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distorted-objectlib / src / main / java / org / distorted / objectlib / main / TwistyObject.java @ 9554f5d4

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.main;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.Random;
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import android.content.SharedPreferences;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.FactorySticker;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectLibInterface;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSticker;
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import org.distorted.objectlib.helpers.QuatGroupGenerator;
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import org.distorted.objectlib.scrambling.ScrambleState;
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import org.distorted.objectlib.scrambling.ObjectScrambler;
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import org.distorted.objectlib.json.JsonReader;
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import org.distorted.objectlib.touchcontrol.*;
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import static org.distorted.objectlib.touchcontrol.TouchControl.*;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class TwistyObject
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  {
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  public static final int MESH_NICE = 0;
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  public static final int MESH_FAST = 1;
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  public static final int MODE_ICON = 0;
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  public static final int MODE_NORM = 1;
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  public static final int COLOR_YELLOW   = 0xffffff00;
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  public static final int COLOR_WHITE    = 0xffffffff;
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  public static final int COLOR_BLUE     = 0xff0000ff;
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  public static final int COLOR_GREEN    = 0xff00bb00;
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  public static final int COLOR_RED      = 0xff990000;
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  public static final int COLOR_ORANGE   = 0xffff6200;
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  public static final int COLOR_GREY     = 0xff727c7b;
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  public static final int COLOR_VIOLET   = 0xff7700bb;
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  public static final int COLOR_STROKE   = 0xff000000;
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  private static final int COLOR_INTERNAL= 0xff000000;
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  public static final int TEXTURE_HEIGHT = 256;
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  static final int NUM_STICKERS_IN_ROW = 4;
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  public static final float SQ2 = (float)Math.sqrt(2);
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  public static final float SQ3 = (float)Math.sqrt(3);
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  public static final float SQ5 = (float)Math.sqrt(5);
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  public static final float SQ6 = (float)Math.sqrt(6);
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  private static final float MAX_SIZE_CHANGE = 1.35f;
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  private static final float MIN_SIZE_CHANGE = 0.75f;
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  private static final Static3D CENTER = new Static3D(0,0,0);
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  private static final int POST_ROTATION_MILLISEC = 500;
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  protected float[][] mStickerCoords;
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  protected Static4D[] mObjectQuats;
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  int mNumAxis, mMaxNumLayers;
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  private int[][] mStickerVariants;
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  private float[] mStickerScales;
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  private Cubit[] mCubits;
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  private MeshBase[] mMeshes;
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  private int mNumCubits, mNumQuats, mNumFaceColors, mNumTextures;
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  private int mNumCubitFaces, mNumStickerTypes;
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  private Static3D[] mAxis;
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  private float[][] mCuts;
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  private int[] mNumCuts;
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  private float[][] mOrigPos;
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  private Static4D[] mOrigQuat;
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  private Static4D mQuat;
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  private final int[] mNumLayers;
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  private final float mSize;
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  private DistortedEffects mEffects;
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  private VertexEffectRotate mRotateEffect;
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  private Dynamic1D mRotationAngle;
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  private Static3D mRotationAxis;
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  private Static3D mObjectScale;
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  private int[] mQuatDebug;
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  private Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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  private DistortedTexture mTexture;
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  private float mInitScreenRatio;
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  private int mSolvedFunctionIndex;
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  private boolean mIsBandaged;
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  private float mObjectScreenRatio;
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  private int[][] mSolvedQuats;
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  private int[][] mQuatMult;
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  private int[] mTmpQuats;
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  private int mNumTexRows, mNumTexCols;
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  private int mRotRowBitmap;
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  private int mCurrentRotAxis;
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  private MeshBase mMesh;
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  private ObjectScrambler mScrambler;
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  private TouchControl mTouchControl;
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  private DistortedNode mNode;
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  private ObjectLibInterface mInterface;
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  private Bitmap mBitmap;
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  private ObjectSticker[] mStickers;
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  private ObjectShape[] mShapes;
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  private int mNumCubitVariants;
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  private int[][] mCubitFaceColors;
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  private int[][] mVariantFaceIsOuter;
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  private int[] mBasicAngles;
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  private int mIconMode;
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  //////////////////// SOLVED1 ////////////////////////
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  private int[] mFaceMap;
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  private int[][] mScramble;
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  private int[] mColors;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(InputStream jsonStream, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream meshStream)
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    {
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    JsonReader reader = JsonReader.getInstance();
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    reader.parseJsonFile(jsonStream);
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    setReader(reader);
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    mNumLayers = reader.getNumLayers();
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    mSize      = reader.getSize();
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    initialize(meshState,iconMode,quat,move,scale,meshStream,true);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(int[] numLayers, int meshState, int iconMode, float size, Static4D quat, Static3D move, float scale, InputStream meshStream)
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    {
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    mNumLayers = numLayers;
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    mSize      = size;
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    initialize(meshState,iconMode,quat,move,scale,meshStream,false);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initialize(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream, boolean fromJSON)
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    {
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    mIconMode = iconMode;
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    mQuat = quat;
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    mAxis = getRotationAxis();
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    mInitScreenRatio = getScreenRatio();
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    mSolvedFunctionIndex = getSolvedFunctionIndex();
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    mBasicAngles = getBasicAngles();
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    mObjectQuats = getQuats();
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    mNumQuats = mObjectQuats.length;
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    mOrigPos = getCubitPositions(mNumLayers);
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    int numAxis = mAxis.length;
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    mMaxNumLayers = -1;
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    mCuts = getCuts(mNumLayers);
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    mNumCuts = new int[numAxis];
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    for(int i=0; i<numAxis; i++)
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      {
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      if( mMaxNumLayers<mNumLayers[i] ) mMaxNumLayers = mNumLayers[i];
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      mNumCuts[i] = (mCuts==null || mCuts[i]==null ? 0 : mCuts[i].length);
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      }
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    mNumCubits = mOrigPos.length;
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    mNumFaceColors = getNumFaceColors();
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    mNumAxis = mAxis.length;
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    int scramblingType = getScrambleType();
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    ScrambleState[] states = getScrambleStates();
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    mScrambler = new ObjectScrambler(scramblingType, mNumAxis,mNumLayers,states);
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    boolean bandaged=false;
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    for( int c=0; c<mNumCubits; c++)
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      {
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      if( mOrigPos[c].length>3 )
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        {
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        bandaged=true;
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        break;
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        }
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      }
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    mIsBandaged = bandaged;
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    mQuatDebug = new int[mNumCubits];
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    mRotationAngle= new Dynamic1D();
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    mRotationAxis = new Static3D(1,0,0);
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    mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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    mRotationAngleStatic = new Static1D(0);
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    mRotationAngleMiddle = new Static1D(0);
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    mRotationAngleFinal  = new Static1D(0);
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    mObjectScale = new Static3D(scale,scale,scale);
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    setObjectRatioNow(scale,720);
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    MatrixEffectScale scaleEffect = new MatrixEffectScale(mObjectScale);
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    MatrixEffectQuaternion quatEffect = new MatrixEffectQuaternion(mQuat, CENTER);
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    MatrixEffectMove moveEffect = new MatrixEffectMove(move);
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    boolean fromDMESH = (stream!=null && meshState==MESH_NICE);
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    getQuatsAndShapes(fromDMESH,fromJSON);
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    createMeshAndCubits(stream,meshState,fromDMESH);
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    setUpTextures(fromDMESH,fromJSON);
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    createDataStructuresForSolved();
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    mEffects = new DistortedEffects();
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    for( int q=0; q<mNumQuats; q++)
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      {
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      VertexEffectQuaternion vq = new VertexEffectQuaternion(mObjectQuats[q],CENTER);
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      vq.setMeshAssociation(0,q);
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      mEffects.apply(vq);
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      }
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    mEffects.apply(mRotateEffect);
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    mEffects.apply(quatEffect);
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    mEffects.apply(scaleEffect);
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    mEffects.apply(moveEffect);
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    mNode = new DistortedNode(mTexture,mEffects,mMesh);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private Static3D getPos(float[] origPos)
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    {
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    int len = origPos.length/3;
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    float sumX = 0.0f;
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    float sumY = 0.0f;
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    float sumZ = 0.0f;
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    for(int i=0; i<len; i++)
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      {
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      sumX += origPos[3*i  ];
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      sumY += origPos[3*i+1];
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      sumZ += origPos[3*i+2];
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      }
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    sumX /= len;
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    sumY /= len;
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    sumZ /= len;
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    return new Static3D(sumX,sumY,sumZ);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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287
  private void createOuterFaces()
288
    {
289
    for(int v=0; v<mNumCubitVariants; v++)
290
      {
291
      int[][] indices = mShapes[v].getVertIndices();
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      int faces = indices.length;
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      mVariantFaceIsOuter[v] = new int[faces];
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      }
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    for( int cubit=0; cubit<mNumCubits; cubit++)
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      {
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      int variant = getCubitVariant(cubit,mNumLayers);
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      int[][] indices = mShapes[variant].getVertIndices();
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      int numFaces = indices.length;
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      for(int face=0; face<numFaces; face++)
303
        if( getCubitFaceColor(cubit,face)>=0 )
304
          {
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          mVariantFaceIsOuter[variant][face] = 1;
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          }
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void getQuatsAndShapes(boolean fromDMESH, boolean fromJSON)
313
    {
314
    mNumCubitVariants = getNumCubitVariants(mNumLayers);
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    if( !fromDMESH || !fromJSON )
317
      {
318
      FactoryCubit factory = FactoryCubit.getInstance();
319
      factory.clear();
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displayCubitQuats();
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323
      mOrigQuat = new Static4D[mNumCubits];
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      for(int i=0; i<mNumCubits; i++) mOrigQuat[i] = getCubitQuats(i,mNumLayers);
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      mShapes = new ObjectShape[mNumCubitVariants];
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      for(int i=0; i<mNumCubitVariants; i++) mShapes[i] = getObjectShape(i);
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      mNumCubitFaces = ObjectShape.computeNumComponents(mShapes);
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      mVariantFaceIsOuter = new int[mNumCubitVariants][];
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331
      if( !fromJSON )
332
        {
333
        mCubitFaceColors = ObjectShape.computeColors(mShapes,mOrigPos,mOrigQuat,this);
334
        createOuterFaces();
335
        }
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      if( fromDMESH )
338
        {
339
        for(int i=0; i<mNumCubitVariants; i++) factory.createNewFaceTransform(mShapes[i], mVariantFaceIsOuter[i]);
340
        }
341
      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createMeshAndCubits(InputStream stream, int meshState, boolean fromDMESH)
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    {
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    mCubits = new Cubit[mNumCubits];
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350
    if( fromDMESH )
351
      {
352
      DataInputStream dos = new DataInputStream(stream);
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      mMesh = new MeshFile(dos);
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355
      try
356
        {
357
        stream.close();
358
        }
359
      catch(IOException e)
360
        {
361
        android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
362
        }
363

