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distorted-objectlib / src / main / java / org / distorted / objectlib / main / TwistyObject.java @ 93743a22

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.main;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.Random;
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import android.content.SharedPreferences;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.FactorySticker;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectLibInterface;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectSticker;
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import org.distorted.objectlib.helpers.ObjectStickerOverride;
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import org.distorted.objectlib.helpers.QuatGroupGenerator;
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import org.distorted.objectlib.scrambling.ScrambleState;
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import org.distorted.objectlib.scrambling.ObjectScrambler;
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import org.distorted.objectlib.json.JsonReader;
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import org.distorted.objectlib.touchcontrol.*;
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import static org.distorted.objectlib.touchcontrol.TouchControl.*;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class TwistyObject
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  {
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  public static final int MESH_NICE = 0;
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  public static final int MESH_FAST = 1;
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  public static final int MODE_ICON = 0;
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  public static final int MODE_NORM = 1;
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  public static final int COLOR_YELLOW   = 0xffffff00;
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  public static final int COLOR_WHITE    = 0xffffffff;
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  public static final int COLOR_BLUE     = 0xff0000ff;
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  public static final int COLOR_GREEN    = 0xff00bb00;
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  public static final int COLOR_RED      = 0xff990000;
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  public static final int COLOR_ORANGE   = 0xffff6200;
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  public static final int COLOR_GREY     = 0xff727c7b;
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  public static final int COLOR_VIOLET   = 0xff7700bb;
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  public static final int COLOR_STROKE   = 0xff000000;
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  public static final int COLOR_INTERNAL = 0xff000000;
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  public static final int TEXTURE_HEIGHT = 256;
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  static final int NUM_STICKERS_IN_ROW = 4;
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  public static final float SQ2 = (float)Math.sqrt(2);
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  public static final float SQ3 = (float)Math.sqrt(3);
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  public static final float SQ5 = (float)Math.sqrt(5);
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  public static final float SQ6 = (float)Math.sqrt(6);
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  private static final float MAX_SIZE_CHANGE = 1.35f;
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  private static final float MIN_SIZE_CHANGE = 0.75f;
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  private static final Static3D CENTER = new Static3D(0,0,0);
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  private static final int POST_ROTATION_MILLISEC = 500;
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  protected float[][] mStickerCoords;
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  protected Static4D[] mObjectQuats;
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  int mNumAxis, mMaxNumLayers;
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  private int[][] mStickerVariants;
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  private float[] mStickerScales;
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  private Cubit[] mCubits;
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  private MeshBase[] mMeshes;
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  private int mNumCubits, mNumQuats, mNumFaceColors, mNumTextures, mNumOverrides;
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  private int mNumCubitFaces, mNumStickerTypes;
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  private Static3D[] mAxis;
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  private float[][] mCuts;
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  private int[] mNumCuts;
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  private float[][] mOrigPos;
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  private Static4D[] mOrigQuat;
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  private Static4D[] mMixupModeQuats;
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  private boolean mIsInMixupMode;
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  private Static4D mQuat;
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  private final int[] mNumLayers;
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  private final float mSize;
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  private DistortedEffects mEffects;
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  private VertexEffectRotate mRotateEffect;
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  private Dynamic1D mRotationAngle;
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  private Static3D mRotationAxis;
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  private Static3D mObjectScale;
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  private int[] mQuatDebug;
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  private Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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  private DistortedTexture mTexture;
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  private float mInitScreenRatio;
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  private int mSolvedFunctionIndex;
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  private boolean mIsBandaged;
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  private float mObjectScreenRatio;
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  private int[][] mSolvedQuats;
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  private int[][] mQuatMult;
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  private int[] mTmpQuats;
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  private int mNumTexRows, mNumTexCols;
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  private int mRotRowBitmap;
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  private int mCurrentRotAxis;
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  private MeshBase mMesh;
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  private ObjectScrambler mScrambler;
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  private TouchControl mTouchControl;
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  private DistortedNode mNode;
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  private ObjectLibInterface mInterface;
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  private Bitmap mBitmap;
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  private ObjectSticker[] mStickers;
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  private ObjectShape[] mShapes;
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  private int mNumCubitVariants;
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  private int[][] mCubitFaceColors;
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  private int[][] mVariantFaceIsOuter;
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  private int[][] mBasicAngles;
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  private int mIconMode;
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  private final InitData mInitData;
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  private float[][] mRowOffsets;
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  private boolean[] mBelongs;
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  private float[] mTmp;
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  private int mNumPuzzleFaces;
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  private ObjectStickerOverride[] mStickerOverrides;
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  //////////////////// SOLVED1 ////////////////////////
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  private int[] mFaceMap;
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  private int[][] mScramble;
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  private int[] mColors;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(InputStream jsonStream, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream meshStream)
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    {
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    JsonReader reader = JsonReader.getInstance();
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    reader.parseJsonFile(jsonStream);
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    setReader(reader);
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    mNumLayers = reader.getNumLayers();
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    mSize      = reader.getSize();
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    mInitData  = null;
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    initialize(meshState,iconMode,quat,move,scale,meshStream,true);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(InitData data, int meshState, int iconMode, float size, Static4D quat, Static3D move, float scale, InputStream meshStream)
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    {
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    mNumLayers = data.getNumLayers();
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    mSize      = size;
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    mInitData  = data;
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    initialize(meshState,iconMode,quat,move,scale,meshStream,false);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initialize(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream, boolean fromJSON)
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    {
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    mIconMode = iconMode;
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    mQuat = quat;
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    mAxis = getRotationAxis();
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    mInitScreenRatio = getScreenRatio();
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    mSolvedFunctionIndex = getSolvedFunctionIndex();
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    mBasicAngles = getBasicAngles();
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    mObjectQuats = getQuats();
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    mNumQuats = mObjectQuats.length;
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    mOrigPos = getCubitPositions(mNumLayers);
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    mNumPuzzleFaces = getNumFaces();
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    mRowOffsets = new float[mNumPuzzleFaces][3];
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    mTmp = new float[4];
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    int numAxis = mAxis.length;
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    mMaxNumLayers = -1;
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    mCuts = getCuts(mNumLayers);
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    mNumCuts = new int[numAxis];
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    for(int i=0; i<numAxis; i++)
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      {
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      if( mMaxNumLayers<mNumLayers[i] ) mMaxNumLayers = mNumLayers[i];
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      mNumCuts[i] = (mCuts==null || mCuts[i]==null ? 0 : mCuts[i].length);
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      }
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    mNumCubits = mOrigPos.length;
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    mNumFaceColors = getNumFaceColors();
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    mNumAxis = mAxis.length;
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    mBelongs = new boolean[mNumCubits];
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    int scramblingType = getScrambleType();
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    ScrambleState[] states = getScrambleStates();
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    mScrambler = new ObjectScrambler(scramblingType, mNumAxis,mNumLayers,states);
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    boolean bandaged=false;
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    for( int c=0; c<mNumCubits; c++)
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      {
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      if( mOrigPos[c].length>3 )
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        {
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        bandaged=true;
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        break;
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        }
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      }
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    mIsBandaged = bandaged;
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    mQuatDebug = new int[mNumCubits];
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    mRotationAngle= new Dynamic1D();
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    mRotationAxis = new Static3D(1,0,0);
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    mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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    mRotationAngleStatic = new Static1D(0);
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    mRotationAngleMiddle = new Static1D(0);
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    mRotationAngleFinal  = new Static1D(0);
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    mObjectScale = new Static3D(scale,scale,scale);
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    setObjectRatioNow(scale,720);
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    mEffects = new DistortedEffects();
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    createQuaternionEffects();
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    MatrixEffectScale scaleEffect = new MatrixEffectScale(mObjectScale);
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    MatrixEffectQuaternion quatEffect = new MatrixEffectQuaternion(mQuat, CENTER);
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    MatrixEffectMove moveEffect = new MatrixEffectMove(move);
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    boolean fromDMESH = (stream!=null && meshState==MESH_NICE);
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    getQuatsAndShapes(fromDMESH,fromJSON);
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    createMeshAndCubits(stream,meshState,fromDMESH);
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    setUpTextures(fromDMESH,fromJSON);
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    createDataStructuresForSolved();
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    mEffects.apply(mRotateEffect);
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    mEffects.apply(quatEffect);
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    mEffects.apply(scaleEffect);
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    mEffects.apply(moveEffect);
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    mNode = new DistortedNode(mTexture,mEffects,mMesh);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createQuaternionEffects()
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    {
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    if( mNumQuats<=ObjectControl.MAX_QUATS )
277
      {
278
      mIsInMixupMode = false;
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      for( int q=0; q<mNumQuats; q++)
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        {
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        VertexEffectQuaternion vq = new VertexEffectQuaternion(mObjectQuats[q],CENTER);
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        vq.setMeshAssociation(0,q);
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        mEffects.apply(vq);
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        }
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      }
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    else if( mNumCubits<=ObjectControl.MAX_QUATS )
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      {
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      mIsInMixupMode = true;
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      mMixupModeQuats = new Static4D[mNumCubits];
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      for( int q=0; q<mNumCubits; q++)
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        {
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        mMixupModeQuats[q] = new Static4D(mObjectQuats[0]);
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        VertexEffectQuaternion vq = new VertexEffectQuaternion(mMixupModeQuats[q],CENTER);
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        vq.setMeshAssociation(0,q);
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        mEffects.apply(vq);
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        }
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      }
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    else
301
      {
302
      android.util.Log.e("D", "object has too many quaternions ("+mNumQuats+") or too many cubits ("+mNumCubits+")");
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private Static3D getPos(float[] origPos)
309
    {
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    int len = origPos.length/3;
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    float sumX = 0.0f;
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    float sumY = 0.0f;
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    float sumZ = 0.0f;
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    for(int i=0; i<len; i++)
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      {
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      sumX += origPos[3*i  ];
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      sumY += origPos[3*i+1];
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      sumZ += origPos[3*i+2];
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      }
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    sumX /= len;
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    sumY /= len;
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    sumZ /= len;
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    return new Static3D(sumX,sumY,sumZ);
327
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createOuterFaces()
332
    {
333
    for(int v=0; v<mNumCubitVariants; v++)
334
      {
335
      int[][] indices = mShapes[v].getVertIndices();
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      int faces = indices.length;
337
      mVariantFaceIsOuter[v] = new int[faces];
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      }
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    for( int cubit=0; cubit<mNumCubits; cubit++)
341
      {
342
      int variant = getCubitVariant(cubit,mNumLayers);
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      int[][] indices = mShapes[variant].getVertIndices();
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      int numFaces = indices.length;
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      for(int face=0; face<numFaces; face++)
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        if( getCubitFaceColor(cubit,face)>=0 )
348
          {
349
          mVariantFaceIsOuter[variant][face] = 1;
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          }
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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356
  private void getQuatsAndShapes(boolean fromDMESH, boolean fromJSON)
357
    {
358
    mNumCubitVariants = getNumCubitVariants(mNumLayers);
359

