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distorted-objectlib / src / main / java / org / distorted / objectlib / main / TwistyObject.java @ 9c7d220a

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.main;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.Random;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectSink;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.helpers.QuatHelper;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.FactorySticker;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectLibInterface;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.metadata.Metadata;
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import org.distorted.objectlib.signature.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectSticker;
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import org.distorted.objectlib.helpers.ObjectStickerOverride;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.helpers.OperatingSystemInterface;
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import org.distorted.objectlib.helpers.QuatGroupGenerator;
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import org.distorted.objectlib.scrambling.ObjectScrambler;
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import org.distorted.objectlib.json.JsonReader;
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import org.distorted.objectlib.scrambling.ScrambleEdgeGenerator;
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import org.distorted.objectlib.tablebases.ImplementedTablebasesList;
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import org.distorted.objectlib.tablebases.TablebasesAbstract;
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import org.distorted.objectlib.touchcontrol.*;
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import static org.distorted.objectlib.touchcontrol.TouchControl.*;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class TwistyObject
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  {
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  public static final int MODE_ICON = 0;
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  public static final int MODE_NORM = 1;
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  public static final int COLOR_YELLOW   = 0xffffff00;
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  public static final int COLOR_WHITE    = 0xffffffff;
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  public static final int COLOR_BLUE     = 0xff0000ff;
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  public static final int COLOR_GREEN    = 0xff00bb00;
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  public static final int COLOR_RED      = 0xff990000;
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  public static final int COLOR_ORANGE   = 0xffff6200;
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  public static final int COLOR_GREY     = 0xff727c7b;
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  public static final int COLOR_VIOLET   = 0xff7700bb;
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  public static final int COLOR_STROKE   = 0xff000000;
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  public static final int COLOR_INTERNAL = 0xff000000;
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  public static final int COLOR_RED_TET  = 0xffff1111;
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  public static final int COLOR_BLUE_TET = 0xff4444ff;
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  private static final int DEFAULT_TEXTURE_HEIGHT = 256;
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  private static final int DEFAULT_TEXTURE_ROWS   = 8;
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  public static final float SQ2 = (float)Math.sqrt(2);
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  public static final float SQ3 = (float)Math.sqrt(3);
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  public static final float SQ5 = (float)Math.sqrt(5);
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  public static final float SQ6 = (float)Math.sqrt(6);
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  private static final float MAX_SIZE_CHANGE = 1.35f;
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  private static final float MIN_SIZE_CHANGE = 0.75f;
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  private static final Static3D CENTER = new Static3D(0,0,0);
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  protected float[][][][] mStickerCoords;
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  protected Static4D[] mObjectQuats;
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  private int[][] mStickerVariants;
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  private float[] mStickerScales;
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  private TwistyObjectCubit[] mCubits;
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  private TwistyObjectSolved mSolved;
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  private MeshBase[] mMeshes;
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  private int mNumCubits, mNumQuats, mNumFaceColors, mNumTextures, mNumOverrides;
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  private int mNumCubitFaces, mNumStickerTypes;
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  private Static3D[] mAxis;
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  private float[][] mCuts;
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  private int[][] mMinimalCubiesInRow;
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  private int[] mNumCuts;
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  private float[][] mOrigPos;
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  private Static4D[] mOrigQuat;
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  private Static4D[] mMixupModeQuats;
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  private boolean mIsInMixupMode;
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  private Static4D mQuat;
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  private int[] mNumLayers;
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  private float mSize;
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  private DistortedEffects mEffects;
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  private Static3D mObjectScale;
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  private int[] mQuatDebug;
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  private DistortedTexture mTexture;
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  private float mInitScreenRatio;
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  private boolean mIsBandaged;
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  private float mObjectScreenRatio;
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  private int mNumTexRows, mNumTexCols, mTexHeight;
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  private MeshBase mMesh;
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  private ObjectScrambler mScrambler;
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  private TouchControl mTouchControl;
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  private DistortedNode mNode;
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  private ObjectLibInterface mInterface;
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  private Bitmap mBitmap;
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  private ObjectSticker[] mStickers;
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  private ObjectShape[] mShapes;
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  private int mNumCubitVariants;
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  private int[][] mCubitFaceColors;
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  private int[][] mVariantFaceIsOuter;
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  private int[][] mBasicAngles;
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  private int mIconMode;
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  private Metadata mMetadata;
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  private float[][] mRowOffsets;
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  private boolean[] mBelongs;
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  private float[] mTmp;
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  private int mNumPuzzleFaces;
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  private ObjectStickerOverride[] mStickerOverrides;
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  private boolean mError;
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  private String mErrorString;
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  private int mMaxNumLayers;
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  private int mNumAxis;
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  private boolean mThereAreDeciders;
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  private TwistyLayerRotations mRotation;
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  private int[] mColorTable;
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  private int[] mOriginalColorTable;
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  private float mTextureBorderMultiplier, mTextureCornerMultiplier;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(int iconMode, Static4D quat, Static3D move, float scale, InitAssets asset)
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    {
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    try
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      {
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      InputStream jsonStream = asset!=null ? asset.getJsonStream(): null;
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      JsonReader reader = new JsonReader();
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      reader.parseJsonFile(jsonStream);
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      setReader(reader);
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      mNumLayers = reader.getNumLayers();
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      mSize      = reader.getSize();
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      mMetadata  = null;
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      initialize(iconMode,quat,move,scale,asset,true);
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      if( asset!=null ) asset.close();
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      mError = false;
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      mErrorString=null;
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      }
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    catch(Exception ex)
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      {
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      mError = true;
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      mErrorString = ex.getMessage();
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyObject(int iconMode, float size, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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    {
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    mNumLayers = meta.getNumLayers();
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    mSize      = size;
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    mMetadata  = meta;
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    initialize(iconMode,quat,move,scale,asset,false);
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    if( asset!=null ) asset.close();
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    mError = false;
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    mErrorString = null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void debugQuat(Static4D quat, int cubitIndex, float axisX, float axisY, float axisZ, float angle, int place)
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    {
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    float[] tracking = mCubits[cubitIndex].getTrackingPoint();
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    if( tracking!=null )
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      {
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      String problem = (getShortName()+" "+cubitIndex+" "+quat.get0()+" "+quat.get1()+" "+quat.get2()+" "+quat.get3());
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      problem += (" "+angle+" "+place+" "+tracking[0]+" "+tracking[1]+" "+tracking[2]);
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      problem += (" "+axisX+" "+axisY+" "+axisZ);
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      mInterface.reportProblem(problem, true);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initialize(int iconMode, Static4D quat, Static3D move, float scale, InitAssets asset, boolean fromJSON)
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    {
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    mIconMode = iconMode;
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    mQuat = quat;
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    mAxis = getRotationAxis();
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    mInitScreenRatio = getScreenRatio();
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    mBasicAngles = getBasicAngles();
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    mObjectQuats = getQuats();
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    mNumQuats = mObjectQuats.length;
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    mOrigPos = getCubitPositions(mNumLayers);
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    mNumPuzzleFaces = getNumFaces();
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    mRowOffsets = new float[mNumPuzzleFaces][3];
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    mTmp = new float[4];
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    mNumAxis = mAxis.length;
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    mCuts = getCuts(mNumLayers);
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    mNumCuts = new int[mNumAxis];
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    mMaxNumLayers = -1;
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    for(int i=0; i<mNumAxis; i++)
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      {