    
364
      for(int i=0; i<mNumCubits; i++)
365
        {
366
        mCubits[i] = new Cubit(this,mOrigPos[i], mNumAxis);
367
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
368
        }
369
      }
370
    else
371
      {
372
      MeshBase[] cubitMesh = new MeshBase[mNumCubits];
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374
      for(int i=0; i<mNumCubits; i++)
375
        {
376
        mCubits[i] = new Cubit(this,mOrigPos[i], mNumAxis);
377
        cubitMesh[i] = createCubitMesh(i,mNumLayers,meshState,mNumCubitFaces);
378
        Static3D pos = getPos(mOrigPos[i]);
379
        cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
380
        cubitMesh[i].setEffectAssociation(0, mCubits[i].computeAssociation(), 0);
381
        }
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383
      mMesh = new MeshJoined(cubitMesh);
384
      }
385
    }
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387
///////////////////////////////////////////////////////////////////////////////////////////////////
388

    
389
  private MeshBase createCubitMesh(int cubit, int[] numLayers, int meshState, int numComponents)
390
    {
391
    int variant = getCubitVariant(cubit,numLayers);
392

    
393
    if( mMeshes==null ) mMeshes = new MeshBase[mNumCubitVariants];
394

    
395
    if( mMeshes[variant]==null )
396
      {
397
      ObjectFaceShape faceShape = getObjectFaceShape(variant);
398
      FactoryCubit factory = FactoryCubit.getInstance();
399
      factory.createNewFaceTransform(mShapes[variant],mVariantFaceIsOuter[variant]);
400
      mMeshes[variant] = factory.createRoundedSolid(mShapes[variant],faceShape,meshState, numComponents);
401
      }
402

    
403
    MeshBase mesh = mMeshes[variant].copy(true);
404
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( mOrigQuat[cubit], CENTER );
405
    mesh.apply(quat,0xffffffff,0);
406

    
407
    return mesh;
408
    }
409

    
410
///////////////////////////////////////////////////////////////////////////////////////////////////
411

    
412
  private void setUpTextures(boolean fromDMESH, boolean fromJSON)
413
    {
414
    mTexture = new DistortedTexture();
415

    
416
    if( fromJSON )
417
      {
418
      mNumStickerTypes = getNumStickerTypes();
419
      mNumCubitFaces = getNumCubitFaces();
420
      }
421
    else
422
      {
423
      FactoryCubit factory = FactoryCubit.getInstance();
424
      mStickerCoords   = factory.getStickerCoords();
425
      mStickerVariants = factory.getStickerVariants();
426
      mStickerScales   = factory.getStickerScales();
427
      adjustStickerCoords();
428
      mNumStickerTypes = (mStickerCoords==null ? 0 : mStickerCoords.length);
429
      }
430

    
431
    mNumTextures= mNumFaceColors *mNumStickerTypes;
432
    mNumTexCols = NUM_STICKERS_IN_ROW;
433
    mNumTexRows = (mNumTextures+1)/NUM_STICKERS_IN_ROW;
434
    if( mNumTexCols*mNumTexRows < mNumTextures+1 ) mNumTexRows++;
435

    
436
    if( !fromDMESH || shouldResetTextureMaps() ) resetAllTextureMaps();
437
    setTexture();
438
    }
439

    
440
///////////////////////////////////////////////////////////////////////////////////////////////////
441

    
442
  private int getMultQuat(int index1, int index2)
443
    {
444
    if( mQuatMult==null )
445
      {
446
      mQuatMult = new int[mNumQuats][mNumQuats];
447

    
448
      for(int i=0; i<mNumQuats; i++)
449
        for(int j=0; j<mNumQuats; j++) mQuatMult[i][j] = -1;
450
      }
451

    
452
    if( mQuatMult[index1][index2]==-1 )
453
      {
454
      mQuatMult[index1][index2] = mulQuat(index1,index2);
455
      }
456

    
457
    return mQuatMult[index1][index2];
458
    }
459

    
460
///////////////////////////////////////////////////////////////////////////////////////////////////
461

    
462
  public boolean isInIconMode()
463
    {
464
    return mIconMode==MODE_ICON;
465
    }
466

    
467
///////////////////////////////////////////////////////////////////////////////////////////////////
468

    
469
  public int getVariantFaceColor(int variant, int face)
470
    {
471
    return face>=mStickerVariants[variant].length ? -1 : mStickerVariants[variant][face];
472
    }
473