    
360
    if( !fromDMESH || !fromJSON )
361
      {
362
      FactoryCubit factory = FactoryCubit.getInstance();
363
      factory.clear();
364

    
365
      mOrigQuat = new Static4D[mNumCubits];
366
      for(int i=0; i<mNumCubits; i++) mOrigQuat[i] = getCubitQuats(i,mNumLayers);
367

    
368
      mShapes = new ObjectShape[mNumCubitVariants];
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      for(int i=0; i<mNumCubitVariants; i++) mShapes[i] = getObjectShape(i);
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      mNumCubitFaces = ObjectShape.computeNumComponents(mShapes);
371
      mVariantFaceIsOuter = new int[mNumCubitVariants][];
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373
      if( !fromJSON )
374
        {
375
        mCubitFaceColors = ObjectShape.computeColors(mShapes,mOrigPos,mOrigQuat,this);
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        createOuterFaces();
377
        }
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379
      if( fromDMESH )
380
        {
381
        for(int i=0; i<mNumCubitVariants; i++) factory.createNewFaceTransform(mShapes[i], mVariantFaceIsOuter[i]);
382
        }
383
      }
384
    }
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386
///////////////////////////////////////////////////////////////////////////////////////////////////
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388
  private void createMeshAndCubits(InputStream stream, int meshState, boolean fromDMESH)
389
    {
390
    mCubits = new Cubit[mNumCubits];
391

    
392
    if( fromDMESH )
393
      {
394
      DataInputStream dos = new DataInputStream(stream);
395
      mMesh = new MeshFile(dos);
396

    
397
      try
398
        {
399
        stream.close();
400
        }
401
      catch(IOException e)
402
        {
403
        android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
404
        }
405
      }
406
    else
407
      {
408
      MeshBase[] cubitMesh = new MeshBase[mNumCubits];
409

    
410
      for(int i=0; i<mNumCubits; i++)
411
        {
412
        cubitMesh[i] = createCubitMesh(i,mNumLayers,meshState,mNumCubitFaces);
413
        Static3D pos = getPos(mOrigPos[i]);
414
        cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
415
        }
416

    
417
      mMesh = new MeshJoined(cubitMesh);
418
      }
419

    
420
    for(int i=0; i<mNumCubits; i++)
421
      {
422
      mCubits[i] = new Cubit(this,mOrigPos[i],mNumAxis,i);
423
      setCubitQuat(i,mCubits[i].computeAssociation(),0);
424
      }
425
    }
426

    
427
///////////////////////////////////////////////////////////////////////////////////////////////////
428

    
429
  private MeshBase createCubitMesh(int cubit, int[] numLayers, int meshState, int numComponents)
430
    {
431
    int variant = getCubitVariant(cubit,numLayers);
432

    
433
    if( mMeshes==null ) mMeshes = new MeshBase[mNumCubitVariants];
434

    
435
    if( mMeshes[variant]==null )
436
      {
437
      ObjectFaceShape faceShape = getObjectFaceShape(variant);
438
      FactoryCubit factory = FactoryCubit.getInstance();
439
      factory.createNewFaceTransform(mShapes[variant],mVariantFaceIsOuter[variant]);
440
      mMeshes[variant] = factory.createRoundedSolid(mShapes[variant],faceShape,meshState, numComponents);
441
      }
442

    
443
    MeshBase mesh = mMeshes[variant].copy(true);
444
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( mOrigQuat[cubit], CENTER );
445
    mesh.apply(quat,0xffffffff,0);
446

    
447
    return mesh;
448
    }
449

    
450
///////////////////////////////////////////////////////////////////////////////////////////////////
451

    
452
  private void setUpTextures(boolean fromDMESH, boolean fromJSON)
453
    {
454
    mTexture = new DistortedTexture();
455

    
456
    if( fromJSON )
457
      {
458
      mNumStickerTypes = getNumStickerTypes();
459
      mNumCubitFaces = getNumCubitFaces();
460
      }
461
    else
462
      {
463
      FactoryCubit factory = FactoryCubit.getInstance();
464
      mStickerCoords   = factory.getStickerCoords();
465
      mStickerVariants = factory.getStickerVariants();
466
      mStickerScales   = factory.getStickerScales();
467
      adjustStickerCoords();
468
      mNumStickerTypes = (mStickerCoords==null ? 0 : mStickerCoords.length);
469
      }
470

    
471
    mStickerOverrides = getStickerOverrides();
472
    mNumOverrides = mStickerOverrides==null ? 0 : mStickerOverrides.length;
473

    
474
    mNumTextures= mNumFaceColors*mNumStickerTypes + mNumOverrides;
475
    mNumTexCols = NUM_STICKERS_IN_ROW;
476
    mNumTexRows = (mNumTextures+1)/NUM_STICKERS_IN_ROW;
477
    if( mNumTexCols*mNumTexRows < mNumTextures+1 ) mNumTexRows++;
478

    
479
    if( !fromDMESH || shouldResetTextureMaps() ) resetAllTextureMaps();
480
    else overrideCubitFaceColor();
481

    
482
    setTexture();
483
    }
484

    
485
///////////////////////////////////////////////////////////////////////////////////////////////////
486

    
487
  private int getMultQuat(int index1, int index2)
488
    {
489
    if( mQuatMult==null )
490
      {
491
      mQuatMult = new int[mNumQuats][mNumQuats];
492

    
493
      for(int i=0; i<mNumQuats; i++)
494
        for(int j=0; j<mNumQuats; j++) mQuatMult[i][j] = -1;
495
      }
496

    
497
    if( mQuatMult[index1][index2]==-1 )
498
      {
499
      mQuatMult[index1][index2] = mulQuat(index1,index2);
500
      }
501

    
502
    return mQuatMult[index1][index2];
503
    }
504

    
505
///////////////////////////////////////////////////////////////////////////////////////////////////
506

    
507
  public InitData getInitData()
508
    {
509
    return mInitData;
510
    }
511

    
512
///////////////////////////////////////////////////////////////////////////////////////////////////
513

    
514
  public boolean isInIconMode()
515
    {
516
    return mIconMode==MODE_ICON;
517
    }
518

    
519
///////////////////////////////////////////////////////////////////////////////////////////////////
520

    
521
  public int getVariantFaceColor(int variant, int face)
522
    {
523
    return face>=mStickerVariants[variant].length ? -1 : mStickerVariants[variant][face];
524
    }
525

    
526
///////////////////////////////////////////////////////////////////////////////////////////////////
527

    
528
  public boolean shouldResetTextureMaps()
529
    {
530
    return false;
531
    }
532

    
533
///////////////////////////////////////////////////////////////////////////////////////////////////
534

    
535
  private void createDataStructuresForSolved()
536
    {
537
    mTmpQuats = new int[mNumQuats];
538
    mSolvedQuats = getSolvedQuats();
539
    }
540

    
541
///////////////////////////////////////////////////////////////////////////////////////////////////
542
// This is used to build internal data structures for the generic 'isSolved()'
543
//
544
// if this is an internal cubit (all faces black): return -1
545
// if this is a face cubit (one non-black face): return the color index of the only non-black face.
546
// Color index, i.e. the index into the 'FACE_COLORS' table.
547
// else (edge or corner cubit, more than one non-black face): return -2.
548

    
549
  protected int retCubitSolvedStatus(int cubit)
550
    {
551
    int numNonBlack=0, nonBlackIndex=-1, varColor, cubColor;
552
    int variant = getCubitVariant(cubit,mNumLayers);
553

    
554
    for(int face=0; face<mNumCubitFaces; face++)
555
      {
556
      varColor = getVariantFaceColor(variant,face);
557
      int numFaces = mCubitFaceColors[cubit].length;
558
      cubColor = face<numFaces ? mCubitFaceColors[cubit][face] : -1;
559

    
560
      if( varColor>=0 && cubColor>=0 )
561
        {
562
        numNonBlack++;
563
        nonBlackIndex = cubColor;
564
        }
565
      }
566

