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500896d3
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2022 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectShape;
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10b7e306
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Leszek Koltunski
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import org.distorted.objectlib.scrambling.ScrambleState;
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500896d3
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Leszek Koltunski
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.main.ShapeHexahedron;
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import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
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import java.io.InputStream;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_SHAPEMOD;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyAxis extends ShapeHexahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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325a17e0
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Leszek Koltunski
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new Static3D(-2.0f/3, 1.0f/3, 2.0f/3),
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new Static3D( 1.0f/3,-2.0f/3, 2.0f/3),
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new Static3D( 2.0f/3, 2.0f/3, 1.0f/3),
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500896d3
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Leszek Koltunski
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};
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private ScrambleState[] mStates;
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private int[] mBasicAngle;
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private float[][] mCuts;
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private float[][] mCenters;
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private int[] mQuatIndex;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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3bf19410
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Leszek Koltunski
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public TwistyAxis(int[] numL, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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500896d3
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{
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3bf19410
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super(numL, meshState, iconMode, numL[0], quat, move, scale, stream);
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500896d3
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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public int getInternalColor()
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{
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e29d5c29
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return 0xff222222;
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500896d3
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// same as in a 3x3
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public ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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int[][] m = new int[16][];
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for(int i=0; i<16; i++) m[i] = new int[] { 0,-1,i,0,1,i,0,2,i, 1,-1,i,1,1,i,1,2,i, 2,-1,i,2,1,i,2,2,i};
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { m[ 1], m[ 2], m[ 3] } ), // 0 0
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new ScrambleState( new int[][] { null, m[ 4], m[ 5] } ), // 1 x
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new ScrambleState( new int[][] { m[ 6], null, m[ 7] } ), // 2 y
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new ScrambleState( new int[][] { m[ 8], m[ 9], null } ), // 3 z
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new ScrambleState( new int[][] { m[10], null, m[ 7] } ), // 4 xy
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new ScrambleState( new int[][] { m[11], m[ 9], null } ), // 5 xz
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new ScrambleState( new int[][] { null, m[12], m[ 5] } ), // 6 yx
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new ScrambleState( new int[][] { m[ 8], m[13], null } ), // 7 yz
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new ScrambleState( new int[][] { null, m[ 4], m[14] } ), // 8 zx
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new ScrambleState( new int[][] { m[ 6], null, m[15] } ), // 9 zy
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new ScrambleState( new int[][] { null, null, m[ 5] } ), // 10 xyx
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new ScrambleState( new int[][] { null, m[ 4], null } ), // 11 xzx
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new ScrambleState( new int[][] { null, null, m[ 7] } ), // 12 yxy
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new ScrambleState( new int[][] { m[ 6], null, null } ), // 13 yzy
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new ScrambleState( new int[][] { null, m[ 9], null } ), // 14 zxz
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new ScrambleState( new int[][] { m[ 8], null, null } ), // 15 zyz
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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325a17e0
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Leszek Koltunski
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float C = 0.5f;
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500896d3
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Leszek Koltunski
