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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CUBOID;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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import java.io.InputStream;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryBandagedCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.scrambling.ScrambleStateBandagedCuboid;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.scrambling.ScrambleState;
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import org.distorted.objectlib.main.ShapeHexahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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abstract class TwistyBandagedAbstract extends ShapeHexahedron
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{
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private static final int CUBIT_111 = 0;
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private static final int CUBIT_211 = 1;
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private static final int CUBIT_311 = 2;
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private static final int CUBIT_221 = 3;
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private static final int CUBIT_222 = 4;
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private static final int CUBIT_OTH = 5;
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// the three rotation axis of a 3x3 Cube. Must be normalized.
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(1,0,0),
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new Static3D(0,1,0),
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new Static3D(0,0,1)
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};
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private static final int[][] mDims = new int[][]
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{
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{1,1,1}, // has to be X>=Z>=Y so that all
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{2,1,1}, // the faces are horizontal
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{3,1,1},
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{2,1,2},
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{2,2,2},
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};
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private int[][] mBasicAngle;
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private Static4D[] mInitQuats;
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private float[][] mCuts;
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private ScrambleState[] mStates;
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private int[] mCubitVariantMap;
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private int[] mTypeVariantMap;
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float[][] POSITIONS;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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TwistyBandagedAbstract(int[] numL, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(numL, meshState, iconMode, (numL[0]+numL[1]+numL[2])/3.0f, quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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abstract float[][] getPositions();
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ScrambleState[] getScrambleStates()
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{
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if( mStates==null && !isInIconMode() )
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{
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long signature = getSignature();
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mStates = ScrambleStateBandagedCuboid.computeGraph(signature);
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getType(float[] pos)
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{
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switch(pos.length)
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{
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case 3: return CUBIT_111;
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case 6: return CUBIT_211;
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case 9: boolean x1 = (pos[0]==pos[3] && pos[0]==pos[6]);
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boolean y1 = (pos[1]==pos[4] && pos[1]==pos[7]);
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boolean z1 = (pos[2]==pos[5] && pos[2]==pos[8]);
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return ( (x1&&y1) || (x1&&z1) || (y1&&z1) ) ? CUBIT_311 : CUBIT_OTH;
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case 12: float x = (pos[0]+pos[3]+pos[6]+pos[ 9])/4;
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float y = (pos[1]+pos[4]+pos[7]+pos[10])/4;
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float z = (pos[2]+pos[5]+pos[8]+pos[11])/4;
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float d1 = (pos[0]-x)*(pos[0]-x) + (pos[ 1]-y)*(pos[ 1]-y) + (pos[ 2]-z)*(pos[ 2]-z);
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float d2 = (pos[3]-x)*(pos[3]-x) + (pos[ 4]-y)*(pos[ 4]-y) + (pos[ 5]-z)*(pos[ 5]-z);
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float d3 = (pos[6]-x)*(pos[6]-x) + (pos[ 7]-y)*(pos[ 7]-y) + (pos[ 8]-z)*(pos[ 8]-z);
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float d4 = (pos[9]-x)*(pos[9]-x) + (pos[10]-y)*(pos[10]-y) + (pos[11]-z)*(pos[11]-z);
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return ( d1==0.5f && d2==0.5f && d3==0.5f && d4==0.5f ) ? CUBIT_221 : CUBIT_OTH;
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case 24: float x3 = pos[0];
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float y3 = pos[1];
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float z3 = pos[2];
