(-1,12, 5), // 6 yx
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createEdge( 8,13,-1), // 7 yz
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createEdge(-1, 4,14), // 8 zx
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createEdge( 6,-1,15), // 9 zy
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createEdge(-1,-1, 5), // 10 xyx
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createEdge(-1, 4,-1), // 11 xzx
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createEdge(-1,-1, 7), // 12 yxy
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createEdge( 6,-1,-1), // 13 yzy
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createEdge(-1, 9,-1), // 14 zxz
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createEdge( 8,-1,-1), // 15 zyz
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};
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}
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float C = 0.5f;
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float[] cut = new float[] {-C,+C};
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mCuts = new float[][] { cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = new boolean[] {true,false,true};
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return new boolean[][] { tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_HEXAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mPositions==null )
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{
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mPositions = new float[][]
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{
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{ 1.0f, 1.0f, 1.0f},
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{ 1.0f, 1.0f,-1.0f},
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{ 1.0f,-1.0f, 1.0f},
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{ 1.0f,-1.0f,-1.0f},
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{-1.0f, 1.0f, 1.0f},
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{-1.0f, 1.0f,-1.0f},
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{-1.0f,-1.0f, 1.0f},
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{-1.0f,-1.0f,-1.0f},
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{ 1.0f, 1.0f, 0.0f},
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{ 1.0f,-1.0f, 0.0f},
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{ 1.0f, 0.0f, 1.0f},
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{ 1.0f, 0.0f,-1.0f},
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{-1.0f, 1.0f, 0.0f},
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{-1.0f,-1.0f, 0.0f},
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{-1.0f, 0.0f, 1.0f},
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{-1.0f, 0.0f,-1.0f},
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{ 0.0f, 1.0f, 1.0f},
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{ 0.0f, 1.0f,-1.0f},
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{ 0.0f,-1.0f, 1.0f},
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{ 0.0f,-1.0f,-1.0f},
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};
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}
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return mPositions;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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24b63545
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if( mQuatIndex==null ) mQuatIndex = new int[] {0,1,17,22,4,5,8,19, 1,3,0,2,10,11,4,5,9,15,7,19 };
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return mObjectQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getVertices(int variant)
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{
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if( variant==0 )
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{
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final float X = 0.1f;
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final float D = 0.9f;
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bed91182
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final double A = 54*Math.PI/180;
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final float COS = (float)(D*Math.cos(A));
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final float SIN = (float)(D*Math.sin(A));
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return new float[][]
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{
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{ -0.5f, -0.5f, -0.5f },
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{ -0.5f, -0.5f, +0.5f },