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float[] cut = new float[] {-C,+C};
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mCuts = new float[][] { cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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boolean[] tmp = new boolean[] {true,true,true};
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return new boolean[][] { tmp,tmp,tmp };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_CHANGING_SHAPEMOD;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return TouchControlHexahedron.D3D;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static3D[] getFaceAxis()
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{
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return TouchControlHexahedron.FACE_AXIS;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mCenters==null )
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{
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mCenters = new float[][]
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{
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e29d5c29
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Leszek Koltunski
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{ 1.50f, 1.50f, 0.75f},
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{-0.75f, 1.50f,-1.50f},
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{ 1.50f,-0.75f,-1.50f},
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{-1.50f, 0.75f, 1.50f},
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{ 0.75f,-1.50f, 1.50f},
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{-1.50f,-1.50f,-0.75f},
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{0.375f, 1.50f,-0.375f},
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{0.375f,0.375f,-1.50f },
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{ 1.50f,0.375f,-0.375f},
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{-0.375f,-0.375f,1.50f},
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{-0.375f,-1.50f,0.375f},
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{-1.50f,-0.375f,0.375f},
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{ 0.00f, 1.50f, 1.50f},
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{-1.50f, 0.00f,-1.50f},
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{ 1.50f,-1.50f, 0.00f},
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{-1.50f, 1.50f, 0.00f},
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{ 0.00f,-1.50f,-1.50f},
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{ 1.50f, 0.00f, 1.50f},
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{ 1.50f, 1.50f,-1.50f},
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{-1.50f,-1.50f, 1.50f},
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{-0.5f, 1.5f, 0.5f},
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{ 0.5f,-1.5f,-0.5f},
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{ 1.5f,-0.5f, 0.5f},
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{-1.5f, 0.5f,-0.5f},
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{ 0.5f, 0.5f, 1.5f},
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{-0.5f,-0.5f,-1.5f},
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500896d3
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Leszek Koltunski
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};
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}
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return mCenters;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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a4af26c1
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Leszek Koltunski
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if( mQuatIndex==null )
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{
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mQuatIndex = new int[] { 0,22,10,17,14,19,
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0,22,10,17,14,19,
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0,22,10,
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0,22,10,
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0,14,
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0,14,10,19,17,22
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};
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}
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e29d5c29
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Leszek Koltunski
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return mObjectQuats[mQuatIndex[cubit]];
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500896d3
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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325a17e0
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Leszek Koltunski
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final float T = 1.0f/3;
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if( variant==0 ) // center
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500896d3
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Leszek Koltunski
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{
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float[][] vertices =
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{
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325a17e0
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Leszek Koltunski
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{ -1.0f, 0.0f, -0.25f },
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{ 0.0f, 0.0f, -0.75f },
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{ 0.0f, 0.0f, 0.75f },
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{ 0.0f,-1.0f, -0.25f },
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{ -5*T, -2*T, -1.75f*T},