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      if( mMaxNumLayers<mNumLayers[i] ) mMaxNumLayers = mNumLayers[i];
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      mNumCuts[i] = (mCuts==null || mCuts[i]==null ? 0 : mCuts[i].length);
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      }
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    mOriginalColorTable = getColorTable();
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    mNumFaceColors = mOriginalColorTable.length;
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    mColorTable = new int[mNumFaceColors];
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    recreateFaceColors();
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    mTextureBorderMultiplier = 1.0f;
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    mTextureCornerMultiplier = 1.0f;
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    mMinimalCubiesInRow = getMinimalCubiesInRow();
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    mNumCubits = mOrigPos.length;
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    mBelongs = new boolean[mNumCubits];
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    int scramblingType = getScrambleType();
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    int[][] edges = getScrambleEdges();
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    int[][] algorithms = getScrambleAlgorithms();
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    OperatingSystemInterface os = asset==null ? null : asset.getOS();
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    TablebasesAbstract tablebase = os!=null ? getTablebase(os) : null;
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    mScrambler = new ObjectScrambler(scramblingType,mNumAxis,mNumLayers,algorithms,edges,tablebase);
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    boolean bandaged=false;
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    for( int c=0; c<mNumCubits; c++)
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      {
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      if( mOrigPos[c].length>3 )
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        {
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        bandaged=true;
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        break;
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        }
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      }
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    mIsBandaged = bandaged;
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    mQuatDebug = new int[mNumCubits];
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    mObjectScale = new Static3D(scale,scale,scale);
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    setObjectRatioNow(scale,720);
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    mEffects = new DistortedEffects();
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    createQuaternionEffects();
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    mRotation = new TwistyLayerRotations(this,mAxis,mNumLayers,getGhostAngle(),mEffects);
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    MatrixEffectScale scaleEffect = new MatrixEffectScale(mObjectScale);
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    MatrixEffectQuaternion quatEffect = new MatrixEffectQuaternion(mQuat, CENTER);
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    MatrixEffectMove moveEffect = new MatrixEffectMove(move);
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    InputStream meshStream = asset!=null ? asset.getMeshStream(): null;
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    boolean fromDMESH = (meshStream!=null);
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    getQuatsAndShapes(fromDMESH,fromJSON);
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    createMeshAndCubits(meshStream,fromDMESH);
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    setUpTextures(fromDMESH,fromJSON);
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    int index = getSolvedFunctionIndex();
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    mSolved = new TwistyObjectSolved(this,mOrigPos,index);
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    mSolved.setupSolvedQuats(getSolvedQuats());
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    mEffects.apply(quatEffect);
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    mEffects.apply(scaleEffect);
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    mEffects.apply(moveEffect);
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    mNode = new DistortedNode(mTexture,mEffects,mMesh);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void recreateFaceColors()
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    {
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    for(int i=0; i<mNumFaceColors; i++) mColorTable[i] = mOriginalColorTable[i];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// in degrees so that everything can be treated modulo 360
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  public int getGhostAngle()
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    {
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    return 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private TablebasesAbstract getTablebase(OperatingSystemInterface os)
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    {
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    String shortName = getShortName();
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    return ImplementedTablebasesList.createPacked(os,shortName);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createQuaternionEffects()
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    {
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    if( mNumQuats<=ObjectControl.MAX_QUATS )
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      {
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      mIsInMixupMode = false;
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      for( int q=0; q<mNumQuats; q++)
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        {
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        VertexEffectQuaternion vq = new VertexEffectQuaternion(mObjectQuats[q],CENTER);
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        vq.setMeshAssociation(0,q);
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        mEffects.apply(vq);
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        }
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      }
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    else if( mNumCubits<=ObjectControl.MAX_QUATS )
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      {
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      mIsInMixupMode = true;
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      mMixupModeQuats = new Static4D[mNumCubits];
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      for( int q=0; q<mNumCubits; q++)
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        {
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        mMixupModeQuats[q] = new Static4D(mObjectQuats[0]);
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        VertexEffectQuaternion vq = new VertexEffectQuaternion(mMixupModeQuats[q],CENTER);
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        vq.setMeshAssociation(0,q);
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        mEffects.apply(vq);
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        }
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      }
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    else
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      {
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      android.util.Log.e("D", "object has too many quaternions ("+mNumQuats+") or too many cubits ("+mNumCubits+")");
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private Static3D getPos(float[] origPos)
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    {
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    int len = origPos.length/3;
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    float sumX = 0.0f;
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    float sumY = 0.0f;
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    float sumZ = 0.0f;
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    for(int i=0; i<len; i++)
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      {
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      sumX += origPos[3*i  ];
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      sumY += origPos[3*i+1];
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      sumZ += origPos[3*i+2];
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      }
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    sumX /= len;
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    sumY /= len;
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    sumZ /= len;
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    return new Static3D(sumX,sumY,sumZ);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createOuterFaces()
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    {
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    for(int v=0; v<mNumCubitVariants; v++)
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      {
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      int numFaces = mShapes[v].getNumFaces();
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      mVariantFaceIsOuter[v] = new int[numFaces];
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      }
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    for( int cubit=0; cubit<mNumCubits; cubit++)
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      {
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      int variant = getCubitVariant(cubit,mNumLayers);
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      int numFaces = mShapes[variant].getNumFaces();
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      for(int face=0; face<numFaces; face++)
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        if( getCubitFaceColor(cubit,face)>=0 )
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          {
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          mVariantFaceIsOuter[variant][face] = 1;
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          }
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void getQuatsAndShapes(boolean fromDMESH, boolean fromJSON)
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    {
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    mNumCubitVariants = getNumCubitVariants(mNumLayers);
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    if( !fromDMESH || !fromJSON )
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      {
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      FactoryCubit factory = FactoryCubit.getInstance();
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      factory.clear();
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      mShapes = new ObjectShape[mNumCubitVariants];
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      for(int v=0; v<mNumCubitVariants; v++) mShapes[v] = getObjectShape(v);
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      mNumCubitFaces = ObjectShape.computeNumComponents(mShapes);
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      mVariantFaceIsOuter = new int[mNumCubitVariants][];
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      mOrigQuat = new Static4D[mNumCubits];
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      for(int i=0; i<mNumCubits; i++) mOrigQuat[i] = getCubitQuats(i,mNumLayers);
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      if( !fromJSON )
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        {
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        mCubitFaceColors = ObjectShape.computeColors(mShapes,mOrigPos,mOrigQuat,this);
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        createOuterFaces();
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        }
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      if( fromDMESH )
423 9b1fe915 Leszek Koltunski
        {
424 59a971c1 Leszek Koltunski
        for(int i=0; i<mNumCubitVariants; i++) factory.createNewFaceTransform(mShapes[i], mVariantFaceIsOuter[i]);
425 9b1fe915 Leszek Koltunski
        }
426 4c9ca251 Leszek Koltunski
      }
427
    }
428
429 29b82486 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
430
431 1fda81c4 leszek
  private void createMeshAndCubits(InputStream stream, boolean fromDMESH)
432 29b82486 Leszek Koltunski
    {
433 5618c5a9 Leszek Koltunski
    mCubits = new TwistyObjectCubit[mNumCubits];
434 4c9ca251 Leszek Koltunski
435 e16fd960 Leszek Koltunski
    if( fromDMESH )
436 29b82486 Leszek Koltunski
      {
437 82eb152a Leszek Koltunski
      DataInputStream dos = new DataInputStream(stream);
438 29b82486 Leszek Koltunski
      mMesh = new MeshFile(dos);
439
440
      try
441
        {
442 82eb152a Leszek Koltunski
        stream.close();
443 29b82486 Leszek Koltunski
        }
444
      catch(IOException e)
445
        {
446 9cb7d66f Leszek Koltunski
        android.util.Log.e("meshFile", "Error closing InputStream: "+e);
447 29b82486 Leszek Koltunski
        }
448
      }
449
    else
450
      {
451 a05b6e06 Leszek Koltunski
      MeshBase[] cubitMesh = new MeshBase[mNumCubits];
452 5931ae4d Leszek Koltunski
453 a05b6e06 Leszek Koltunski
      for(int i=0; i<mNumCubits; i++)
454 29b82486 Leszek Koltunski
        {
455 1fda81c4 leszek
        cubitMesh[i] = createCubitMesh(i,mNumLayers,mNumCubitFaces);
456 29b82486 Leszek Koltunski
        Static3D pos = getPos(mOrigPos[i]);
457
        cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
458
        }
459
460
      mMesh = new MeshJoined(cubitMesh);
461 a0b0795b Leszek Koltunski
462
      float pillowCoeff = getPillowCoeff();
463
464
      if( pillowCoeff!=1.0f )
465
        {
466
        float radius = getCircumscribedRadius();
467
        Static1D coeff = new Static1D(pillowCoeff);
468
        Static4D region= new Static4D(0,0,0,radius);
469
        VertexEffectSink sink = new VertexEffectSink(coeff,CENTER,region);
470
        mMesh.apply(sink);
471
        }
472 29b82486 Leszek Koltunski
      }
