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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2023 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.bandaged.FactoryBandaged.QUAT;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_HEXAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_SPLIT_CORNER;
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import org.distorted.library.effect.EffectName;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.bandaged.FactoryBandagedSkewb;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.metadata.Metadata;
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import org.distorted.objectlib.scrambling.ObjectScrambler;
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import org.distorted.objectlib.shape.ShapeHexahedron;
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import org.distorted.objectlib.signature.ObjectSignature;
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import org.distorted.objectlib.signature.ObjectSignatureSkewb;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyBandagedSkewb extends ShapeHexahedron
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{
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public static final String OBJECT_NAME_SKEWB = "LOCAL_SKEWB";
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public static final char MARKER = 's'; // keep lowercase
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private static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D ( SQ3/3, SQ3/3, SQ3/3 ),
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new Static3D ( SQ3/3, SQ3/3,-SQ3/3 ),
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new Static3D ( SQ3/3,-SQ3/3, SQ3/3 ),
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new Static3D ( SQ3/3,-SQ3/3,-SQ3/3 )
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};
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private static final float[] CORNER2 = new float[] {1.0f,1.0f,1.0f};
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private static final float[] CENTER2 = new float[] {0.0f,0.0f,1.0f};
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private static final float[] CORNER3 = new float[] {1.5f,1.5f,1.5f};
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private static final float[] CENTER3 = new float[] {0.0f,0.0f,1.5f};
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private static final float[] EDGE3 = new float[] {0.0f,1.5f,1.5f};
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private static final int COR = 0;
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private static final int CEN = 1;
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private static final int EDG = 2;
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private static final int OTHER = 3;
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private static final int NUM_TYPES = 3;
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private int[] mCubitVariantMap;
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private int[] mTypeVariantMap;
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private ObjectShape[] mTmpShapes;
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private int mNumVariants;
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private float[][] mPosition;
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private ObjectSignature mSignature;
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private float[][] mCuts;
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private int[][] mBasicAngle;
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private boolean[] mIsNonStandard;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getPositions()
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{
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if( mPosition==null ) mPosition = getMetadata().getPos();
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return mPosition;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getType(int variant)
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{
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for(int t=0; t<NUM_TYPES; t++)
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if( mTypeVariantMap[t]==variant ) return t;
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return -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] figureOutCubitPos(int variant)
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{
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if( mIsNonStandard[variant] )
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{
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int numCubits = mPosition.length;
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for(int cubit = 0; cubit<numCubits; cubit++)
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if( mCubitVariantMap[cubit]==variant ) return mPosition[cubit];
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}
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else // see TwistyBandagedMegaminx
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{
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int type = getType(variant);
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if(getNumLayers()[0]==2) return type==0 ? CORNER2 : CENTER2;
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else return type==0 ? CORNER3 : type==1 ? CENTER3 : EDGE3;
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void produceTmpShape(int variant)
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{
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float[] pos = figureOutCubitPos(variant);
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FactoryBandagedSkewb factory = FactoryBandagedSkewb.getInstance();
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mTmpShapes[variant] = factory.createIrregularShape(variant,pos);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[][] getVertices(int variant)
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{
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if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
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if( mTmpShapes[variant]==null ) produceTmpShape(variant);
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return mTmpShapes[variant].getVertices();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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public TwistyBandagedSkewb(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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super(iconMode, meta.getNumLayers()[0], quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Computing scramble states of many a bandaged objects takes way too long time and too much space.
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// Return null here and turn to construction of scramble tables just-in-time (scrambleType=2)
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public int[][] getScrambleEdges()
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float[][] returnRotationFactor()
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{
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int numL = getNumLayers()[0];
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float[] f = new float[numL];
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for(int i=0; i<numL; i++) f[i] = 1.7f;
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return new float[][] { f,f,f,f };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int[][] getScrambleAlgorithms()
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getScrambleType()
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{
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return ObjectScrambler.SCRAMBLING_BANDAGED;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( mTmpShapes==null ) mTmpShapes = new ObjectShape[mNumVariants];
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if( mTmpShapes[variant]==null ) produceTmpShape(variant);
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return mTmpShapes[variant];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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int type = getType(variant);
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FactoryBandagedSkewb factory = FactoryBandagedSkewb.getInstance();
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if( type>=0 )
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{
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int[] numLayers = getNumLayers();
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boolean iconMode = isInIconMode();
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float[][] bands = factory.getBands(iconMode,numLayers);
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int[] bandIndices = null;
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switch(type)
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{
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case COR: bandIndices = new int[] {0,0,0,1,1,1}; break;
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case CEN: bandIndices = new int[] {0,0,0,1,0}; break;
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case EDG: bandIndices = new int[] {0,0,1,1}; break;
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}
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return new ObjectFaceShape(bands,bandIndices,null);
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}
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return factory.createIrregularFaceShape(variant, isInIconMode() );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectVertexEffects getVertexEffects(int variant)
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{
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int[] numLayers = getNumLayers();
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int size = numLayers[0];
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boolean round = (DistortedLibrary.fastCompilationTF() && size<=5 && !isInIconMode());
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int type = getType(variant);
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if( type>=0 )
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{
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float[][] vertices = getVertices(variant);
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int numV = vertices.length;
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float S = type!=1 ? -0.05f : 0.00f;
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String name = EffectName.DEFORM.name();
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float[] reg = {0,0,0,0.15f};
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float[][] variables = new float[numV][];
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String[] names = new String[numV];
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float[][] regions = new float[numV][];
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boolean[] uses = new boolean[numV];
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for(int i=0; i<numV; i++)
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{
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float[] v = vertices[i];
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variables[i] = new float[] { 0, S*v[0], S*v[1], S*v[2], 1 };
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names[i] = name;
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regions[i] = reg;