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{ -1.0f,-1.0f, -1.25f },
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{ -4*T, -4*T, 0.25f*T},
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{ -2*T, -5*T, -1.75f*T}
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500896d3
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Leszek Koltunski
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};
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int[][] indices =
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{
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325a17e0
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Leszek Koltunski
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{2,1,0},
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{2,3,1},
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{4,6,2,0},
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{6,7,3,2},
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{7,5,1,3},
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{5,4,0,1},
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{7,6,4,5}
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500896d3
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Leszek Koltunski
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};
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return new ObjectShape(vertices, indices);
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}
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325a17e0
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Leszek Koltunski
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else if( variant==1 ) // edge type 1
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{
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float[][] vertices =
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{
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e29d5c29
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Leszek Koltunski
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{-0.375f , 0.0f, -1.125f },
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{ 1.125f , 0.0f, 0.375f },
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{-0.875f , 0.0f, -0.125f },
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{ 0.125f , 0.0f, 0.875f },
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{-1.625f*T, -2*T, 1.625f*T},
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{ 0.125f ,-1.0f, -0.125f }
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325a17e0
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Leszek Koltunski
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};
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int[][] indices =
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{
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{2,3,1,0},
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{2,4,3},
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{4,5,1,3},
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{5,0,1},
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{5,4,2,0}
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};
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return new ObjectShape(vertices, indices);
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}
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else if( variant==2 ) // edge type 2
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500896d3
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Leszek Koltunski
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{
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float[][] vertices =
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{
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3543d0dc
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Leszek Koltunski
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{-1.5f , 0.0f, 0.0f},
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{ 0.5f , 0.0f,-1.0f},
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{ 1.5f , 0.0f, 0.0f},
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{-0.5f ,-1.0f, 0.0f},
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{-0.5f*T, -2*T, -4*T},
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{ 0.5f*T, -4*T, -2*T},
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500896d3
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Leszek Koltunski
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};
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int[][] indices =
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{
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3543d0dc
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Leszek Koltunski
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{0,2,1},
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{0,3,2},
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{3,5,2},
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{1,4,0},
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{4,5,3,0},
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{5,4,1,2}
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500896d3
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Leszek Koltunski
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};
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return new ObjectShape(vertices, indices);
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}
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302 |
325a17e0
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Leszek Koltunski
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else if( variant==3 ) // edge type 3
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303 |
500896d3