473 00a28d71 Leszek Koltunski
474
    for(int i=0; i<mNumCubits; i++)
475
      {
476 5618c5a9 Leszek Koltunski
      mCubits[i] = new TwistyObjectCubit(this,mOrigPos[i],mNumAxis,mMaxNumLayers,i);
477 544c9224 leszek
      setCubitQuat(i,0);
478 3788d0cd Leszek Koltunski
479
      if( !mThereAreDeciders && mCubits[i].getType()==TwistyObjectCubit.TYPE_DECIDER )
480
        {
481
        mThereAreDeciders = true;
482
        }
483 00a28d71 Leszek Koltunski
      }
484 29b82486 Leszek Koltunski
    }
485
486
///////////////////////////////////////////////////////////////////////////////////////////////////
487
488 1fda81c4 leszek
  private MeshBase createCubitMesh(int cubit, int[] numLayers, int numComponents)
489 29b82486 Leszek Koltunski
    {
490
    int variant = getCubitVariant(cubit,numLayers);
491
492 b968d359 Leszek Koltunski
    if( mMeshes==null ) mMeshes = new MeshBase[mNumCubitVariants];
493 29b82486 Leszek Koltunski
494
    if( mMeshes[variant]==null )
495
      {
496 3ee1d662 Leszek Koltunski
      ObjectFaceShape faceShape = getObjectFaceShape(variant);
497 84a17011 Leszek Koltunski
      ObjectVertexEffects effects = getVertexEffects(variant);
498 29b82486 Leszek Koltunski
      FactoryCubit factory = FactoryCubit.getInstance();
499 59a971c1 Leszek Koltunski
      factory.createNewFaceTransform(mShapes[variant],mVariantFaceIsOuter[variant]);
500 1fda81c4 leszek
      mMeshes[variant] = factory.createRoundedSolid(mShapes[variant],faceShape,effects,numComponents);
501 29b82486 Leszek Koltunski
      }
502
503
    MeshBase mesh = mMeshes[variant].copy(true);
504 5931ae4d Leszek Koltunski
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( mOrigQuat[cubit], CENTER );
505 29b82486 Leszek Koltunski
    mesh.apply(quat,0xffffffff,0);
506
507
    return mesh;
508
    }
509
510 f3eab97f leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
511
512
  private void figureOutBitmapDimensions(int numTextures)
513
    {
514
    int maxSize = DistortedLibrary.getMaxTextureSize();
515
516
    mTexHeight  = DEFAULT_TEXTURE_HEIGHT;
517
518
    while(true)
519
      {
520 d1025da5 leszek
      mNumTexCols = DEFAULT_TEXTURE_ROWS;
521 f3eab97f leszek
      mNumTexRows = numTextures/mNumTexCols + 1;
522
523 d1025da5 leszek
      if( mNumTexRows*mTexHeight <= maxSize &&
524
          mNumTexCols*mTexHeight <= maxSize  ) break;
525
526
      mTexHeight/=2;
527 f3eab97f leszek
      }
528
    }
529
530 7994b456 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
531
532
  private void setUpTextures(boolean fromDMESH, boolean fromJSON)
533
    {
534
    mTexture = new DistortedTexture();
535
536
    if( fromJSON )
537
      {
538
      mNumStickerTypes = getNumStickerTypes();
539
      mNumCubitFaces = getNumCubitFaces();
540
      }
541
    else
542
      {
543
      FactoryCubit factory = FactoryCubit.getInstance();
544 3d2493ea Leszek Koltunski
      mStickerCoords   = factory.getStickerCoords();
545 7994b456 Leszek Koltunski
      mStickerVariants = factory.getStickerVariants();
546 3d2493ea Leszek Koltunski
      mStickerScales   = factory.getStickerScales();
547 7994b456 Leszek Koltunski
      adjustStickerCoords();
548 325a17e0 Leszek Koltunski
      mNumStickerTypes = (mStickerCoords==null ? 0 : mStickerCoords.length);
549 7994b456 Leszek Koltunski
      }
550
551 3a0a23bf Leszek Koltunski
    mStickerOverrides = getStickerOverrides();
552
    mNumOverrides = mStickerOverrides==null ? 0 : mStickerOverrides.length;
553
554
    mNumTextures= mNumFaceColors*mNumStickerTypes + mNumOverrides;
555 f3eab97f leszek
    figureOutBitmapDimensions(mNumTextures);
556 a05b6e06 Leszek Koltunski
    if( mNumTexCols*mNumTexRows < mNumTextures+1 ) mNumTexRows++;
557 7994b456 Leszek Koltunski
558
    if( !fromDMESH || shouldResetTextureMaps() ) resetAllTextureMaps();
559 b0c97683 Leszek Koltunski
    else overrideCubitFaceColor();
560
561 7994b456 Leszek Koltunski
    setTexture();
562
    }
563
564 a8295031 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
565
566 ae9d9227 leszek
  public Metadata getMetadata()
567 a8295031 Leszek Koltunski
    {
568 ae9d9227 leszek
    return mMetadata;
569 a8295031 Leszek Koltunski
    }
570
571 3bf19410 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
572
573
  public boolean isInIconMode()
574
    {
575
    return mIconMode==MODE_ICON;
576
    }
577
578 ec42a6fe Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
579
580 51262d81 Leszek Koltunski
  public int getVariantStickerShape(int variant, int face)
581 ec42a6fe Leszek Koltunski
    {
582 f7f5771f leszek
    if( variant <mStickerVariants.length )
583
      {
584
      int[] var = mStickerVariants[variant];
585
      return face>=var.length ? -1 : var[face];
586
      }
587
    return -1;
588 ec42a6fe Leszek Koltunski
    }
589
590 19595510 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
591
592
  public boolean shouldResetTextureMaps()
593
    {
594
    return false;
595
    }
596
597 9ba7f3f6 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
598
599
  public int[][] getScrambleAlgorithms()
600
    {
601 731280f7 Leszek Koltunski
    return ScrambleEdgeGenerator.getScramblingAlgorithms(mBasicAngles);
602 9ba7f3f6 Leszek Koltunski
    }
603
604 a4af26c1 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
605
606
  private boolean sticksOut(Static3D[] faceAxis, float[] dist, float x, float y, float z )
607
    {
608
    final float MAXERR = 0.05f;
609
    int numAxis = dist.length;
610
611
    for(int i=0; i<numAxis; i++)
612
      {
613
      Static3D ax = faceAxis[i];
614
      float len = ax.get0()*x + ax.get1()*y + ax.get2()*z;
615 dcce7b29 Leszek Koltunski
      if( len>mSize*dist[i]+MAXERR ) return true;
616 a4af26c1 Leszek Koltunski
      }
617
618
    return false;
619
    }
620
621
///////////////////////////////////////////////////////////////////////////////////////////////////
622
623 9554f5d4 Leszek Koltunski
  private boolean doesNotStickOut(int variant, float px, float py, float pz, float[] tmp, Static4D quat)
624 a4af26c1 Leszek Koltunski
    {
625 fbd18fc7 Leszek Koltunski
    float[][] vertices = mShapes[variant].getVertices();
626 a4af26c1 Leszek Koltunski
    Static3D[] axis = getFaceAxis();
627
    float[] dist3D = getDist3D(mNumLayers);
628
629
    for( float[] vertex : vertices)
630
      {
631
      float x = vertex[0];
632
      float y = vertex[1];
633
      float z = vertex[2];
634
635
      QuatHelper.rotateVectorByQuat(tmp, x, y, z, 1, quat);
636
637 9554f5d4 Leszek Koltunski
      float mx = tmp[0] + px;
638
      float my = tmp[1] + py;
639
      float mz = tmp[2] + pz;
640 a4af26c1 Leszek Koltunski
641
      if( sticksOut(axis, dist3D, mx,my,mz) ) return false;
642
      }
643
644
    return true;
645
    }
646
647 9554f5d4 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
648
649
  private float computeAvg(float[] pos, int offset)
650
    {
651
    int len = pos.length/3;
652
    float ret=0.0f;
653
    for(int i=0; i<len; i++) ret += pos[3*i+offset];
654
    ret /= len;
655
656
    return ret;
657
    }
658
659 97a6aa87 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
660
661
  protected void displayCubitQuats()
662
    {
663
    StringBuilder builder = new StringBuilder();
664
    float[] tmp = new float[4];
665 a4af26c1 Leszek Koltunski
    float ERR = 0.01f;
666 97a6aa87 Leszek Koltunski
667
    for(int cubit=0; cubit<mNumCubits; cubit++)
668
      {
669 a4af26c1 Leszek Koltunski
      builder.append(cubit);
670
      builder.append(" : ");
671
672 97a6aa87 Leszek Koltunski
      int refCubit,variant = getCubitVariant(cubit,mNumLayers);
673
674
      for(refCubit=0; refCubit<mNumCubits; refCubit++)
675
        {
676
        if( getCubitVariant(refCubit,mNumLayers)==variant ) break;
677
        }
678
679
      float[] curpos = mOrigPos[cubit];
680
      float[] refpos = mOrigPos[refCubit];
681 9554f5d4 Leszek Koltunski
      float refX = computeAvg(refpos,0);
682
      float refY = computeAvg(refpos,1);
683
      float refZ = computeAvg(refpos,2);
684
      float curX = computeAvg(curpos,0);
685
      float curY = computeAvg(curpos,1);
686
      float curZ = computeAvg(curpos,2);
687 97a6aa87 Leszek Koltunski
688
      for(int quat=0; quat<mNumQuats; quat++)
689
        {
690
        QuatHelper.rotateVectorByQuat(tmp,refX,refY,refZ,0,mObjectQuats[quat]);
691
692
        float dx = tmp[0]-curX;
693
        float dy = tmp[1]-curY;
694
        float dz = tmp[2]-curZ;
695
696 a4af26c1 Leszek Koltunski
        if( dx>-ERR && dx<ERR && dy>-ERR && dy<ERR && dz>-ERR && dz<ERR )
697 97a6aa87 Leszek Koltunski
          {
698 9554f5d4 Leszek Koltunski
          if( doesNotStickOut(variant,curX,curY,curZ,tmp,mObjectQuats[quat]) )
699 a4af26c1 Leszek Koltunski
            {
700
            builder.append(quat);
701
            builder.append(',');
702
            }
703
          else
704
            {
705
            android.util.Log.e("D", "cubit: "+cubit+" quat: "+quat+" : center correct, but shape sticks out");
706
            }
707 97a6aa87 Leszek Koltunski
          }
708
        }
709
710
      builder.append('\n');
711
      }
712
713 9cb7d66f Leszek Koltunski
    android.util.Log.e("D", "cubitQuats: \n"+builder );
714 97a6aa87 Leszek Koltunski
    }
715
716 bc008758 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
717
718 fbd18fc7 Leszek Koltunski
  public int getCubitRotationType(int cubit)
719 bc008758 Leszek Koltunski
    {
720 5618c5a9 Leszek Koltunski
    return TwistyObjectCubit.TYPE_NORMAL;
721 fbd18fc7 Leszek Koltunski
    }
722
723
///////////////////////////////////////////////////////////////////////////////////////////////////
724
725 d844220f Leszek Koltunski
  float[] getTrackingPoint(int cubitIndex, int cubitType)
726 fbd18fc7 Leszek Koltunski
    {
727 5618c5a9 Leszek Koltunski
    if( cubitType!=TwistyObjectCubit.TYPE_NORMAL )
728 fbd18fc7 Leszek Koltunski
      {
729
      int variant = getCubitVariant(cubitIndex,mNumLayers);
730 40e77224 Leszek Koltunski
731
      // object must have been created from JSON
732
      if( mVariantFaceIsOuter==null || mVariantFaceIsOuter[variant]==null )
733
        {
734
        mVariantFaceIsOuter = getVariantFaceIsOuter();
735
        }
736 39c6b370 Leszek Koltunski
      if( mShapes==null )
737
        {
738
        mShapes = new ObjectShape[mNumCubitVariants];
739
        }
740
      if( mShapes[variant]==null )
741
        {
742
        mShapes[variant] = getObjectShape(variant);
743
        }
744
      if( mOrigQuat==null )
745
        {
746
        mOrigQuat = new Static4D[mNumCubits];
747
        }
748
      if( mOrigQuat[cubitIndex]==null )
749
        {
750
        mOrigQuat[cubitIndex] = getCubitQuats(cubitIndex,mNumLayers);
751
        }
752
753 efa5bc1e leszek
      int outer=-1, faces = mShapes[variant].getNumFaces();
754 fbd18fc7 Leszek Koltunski
755
      for(int i=0; i<faces; i++)
756
        {
757
        if( mVariantFaceIsOuter[variant][i]==1 )
758
          {
759
          outer=i;
760
          break;
761
          }
762
        }
763
764
      if( outer>=0 )
765
        {
766 efa5bc1e leszek
        float[] v = mShapes[variant].getFirstVertexInFace(outer);
767 fbd18fc7 Leszek Koltunski
        float[] ret = new float[3];
768
        float[] curpos = mOrigPos[cubitIndex];
769
        Static4D quat = mOrigQuat[cubitIndex];
770 efa5bc1e leszek
        QuatHelper.rotateVectorByQuat(mTmp, v[0], v[1], v[2], 1, quat);
771 fbd18fc7 Leszek Koltunski
772
        ret[0] = mTmp[0]+computeAvg(curpos,0);
773
        ret[1] = mTmp[1]+computeAvg(curpos,1);
774
        ret[2] = mTmp[2]+computeAvg(curpos,2);
775
776
        return ret;
777
        }
778
      else
779
        {
780 d844220f Leszek Koltunski
        android.util.Log.e("D", "Error in getTrackingPoint: no outer face??");
781 fbd18fc7 Leszek Koltunski
        }
782
      }
783
784
    return null;
785
    }
786
787
///////////////////////////////////////////////////////////////////////////////////////////////////
788
789 1f329dcc Leszek Koltunski
  public int computeCurrentPuzzleFace(int type, float[] vertex)
790 fbd18fc7 Leszek Koltunski
    {
791 5618c5a9 Leszek Koltunski
    if( type!=TwistyObjectCubit.TYPE_NORMAL )
792 fbd18fc7 Leszek Koltunski
      {
793
      Static3D[] axis = getFaceAxis();
794
      float[] dist3D = getDist3D(mNumLayers);
795
      final float MAXERR = 0.98f;
796
      int numAxis = axis.length;
797
      float x = vertex[0];
798
      float y = vertex[1];
799
      float z = vertex[2];
800
801
      for(int i=0; i<numAxis; i++)
802
        {
803
        Static3D ax = axis[i];
804
        float len = ax.get0()*x + ax.get1()*y + ax.get2()*z;
805
        if( len>mSize*dist3D[i]*MAXERR ) return i;
806
        }
807 4e1f3a8e Leszek Koltunski
808 1f329dcc Leszek Koltunski
      return -2;
809 fbd18fc7 Leszek Koltunski
      }
810
811
    return -1;
812
    }
813
814
///////////////////////////////////////////////////////////////////////////////////////////////////
815
816
  public float[] getCubitRowOffset(int cubitIndex)
817
    {
818
    return null;
819
    }
820
821
///////////////////////////////////////////////////////////////////////////////////////////////////
822
823
  void setRotationRowOffset(int puzzleFace, float[] offset)
824
    {
825
    mRowOffsets[puzzleFace][0] = offset[0];
826
    mRowOffsets[puzzleFace][1] = offset[1];
827
    mRowOffsets[puzzleFace][2] = offset[2];
828 bc008758 Leszek Koltunski
    }
829
830 d85de775 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
831
832
  int getNumAxis()
833
    {
834
    return mNumAxis;
835
    }
836
837 f5426a4c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
838
839 19595510 Leszek Koltunski
  public int[][] getSolvedQuats()
840 074a0284 leszek
    {
841
    return null;
842
    }
843
844
///////////////////////////////////////////////////////////////////////////////////////////////////
845
846
  protected int[][] getOldSolvedQuats()
847 f5426a4c Leszek Koltunski
    {
848 5618c5a9 Leszek Koltunski
    return mSolved.getSolvedQuats(mNumLayers,mNumCubitFaces,mCubitFaceColors);
849 f5426a4c Leszek Koltunski
    }
850
851
///////////////////////////////////////////////////////////////////////////////////////////////////
852 074a0284 leszek
// 0: old, groups-of-quaternions based function.
853
// Still used by: Masterball, Mirror Sqewb, Mirror Jing, Mirror Pyraminx & the Penrose Cubes.
854
//
855
// 1: specific function only for the Dino4.
856
//
857
// 2: the new default; automatic way based on automatic detection of monochromatic puzzle surfaces.
