implement correct TouchControlShapeChanging for Ghosts - taking into account the Ghost rotation.
Basic manual contorl over a 4x2x2 Ghost should be fine now.
Things still TODO:
1) correct axis in TouchControl when all rows are 'down'2) implement proper ghostAxis and rowBitmap switching that would work in general, not only in case of a 4x2x23) implement automatic rotation that would force unblocking on the first move
Big progress with Ghosts.
The test (4,2,2) almost works now - only sometimes, when we switch to mGhostRowBitmap=fullOnes, (all rows 'DOWN' ) then some cubits do not seem to belong to their assigned layers anymore.
progress with Ghosts
Work on Ghosts
replace all andoird logging with System.out.println
better minimalCubiesInRow in case of cuboids - take into account that the shapeshifters can be hollow inside if x>=3, y>=3, z>=3 (e.g. 3x3x5)
beginnings of PhasedSolverMegaminx.Verifier & locked cubits done - now define the actual phases!
Move all the strings from objlib to the app.Upgrade AGP from 8.1.4 to 8.3.2
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