    
474
///////////////////////////////////////////////////////////////////////////////////////////////////
475

    
476
  public boolean shouldResetTextureMaps()
477
    {
478
    return false;
479
    }
480

    
481
///////////////////////////////////////////////////////////////////////////////////////////////////
482

    
483
  private void createDataStructuresForSolved()
484
    {
485
    mTmpQuats = new int[mNumQuats];
486
    mSolvedQuats = getSolvedQuats();
487
    }
488

    
489
///////////////////////////////////////////////////////////////////////////////////////////////////
490
// This is used to build internal data structures for the generic 'isSolved()'
491
//
492
// if this is an internal cubit (all faces black): return -1
493
// if this is a face cubit (one non-black face): return the color index of the only non-black face.
494
// Color index, i.e. the index into the 'FACE_COLORS' table.
495
// else (edge or corner cubit, more than one non-black face): return -2.
496

    
497
  protected int retCubitSolvedStatus(int cubit)
498
    {
499
    int numNonBlack=0, nonBlackIndex=-1, varColor, cubColor;
500
    int variant = getCubitVariant(cubit,mNumLayers);
501

    
502
    for(int face=0; face<mNumCubitFaces; face++)
503
      {
504
      varColor = getVariantFaceColor(variant,face);
505
      int numFaces = mCubitFaceColors[cubit].length;
506
      cubColor = face<numFaces ? mCubitFaceColors[cubit][face] : -1;
507

    
508
      if( varColor>=0 && cubColor>=0 )
509
        {
510
        numNonBlack++;
511
        nonBlackIndex = cubColor;
512
        }
513
      }
514

    
515
    if( numNonBlack==0 ) return -1;
516
    if( numNonBlack>=2 ) return -2;
517

    
518
    return nonBlackIndex;
519
    }
520

    
521
///////////////////////////////////////////////////////////////////////////////////////////////////
522

    
523
  private boolean sticksOut(Static3D[] faceAxis, float[] dist, float x, float y, float z )
524
    {
525
    final float MAXERR = 0.05f;
526
    int numAxis = dist.length;
527
    float NUM = mNumLayers[0];
528

    
529
    for(int i=0; i<numAxis; i++)
530
      {
531
      Static3D ax = faceAxis[i];
532
      float len = ax.get0()*x + ax.get1()*y + ax.get2()*z;
533
      if( len>NUM*dist[i]+MAXERR ) return true;
534
      }
535

    
536
    return false;
537
    }
538

    
539
///////////////////////////////////////////////////////////////////////////////////////////////////
540

    
541
  private boolean doesNotStickOut(int variant, float px, float py, float pz, float[] tmp, Static4D quat)
542
    {
543
    ObjectShape shape = getObjectShape(variant);
544
    float[][] vertices = shape.getVertices();
545
    Static3D[] axis = getFaceAxis();
546
    float[] dist3D = getDist3D(mNumLayers);
547

    
548
    for( float[] vertex : vertices)
549
      {
550
      float x = vertex[0];
551
      float y = vertex[1];
552
      float z = vertex[2];
553

    
554
      QuatHelper.rotateVectorByQuat(tmp, x, y, z, 1, quat);
555

    
556
      float mx = tmp[0] + px;
557
      float my = tmp[1] + py;
558
      float mz = tmp[2] + pz;
559

    
560
      if( sticksOut(axis, dist3D, mx,my,mz) ) return false;
561
      }
562

    
563
    return true;
564
    }
565

    
566
///////////////////////////////////////////////////////////////////////////////////////////////////
567

    
568
  private float computeAvg(float[] pos, int offset)
569
    {
570
    int len = pos.length/3;
571
    float ret=0.0f;
572
    for(int i=0; i<len; i++) ret += pos[3*i+offset];
573
    ret /= len;
574

    
575
    return ret;
576
    }
577

    
578
///////////////////////////////////////////////////////////////////////////////////////////////////
579

    
580
  protected void displayCubitQuats()
581
    {
582
    StringBuilder builder = new StringBuilder();
583
    float[] tmp = new float[4];
584
    float ERR = 0.01f;
585

    
586
    for(int cubit=0; cubit<mNumCubits; cubit++)
587
      {
588
      builder.append(cubit);
589
      builder.append(" : ");
590

    
591
      int refCubit,variant = getCubitVariant(cubit,mNumLayers);
592

    
593
      for(refCubit=0; refCubit<mNumCubits; refCubit++)
594
        {
595
        if( getCubitVariant(refCubit,mNumLayers)==variant ) break;
596
        }
597

    
598
      float[] curpos = mOrigPos[cubit];
599
      float[] refpos = mOrigPos[refCubit];
600
      float refX = computeAvg(refpos,0);
601
      float refY = computeAvg(refpos,1);
602
      float refZ = computeAvg(refpos,2);
603
      float curX = computeAvg(curpos,0);
604
      float curY = computeAvg(curpos,1);
605
      float curZ = computeAvg(curpos,2);
606

    
607
      for(int quat=0; quat<mNumQuats; quat++)
608
        {
609
        QuatHelper.rotateVectorByQuat(tmp,refX,refY,refZ,0,mObjectQuats[quat]);
610

    
611
        float dx = tmp[0]-curX;
612
        float dy = tmp[1]-curY;
613
        float dz = tmp[2]-curZ;
614

    
615
        if( dx>-ERR && dx<ERR && dy>-ERR && dy<ERR && dz>-ERR && dz<ERR )
616
          {
617
          if( doesNotStickOut(variant,curX,curY,curZ,tmp,mObjectQuats[quat]) )
618
            {
619
            builder.append(quat);
620
            builder.append(',');
621
            }
622
          else
623
            {
624
            android.util.Log.e("D", "cubit: "+cubit+" quat: "+quat+" : center correct, but shape sticks out");
625
            }
626
          }
627
        }
628

    
629
      builder.append('\n');
630
      }
631

    
632
    android.util.Log.e("D", "cubitQuats: \n"+builder.toString() );
633
    }
634

    
635
///////////////////////////////////////////////////////////////////////////////////////////////////
636

    
637
  protected int[] buildSolvedQuats(Static3D faceAx)
638
    {
639
    final float MAXD = 0.0001f;
640
    float x = faceAx.get0();
641
    float y = faceAx.get1();
642
    float z = faceAx.get2();
643
    float a,dx,dy,dz,qx,qy,qz;
644
    Static4D quat;
645
    int place = 0;
646

    
647
    for(int q=1; q<mNumQuats; q++)
648
      {
649
      quat = mObjectQuats[q];
650
      qx = quat.get0();
651
      qy = quat.get1();
652
      qz = quat.get2();
653

    
654
           if( x!=0.0f ) { a = qx/x; }
655
      else if( y!=0.0f ) { a = qy/y; }
656
      else               { a = qz/z; }
657

    
658
      dx = a*x-qx;
659
      dy = a*y-qy;
660
      dz = a*z-qz;
661

    
662
      if( dx>-MAXD && dx<MAXD && dy>-MAXD && dy<MAXD && dz>-MAXD && dz<MAXD )
663
        {
664
        mTmpQuats[place++] = q;
665
        }
666
      }
667

    
668
    if( place!=0 )
669
      {
670
      int[] ret = new int[place];
671
      System.arraycopy(mTmpQuats,0,ret,0,place);
672
      return ret;
673
      }
674

    
675
    return null;
676
    }
677

    
678
///////////////////////////////////////////////////////////////////////////////////////////////////
679

    
680
  public int[][] getSolvedQuats()
681
    {
682
    int[] groups = new int[mNumCubits];
683
    int numGroups = 1;
684
    int numFirst  = 0;
685