858 f5426a4c Leszek Koltunski
859
  public int getSolvedFunctionIndex()
860
    {
861 074a0284 leszek
    return 2;
862 f5426a4c Leszek Koltunski
    }
863
864 29b82486 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
865
866 fbd18fc7 Leszek Koltunski
  int computeRow(float[] pos, int axisIndex, int cubitType, int puzzleFace)
867 29b82486 Leszek Koltunski
    {
868
    int ret=0;
869
    int len = pos.length / 3;
870
    Static3D axis = mAxis[axisIndex];
871
    float axisX = axis.get0();
872
    float axisY = axis.get1();
873
    float axisZ = axis.get2();
874 fbd18fc7 Leszek Koltunski
    float casted, xoff=0, yoff=0, zoff=0;
875 29b82486 Leszek Koltunski
876 5618c5a9 Leszek Koltunski
    if( cubitType!=TwistyObjectCubit.TYPE_NORMAL )
877 fbd18fc7 Leszek Koltunski
      {
878
      xoff = mRowOffsets[puzzleFace][0];
879
      yoff = mRowOffsets[puzzleFace][1];
880
      zoff = mRowOffsets[puzzleFace][2];
881
      }
882 bc008758 Leszek Koltunski
883 29b82486 Leszek Koltunski
    for(int i=0; i<len; i++)
884
      {
885 bc008758 Leszek Koltunski
      casted = (pos[3*i]+xoff)*axisX + (pos[3*i+1]+yoff)*axisY + (pos[3*i+2]+zoff)*axisZ;
886 29b82486 Leszek Koltunski
      ret |= computeSingleRow(axisIndex,casted);
887
      }
888
889
    return ret;
890
    }
891
892
///////////////////////////////////////////////////////////////////////////////////////////////////
893
894
  private int computeSingleRow(int axisIndex,float casted)
895
    {
896
    int num = mNumCuts[axisIndex];
897 b346ba5b leszek
    float[] cuts = mCuts[axisIndex];
898 29b82486 Leszek Koltunski
899
    for(int i=0; i<num; i++)
900
      {
901 b346ba5b leszek
      if( casted<cuts[i] ) return (1<<i);
902 29b82486 Leszek Koltunski
      }
903
904
    return (1<<num);
905
    }
906
907
///////////////////////////////////////////////////////////////////////////////////////////////////
908
909
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
910
    {
911 a05b6e06 Leszek Koltunski
    return (mCubits[cubit].getRotRow(axis) & rowBitmap) != 0;
912 29b82486 Leszek Koltunski
    }
913
914
///////////////////////////////////////////////////////////////////////////////////////////////////
915
// note the minus in front of the sin() - we rotate counterclockwise
916
// when looking towards the direction where the axis increases in values.
917
918 1f329dcc Leszek Koltunski
  private Static4D makeQuaternion(float axisX, float axisY, float axisZ, int angleInDegrees)
919 29b82486 Leszek Koltunski
    {
920
    while( angleInDegrees<0 ) angleInDegrees += 360;
921
    angleInDegrees %= 360;
922
    
923
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
924
    float sinA =-(float)Math.sqrt(1-cosA*cosA);
925
926 1f329dcc Leszek Koltunski
    return new Static4D(axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
927 29b82486 Leszek Koltunski
    }
928
929 e3169794 leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
930
931
  void rotateAllCubits(int axisIndex, int rowBitmap, int angle)
932
    {
933
    Static3D axis = mAxis[axisIndex];
934
    float axisX = axis.get0();
935
    float axisY = axis.get1();
936
    float axisZ = axis.get2();
937
    Static4D quat = makeQuaternion(axisX,axisY,axisZ,angle);
938
939
    for(int i=0; i<mNumCubits; i++)
940
      {
941
      mBelongs[i] = belongsToRotation(i,axisIndex,rowBitmap);
942
      if( mBelongs[i] )
943
        {
944
        boolean result = mCubits[i].rotateCubit(quat,false);
945
        if( !result ) debugQuat(quat,i,axisX,axisY,axisZ,angle,1);
946
        }
947
      }
948
949
    recomputeFaceOffsets();
950
951
    for(int i=0; i<mNumCubits; i++)
952
      {
953
      if( mBelongs[i] )
954
        {
955
        int index = mCubits[i].postRotateCubit(quat);
956
        setCubitQuat(i,index);
957
        }
958
      else if( mCubits[i].getType()==TwistyObjectCubit.TYPE_FOLLOWER )
959
        {
960
        mCubits[i].computeRotationRow();
961
        setCubitQuat(i,mCubits[i].mQuatIndex);
962
        }
963
      }
964
    }
965
966 29b82486 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
967
968
  private synchronized void setupPosition(int[][] moves)
969
    {
970
    if( moves!=null )
971
      {
972 e3169794 leszek
      int axisIndex, row, rowBitmap, basic, angle;
973 29b82486 Leszek Koltunski
974
      for(int[] move: moves)
975
        {
976 1f329dcc Leszek Koltunski
        axisIndex= move[0];
977 e3169794 leszek
        rowBitmap= computeBandagedBitmap( move[1],axisIndex);
978 c9e40dfc Leszek Koltunski
        row      = computeRowFromBitmap( move[1] );
979 1f329dcc Leszek Koltunski
        basic    = mBasicAngles[axisIndex][row];
980 40e76ea4 Leszek Koltunski
        angle    = move[2]*(360/basic);   // this assumes that all layers from
981
                                          // the bitmap have the same BasicAngle.
982
                                          // at the moment this is always true as
983
                                          // there are no bandaged objects with
984
                                          // different per-layer BasicAngles.
985 29b82486 Leszek Koltunski
986 e3169794 leszek
        rotateAllCubits(axisIndex,rowBitmap,angle);
987 29b82486 Leszek Koltunski
        }
988 3788d0cd Leszek Koltunski
989
      for(int i=0; i<mNumCubits; i++)
990
        {
991
        float[] pos = mCubits[i].getCurrentPos();
992
        int len = pos.length/3;
993
        for(int j=0; j<len; j++) clampPos(pos,3*j);
994
        }
995 29b82486 Leszek Koltunski
      }
996
    }
997
998
///////////////////////////////////////////////////////////////////////////////////////////////////
999
1000 f9a81f52 Leszek Koltunski
  public int getScrambleType()
1001 29b82486 Leszek Koltunski
    {
1002 9283a268 Leszek Koltunski
    return ObjectScrambler.SCRAMBLING_ALGORITHMS;
1003 29b82486 Leszek Koltunski
    }
1004
1005 63bfcdd1 leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
1006
1007
  public int[][] getMinimalCubiesInRow()
1008
    {
1009
    return null;
1010
    }
1011
1012 29b82486 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1013
1014 7ca7a08f leszek
  int computeBandagedBitmap(int rowBitmap, int axisIndex)
1015 29b82486 Leszek Koltunski
    {
1016
    if( mIsBandaged )
1017
      {
1018
      int bitmap, initBitmap=0;
1019
1020
      while( initBitmap!=rowBitmap )
1021
        {
1022
        initBitmap = rowBitmap;
1023
1024 a05b6e06 Leszek Koltunski
        for(int cubit=0; cubit<mNumCubits; cubit++)
1025 29b82486 Leszek Koltunski
          {
1026 7ca7a08f leszek
          bitmap = mCubits[cubit].getRotRow(axisIndex);
1027 29b82486 Leszek Koltunski
          if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
1028
          }
1029
        }
1030
      }
1031
1032 63bfcdd1 leszek
    if( mMinimalCubiesInRow!=null )
1033
      {
1034 7ca7a08f leszek
      int[] minC = mMinimalCubiesInRow[axisIndex];
1035 63bfcdd1 leszek
      int numL = minC.length;
1036
      int[] numC = new int[numL];
1037
1038
      for(int cubit=0; cubit<mNumCubits; cubit++)
1039
        {
1040 7ca7a08f leszek
        int bitmap = mCubits[cubit].getRotRow(axisIndex);
1041 63bfcdd1 leszek
1042
        for(int i=0; i<numL; i++)
1043
          {
1044
          if( (bitmap&0x1)!=0 ) numC[i]++;
1045
          bitmap>>=1;
1046
          }
1047
        }
1048
1049
      int bitmap,initBitmap = 0;
1050
1051
      while( initBitmap!=rowBitmap )
1052
        {
1053
        initBitmap = rowBitmap;
1054
        bitmap = rowBitmap;
1055
        int last = 0;
1056
1057
        for(int i=0; i<numL; i++)
1058
          {
1059
          if( numC[i]<minC[i] && numC[i]>0 )
1060
            {
1061
            if( (bitmap&0x1)!=0 )
1062
              {
1063
              if( i>0     ) rowBitmap |= (1<<(i-1));
1064
              if( i<numL-1) rowBitmap |= (1<<(i+1));
1065
              }
1066
            else if( (bitmap&0x2)!=0 || last>0 ) // we are not rotating this row, but
1067
                                                 // we are rotating the next or the prev
1068
              {
1069
              rowBitmap |= (1<<i);
1070
              }
1071
            }
1072
1073
          last = (bitmap&0x1);
1074
          bitmap>>=1;
1075
          }
1076
        }
1077
      }
1078
1079 29b82486 Leszek Koltunski
    return rowBitmap;
1080
    }
1081
1082 c9e40dfc Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1083
1084
  private int computeRowFromBitmap(int rowBitmap)
1085
    {
1086
    int index = 0;
1087
1088
    while(index<32)
1089
      {
1090
      if( (rowBitmap&0x1) != 0 ) return index;
1091
      rowBitmap>>=1;
1092
      index++;
1093
      }
1094
    return 0;
1095
    }
1096
1097 29b82486 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1098
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
1099
// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1)
1100
1101 fbd18fc7 Leszek Koltunski
  void clampPos(float[] pos, int offset)
1102 29b82486 Leszek Koltunski
    {
1103
    float currError, minError = Float.MAX_VALUE;
1104
    int minErrorIndex1 = -1;
1105
    int minErrorIndex2 = -1;
1106
1107
    float x = pos[offset  ];
1108
    float y = pos[offset+1];
1109
    float z = pos[offset+2];
1110
1111
    float xo,yo,zo;
1112
1113 a05b6e06 Leszek Koltunski
    for(int i=0; i<mNumCubits; i++)
1114 29b82486 Leszek Koltunski
      {
1115
      int len = mOrigPos[i].length / 3;
1116
1117
      for(int j=0; j<len; j++)
1118
        {
1119
        xo = mOrigPos[i][3*j  ];
1120
        yo = mOrigPos[i][3*j+1];
1121
        zo = mOrigPos[i][3*j+2];
1122
1123
        currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
1124
1125
        if( currError<minError )
1126
          {
1127
          minError = currError;
1128
          minErrorIndex1 = i;
1129
          minErrorIndex2 = j;
1130
          }
1131
        }
1132
      }
1133
1134 4bd1b3d6 Leszek Koltunski
    if( minError< 0.05f ) // TODO: 0.05 ?