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Leszek Koltunski
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{
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float[][] vertices =
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{
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306 |
3543d0dc
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Leszek Koltunski
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{0.0f, 0.0f, -1.5f },
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{1.0f, 0.0f, -0.5f },
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{0.0f, 0.0f, 1.5f },
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{0.0f,-1.0f, 0.5f },
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{ 4*T, -2*T, 0.5f*T},
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{ 2*T, -4*T, -0.5f*T}
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312 |
500896d3
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Leszek Koltunski
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};
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313 |
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int[][] indices =
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{
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316 |
3543d0dc
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Leszek Koltunski
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{0,2,1},
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{0,3,2},
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{0,5,3},
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{5,4,2,3},
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{4,1,2},
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{4,5,0,1}
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322 |
500896d3
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Leszek Koltunski
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};
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323 |
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return new ObjectShape(vertices, indices);
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325 |
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}
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326 |
325a17e0
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Leszek Koltunski
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else if( variant==4 ) // corner type 1
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327 |
500896d3
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Leszek Koltunski
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{
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328 |
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float[][] vertices =
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329 |
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{
|
330 |
3543d0dc
|
Leszek Koltunski
|
{ 0.0f, 0.0f, 0.0f},
|
331 |
|
|
{-1.5f, 0.0f, 0.0f},
|
332 |
|
|
{ 0.0f,-1.5f, 0.0f},
|
333 |
|
|
{ 0.0f, 0.0f, 1.5f},
|
334 |
|
|
{-1.0f,-1.0f, 1.0f}
|
335 |
500896d3
|
Leszek Koltunski
|
};
|
336 |
|
|
|
337 |
|
|
int[][] indices =
|
338 |
|
|
{
|
339 |
3543d0dc
|
Leszek Koltunski
|
{1,3,0},
|
340 |
|
|
{3,2,0},
|
341 |
|
|
{2,1,0},
|
342 |
|
|
{3,1,4},
|
343 |
|
|
{2,3,4},
|
344 |
|
|
{1,2,4}
|
345 |
500896d3
|
Leszek Koltunski
|
};
|
346 |
|
|
|
347 |
|
|
return new ObjectShape(vertices, indices);
|
348 |
|
|
}
|
349 |
325a17e0
|
Leszek Koltunski
|
else // corner type 2
|
350 |
500896d3
|
Leszek Koltunski
|
{
|
351 |
|
|
float[][] vertices =
|
352 |
|
|
{
|
353 |
3543d0dc
|
Leszek Koltunski
|
{-1.0f, 0.0f, 1.0f},
|
354 |
|
|
{ 0.0f, 0.0f,-1.0f},
|
355 |
|
|
{ 1.0f, 0.0f, 0.0f},
|
356 |
|
|
{ T, -2*T, -T}
|
357 |
500896d3
|
Leszek Koltunski
|
};
|
358 |
|
|
|
359 |
|
|
int[][] indices =
|
360 |
|
|
{
|
361 |
3543d0dc
|
Leszek Koltunski
|
{0,2,1},
|
362 |
|
|
{0,3,2},
|
363 |
|
|
{2,3,1},
|
364 |
|
|
{1,3,0}
|
365 |
500896d3
|
Leszek Koltunski
|
};
|
366 |
|
|
|
367 |
|
|
return new ObjectShape(vertices, indices);
|
368 |
|
|
}
|
369 |
|
|
}
|
370 |
|
|
|
371 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
372 |
|
|
|
373 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
374 |
|
|
{
|
375 |
3bf19410
|
Leszek Koltunski
|
float height = isInIconMode() ? 0.001f : 0.025f;
|
376 |
|
|
|
377 |
500896d3
|
Leszek Koltunski
|
if( variant==0 )
|
378 |
|
|
{
|
379 |
3bf19410
|
Leszek Koltunski
|
float[][] bands = { {height,20,0.2f,0.4f,5,1,0}, {0.001f,20,0.2f,0.4f,5,1,0} };
|
380 |
325a17e0
|
Leszek Koltunski
|
int[] bandIndices = { 0,0,1,1,1,1,1 };
|
381 |
500896d3
|
Leszek Koltunski
|
float[][] corners = { {0.04f,0.09f} };
|
382 |
325a17e0
|
Leszek Koltunski
|
int[] indices = { 0,0,0,0,-1,-1,-1,-1 };
|
383 |
|
|
float[][] centers = { { -0.5f, -0.5f, 0.0f } };
|
384 |
500896d3
|
Leszek Koltunski
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
385 |
|
|
}
|
386 |
|
|
else if( variant==1 )
|
387 |
|
|
{
|
388 |
3bf19410
|
Leszek Koltunski
|
float[][] bands = { {height,20,0.2f,0.4f,5,1,0}, {0.001f,20,0.2f,0.4f,5,1,0} };
|
389 |
325a17e0
|
Leszek Koltunski
|
int[] bandIndices = { 0,1,1,1,1 };
|
390 |
|
|
float[][] corners = { {0.04f,0.09f} };
|
391 |
|
|
int[] indices = { 0,0,0,0,-1,-1 };
|
392 |
e29d5c29
|
Leszek Koltunski
|
float[][] centers = { { -5.0f/24, -5.0f/6, 5.0f/24} };
|
393 |
500896d3
|
Leszek Koltunski
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
394 |
|
|
}
|
395 |
3543d0dc
|
Leszek Koltunski
|
else if( variant==2 )
|
396 |
|
|
{
|
397 |
3bf19410
|
Leszek Koltunski
|
float[][] bands = { {height,20,0.2f,0.4f,5,1,0}, {0.001f,20,0.2f,0.4f,5,1,0} };
|
398 |
3543d0dc
|
Leszek Koltunski
|
int[] bandIndices = { 0,0,1,1,1,1 };
|
399 |
|
|
float[][] corners = { {0.04f,0.09f} };
|
400 |
|
|
int[] indices = { 0,0,0,0,-1,-1 };