    
686
    for(int cubit=0; cubit<mNumCubits; cubit++)
687
      {
688
      groups[cubit] = retCubitSolvedStatus(cubit);
689
      if( groups[cubit]>=0 ) numGroups++;
690
      else                   numFirst++;
691
      }
692

    
693
    int firstIndex = 1;
694
    int groupIndex = 1;
695
    int[][] solvedQuats = new int[numGroups][];
696
    solvedQuats[0] = new int[1+numFirst];
697
    solvedQuats[0][0] = numFirst;
698
    Static3D[] axis = getFaceAxis();
699

    
700
    for(int cubit=0; cubit<mNumCubits; cubit++)
701
      {
702
      int group = groups[cubit];
703

    
704
      if( group<0 )
705
        {
706
        solvedQuats[0][firstIndex] = cubit;
707
        firstIndex++;
708
        }
709
      else
710
        {
711
        int[] quats = buildSolvedQuats(axis[group]);
712
        int len = quats==null ? 0 : quats.length;
713
        solvedQuats[groupIndex] = new int[2+len];
714
        solvedQuats[groupIndex][0] = 1;
715
        solvedQuats[groupIndex][1] = cubit;
716
        for(int i=0; i<len; i++) solvedQuats[groupIndex][i+2] = quats[i];
717
        groupIndex++;
718
        }
719
      }
720
/*
721
    String dbg = "SOLVED GROUPS:\n";
722

    
723
    for(int g=0; g<numGroups; g++)
724
      {
725
      int len = solvedQuats[g].length;
726
      for(int i=0; i<len; i++) dbg += (" "+solvedQuats[g][i]);
727
      dbg+="\n";
728
      }
729

    
730
    android.util.Log.e("D", dbg);
731
*/
732
    return solvedQuats;
733
    }
734

    
735
///////////////////////////////////////////////////////////////////////////////////////////////////
736

    
737
  public int getSolvedFunctionIndex()
738
    {
739
    return 0;
740
    }
741

    
742
///////////////////////////////////////////////////////////////////////////////////////////////////
743
// special SolvedQuats for the case where there are no corner of edge cubits.
744
// first row {0} - means there are no corners or edges.
745
// each next defines all cubits of a singe face (numCubits, firstCubit, cubit1,..,cubitN-1, quat0,..., quatM
746

    
747
  private boolean isSolvedCentersOnly()
748
    {
749
    int numGroups = mSolvedQuats.length;
750

    
751
    for(int group=1; group<numGroups; group++)
752
      {
753
      int numEntries= mSolvedQuats[group].length;
754
      int numCubits = mSolvedQuats[group][0];
755
      int firstCubit= mSolvedQuats[group][1];
756
      int firstQuat = mCubits[firstCubit].mQuatIndex;
757

    
758
      for(int cubit=2; cubit<=numCubits; cubit++)
759
        {
760
        int currCubit= mSolvedQuats[group][cubit];
761
        int currQuat = mCubits[currCubit].mQuatIndex;
762
        boolean isGood= (firstQuat==currQuat);
763

    
764
        for(int q=numCubits+1; !isGood && q<numEntries; q++)
765
          {
766
          int quat = mSolvedQuats[group][q];
767
          if( firstQuat == getMultQuat(currQuat,quat) ) isGood = true;
768
          }
769

    
770
        if( !isGood ) return false;
771
        }
772
      }
773

    
774
    return true;
775
    }
776

    
777
///////////////////////////////////////////////////////////////////////////////////////////////////
778

    
779
  private boolean isSolved0()
780
    {
781
    if( mSolvedQuats[0][0]==0 ) return isSolvedCentersOnly();
782

    
783
    for( int[] solvedQuat : mSolvedQuats )
784
      {
785
      int numCubits = solvedQuat[0];
786
      int firstCubit= solvedQuat[1];
787
      int quat = mCubits[firstCubit].mQuatIndex;
788

    
789
      for( int cubit=2; cubit<=numCubits; cubit++ )
790
        {
791
        int c = solvedQuat[cubit];
792
        if( quat != mCubits[c].mQuatIndex ) return false;
793
        }
794
      }
795

    
796
    int cubit= mSolvedQuats[0][1];
797
    int quat0= mCubits[cubit].mQuatIndex;
798
    int numGroups = mSolvedQuats.length;
799

    
800
    for(int group=1; group<numGroups; group++)
801
      {
802
      int firstCubit= mSolvedQuats[group][1];
803
      int currQuat  = mCubits[firstCubit].mQuatIndex;
804

    
805
      if( quat0==currQuat ) continue;
806

    
807
      boolean isGood= false;
808
      int numEntries= mSolvedQuats[group].length;
809
      int numCubits = mSolvedQuats[group][0];
810

    
811
      for(int q=numCubits+1; q<numEntries; q++)
812
        {
813
        int quat = mSolvedQuats[group][q];
814

    
815
        if( quat0 == getMultQuat(currQuat,quat) )
816
          {
817
          isGood = true;
818
          break;
819
          }
820
        }
821

    
822
      if( !isGood ) return false;
823
      }
824

    
825
    return true;
826
    }
827

    
828
///////////////////////////////////////////////////////////////////////////////////////////////////
829

    
830
  private int computeScramble(int quatNum, int centerNum)
831
    {
832
    float MAXDIFF = 0.01f;
833
    float[] center= mOrigPos[centerNum];
834
    Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
835
    Static4D result = QuatHelper.rotateVectorByQuat(sc,mObjectQuats[quatNum]);
836

    
837
    float x = result.get0();
838
    float y = result.get1();
839
    float z = result.get2();
840

    
841
    for(int c=0; c<mNumCubits; c++)
842
      {
843
      float[] cent = mOrigPos[c];
844

    
845
      float qx = cent[0] - x;
846
      float qy = cent[1] - y;
847
      float qz = cent[2] - z;
848

    
849
      if( qx>-MAXDIFF && qx<MAXDIFF &&
850
          qy>-MAXDIFF && qy<MAXDIFF &&
851
          qz>-MAXDIFF && qz<MAXDIFF  ) return c;
852
      }
853

    
854
    return -1;
855
    }
856

    
857
///////////////////////////////////////////////////////////////////////////////////////////////////
858
// Dino4 uses this. It is solved if and only if groups of cubits
859
// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
860
// or
861
// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
862
// are all the same color.
863

    
864
  private boolean isSolved1()
865
    {
866
    if( mScramble==null )
867
      {
868
      mScramble = new int[mNumQuats][mNumCubits];
869
      mColors   = new int[mNumCubits];
870

    
871
      for(int q=0; q<mNumQuats; q++)
872
        for(int c=0; c<mNumCubits; c++) mScramble[q][c] = computeScramble(q,c);
873
      }
874

    
875
    if( mFaceMap==null )
876
      {
877
      mFaceMap = new int[] { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
878
      }
879

    
880
    for(int c=0; c<mNumCubits; c++)
881
      {
882
      int index = mScramble[mCubits[c].mQuatIndex][c];
883
      mColors[index] = mFaceMap[c];
884
      }
885

    
886
    if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
887
        mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
888
        mColors[4]==mColors[8] && mColors[4]==mColors[9]  ) return true;
889

    
890
    if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
891
        mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
892
        mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
893

    
894
    return false;
895
    }
896

    
897
///////////////////////////////////////////////////////////////////////////////////////////////////
898

    
899
  int computeRow(float[] pos, int axisIndex)
900
    {
901
    int ret=0;
902
    int len = pos.length / 3;
903
    Static3D axis = mAxis[axisIndex];
904
    float axisX = axis.get0();
905
    float axisY = axis.get1();
906
    float axisZ = axis.get2();
907
    float casted;
908