1135 29b82486 Leszek Koltunski
      {
1136
      pos[offset  ] = mOrigPos[minErrorIndex1][3*minErrorIndex2  ];
1137
      pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
1138
      pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
1139
      }
1140
    }
1141
1142 d887aa16 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1143
1144
  void setLibInterface(ObjectLibInterface inter)
1145
    {
1146
    mInterface = inter;
1147 c8bc83d9 Leszek Koltunski
    }
1148
1149 d356eecc Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1150
1151
  void applyScrambles(int[][] moves)
1152
    {
1153
    setupPosition(moves);
1154
    }
1155
1156 7c111294 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1157 198c5bf0 Leszek Koltunski
1158 880beeea Leszek Koltunski
  void initializeObject(int[][] moves)
1159 7c111294 Leszek Koltunski
    {
1160
    solve();
1161
    setupPosition(moves);
1162
    }
1163 198c5bf0 Leszek Koltunski
1164 5a20f7a1 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1165
1166
  private void recomputeFaceOffsets()
1167
    {
1168 3788d0cd Leszek Koltunski
    if( mThereAreDeciders )
1169 5a20f7a1 Leszek Koltunski
      {
1170 3788d0cd Leszek Koltunski
      for(int i=0; i<mNumPuzzleFaces; i++)
1171 5a20f7a1 Leszek Koltunski
        {
1172 3788d0cd Leszek Koltunski
        mRowOffsets[i][0] =0;
1173
        mRowOffsets[i][1] =0;
1174
        mRowOffsets[i][2] =0;
1175 5a20f7a1 Leszek Koltunski
        }
1176 3788d0cd Leszek Koltunski
1177
      for(int i=0; i<mNumCubits; i++)
1178
        if( mCubits[i].getType()==TwistyObjectCubit.TYPE_DECIDER )
1179
          {
1180
          float[] offset = mCubits[i].getOffset();
1181
          int face = mCubits[i].getPuzzleFace();
1182
          mRowOffsets[face][0] = offset[0];
1183
          mRowOffsets[face][1] = offset[1];
1184
          mRowOffsets[face][2] = offset[2];
1185
          }
1186
      }
1187 5a20f7a1 Leszek Koltunski
    }
1188
1189 c8bc83d9 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1190
1191 4a014840 leszek
  synchronized float removeRotation()
1192 bb58b357 leszek
    {
1193 4a014840 leszek
    return mRotation.removeRotation();
1194 bb58b357 leszek
    }
1195
1196
///////////////////////////////////////////////////////////////////////////////////////////////////
1197
1198 a0ef8a1d leszek
  long finishRotation(ObjectPreRender pre, int finishAx, int finishRow, float finishAngle, float avgSpeed)
1199 c8bc83d9 Leszek Koltunski
    {
1200 e3169794 leszek
    int basicAngle = mBasicAngles[finishAx][finishRow];
1201 a0ef8a1d leszek
    return mRotation.finishRotation(pre,finishAx,finishRow,basicAngle,finishAngle,avgSpeed);
1202 c8bc83d9 Leszek Koltunski
    }
1203
1204 bb58b357 leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
1205
1206
  void continueRotation(float angleInDegrees)
1207
    {
1208 e3169794 leszek
    mRotation.continueRotation(angleInDegrees);
1209 bb58b357 leszek
    }
1210
1211 c8bc83d9 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1212
1213 4a014840 leszek
  synchronized long addRotation(EffectListener listener, int axis, int rowBitmap, int angle, long durationMillis )
1214
    {
1215 63bfcdd1 leszek
    return mRotation.addRotation(listener,axis,rowBitmap,angle,durationMillis);
1216 4a014840 leszek
    }
1217
1218
///////////////////////////////////////////////////////////////////////////////////////////////////
1219
1220 93dc5a55 leszek
  void enableGhostAxis(int axNum, boolean enable)
1221 c8bc83d9 Leszek Koltunski
    {
1222 93dc5a55 leszek
    mTouchControl.enableGhostAxis(axNum,enable);
1223 c8bc83d9 Leszek Koltunski
    }
1224
1225 880beeea Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1226
1227 4a014840 leszek
  synchronized boolean beginRotation(int axis, int row )
1228 880beeea Leszek Koltunski
    {
1229 d55d2c6a Leszek Koltunski
    if( axis<0 || axis>=mNumAxis )
1230 880beeea Leszek Koltunski
      {
1231
      android.util.Log.e("object", "invalid rotation axis: "+axis);
1232 605f319b Leszek Koltunski
      return false;
1233 880beeea Leszek Koltunski
      }
1234
1235 63bfcdd1 leszek
    return mRotation.beginRotation(axis,row);
1236 880beeea Leszek Koltunski
    }
1237
1238
///////////////////////////////////////////////////////////////////////////////////////////////////
1239
1240 51262d81 Leszek Koltunski
  void setTextureMap(int cubit, int face, int color)
1241 29b82486 Leszek Koltunski
    {
1242 51262d81 Leszek Koltunski
    int variant  = getCubitVariant(cubit,mNumLayers);
1243
    int shape    = getVariantStickerShape(variant,face);
1244
    int texIndex = color<0 || shape<0 ? mNumTextures-mNumOverrides : shape*mNumFaceColors + color;
1245
    int row      = (mNumTexRows-1) - texIndex/mNumTexCols;
1246
    int col      = texIndex%mNumTexCols;
1247
1248 7c111294 Leszek Koltunski
    final float ratioW = 1.0f/mNumTexCols;
1249
    final float ratioH = 1.0f/mNumTexRows;
1250 51262d81 Leszek Koltunski
    final Static4D[] maps = new Static4D[1];
1251
    maps[0] = new Static4D(col*ratioW, row*ratioH, ratioW, ratioH);
1252
    mMesh.setTextureMap(maps,mNumCubitFaces*cubit+face);
1253 29b82486 Leszek Koltunski
    }
1254
1255 55acff1e leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
1256
// figure out the whole face to which (cubit,face) belongs, repaint all (cubit,face) pairs to
1257
// the new color.
1258
1259 6f5eb9b3 leszek
  void repaintPuzzleFace(int cubit, int face, int newColor)
1260 55acff1e leszek
    {
1261 7e8750c9 leszek
    int oldColorIndex = getCubitFaceColor(cubit,face);
1262 5ce579d2 leszek
1263
    if( oldColorIndex<0 || oldColorIndex>=mNumFaceColors )
1264
      {
1265
      android.util.Log.e("D", "error in TwistyObject.repaintPuzzleFace, index="+oldColorIndex);
1266
      return;
1267
      }
1268
1269 962b8ff6 leszek
    int oldColor = mColorTable[oldColorIndex];
1270 7e8750c9 leszek
1271 962b8ff6 leszek
    if( oldColor!=newColor )
1272 7e8750c9 leszek
      {
1273 5ce579d2 leszek
      oldColor = mOriginalColorTable[oldColorIndex];
1274 6f5eb9b3 leszek
      changeColorInTexture(oldColor,newColor);
1275 962b8ff6 leszek
      mColorTable[oldColorIndex] = newColor;
1276 7e8750c9 leszek
      setTexture();
1277
      }
1278 55acff1e leszek
    }
1279
1280 9b1fe915 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1281
1282 f80b9473 leszek
  int getCubitFaceColor(int cubit, int face)
1283 9b1fe915 Leszek Koltunski
    {
1284 ed0988c0 Leszek Koltunski
    int puzzleFace = getCubitFaceMap(cubit,face);
1285
    if( puzzleFace>=0 ) puzzleFace %= mNumFaceColors;
1286
    return puzzleFace;
1287 1b7ece90 Leszek Koltunski
    }
1288
1289
///////////////////////////////////////////////////////////////////////////////////////////////////
1290
1291 ed0988c0 Leszek Koltunski
  public int getCubitFaceMap(int cubit, int face)
1292 1b7ece90 Leszek Koltunski
    {
1293
    int numFaces = mCubitFaceColors[cubit].length;
1294
    int puzzleFace = face<numFaces ? mCubitFaceColors[cubit][face] : -1;
1295
    return puzzleFace<0 ? -1 : puzzleFace;
1296
    }
1297
1298 f80b9473 leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
1299
// this would return the REAL value of outer; the 'getCubitFaceColor()>=0' returns if the face is
1300
// colored, which for example in case of Container (which has colored internal faces) is not the
1301
// same thing
1302
1303
  boolean faceIsOuter(int cubit, int face)
1304
    {
1305 d03443d4 leszek
    if( mCubitFaceColors==null )
1306
      {
1307
      if( mShapes==null )
1308
        {
1309
        mShapes = new ObjectShape[mNumCubitVariants];
1310
        }
1311
1312
      if( mShapes[0]==null )
1313
        {
1314
        for(int v=0; v<mNumCubitVariants; v++) mShapes[v] = getObjectShape(v);
1315
        }
1316
1317
      if( mOrigQuat==null )
1318
        {
1319
        mOrigQuat = new Static4D[mNumCubits];
1320
        }
1321
1322
      if( mOrigQuat[0]==null )
1323
        {
1324
        for(int c=0; c<mNumCubits; c++) mOrigQuat[c] = getCubitQuats(c,mNumLayers);
1325
        }
1326
1327
      mCubitFaceColors = ObjectShape.computeColors(mShapes,mOrigPos,mOrigQuat,this);
1328
      }
1329
1330 f80b9473 leszek
    return mCubitFaceColors[cubit][face]>=0;
1331
    }
1332
1333 29b82486 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1334
1335 880beeea Leszek Koltunski
  void resetAllTextureMaps()
1336 29b82486 Leszek Koltunski
    {
1337 7c111294 Leszek Koltunski
    final float ratioW = 1.0f/mNumTexCols;
1338
    final float ratioH = 1.0f/mNumTexRows;
1339 51262d81 Leszek Koltunski
    int cubColor, stiShape, texIndex, variant, row, col;
1340 29b82486 Leszek Koltunski
1341 a05b6e06 Leszek Koltunski
    for(int cubit=0; cubit<mNumCubits; cubit++)
1342 29b82486 Leszek Koltunski
      {
1343 7c111294 Leszek Koltunski
      final Static4D[] maps = new Static4D[mNumCubitFaces];
1344 a75ae1ee Leszek Koltunski
      variant = getCubitVariant(cubit,mNumLayers);
1345 29b82486 Leszek Koltunski
1346 a75ae1ee Leszek Koltunski
      for(int face=0; face<mNumCubitFaces; face++)
1347 7c111294 Leszek Koltunski
        {
1348 d4105efe Leszek Koltunski
        cubColor = getCubitFaceColor(cubit,face);
1349 51262d81 Leszek Koltunski
        stiShape = getVariantStickerShape(variant,face);
1350
        texIndex = cubColor<0 || stiShape<0 ? mNumTextures-mNumOverrides : stiShape*mNumFaceColors + cubColor;
1351
        row      = (mNumTexRows-1) - texIndex/mNumTexCols;
1352
        col      = texIndex%mNumTexCols;
1353 a75ae1ee Leszek Koltunski
1354
        maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1355 7c111294 Leszek Koltunski
        }
1356 29b82486 Leszek Koltunski
1357 7c111294 Leszek Koltunski
      mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1358
      }
1359 0b050556 Leszek Koltunski
1360 b0c97683 Leszek Koltunski
    overrideCubitFaceColor();
1361
    }
1362
1363
///////////////////////////////////////////////////////////////////////////////////////////////////
1364
1365
  private void overrideCubitFaceColor()
1366
    {
1367
    final float ratioW = 1.0f/mNumTexCols;
1368
    final float ratioH = 1.0f/mNumTexRows;
1369
1370 0b050556 Leszek Koltunski
    for(int i=0; i<mNumOverrides; i++)
1371
      {
1372
      int[] cubitFaces = mStickerOverrides[i].getCubitFaces();
1373
      int length = cubitFaces.length/2;
1374
1375
      for(int j=0; j<length; j++)
1376 b0c97683 Leszek Koltunski
        {
1377
        final Static4D[] maps = new Static4D[1];
1378
        int color = mNumTextures-mNumOverrides+1+i;
1379