    
567
    if( numNonBlack==0 ) return -1;
568
    if( numNonBlack>=2 ) return -2;
569

    
570
    return nonBlackIndex;
571
    }
572

    
573
///////////////////////////////////////////////////////////////////////////////////////////////////
574

    
575
  private boolean sticksOut(Static3D[] faceAxis, float[] dist, float x, float y, float z )
576
    {
577
    final float MAXERR = 0.05f;
578
    int numAxis = dist.length;
579

    
580
    for(int i=0; i<numAxis; i++)
581
      {
582
      Static3D ax = faceAxis[i];
583
      float len = ax.get0()*x + ax.get1()*y + ax.get2()*z;
584
      if( len>mSize*dist[i]+MAXERR ) return true;
585
      }
586

    
587
    return false;
588
    }
589

    
590
///////////////////////////////////////////////////////////////////////////////////////////////////
591

    
592
  private boolean doesNotStickOut(int variant, float px, float py, float pz, float[] tmp, Static4D quat)
593
    {
594
    float[][] vertices = mShapes[variant].getVertices();
595
    Static3D[] axis = getFaceAxis();
596
    float[] dist3D = getDist3D(mNumLayers);
597

    
598
    for( float[] vertex : vertices)
599
      {
600
      float x = vertex[0];
601
      float y = vertex[1];
602
      float z = vertex[2];
603

    
604
      QuatHelper.rotateVectorByQuat(tmp, x, y, z, 1, quat);
605

    
606
      float mx = tmp[0] + px;
607
      float my = tmp[1] + py;
608
      float mz = tmp[2] + pz;
609

    
610
      if( sticksOut(axis, dist3D, mx,my,mz) ) return false;
611
      }
612

    
613
    return true;
614
    }
615

    
616
///////////////////////////////////////////////////////////////////////////////////////////////////
617

    
618
  private float computeAvg(float[] pos, int offset)
619
    {
620
    int len = pos.length/3;
621
    float ret=0.0f;
622
    for(int i=0; i<len; i++) ret += pos[3*i+offset];
623
    ret /= len;
624

    
625
    return ret;
626
    }
627

    
628
///////////////////////////////////////////////////////////////////////////////////////////////////
629

    
630
  protected void displayCubitQuats()
631
    {
632
    StringBuilder builder = new StringBuilder();
633
    float[] tmp = new float[4];
634
    float ERR = 0.01f;
635

    
636
    for(int cubit=0; cubit<mNumCubits; cubit++)
637
      {
638
      builder.append(cubit);
639
      builder.append(" : ");
640

    
641
      int refCubit,variant = getCubitVariant(cubit,mNumLayers);
642

    
643
      for(refCubit=0; refCubit<mNumCubits; refCubit++)
644
        {
645
        if( getCubitVariant(refCubit,mNumLayers)==variant ) break;
646
        }
647

    
648
      float[] curpos = mOrigPos[cubit];
649
      float[] refpos = mOrigPos[refCubit];
650
      float refX = computeAvg(refpos,0);
651
      float refY = computeAvg(refpos,1);
652
      float refZ = computeAvg(refpos,2);
653
      float curX = computeAvg(curpos,0);
654
      float curY = computeAvg(curpos,1);
655
      float curZ = computeAvg(curpos,2);
656

    
657
      for(int quat=0; quat<mNumQuats; quat++)
658
        {
659
        QuatHelper.rotateVectorByQuat(tmp,refX,refY,refZ,0,mObjectQuats[quat]);
660

    
661
        float dx = tmp[0]-curX;
662
        float dy = tmp[1]-curY;
663
        float dz = tmp[2]-curZ;
664

    
665
        if( dx>-ERR && dx<ERR && dy>-ERR && dy<ERR && dz>-ERR && dz<ERR )
666
          {
667
          if( doesNotStickOut(variant,curX,curY,curZ,tmp,mObjectQuats[quat]) )
668
            {
669
            builder.append(quat);
670
            builder.append(',');
671
            }
672
          else
673
            {
674
            android.util.Log.e("D", "cubit: "+cubit+" quat: "+quat+" : center correct, but shape sticks out");
675
            }
676
          }
677
        }
678

    
679
      builder.append('\n');
680
      }
681

    
682
    android.util.Log.e("D", "cubitQuats: \n"+builder.toString() );
683
    }
684

    
685
///////////////////////////////////////////////////////////////////////////////////////////////////
686

    
687
  protected int[] buildSolvedQuats(Static3D faceAx)
688
    {
689
    final float MAXD = 0.0001f;
690
    float x = faceAx.get0();
691
    float y = faceAx.get1();
692
    float z = faceAx.get2();
693
    float a,dx,dy,dz,qx,qy,qz;
694
    Static4D quat;
695
    int place = 0;
696

    
697
    for(int q=1; q<mNumQuats; q++)
698
      {
699
      quat = mObjectQuats[q];
700
      qx = quat.get0();
701
      qy = quat.get1();
702
      qz = quat.get2();
703

    
704
           if( x!=0.0f ) { a = qx/x; }
705
      else if( y!=0.0f ) { a = qy/y; }
706
      else               { a = qz/z; }
707

    
708
      dx = a*x-qx;
709
      dy = a*y-qy;
710
      dz = a*z-qz;
711

    
712
      if( dx>-MAXD && dx<MAXD && dy>-MAXD && dy<MAXD && dz>-MAXD && dz<MAXD )
713
        {
714
        mTmpQuats[place++] = q;
715
        }
716
      }
717

    
718
    if( place!=0 )
719
      {
720
      int[] ret = new int[place];
721
      System.arraycopy(mTmpQuats,0,ret,0,place);
722
      return ret;
723
      }
724

    
725
    return null;
726
    }
727

    
728
///////////////////////////////////////////////////////////////////////////////////////////////////
729

    
730
  public int getCubitRotationType(int cubit)
731
    {
732
    return Cubit.TYPE_NORMAL;
733
    }
734

    
735
///////////////////////////////////////////////////////////////////////////////////////////////////
736

    
737
  float[] getTrackingPoint(int cubitIndex, int cubitType)
738
    {
739
    if( cubitType!=Cubit.TYPE_NORMAL )
740
      {
741
      int variant = getCubitVariant(cubitIndex,mNumLayers);
742

    
743
      // object must have been created from JSON
744
      if( mVariantFaceIsOuter==null || mVariantFaceIsOuter[variant]==null )
745
        {
746
        mVariantFaceIsOuter = getVariantFaceIsOuter();
747
        }
748
      if( mShapes==null )
749
        {
750
        mShapes = new ObjectShape[mNumCubitVariants];
751
        }
752
      if( mShapes[variant]==null )
753
        {
754
        mShapes[variant] = getObjectShape(variant);
755
        }
756
      if( mOrigQuat==null )
757
        {
758
        mOrigQuat = new Static4D[mNumCubits];
759
        }
760
      if( mOrigQuat[cubitIndex]==null )
761
        {
762
        mOrigQuat[cubitIndex] = getCubitQuats(cubitIndex,mNumLayers);
763
        }
764

    
765
      int[][] indices = mShapes[variant].getVertIndices();
766
      int outer=-1, faces = indices.length;
767

    
768
      for(int i=0; i<faces; i++)
769
        {
770
        if( mVariantFaceIsOuter[variant][i]==1 )
771
          {
772
          outer=i;
773
          break;
774
          }
775
        }
776

    
777
      if( outer>=0 )
778
        {
779
        int vertIndex = indices[outer][0];
780
        float[] vertices = mShapes[variant].getVertices()[vertIndex];
781
        float[] ret = new float[3];
782
        float[] curpos = mOrigPos[cubitIndex];
783
        Static4D quat = mOrigQuat[cubitIndex];
784
        QuatHelper.rotateVectorByQuat(mTmp, vertices[0], vertices[1], vertices[2], 1, quat);
785

    
786
        ret[0] = mTmp[0]+computeAvg(curpos,0);
787
        ret[1] = mTmp[1]+computeAvg(curpos,1);
788
        ret[2] = mTmp[2]+computeAvg(curpos,2);
789

    
790
        return ret;
791
        }
792
      else
793
        {
794
        android.util.Log.e("D", "Error in getTrackingPoint: no outer face??");
795
        }
796
      }
797

    
798
    return null;
799
    }
800

    
801
///////////////////////////////////////////////////////////////////////////////////////////////////
802

    
803
  public int computeCurrentPuzzleFace(int type, float[] vertex)
804
    {
805
    if( type!=Cubit.TYPE_NORMAL )
806
      {
807
      Static3D[] axis = getFaceAxis();
808
      float[] dist3D = getDist3D(mNumLayers);
809
      final float MAXERR = 0.98f;
810
      int numAxis = axis.length;
811
      float x = vertex[0];
812
      float y = vertex[1];
813
      float z = vertex[2];
814

    
815
      for(int i=0; i<numAxis; i++)
816
        {
817
        Static3D ax = axis[i];
818
        float len = ax.get0()*x + ax.get1()*y + ax.get2()*z;
819
        if( len>mSize*dist3D[i]*MAXERR ) return i;
820
        }
821
      }
822

    
823
    return -1;
824
    }
825

    
826
///////////////////////////////////////////////////////////////////////////////////////////////////
827

    
828
  public float[] getCubitRowOffset(int cubitIndex)
829
    {
830
    return null;
831
    }
832

    
833
///////////////////////////////////////////////////////////////////////////////////////////////////
834

