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4a566e21
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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6133be67
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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4a566e21
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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84a17011
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Leszek Koltunski
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import org.distorted.objectlib.helpers.FactoryCubit;
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3ee1d662
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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4a566e21
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectShape;
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ae9d9227
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leszek
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import org.distorted.objectlib.metadata.Metadata;
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84a17011
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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cf93ea4e
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Leszek Koltunski
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import org.distorted.objectlib.main.InitAssets;
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9ba7f3f6
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Leszek Koltunski
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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361fd0de
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leszek
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import org.distorted.objectlib.metadata.ListObjects;
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b31249d6
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Leszek Koltunski
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import org.distorted.objectlib.shape.ShapeOctahedron;
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4a566e21
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Leszek Koltunski
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import org.distorted.objectlib.touchcontrol.TouchControlOctahedron;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_OCTAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyTrajber extends ShapeOctahedron
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{
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8d96b92f
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Leszek Koltunski
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// Trajber 3x3: each cut is at 1/5 of the length of the segment from the center to a vertex.
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private static final float CUT3 = 0.20f;
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e13456ed
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Leszek Koltunski
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// Trajber 4x4: each cut is at 0.27 of the length of the segment from the center to a vertex.
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private static final float CUT4 = 0.27f;
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4a566e21
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Leszek Koltunski
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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26d73f43
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Leszek Koltunski
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new Static3D(SQ2/2, 0, SQ2/2),
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new Static3D( 0, 1, 0),
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new Static3D(SQ2/2, 0,-SQ2/2)
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4a566e21
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Leszek Koltunski
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};
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9ba7f3f6
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Leszek Koltunski
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private int[][] mEdges;
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beee90ab
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Leszek Koltunski
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private int[][] mBasicAngle;
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4a566e21
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private float[][] mCuts;
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82e62580
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private float[][] mPositions;
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private int[] mQuatIndex;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyTrajber(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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Leszek Koltunski
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{
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leszek
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super(iconMode, meta.getNumLayers()[0], quat, move, scale, meta, asset);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public float[][] returnRotationFactor()
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{
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int numL = getNumLayers()[0];
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float[] f = new float[numL];
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for(int i=0; i<numL; i++) f[i] = 1.4f;
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return new float[][] { f,f,f };
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}