        int row   = (mNumTexRows-1) - color/mNumTexCols;
1380
        int col   = color%mNumTexCols;
1381
        int cubit = cubitFaces[2*j];
1382
        int face  = cubitFaces[2*j+1];
1383
        maps[0] = new Static4D(col*ratioW, row*ratioH, ratioW, ratioH);
1384
        mMesh.setTextureMap(maps,mNumCubitFaces*cubit+face);
1385
        }
1386 0b050556 Leszek Koltunski
      }
1387
    }
1388
1389 29b82486 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1390
1391 880beeea Leszek Koltunski
  void releaseResources()
1392 29b82486 Leszek Koltunski
    {
1393 7c111294 Leszek Koltunski
    mTexture.markForDeletion();
1394
    mMesh.markForDeletion();
1395
    mEffects.markForDeletion();
1396
1397 94490b34 leszek
    if( mBitmap!=null )
1398
      {
1399
      mBitmap.recycle();
1400
      mBitmap = null;
1401
      }
1402
1403 a05b6e06 Leszek Koltunski
    for(int j=0; j<mNumCubits; j++)
1404 7c111294 Leszek Koltunski
      {
1405 a05b6e06 Leszek Koltunski
      mCubits[j].releaseResources();
1406 7c111294 Leszek Koltunski
      }
1407 29b82486 Leszek Koltunski
    }
1408
1409 00a28d71 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1410
1411 544c9224 leszek
  private void setCubitQuat(int cubit, int equAssociation)
1412 00a28d71 Leszek Koltunski
    {
1413 544c9224 leszek
    int andAssociation = mCubits[cubit].computeAssociation();
1414
1415 00a28d71 Leszek Koltunski
    if( !mIsInMixupMode )
1416
      {
1417
      mMesh.setEffectAssociation(cubit,andAssociation,equAssociation);
1418
      }
1419
    else
1420
      {
1421
      mMesh.setEffectAssociation(cubit,andAssociation,cubit);
1422
      Static4D tmp = mObjectQuats[equAssociation];
1423
      mMixupModeQuats[cubit].set(tmp);
1424
      }
1425
    }
1426
1427 29b82486 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1428
1429 79c7c950 Leszek Koltunski
  synchronized void restorePreferences(OperatingSystemInterface os)
1430 29b82486 Leszek Koltunski
    {
1431
    boolean error = false;
1432 8b5894af Leszek Koltunski
    String key = getShortName();
1433 29b82486 Leszek Koltunski
1434 a05b6e06 Leszek Koltunski
    for(int i=0; i<mNumCubits; i++)
1435 29b82486 Leszek Koltunski
      {
1436 a2122d42 leszek
      mQuatDebug[i] = mCubits[i].restorePreferences(key,os);
1437 29b82486 Leszek Koltunski
1438 a05b6e06 Leszek Koltunski
      if( mQuatDebug[i]>=0 && mQuatDebug[i]<mNumQuats )
1439 29b82486 Leszek Koltunski
        {
1440 3788d0cd Leszek Koltunski
        boolean result = mCubits[i].rotateCubit(mObjectQuats[mQuatDebug[i]],true);
1441 1f329dcc Leszek Koltunski
        if( !result ) debugQuat(mObjectQuats[mQuatDebug[i]],i,0,0,0,mQuatDebug[i],3);
1442 fbd18fc7 Leszek Koltunski
        }
1443 7cd287b9 Leszek Koltunski
      else { error = true; break; }
1444 fbd18fc7 Leszek Koltunski
      }
1445
1446 7cd287b9 Leszek Koltunski
    if( !error )
1447 fbd18fc7 Leszek Koltunski
      {
1448 7cd287b9 Leszek Koltunski
      recomputeFaceOffsets();
1449
1450
      for(int i=0; i<mNumCubits; i++)
1451 29b82486 Leszek Koltunski
        {
1452 7cd287b9 Leszek Koltunski
        if( mQuatDebug[i]>=0 && mQuatDebug[i]<mNumQuats )
1453
          {
1454
          mCubits[i].computeRotationRow();
1455 544c9224 leszek
          setCubitQuat(i,mQuatDebug[i]);
1456 7cd287b9 Leszek Koltunski
          }
1457
        else { error = true; break; }
1458 29b82486 Leszek Koltunski
        }
1459
      }
1460
1461
    if( error )
1462
      {
1463 a05b6e06 Leszek Koltunski
      for(int i=0; i<mNumCubits; i++)
1464 29b82486 Leszek Koltunski
        {
1465 a05b6e06 Leszek Koltunski
        mCubits[i].solve();
1466 544c9224 leszek
        setCubitQuat(i,0);
1467 29b82486 Leszek Koltunski
        }
1468
      }
1469
    }
1470
1471
///////////////////////////////////////////////////////////////////////////////////////////////////
1472
1473 79c7c950 Leszek Koltunski
  void savePreferences(OperatingSystemInterface os)
1474 29b82486 Leszek Koltunski
    {
1475 8b5894af Leszek Koltunski
    String key = getShortName();
1476 79c7c950 Leszek Koltunski
    for(int i=0; i<mNumCubits; i++) mCubits[i].savePreferences(key,os);
1477 9c7d220a leszek
1478
    os.putFloat(key+"_border", mTextureBorderMultiplier);
1479
    os.putFloat(key+"_corner", mTextureCornerMultiplier);
1480
    os.putString(key+"_colors", createColors(mColorTable) );
1481 29b82486 Leszek Koltunski
    }
1482
1483 ea739ec8 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1484
1485 79c7c950 Leszek Koltunski
  public void removePreferences(OperatingSystemInterface os)
1486 ea739ec8 Leszek Koltunski
    {
1487
    String key = getShortName();
1488 79c7c950 Leszek Koltunski
    for(int i=0; i<mNumCubits; i++) mCubits[i].removePreferences(key,os);
1489 9c7d220a leszek
1490
    os.remove(key+"_border");
1491
    os.remove(key+"_corner");
1492
    os.remove(key+"_colors");
1493
    }
1494
1495
///////////////////////////////////////////////////////////////////////////////////////////////////
1496
1497
  private String createColors(int[] table)
1498
    {
1499
    StringBuilder sb = new StringBuilder();
1500
    int len = table!=null ? table.length : 0;
1501
1502
    for(int i=0; i<len; i++)
1503
      {
1504
      sb.append(table[i]);
1505
      sb.append(',');
1506
      }
1507
1508
    return sb.toString();
1509 ea739ec8 Leszek Koltunski
    }
1510
1511 00f4980d Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1512
1513 7e9a35eb leszek
  private float computeRadiusCorrection(float[][] sticker, int curr, int len)
1514 00f4980d Leszek Koltunski
    {
1515
    final float A = 0.8f;  // 0<A<1
1516
1517
    int prev = curr>0 ? curr-1 : len-1;
1518
    int next = curr<len-1 ? curr+1 : 0;
1519
1520 7e9a35eb leszek
    float v1x = sticker[prev][0]-sticker[curr][0];
1521
    float v1y = sticker[prev][1]-sticker[curr][1];
1522
    float v2x = sticker[next][0]-sticker[curr][0];
1523
    float v2y = sticker[next][1]-sticker[curr][1];
1524 00f4980d Leszek Koltunski
1525
    float len1= v1x*v1x+v1y*v1y;
1526
    float len2= v2x*v2x+v2y*v2y;
1527
1528
    float cos = (v1x*v2x+v1y*v2y) / ( (float)Math.sqrt(len1*len2) );
1529
1530
    return 1-A*cos;
1531
    }
1532
1533 b9c861cf Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1534
// Radius of the sphere circumscribed on the puzzle. Needed for pillowing.
1535
//
1536
// This won't work correctly for pillowing off-center puzzles (e.g. mirrors) - for those we'd need
1537
// to introduce the concept of a 'sink center' as well.
1538
//
1539
// public because needed in TouchControlShapemod
1540
1541
  public float getCircumscribedRadius()
1542
    {
1543
    switch(mNumPuzzleFaces)
1544
      {
1545
      case  4: return (SQ6/4)*mSize;
1546
      case  6: return (SQ3/2)*mSize;
1547
      case  8: return (SQ2/2)*mSize;
1548
      case 12: return (SQ3/2)*((SQ5+1)/2)*mSize;
1549 c1452814 Leszek Koltunski
      case 16: return 0.50f*mSize;
1550 b9c861cf Leszek Koltunski
      }
1551
1552
    return 0.0f;
1553
    }
1554
1555 e61a158a leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
1556
// might be overridden in subclasses which want per-edge radii
1557
1558
  protected float[][][] getStickerRadii()
1559
    {
1560
    float radius = getStickerRadius();
1561
    int numStickers = mStickerCoords.length;
1562
    float[][][] ret = new float[numStickers][][];
1563
1564
    for(int s=0; s<numStickers; s++)
1565
      {
1566
      int numLoops = mStickerCoords[s].length;
1567
      ret[s] = new float[numLoops][];
1568
1569
      for(int l=0; l<numLoops; l++)
1570
        {
1571
        int numVertices = mStickerCoords[s][l].length;
1572
        ret[s][l] = new float[numVertices];
1573
        for(int v=0; v<numVertices; v++) ret[s][l][v] = radius;
1574
        }
1575
      }
1576
1577
    return ret;
1578
    }
1579
1580
///////////////////////////////////////////////////////////////////////////////////////////////////
1581
// might be overridden in subclasses which want per-edge strokes
1582
1583
  protected float[][][] getStickerStrokes()
1584
    {
1585
    float stroke = getStickerStroke();
1586
    int numStickers = mStickerCoords.length;
1587
    float[][][] ret = new float[numStickers][][];
1588
1589
    for(int s=0; s<numStickers; s++)
1590
      {
1591
      int numLoops = mStickerCoords[s].length;
1592
      ret[s] = new float[numLoops][];
1593
1594
      for(int l=0; l<numLoops; l++)
1595
        {
1596
        int numVertices = mStickerCoords[s][l].length;
1597
        ret[s][l] = new float[numVertices];
1598
        for(int v=0; v<numVertices; v++) ret[s][l][v] = stroke;
1599
        }
1600
      }
1601
1602
    return ret;
1603
    }
1604
1605 d53fb890 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1606
1607
  public ObjectSticker retSticker(int sticker)
1608
    {
1609
    if( mStickers==null )
1610
      {
1611 e61a158a leszek
      float[][][] radii   = getStickerRadii();
1612
      float[][][] strokes = getStickerStrokes();
1613
      float[][][] angles  = getStickerAngles();
1614 d53fb890 Leszek Koltunski
      int numStickers = mStickerCoords.length;
1615
      mStickers = new ObjectSticker[numStickers];
1616
1617
      for(int s=0; s<numStickers; s++)
1618
        {
1619 bc008758 Leszek Koltunski
        float scale = mStickerScales.length>s ? mStickerScales[s] : 1.0f;
1620 ebe8c08e leszek
        int numLoops = mStickerCoords[s].length;
1621 e61a158a leszek
        float[][] rad = new float[numLoops][];
1622
        float[][] str = new float[numLoops][];
1623 ebe8c08e leszek
1624
        for(int l=0; l<numLoops; l++)
1625
          {
1626
          int numVerts = mStickerCoords[s][l].length;
1627 e61a158a leszek
          rad[l] = new float[numVerts];
1628
          str[l] = new float[numVerts];
1629
          float[] st = strokes[s][l];
1630
          float[] ra = radii[s][l];
1631 ebe8c08e leszek
1632
          for(int v=0; v<numVerts; v++)
1633 e61a158a leszek
            {
1634
            rad[l][v] = ra[v] * computeRadiusCorrection(mStickerCoords[s][l],v,numVerts) / scale;
1635
            str[l][v] = st[v] / scale;
1636
            }
1637 ebe8c08e leszek
          }
1638
1639 e61a158a leszek
        mStickers[s] = new ObjectSticker(mStickerCoords[s], (angles==null ? null : angles[s]) ,rad, str);
1640 d53fb890 Leszek Koltunski
        }
1641
      }
1642
1643
    return mStickers[sticker];
1644
    }
1645
1646 3d766df3 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1647 e3937019 Leszek Koltunski
// some objects (currently Kilominx,Ivy,Rex) might want to change the stickers.