    
909
    for(int i=0; i<len; i++)
910
      {
911
      casted = pos[3*i]*axisX + pos[3*i+1]*axisY + pos[3*i+2]*axisZ;
912
      ret |= computeSingleRow(axisIndex,casted);
913
      }
914

    
915
    return ret;
916
    }
917

    
918
///////////////////////////////////////////////////////////////////////////////////////////////////
919

    
920
  private int computeSingleRow(int axisIndex,float casted)
921
    {
922
    int num = mNumCuts[axisIndex];
923

    
924
    for(int i=0; i<num; i++)
925
      {
926
      if( casted<mCuts[axisIndex][i] ) return (1<<i);
927
      }
928

    
929
    return (1<<num);
930
    }
931

    
932
///////////////////////////////////////////////////////////////////////////////////////////////////
933

    
934
  private boolean wasRotateApplied()
935
    {
936
    return mEffects.exists(mRotateEffect.getID());
937
    }
938

    
939
///////////////////////////////////////////////////////////////////////////////////////////////////
940

    
941
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
942
    {
943
    return (mCubits[cubit].getRotRow(axis) & rowBitmap) != 0;
944
    }
945

    
946
///////////////////////////////////////////////////////////////////////////////////////////////////
947
// note the minus in front of the sin() - we rotate counterclockwise
948
// when looking towards the direction where the axis increases in values.
949

    
950
  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
951
    {
952
    Static3D axis = mAxis[axisIndex];
953

    
954
    while( angleInDegrees<0 ) angleInDegrees += 360;
955
    angleInDegrees %= 360;
956
    
957
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
958
    float sinA =-(float)Math.sqrt(1-cosA*cosA);
959

    
960
    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
961
    }
962

    
963
///////////////////////////////////////////////////////////////////////////////////////////////////
964

    
965
  private synchronized void setupPosition(int[][] moves)
966
    {
967
    if( moves!=null )
968
      {
969
      Static4D quat;
970
      int index, axis, rowBitmap, angle;
971

    
972
      for(int[] move: moves)
973
        {
974
        axis     = move[0];
975
        rowBitmap= computeBitmapFromRow( move[1],axis );
976
        angle    = move[2]*(360/mBasicAngles[axis]);
977
        quat     = makeQuaternion(axis,angle);
978

    
979
        for(int j=0; j<mNumCubits; j++)
980
          if( belongsToRotation(j,axis,rowBitmap) )
981
            {
982
            index = mCubits[j].removeRotationNow(quat);
983
            mMesh.setEffectAssociation(j, mCubits[j].computeAssociation(),index);
984
            }
985
        }
986
      }
987
    }
988

    
989
///////////////////////////////////////////////////////////////////////////////////////////////////
990

    
991
  public int getScrambleType()
992
    {
993
    return 0;
994
    }
995

    
996
///////////////////////////////////////////////////////////////////////////////////////////////////
997

    
998
  int computeBitmapFromRow(int rowBitmap, int axis)
999
    {
1000
    if( mIsBandaged )
1001
      {
1002
      int bitmap, initBitmap=0;
1003

    
1004
      while( initBitmap!=rowBitmap )
1005
        {
1006
        initBitmap = rowBitmap;
1007

    
1008
        for(int cubit=0; cubit<mNumCubits; cubit++)
1009
          {
1010
          bitmap = mCubits[cubit].getRotRow(axis);
1011
          if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
1012
          }
1013
        }
1014
      }
1015

    
1016
    return rowBitmap;
1017
    }
1018

    
1019
///////////////////////////////////////////////////////////////////////////////////////////////////
1020
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
1021
// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1)
1022

    
1023
  void clampPos(float[] pos, int offset)
1024
    {
1025
    float currError, minError = Float.MAX_VALUE;
1026
    int minErrorIndex1 = -1;
1027
    int minErrorIndex2 = -1;
1028

    
1029
    float x = pos[offset  ];
1030
    float y = pos[offset+1];
1031
    float z = pos[offset+2];
1032

    
1033
    float xo,yo,zo;
1034

    
1035
    for(int i=0; i<mNumCubits; i++)
1036
      {
1037
      int len = mOrigPos[i].length / 3;
1038

    
1039
      for(int j=0; j<len; j++)
1040
        {
1041
        xo = mOrigPos[i][3*j  ];
1042
        yo = mOrigPos[i][3*j+1];
1043
        zo = mOrigPos[i][3*j+2];
1044

    
1045
        currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
1046

    
1047
        if( currError<minError )
1048
          {
1049
          minError = currError;
1050
          minErrorIndex1 = i;
1051
          minErrorIndex2 = j;
1052
          }
1053
        }
1054
      }
1055

    
1056
    if( minError< 0.1f ) // TODO: 0.1 ?
1057
      {
1058
      pos[offset  ] = mOrigPos[minErrorIndex1][3*minErrorIndex2  ];
1059
      pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
1060
      pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
1061
      }
1062
    }
1063

    
1064
///////////////////////////////////////////////////////////////////////////////////////////////////
1065
// remember about the double cover or unit quaternions!
1066

    
1067
  int mulQuat(int q1, int q2)
1068
    {
1069
    Static4D result = QuatHelper.quatMultiply(mObjectQuats[q1],mObjectQuats[q2]);
1070

    
1071
    float rX = result.get0();
1072
    float rY = result.get1();
1073
    float rZ = result.get2();
1074
    float rW = result.get3();
1075

    
1076
    final float MAX_ERROR = 0.1f;
1077
    float dX,dY,dZ,dW;
1078

    
1079
    for(int i=0; i<mNumQuats; i++)
1080
      {
1081
      dX = mObjectQuats[i].get0() - rX;
1082
      dY = mObjectQuats[i].get1() - rY;
1083
      dZ = mObjectQuats[i].get2() - rZ;
1084
      dW = mObjectQuats[i].get3() - rW;
1085

    
1086
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
1087
          dY<MAX_ERROR && dY>-MAX_ERROR &&
1088
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
1089
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
1090

    
1091
      dX = mObjectQuats[i].get0() + rX;
1092
      dY = mObjectQuats[i].get1() + rY;
1093
      dZ = mObjectQuats[i].get2() + rZ;
1094
      dW = mObjectQuats[i].get3() + rW;
1095

    
1096
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
1097
          dY<MAX_ERROR && dY>-MAX_ERROR &&
1098
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
1099
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
1100
      }
1101

    
1102
    return -1;
1103
    }
1104

    
1105
///////////////////////////////////////////////////////////////////////////////////////////////////
1106

    
1107
  private float getAngle()
1108
    {
1109
    int pointNum = mRotationAngle.getNumPoints();
1110

    
1111
    if( pointNum>=1 )
1112
      {
1113
      return mRotationAngle.getPoint(pointNum-1).get0();
1114
      }
1115
    else
1116
      {
1117
      mInterface.reportProblem("points in RotationAngle: "+pointNum, false);
1118
      return 0;
1119
      }
1120
    }
1121

    
1122
///////////////////////////////////////////////////////////////////////////////////////////////////
1123

    
1124
  void setLibInterface(ObjectLibInterface inter)
1125
    {
1126
    mInterface = inter;
1127
    }
1128

    
1129
///////////////////////////////////////////////////////////////////////////////////////////////////
1130

    
1131
  void initializeObject(int[][] moves)
1132
    {
1133
    solve();
1134
    setupPosition(moves);
1135
    }
1136

    
1137
///////////////////////////////////////////////////////////////////////////////////////////////////
1138