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e13456ed
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///////////////////////////////////////////////////////////////////////////////////////////////////
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9ba7f3f6
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public int[][] getScrambleEdges()
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{
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9ba7f3f6
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if( mEdges==null )
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4a566e21
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{
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int n = getNumLayers()[0];
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27249eea
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mEdges = ScrambleEdgeGenerator.getScrambleEdgesCuboid(n,n,n);
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4a566e21
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}
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9ba7f3f6
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return mEdges;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float[] tmp;
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if( numLayers[0]==3 )
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{
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final float cut= CUT3*numLayers[0]*SQ2/2;
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tmp = new float[] {-cut,+cut};
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}
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else
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{
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final float cut= CUT4*numLayers[0]*SQ2/2;
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tmp = new float[] {-cut,0,+cut};
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}
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mCuts = new float[][] { tmp,tmp,tmp };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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int numL = numLayers[0];
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boolean[] tmp = new boolean[numL];
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for(int i=0; i<numL; i++) tmp[i] = true;
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ada5bca1
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return new boolean[][] { tmp,tmp,tmp };
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4a566e21
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_OCTAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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26d73f43
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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def7cee2
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Leszek Koltunski
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int[][] e = {{0,1,2}};
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return new int[][][] {e,e,e,e,e,e,e,e};
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26d73f43
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Leszek Koltunski
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}
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4a566e21
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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4c9ca251
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Leszek Koltunski
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return TouchControlOctahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlOctahedron.FACE_AXIS;
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4a566e21
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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82e62580
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Leszek Koltunski
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if( mPositions==null )
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4a566e21
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Leszek Koltunski
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{
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e13456ed
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Leszek Koltunski
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int numL = numLayers[0];
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float LEN = numL*0.5f;
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8d96b92f
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Leszek Koltunski
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e13456ed
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Leszek Koltunski
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if( numL==3 )
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{
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82e62580
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Leszek Koltunski
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mPositions = new float[][]
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e13456ed
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Leszek Koltunski
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{
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ecc01591
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Leszek Koltunski
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{ -LEN, 0, LEN},
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{ LEN, 0, -LEN},
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26d73f43
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Leszek Koltunski
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{ LEN, 0, LEN},
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{ -LEN, 0, -LEN},