1648 3d766df3 Leszek Koltunski
1649
  public void adjustStickerCoords()
1650
    {
1651
1652
    }
1653
1654 802fe251 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1655
1656
  public Static4D[] getQuats()
1657
    {
1658
    if( mObjectQuats==null )
1659
      {
1660
      mObjectQuats = QuatGroupGenerator.computeGroup(mAxis,mBasicAngles);
1661
      }
1662
1663
    return mObjectQuats;
1664
    }
1665
1666 40e77224 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1667
1668
  public int[][] getVariantFaceIsOuter()
1669
    {
1670
    return mVariantFaceIsOuter;
1671
    }
1672
1673 253e440f Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1674
1675
  public int getInternalColor()
1676
    {
1677
    return COLOR_INTERNAL;
1678
    }
1679
1680 29b82486 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1681 3a0a23bf Leszek Koltunski
// the getFaceColors + final INTERNAL_COLOR in a grid (so that we do not exceed the maximum texture size)
1682 29b82486 Leszek Koltunski
1683 352bd362 leszek
  void createTexture(float borders, float corners)
1684 29b82486 Leszek Koltunski
    {
1685 7c111294 Leszek Koltunski
    Paint paint = new Paint();
1686 d5c71d02 Leszek Koltunski
    Canvas canvas = new Canvas(mBitmap);
1687 29b82486 Leszek Koltunski
1688 7c111294 Leszek Koltunski
    paint.setAntiAlias(true);
1689
    paint.setTextAlign(Paint.Align.CENTER);
1690
    paint.setStyle(Paint.Style.FILL);
1691 253e440f Leszek Koltunski
    paint.setColor(getInternalColor());
1692 f3eab97f leszek
    canvas.drawRect(0, 0, mNumTexCols*mTexHeight, mNumTexRows*mTexHeight, paint);
1693 7c111294 Leszek Koltunski
1694 6f5eb9b3 leszek
    mTextureBorderMultiplier = borders;
1695
    mTextureCornerMultiplier = corners;
1696
1697 43a4ccff Leszek Koltunski
    int texture = 0;
1698 7c111294 Leszek Koltunski
    FactorySticker factory = FactorySticker.getInstance();
1699
1700
    for(int row=0; row<mNumTexRows; row++)
1701
      for(int col=0; col<mNumTexCols; col++)
1702 29b82486 Leszek Koltunski
        {
1703 3a0a23bf Leszek Koltunski
        if( texture<mNumTextures-mNumOverrides )
1704
          {
1705
          ObjectSticker sticker = retSticker(texture/mNumFaceColors);
1706 962b8ff6 leszek
          int color = mColorTable[texture%mNumFaceColors];
1707 6f5eb9b3 leszek
          factory.drawRoundedPolygons( canvas, paint, col*mTexHeight, (mNumTexRows-row)*mTexHeight, color,
1708
                                       mTexHeight, sticker,mTextureBorderMultiplier,mTextureCornerMultiplier);
1709 3a0a23bf Leszek Koltunski
          }
1710 ff60e713 Leszek Koltunski
        else if( texture>mNumTextures-mNumOverrides && texture<=mNumTextures )
1711 3a0a23bf Leszek Koltunski
          {
1712 ff60e713 Leszek Koltunski
          int color = mStickerOverrides[mNumTextures-texture].getColor();
1713 f3eab97f leszek
          factory.drawSolidColor(canvas, paint, col*mTexHeight, (mNumTexRows-row)*mTexHeight, color, mTexHeight);
1714 3a0a23bf Leszek Koltunski
          }
1715 ff60e713 Leszek Koltunski
1716
        texture++;
1717 7e8750c9 leszek
        }
1718
    }
1719
1720
///////////////////////////////////////////////////////////////////////////////////////////////////
1721
1722 6f5eb9b3 leszek
  private void changeColorInTexture(int oldColor, int newColor)
1723 7e8750c9 leszek
    {
1724
    Paint paint = new Paint();
1725
    Canvas canvas = new Canvas(mBitmap);
1726
    paint.setAntiAlias(true);
1727
    int texture = 0;
1728
    FactorySticker factory = FactorySticker.getInstance();
1729
1730
    for(int row=0; row<mNumTexRows; row++)
1731
      for(int col=0; col<mNumTexCols; col++)
1732
        {
1733
        if( texture<mNumTextures-mNumOverrides )
1734
          {
1735 5ce579d2 leszek
          int color = mOriginalColorTable[texture%mNumFaceColors];
1736 7e8750c9 leszek
1737
          if( color==oldColor )
1738
            {
1739
            ObjectSticker sticker = retSticker(texture/mNumFaceColors);
1740 6f5eb9b3 leszek
            factory.drawRoundedPolygons( canvas, paint, col*mTexHeight, (mNumTexRows-row)*mTexHeight,
1741
                                         newColor, mTexHeight, sticker,mTextureBorderMultiplier,mTextureCornerMultiplier);
1742 7e8750c9 leszek
            }
1743
          }
1744
1745
        texture++;
1746 29b82486 Leszek Koltunski
        }
1747 d5c71d02 Leszek Koltunski
    }
1748
1749
///////////////////////////////////////////////////////////////////////////////////////////////////
1750
1751
  void setTexture()
1752
    {
1753 352bd362 leszek
    if( mBitmap==null )
1754
      {
1755
      mBitmap = Bitmap.createBitmap( mNumTexCols*mTexHeight, mNumTexRows*mTexHeight, Bitmap.Config.ARGB_4444);
1756
      createTexture(1.0f,1.0f);
1757
      }
1758 29b82486 Leszek Koltunski
1759 a0ccffb4 Leszek Koltunski
    if( !mTexture.setTextureAlreadyInverted(mBitmap) )
1760 7c111294 Leszek Koltunski
      {
1761
      int max = DistortedLibrary.getMaxTextureSize();
1762 32c1697e Leszek Koltunski
      mInterface.reportProblem("failed to set texture of size "+mBitmap.getWidth()+"x"+mBitmap.getHeight()+" max is "+max, true);
1763 29b82486 Leszek Koltunski
      }
1764
    }
1765
1766 ee6bb8d7 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1767
1768 45e0065d Leszek Koltunski
  void setObjectRatioNow(float sc, int nodeSize)
1769 ee6bb8d7 Leszek Koltunski
    {
1770 64c209f5 Leszek Koltunski
    mObjectScreenRatio = sc;
1771 45e0065d Leszek Koltunski
    float scale = mObjectScreenRatio*mInitScreenRatio*nodeSize/mSize;
1772 ee6bb8d7 Leszek Koltunski
    mObjectScale.set(scale,scale,scale);
1773 23afe4c4 Leszek Koltunski
1774 11fa413d Leszek Koltunski
    if( mTouchControl ==null ) mTouchControl = getTouchControl();
1775 c9c71c3f Leszek Koltunski
    mTouchControl.setObjectRatio(mObjectScreenRatio*mInitScreenRatio);
1776 ee6bb8d7 Leszek Koltunski
    }
1777
1778 29b82486 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1779
1780 45e0065d Leszek Koltunski
  void setObjectRatio(float sizeChange, int nodeSize)
1781 29b82486 Leszek Koltunski
    {
1782 7c111294 Leszek Koltunski
    mObjectScreenRatio *= (1.0f+sizeChange)/2;
1783 29b82486 Leszek Koltunski
1784 7c111294 Leszek Koltunski
    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
1785
    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
1786
1787 45e0065d Leszek Koltunski
    setObjectRatioNow(mObjectScreenRatio, nodeSize);
1788
    }
1789
1790
///////////////////////////////////////////////////////////////////////////////////////////////////
1791
1792
  void setNodeSize(int nodeSize)
1793
    {
1794
    setObjectRatioNow(mObjectScreenRatio, nodeSize);
1795 29b82486 Leszek Koltunski
    }
1796
1797 02d80fe6 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1798
1799
  public float getRatio()
1800
    {
1801
    return mObjectScreenRatio;
1802
    }
1803
1804 11fa413d Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1805
1806
  public float getObjectRatio()
1807
    {
1808
    return mObjectScreenRatio*mInitScreenRatio;
1809
    }
1810
1811 7c111294 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1812 29b82486 Leszek Koltunski
1813 880beeea Leszek Koltunski
  boolean isSolved()
1814 7c111294 Leszek Koltunski
    {
1815 5df97ecb leszek
    boolean solved = mSolved.isSolved(mCubits);
1816
    return mRotation.isSolved(solved);
1817 29b82486 Leszek Koltunski
    }
1818
1819 880beeea Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1820
// INTERNAL API - those are called from 'effects' package
1821 29b82486 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1822
1823 880beeea Leszek Koltunski
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
1824 29b82486 Leszek Koltunski
    {
1825 a72a4b6a Leszek Koltunski
    mScrambler.randomizeNewScramble(scramble,rnd,curr,total, getSignature() );
1826 7c111294 Leszek Koltunski
    }
1827 29b82486 Leszek Koltunski
1828
///////////////////////////////////////////////////////////////////////////////////////////////////
1829
1830 880beeea Leszek Koltunski
  public Static4D getRotationQuat()
1831 59c20632 Leszek Koltunski
    {
1832
    return mQuat;
1833
    }
1834
1835
///////////////////////////////////////////////////////////////////////////////////////////////////
1836
1837
  public float getSize()
1838
    {
1839
    return mSize;
1840
    }
1841 7c111294 Leszek Koltunski
1842 2df35810 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1843
1844 826d293e Leszek Koltunski
  public void applyEffect(Effect effect, int position)
1845 2df35810 Leszek Koltunski
    {
1846
    mEffects.apply(effect, position);
1847
    }
1848
1849
///////////////////////////////////////////////////////////////////////////////////////////////////
1850
1851 826d293e Leszek Koltunski
  public void removeEffect(long effectID)
1852 2df35810 Leszek Koltunski
    {
1853
    mEffects.abortById(effectID);
1854
    }
1855
1856 3e9df6aa Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1857
1858 758b028d Leszek Koltunski
  public MeshBase getObjectMesh()
1859 3e9df6aa Leszek Koltunski
    {
1860
    return mMesh;
1861
    }
1862
1863 758b028d Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1864
1865
  public DistortedEffects getObjectEffects()
1866
    {
1867
    return mEffects;
1868
    }
1869
1870 7aae846c Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1871
1872
  public int getCubitType(int cubit)
1873
    {
1874
    return mCubits[cubit].getType();
1875
    }
1876
1877
///////////////////////////////////////////////////////////////////////////////////////////////////
1878
1879
  public float[] getCubitOffset(int cubit)
1880
    {
1881
    return mCubits[cubit].getOffset();
1882
    }
1883
1884 3a0a23bf Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1885
1886
  public ObjectStickerOverride[] getStickerOverrides()
1887
    {
1888
    return null;
1889
    }
1890
1891 3ce95490 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1892
1893
  public boolean getError()
1894
    {
1895
    return mError;
1896
    }
1897