    
835
  void setRotationRowOffset(int puzzleFace, float[] offset)
836
    {
837
    mRowOffsets[puzzleFace][0] = offset[0];
838
    mRowOffsets[puzzleFace][1] = offset[1];
839
    mRowOffsets[puzzleFace][2] = offset[2];
840
    }
841

    
842
///////////////////////////////////////////////////////////////////////////////////////////////////
843

    
844
  public int[][] getSolvedQuats()
845
    {
846
    int[] groups = new int[mNumCubits];
847
    int numGroups = 1;
848
    int numFirst  = 0;
849

    
850
    for(int cubit=0; cubit<mNumCubits; cubit++)
851
      {
852
      groups[cubit] = retCubitSolvedStatus(cubit);
853
      if( groups[cubit]>=0 ) numGroups++;
854
      else                   numFirst++;
855
      }
856

    
857
    int firstIndex = 1;
858
    int groupIndex = 1;
859
    int[][] solvedQuats = new int[numGroups][];
860
    solvedQuats[0] = new int[1+numFirst];
861
    solvedQuats[0][0] = numFirst;
862
    Static3D[] axis = getFaceAxis();
863

    
864
    for(int cubit=0; cubit<mNumCubits; cubit++)
865
      {
866
      int group = groups[cubit];
867

    
868
      if( group<0 )
869
        {
870
        solvedQuats[0][firstIndex] = cubit;
871
        firstIndex++;
872
        }
873
      else
874
        {
875
        int[] quats = buildSolvedQuats(axis[group]);
876
        int len = quats==null ? 0 : quats.length;
877
        solvedQuats[groupIndex] = new int[2+len];
878
        solvedQuats[groupIndex][0] = 1;
879
        solvedQuats[groupIndex][1] = cubit;
880
        for(int i=0; i<len; i++) solvedQuats[groupIndex][i+2] = quats[i];
881
        groupIndex++;
882
        }
883
      }
884
/*
885
    String dbg = "SOLVED GROUPS:\n";
886

    
887
    for(int g=0; g<numGroups; g++)
888
      {
889
      int len = solvedQuats[g].length;
890
      for(int i=0; i<len; i++) dbg += (" "+solvedQuats[g][i]);
891
      dbg+="\n";
892
      }
893

    
894
    android.util.Log.e("D", dbg);
895
*/
896
    return solvedQuats;
897
    }
898

    
899
///////////////////////////////////////////////////////////////////////////////////////////////////
900

    
901
  public int getSolvedFunctionIndex()
902
    {
903
    return 0;
904
    }
905

    
906
///////////////////////////////////////////////////////////////////////////////////////////////////
907
// special SolvedQuats for the case where there are no corner of edge cubits.
908
// first row {0} - means there are no corners or edges.
909
// each next defines all cubits of a singe face (numCubits, firstCubit, cubit1,..,cubitN-1, quat0,..., quatM
910

    
911
  private boolean isSolvedCentersOnly()
912
    {
913
    int numGroups = mSolvedQuats.length;
914

    
915
    for(int group=1; group<numGroups; group++)
916
      {
917
      int numEntries= mSolvedQuats[group].length;
918
      int numCubits = mSolvedQuats[group][0];
919
      int firstCubit= mSolvedQuats[group][1];
920
      int firstQuat = mCubits[firstCubit].mQuatIndex;
921

    
922
      for(int cubit=2; cubit<=numCubits; cubit++)
923
        {
924
        int currCubit= mSolvedQuats[group][cubit];
925
        int currQuat = mCubits[currCubit].mQuatIndex;
926
        boolean isGood= (firstQuat==currQuat);
927

    
928
        for(int q=numCubits+1; !isGood && q<numEntries; q++)
929
          {
930
          int quat = mSolvedQuats[group][q];
931
          if( firstQuat == getMultQuat(currQuat,quat) ) isGood = true;
932
          }
933

    
934
        if( !isGood ) return false;
935
        }
936
      }
937

    
938
    return true;
939
    }
940

    
941
///////////////////////////////////////////////////////////////////////////////////////////////////
942

    
943
  private boolean isSolved0()
944
    {
945
    if( mSolvedQuats[0][0]==0 ) return isSolvedCentersOnly();
946

    
947
    for( int[] solvedQuat : mSolvedQuats )
948
      {
949
      int numCubits = solvedQuat[0];
950
      int firstCubit= solvedQuat[1];
951
      int quat = mCubits[firstCubit].mQuatIndex;
952

    
953
      for( int cubit=2; cubit<=numCubits; cubit++ )
954
        {
955
        int c = solvedQuat[cubit];
956
        if( quat != mCubits[c].mQuatIndex ) return false;
957
        }
958
      }
959

    
960
    int cubit= mSolvedQuats[0][1];
961
    int quat0= mCubits[cubit].mQuatIndex;
962
    int numGroups = mSolvedQuats.length;
963

    
964
    for(int group=1; group<numGroups; group++)
965
      {
966
      int firstCubit= mSolvedQuats[group][1];
967
      int currQuat  = mCubits[firstCubit].mQuatIndex;
968

    
969
      if( quat0==currQuat ) continue;
970

    
971
      boolean isGood= false;
972
      int numEntries= mSolvedQuats[group].length;
973
      int numCubits = mSolvedQuats[group][0];
974

    
975
      for(int q=numCubits+1; q<numEntries; q++)
976
        {
977
        int quat = mSolvedQuats[group][q];
978

    
979
        if( quat0 == getMultQuat(currQuat,quat) )
980
          {
981
          isGood = true;
982
          break;
983
          }
984
        }
985

    
986
      if( !isGood ) return false;
987
      }
988

    
989
    return true;
990
    }
991

    
992
///////////////////////////////////////////////////////////////////////////////////////////////////
993

    
994
  private int computeScramble(int quatNum, int centerNum)
995
    {
996
    float MAXDIFF = 0.01f;
997
    float[] center= mOrigPos[centerNum];
998
    Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
999
    Static4D result = QuatHelper.rotateVectorByQuat(sc,mObjectQuats[quatNum]);
1000

    
1001
    float x = result.get0();
1002
    float y = result.get1();
1003
    float z = result.get2();
1004

    
1005
    for(int c=0; c<mNumCubits; c++)
1006
      {
1007
      float[] cent = mOrigPos[c];
1008

    
1009
      float qx = cent[0] - x;
1010
      float qy = cent[1] - y;
1011
      float qz = cent[2] - z;
1012

    
1013
      if( qx>-MAXDIFF && qx<MAXDIFF &&
1014
          qy>-MAXDIFF && qy<MAXDIFF &&
1015
          qz>-MAXDIFF && qz<MAXDIFF  ) return c;
1016
      }
1017

    
1018
    return -1;
1019
    }
1020

    
1021
///////////////////////////////////////////////////////////////////////////////////////////////////
1022
// Dino4 uses this. It is solved if and only if groups of cubits
1023
// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
1024
// or
1025
// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
1026
// are all the same color.
1027

    
1028
  private boolean isSolved1()
1029
    {
1030
    if( mScramble==null )
1031
      {
1032
      mScramble = new int[mNumQuats][mNumCubits];
1033
      mColors   = new int[mNumCubits];
1034

    
1035
      for(int q=0; q<mNumQuats; q++)
1036
        for(int c=0; c<mNumCubits; c++) mScramble[q][c] = computeScramble(q,c);
1037
      }
1038

    
1039
    if( mFaceMap==null )
1040
      {
1041
      mFaceMap = new int[] { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
1042
      }
1043

    
1044
    for(int c=0; c<mNumCubits; c++)
1045
      {
1046
      int index = mScramble[mCubits[c].mQuatIndex][c];
1047
      mColors[index] = mFaceMap[c];
1048
      }
1049

    
1050
    if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
1051
        mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
1052
        mColors[4]==mColors[8] && mColors[4]==mColors[9]  ) return true;
1053

    
1054
    if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
1055
        mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
1056
        mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
1057

    
1058
    return false;
1059
    }
1060

    
1061
///////////////////////////////////////////////////////////////////////////////////////////////////
1062

    
1063
  int computeRow(float[] pos, int axisIndex, int cubitType, int puzzleFace)
1064
    {
1065
    int ret=0;
1066
    int len = pos.length / 3;
1067
    Static3D axis = mAxis[axisIndex];
1068
    float axisX = axis.get0();
1069
    float axisY = axis.get1();
1070
    float axisZ = axis.get2();
1071
    float casted, xoff=0, yoff=0, zoff=0;
1072

    
1073
    if( cubitType!=Cubit.TYPE_NORMAL )
1074
      {
1075
      xoff = mRowOffsets[puzzleFace][0];
1076
      yoff = mRowOffsets[puzzleFace][1];
1077
      zoff = mRowOffsets[puzzleFace][2];
1078
      }
1079

    
1080
    for(int i=0; i<len; i++)
1081
      {
1082
      casted = (pos[3*i]+xoff)*axisX + (pos[3*i+1]+yoff)*axisY + (pos[3*i+2]+zoff)*axisZ;
1083
      ret |= computeSingleRow(axisIndex,casted);
1084
      }
1085

    
1086
    return ret;
1087
    }
1088

    
1089
///////////////////////////////////////////////////////////////////////////////////////////////////
1090

    
1091
  private int computeSingleRow(int axisIndex,float casted)
1092
    {
1093
    int num = mNumCuts[axisIndex];
1094