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{ -0.5f, +0.5f, -0.5f },
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{ +0.5f, -0.5f, -0.5f },
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{ +0.5f, +0.5f, -0.5f },
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{ +0.5f, -0.5f, +0.5f },
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{ -0.5f, +0.5f, +0.5f },
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{ +0.5f, +0.5f, -0.5f+X },
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{ +0.5f, -0.5f+X, +0.5f },
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{ -0.5f+X, +0.5f, +0.5f },
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{ SIN-0.5f, 0.5f, COS-0.5f },
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{ COS-0.5f, 0.5f, SIN-0.5f },
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{ COS-0.5f, SIN-0.5f, 0.5f },
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{ SIN-0.5f, COS-0.5f, 0.5f },
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{ 0.5f, COS-0.5f, SIN-0.5f },
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{ 0.5f, SIN-0.5f, COS-0.5f },
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};
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}
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299 |
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else
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300 |
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{
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301 |
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final float A = 0.13f;
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final float B = 0.18f;
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303 |
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final float C = 0.52f;
|
304 |
24b63545
|
Leszek Koltunski
|
|
305 |
84a17011
|
Leszek Koltunski
|
return new float[][]
|
306 |
9b45d559
|
Leszek Koltunski
|
{
|
307 |
ab8e7276
|
Leszek Koltunski
|
{ C, 0.5f, C},
|
308 |
24b63545
|
Leszek Koltunski
|
{ 0.5f, 0.5f,-0.5f},
|
309 |
ab8e7276
|
Leszek Koltunski
|
{ C,-0.5f, C},
|
310 |
24b63545
|
Leszek Koltunski
|
{ 0.5f,-0.5f,-0.5f},
|
311 |
|
|
{-0.5f, 0.5f, 0.5f},
|
312 |
|
|
{-0.5f, 0.5f,-0.5f},
|
313 |
|
|
{-0.5f,-0.5f, 0.5f},
|
314 |
|
|
{-0.5f,-0.5f,-0.5f},
|
315 |
|
|
|
316 |
|
|
{-0.5f+A, 0.25f, 0.5f},
|
317 |
|
|
{-0.5f+B, 0.00f, 0.5f},
|
318 |
|
|
{-0.5f+A,-0.25f, 0.5f},
|
319 |
|
|
|
320 |
|
|
{-0.5f+A, 0.25f,-0.5f+A},
|
321 |
|
|
{-0.5f+B, 0.00f,-0.5f+B},
|
322 |
|
|
{-0.5f+A,-0.25f,-0.5f+A},
|
323 |
|
|
|
324 |
|
|
{ 0.5f , 0.25f,-0.5f+A},
|
325 |
|
|
{ 0.5f , 0.00f,-0.5f+B},
|
326 |
|
|
{ 0.5f ,-0.25f,-0.5f+A},
|
327 |
9b45d559
|
Leszek Koltunski
|
};
|
328 |
84a17011
|
Leszek Koltunski
|
}
|
329 |
|
|
}
|
330 |
|
|
|
331 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
332 |
|
|
|
333 |
|
|
public ObjectShape getObjectShape(int variant)
|
334 |
|
|
{
|
335 |
|
|
if( variant==0 ) // corner
|
336 |
|
|
{
|
337 |
|
|
int[][] indices =
|
338 |
|
|
{
|
339 |
|
|
{6,1,5,8,13,12,9},
|
340 |
|
|
{5,3,4,7,15,14,8},
|
341 |
|
|
{4,2,6,9,11,10,7},
|
342 |
|
|
{0,1,6,2},
|
343 |
|
|
{0,3,5,1},
|
344 |
|
|
{0,2,4,3},
|
345 |
|
|
{9,12,11},
|
346 |
|
|
{8,14,13},
|
347 |
|
|
{7,10,15},
|
348 |
|
|
{10,11,12,13,14,15}
|
349 |
|
|
};
|
350 |
9b45d559
|
Leszek Koltunski
|
|
351 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
352 |
|
|
}
|
353 |
|
|
else // edge
|
354 |
|
|
{
|
355 |
9b45d559
|
Leszek Koltunski
|
int[][] indices =
|
356 |
|
|
{
|
357 |
24b63545
|
Leszek Koltunski
|
{6,2,0,4,8,9,10},
|
358 |
|
|
{1,0,2,3,16,15,14},
|
359 |
|
|
{4,0,1,5},
|
360 |
|
|
{2,6,7,3},
|
361 |
|
|
|
362 |
|
|
{11,8,4,5},
|
363 |
|
|
{12,9,8,11},
|
364 |
|
|
{13,10,9,12},
|
365 |
|
|
{7,6,10,13},
|
366 |
|
|
{13,16,3,7},
|
367 |
|
|
{12,15,16,13},
|
368 |
|
|
{11,14,15,12},
|
369 |
|
|
{5,1,14,11}
|
370 |
9b45d559
|
Leszek Koltunski
|
};
|
371 |
|
|
|
372 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
373 |
9b45d559
|
Leszek Koltunski
|
}
|
374 |
|
|
}
|
375 |
|
|
|
376 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
377 |
|
|
|
378 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
379 |
|
|
{
|
380 |
|
|
if( variant==0 )
|
381 |
|
|
{
|
382 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : 0.015f;
|
383 |
|
|
float h2 = isInIconMode() ? 0.001f : 0.010f;
|
384 |
|
|
float h3 = isInIconMode() ? 0.001f : 0.030f;
|
385 |
84a17011
|
Leszek Koltunski
|
float[][] bands = { {h1,20,0.2f,0.4f,5,1,0}, {h2,5,0.3f,0.2f,5,0,0}, {h3,8,0.3f,0.2f,6,0,0} };
|
386 |
|
|
int[] indices = { 0,0,0,1,1,1,1,1,1,2 };
|
387 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
388 |
|
|
}
|