1898
///////////////////////////////////////////////////////////////////////////////////////////////////
1899
1900
  public String getErrorString()
1901
    {
1902
    return mErrorString;
1903
    }
1904
1905 880beeea Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1906
// PUBLIC API
1907 29b82486 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1908
1909 a1f8dc90 Leszek Koltunski
  public int getCubitFaceStickerIndex(int cubit, int face)
1910 29b82486 Leszek Koltunski
    {
1911 a1f8dc90 Leszek Koltunski
    Static4D texMap = mMesh.getTextureMap(mNumCubitFaces*cubit + face);
1912 29b82486 Leszek Koltunski
1913 880beeea Leszek Koltunski
    int x = (int)(texMap.get0()/texMap.get2());
1914
    int y = (int)(texMap.get1()/texMap.get3());
1915 29b82486 Leszek Koltunski
1916 f3eab97f leszek
    return (mNumTexRows-1-y)*mNumTexCols + x;
1917 29b82486 Leszek Koltunski
    }
1918
1919
///////////////////////////////////////////////////////////////////////////////////////////////////
1920
1921 a57e6870 Leszek Koltunski
  public int[] getNumLayers()
1922 29b82486 Leszek Koltunski
    {
1923 880beeea Leszek Koltunski
    return mNumLayers;
1924
    }
1925 29b82486 Leszek Koltunski
1926
///////////////////////////////////////////////////////////////////////////////////////////////////
1927
1928 880beeea Leszek Koltunski
  public synchronized void solve()
1929 29b82486 Leszek Koltunski
    {
1930 f557ecc4 leszek
    for(int i=0; i<mNumCubits; i++) mCubits[i].solve();
1931 7d2fe403 Leszek Koltunski
1932
    recomputeFaceOffsets();
1933
1934
    for(int i=0; i<mNumCubits; i++)
1935
      {
1936
      mCubits[i].computeRotationRow();
1937 544c9224 leszek
      setCubitQuat(i,0);
1938 880beeea Leszek Koltunski
      }
1939 29b82486 Leszek Koltunski
    }
1940
1941 57ef6378 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1942
1943
  public int getCubitQuatIndex(int cubit)
1944
    {
1945 05b0a7dd Leszek Koltunski
    return (cubit>=0 && cubit<mNumCubits) ? mCubits[cubit].mQuatIndex : 0;
1946 57ef6378 Leszek Koltunski
    }
1947
1948 92a6fc8b Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1949
1950
  public int getCubitRotRow(int cubit, int axis)
1951
    {
1952 a05b6e06 Leszek Koltunski
    return mCubits[cubit].getRotRow(axis);
1953 92a6fc8b Leszek Koltunski
    }
1954
1955 d5c71d02 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1956
1957
  public Bitmap getStickerBitmap()
1958
    {
1959
    return mBitmap;
1960
    }
1961
1962 7ba38dd4 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1963
1964
  public DistortedNode getNode()
1965
    {
1966
    return mNode;
1967
    }
1968
1969 7af68038 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1970
1971
  public int getNumStickerTypes()
1972
    {
1973
    return mNumStickerTypes;
1974
    }
1975
1976 93743a22 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1977
1978
  public String reportState()
1979
    {
1980
    StringBuilder builder = new StringBuilder();
1981
1982
    for(int i=0; i<mNumCubits; i++ )
1983
      {
1984
      if( i>0 ) builder.append('.');
1985
      builder.append(mCubits[i].mQuatIndex);
1986
      }
1987
1988
    return builder.toString();
1989
    }
1990
1991 d66e98d7 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
1992 a0b0795b Leszek Koltunski
// this is here only so it can be overridden in TwistyJSON so that we can get this from JSON.
1993 d66e98d7 Leszek Koltunski
1994
  public int getNumCubitFaces()
1995
    {
1996
    return 0;
1997
    }
1998
1999 a0b0795b Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2000
// 1.0 - i.e. no pillowing - by default.
2001
// The coeff is really param of the 'sink' vertex effect - if it is not equal to 1.0, we apply the
2002
// sink effect [centered at (0,0,0)] to the whole mesh as the last step of composing it.
2003
2004
  public float getPillowCoeff()
2005
    {
2006
    return 1.0f;
2007
    }
2008
2009 59c20632 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2010
2011 11fa413d Leszek Koltunski
  public TouchControl getTouchControl()
2012 59c20632 Leszek Koltunski
    {
2013 57ef6378 Leszek Koltunski
    if( mTouchControl==null )
2014 59c20632 Leszek Koltunski
      {
2015 11fa413d Leszek Koltunski
      switch(getTouchControlType())
2016 59c20632 Leszek Koltunski
        {
2017 cd2e8d4c Leszek Koltunski
        case TC_TETRAHEDRON      : mTouchControl = new TouchControlTetrahedron(this);
2018
                                   break;
2019
        case TC_HEXAHEDRON       : mTouchControl = new TouchControlHexahedron(this);
2020
                                   break;
2021
        case TC_OCTAHEDRON       : mTouchControl = new TouchControlOctahedron(this);
2022
                                   break;
2023
        case TC_DODECAHEDRON     : mTouchControl = new TouchControlDodecahedron(this);
2024
                                   break;
2025 5caf2641 Leszek Koltunski
        case TC_ICOSAHEDRON      : mTouchControl = new TouchControlIcosahedron(this);
2026
                                   break;
2027 cd2e8d4c Leszek Koltunski
        case TC_CUBOID           : int[] numLayers = getNumLayers();
2028
                                   mTouchControl = new TouchControlCuboids(this,getDist3D(numLayers));
2029
                                   break;
2030 5caf2641 Leszek Koltunski
        case TC_BALL             : mTouchControl = new TouchControlBall(this);
2031
                                   break;
2032 cd2e8d4c Leszek Koltunski
        case TC_CHANGING_MIRROR  : mTouchControl = new TouchControlMirror(this);
2033
                                   break;
2034
        case TC_CHANGING_SQUARE  : mTouchControl = new TouchControlSquare(this);
2035
                                   break;
2036
        case TC_CHANGING_SHAPEMOD: mTouchControl = new TouchControlShapemod(this);
2037
                                   break;
2038 59c20632 Leszek Koltunski
        }
2039
      }
2040 c9c71c3f Leszek Koltunski
    return mTouchControl;
2041 59c20632 Leszek Koltunski
    }
2042
2043 fb1e9a31 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2044
2045
  public float[][] returnRotationFactor()
2046
    {
2047
    float[][] factor = new float[mNumAxis][];
2048
2049
    for(int ax=0; ax<mNumAxis; ax++)
2050
      {
2051
      int numL = mNumLayers[ax];
2052
      factor[ax] = new float[numL];
2053
      for(int la=0; la<numL; la++) factor[ax][la] = 1.0f;
2054
      }
2055
2056
    return factor;
2057
    }
2058
2059 29b82486 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2060
2061 82eb152a Leszek Koltunski
  protected void setReader(JsonReader reader)
2062
    {
2063
    // empty
2064
    }
2065
2066 743cdab7 leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
2067
2068
  public String getInventor()
2069
    {
2070 71df2bd4 leszek
    return mMetadata.getAuthor();
2071 743cdab7 leszek
    }
2072
2073
///////////////////////////////////////////////////////////////////////////////////////////////////
2074
2075
  public int getYearOfInvention()
2076
    {
2077
    return mMetadata.getYearOfInvention();
2078
    }
2079
2080
///////////////////////////////////////////////////////////////////////////////////////////////////
2081
2082
  public float getComplexity()
2083
    {
2084 71df2bd4 leszek
    return mMetadata.getDifficulty();
2085 743cdab7 leszek
    }
2086
2087
///////////////////////////////////////////////////////////////////////////////////////////////////
2088
2089
  public String getObjectName()
2090
    {
2091
    return mMetadata.getObjectName();
2092
    }
2093
2094 baa031e2 leszek
///////////////////////////////////////////////////////////////////////////////////////////////////
2095
2096
  public ObjectSignature getSignature()
2097
    {
2098
    return mMetadata.getSignature();
2099
    }
2100
2101 82eb152a Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2102 59c20632 Leszek Koltunski
  // for JSON only
2103 11fa413d Leszek Koltunski
  public abstract int getTouchControlType();
2104
  public abstract int getTouchControlSplit();
2105 59c20632 Leszek Koltunski
  public abstract boolean[][] getLayerRotatable(int[] numLayers);
2106
  public abstract int[][][] getEnabled();
2107
  public abstract float[] getDist3D(int[] numLayers);
2108 4c9ca251 Leszek Koltunski
  public abstract Static3D[] getFaceAxis();
2109 9ba7f3f6 Leszek Koltunski
  public abstract int[][] getScrambleEdges();
2110 7bbfc84f Leszek Koltunski
  public abstract float[][] getCuts(int[] numLayers);
2111 d53fb890 Leszek Koltunski
  public abstract float getStickerRadius();
2112
  public abstract float getStickerStroke();
2113 ebe8c08e leszek
  public abstract float[][][] getStickerAngles();
2114 e30c522a Leszek Koltunski
  public abstract int getCubitVariant(int cubit, int[] numLayers);
2115
  public abstract ObjectShape getObjectShape(int variant);
2116 3ee1d662 Leszek Koltunski
  public abstract ObjectFaceShape getObjectFaceShape(int variant);
2117 84a17011 Leszek Koltunski
  public abstract ObjectVertexEffects getVertexEffects(int variant);
2118 e30c522a Leszek Koltunski
  public abstract int getNumCubitVariants(int[] numLayers);
2119 7b832206 Leszek Koltunski
  public abstract float[][] getCubitPositions(int[] numLayers);
2120 d0e6cf7f Leszek Koltunski
  public abstract Static4D getCubitQuats(int cubit, int[] numLayers);
2121 82eb152a Leszek Koltunski
  public abstract float getScreenRatio();
2122 962b8ff6 leszek
  public abstract int[] getColorTable();
2123 5f54927b Leszek Koltunski
  public abstract String getShortName();
2124 7b832206 Leszek Koltunski
2125 a75ae1ee Leszek Koltunski
  // not only for JSON
2126 29b82486 Leszek Koltunski
  public abstract Static3D[] getRotationAxis();
2127 beee90ab Leszek Koltunski
  public abstract int[][] getBasicAngles();
2128 2289cab1 Leszek Koltunski
  public abstract int getNumFaces();
2129 7ba38dd4 Leszek Koltunski
  public abstract int getFOV();
2130 052e0362 Leszek Koltunski
  public abstract String[][] getTutorials();
2131 29b82486 Leszek Koltunski
  }