    
1139
  synchronized void removeRotationNow()
1140
    {
1141
    float angle = getAngle();
1142
    double nearestAngleInRadians = angle*Math.PI/180;
1143
    float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
1144
    float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
1145
    float axisX = mAxis[mCurrentRotAxis].get0();
1146
    float axisY = mAxis[mCurrentRotAxis].get1();
1147
    float axisZ = mAxis[mCurrentRotAxis].get2();
1148
    Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
1149

    
1150
    mRotationAngle.removeAll();
1151
    mRotationAngleStatic.set0(0);
1152

    
1153
    for(int i=0; i<mNumCubits; i++)
1154
      if( belongsToRotation(i, mCurrentRotAxis,mRotRowBitmap) )
1155
        {
1156
        int index = mCubits[i].removeRotationNow(quat);
1157
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),index);
1158
        }
1159
    }
1160

    
1161
///////////////////////////////////////////////////////////////////////////////////////////////////
1162

    
1163
  long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
1164
    {
1165
    if( wasRotateApplied() )
1166
      {
1167
      float angle = getAngle();
1168
      mRotationAngleStatic.set0(angle);
1169
      mRotationAngleFinal.set0(nearestAngleInDegrees);
1170
      mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
1171

    
1172
      mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
1173
      mRotationAngle.resetToBeginning();
1174
      mRotationAngle.removeAll();
1175
      mRotationAngle.add(mRotationAngleStatic);
1176
      mRotationAngle.add(mRotationAngleMiddle);
1177
      mRotationAngle.add(mRotationAngleFinal);
1178
      mRotateEffect.notifyWhenFinished(listener);
1179

    
1180
      return mRotateEffect.getID();
1181
      }
1182

    
1183
    return 0;
1184
    }
1185

    
1186
///////////////////////////////////////////////////////////////////////////////////////////////////
1187

    
1188
  synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
1189
    {
1190
    if( wasRotateApplied() )
1191
      {
1192
      mCurrentRotAxis = axis;
1193
      mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
1194

    
1195
      mRotationAngleStatic.set0(0.0f);
1196
      mRotationAxis.set( mAxis[axis] );
1197
      mRotationAngle.setDuration(durationMillis);
1198
      mRotationAngle.resetToBeginning();
1199
      mRotationAngle.add(new Static1D(0));
1200
      mRotationAngle.add(new Static1D(angle));
1201
      mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*mMaxNumLayers) , -1);
1202
      mRotateEffect.notifyWhenFinished(listener);
1203

    
1204
      return mRotateEffect.getID();
1205
      }
1206

    
1207
    return 0;
1208
    }
1209

    
1210
///////////////////////////////////////////////////////////////////////////////////////////////////
1211

    
1212
  void continueRotation(float angleInDegrees)
1213
    {
1214
    mRotationAngleStatic.set0(angleInDegrees);
1215
    }
1216

    
1217
///////////////////////////////////////////////////////////////////////////////////////////////////
1218

    
1219
  synchronized void beginNewRotation(int axis, int row )
1220
    {
1221
    if( axis<0 || axis>=mNumAxis )
1222
      {
1223
      android.util.Log.e("object", "invalid rotation axis: "+axis);
1224
      return;
1225
      }
1226
    if( row<0 || row>=mNumLayers[axis] )
1227
      {
1228
      android.util.Log.e("object", "invalid rotation row: "+row);
1229
      return;
1230
      }
1231

    
1232
    mCurrentRotAxis = axis;
1233
    mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
1234
    mRotationAngleStatic.set0(0.0f);
1235
    mRotationAxis.set( mAxis[axis] );
1236
    mRotationAngle.add(mRotationAngleStatic);
1237
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*mMaxNumLayers) , -1);
1238
    }
1239

    
1240
///////////////////////////////////////////////////////////////////////////////////////////////////
1241

    
1242
  void setTextureMap(int cubit, int face, int newColor)
1243
    {
1244
    final float ratioW = 1.0f/mNumTexCols;
1245
    final float ratioH = 1.0f/mNumTexRows;
1246
    final Static4D[] maps = new Static4D[mNumCubitFaces];
1247
    int row = (mNumTexRows-1) - newColor/mNumTexCols;
1248
    int col = newColor%mNumTexCols;
1249

    
1250
    maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1251
    mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1252
    }
1253

    
1254
///////////////////////////////////////////////////////////////////////////////////////////////////
1255

    
1256
  private int getCubitFaceColor(int cubit, int face)
1257
    {
1258
    int puzzleFace = getCubitFaceMap(cubit,face);
1259
    if( puzzleFace>=0 ) puzzleFace %= mNumFaceColors;
1260
    return puzzleFace;
1261
    }
1262

    
1263
///////////////////////////////////////////////////////////////////////////////////////////////////
1264

    
1265
  public int getCubitFaceMap(int cubit, int face)
1266
    {
1267
    int numFaces = mCubitFaceColors[cubit].length;
1268
    int puzzleFace = face<numFaces ? mCubitFaceColors[cubit][face] : -1;
1269
    return puzzleFace<0 ? -1 : puzzleFace;
1270
    }
1271

    
1272
///////////////////////////////////////////////////////////////////////////////////////////////////
1273

    
1274
  void resetAllTextureMaps()
1275
    {
1276
    final float ratioW = 1.0f/mNumTexCols;
1277
    final float ratioH = 1.0f/mNumTexRows;
1278
    int cubColor, varColor, color, variant, row, col;
1279

    
1280
    for(int cubit=0; cubit<mNumCubits; cubit++)
1281
      {
1282
      final Static4D[] maps = new Static4D[mNumCubitFaces];
1283
      variant = getCubitVariant(cubit,mNumLayers);
1284

    
1285
      for(int face=0; face<mNumCubitFaces; face++)
1286
        {
1287
        cubColor = getCubitFaceColor(cubit,face);
1288
        varColor = getVariantFaceColor(variant,face);
1289
        color    = cubColor<0 || varColor<0 ? mNumTextures : varColor*mNumFaceColors + cubColor;
1290
        row      = (mNumTexRows-1) - color/mNumTexCols;
1291
        col      = color%mNumTexCols;
1292

    
1293
        maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1294
        }
1295

    
1296
      mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1297
      }
1298
    }
1299

    
1300
///////////////////////////////////////////////////////////////////////////////////////////////////
1301

    
1302
  void releaseResources()
1303
    {
1304
    mTexture.markForDeletion();
1305
    mMesh.markForDeletion();
1306
    mEffects.markForDeletion();
1307

    
1308
    for(int j=0; j<mNumCubits; j++)
1309
      {
1310
      mCubits[j].releaseResources();
1311
      }
1312
    }
1313

    
1314
///////////////////////////////////////////////////////////////////////////////////////////////////
1315

    
1316
  synchronized void restorePreferences(SharedPreferences preferences)
1317
    {
1318
    boolean error = false;
1319
    String key = getShortName();
1320

    
1321
    for(int i=0; i<mNumCubits; i++)
1322
      {
1323
      mQuatDebug[i] = mCubits[i].restorePreferences(key,i,preferences);
1324

    
1325
      if( mQuatDebug[i]>=0 && mQuatDebug[i]<mNumQuats )
1326
        {
1327
        mCubits[i].modifyCurrentPosition(mObjectQuats[mQuatDebug[i]]);
1328
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),mQuatDebug[i]);
1329
        }
1330
      else
1331
        {
1332
        error = true;
1333
        }
1334
      }
1335

    
1336
    if( error )
1337
      {
1338
      for(int i=0; i<mNumCubits; i++)
1339
        {
1340
        mCubits[i].solve();
1341
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),0);
1342
        }
1343
      }
1344
    }
1345

    
1346
///////////////////////////////////////////////////////////////////////////////////////////////////
1347