    
1095
    for(int i=0; i<num; i++)
1096
      {
1097
      if( casted<mCuts[axisIndex][i] ) return (1<<i);
1098
      }
1099

    
1100
    return (1<<num);
1101
    }
1102

    
1103
///////////////////////////////////////////////////////////////////////////////////////////////////
1104

    
1105
  private boolean wasRotateApplied()
1106
    {
1107
    return mEffects.exists(mRotateEffect.getID());
1108
    }
1109

    
1110
///////////////////////////////////////////////////////////////////////////////////////////////////
1111

    
1112
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
1113
    {
1114
    return (mCubits[cubit].getRotRow(axis) & rowBitmap) != 0;
1115
    }
1116

    
1117
///////////////////////////////////////////////////////////////////////////////////////////////////
1118
// note the minus in front of the sin() - we rotate counterclockwise
1119
// when looking towards the direction where the axis increases in values.
1120

    
1121
  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
1122
    {
1123
    Static3D axis = mAxis[axisIndex];
1124

    
1125
    while( angleInDegrees<0 ) angleInDegrees += 360;
1126
    angleInDegrees %= 360;
1127
    
1128
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
1129
    float sinA =-(float)Math.sqrt(1-cosA*cosA);
1130

    
1131
    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
1132
    }
1133

    
1134
///////////////////////////////////////////////////////////////////////////////////////////////////
1135

    
1136
  private synchronized void setupPosition(int[][] moves)
1137
    {
1138
    if( moves!=null )
1139
      {
1140
      Static4D quat;
1141
      int index, axis, row, rowBitmap, angle;
1142

    
1143
      for(int[] move: moves)
1144
        {
1145
        axis     = move[0];
1146
        rowBitmap= computeBitmapFromRow( move[1],axis );
1147
        row      = computeRowFromBitmap( move[1] );
1148
        angle    = move[2]*(360/mBasicAngles[axis][row]);   // this assumes that all layers from
1149
                                                            // the bitmap have the same BasicAngle.
1150
                                                            // at the moment this is always true as
1151
                                                            // there are no bandaged objects with
1152
                                                            // different per-layer BasicAngles.
1153
        quat = makeQuaternion(axis,angle);
1154

    
1155
        for(int j=0; j<mNumCubits; j++)
1156
          {
1157
          mBelongs[j] = belongsToRotation(j,axis,rowBitmap);
1158
          if( mBelongs[j] ) mCubits[j].rotateCubit(quat);
1159
          }
1160

    
1161
        recomputeFaceOffsets();
1162

    
1163
        for(int j=0; j<mNumCubits; j++)
1164
          {
1165
          if( mBelongs[j] )
1166
            {
1167
            index = mCubits[j].postRotateCubit(quat);
1168
            setCubitQuat(j,mCubits[j].computeAssociation(),index);
1169
            }
1170
          else if( mCubits[j].getType()==Cubit.TYPE_FOLLOWER )
1171
            {
1172
            mCubits[j].computeRotationRow();
1173
            setCubitQuat(j,mCubits[j].computeAssociation(),mCubits[j].mQuatIndex);
1174
            }
1175
          }
1176
        }
1177
      }
1178
    }
1179

    
1180
///////////////////////////////////////////////////////////////////////////////////////////////////
1181

    
1182
  public int getScrambleType()
1183
    {
1184
    return 0;
1185
    }
1186

    
1187
///////////////////////////////////////////////////////////////////////////////////////////////////
1188

    
1189
  int computeBitmapFromRow(int rowBitmap, int axis)
1190
    {
1191
    if( mIsBandaged )
1192
      {
1193
      int bitmap, initBitmap=0;
1194

    
1195
      while( initBitmap!=rowBitmap )
1196
        {
1197
        initBitmap = rowBitmap;
1198

    
1199
        for(int cubit=0; cubit<mNumCubits; cubit++)
1200
          {
1201
          bitmap = mCubits[cubit].getRotRow(axis);
1202
          if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
1203
          }
1204
        }
1205
      }
1206

    
1207
    return rowBitmap;
1208
    }
1209

    
1210
///////////////////////////////////////////////////////////////////////////////////////////////////
1211

    
1212
  private int computeRowFromBitmap(int rowBitmap)
1213
    {
1214
    int index = 0;
1215

    
1216
    while(index<32)
1217
      {
1218
      if( (rowBitmap&0x1) != 0 ) return index;
1219
      rowBitmap>>=1;
1220
      index++;
1221
      }
1222
    return 0;
1223
    }
1224

    
1225
///////////////////////////////////////////////////////////////////////////////////////////////////
1226
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
1227
// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1)
1228

    
1229
  void clampPos(float[] pos, int offset)
1230
    {
1231
    float currError, minError = Float.MAX_VALUE;
1232
    int minErrorIndex1 = -1;
1233
    int minErrorIndex2 = -1;
1234

    
1235
    float x = pos[offset  ];
1236
    float y = pos[offset+1];
1237
    float z = pos[offset+2];
1238

    
1239
    float xo,yo,zo;
1240

    
1241
    for(int i=0; i<mNumCubits; i++)
1242
      {
1243
      int len = mOrigPos[i].length / 3;
1244

    
1245
      for(int j=0; j<len; j++)
1246
        {
1247
        xo = mOrigPos[i][3*j  ];
1248
        yo = mOrigPos[i][3*j+1];
1249
        zo = mOrigPos[i][3*j+2];
1250

    
1251
        currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
1252

    
1253
        if( currError<minError )
1254
          {
1255
          minError = currError;
1256
          minErrorIndex1 = i;
1257
          minErrorIndex2 = j;
1258
          }
1259
        }
1260
      }
1261

    
1262
    if( minError< 0.1f ) // TODO: 0.1 ?
1263
      {
1264
      pos[offset  ] = mOrigPos[minErrorIndex1][3*minErrorIndex2  ];
1265
      pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
1266
      pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
1267
      }
1268
    }
1269

    
1270
///////////////////////////////////////////////////////////////////////////////////////////////////
1271
// remember about the double cover or unit quaternions!
1272

    
1273
  int mulQuat(int q1, int q2)
1274
    {
1275
    Static4D result = QuatHelper.quatMultiply(mObjectQuats[q1],mObjectQuats[q2]);
1276

    
1277
    float rX = result.get0();
1278
    float rY = result.get1();
1279
    float rZ = result.get2();
1280
    float rW = result.get3();
1281

    
1282
    final float MAX_ERROR = 0.1f;
1283
    float dX,dY,dZ,dW;
1284

    
1285
    for(int i=0; i<mNumQuats; i++)
1286
      {
1287
      dX = mObjectQuats[i].get0() - rX;
1288
      dY = mObjectQuats[i].get1() - rY;
1289
      dZ = mObjectQuats[i].get2() - rZ;
1290
      dW = mObjectQuats[i].get3() - rW;
1291

    
1292
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
1293
          dY<MAX_ERROR && dY>-MAX_ERROR &&
1294
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
1295
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
1296

    
1297
      dX = mObjectQuats[i].get0() + rX;
1298
      dY = mObjectQuats[i].get1() + rY;
1299
      dZ = mObjectQuats[i].get2() + rZ;
1300
      dW = mObjectQuats[i].get3() + rW;
1301

    
1302
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
1303
          dY<MAX_ERROR && dY>-MAX_ERROR &&
1304
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
1305
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
1306
      }
1307

    
1308
    return -1;
1309
    }
1310

    
1311
///////////////////////////////////////////////////////////////////////////////////////////////////
1312

    
1313
  private float getAngle()
1314
    {
1315
    int pointNum = mRotationAngle.getNumPoints();
1316

    
1317
    if( pointNum>=1 )
1318
      {
1319
      return mRotationAngle.getPoint(pointNum-1).get0();
1320
      }
1321
    else
1322
      {
1323
      mInterface.reportProblem("points in RotationAngle: "+pointNum, false);
1324
      return 0;
1325
      }
1326
    }
1327

    
1328
///////////////////////////////////////////////////////////////////////////////////////////////////
1329

    
1330
  void setLibInterface(ObjectLibInterface inter)
1331
    {
1332
    mInterface = inter;
1333
    }
1334

    
1335
///////////////////////////////////////////////////////////////////////////////////////////////////
1336

    
1337
  void initializeObject(int[][] moves)
1338
    {
1339
    solve();
1340
    setupPosition(moves);
1341
    }
1342

    
1343
///////////////////////////////////////////////////////////////////////////////////////////////////
1344

    
1345
  synchronized void removeRotationNow()
1346
    {
1347
    float angle = getAngle();
1348
    double nearestAngleInRadians = angle*Math.PI/180;
1349
    float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
1350
    float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
1351
    float axisX = mAxis[mCurrentRotAxis].get0();
1352
    float axisY = mAxis[mCurrentRotAxis].get1();
1353
    float axisZ = mAxis[mCurrentRotAxis].get2();
1354
    Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
1355

    
1356
    mRotationAngle.removeAll();
1357
    mRotationAngleStatic.set0(0);
1358

    
1359
    for(int i=0; i<mNumCubits; i++)
1360
      {
1361
      mBelongs[i] = belongsToRotation(i, mCurrentRotAxis,mRotRowBitmap);
1362
      if( mBelongs[i] ) mCubits[i].rotateCubit(quat);
1363
      }
1364