389 |
|
|
else
|
390 |
|
|
{
|
391 |
|
|
float h1 = isInIconMode() ? 0.001f : 0.01f;
|
392 |
|
|
float[][] bands = { {h1,5,0.2f,0.4f,5,1,0}, {0.001f,1,0.3f,0.5f,5,0,0}, {0.001f,1,0.3f,0.5f,5,0,0} };
|
393 |
|
|
int[] indices = { 0,0,1,1,2,2,2,2,2,2,2,2 };
|
394 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
395 |
|
|
}
|
396 |
|
|
}
|
397 |
|
|
|
398 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
399 |
|
|
|
400 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
401 |
|
|
{
|
402 |
|
|
if( variant==0 )
|
403 |
|
|
{
|
404 |
7fb18bf9
|
leszek
|
float[][] corners = { {0.01f,0.05f} };
|
405 |
bed91182
|
Leszek Koltunski
|
int[] indices = { -1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1 };
|
406 |
|
|
float[][] centers = { { -0.5f, -0.5f, -0.5f } };
|
407 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
408 |
9b45d559
|
Leszek Koltunski
|
}
|
409 |
|
|
else
|
410 |
|
|
{
|
411 |
7fb18bf9
|
leszek
|
float[][] corners = { {0.05f,0.09f} };
|
412 |
ab8e7276
|
Leszek Koltunski
|
int[] indices = { 0,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 };
|
413 |
24b63545
|
Leszek Koltunski
|
float[][] centers = { { 0.0f, 0.0f, 0.0f } };
|
414 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
415 |
9b45d559
|
Leszek Koltunski
|
}
|
416 |
|
|
}
|
417 |
|
|
|
418 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
419 |
|
|
|
420 |
|
|
public int getNumCubitVariants(int[] numLayers)
|
421 |
|
|
{
|
422 |
24b63545
|
Leszek Koltunski
|
return 2;
|
423 |
9b45d559
|
Leszek Koltunski
|
}
|
424 |
|
|
|
425 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
426 |
|
|
|
427 |
|
|
public int getCubitVariant(int cubit, int[] numLayers)
|
428 |
|
|
{
|
429 |
|
|
return cubit<8 ? 0:1;
|
430 |
|
|
}
|
431 |
|
|
|
432 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
433 |
7fb18bf9
|
leszek
|
// doesn't matter = we're overriding the 'getStickerRadii()' anyway
|
434 |
9b45d559
|
Leszek Koltunski
|
|
435 |
|
|
public float getStickerRadius()
|
436 |
|
|
{
|
437 |
7fb18bf9
|
leszek
|
return 0;
|
438 |
9b45d559
|
Leszek Koltunski
|
}
|
439 |
|
|
|
440 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
441 |
|
|
|
442 |
|
|
public float getStickerStroke()
|
443 |
|
|
{
|
444 |
3bf19410
|
Leszek Koltunski
|
return isInIconMode() ? 0.22f : 0.12f;
|
445 |
9b45d559
|
Leszek Koltunski
|
}
|
446 |
|
|
|
447 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
448 |
|
|
|
449 |
ebe8c08e
|
leszek
|
public float[][][] getStickerAngles()
|
450 |
9b45d559
|
Leszek Koltunski
|
{
|
451 |
8f5116ec
|
leszek
|
float D = (float)(Math.PI/3);
|
452 |
ebe8c08e
|
leszek
|
return new float[][][] { {{ 0,D,0 }} , {{ 0,0,0,-D }} };
|
453 |
9b45d559
|
Leszek Koltunski
|
}
|
454 |
|
|
|
455 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
456 |
|
|
// PUBLIC API
|
457 |
|
|
|
458 |
|
|
public Static3D[] getRotationAxis()
|
459 |
|
|
{
|
460 |
|
|
return ROT_AXIS;
|
461 |
|
|
}
|
462 |
|
|
|
463 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
464 |
|
|
|
465 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
466 |
9b45d559
|
Leszek Koltunski
|
{
|
467 |
beee90ab
|
Leszek Koltunski
|
if( mBasicAngle ==null )
|
468 |
|
|
{
|
469 |
|
|
int num = getNumLayers()[0];
|
470 |
|
|
int[] tmp = new int[num];
|
471 |
|
|
for(int i=0; i<num; i++) tmp[i] = 4;
|
472 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp };
|
473 |
|
|
}
|
474 |
|
|
|
475 |
9b45d559
|
Leszek Koltunski
|
return mBasicAngle;
|
476 |
|
|
}
|
477 |
|
|
|
478 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
479 |
|
|
|
480 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
481 |
9b45d559
|
Leszek Koltunski
|
{
|
482 |
361fd0de
|
leszek
|
return ListObjects.VOID_3.name();
|
483 |
5f54927b
|
Leszek Koltunski
|
}
|
484 |
|
|
|
485 |
9b45d559
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
486 |
|
|
|
487 |
|
|
public String[][] getTutorials()
|
488 |
|
|
{
|
489 |
|
|
return new String[][]{
|
490 |
|
|
{"gb","3sLMpQrX_dU","How to Solve the Void Cube","Z3"},
|
491 |
|
|
{"gb","EB0bmcI1RnM","aVOIDing parity: Void Cube","SuperAntoniovivaldi"},
|
492 |
|
|
{"es","tDV4vmo7Qz4","Resolver 3x3 Void (Hueco)","Cuby"},
|
493 |
|
|
{"ru","BCa6Zh8-I_g","Как собрать Войд-Куб","RBcuber"},
|
494 |
|
|
{"fr","yqSyPu5ciAc","Résoudre le Void Cube","TwinsCuber"},
|
495 |
|
|
{"de","1mh-jRrcP0w","Void Cube: Parity intuitiv lösen","rofrisch"},
|
496 |
|
|
{"br","uTC01oMGBJ8","3x3 Void cube Tutorial","Cubo vicio"},
|
497 |
|
|
{"kr","eCfepw1gVBA","보이드 큐브(홀큐브)","듀나메스 큐브 해법연구소"},
|
498 |
2318a72a
|
leszek
|
{"tw","rb6GyuOBUNE","空心方塊 教學","不正常魔術方塊研究中心"},
|
499 |
9b45d559
|
Leszek Koltunski
|
};
|
500 |
|
|
}
|
501 |
|
|
}
|