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{ 0, SQ2*LEN, 0},
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{ 0,-SQ2*LEN, 0},
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{ 0, 0, LEN},
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4a566e21
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Leszek Koltunski
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{ LEN, 0, 0},
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{ -LEN, 0, 0},
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{ 0, 0, -LEN},
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ecc01591
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Leszek Koltunski
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{-LEN/2, (SQ2/2)*LEN, LEN/2},
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{ LEN/2, (SQ2/2)*LEN,-LEN/2},
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{-LEN/2,-(SQ2/2)*LEN, LEN/2},
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{ LEN/2,-(SQ2/2)*LEN,-LEN/2},
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26d73f43
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Leszek Koltunski
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{ LEN/2, (SQ2/2)*LEN, LEN/2},
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{ LEN/2,-(SQ2/2)*LEN, LEN/2},
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{-LEN/2, (SQ2/2)*LEN,-LEN/2},
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{-LEN/2,-(SQ2/2)*LEN,-LEN/2},
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{ 0, SQ2*LEN/3, 2*LEN/3},
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{ 2*LEN/3, SQ2*LEN/3, 0},
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{ 0,-SQ2*LEN/3, 2*LEN/3},
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{ 2*LEN/3,-SQ2*LEN/3, 0},
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{-2*LEN/3, SQ2*LEN/3, 0},
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{ 0, SQ2*LEN/3,-2*LEN/3},
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{-2*LEN/3,-SQ2*LEN/3, 0},
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{ 0,-SQ2*LEN/3,-2*LEN/3},
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e13456ed
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Leszek Koltunski
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};
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}
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else
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{
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674d5592
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Leszek Koltunski
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final float A = 0.5f*SQ2*CUT4*LEN;
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e13456ed
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Leszek Koltunski
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final float B = CUT4*LEN;
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final float C = CUT4/2;
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final float D =-1.5f*C+0.5f;
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final float E = 0.5f*C+0.5f;
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final float F = (SQ2/2)*(1-C);
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final float G = C*SQ2;
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final float H = 1-C;
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674d5592
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Leszek Koltunski
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final float I = LEN-0.5f*B;
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final float J = SQ2*(LEN-B);
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e13456ed
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Leszek Koltunski
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82e62580
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Leszek Koltunski
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mPositions = new float[][]
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e13456ed
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Leszek Koltunski
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{
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ecc01591
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Leszek Koltunski
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{ -I+B, A, I },
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{ -I+B, -A, I },
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{ I , A, -I+B },
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{ I , -A, -I+B },
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{ I-B, -A, -I },
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{ I-B, A, -I },
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674d5592
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Leszek Koltunski
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{ I , A, I-B },
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{ I , -A, I-B },
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{ I-B, -A, I },
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{ I-B, A, I },
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{ -I , -A, -I+B },
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{ -I , A, -I+B },
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{ -I+B, A, -I },
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{ -I+B, -A, -I },
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{ B, J, 0 },
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{ -B, J, 0 },
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{ 0, J, B },
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{ 0, J, -B },
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{ B, -J, 0 },