    
1365
    recomputeFaceOffsets();
1366

    
1367
    for(int i=0; i<mNumCubits; i++)
1368
      {
1369
      if( mBelongs[i] )
1370
        {
1371
        int index = mCubits[i].postRotateCubit(quat);
1372
        setCubitQuat(i,mCubits[i].computeAssociation(),index);
1373
        }
1374
      else if( mCubits[i].getType()==Cubit.TYPE_FOLLOWER )
1375
        {
1376
        mCubits[i].computeRotationRow();
1377
        setCubitQuat(i,mCubits[i].computeAssociation(),mCubits[i].mQuatIndex);
1378
        }
1379
      }
1380
    }
1381

    
1382
///////////////////////////////////////////////////////////////////////////////////////////////////
1383

    
1384
  private void recomputeFaceOffsets()
1385
    {
1386
    for(int i=0; i<mNumPuzzleFaces; i++)
1387
      {
1388
      mRowOffsets[i][0] =0;
1389
      mRowOffsets[i][1] =0;
1390
      mRowOffsets[i][2] =0;
1391
      }
1392

    
1393
    for(int i=0; i<mNumCubits; i++)
1394
      if( mCubits[i].getType()==Cubit.TYPE_DECIDER )
1395
        {
1396
        float[] offset = mCubits[i].getOffset();
1397
        int face = mCubits[i].getPuzzleFace();
1398
        mRowOffsets[face][0] = offset[0];
1399
        mRowOffsets[face][1] = offset[1];
1400
        mRowOffsets[face][2] = offset[2];
1401
        }
1402
    }
1403

    
1404
///////////////////////////////////////////////////////////////////////////////////////////////////
1405

    
1406
  long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
1407
    {
1408
    if( wasRotateApplied() )
1409
      {
1410
      float angle = getAngle();
1411
      mRotationAngleStatic.set0(angle);
1412
      mRotationAngleFinal.set0(nearestAngleInDegrees);
1413
      mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
1414

    
1415
      mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
1416
      mRotationAngle.resetToBeginning();
1417
      mRotationAngle.removeAll();
1418
      mRotationAngle.add(mRotationAngleStatic);
1419
      mRotationAngle.add(mRotationAngleMiddle);
1420
      mRotationAngle.add(mRotationAngleFinal);
1421
      mRotateEffect.notifyWhenFinished(listener);
1422

    
1423
      return mRotateEffect.getID();
1424
      }
1425

    
1426
    return 0;
1427
    }
1428

    
1429
///////////////////////////////////////////////////////////////////////////////////////////////////
1430

    
1431
  synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
1432
    {
1433
    if( wasRotateApplied() )
1434
      {
1435
      mCurrentRotAxis = axis;
1436
      mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
1437

    
1438
      mRotationAngleStatic.set0(0.0f);
1439
      mRotationAxis.set( mAxis[axis] );
1440
      mRotationAngle.setDuration(durationMillis);
1441
      mRotationAngle.resetToBeginning();
1442
      mRotationAngle.add(new Static1D(0));
1443
      mRotationAngle.add(new Static1D(angle));
1444
      mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*mMaxNumLayers) , -1);
1445
      mRotateEffect.notifyWhenFinished(listener);
1446

    
1447
      return mRotateEffect.getID();
1448
      }
1449

    
1450
    return 0;
1451
    }
1452

    
1453
///////////////////////////////////////////////////////////////////////////////////////////////////
1454

    
1455
  void continueRotation(float angleInDegrees)
1456
    {
1457
    mRotationAngleStatic.set0(angleInDegrees);
1458
    }
1459

    
1460
///////////////////////////////////////////////////////////////////////////////////////////////////
1461

    
1462
  synchronized void beginNewRotation(int axis, int row )
1463
    {
1464
    if( axis<0 || axis>=mNumAxis )
1465
      {
1466
      android.util.Log.e("object", "invalid rotation axis: "+axis);
1467
      return;
1468
      }
1469
    if( row<0 || row>=mNumLayers[axis] )
1470
      {
1471
      android.util.Log.e("object", "invalid rotation row: "+row);
1472
      return;
1473
      }
1474

    
1475
    mCurrentRotAxis = axis;
1476
    mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
1477
    mRotationAngleStatic.set0(0.0f);
1478
    mRotationAxis.set( mAxis[axis] );
1479
    mRotationAngle.add(mRotationAngleStatic);
1480
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*mMaxNumLayers) , -1);
1481
    }
1482

    
1483
///////////////////////////////////////////////////////////////////////////////////////////////////
1484

    
1485
  void setTextureMap(int cubit, int face, int newColor)
1486
    {
1487
    final float ratioW = 1.0f/mNumTexCols;
1488
    final float ratioH = 1.0f/mNumTexRows;
1489
    final Static4D[] maps = new Static4D[mNumCubitFaces];
1490
    int row = (mNumTexRows-1) - newColor/mNumTexCols;
1491
    int col = newColor%mNumTexCols;
1492

    
1493
    maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1494
    mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1495
    }
1496

    
1497
///////////////////////////////////////////////////////////////////////////////////////////////////
1498

    
1499
  private int getCubitFaceColor(int cubit, int face)
1500
    {
1501
    int puzzleFace = getCubitFaceMap(cubit,face);
1502
    if( puzzleFace>=0 ) puzzleFace %= mNumFaceColors;
1503
    return puzzleFace;
1504
    }
1505

    
1506
///////////////////////////////////////////////////////////////////////////////////////////////////
1507

    
1508
  public int getCubitFaceMap(int cubit, int face)
1509
    {
1510
    int numFaces = mCubitFaceColors[cubit].length;
1511
    int puzzleFace = face<numFaces ? mCubitFaceColors[cubit][face] : -1;
1512
    return puzzleFace<0 ? -1 : puzzleFace;
1513
    }
1514

    
1515
///////////////////////////////////////////////////////////////////////////////////////////////////
1516

    
1517
  void resetAllTextureMaps()
1518
    {
1519
    final float ratioW = 1.0f/mNumTexCols;
1520
    final float ratioH = 1.0f/mNumTexRows;
1521
    int cubColor, varColor, color, variant, row, col;
1522

    
1523
    for(int cubit=0; cubit<mNumCubits; cubit++)
1524
      {
1525
      final Static4D[] maps = new Static4D[mNumCubitFaces];
1526
      variant = getCubitVariant(cubit,mNumLayers);
1527

    
1528
      for(int face=0; face<mNumCubitFaces; face++)
1529
        {
1530
        cubColor = getCubitFaceColor(cubit,face);
1531
        varColor = getVariantFaceColor(variant,face);
1532
        color    = cubColor<0 || varColor<0 ? mNumTextures-mNumOverrides : varColor*mNumFaceColors + cubColor;
1533
        row      = (mNumTexRows-1) - color/mNumTexCols;
1534
        col      = color%mNumTexCols;
1535

    
1536
        maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1537
        }
1538

    
1539
      mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1540
      }
1541

    
1542
    overrideCubitFaceColor();
1543
    }
1544

    
1545
///////////////////////////////////////////////////////////////////////////////////////////////////
1546

    
1547
  private void overrideCubitFaceColor()
1548
    {
1549
    final float ratioW = 1.0f/mNumTexCols;
1550
    final float ratioH = 1.0f/mNumTexRows;
1551

    
1552
    for(int i=0; i<mNumOverrides; i++)
1553
      {
1554
      int[] cubitFaces = mStickerOverrides[i].getCubitFaces();
1555
      int length = cubitFaces.length/2;
1556

    
1557
      for(int j=0; j<length; j++)
1558
        {
1559
        final Static4D[] maps = new Static4D[1];
1560
        int color = mNumTextures-mNumOverrides+1+i;
1561
        int row   = (mNumTexRows-1) - color/mNumTexCols;
1562
        int col   = color%mNumTexCols;
1563
        int cubit = cubitFaces[2*j];
1564
        int face  = cubitFaces[2*j+1];
1565
        maps[0] = new Static4D(col*ratioW, row*ratioH, ratioW, ratioH);
1566
        mMesh.setTextureMap(maps,mNumCubitFaces*cubit+face);
1567
        }
1568
      }
1569
    }
1570

    
1571
///////////////////////////////////////////////////////////////////////////////////////////////////
1572

    
1573
  void releaseResources()
1574
    {
1575
    mTexture.markForDeletion();
1576
    mMesh.markForDeletion();
1577
    mEffects.markForDeletion();
1578

    
1579
    for(int j=0; j<mNumCubits; j++)
1580
      {
1581
      mCubits[j].releaseResources();
1582
      }
1583
    }
1584

    
1585
///////////////////////////////////////////////////////////////////////////////////////////////////
1586

    
1587
  private void setCubitQuat(int cubit, int andAssociation, int equAssociation)
1588
    {
1589
    if( !mIsInMixupMode )
1590
      {
1591
      mMesh.setEffectAssociation(cubit,andAssociation,equAssociation);
1592
      }
1593
    else
1594
      {
1595
      mMesh.setEffectAssociation(cubit,andAssociation,cubit);
1596
      Static4D tmp = mObjectQuats[equAssociation];
1597
      mMixupModeQuats[cubit].set(tmp);
1598
      }
1599
    }
1600

    
1601
///////////////////////////////////////////////////////////////////////////////////////////////////
1602

    
1603
  synchronized void restorePreferences(SharedPreferences preferences)
1604
    {
1605
    boolean error = false;
1606
    String key = getShortName();
1607

    
1608
    for(int i=0; i<mNumCubits; i++)
1609
      {
1610
      mQuatDebug[i] = mCubits[i].restorePreferences(key,preferences);
1611