    
1348
  void savePreferences(SharedPreferences.Editor editor)
1349
    {
1350
    String key = getShortName();
1351
    for(int i=0; i<mNumCubits; i++) mCubits[i].savePreferences(key,i,editor);
1352
    }
1353

    
1354
///////////////////////////////////////////////////////////////////////////////////////////////////
1355

    
1356
  private float computeRadiusCorrection(float[] sticker, int curr, int len)
1357
    {
1358
    final float A = 0.8f;  // 0<A<1
1359

    
1360
    int prev = curr>0 ? curr-1 : len-1;
1361
    int next = curr<len-1 ? curr+1 : 0;
1362

    
1363
    float v1x = sticker[2*prev  ]-sticker[2*curr  ];
1364
    float v1y = sticker[2*prev+1]-sticker[2*curr+1];
1365
    float v2x = sticker[2*next  ]-sticker[2*curr  ];
1366
    float v2y = sticker[2*next+1]-sticker[2*curr+1];
1367

    
1368
    float len1= v1x*v1x+v1y*v1y;
1369
    float len2= v2x*v2x+v2y*v2y;
1370

    
1371
    float cos = (v1x*v2x+v1y*v2y) / ( (float)Math.sqrt(len1*len2) );
1372

    
1373
    return 1-A*cos;
1374
    }
1375

    
1376
///////////////////////////////////////////////////////////////////////////////////////////////////
1377

    
1378
  public ObjectSticker retSticker(int sticker)
1379
    {
1380
    if( mStickers==null )
1381
      {
1382
      float rad = getStickerRadius();
1383
      float str = getStickerStroke();
1384
      float[][] angles = getStickerAngles();
1385
      int numStickers = mStickerCoords.length;
1386
      mStickers = new ObjectSticker[numStickers];
1387

    
1388
      for(int s=0; s<numStickers; s++)
1389
        {
1390
        float scale = mStickerScales[s];
1391
        float radius = rad / scale;
1392
        float stroke = str / scale;
1393
        int len = mStickerCoords[s].length/2;
1394
        float[] radii = new float[len];
1395
        for(int r=0; r<len; r++) radii[r] = radius*computeRadiusCorrection(mStickerCoords[s],r,len);
1396
        mStickers[s] = new ObjectSticker(mStickerCoords[s],angles==null ? null : angles[s],radii,stroke);
1397
        }
1398
      }
1399

    
1400
    return mStickers[sticker];
1401
    }
1402

    
1403
///////////////////////////////////////////////////////////////////////////////////////////////////
1404
// some objects (currently Kilominx,Ivy,Rex) might want to change the stickers.
1405

    
1406
  public void adjustStickerCoords()
1407
    {
1408

    
1409
    }
1410

    
1411
///////////////////////////////////////////////////////////////////////////////////////////////////
1412

    
1413
  public Static4D[] getQuats()
1414
    {
1415
    if( mObjectQuats==null )
1416
      {
1417
      mObjectQuats = QuatGroupGenerator.computeGroup(mAxis,mBasicAngles);
1418
      }
1419

    
1420
    return mObjectQuats;
1421
    }
1422

    
1423
///////////////////////////////////////////////////////////////////////////////////////////////////
1424

    
1425
  public int getInternalColor()
1426
    {
1427
    return COLOR_INTERNAL;
1428
    }
1429

    
1430
///////////////////////////////////////////////////////////////////////////////////////////////////
1431
// the getFaceColors + final black in a grid (so that we do not exceed the maximum texture size)
1432

    
1433
  private void createTexture()
1434
    {
1435
    Paint paint = new Paint();
1436
    mBitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_4444);
1437
    Canvas canvas = new Canvas(mBitmap);
1438

    
1439
    paint.setAntiAlias(true);
1440
    paint.setTextAlign(Paint.Align.CENTER);
1441
    paint.setStyle(Paint.Style.FILL);
1442

    
1443
    paint.setColor(getInternalColor());
1444
    canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
1445

    
1446
    int texture = 0;
1447
    FactorySticker factory = FactorySticker.getInstance();
1448

    
1449
    for(int row=0; row<mNumTexRows; row++)
1450
      for(int col=0; col<mNumTexCols; col++)
1451
        {
1452
        if( texture>=mNumTextures ) break;
1453
        ObjectSticker sticker = retSticker(texture/mNumFaceColors);
1454
        int color = getColor(texture% mNumFaceColors);
1455
        factory.drawRoundedPolygon(canvas, paint, col*TEXTURE_HEIGHT, (mNumTexRows-row)*TEXTURE_HEIGHT, color, sticker);
1456
        texture++;
1457
        }
1458
    }
1459

    
1460
///////////////////////////////////////////////////////////////////////////////////////////////////
1461

    
1462
  void setTexture()
1463
    {
1464
    if( mBitmap==null ) createTexture();
1465

    
1466
    if( !mTexture.setTextureAlreadyInverted(mBitmap) )
1467
      {
1468
      int max = DistortedLibrary.getMaxTextureSize();
1469
      mInterface.reportProblem("failed to set texture of size "+mBitmap.getWidth()+"x"+mBitmap.getHeight()+" max is "+max, true);
1470
      }
1471
    }
1472

    
1473
///////////////////////////////////////////////////////////////////////////////////////////////////
1474

    
1475
  void setObjectRatioNow(float sc, int nodeSize)
1476
    {
1477
    mObjectScreenRatio = sc;
1478
    float scale = mObjectScreenRatio*mInitScreenRatio*nodeSize/mSize;
1479
    mObjectScale.set(scale,scale,scale);
1480

    
1481
    if( mTouchControl ==null ) mTouchControl = getTouchControl();
1482
    mTouchControl.setObjectRatio(mObjectScreenRatio*mInitScreenRatio);
1483
    }
1484

    
1485
///////////////////////////////////////////////////////////////////////////////////////////////////
1486

    
1487
  void setObjectRatio(float sizeChange, int nodeSize)
1488
    {
1489
    mObjectScreenRatio *= (1.0f+sizeChange)/2;
1490

    
1491
    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
1492
    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
1493

    
1494
    setObjectRatioNow(mObjectScreenRatio, nodeSize);
1495
    }
1496

    
1497
///////////////////////////////////////////////////////////////////////////////////////////////////
1498

    
1499
  void setNodeSize(int nodeSize)
1500
    {
1501
    setObjectRatioNow(mObjectScreenRatio, nodeSize);
1502
    }
1503

    
1504
///////////////////////////////////////////////////////////////////////////////////////////////////
1505

    
1506
  public float getRatio()
1507
    {
1508
    return mObjectScreenRatio;
1509
    }
1510

    
1511
///////////////////////////////////////////////////////////////////////////////////////////////////
1512

    
1513
  public float getObjectRatio()
1514
    {
1515
    return mObjectScreenRatio*mInitScreenRatio;
1516
    }
1517

    
1518
///////////////////////////////////////////////////////////////////////////////////////////////////
1519

    
1520
  boolean isSolved()
1521
    {
1522
    if( mSolvedFunctionIndex==0 ) return isSolved0();
1523
    if( mSolvedFunctionIndex==1 ) return isSolved1();
1524

    
1525
    return false;
1526
    }
1527

    
1528
///////////////////////////////////////////////////////////////////////////////////////////////////
1529

    
1530
  int computeNearestAngle(int axis, float angle, float speed)
1531
    {
1532
    int basicAngle   = mBasicAngles[axis>=mBasicAngles.length ? 0 : axis];
1533
    int nearestAngle = 360/basicAngle;
1534

    
1535
    int tmp = (int)((angle+nearestAngle/2)/nearestAngle);
1536
    if( angle< -(nearestAngle*0.5) ) tmp-=1;
1537