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{ -B, -J, 0 },
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{ 0, -J, B },
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{ 0, -J, -B },
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{ -I , -A, I-B },
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{ -I , A, I-B },
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e13456ed
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Leszek Koltunski
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{ 0, G*LEN, H*LEN},
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{ 0,-G*LEN, H*LEN},
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{ H*LEN, G*LEN, 0},
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{ H*LEN,-G*LEN, 0},
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{-H*LEN, G*LEN, 0},
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{-H*LEN,-G*LEN, 0},
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{ 0, G*LEN,-H*LEN},
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{ 0,-G*LEN,-H*LEN},
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ecc01591
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Leszek Koltunski
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{-D*LEN, F*LEN, E*LEN },
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{-E*LEN, F*LEN, D*LEN },
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{ E*LEN, F*LEN,-D*LEN},
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{ D*LEN, F*LEN,-E*LEN},
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{-D*LEN,-F*LEN, E*LEN },
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248 |
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{-E*LEN,-F*LEN, D*LEN },
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{ E*LEN,-F*LEN,-D*LEN},
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{ D*LEN,-F*LEN,-E*LEN},
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84a17011
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Leszek Koltunski
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{ D*LEN, F*LEN, E*LEN},
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{ E*LEN, F*LEN, D*LEN},
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254 |
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{ D*LEN,-F*LEN, E*LEN},
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255 |
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{ E*LEN,-F*LEN, D*LEN},
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256 |
e13456ed
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Leszek Koltunski
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{-D*LEN, F*LEN,-E*LEN},
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{-E*LEN, F*LEN,-D*LEN},
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{-D*LEN,-F*LEN,-E*LEN},
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259 |
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{-E*LEN,-F*LEN,-D*LEN},
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260 |
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{ 0, SQ2*LEN/3, 2*LEN/3},
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262 |
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{ 2*LEN/3, SQ2*LEN/3, 0},
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263 |
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{ 0,-SQ2*LEN/3, 2*LEN/3},
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264 |
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{ 2*LEN/3,-SQ2*LEN/3, 0},
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265 |
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{-2*LEN/3, SQ2*LEN/3, 0},
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266 |
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{ 0, SQ2*LEN/3,-2*LEN/3},
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{-2*LEN/3,-SQ2*LEN/3, 0},
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{ 0,-SQ2*LEN/3,-2*LEN/3},
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};
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270 |
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}
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271 |
4a566e21
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Leszek Koltunski
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}
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272 |
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273 |
82e62580
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Leszek Koltunski
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return mPositions;
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274 |
4a566e21
|
Leszek Koltunski
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}
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275 |
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276 |
d0e6cf7f
|
Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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277 |
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278 |
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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279 |
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{
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280 |
e13456ed
|
Leszek Koltunski
|
if( mQuatIndex==null )
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281 |
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{
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282 |
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if( numLayers[0]==3 )
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283 |
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{
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284 |
ecc01591
|
Leszek Koltunski
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mQuatIndex = new int[] { 0, 2, 6, 4, 1, 3,