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uses[i] = round;
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}
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return new ObjectVertexEffects(names,variables,vertices,regions,uses);
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}
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FactoryBandagedSkewb factory = FactoryBandagedSkewb.getInstance();
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return factory.createVertexEffects(variant,round);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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float[] pos = mPosition[cubit];
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return pos.length>3 ? QUAT : FactoryBandagedSkewb.getInstance().getCubitQuat(pos[0],pos[1],pos[2]);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int translateVariant(int variant)
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{
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return variant==0 ? COR : variant==1 ? CEN : EDG;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumCubitVariants(int[] numLayers)
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{
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if( mNumVariants==0 )
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{
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float[][] positions = getPositions();
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boolean CO = false;
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boolean CE = false;
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boolean ED = false;
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int numCubits = positions.length;
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mCubitVariantMap = new int[numCubits];
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mIsNonStandard = new boolean[numCubits]; // mNumVariants <= numCubits
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mTypeVariantMap = new int[NUM_TYPES];
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for(int i=0; i<NUM_TYPES; i++) mTypeVariantMap[i] = -1;
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FactoryBandagedSkewb factory = FactoryBandagedSkewb.getInstance();
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for (int cubit=0; cubit<numCubits; cubit++)
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{
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int type = OTHER;
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float[] pos = positions[cubit];
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if( pos.length==3 )
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{
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int variant = factory.getElementVariant(numLayers, pos[0], pos[1], pos[2]);
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type = translateVariant(variant);
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}
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switch (type)
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{
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case COR : if (!CO) { CO = true; mTypeVariantMap[type]=mNumVariants++; }
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mCubitVariantMap[cubit] = mTypeVariantMap[type];
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break;
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case CEN : if (!CE) { CE = true; mTypeVariantMap[type]=mNumVariants++; }
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mCubitVariantMap[cubit] = mTypeVariantMap[type];
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break;
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case EDG : if (!ED) { ED = true; mTypeVariantMap[type]=mNumVariants++; }
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mCubitVariantMap[cubit] = mTypeVariantMap[type];
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break;
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default : mIsNonStandard[mNumVariants] = true;
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mCubitVariantMap[cubit] = mNumVariants++;
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}
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}
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factory.prepare(mNumVariants,numLayers);
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}
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return mNumVariants;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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return getPositions();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = numLayers[0]==2 ? (new boolean[] {true,true}) : (new boolean[] {true,false,true});
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return new boolean[][] {tmp,tmp,tmp,tmp};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float[] c = numLayers[0]==2 ? (new float[] {0.0f}) : (new float[] {-SQ3/4, SQ3/4});
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mCuts = new float[][] {c,c,c,c};
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getRotationAxis()
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{
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return ROT_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][]
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{
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{{0,1},{3,1},{2,3},{0,2}},
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{{2,3},{3,1},{0,1},{0,2}},
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{{1,2},{0,1},{0,3},{2,3}},
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{{1,2},{2,3},{0,3},{0,1}},
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{{0,3},{0,2},{1,2},{1,3}},
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{{1,2},{0,2},{0,3},{1,3}},
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_HEXAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_SPLIT_CORNER;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getCubitVariant(int cubit, int[] numLayers)
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{
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return mCubitVariantMap[cubit];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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391
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][] getBasicAngles()
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{
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if( mBasicAngle ==null )
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{
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int num = getNumLayers()[0];
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int[] tmp = new int[num];
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for(int i=0; i<num; i++) tmp[i] = 3;
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mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
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}
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return mBasicAngle;
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}
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411
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///////////////////////////////////////////////////////////////////////////////////////////////////
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413
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public float getStickerRadius()
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{
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return 0.08f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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420
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421
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public float getStickerStroke()
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{
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float stroke = 0.08f;
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425
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if( isInIconMode() )
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426
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{
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int[] numLayers = getNumLayers();
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stroke *= (numLayers[0]==2 ? 1.5f : 2.0f);
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}
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return stroke;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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435
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public float[][][] getStickerAngles()
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{
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return null;
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}
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441
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///////////////////////////////////////////////////////////////////////////////////////////////////
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442
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443
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public String getShortName()
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{
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445
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if( mSignature==null ) mSignature = getSignature();
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int[] numLayers = getNumLayers();
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return MARKER+(numLayers[0]+"_"+mSignature.getString());
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448
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}
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449
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///////////////////////////////////////////////////////////////////////////////////////////////////
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451
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public ObjectSignature getSignature()
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453
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{
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if( mSignature==null )
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{
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int[] numLayers = getNumLayers();
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mSignature = new ObjectSignatureSkewb(numLayers[0],mPosition);
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}
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return mSignature;
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}
|
461
|
|
462
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
463
|
|
464
|
public String getObjectName()
|
465
|
{
|
466
|
return OBJECT_NAME_SKEWB;
|
467
|
}
|
468
|
|
469
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
470
|
|
471
|
public String getInventor()
|
472
|
{
|
473
|
return "??";
|
474
|
}
|
475
|
|
476
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
477
|
|
478
|
public int getYearOfInvention()
|
479
|
{
|
480
|
return 0;
|
481
|
}
|
482
|
|
483
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
484
|
|
485
|
public float getComplexity()
|
486
|
{
|
487
|
return 4;
|
488
|
}
|
489
|
|
490
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
491
|
|
492
|
public String[][] getTutorials()
|
493
|
{
|
494
|
return null;
|
495
|
}
|
496
|
}
|