    
1538
    if( tmp!=0 ) return nearestAngle*tmp;
1539

    
1540
    return speed> 1.2f ? nearestAngle*(angle>0 ? 1:-1) : 0;
1541
    }
1542

    
1543
///////////////////////////////////////////////////////////////////////////////////////////////////
1544
// INTERNAL API - those are called from 'effects' package
1545
///////////////////////////////////////////////////////////////////////////////////////////////////
1546

    
1547
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
1548
    {
1549
    mScrambler.randomizeNewScramble(scramble,rnd,curr,total);
1550
    }
1551

    
1552
///////////////////////////////////////////////////////////////////////////////////////////////////
1553

    
1554
  public Static4D getRotationQuat()
1555
    {
1556
    return mQuat;
1557
    }
1558

    
1559
///////////////////////////////////////////////////////////////////////////////////////////////////
1560

    
1561
  public float getSize()
1562
    {
1563
    return mSize;
1564
    }
1565

    
1566
///////////////////////////////////////////////////////////////////////////////////////////////////
1567

    
1568
  public void apply(Effect effect, int position)
1569
    {
1570
    mEffects.apply(effect, position);
1571
    }
1572

    
1573
///////////////////////////////////////////////////////////////////////////////////////////////////
1574

    
1575
  public void remove(long effectID)
1576
    {
1577
    mEffects.abortById(effectID);
1578
    }
1579

    
1580
///////////////////////////////////////////////////////////////////////////////////////////////////
1581

    
1582
  public MeshBase getObjectMesh()
1583
    {
1584
    return mMesh;
1585
    }
1586

    
1587
///////////////////////////////////////////////////////////////////////////////////////////////////
1588

    
1589
  public DistortedEffects getObjectEffects()
1590
    {
1591
    return mEffects;
1592
    }
1593

    
1594
///////////////////////////////////////////////////////////////////////////////////////////////////
1595
// PUBLIC API
1596
///////////////////////////////////////////////////////////////////////////////////////////////////
1597

    
1598
  public int getCubitFaceColorIndex(int cubit, int face)
1599
    {
1600
    Static4D texMap = mMesh.getTextureMap(mNumFaceColors *cubit + face);
1601

    
1602
    int x = (int)(texMap.get0()/texMap.get2());
1603
    int y = (int)(texMap.get1()/texMap.get3());
1604

    
1605
    return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
1606
    }
1607

    
1608
///////////////////////////////////////////////////////////////////////////////////////////////////
1609

    
1610
  public int[] getNumLayers()
1611
    {
1612
    return mNumLayers;
1613
    }
1614

    
1615
///////////////////////////////////////////////////////////////////////////////////////////////////
1616

    
1617
  public synchronized void solve()
1618
    {
1619
    for(int i=0; i<mNumCubits; i++)
1620
      {
1621
      mCubits[i].solve();
1622
      mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
1623
      }
1624
    }
1625

    
1626
///////////////////////////////////////////////////////////////////////////////////////////////////
1627

    
1628
  public int getCubitQuatIndex(int cubit)
1629
    {
1630
    return (cubit>=0 && cubit<mNumCubits) ? mCubits[cubit].mQuatIndex : 0;
1631
    }
1632

    
1633
///////////////////////////////////////////////////////////////////////////////////////////////////
1634

    
1635
  public int getCubitRotRow(int cubit, int axis)
1636
    {
1637
    return mCubits[cubit].getRotRow(axis);
1638
    }
1639

    
1640
///////////////////////////////////////////////////////////////////////////////////////////////////
1641

    
1642
  public Bitmap getStickerBitmap()
1643
    {
1644
    return mBitmap;
1645
    }
1646

    
1647
///////////////////////////////////////////////////////////////////////////////////////////////////
1648

    
1649
  public DistortedNode getNode()
1650
    {
1651
    return mNode;
1652
    }
1653

    
1654
///////////////////////////////////////////////////////////////////////////////////////////////////
1655

    
1656
  public int getNumStickerTypes()
1657
    {
1658
    return mNumStickerTypes;
1659
    }
1660

    
1661
///////////////////////////////////////////////////////////////////////////////////////////////////
1662
// this is here only so it can be overridden in TwistyJSON soo that we can get this from JSON.
1663

    
1664
  public int getNumCubitFaces()
1665
    {
1666
    return 0;
1667
    }
1668

    
1669
///////////////////////////////////////////////////////////////////////////////////////////////////
1670

    
1671
  public TouchControl getTouchControl()
1672
    {
1673
    if( mTouchControl==null )
1674
      {
1675
      switch(getTouchControlType())
1676
        {
1677
        case TC_TETRAHEDRON      : mTouchControl = new TouchControlTetrahedron(this);
1678
                                   break;
1679
        case TC_HEXAHEDRON       : mTouchControl = new TouchControlHexahedron(this);
1680
                                   break;
1681
        case TC_OCTAHEDRON       : mTouchControl = new TouchControlOctahedron(this);
1682
                                   break;
1683
        case TC_DODECAHEDRON     : mTouchControl = new TouchControlDodecahedron(this);
1684
                                   break;
1685
        case TC_CUBOID           : int[] numLayers = getNumLayers();
1686
                                   mTouchControl = new TouchControlCuboids(this,getDist3D(numLayers));
1687
                                   break;
1688
        case TC_CHANGING_MIRROR  : mTouchControl = new TouchControlMirror(this);
1689
                                   break;
1690
        case TC_CHANGING_SQUARE  : mTouchControl = new TouchControlSquare(this);
1691
                                   break;
1692
        case TC_CHANGING_SHAPEMOD: mTouchControl = new TouchControlShapemod(this);
1693
                                   break;
1694
        }
1695
      }
1696
    return mTouchControl;
1697
    }
1698

    
1699
///////////////////////////////////////////////////////////////////////////////////////////////////
1700

    
1701
  protected void setReader(JsonReader reader)
1702
    {
1703
    // empty
1704
    }
1705

    
1706
///////////////////////////////////////////////////////////////////////////////////////////////////
1707
  // for JSON only
1708
  public abstract int getTouchControlType();
1709
  public abstract int getTouchControlSplit();
1710
  public abstract boolean[][] getLayerRotatable(int[] numLayers);
1711
  public abstract int[][][] getEnabled();
1712
  public abstract float[] getDist3D(int[] numLayers);
1713
  public abstract Static3D[] getFaceAxis();
1714
  public abstract ScrambleState[] getScrambleStates();
1715
  public abstract float[][] getCuts(int[] numLayers);
1716
  public abstract float getStickerRadius();
1717
  public abstract float getStickerStroke();
1718
  public abstract float[][] getStickerAngles();
1719
  public abstract int getCubitVariant(int cubit, int[] numLayers);
1720
  public abstract ObjectShape getObjectShape(int variant);
1721
  public abstract ObjectFaceShape getObjectFaceShape(int variant);
1722
  public abstract int getNumCubitVariants(int[] numLayers);
1723
  public abstract float[][] getCubitPositions(int[] numLayers);
1724
  public abstract Static4D getCubitQuats(int cubit, int[] numLayers);
1725
  public abstract int getNumFaceColors();
1726
  public abstract float getScreenRatio();
1727
  public abstract int getColor(int face);
1728
  public abstract String getShortName();
1729
  public abstract long getSignature();
1730

    
1731
  // not only for JSON
1732
  public abstract Static3D[] getRotationAxis();
1733
  public abstract int[] getBasicAngles();
1734
  public abstract int getNumFaces();
1735
  public abstract String getObjectName();
1736
  public abstract String getInventor();
1737
  public abstract int getYearOfInvention();
1738
  public abstract int getComplexity();
1739
  public abstract int getFOV();
1740
  public abstract String[][] getTutorials();
1741
  }
(11-11/12)