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285 |
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0, 2, 8, 5, 7,19, 9,18, 1, 3,14,11,
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286 |
e13456ed
|
Leszek Koltunski
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0, 1, 3, 2, 7, 5, 8,16 };
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287 |
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}
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288 |
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else
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289 |
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{
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290 |
ecc01591
|
Leszek Koltunski
|
mQuatIndex = new int[] { 0, 9,19, 2,18, 5, 6,12,17,21,20, 4,10,16, 1,14,15,13,23,22, 3,11, 8, 7,
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291 |
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0,17, 6, 2, 4, 8, 5,16,15, 7,19,13, 9,22,23,18,21, 1, 3,12,10,14,11,20,
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292 |
e13456ed
|
Leszek Koltunski
|
0, 1, 3, 2, 7, 5, 8,16 };
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293 |
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}
|
294 |
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}
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295 |
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296 |
ada5bca1
|
Leszek Koltunski
|
return mObjectQuats[mQuatIndex[cubit]];
|
297 |
d0e6cf7f
|
Leszek Koltunski
|
}
|
298 |
|
|
|
299 |
4a566e21
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
300 |
|
|
|
301 |
84a17011
|
Leszek Koltunski
|
private float[][] getVertices(int variant)
|
302 |
4a566e21
|
Leszek Koltunski
|
{
|
303 |
e13456ed
|
Leszek Koltunski
|
float numL = getNumLayers()[0];
|
304 |
|
|
final float LEN = numL*0.5f;
|
305 |
|
|
final float CUT = numL==3 ? CUT3 : CUT4;
|
306 |
|
|
|
307 |
4a566e21
|
Leszek Koltunski
|
if( variant==0 )
|
308 |
|
|
{
|
309 |
e13456ed
|
Leszek Koltunski
|
final float A = SQ2*CUT*LEN;
|
310 |
|
|
final float B = CUT*LEN;
|
311 |
4a566e21
|
Leszek Koltunski
|
|
312 |
84a17011
|
Leszek Koltunski
|
if( numL==3 )
|
313 |
|
|
{
|
314 |
|
|
return new float[][]
|
315 |
4a566e21
|
Leszek Koltunski
|
{
|
316 |
|
|
{ 0, 0, 0},
|
317 |
26d73f43
|
Leszek Koltunski
|
{ B, A, -B},
|
318 |
|
|
{ B, -A, -B},
|
319 |
|
|
{ 2*B, 0, 0},
|
320 |
|
|
{ 0, 0, -2*B},
|
321 |
|
|
{ 3*B, A, -B},
|
322 |
|
|
{ 3*B, -A, -B},
|
323 |
|
|
{ B, A, -3*B},
|
324 |
|
|
{ B, -A, -3*B},
|
325 |
|
|
|
326 |
674d5592
|
Leszek Koltunski
|
{ LEN , A, 2*B-LEN},
|
327 |
|
|
{ LEN , -A, 2*B-LEN},
|
328 |
|
|
{ LEN-2*B, A, -LEN},
|
329 |
|
|
{ LEN-2*B, -A, -LEN},
|
330 |
84a17011
|
Leszek Koltunski
|
};
|
331 |
|
|
}
|
332 |
|
|
else
|
333 |
|
|
{
|
334 |
|
|
return new float[][]
|
335 |
e13456ed
|
Leszek Koltunski
|
{
|
336 |
|
|
{ -1.5f*B, -0.5f*A, 0.5f*B},
|
337 |
|
|
{ -0.5f*B, 0.5f*A, -0.5f*B},
|
338 |
|
|
{ 0.5f*B, -0.5f*A, 0.5f*B},
|
339 |
|
|
{ 1.5f*B, 0.5f*A, -0.5f*B},
|
340 |
|
|
|
341 |
674d5592
|
Leszek Koltunski
|
{ LEN-1.5f*B, 0.5f*A, 2.5f*B-LEN},
|
342 |
|
|
{ LEN-2.5f*B, 0.5f*A, 1.5f*B-LEN},
|
343 |
|
|
{ LEN-2.5f*B, -0.5f*A, 1.5f*B-LEN},
|
344 |
|
|
{ LEN-1.5f*B, -0.5f*A, 2.5f*B-LEN},
|
345 |
4a566e21
|
Leszek Koltunski
|
};
|
346 |
84a17011
|
Leszek Koltunski
|
}
|
347 |
|
|
}
|
348 |
|
|
else if( variant==1 )
|
349 |
|
|
{
|
350 |
|
|
final float A = SQ2*CUT*LEN;
|
351 |
|
|
final float B = LEN*(1-2*CUT);
|
352 |
731a57a6
|
leszek
|
final float C = 0.9f*(SQ2/2)*A;
|
353 |
84a17011
|
Leszek Koltunski
|
|
354 |
|
|
if( numL==3 )
|
355 |
|
|
{
|
356 |
|
|
return new float[][]
|
357 |
|
|
{
|
358 |
|
|
{ -B, 0, 0 },
|
359 |
|
|
{ -B+C, A, -C },
|
360 |
|
|
{ -B+C,-A, -C },
|
361 |
|
|
{ B, 0, 0 },
|
362 |
|
|
{ B-C, A, -C },
|
363 |
|
|
{ B-C,-A, -C },
|
364 |
|
|
{ 0, A, -B },
|
365 |
|
|
{ 0,-A, -B },
|
366 |
|
|
};
|
367 |
|
|
}
|
368 |
|
|
else
|
369 |
|
|
{
|
370 |
|
|
return new float[][]
|
371 |
|
|
{
|
372 |
|
|
{ -B, -0.5f*A, C/2 },
|
373 |
|
|
{ -B+C, 0.5f*A, -C/2 },
|
374 |
|
|
{ B, -0.5f*A, C/2 },
|
375 |
|
|
{ B-C, 0.5f*A, -C/2 },
|
376 |
|
|
{ 0, 0.5f*A, -B+C/2 },
|
377 |
|
|
{ 0, -0.5f*A, -B+C/2 }
|
378 |
|
|
};
|
379 |
|
|
}
|
380 |
|
|
}
|
381 |
|
|
else
|
382 |
|
|
{
|
383 |
|
|
final float L = LEN*(1-3*CUT);
|
384 |
|
|
|
385 |
|
|
return new float[][]
|
386 |
|
|
{
|
387 |
|
|
{ -L, -(SQ2/3)*L, L/3 },
|
388 |
|
|
{ L, -(SQ2/3)*L, L/3 },
|
389 |
|
|
{ 0,(2*SQ2/3)*L,-2*L/3 },
|
390 |
|
|
{ 0, -(SQ2/3)*L,-2*L/3 },
|
391 |
|
|
};
|
392 |
|
|
}
|
393 |
|
|
}
|
394 |
|
|
|
395 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
396 |
|
|
|
397 |
|
|
public ObjectShape getObjectShape(int variant)
|
398 |
|
|
{
|
399 |
|
|
float numL = getNumLayers()[0];
|
400 |
4a566e21
|
Leszek Koltunski
|
|
401 |
84a17011
|
Leszek Koltunski
|
if( variant==0 )
|
402 |
|
|
{
|
403 |
e13456ed
|
Leszek Koltunski
|
int[][] indices = numL==3 ?
|
404 |
|
|
|
405 |
|
|
new int[][]
|
406 |
4a566e21
|
Leszek Koltunski
|
{
|
407 |
|
|
{0,3,5,1},
|
408 |
|
|
{0,2,6,3},
|
409 |
|
|
{0,4,8,2},
|
410 |
|
|
{0,1,7,4},
|
411 |
|
|
{3,6,10,9,5},
|
412 |
|
|
{2,8,12,10,6},
|
413 |
|
|
{4,7,11,12,8},
|
414 |
|
|
{1,5,9,11,7},
|
415 |
|
|
{9,10,12,11}
|
416 |
e13456ed
|
Leszek Koltunski
|
}
|
417 |
|
|
:
|
418 |
|
|
new int[][]
|
419 |
|
|
{
|
420 |
|
|
{0,2,3,1},
|
421 |
|
|
{2,7,4,3},
|
422 |
|
|
{3,4,5,1},
|
423 |
|
|
{0,1,5,6},
|
424 |
|
|
{0,6,7,2},
|
425 |
|
|
{7,6,5,4}
|
426 |
4a566e21
|
Leszek Koltunski
|
};
|
427 |
|
|
|
428 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
429 |
4a566e21
|
Leszek Koltunski
|
}
|
430 |
|
|
if( variant==1 )
|
431 |
|
|
{
|
432 |
e13456ed
|
Leszek Koltunski
|
int[][] indices = numL==3 ?