|
401 |
|
|
float[][] centers = { { 0.0f, -1.0f, -1.0f } };
|
402 |
|
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
403 |
|
|
}
|
404 |
|
|
else if( variant==3 )
|
405 |
|
|
{
|
406 |
3bf19410
|
Leszek Koltunski
|
float[][] bands = { {height,20,0.2f,0.4f,5,1,0}, {0.001f,20,0.2f,0.4f,5,1,0} };
|
407 |
3543d0dc
|
Leszek Koltunski
|
int[] bandIndices = { 0,0,1,1,1,1 };
|
408 |
|
|
float[][] corners = { {0.04f,0.09f} };
|
409 |
|
|
int[] indices = { 0,0,0,0,-1,-1 };
|
410 |
|
|
float[][] centers = { { 1.0f, -1.0f, 0.0f } };
|
411 |
|
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
412 |
|
|
}
|
413 |
|
|
else if( variant==4 )
|
414 |
|
|
{
|
415 |
3bf19410
|
Leszek Koltunski
|
float[][] bands = { {height,20,0.2f,0.4f,5,1,0}, {0.001f,20,0.2f,0.4f,5,1,0} };
|
416 |
3543d0dc
|
Leszek Koltunski
|
int[] bandIndices = { 0,0,0,1,1,1 };
|
417 |
|
|
float[][] corners = { {0.03f,0.08f} };
|
418 |
|
|
int[] indices = { 0,0,0,0,-1 };
|
419 |
|
|
float[][] centers = { { -1.0f, -1.0f, 1.0f } };
|
420 |
|
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
421 |
|
|
}
|
422 |
500896d3
|
Leszek Koltunski
|
else
|
423 |
|
|
{
|
424 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : 0.05f;
|
425 |
|
|
float h2 = isInIconMode() ? 0.001f : 0.01f;
|
426 |
|
|
float[][] bands = { {h1,35,0.25f,0.7f,5,1,0}, {h2,35,0.25f,0.7f,5,1,0} };
|
427 |
3543d0dc
|
Leszek Koltunski
|
int[] bandIndices = { 0,1,1,1 };
|
428 |
500896d3
|
Leszek Koltunski
|
float[][] corners = { {0.04f,0.12f} };
|
429 |
3543d0dc
|
Leszek Koltunski
|
int[] indices = { 0,0,0,-1 };
|
430 |
|
|
float[][] centers = { { 1.0f/3, -2.0f/3,-1.0f/3 } };
|
431 |
500896d3
|
Leszek Koltunski
|
return new ObjectFaceShape(bands,bandIndices,corners,indices,centers,indices,null);
|
432 |
|
|
}
|
433 |
|
|
}
|
434 |
|
|
|
435 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
436 |
|
|
|
437 |
|
|
public int getNumCubitVariants(int[] numLayers)
|
438 |
|
|
{
|
439 |
3543d0dc
|
Leszek Koltunski
|
return 6;
|
440 |
500896d3
|
Leszek Koltunski
|
}
|
441 |
|
|
|
442 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
443 |
|
|
|
444 |
|
|
public int getCubitVariant(int cubit, int[] numLayers)
|
445 |
|
|
{
|
446 |
e29d5c29
|
Leszek Koltunski
|
if( cubit<6 ) return 0;
|
447 |
|
|
if( cubit<12) return 1;
|
448 |
|
|
if( cubit<15) return 2;
|
449 |
|
|
if( cubit<18) return 3;
|
450 |
|
|
if( cubit<20) return 4;
|
451 |
|
|
|
452 |
|
|
return 5;
|
453 |
500896d3
|
Leszek Koltunski
|
}
|
454 |
|
|
|
455 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
456 |
|
|
|
457 |
|
|
public float getStickerRadius()
|
458 |
|
|
{
|
459 |
|
|
return 0.13f;
|
460 |
|
|
}
|
461 |
|
|
|
462 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
463 |
|
|
|
464 |
|
|
public float getStickerStroke()
|
465 |
|
|
{
|
466 |
3bf19410
|
Leszek Koltunski
|
return isInIconMode() ? 0.22f : 0.10f;
|
467 |
500896d3
|
Leszek Koltunski
|
}
|
468 |
|
|
|
469 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
470 |
|
|
|
471 |
|
|
public float[][] getStickerAngles()
|
472 |
|
|
{
|
473 |
|
|
return null;
|
474 |
|
|
}
|
475 |
|
|
|
476 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
477 |
|
|
// PUBLIC API
|
478 |
|
|
|
479 |
|
|
public Static3D[] getRotationAxis()
|
480 |
|
|
{
|
481 |
|
|
return ROT_AXIS;
|
482 |
|
|
}
|
483 |
|
|
|
484 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
485 |
|
|
|
486 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
487 |
500896d3
|
Leszek Koltunski
|
{
|
488 |
5f54927b
|
Leszek Koltunski
|
return ObjectType.AXIS_3.name();
|
489 |
500896d3
|
Leszek Koltunski
|
}
|
490 |
|
|
|
491 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
492 |
|
|
|
493 |
5f54927b
|
Leszek Koltunski
|
public long getSignature()
|
494 |
500896d3
|
Leszek Koltunski
|
{
|
495 |
5f54927b
|
Leszek Koltunski
|
return ObjectType.AXIS_3.ordinal();
|
496 |
|
|
}
|
497 |
|
|
|
498 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
499 |
|
|
|
500 |
|
|
public int[] getBasicAngles()
|
501 |
|
|
{
|
502 |
|
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 4,4,4 };
|
503 |
|
|
return mBasicAngle;
|
504 |
500896d3
|
Leszek Koltunski
|
}
|
505 |
|
|
|
506 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
507 |
|
|
|
508 |
|
|
public String getObjectName()
|
509 |
|
|
{
|
510 |
|
|
return "Axis Cube";
|
511 |
|
|
}
|
512 |
|
|
|
513 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
514 |
|
|
|
515 |
|
|
public String getInventor()
|
516 |
|
|
{
|
517 |
|
|
return "Aleh Hladzilin";
|
518 |
|
|
}
|
519 |
|
|
|
520 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
521 |
|
|
|
522 |
|
|
public int getYearOfInvention()
|
523 |
|
|
{
|
524 |
|
|
return 2008;
|
525 |
|
|
}
|
526 |
|
|
|
527 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
528 |
|
|
|
529 |
|
|
public int getComplexity()
|
530 |
|
|
{
|
531 |
|
|
return 2;
|
532 |
|
|
}
|
533 |
|
|
|
534 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
535 |
|
|
|
536 |
|
|
public String[][] getTutorials()
|
537 |
|
|
{
|
538 |
|
|
return new String[][]{
|
539 |
|
|
{"gb","DdYBkV07WpM","How to Solve the Axis Cube","Z3"},
|
540 |
|
|
{"es","oLWCj8-6G4Q","Resolver Axis Cube","Cuby"},
|
541 |
|
|
{"ru","pgPtyD7DV7A","Как собрать Аксис Куб","Алексей Ярыгин"},
|
542 |
|
|
{"fr","4M7cOgjZHSY","Résolution de l'Axis Cube","asthalis"},
|
543 |
|
|
{"de","CVPII1-sEqw","Axis Cube Tutorial","Pezcraft"},
|
544 |
|
|
{"pl","Yrmq0m4vjfE","Axis Cube TUTORIAL PL","MrUk"},
|
545 |
|
|
{"br","5HoM4_fQOM8","Como resolver o axis cube ","Gabriel Sihnel"},
|
546 |
|
|
{"kr","8KjHoNOGWLE","엑시스 큐브 해법","듀나메스 큐브 해법연구소"},
|
547 |
a399e91b
|
Leszek Koltunski
|
{"vn","ESdOqn7Tikg","Tutorial N.17 - Axis Cube","Duy Thích Rubik"},
|
548 |
500896d3
|
Leszek Koltunski
|
};
|
549 |
|
|
}
|
550 |
|
|
}
|