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distorted-objectlib / src / main / java / org / distorted / objectlib / scrambling @ 9ba7f3f6

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# Date Author Comment
9ba7f3f6 01/28/2023 02:28 AM Leszek Koltunski

Move scrambling to a new model where there are spearete scrambling 'algorithms' and 'edges' of the scrambling graph.
Now each edge can contain a whole algorithm, i.e. a sequence of moves leading from state to state, which permits construction of scrambling for more complicated bandaged objects such as the AI cube....

818bca37 07/28/2022 12:29 PM Leszek Koltunski

Make the bandaged cuboids work up to any size.

0cdd9b6c 07/15/2022 11:39 AM Leszek Koltunski

Important bugfix for fast scrambling!

babb7b08 07/15/2022 01:02 AM Leszek Koltunski

scrambling: license.

da1e61aa 07/13/2022 10:36 PM Leszek Koltunski

Make the BandagedPlay use FastScramble. (static 500 times)

1a7bab14 06/09/2022 01:49 PM Leszek Koltunski

Bugfix

2d7aea5b 06/09/2022 01:36 PM Leszek Koltunski

Bugfix

e342c3f7 05/23/2022 10:51 PM Leszek Koltunski

Introduce BlacklistedSignatures singleton: during type2 scrambling (locally-produced bandaged cuboids) remember the signatures that we've previously proven to be leading to a dead-end.

3a5aa558 05/12/2022 12:07 PM Leszek Koltunski

Fix scrambling the Danavi Block IV (and Burr Cube). Still looks a bit buggy, shouldn't have two consecutive moves along the same axis and layer and it seems to have those occasionally.

a72a4b6a 05/11/2022 03:13 PM Leszek Koltunski

Improve scrambling locally-produced bandaged cuboid.

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