|
433 |
|
|
|
434 |
|
|
new int[][]
|
435 |
4a566e21
|
Leszek Koltunski
|
{
|
436 |
|
|
{0,3,4,1},
|
437 |
|
|
{0,2,5,3},
|
438 |
|
|
{1,4,6},
|
439 |
|
|
{2,7,5},
|
440 |
|
|
{0,1,6,7,2},
|
441 |
|
|
{3,5,7,6,4}
|
442 |
e13456ed
|
Leszek Koltunski
|
}
|
443 |
|
|
:
|
444 |
|
|
new int[][]
|
445 |
|
|
{
|
446 |
|
|
{0,2,3,1},
|
447 |
|
|
{1,3,4},
|
448 |
|
|
{0,5,2},
|
449 |
|
|
{0,1,4,5},
|
450 |
|
|
{2,5,4,3}
|
451 |
4a566e21
|
Leszek Koltunski
|
};
|
452 |
|
|
|
453 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
454 |
4a566e21
|
Leszek Koltunski
|
}
|
455 |
|
|
else
|
456 |
|
|
{
|
457 |
4e9f2df5
|
Leszek Koltunski
|
int[][] indices =
|
458 |
4a566e21
|
Leszek Koltunski
|
{
|
459 |
|
|
{0,1,2},
|
460 |
846b69f3
|
Leszek Koltunski
|
{3,1,0},
|
461 |
4a566e21
|
Leszek Koltunski
|
{0,2,3},
|
462 |
|
|
{1,3,2},
|
463 |
|
|
};
|
464 |
|
|
|
465 |
84a17011
|
Leszek Koltunski
|
return new ObjectShape(getVertices(variant), indices);
|
466 |
3ee1d662
|
Leszek Koltunski
|
}
|
467 |
|
|
}
|
468 |
|
|
|
469 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
470 |
|
|
|
471 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
472 |
|
|
{
|
473 |
e13456ed
|
Leszek Koltunski
|
int numL = getNumLayers()[0];
|
474 |
731a57a6
|
leszek
|
int angle1 = 30;
|
475 |
|
|
int angle2 = 25;
|
476 |
|
|
float R = 0.8f;
|
477 |
347f6cc1
|
Leszek Koltunski
|
float S = 0.2f;
|
478 |
84a17011
|
Leszek Koltunski
|
|
479 |
|
|
if( variant==0 )
|
480 |
|
|
{
|
481 |
|
|
float height = isInIconMode() ? 0.001f : 0.05f;
|
482 |
731a57a6
|
leszek
|
float[][] bands = { {height,angle1,R,S,4,1,1},{0.001f,angle1,R,S,4,1,1} };
|
483 |
84a17011
|
Leszek Koltunski
|
int[] indices = numL==3 ? new int[] { 0,0,0,0,1,1,1,1,1 } : new int[] { 0,1,1,1,1,1 };
|
484 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
485 |
|
|
}
|
486 |
|
|
if( variant==1 )
|
487 |
|
|
{
|
488 |
|
|
float height = isInIconMode() ? 0.001f : 0.03f;
|
489 |
731a57a6
|
leszek
|
float[][] bands = { {height,angle2,R,S,3,1,1},{0.001f,angle2,R,S,3,1,1} };
|
490 |
84a17011
|
Leszek Koltunski
|
int[] indices = numL==3 ? new int[] { 0,0,1,1,1,1 } : new int[] { 0,1,1,1,1 };
|
491 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
492 |
|
|
}
|
493 |
|
|
else
|
494 |
|
|
{
|
495 |
|
|
float height = isInIconMode() ? 0.001f : 0.03f;
|
496 |
731a57a6
|
leszek
|
float[][] bands = { {height,angle1,R,S,4,1,1},{0.001f,angle1,R,S,4,0,0} };
|
497 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 0,1,1,1 };
|
498 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
499 |
|
|
}
|
500 |
|
|
}
|
501 |
|
|
|
502 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
503 |
|
|
|
504 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
505 |
|
|
{
|
506 |
|
|
int numL = getNumLayers()[0];
|
507 |
e13456ed
|
Leszek Koltunski
|
final float LEN = numL*0.5f;
|
508 |
|
|
final float CUT = numL==3 ? CUT3 : CUT4;
|
509 |
8d96b92f
|
Leszek Koltunski
|
|
510 |
3ee1d662
|
Leszek Koltunski
|
if( variant==0 )
|
511 |
|
|
{
|
512 |
84a17011
|
Leszek Koltunski
|
float[][] vertices= getVertices(variant);
|
513 |
e13456ed
|
Leszek Koltunski
|
float[][] corners = { {0.03f,0.10f} };
|
514 |
|
|
float[][] centers = { { LEN/2, 0.0f, -LEN/2} };
|
515 |
731a57a6
|
leszek
|
int[] indices = numL==3 ? new int[] { 0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 } : new int[] { 0,0,0,-1,-1,-1,-1,-1 };
|
516 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
|
517 |
3ee1d662
|
Leszek Koltunski
|
}
|
518 |
|
|
if( variant==1 )
|
519 |
|
|
{
|
520 |
84a17011
|
Leszek Koltunski
|
float[][] vertices= getVertices(variant);
|
521 |
e13456ed
|
Leszek Koltunski
|
final float B = LEN*(1-2*CUT);
|
522 |
|
|
float[][] corners = { {0.02f,0.10f} };
|
523 |
|
|
float[][] centers = { { 0, 0, -B} };
|
524 |
|
|
int[] indices = numL==3 ? new int[] { 0,0,0,0,0,0,-1,-1 } : new int[] { 0,0,0,0,-1,-1 };
|
525 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
|
526 |
3ee1d662
|
Leszek Koltunski
|
}
|
527 |
|
|
else
|
528 |
|
|
{
|
529 |