    
1612
      if( mQuatDebug[i]>=0 && mQuatDebug[i]<mNumQuats )
1613
        {
1614
        mCubits[i].rotateCubit(mObjectQuats[mQuatDebug[i]]);
1615
        }
1616
      else
1617
        {
1618
        error = true;
1619
        }
1620
      }
1621

    
1622
    for(int i=0; i<mNumCubits; i++)
1623
      {
1624
      if( mQuatDebug[i]>=0 && mQuatDebug[i]<mNumQuats )
1625
        {
1626
        mCubits[i].computeRotationRow();
1627
        setCubitQuat(i,mCubits[i].computeAssociation(),mQuatDebug[i]);
1628
        }
1629
      else
1630
        {
1631
        error = true;
1632
        }
1633
      }
1634

    
1635
    if( error )
1636
      {
1637
      for(int i=0; i<mNumCubits; i++)
1638
        {
1639
        mCubits[i].solve();
1640
        setCubitQuat(i,mCubits[i].computeAssociation(),0);
1641
        }
1642
      }
1643
    }
1644

    
1645
///////////////////////////////////////////////////////////////////////////////////////////////////
1646

    
1647
  void savePreferences(SharedPreferences.Editor editor)
1648
    {
1649
    String key = getShortName();
1650
    for(int i=0; i<mNumCubits; i++) mCubits[i].savePreferences(key,editor);
1651
    }
1652

    
1653
///////////////////////////////////////////////////////////////////////////////////////////////////
1654

    
1655
  public void removePreferences(SharedPreferences.Editor editor)
1656
    {
1657
    String key = getShortName();
1658
    for(int i=0; i<mNumCubits; i++) mCubits[i].removePreferences(key,editor);
1659
    }
1660

    
1661
///////////////////////////////////////////////////////////////////////////////////////////////////
1662

    
1663
  private float computeRadiusCorrection(float[] sticker, int curr, int len)
1664
    {
1665
    final float A = 0.8f;  // 0<A<1
1666

    
1667
    int prev = curr>0 ? curr-1 : len-1;
1668
    int next = curr<len-1 ? curr+1 : 0;
1669

    
1670
    float v1x = sticker[2*prev  ]-sticker[2*curr  ];
1671
    float v1y = sticker[2*prev+1]-sticker[2*curr+1];
1672
    float v2x = sticker[2*next  ]-sticker[2*curr  ];
1673
    float v2y = sticker[2*next+1]-sticker[2*curr+1];
1674

    
1675
    float len1= v1x*v1x+v1y*v1y;
1676
    float len2= v2x*v2x+v2y*v2y;
1677

    
1678
    float cos = (v1x*v2x+v1y*v2y) / ( (float)Math.sqrt(len1*len2) );
1679

    
1680
    return 1-A*cos;
1681
    }
1682

    
1683
///////////////////////////////////////////////////////////////////////////////////////////////////
1684

    
1685
  public ObjectSticker retSticker(int sticker)
1686
    {
1687
    if( mStickers==null )
1688
      {
1689
      float rad = getStickerRadius();
1690
      float str = getStickerStroke();
1691
      float[][] angles = getStickerAngles();
1692
      int numStickers = mStickerCoords.length;
1693
      mStickers = new ObjectSticker[numStickers];
1694

    
1695
      for(int s=0; s<numStickers; s++)
1696
        {
1697
        float scale = mStickerScales.length>s ? mStickerScales[s] : 1.0f;
1698
        float radius = rad / scale;
1699
        float stroke = str / scale;
1700
        int len = mStickerCoords[s].length/2;
1701
        float[] radii = new float[len];
1702
        for(int r=0; r<len; r++) radii[r] = radius*computeRadiusCorrection(mStickerCoords[s],r,len);
1703
        mStickers[s] = new ObjectSticker(mStickerCoords[s],angles==null ? null : angles[s],radii,stroke);
1704
        }
1705
      }
1706

    
1707
    return mStickers[sticker];
1708
    }
1709

    
1710
///////////////////////////////////////////////////////////////////////////////////////////////////
1711
// some objects (currently Kilominx,Ivy,Rex) might want to change the stickers.
1712

    
1713
  public void adjustStickerCoords()
1714
    {
1715

    
1716
    }
1717

    
1718
///////////////////////////////////////////////////////////////////////////////////////////////////
1719

    
1720
  public Static4D[] getQuats()
1721
    {
1722
    if( mObjectQuats==null )
1723
      {
1724
      mObjectQuats = QuatGroupGenerator.computeGroup(mAxis,mBasicAngles);
1725
      }
1726

    
1727
    return mObjectQuats;
1728
    }
1729

    
1730
///////////////////////////////////////////////////////////////////////////////////////////////////
1731

    
1732
  public int[][] getVariantFaceIsOuter()
1733
    {
1734
    return mVariantFaceIsOuter;
1735
    }
1736

    
1737
///////////////////////////////////////////////////////////////////////////////////////////////////
1738

    
1739
  public int getInternalColor()
1740
    {
1741
    return COLOR_INTERNAL;
1742
    }
1743

    
1744
///////////////////////////////////////////////////////////////////////////////////////////////////
1745
// the getFaceColors + final INTERNAL_COLOR in a grid (so that we do not exceed the maximum texture size)
1746

    
1747
  private void createTexture()
1748
    {
1749
    Paint paint = new Paint();
1750
    mBitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_4444);
1751
    Canvas canvas = new Canvas(mBitmap);
1752

    
1753
    paint.setAntiAlias(true);
1754
    paint.setTextAlign(Paint.Align.CENTER);
1755
    paint.setStyle(Paint.Style.FILL);
1756
    paint.setColor(getInternalColor());
1757
    canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
1758

    
1759
    int texture = 0;
1760
    FactorySticker factory = FactorySticker.getInstance();
1761

    
1762
    for(int row=0; row<mNumTexRows; row++)
1763
      for(int col=0; col<mNumTexCols; col++)
1764
        {
1765
        if( texture<mNumTextures-mNumOverrides )
1766
          {
1767
          ObjectSticker sticker = retSticker(texture/mNumFaceColors);
1768
          int color = getColor(texture%mNumFaceColors);
1769
          factory.drawRoundedPolygon(canvas, paint, col*TEXTURE_HEIGHT, (mNumTexRows-row)*TEXTURE_HEIGHT, color, sticker);
1770
          }
1771
        else if( texture>mNumTextures-mNumOverrides && texture<=mNumTextures )
1772
          {
1773
          int color = mStickerOverrides[mNumTextures-texture].getColor();
1774
          factory.drawSolidColor(canvas, paint, col*TEXTURE_HEIGHT, (mNumTexRows-row)*TEXTURE_HEIGHT, color);
1775
          }
1776

    
1777
        texture++;
1778
        }
1779
    }
1780

    
1781
///////////////////////////////////////////////////////////////////////////////////////////////////
1782

    
1783
  void setTexture()
1784
    {
1785
    if( mBitmap==null ) createTexture();
1786

    
1787
    if( !mTexture.setTextureAlreadyInverted(mBitmap) )
1788
      {
1789
      int max = DistortedLibrary.getMaxTextureSize();
1790
      mInterface.reportProblem("failed to set texture of size "+mBitmap.getWidth()+"x"+mBitmap.getHeight()+" max is "+max, true);
1791
      }
1792
    }
1793

    
1794
///////////////////////////////////////////////////////////////////////////////////////////////////
1795

    
1796
  void setObjectRatioNow(float sc, int nodeSize)
1797
    {
1798
    mObjectScreenRatio = sc;
1799
    float scale = mObjectScreenRatio*mInitScreenRatio*nodeSize/mSize;
1800
    mObjectScale.set(scale,scale,scale);
1801

    
1802
    if( mTouchControl ==null ) mTouchControl = getTouchControl();
1803
    mTouchControl.setObjectRatio(mObjectScreenRatio*mInitScreenRatio);
1804
    }
1805

    
1806
///////////////////////////////////////////////////////////////////////////////////////////////////
1807

    
1808
  void setObjectRatio(float sizeChange, int nodeSize)
1809
    {
1810
    mObjectScreenRatio *= (1.0f+sizeChange)/2;
1811

    
1812
    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
1813
    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
1814

    
1815
    setObjectRatioNow(mObjectScreenRatio, nodeSize);
1816
    }
1817

    
1818
///////////////////////////////////////////////////////////////////////////////////////////////////
1819

    
1820
  void setNodeSize(int nodeSize)
1821
    {
1822
    setObjectRatioNow(mObjectScreenRatio, nodeSize);
1823
    }
1824

    
1825
///////////////////////////////////////////////////////////////////////////////////////////////////
1826

    
1827
  public float getRatio()
1828
    {
1829
    return mObjectScreenRatio;
1830
    }
1831

    
1832
///////////////////////////////////////////////////////////////////////////////////////////////////
1833

    
1834
  public float getObjectRatio()
1835
    {
1836
    return mObjectScreenRatio*mInitScreenRatio;
1837
    }
1838

    
1839
///////////////////////////////////////////////////////////////////////////////////////////////////
1840

    
1841
  boolean isSolved()
1842
    {
1843
    if( mSolvedFunctionIndex==0 ) return isSolved0();
1844
    if( mSolvedFunctionIndex==1 ) return isSolved1();
1845

    
1846
    return false;
1847
    }
1848

    
1849
///////////////////////////////////////////////////////////////////////////////////////////////////
1850