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float x4=-10,y4=-10,z4=-10;
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int i;
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for(i=0; i<8; i++)
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{
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if( pos[3*i]!=x3 && pos[3*i+1]!=y3 && pos[3*i+2]!=z3 )
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{
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x4 = pos[3*i ];
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y4 = pos[3*i+1];
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z4 = pos[3*i+2];
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break;
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}
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}
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if( i==9 ) return CUBIT_OTH;
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float dX = x4-x3;
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float dY = y4-y3;
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float dZ = z4-z3;
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if( (dX==1.0f || dX==-1.0f) && (dY==1.0f || dY==-1.0f) && (dZ==1.0f || dZ==-1.0f) )
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{
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for(i=0; i<8; i++)
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{
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if( (pos[3*i ]!=x3 && pos[3*i ]!=x4) ||
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(pos[3*i+1]!=y3 && pos[3*i+1]!=y4) ||
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(pos[3*i+2]!=z3 && pos[3*i+2]!=z4) ) return CUBIT_OTH;
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}
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return CUBIT_222;
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}
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default: return CUBIT_OTH;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getQuatIndex(int cubit)
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{
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float[][] positions = getPositions();
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int len = positions.length;
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if( cubit>=0 && cubit<len )
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{
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float[] pos = positions[cubit];
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int type = getType(pos);
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switch(type)
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{
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case CUBIT_222:
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case CUBIT_111: return 0;
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case CUBIT_211:
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case CUBIT_311: return (pos[1]==pos[4]) ? (pos[0]==pos[3] ? 2 : 0) : 3;
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case CUBIT_221: if( pos[0]==pos[3] && pos[0]==pos[6] ) return 3;
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if( pos[1]==pos[4] && pos[1]==pos[7] ) return 0;
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if( pos[2]==pos[5] && pos[2]==pos[8] ) return 1;
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}
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}
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getSigIndex(float x, float y, float z)
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{
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if( x==-1.0f )
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{
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if( y==-1.0f ) return z==0.5f ? 4:9;
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else if( y==-0.5f ) return z==1.0f ? 14 : (z==0.0f ? 17:20);
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else if( y== 0.0f ) return z==0.5f ? 25:30;
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else if( y== 0.5f ) return z==1.0f ? 35 : (z==0.0f ? 38:41);
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else if( y== 1.0f ) return z==0.5f ? 46:51;
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}
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else if( x==-0.5f )
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{
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if( y==-1.0f ) return z==1.0f ? 1 : (z==0.0f ? 6:11);
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else if( y== 0.0f ) return z==1.0f ? 22 : (z==0.0f ? 27:32);
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else if( y== 1.0f ) return z==1.0f ? 43 : (z==0.0f ? 48:53);
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}
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else if( x==0.0f )
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{
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if( y==-1.0f ) return z==0.5f ? 3:8;
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else if( y==-0.5f ) return z==1.0f ? 13 : (z==0.0f ? 16:19);
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else if( y== 0.0f ) return z==0.5f ? 24:29;
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else if( y== 0.5f ) return z==1.0f ? 34 : (z==0.0f ? 37:40);
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else if( y== 1.0f ) return z==0.5f ? 45:50;
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}
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else if( x==0.5f )
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{
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if( y==-1.0f ) return z==1.0f ? 0 : (z==0.0f ? 5:10);
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else if( y== 0.0f ) return z==1.0f ? 21 : (z==0.0f ? 26:31);