84a17011
|
Leszek Koltunski
|
float[][] vertices= getVertices(variant);
|
530 |
e13456ed
|
Leszek Koltunski
|
final float L = LEN*(1-3*CUT);
|
531 |
|
|
float[][] corners = { {0.02f,0.10f} };
|
532 |
|
|
float[][] centers = { {0, -(SQ2/3)*L,-2*L/3} };
|
533 |
|
|
int[] indices = { 0,0,0,-1 };
|
534 |
84a17011
|
Leszek Koltunski
|
return FactoryCubit.generateVertexEffect(vertices,corners,indices,centers,indices);
|
535 |
4a566e21
|
Leszek Koltunski
|
}
|
536 |
|
|
}
|
537 |
|
|
|
538 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
539 |
|
|
|
540 |
|
|
public int getNumCubitVariants(int[] numLayers)
|
541 |
|
|
{
|
542 |
|
|
return 3;
|
543 |
|
|
}
|
544 |
|
|
|
545 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
546 |
|
|
|
547 |
|
|
public int getCubitVariant(int cubit, int[] numLayers)
|
548 |
|
|
{
|
549 |
8d96b92f
|
Leszek Koltunski
|
if( numLayers[0]==3 ) return cubit< 6 ? 0 : cubit<18 ? 1 : 2;
|
550 |
|
|
else return cubit<24 ? 0 : cubit<48 ? 1 : 2;
|
551 |
4a566e21
|
Leszek Koltunski
|
}
|
552 |
|
|
|
553 |
d53fb890
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
554 |
4a566e21
|
Leszek Koltunski
|
|
555 |
d53fb890
|
Leszek Koltunski
|
public float getStickerRadius()
|
556 |
|
|
{
|
557 |
|
|
return 0.12f;
|
558 |
|
|
}
|
559 |
|
|
|
560 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
561 |
|
|
|
562 |
|
|
public float getStickerStroke()
|
563 |
|
|
{
|
564 |
3bf19410
|
Leszek Koltunski
|
return isInIconMode() ? 0.20f : 0.10f;
|
565 |
d53fb890
|
Leszek Koltunski
|
}
|
566 |
|
|
|
567 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
568 |
|
|
|
569 |
ebe8c08e
|
leszek
|
public float[][][] getStickerAngles()
|
570 |
d53fb890
|
Leszek Koltunski
|
{
|
571 |
|
|
return null;
|
572 |
4a566e21
|
Leszek Koltunski
|
}
|
573 |
|
|
|
574 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
575 |
|
|
// PUBLIC API
|
576 |
|
|
|
577 |
|
|
public Static3D[] getRotationAxis()
|
578 |
|
|
{
|
579 |
|
|
return ROT_AXIS;
|
580 |
|
|
}
|
581 |
|
|
|
582 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
583 |
|
|
|
584 |
beee90ab
|
Leszek Koltunski
|
public int[][] getBasicAngles()
|
585 |
4a566e21
|
Leszek Koltunski
|
{
|
586 |
beee90ab
|
Leszek Koltunski
|
if( mBasicAngle ==null )
|
587 |
|
|
{
|
588 |
|
|
int num = getNumLayers()[0];
|
589 |
|
|
int[] tmp = new int[num];
|
590 |
|
|
for(int i=0; i<num; i++) tmp[i] = 4;
|
591 |
|
|
mBasicAngle = new int[][] { tmp,tmp,tmp };
|
592 |
|
|
}
|
593 |
|
|
|
594 |
4a566e21
|
Leszek Koltunski
|
return mBasicAngle;
|
595 |
|
|
}
|
596 |
|
|
|
597 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
598 |
|
|
|
599 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
600 |
4a566e21
|
Leszek Koltunski
|
{
|
601 |
8d96b92f
|
Leszek Koltunski
|
int[] numLayers = getNumLayers();
|
602 |
361fd0de
|
leszek
|
return numLayers[0]==3 ? ListObjects.TRAJ_3.name() : ListObjects.TRAJ_4.name();
|
603 |
5f54927b
|
Leszek Koltunski
|
}
|
604 |
|
|
|
605 |
052e0362
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
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606 |
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607 |
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public String[][] getTutorials()
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608 |
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{
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609 |
8d96b92f
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Leszek Koltunski
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int[] numLayers = getNumLayers();
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610 |
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611 |
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switch(numLayers[0])
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612 |
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{
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613 |
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case 3: return new String[][] {
