| 1 |
84a17011
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 2 |
|
|
// Copyright 2021 Leszek Koltunski //
|
| 3 |
|
|
// //
|
| 4 |
|
|
// This file is part of Magic Cube. //
|
| 5 |
|
|
// //
|
| 6 |
|
|
// Magic Cube is proprietary software licensed under an EULA which you should have received //
|
| 7 |
|
|
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
|
| 8 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 9 |
|
|
|
| 10 |
|
|
package org.distorted.objectlib.helpers;
|
| 11 |
|
|
|
| 12 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 13 |
|
|
|
| 14 |
|
|
public class ObjectVertexEffects
|
| 15 |
|
|
{
|
| 16 |
|
|
private final String[] mEffectName;
|
| 17 |
|
|
private final float[][] mEffectVariable;
|
| 18 |
|
|
private final float[][] mEffectCenter;
|
| 19 |
|
|
private final float[][] mEffectRegion;
|
| 20 |
|
|
private final boolean[] mUseIfMeshFast;
|
| 21 |
|
|
|
| 22 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 23 |
|
|
|
| 24 |
|
|
public ObjectVertexEffects(String[] names, float[][] variables, float[][] centers, float[][] regions, boolean[] use)
|
| 25 |
|
|
{
|
| 26 |
|
|
mEffectName = names;
|
| 27 |
|
|
mEffectVariable = variables;
|
| 28 |
|
|
mEffectCenter = centers;
|
| 29 |
|
|
mEffectRegion = regions;
|
| 30 |
|
|
mUseIfMeshFast = use;
|
| 31 |
|
|
}
|
| 32 |
|
|
|
| 33 |
94c50a70
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 34 |
|
|
|
| 35 |
|
|
public void debug()
|
| 36 |
|
|
{
|
| 37 |
|
|
StringBuilder sb = new StringBuilder();
|
| 38 |
|
|
|
| 39 |
|
|
int numEffects = mEffectName.length;
|
| 40 |
|
|
|
| 41 |
|
|
for(int e=0; e<numEffects; e++)
|
| 42 |
|
|
{
|
| 43 |
|
|
if( mEffectName[e]==null ) continue;
|
| 44 |
|
|
|
| 45 |
|
|
float[] c = mEffectCenter[e];
|
| 46 |
|
|
float[] r = mEffectRegion[e];
|
| 47 |
|
|
float[] v = mEffectVariable[e];
|
| 48 |
|
|
|
| 49 |
|
|
sb.append("Effect ");
|
| 50 |
|
|
sb.append(e);
|
| 51 |
|
|
sb.append(" : ");
|
| 52 |
|
|
sb.append(mEffectName[e]);
|
| 53 |
|
|
sb.append(' ');
|
| 54 |
|
|
sb.append(mUseIfMeshFast[e]);
|
| 55 |
|
|
sb.append(' ');
|
| 56 |
|
|
sb.append("cent: ");
|
| 57 |
|
|
sb.append(c[0]);
|
| 58 |
|
|
sb.append(' ');
|
| 59 |
|
|
sb.append(c[1]);
|
| 60 |
|
|
sb.append(' ');
|
| 61 |
|
|
sb.append(c[2]);
|
| 62 |
|
|
|
| 63 |
|
|
sb.append(" reg: ");
|
| 64 |
|
|
|
| 65 |
|
|
if( r!=null )
|
| 66 |
|
|
{
|
| 67 |
|
|
sb.append(r[0]);
|
| 68 |
|
|
sb.append(' ');
|
| 69 |
|
|
sb.append(r[1]);
|
| 70 |
|
|
sb.append(' ');
|
| 71 |
|
|
sb.append(r[2]);
|
| 72 |
|
|
sb.append(' ');
|
| 73 |
|
|
sb.append(r[3]);
|
| 74 |
|
|
}
|
| 75 |
|
|
else
|
| 76 |
|
|
{
|
| 77 |
|
|
sb.append("null");
|
| 78 |
|
|
}
|
| 79 |
|
|
|
| 80 |
|
|
sb.append(" var: ");
|
| 81 |
|
|
|
| 82 |
|
|
if( v!=null )
|
| 83 |
|
|
{
|
| 84 |
|
|
sb.append(v[0]);
|
| 85 |
|
|
sb.append(' ');
|
| 86 |
|
|
sb.append(v[1]);
|
| 87 |
|
|
sb.append(' ');
|
| 88 |
|
|
sb.append(v[2]);
|
| 89 |
|
|
sb.append(' ');
|
| 90 |
|
|
sb.append(v[3]);
|
| 91 |
|
|
sb.append(' ');
|
| 92 |
|
|
sb.append(v[4]);
|
| 93 |
|
|
}
|
| 94 |
|
|
else
|
| 95 |
|
|
{
|
| 96 |
|
|
sb.append("null");
|
| 97 |
|
|
}
|
| 98 |
|
|
|
| 99 |
|
|
sb.append("\n");
|
| 100 |
|
|
}
|
| 101 |
|
|
|
| 102 |
|
|
android.util.Log.e("D", "ObjectVertexEffects: \n"+sb);
|
| 103 |
|
|
}
|
| 104 |
|
|
|
| 105 |
84a17011
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 106 |
|
|
|
| 107 |
|
|
public String[] getNames()
|
| 108 |
|
|
{
|
| 109 |
|
|
return mEffectName;
|
| 110 |
|
|
}
|
| 111 |
|
|
|
| 112 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 113 |
|
|
|
| 114 |
|
|
public float[][] getVariables()
|
| 115 |
|
|
{
|
| 116 |
|
|
return mEffectVariable;
|
| 117 |
|
|
}
|
| 118 |
|
|
|
| 119 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 120 |
|
|
|
| 121 |
|
|
public float[][] getCenters()
|
| 122 |
|
|
{
|
| 123 |
|
|
return mEffectCenter;
|
| 124 |
|
|
}
|
| 125 |
|
|
|
| 126 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 127 |
|
|
|
| 128 |
|
|
public float[][] getRegions()
|
| 129 |
|
|
{
|
| 130 |
|
|
return mEffectRegion;
|
| 131 |
|
|
}
|
| 132 |
|
|
|
| 133 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 134 |
|
|
|
| 135 |
|
|
public boolean[] getUses()
|
| 136 |
|
|
{
|
| 137 |
|
|
return mUseIfMeshFast;
|
| 138 |
|
|
}
|
| 139 |
|
|
}
|