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else if( y== 1.0f ) return z==1.0f ? 42 : (z==0.0f ? 47:52);
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}
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else if( x==1.0f )
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{
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if( y==-1.0f ) return z==0.5f ? 2:7;
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else if( y==-0.5f ) return z==1.0f ? 12 : (z==0.0f ? 15:18);
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else if( y== 0.0f ) return z==0.5f ? 23:28;
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else if( y== 0.5f ) return z==1.0f ? 33 : (z==0.0f ? 36:39);
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else if( y== 1.0f ) return z==0.5f ? 44:49;
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}
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else
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{
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android.util.Log.e("D", "ERROR! mx="+x);
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}
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return -1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private long markConnection(float x1, float y1, float z1, float x2, float y2, float z2)
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{
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float dx = x1-x2;
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float dy = y1-y2;
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float dz = z1-z2;
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if( (dx==0 && dy==0 && (dz==1 || dz==-1) ) ||
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(dz==0 && dx==0 && (dy==1 || dy==-1) ) ||
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(dy==0 && dz==0 && (dx==1 || dx==-1) ) )
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{
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float mx = (x1+x2)/2;
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float my = (y1+y2)/2;
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float mz = (z1+z2)/2;
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int index = getSigIndex(mx,my,mz);
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return (1L<<index);
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}
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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long markConnections(long signature, float[] position)
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{
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int len = position.length/3;
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for(int i=0; i<len; i++)
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{
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float x = position[3*i ];
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float y = position[3*i+1];
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float z = position[3*i+2];
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for(int j=i+1; j<len; j++)
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{
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signature |= markConnection(x,y,z,position[3*j],position[3*j+1],position[3*j+2]);
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}
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}
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return signature;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public long getSignature()
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{
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long signature = 0;
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float[][] positions = getPositions();
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for(float[] pos : positions ) signature = markConnections(signature,pos);
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return signature;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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int type,numTypes = mDims.length;
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for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break;
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if( type<numTypes )
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{
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int X = mDims[type][0];
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int Y = mDims[type][1];
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int Z = mDims[type][2];
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float[][] vertices =
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{
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{+0.5f*X,+0.5f*Y,+0.5f*Z},
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{+0.5f*X,+0.5f*Y,-0.5f*Z},
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{+0.5f*X,-0.5f*Y,+0.5f*Z},
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{+0.5f*X,-0.5f*Y,-0.5f*Z},
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{-0.5f*X,+0.5f*Y,+0.5f*Z},
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{-0.5f*X,+0.5f*Y,-0.5f*Z},
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{-0.5f*X,-0.5f*Y,+0.5f*Z},
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{-0.5f*X,-0.5f*Y,-0.5f*Z}
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};
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int[][] indices =
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{
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{2,3,1,0},
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{7,6,4,5},
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{4,0,1,5},
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{7,3,2,6},