    
1851
  int computeNearestAngle(int basicAngle, float angle, float speed)
1852
    {
1853
    int nearestAngle = 360/basicAngle;
1854
    int tmp = (int)((angle+nearestAngle/2)/nearestAngle);
1855
    if( angle< -(nearestAngle*0.5) ) tmp-=1;
1856

    
1857
    if( tmp!=0 ) return nearestAngle*tmp;
1858

    
1859
    return speed> 1.2f ? nearestAngle*(angle>0 ? 1:-1) : 0;
1860
    }
1861

    
1862
///////////////////////////////////////////////////////////////////////////////////////////////////
1863
// INTERNAL API - those are called from 'effects' package
1864
///////////////////////////////////////////////////////////////////////////////////////////////////
1865

    
1866
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
1867
    {
1868
    mScrambler.randomizeNewScramble(scramble,rnd,curr,total, getSignature() );
1869
    }
1870

    
1871
///////////////////////////////////////////////////////////////////////////////////////////////////
1872

    
1873
  public Static4D getRotationQuat()
1874
    {
1875
    return mQuat;
1876
    }
1877

    
1878
///////////////////////////////////////////////////////////////////////////////////////////////////
1879

    
1880
  public float getSize()
1881
    {
1882
    return mSize;
1883
    }
1884

    
1885
///////////////////////////////////////////////////////////////////////////////////////////////////
1886

    
1887
  public void apply(Effect effect, int position)
1888
    {
1889
    mEffects.apply(effect, position);
1890
    }
1891

    
1892
///////////////////////////////////////////////////////////////////////////////////////////////////
1893

    
1894
  public void remove(long effectID)
1895
    {
1896
    mEffects.abortById(effectID);
1897
    }
1898

    
1899
///////////////////////////////////////////////////////////////////////////////////////////////////
1900

    
1901
  public MeshBase getObjectMesh()
1902
    {
1903
    return mMesh;
1904
    }
1905

    
1906
///////////////////////////////////////////////////////////////////////////////////////////////////
1907

    
1908
  public DistortedEffects getObjectEffects()
1909
    {
1910
    return mEffects;
1911
    }
1912

    
1913
///////////////////////////////////////////////////////////////////////////////////////////////////
1914

    
1915
  public int getCubitType(int cubit)
1916
    {
1917
    return mCubits[cubit].getType();
1918
    }
1919

    
1920
///////////////////////////////////////////////////////////////////////////////////////////////////
1921

    
1922
  public float[] getCubitOffset(int cubit)
1923
    {
1924
    return mCubits[cubit].getOffset();
1925
    }
1926

    
1927
///////////////////////////////////////////////////////////////////////////////////////////////////
1928

    
1929
  public ObjectStickerOverride[] getStickerOverrides()
1930
    {
1931
    return null;
1932
    }
1933

    
1934
///////////////////////////////////////////////////////////////////////////////////////////////////
1935
// PUBLIC API
1936
///////////////////////////////////////////////////////////////////////////////////////////////////
1937

    
1938
  public int getCubitFaceColorIndex(int cubit, int face)
1939
    {
1940
    Static4D texMap = mMesh.getTextureMap(mNumFaceColors *cubit + face);
1941

    
1942
    int x = (int)(texMap.get0()/texMap.get2());
1943
    int y = (int)(texMap.get1()/texMap.get3());
1944

    
1945
    return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
1946
    }
1947

    
1948
///////////////////////////////////////////////////////////////////////////////////////////////////
1949

    
1950
  public int[] getNumLayers()
1951
    {
1952
    return mNumLayers;
1953
    }
1954

    
1955
///////////////////////////////////////////////////////////////////////////////////////////////////
1956

    
1957
  public synchronized void solve()
1958
    {
1959
    for(int i=0; i<mNumCubits; i++)
1960
      {
1961
      mCubits[i].solve();
1962
      }
1963

    
1964
    recomputeFaceOffsets();
1965

    
1966
    for(int i=0; i<mNumCubits; i++)
1967
      {
1968
      mCubits[i].computeRotationRow();
1969
      setCubitQuat(i,mCubits[i].computeAssociation(),0);
1970
      }
1971
    }
1972

    
1973
///////////////////////////////////////////////////////////////////////////////////////////////////
1974

    
1975
  public int getCubitQuatIndex(int cubit)
1976
    {
1977
    return (cubit>=0 && cubit<mNumCubits) ? mCubits[cubit].mQuatIndex : 0;
1978
    }
1979

    
1980
///////////////////////////////////////////////////////////////////////////////////////////////////
1981

    
1982
  public int getCubitRotRow(int cubit, int axis)
1983
    {
1984
    return mCubits[cubit].getRotRow(axis);
1985
    }
1986

    
1987
///////////////////////////////////////////////////////////////////////////////////////////////////
1988

    
1989
  public Bitmap getStickerBitmap()
1990
    {
1991
    return mBitmap;
1992
    }
1993

    
1994
///////////////////////////////////////////////////////////////////////////////////////////////////
1995

    
1996
  public DistortedNode getNode()
1997
    {
1998
    return mNode;
1999
    }
2000

    
2001
///////////////////////////////////////////////////////////////////////////////////////////////////
2002

    
2003
  public int getNumStickerTypes()
2004
    {
2005
    return mNumStickerTypes;
2006
    }
2007

    
2008
///////////////////////////////////////////////////////////////////////////////////////////////////
2009

    
2010
  public String reportState()
2011
    {
2012
    StringBuilder builder = new StringBuilder();
2013
    builder.append('[');
2014

    
2015
    for(int i=0; i<mNumCubits; i++ )
2016
      {
2017
      if( i>0 ) builder.append('.');
2018
      builder.append(mCubits[i].mQuatIndex);
2019
      }
2020

    
2021
    builder.append(']');
2022

    
2023
    return builder.toString();
2024
    }
2025

    
2026
///////////////////////////////////////////////////////////////////////////////////////////////////
2027
// this is here only so it can be overridden in TwistyJSON soo that we can get this from JSON.
2028

    
2029
  public int getNumCubitFaces()
2030
    {
2031
    return 0;
2032
    }
2033

    
2034
///////////////////////////////////////////////////////////////////////////////////////////////////
2035

    
2036
  public TouchControl getTouchControl()
2037
    {
2038
    if( mTouchControl==null )
2039
      {
2040
      switch(getTouchControlType())
2041
        {
2042
        case TC_TETRAHEDRON      : mTouchControl = new TouchControlTetrahedron(this);
2043
                                   break;
2044
        case TC_HEXAHEDRON       : mTouchControl = new TouchControlHexahedron(this);
2045
                                   break;
2046
        case TC_OCTAHEDRON       : mTouchControl = new TouchControlOctahedron(this);
2047
                                   break;
2048
        case TC_DODECAHEDRON     : mTouchControl = new TouchControlDodecahedron(this);
2049
                                   break;
2050
        case TC_CUBOID           : int[] numLayers = getNumLayers();
2051
                                   mTouchControl = new TouchControlCuboids(this,getDist3D(numLayers));
2052
                                   break;
2053
        case TC_CHANGING_MIRROR  : mTouchControl = new TouchControlMirror(this);
2054
                                   break;
2055
        case TC_CHANGING_SQUARE  : mTouchControl = new TouchControlSquare(this);
2056
                                   break;
2057
        case TC_CHANGING_SHAPEMOD: mTouchControl = new TouchControlShapemod(this);
2058
                                   break;
2059
        }
2060
      }
2061
    return mTouchControl;
2062
    }
2063

    
2064
///////////////////////////////////////////////////////////////////////////////////////////////////
2065

    
2066
  protected void setReader(JsonReader reader)
2067
    {
2068
    // empty
2069
    }
2070

    
2071
///////////////////////////////////////////////////////////////////////////////////////////////////
2072
  // for JSON only
2073
  public abstract int getTouchControlType();
2074
  public abstract int getTouchControlSplit();
2075
  public abstract boolean[][] getLayerRotatable(int[] numLayers);
2076
  public abstract int[][][] getEnabled();
2077
  public abstract float[] getDist3D(int[] numLayers);
2078
  public abstract Static3D[] getFaceAxis();
2079
  public abstract ScrambleState[] getScrambleStates();
2080
  public abstract float[][] getCuts(int[] numLayers);
2081
  public abstract float getStickerRadius();
2082
  public abstract float getStickerStroke();
2083
  public abstract float[][] getStickerAngles();
2084
  public abstract int getCubitVariant(int cubit, int[] numLayers);
2085
  public abstract ObjectShape getObjectShape(int variant);
2086
  public abstract ObjectFaceShape getObjectFaceShape(int variant);
2087
  public abstract int getNumCubitVariants(int[] numLayers);
2088
  public abstract float[][] getCubitPositions(int[] numLayers);
2089
  public abstract Static4D getCubitQuats(int cubit, int[] numLayers);
2090
  public abstract int getNumFaceColors();
2091
  public abstract float getScreenRatio();
2092
  public abstract int getColor(int face);
2093
  public abstract String getShortName();
2094
  public abstract ObjectSignature getSignature();
2095

    
2096
  // not only for JSON
2097
  public abstract Static3D[] getRotationAxis();
2098
  public abstract int[][] getBasicAngles();
2099
  public abstract int getNumFaces();
2100
  public abstract String getObjectName();
2101
  public abstract String getInventor();
2102
  public abstract int getYearOfInvention();
2103
  public abstract int getComplexity();
2104
  public abstract int getFOV();
2105
  public abstract String[][] getTutorials();
2106
  }
(12-12/13)