Revision 99320a69
Added by Leszek Koltunski almost 3 years ago
src/main/java/org/distorted/objectlib/main/ShapeIcosahedron.java | ||
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// Copyright 2022 Leszek Koltunski // |
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// // |
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// This file is part of Magic Cube. // |
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// // |
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// Magic Cube is proprietary software licensed under an EULA which you should have received // |
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html // |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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package org.distorted.objectlib.main; |
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import java.io.InputStream; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public abstract class ShapeIcosahedron extends TwistyObject |
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{ |
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public static final Static4D DEFAULT_ROT = new Static4D(-0.63874420f, 0.25712812f, 0.358450060f, 0.63039730f); |
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static final int ICO_1 = 0xff53aa00; // TODO: define the color scheme |
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static final int ICO_2 = 0xfffd7ab7; |
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static final int ICO_3 = 0xffefd48b; |
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static final int ICO_4 = 0xff00a2d7; |
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static final int ICO_5 = 0xffff6200; |
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static final int ICO_6 = 0xff7d59a4; |
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static final int ICO_7 = 0xff007a47; |
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static final int ICO_8 = 0xffbd0000; |
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static final int ICO_9 = 0xff1a29b2; |
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static final int ICO_10= 0xffffc400; |
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static final int ICO_11= 0xffffffff; |
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static final int ICO_12= 0xff727c7b; |
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static final int ICO_13= 0xff727c7b; |
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static final int ICO_14= 0xff727c7b; |
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static final int ICO_15= 0xff727c7b; |
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static final int ICO_16= 0xff727c7b; |
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static final int ICO_17= 0xff727c7b; |
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static final int ICO_18= 0xff727c7b; |
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static final int ICO_19= 0xff727c7b; |
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static final int ICO_20= 0xff727c7b; // END TODO |
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static final int[] FACE_COLORS = new int[] |
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{ |
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ICO_1 , ICO_2 , ICO_3 , ICO_4 , ICO_5 , |
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ICO_6 , ICO_7 , ICO_8 , ICO_9 , ICO_10, |
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ICO_11, ICO_12, ICO_13, ICO_14, ICO_15, |
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ICO_16, ICO_17, ICO_18, ICO_19, ICO_20, |
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}; |
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static final int NUM_FACES = 20; |
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static final int FOV = 30; |
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static final float RATIO = 0.35f; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public ShapeIcosahedron(InitData data, int meshState, int iconMode, float realSize, Static4D quat, Static3D move, float scale, InputStream stream) |
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{ |
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super(data, meshState, iconMode, realSize, quat, move, scale, stream); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public final int getNumFaces() |
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{ |
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return NUM_FACES; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getNumFaceColors() |
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{ |
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return FACE_COLORS.length; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getColor(int face) |
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{ |
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return FACE_COLORS[face]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getFOV() |
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{ |
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return FOV; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public float getScreenRatio() |
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{ |
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return RATIO; |
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} |
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} |
src/main/java/org/distorted/objectlib/touchcontrol/TouchControlIcosahedron.java | ||
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package org.distorted.objectlib.touchcontrol; |
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import static org.distorted.objectlib.main.TwistyObject.SQ2; |
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import static org.distorted.objectlib.main.TwistyObject.SQ5; |
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import org.distorted.library.type.Static3D; |
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public class TouchControlIcosahedron extends TouchControlShapeConstant |
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{ |
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public static final float DIST3D = (3*SQ3 + SQ3*SQ5)/12;
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public static final float DIST3D = (3+SQ5)*SQ3/12;
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private static final float DIST2D = SQ3/6; |
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public static final float[] D3D = { DIST3D,DIST3D,DIST3D,DIST3D,DIST3D, |
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DIST3D,DIST3D,DIST3D,DIST3D,DIST3D, |
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DIST3D,DIST3D,DIST3D,DIST3D,DIST3D, |
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DIST3D,DIST3D,DIST3D,DIST3D,DIST3D }; |
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// topmost vertex (0,A,0) |
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// 3 vertices from the second-topmost-layer, front one and two ones to the right: |
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// (0,B,C) , (D,B,E) , (F,B,H) |
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private static final float Z = (float)Math.sqrt(5+SQ5); |
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private static final float A = Z*(SQ2/4); |
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private static final float B = Z*(SQ2*SQ5/20); |
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private static final float C = Z*(SQ2*SQ5/10); |
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private static final float D = Z*(SQ5-1)/(4*SQ2*SQ5); |
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private static final float E = (SQ5+1)/4; |
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private static final float F = 0.5f; |
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private static final float H =-Z*(SQ5+1)/(4*SQ2*SQ5); |
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private static final float X1 = D/3; |
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private static final float X2 = (D+F)/3; |
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private static final float X3 = (2*D+F)/3; |
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private static final float X4 = (D+F)/2; |
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private static final float Y1 = (A+2*B)/3; |
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private static final float Y2 = B/3; |
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private static final float Z1 = (C+E)/3; |
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private static final float Z2 = (E+H)/3; |
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private static final float Z3 = 2*H/3; |
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private static final float Z4 = (C-2*H)/3; |
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private static final float Z5 = -H/3; |
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private static final float Z6 = (H-C-E)/3; |
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public static final Static3D[] FACE_AXIS = new Static3D[] |
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{ |
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// TODO |
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new Static3D( X1, Y1, Z1 ), |
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new Static3D( X2, Y1, Z2 ), |
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new Static3D( 0.0f, Y1, Z3 ), |
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new Static3D( -X2, Y1, Z2 ), |
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new Static3D( -X1, Y1, Z1 ), |
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new Static3D( 0.0f,-Y2, Z4 ), |
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new Static3D( X3,-Y2, Z5 ), |
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new Static3D( X4,-Y2, Z6 ), |
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new Static3D( -X4,-Y2, Z6 ), |
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new Static3D( -X3,-Y2, Z5 ), |
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new Static3D( 0.0f, Y2,-Z4 ), |
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new Static3D( -X3, Y2,-Z5 ), |
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new Static3D( -X4, Y2,-Z6 ), |
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new Static3D( X4, Y2,-Z6 ), |
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new Static3D( X3, Y2,-Z5 ), |
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new Static3D( -X1,-Y1,-Z1 ), |
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new Static3D( -X2,-Y1,-Z2 ), |
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new Static3D( 0.0f,-Y1,-Z3 ), |
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new Static3D( X2,-Y1,-Z2 ), |
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new Static3D( X1,-Y1,-Z1 ), |
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}; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float x1 = touchPoint[0]; |
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boolean e0 = x1>0; |
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boolean e1 = y1>(+SQ3/3)*x1;
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boolean e1 = y1>( SQ3/3)*x1;
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boolean e2 = y1>(-SQ3/3)*x1; |
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if( e1 && e2 ) return 0; |
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float x2 = touchPoint[0]; |
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boolean c0 = x2>0; |
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boolean c1 = y2>(+SQ3/3)*x2;
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boolean c1 = y2>( SQ3/3)*x2;
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boolean c2 = y2>(-SQ3/3)*x2; |
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if( c0 && c2 ) return 0; |
Also available in: Unified diff
Shape and TouchControl for the Icosahedral puzzles.