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{6,2,0,4},
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{3,7,5,1},
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};
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return new ObjectShape(vertices, indices);
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}
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float[][] positions = getPositions();
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int cubit,numCubits = positions.length;
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for(cubit=0; cubit<numCubits; cubit++)
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{
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if( mCubitVariantMap[cubit]==variant ) break;
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}
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if( cubit>=numCubits )
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{
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android.util.Log.e("D", "unknown variant: "+variant);
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return null;
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}
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FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
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return factory.createIrregularShape(variant,positions[cubit]);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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boolean roundCorners = DistortedLibrary.fastCompilationTF();
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int type,numTypes = mDims.length;
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for(type=0; type<numTypes; type++) if( mTypeVariantMap[type]==variant ) break;
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if( type<numTypes )
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{
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int val = roundCorners ? 0 : -1;
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int X = mDims[type][0];
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int Y = mDims[type][1];
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int Z = mDims[type][2];
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float height = isInIconMode() ? 0.001f : 0.048f;
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int[] bandIndices = { 0,0,1,1,2,2 };
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float[][] corners = { {0.04f,0.15f} };
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int[] cornerIndices = { val,val,val,val,val,val,val,val };
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int[] centerIndices = { 0,1,2,3,4,5,6,7 };
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int maxXY = Math.max(X,Y);
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int maxXZ = Math.max(X,Z);
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int maxYZ = Math.max(Y,Z);
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int angle = 45;
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float R = 0.25f;
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float S = 0.50f;
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float[][] bands =
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{
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{height/maxYZ,angle,R,S,5,1,0},
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{height/maxXZ,angle,R,S,5,1,0},
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{height/maxXY,angle,R,S,5,1,0}
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};
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float[][] centers =
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{
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{+0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)},
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{+0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)},
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{+0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)},
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385
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{+0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)},
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{-0.5f*(X-1),+0.5f*(Y-1),+0.5f*(Z-1)},
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{-0.5f*(X-1),+0.5f*(Y-1),-0.5f*(Z-1)},
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{-0.5f*(X-1),-0.5f*(Y-1),+0.5f*(Z-1)},
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{-0.5f*(X-1),-0.5f*(Y-1),-0.5f*(Z-1)}
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};
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391
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return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
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393
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}
|
394
|
|
395
|
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
|
396
|
return factory.createIrregularFaceShape(variant, isInIconMode(), roundCorners );
|
397
|
}
|
398
|
|
399
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
400
|
|
401
|
public float[][] getCubitPositions(int[] numLayers)
|
402
|
{
|
403
|
return getPositions();
|
404
|
}
|
405
|
|
406
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
407
|
|
408
|
public Static4D getCubitQuats(int cubit, int[] numLayers)
|
409
|
{
|
410
|
if( mInitQuats ==null )
|
411
|
{
|
412
|
mInitQuats = new Static4D[]
|
413
|
{
|
414
|
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // NULL
|
415
|
new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2), // X
|
416
|
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), // Y
|
417
|
new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2), // Z
|
418
|