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614 |
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{"gb","Q2NSiuJWVvk","Trajber and UFO Tutorial","SuperAntoniovivaldi"},
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615 |
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{"es","FPBirEJ8ZfY","Resolver Octaedro 3x3","Solución Rubik"},
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616 |
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{"de","FjQXlwJGniQ","Trajbers Octahedron Tutorial","GerCubing"},
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617 |
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{"br","kO3nMpZKv3Q","Resolver Octaedro Trajber","Rafael Cinoto"},
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618 |
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};
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619 |
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case 4: return new String[][] {
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620 |
2addda73
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Leszek Koltunski
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{"gb","FZlw68I7snM","4x4 Trajber's Tutorial (1/2)","SuperAntoniovivaldi"},
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621 |
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{"gb","VM0XFu7gAII","4x4 Trajber's Tutorial (2/2)","SuperAntoniovivaldi"},
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622 |
8d96b92f
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Leszek Koltunski
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{"es","Q8ljV-feLpU","Tutorial Octaedro 4x4 (1/2)","Dany Cuber"},
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623 |
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{"es","QyWpDLa1eZQ","Tutorial Octaedro 4x4 (2/2)","Dany Cuber"},
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624 |
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{"ru","ikUogVow-58","Как собрать Октаэдр 4х4","RBcuber"},
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625 |
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{"fr","4hxZyMVGiTA","Résolution de l'Octaèdre 4x4","asthalis"},
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626 |
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{"pl","oPBvAT9lwt4","Octahedron 4x4 TUTORIAL PL","MrUK"},
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627 |
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{"br","0ZgaoQ6IS2w","Resolver o octaedro Trajber 4x4 (1/3)","Rafael Cinoto"},
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628 |
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{"br","TjxTx3IJy6M","Resolver o octaedro Trajber 4x4 (2/3)","Rafael Cinoto"},
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629 |
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{"br","E8k2TXfUS8g","Resolver o octaedro Trajber 4x4 (3/3)","Rafael Cinoto"},
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630 |
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{"vn","yorULpIm6Yw","Tutorial N.22 - Octahedron 4x4","Duy Thích Rubik"},
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631 |
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};
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632 |
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}
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633 |
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634 |
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return null;
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635 |
052e0362
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Leszek Koltunski
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}
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636 |
4a566e21
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Leszek Koltunski
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}
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