new Static4D( -0.5f, +0.5f, -0.5f, +0.5f), // ZX
|
419
|
new Static4D( +0.5f, +0.5f, +0.5f, -0.5f), // YX
|
420
|
};
|
421
|
}
|
422
|
|
423
|
return mInitQuats[getQuatIndex(cubit)];
|
424
|
}
|
425
|
|
426
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
427
|
|
428
|
public int getNumCubitVariants(int[] numLayers)
|
429
|
{
|
430
|
int numVariants = 0;
|
431
|
float[][] positions = getPositions();
|
432
|
boolean C111=false;
|
433
|
boolean C211=false;
|
434
|
boolean C311=false;
|
435
|
boolean C221=false;
|
436
|
boolean C222=false;
|
437
|
|
438
|
int numCubits = positions.length;
|
439
|
mCubitVariantMap = new int[numCubits];
|
440
|
|
441
|
int numTypes = mDims.length;
|
442
|
mTypeVariantMap = new int[numTypes];
|
443
|
for(int i=0; i<numTypes; i++) mTypeVariantMap[i] = -1;
|
444
|
|
445
|
for (int cubit=0; cubit<numCubits; cubit++)
|
446
|
{
|
447
|
int type = getType(positions[cubit]);
|
448
|
|
449
|
switch (type)
|
450
|
{
|
451
|
case CUBIT_111: if (!C111) { C111 = true; mTypeVariantMap[CUBIT_111]=numVariants++; }
|
452
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_111];
|
453
|
break;
|
454
|
case CUBIT_211: if (!C211) { C211 = true; mTypeVariantMap[CUBIT_211]=numVariants++; }
|
455
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_211];
|
456
|
break;
|
457
|
case CUBIT_311: if (!C311) { C311 = true; mTypeVariantMap[CUBIT_311]=numVariants++; }
|
458
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_311];
|
459
|
break;
|
460
|
case CUBIT_221: if (!C221) { C221 = true; mTypeVariantMap[CUBIT_221]=numVariants++; }
|
461
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_221];
|
462
|
break;
|
463
|
case CUBIT_222: if (!C222) { C222 = true; mTypeVariantMap[CUBIT_222]=numVariants++; }
|
464
|
mCubitVariantMap[cubit]=mTypeVariantMap[CUBIT_222];
|
465
|
break;
|
466
|
default : mCubitVariantMap[cubit] = numVariants++;
|
467
|
}
|
468
|
}
|
469
|
|
470
|
FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance();
|
471
|
factory.prepare(numVariants,numLayers[0],numLayers[1],numLayers[2]);
|
472
|
|
473
|
return numVariants;
|
474
|
}
|
475
|
|
476
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
477
|
|
478
|
public int getCubitVariant(int cubit, int[] numLayers)
|
479
|
{
|
480
|
return mCubitVariantMap[cubit];
|
481
|
}
|
482
|
|
483
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
484
|
|
485
|
public float[][] getCuts(int[] numLayers)
|
486
|
{
|
487
|
if( mCuts==null )
|
488
|
{
|
489
|
mCuts = new float[3][];
|
490
|
|
491
|
for(int axis=0; axis<3; axis++)
|
492
|
{
|
493
|
int len = numLayers[axis];
|
494
|
float start = (2-len)*0.5f;
|
495
|
|
496
|
if( len>=2 )
|
497
|
{
|
498
|
mCuts[axis] = new float[len-1];
|
499
|
for(int i=0; i<len-1; i++) mCuts[axis][i] = start+i;
|
500
|
}
|
501
|
}
|
502
|
}
|
503
|
|
504
|
return mCuts;
|
505
|
}
|
506
|
|
507
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
508
|
|
509
|
public boolean[][] getLayerRotatable(int[] numLayers)
|
510
|
{
|
511
|
int numAxis = ROT_AXIS.length;
|
512
|
boolean[][] layerRotatable = new boolean[numAxis][];
|
513
|
|
514
|
for(int i=0; i<numAxis; i++)
|
515
|
{
|
516
|
layerRotatable[i] = new boolean[numLayers[i]];
|
517
|
for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
|
518
|
}
|
519
|
|
520
|
return layerRotatable;
|
521
|
}
|
522
|
|
523
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
524
|
|
525
|
public int getTouchControlType()
|
526
|
{
|
527
|
return TC_CUBOID;
|
528
|
}
|
529
|
|
530
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
531
|
|
532
|
public int getTouchControlSplit()
|
533
|
{
|
534
|
return TYPE_NOT_SPLIT;
|
535
|
}
|
536
|
|
537
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
538
|
|
539
|
public int[][][] getEnabled()
|
540
|
{
|
541
|
return new int[][][] { {{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}} };
|
542
|
}
|
543
|
|
544
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
545
|
|
546
|
public float[] getDist3D(int[] numLayers)
|
547
|
{
|
548
|
float x = numLayers[0];
|
549
|
float y = numLayers[1];
|
550
|
float z = numLayers[2];
|
551
|
float a = (x+y+z)/1.5f;
|
552
|
|
553
|
return new float[] {x/a,x/a,y/a,y/a,z/a,z/a};
|
554
|
}
|
555
|
|
556
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
557
|
|
558
|
public Static3D[] getFaceAxis()
|
559
|
{
|
560
|
return TouchControlHexahedron.FACE_AXIS;
|
561
|
}
|
562
|
|
563
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
564
|
|
565
|
public float getStickerRadius()
|
566
|
{
|
567
|
return 0.10f;
|
568
|
}
|
569
|
|
570
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
571
|
|
572
|
public float getStickerStroke()
|
573
|
{
|
574
|
return isInIconMode() ? 0.16f : 0.08f;
|
575
|
}
|
576
|
|
577
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
578
|
|
579
|
public float[][] getStickerAngles()
|
580
|
{
|
581
|
return null;
|
582
|
}
|
583
|
|
584
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
585
|
// PUBLIC API
|
586
|
|
587
|
public Static3D[] getRotationAxis()
|
588
|
{
|
589
|
return ROT_AXIS;
|
590
|
}
|
591
|
|
592
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
593
|
|
594
|
public int[][] getBasicAngles()
|
595
|
{
|
596
|
if( mBasicAngle==null )
|
597
|
{
|
598
|
int[] num = getNumLayers();
|
599
|
int numX = num[0];
|
600
|
int numY = num[1];
|
601
|
int numZ = num[2];
|
602
|
|
603
|
int x = numY==numZ ? 4 : 2;
|
604
|
int y = numX==numZ ? 4 : 2;
|
605
|
int z = numX==numY ? 4 : 2;
|
606
|
|
607
|
int[] tmpX = new int[numX];
|
608
|
for(int i=0; i<numX; i++) tmpX[i] = x;
|
609
|
int[] tmpY = new int[numY];
|
610
|
for(int i=0; i<numY; i++) tmpY[i] = y;
|
611
|
int[] tmpZ = new int[numZ];
|
612
|
for(int i=0; i<numZ; i++) tmpZ[i] = z;
|
613
|
|
614
|
mBasicAngle = new int[][] { tmpX,tmpY,tmpZ };
|
615
|
}
|
616
|
|
617
|
return mBasicAngle;
|
618
|
}
|
619
|
}
|